; IC 0/9
M Human CG Arcane Duelist L2 || AC15 T12 FF13 || HP 18/18 || F+1 R+5 W+3 || Init+2 || Perc+4
About Corso Gaczi
Male Human (Chelaxian) Bard (Arcane Duelist) 2
CG, Medium, Humanoid
Init +2; Senses Perception +4
Languages Common, Varisian, Infernal.
AC 15, touch 12, flat-footed 13 (armor +3, nat +0, shield +0, dex +2, dodge +0)
HP 18 (2d8, +2Con, +3Toughness); DR --;
Fort +1, Ref +5, Will +3
Spcl Def. Rallying Cry, Distraction, Combat Casting
Melee MWK 2H Longsword +5 (1d8+4+1; 19/x2)
Range Shortbow +3 (1d6+1; 20/x3 inc. 60 ft, P)
Spcl Att. Arcane Strike, Inspire Courage +1
Spells per day:
1 (2+1):   
Spells Known (4 x lvl 0): Dancing Light, Detect Magic, Ghost Sound, Prestidigitation, Read Magic, Mage Hand (FC), Sift (FC)
Spells Known (2 x lvl 1): Charm Person, Cure Light Wounds, Grease.
Str 17, Dex 14, Con 13, Int 10, Wis 10, Cha 16; (20 pt buy, Human (Dual Talent) +2 Str, +2 Chr)
BAB +1 ; CMB +4; CMD 16
Feats B-Arcane Strike, 1-Toughness, 2B-Combat Casting, (3-Weapon Focus (longsword)).
Traits Addicted Friend (+2 Diplomacy), Extremely Fashionable (+1 Bluff, Diplomacy and Intimidate when wearing 150 gp of clothing and jewellery)
Skills Class 6 x 2 + Day job bonus
Armor Check Penalty: -2
-Acrobatics (Dex) 1+2+3 = +6
-Appraise (Int) 0+0(+3) = +0
-Bluff (Cha) 2+3+3+1 = +9
-Climb (Str) +3 = +3
-Diplomacy (Cha) 2+3+3+2+1 = +11
-Intimidate (Cha) 2+3+3+1 = +9
-Knowledge (arcana) (Int)
-Knowledge (dungeoneering) (Int)
-Knowledge (engineering) (Int)
-Knowledge (history) (Int)
-Knowledge (local) (Int) 1+0+3 = +4
-Knowledge (nature) (Int)
-Knowledge (nobility) (Int) 1+0+3 = +4
-Knowledge (planes) (Int)
-Knowledge (religion) (Int)
-Linguistics (Int) 1+0+3 = +4
-Perception (Wis) 1+0+3 = +4
-Perform (Oratory) (Chr) 1+3+3 = +7
-Perform (Sing) (Chr)
-Ride (Wis) +0
-Sense Motive (Wis) +0
-Spellcraft (Int) +0
-Stealth (Dex) 1+2+3 = +6
-Survival (Wis) +0
-Swim (Str) +3
-Use Magic Device (Cha) 1+2+3 = +6
Languages Common, Bonus (Varisian),
SQ Bardic Performance (4+Chr +2/(lvl-1) = 9 rounds per day) (Inspire Courage, Rallying Cry, Distraction)
Worn or carried gear 180 gp
-Armour (25 GP, 20 lbs)
-MWK Longsword (315 GP, 4 lbs)
-Longspear (5 GP, 9 lbs)
-Shortbow (75 GP, 2 lbs)
-Arrows (20) (1 GP, 3 lbs)
-Signal whistle (8 SP, -)
-Courtier's Outfit and Jewellery (150 GP, 5 lbs)
-Cold Iron Dagger (4 gp, 1 lb)
-Whip (1 GP, 2 lbs)
-Potion of CMW
-+1 arrows (7)
Pouch, Belt (1 gp, 0.5 lb)
- GP 331 and 13 for gambling
- SP 7
- CP 2
Adventurer's Sash (20 gp, 3 lbs)
-Waterproof Bag (0.5 gp, 0.5 lb)
-Crowbar (2 gp, 5 lbs)
-Caltrops (1 gp, 2 lbs)
-Marbles (0.1 gp, 2 lbs)
-Chalk (0.01 gp)
-Earplugs (0.03 gp)
-2 Sunrods (4 gp, 2 lbs)
-Flint and steel (1 gp)
-Signal Whistle (0.8 gp)
-Torch (0.01 gp, 1 lb)
-Grappling Hook (1 gp, 3 lbs)
-Silk Rope (50 ft) (10 gp, 5 lbs)
-Tobacco (1 sp, 0.2 lb)
-Smoking Pipe (5 sp)
Backpack (2 gp, 2 lbs)
-Bedroll (0.1 gp, 5 lbs)
-Rations (3 days) (1.5 gp, 3 lbs)
-Waterskin (1 gp, 4 lbs)
Corso is a tall man in his early twenties. Lean, muscular and fair, he carries himself in a proud way, a flash of defiance in his grey-black eyes. His skin is tan and shows the subtle signs of numerous fights. He keeps his skull free of hair, yet wears a black beard in the style of the Chelaxian young nobles.
