Ancient Void Dragon

CorvusMask's page

RPG Superstar 9 Season Marathon Voter. Pathfinder Adventure Path, Starfinder Adventure Path Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 2,355 posts (2,419 including aliases). 13 reviews. No lists. No wishlists. 15 Organized Play characters.


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Hey its not like Skeld always gets pdfs first :D

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I do think idea of "kaiju from another dimension" sort of thing would work for extraplanar kaiju, but I definitely agree there shouldn't be one for each plane :P

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Huh, realized I haven't yet gotten email about this product being pending or shipped, is there some sort of vacation week going on?

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Thats the part why I don't get getting hurt personally(with emphasis put on that) about this. I don't get behaving as if Paizo is personally ignoring you or personally trying to hurt you, why would they do that?

World doesn't revolve around individual people, paizo(which itself is composed of multiple individuals with different opinions) can't as company show favoritism to individual customers <_< Even if Pathfinder isn't big as wizards, there are thousands of customers, its not reasonable to assume they will support your opinion personally.

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Really confused about why people are so opinionated about paladins ._. Its not really worth it to get personally hurt by definition of RPG classes, though I do hope people follow the advice in first post. Either way, if Paizo removes alignment restrictions for Paladins, people will get mad, if they don't remove it, people also get mad.

Either way, I personally didn't find anything in post I really minded. Though I do agree that it would have been nice for it to be clearer whether or not the core book will feature paladins only for LG, paladins & anti paladins(note guys: if you think class name is silly, you don't need to use it in setting, its for benefit of player knowledge :P), LG/CG/LE/CE paladins or for all 9 alignments.

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Black Dow wrote:
Could it be Kol Kodranson? Old dude is definitely Ulfen Guard.

Considering author of the book already stated it is Pythareus, most likely not :p

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Conflict with Xan is the final event and list of events is in the book before rest of the dungeons and such in the book.

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Yeah, but being good ruler in your own age doesn't mean you would be good ruler in current age though.

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Whoo, Thamix Gixx details! Nice to hear it confirmed he gets info on this one :D

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I hope this one will get free pdf download for fifth and sixth character like the npc class prequel module got. Mainly because I want to know what class the "Totally a goblin" and the other goblin would get

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Malefactor wrote:

Now, I don't mean to seem overly pessimistic regarding the leadership abilities of Princess Eutropia, but does seem that the villains got a point here. It stands to reason that, seeing as Taldor was founded slightly under 6 millenia ago, that there has been many so many rulers of the empire that the title of " Greatest Emperor(s) of Taldor" has some rather stiff competition. I am sure her qualities as a ruler are up to a high standard, but I don't know whether they are up to the "greatest-leader-in-the-six-thousand-year-long-history-of-one-of-the-greate st-empires-of-all-of-Golarion" standard, a criteria that her opposition meets by default.

Just my 2 CP, though.

Do note that even if they don't come back as undead abominations, the "greatest emperors" might have been sort of like irl great historical figures: Really horrible warmongers and otherwise not really good people who are respected just because they had notable achievements for their country

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Huh, I did always find it weird that only paladins through god specific codes had to follow their god's teachings.

But yeah, Shelyn's anathema and edicts are basically 1e Shelyn's paladin code, but with some context removed(like "never strike first, unless its to protect the innocent").

I do think people being silly since I would interpret strike first as "initiate combat", but even if you interpret it as "never attack before enemy does so", you are a cleric, you can just cast buff spells. Unless you are going to claim that counts as striking first?

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Ring of Sustenance is considered useless item in my party ._. Like "it wastes ring slot" useless, I'm only one who uses them because I'm too lazy to keep track of rations.

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Wow ._. This is great. Its good Paizo is finally detailing some really obscure gods, though I wonder which will be all ten of them.

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Demigod on Shadow Plane? Really hoping its one of Kyton Demagogues, but are there other demigods on shadow plane that seem more likely?

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So this book is so full of content you could probably run multiple books in Nidal with this book alone ._.;

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Yeeaah, in starfinder its much easier to play party full of non human like races because majority of aliens you meet are also non human like, so from their point of view humans are just as alien as other races so they would react similar way "OMG aliens" rather than preferring human like races to interact with.

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I don't think it was meant to be type of undead, I thought it was term equivalent to "vegetarian", you know undead who have culinary taste for resurrected people

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I do wonder if its too expensive or something, but I'd guess not since all starfinder adventures have detailed maps so far? Pathfinder at least mostly does detailed maps only for flip-mats and map-packs

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DM_aka_Dudemeister wrote:
Honestly making the goblinoids look related to each other is a fantastic move. I’m downright horrified by what bugbears will look like if they get some more goblification.

I'd imagine that bugbears would look like Bruthazmus(from RotR)'s 3.5 art version.

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Well thats good demonstration of what I meant when I said I have no clue how much lbs is :p

Anyway, as I said, I have never seen player roleplay about weight or put much interest in exact weights of items outside of carrying something absurd or other characters. So yeah still not seeing issue there.

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Does "unwieldiness" really need to have exact science way of calculating it though? You aren't going to carry a whole statue by yourself, you need vehicle for that anyway.

I mean, its not like encumbrance was exact science, it never took it account how hard it is to carry certain shape of items as far as I know <_<

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Yeah, I have never understood how many cubic feets handy haversacks and bag of holding can carry actually means <_<

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John Lynch 106 wrote:
If measurements aren't important can we get rid of feet as Well? Everything we currently measure in feet could instead be measured in squares. It helps with those who struggle to measure things in increments of 5 and it removes unnecessary bookkeeping that does nothing to help with the games narrative.

I would actually be okay with that :P

As I said, I don't have any intuitive idea how much lbs or 5 feet is, so to me they might as well not exist. I only need to know relative size of things, I don't really need to know whether tengu height is up to orc chest or stomach

And again, I have never seen anyone roleplaying carrying their equipment, only particularly heavy or unwieldy treasure items to which you don't need to know their exact weight anyway. Like, how the heck you carry heavy water clock to town several days away? That sort of thing.

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But do lbs amounts really help story telling that much? Most of the time, everyone just ignores weight of items anyway.

Then again, I have no idea how much lbs is because of we use different system here so I suppose lbs is same as bulk from my point of view?

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<_< I liked that hobgoblin art. I can't be only one who likes it?

I mean, old art for hobgoblins look like gray colored orcs really.

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Everyone I know at PFS scene or my player group prefers bulk <_< Nobody likes tracking 1.5 lb from minor items

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So odd thing about Starfinder maps when compared to Pathfinder 1e maps is that they are really detailed and cool. Like, Pathfinder 1e maps rarely have furniture while Starfinder maps are really cool looking and you can tell what is in the room from map alone without it being empty block of squares where description tells what is actually there.

That is really cool thing for someone who runs the games in roll20 and never has to draw maps themselves, so will 2e follow 1e format or Starfinder format of detailed cool maps? It would be really cool for VTT uses if 2e used Starfinder map format and it shouldn't be problem for those who draw maps since you don't usually need to draw all the detail in the map.(like if there is carpet, it doesn't really matter tactics wise usually)

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So I have to say that my impression from skimming is that this might be best book of the AP so far ._.

I'm not completely sure yet since I haven't payed attention to mechanical side of things due to lack of time(it might be one of those modules that over use single type of mook over and over in encounters?), but at least content wise of "What PCs do in this one" yeah it is best. Its mostly action, but its really cool flavored action scenes and moments and set pieces and thing I'm really impressed with is amount of named cultists who have strong personality you have chance to show off. It kind of feels like some sort of movie scene at times.

Thing with this AP is that it feels like its meant to be like a scifi movie, but its been split to parts so pacing is really off, it doesn't feel like each book has their own climaxes really. This is part of the movie where they are getting close to climax so things are feeling climatic if that makes sense?

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Yeah, I can definitely say that third book is far closer to standard AP book even if it has that intrigue flavored combat encounters. I haven't had time to read it completely, but this is the impression I got from skimming:

Biggest issue to me is that first two books gave plenty of chance to use Profession skills, this doesn't list them at all for encounters and even worse, it mostly uses diplomacy/intimidate/bluff as the skill options whenever encounters refer to skills. First two books were good at using non charisma skills to get stuff done while Twilight Child is mostly about combat and charisma skills.

That said, it doesn't seem like bad book and it still has Persona phases, but yeah its definitely disappointing when compared to first two books. Thankfully at least even the combat encounters usually include roleplaying, there aren't many "attack on sight" encounters.

I do want to say few things I like about it: I think it handles mystery, intriguing feeling and foreshadowing upcoming events in the AP well and I do like that there is prominent neutral opponent in the book.

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Well yeah, apparently you get ascended to outsider status when you under go that Joymaking ritual .-.

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Knoq Nixoy wrote:
Archons are also from gnosticism, always wondered how are they connected

Gnosticism's archons are created by Yaldabaoth as his servants and they are pretty much equivalent of both angels and demons.

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Read through her character description and her inventory.

Its rather well written, you can actually realize it from her character description alone, but its confirmed by her inventory.

What did you guys think I meant when I said earlier that she has recently transitioned? <_< No seriously, tell me if I'm misunderstanding English language or terminology?