He favors dark brown tunics of leather or thick wool, cut at the shoulder to allow fluid movements, under which he wears ample white shirts, worn to the neck, with a "cravate" of white silk. Over these, a fine dark cape sporting sinuous strands of silver-green, a treasured gift of his elven master, protects him from the weather and hides his dueling sword. He favors strong coffee and smooth leathery tobacco, but shuns alcohol.
Born of a minor noble house, Corso lived an easy and careless youth, in the East Shore district of Korvosa, until he accidentally injured severely his friend Kevan Bromathan during a drunken duel, taking the lad’s ear off. His father, Falko Gaczi, tried as best he could to manage the relationship with the powerful Bromathan family, but eventually decided it would be best to send his son on a long trip, far away from Korvosa.
For many years, Corso traveled Avistan, discovering the world, its wonders and perils. In Razmiran, under the tutelage of the high priest Karzham, he studied the arts of oratory and logic, spending hours shouting in front of the crashing waves on the shores of the formidable Lake Encarthan. In Kyonin, the elven master Daolia taught him the arts of remaining unseen and of the silent and swift kill. There he also witnessed the power of the ideal, the rebirth of a once proud nation. In Taldor, at the foot of the Fog Peaks, he studied under Del Federico the subtleties of royal politics and court intrigues, and how nations grow and break. He even spent some time in Isam, capital of Galt, where Flana Fondel took him as her lover, showing him, the ways of manipulating the heart, the basis of overthrowing a government and how to harness the power of the mob. Finally, he studied in Almas, the Aldoran capital, where his world was shattered by the liberal teachings of the gnomish philosopher Codoroso.
It was his failing relationship with an Aldoran priestess of Desna that led to his realization that it was time to come back. His heart longed for his beloved family, for his beloved city.
Upon his arrival, his father made it clear he did not approve of his son’s return. It was still too early, he said. Corso’s youngest sister Djana was promised to Federos Bormathan and the wedding was but months away. Corso’s return would endanger the fragile peace between the families. Meanwhile, Corso had fallen for Losinja Andeis, a pharasmin novice and friend of his sister. He now had no intention to leave. He promised he would seek Kevan and make peace with him.
Since he's back, he's discovered a dark secret his sister's been hiding and his father has him translate different documents and letters for Cheliax, from Varisian to Infernal.
Ishani Dhatri, 3rd assistant to the under-banker for commerce at the Bank of Abadar: Priest who helped with the Otyugh; seems happy to fudge rules for the greater good.
Vimanda Arkona was the lover of Verik Vancaskerkin. She's the daughter of the mob boss.
Grau Soldado (ally in the Guard): Sabina Merren, the finest woman a man could meet. We both fell in love with her, I think and that led to the fight that sent me to the guard. Sabina and Orsini carried on for a bit, but she denied him as well. Those injuries you talk about, they were from her, not I. Sabina went to be the Queen's bodyguard. Now with the King's death, she has great power and influence over the Queen, both in the throne room and in the bedchamber.