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Huh? Can I get context for that? :D This sounds interesting

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I can tell what those are based on the previous volume's preview.

Yes, there is continuing the campaign article, rest of the articles are ships of the corpse fleet and ships of the line which includes "Sometimes battleships and dreadnoughts just aren’t big enough! This article presents new rules for starships of extraordinary size and power capable of acting as mobile bases for entire fleets"

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I don't really get how those two lines convince you that Crownfall is completely contradicting First Empire when they are only two lines and content of the adventure doesn't support that view.

You are taking two sentences and making them bigger deal than they are(Taldor can be sexist without it being only reason why Eutropia wants to become the empress), while ignoring parts of Crownfall that shows it doesn't contradict First Empire, such as the Countess Pace and Malphene Trent.

Like I said, Malphene Trent is transwoman supporting the traditionalists. You can see why I find it absurd to claim Crownfall portrays Taldor as place were women can't have power?

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Rysky wrote:
Todd Stewart wrote:
CorvusMask wrote:

So uh War for the Crown's third book's add seems to have the new cover for Planar Adventures. And now I want to know what the heck is that creature because its so cool looking

(it kind of looks like xenomorph with tentacles and mandibles?)

O.O

...

:D

I'm the happiest person alive right now based on that cover.

*gears turn*

ASTRADAEMON!!!!

Uh, I guess it could be astradaemon(it was first thing that popped to my head but I was like "Astradaemons don't have tentacles and mandibles" until I just now reminded myself they actually do <_<) with different design yeah now that I think about it. I really strongly associate astradaemons as colorful with red and black though, but it is really cool design in the cover

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So uh War for the Crown's third book's add seems to have the new cover for Planar Adventures. And now I want to know what the heck is that creature because its so cool looking

(it kind of looks like xenomorph with tentacles and mandibles?)

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Wheldrake wrote:

I don't disagree.

But I also think that flesh golems should be intrinsically EVIL as well. I mean, instead of animating a corpse with magic, you are dismembering a half dozen or more corpses, sewing them together and then animating them with magic. That's gotta be at least as evil as animating undead!

And negative energy should be intrinsically evil, not neutral. Or at least NE - only neutral on the law-chaos axis.

I must add that the twists and knots of all the arguments in favor of animating undead not being an intrinsically EVIL act are pretty funny. <g>

Creating Flesh Golems(and any other body part golem) is already evil though, because creating them requires casting animate dead. The end result itself is neutral which is the weird part.

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Hmm, bit disappointed there isn't social combat in this one, but it is still full of intrigue, investigation, mind control, betrayals, assassinations etc so all good. I don't have time to read it in detail right now though :'D

I do wonder one thing though:
Does the future AP parts take in account what happens if party gets unlucky and Xan kills Cassius or something else happens to him like players being overly paranoid due to Xan's words?

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Yaaaay got it finally :'D

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Wheldrake wrote:

Aren't alignment threads entertaining?

Yes, creating mindless undead (like skeletons and zombies) is an EVIL act, and all such undead are inescapably EVIL because that is the nature of undeath. It's the negation of life, it's anathema to all the good gods, it's unnaturally and unspeakably EVIL.

By definition.

And I do agree with one thing the OP said: it wouldn't hurt to state this intrisic EVIL orientation in the CRB. I'd expect to find it in the undead type descriptor, and in the evil type spell descriptor, as well as having a short paragraph in the necromancy spell school descriptor clearly stating that some uses of necromancy are intrinsically good (like healing) while other uses of necromancy are intrinsically EVIL.

Ah, of course right after I post that, someone finally posts on topic :D

But yeah, I would like to add that main point of why they should give reason for it is to clear questions like "So why is flesh golem not evil, but zombies and skeletons are evil?". Mechanical reason is "Because one is construct and not undead" and then question becomes "Why it is contruct instead of undead" to which answer becomes "Because its not animated by negative energy" after which becomes question I asked before about why things animated by negative energy are evil if negative energy itself is stated to be neutral <_<

(and do note, there ARE non evil ways to create skeletons and zombies available to different archetypes, that just makes it weirder)

Like, I just want them to state reason why one type of animated corpse is evil and another isn't and have it be consistent reason so that players can stop arguing about it. "Its evil because its animated by non inherently evil energy" is confusing without explanation, so either make it so that negative energy is evil or explain why it makes things evil even though it itself isn't evil.(like I don't know, maybe negative energy cultivates negative emotions and hatred towards life, so mindless things animated it are driven by pure uncontrolled malice while creatures)

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nosig wrote:
CorvusMask wrote:
...Please include reason for it in the core rulebook so I don't have to justify it to players through random forum comments or D&D era books :'D Because seriously, I get into a lot of semantics conversation about why its evil since mindless undead don't actually affect soul of the dead person as zombies and such are soulless.

we appear to be wondering off track on this thread... here's a repost of the "original poster" and what I think they were trying to say...

If creating mindless undead through necromancy is still evil in 2e...Please include reason for it in the core rulebook.

Sounds good to me.

Said to the original poster :D

I've kinda given up on this point for people staying on the topic. I mean, when topic shifts to "How come on raise dead is okay?" there is no coming back anymore

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Its not the main point in second book and its not main point in first book either. Its mentioned one or two times in background related stuff, but there are at least two women in power possibly working against it for power. And like I said, if Crownfall was focusing heavily on gender equality as main point of it, Malphene Trent would have no reason to bully senator to vote against Princess.

It makes it clear its about whether Princess can become heir to the throne or not and then make her own further reforms. Gender equality is part of it, but not the whole point. Like I said, perhaps Player's Guide says it differently, but not Crownfall besides maybe one or two sentences you picked out.

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RumpinRufus wrote:
TwoWolves wrote:


Most people have all of their modifiers pre-calculated, so getting an actual total shouldn't be hard. I would assume that part of the streamlining effort going into PF2 would be cutting down on the minute modifier details.

Adding/subtracting 10 is just moving the 10's place digit up or down by one. Not really enough to consider actual "math".

The math I'm worried about isn't adding or subtracting 10... it's all the +2s and -1s that I need to account for when the check total is in the ballpark of DC-10 or DC+10.

For example, I know the mook's listed attack bonus is +4, and he's flanking and receiving a +1 from Bardic Performance. I know the PC's AC is in the 15-18 range. So ordinarily, if I roll a nat 11 or better, I just say "it's a hit" and move on. It's only if I roll a 8, 9, or 10 that I actually have to ask the player "What is your AC?" BUT, now with >10< rules, if I roll a nat 1 I need to check against AC-10, and if I roll a nat 18-20, I need to check against AC+10. So the range of rolls for which I need to ask AC has gone from {8, 9, 10} to {1, 8, 9, 10, 18, 19, 20}. The "active shield" rules are only going to make this worse, since AC will often be varying round-to-round in PF2e, so you can't just memorize everyone's AC.

Umm, you are over thinking it and making it sound more complicated than it is. You just need to tell total result of the roll and player can remember their own AC. That doesn't really take long, even if ACs change.

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The whole campaign and goal of it isn't just to have true gender equality, its to reform Taldor in general <_<

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Yeah, I don't think Crownfall claims that women can't have power in Taldor, just that they can't be emperor. I mean, Malphene Trent has recently transitioned, yet she and her family care more about political power gained from allying with traditionalists than whether primogeniture is overturned. Countess Pace is going to flip flop to whichever side she thinks she will win. If the women couldn't hold position in powers in Taldor, wouldn't they gain more political power by allying with the Princess?

So yeah, I don't think Crownfall contradicts Taldor, the First Empire. Though I guess player's guide might be bit inaccurate due to being late if I understood right that it claims differently?

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Uh, I'd rather have them never have art that shows the mouth. Mostly because if it turns out they have lips, they would look less cool than how I imagine them :P Plus its not mystery what they look like, its just cultural thing that gives them cool unified look.

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My players are good at learning about setting without getting into nitpicky(they seem to be in category of "Huh, neat. Maybe I'll use that somewhere later on when creating character" or "I get that reference!" but not caring enough to be annoyed if accuracy isn't perfect.*), so its definitely group based.

So moral of the story: If yer players don't like yer gm style, get new players :D (and run something else for the old ones)

(granted I only run games on roll20 and I got great group that fits my style on first campaign I run(though half of the players changed during campaign so I got my current regular group after two books of RotR), so uh, I might not be best one to give that advice)

Jokes aside, I do think you are focusing too much on this. I mean, I don't remember Crownfall or Songbird, Scion, Saboteur focusing on singular subject as much as you do, they are more focused on intrigue, spy action and general reforming and improving lives of people stuff. And all things you mentioned were in sections only GMs read anyway.

I do admit though that its bit confusing you have to read Pathfinder Society Scenario to get better idea about history of primogeniture law

*(Though, I'm the guy who insist on reading up as much material as possible, so wouldn't be issue for me if players were nitpicky <_< And pathfinder doesn't actually provide details on everything, I had debate with my Kingmaker GM who is one of my regular players about what happens when troll is set on fire were I realized none of the books actually say what happens, so me and him and different idea of what happens)

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I think it might be development wise old alignment since gazetteer in second book also lists him as LG iirc, I do think LN makes more sense though.

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