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Corso Gaczi's page

1,074 posts. Alias of Dreaming Warforged.


; IC 2/11; MI 1 images; Bless


M Human CG Arcane Duelist L4 || AC15 T12 FF13 || HP 31/31 || F+2 R+6 W+4 || Init+2 || Perc+6

About Corso Gaczi

Male Human (Chelaxian) Bard (Arcane Duelist) 4
CG, Medium, Humanoid
Init +2; Senses Perception +6
Languages Common, Varisian, Infernal.

AC 17, touch 12, flat-footed 15 (armor +5, nat +0, dex +2, dodge +0)
HP 24 (4d8, +4Con, +4Toughness); DR --;
Fort +2, Ref +6, Will +4
Spcl Def. Rallying Cry, Distraction, Combat Casting, 1 Harrow point for special rerolls. Your Choosing card is The Teamster. This card will benefit you in the encounter with The Color of Death.

Speed 20
Melee MWK 2H Longsword +8 (1d8+6+1; 19/x2)
Range Shortbow +5 (1d6+1; 20/x3 inc. 60 ft, P)
Spcl Att. Arcane Strike, Inspire Courage +1

Spells per day:
1 (3+1): 0/4 used.
2 (1+1): 2/2 used.

Spells Known (5 x lvl 0): Dancing Light, Detect Magic, Ghost Sound, Prestidigitation, Read Magic, Mage Hand (FC), Sift (FC), Spark, Message (FC)
Spells Known
(3+1 x lvl 1):
Charm Person, Cure Light Wounds, Grease, Vanish, Hideous Laughter (FC).
(2 x lvl 2) Blistering Invective, Mirror Image.

Str 18, Dex 14, Con 13, Int 10, Wis 10, Cha 16; (20 pt buy, Human (Dual Talent) +2 Str, +2 Chr)
BAB +3 ; CMB +7; CMD 19
Feats B-Arcane Strike, 1-Toughness, 2B-Combat Casting, 3-Power Attack.
Traits Addicted Friend (+2 Diplomacy), Extremely Fashionable (+1 Bluff, Diplomacy and Intimidate when wearing 150 gp of clothing and jewellery)
Skills Class 6 x 4 + Day job bonus
Armor Check Penalty: -1
-Acrobatics (Dex) 2+2+3 = +7
-Appraise (Int) 0+0(+3) = +0
-Bluff (Cha) 3+3+3+1 = +10
-Climb (Str) +3 = +3
-Craft (Int)
-Diplomacy (Cha) 2+3+3+2+1 = +11
-Intimidate (Cha) 4+3+3+1 = +11
-Knowledge (arcana) (Int)
-Knowledge (dungeoneering) (Int)
-Knowledge (engineering) (Int)
-Knowledge (history) (Int)
-Knowledge (local) (Int) 2+0+3 = +4
-Knowledge (nature) (Int)
-Knowledge (nobility) (Int) 2+0+3 = +5
-Knowledge (planes) (Int)
-Knowledge (religion) (Int)
-Linguistics (Int) 1+0+3 = +4
-Perception (Wis) 3+0+3 = +6
-Perform (Oratory) (Chr) 1+3+3 = +7
-Perform (Sing) (Chr) 1+3+3 = +7
-Profession (Wis)
-Ride (Wis) +0
-Sense Motive (Wis) 1+0+3 = +4
-Spellcraft (Int) +0
-Stealth (Dex) 1+2+3 = +6
-Survival (Wis) +0
-Swim (Str) +3
-Use Magic Device (Cha) 2+2+3 = +7
Languages Common, Bonus (Varisian),
SQ Bardic Performance (4+Chr +2/(lvl-1) = 11 rounds per day) (Inspire Courage, Rallying Cry, Distraction)

Worn or carried gear
-+1 Chain Shirt (1,250 GP, 25 lbs)
-MWK Longsword (315 GP, 4 lbs)
-Longspear (5 GP, 9 lbs)
-Shortbow (75 GP, 2 lbs)
-Arrows (20) (1 GP, 3 lbs)
-Signal whistle (8 SP, -)
-Courtier's Outfit and Jewellery (150 GP, 5 lbs)
-Cold Iron Dagger (4 gp, 1 lb)

-Whip (1 GP, 2 lbs)
-Silver Dagger (20 gp, 1 lb)
-+1 arrows (7) (140 gp)
-Wand of Cure Light Wounds (37/50 charges left) (555 gp)
-Sleeves of Many Garment (200 GP)
-2x Potion of Enlarge Person (100 GP)
-Potion of Air Bubble (50 GP)
-Potion of Feather Step (50 GP)
-Potion of Touch of the Sea (50 GP)
-Potion of invisibility (200 GP)
-2x Oil of Magic Weapon (100 GP)
-2x Scroll of Disguise Self (50 GP)
-2x Scroll of Forced Quiet (50 GP)
-2x Scroll of Expeditious Retreat (50 GP)
-2x Antiplague (50 GP)
-Antitoxin (50 GP)
-5x Vermin Repellent (25 GP)
-Weapon Blanch, Ghost Salt (200 GP)

Pouch, Belt (1 gp, 0.5 lb)
- GP 2,185
- SP 5
- CP 5

Adventurer's Sash (45.65) (20 gp, 3 lbs)
-Waterproof Bag (0.5 gp, 0.5 lb) 
-Crowbar (2 gp, 5 lbs) 
-Caltrops (1 gp, 2 lbs) 
-Marbles (0.1 gp, 2 lbs) 
-Chalk (0.01 gp) 
-Earplugs (0.03 gp) 
-2 Sunrods (4 gp, 2 lbs) 
-Flint and steel (1 gp) 
-Signal Whistle (0.8 gp) 
-Torch (0.01 gp, 1 lb) 
-Grappling Hook (1 gp, 3 lbs) 
-Silk Rope (50 ft) (10 gp, 5 lbs) 
-Tobacco (1 sp, 0.2 lb) 
-Smoking Pipe (5 sp)

Backpack (2 gp, 2 lbs)
-Bedroll (0.1 gp, 5 lbs) 
-Rations (3 days) (1.5 gp, 3 lbs) 
-Waterskin (1 gp, 4 lbs)

Corso is a tall man in his early twenties. Lean, muscular and fair, he carries himself in a proud way, a flash of defiance in his grey-black eyes. His skin is tan and shows the subtle signs of numerous fights. He keeps his skull free of hair, yet wears a black beard in the style of the Chelaxian young nobles.

He favors dark brown tunics of leather or thick wool, cut at the shoulder to allow fluid movements, under which he wears ample white shirts, worn to the neck, with a "cravate" of white silk. Over these, a fine dark cape sporting sinuous strands of silver-green, a treasured gift of his elven master, protects him from the weather and hides his dueling sword. He favors strong coffee and smooth leathery tobacco, but shuns alcohol.

Born of a minor noble house, Corso lived an easy and careless youth, in the East Shore district of Korvosa, until he accidentally injured severely his friend Kevan Bromathan during a drunken duel, taking the lad’s ear off. His father, Falko Gaczi, tried as best he could to manage the relationship with the powerful Bromathan family, but eventually decided it would be best to send his son on a long trip, far away from Korvosa.

For many years, Corso traveled Avistan, discovering the world, its wonders and perils. In Razmiran, under the tutelage of the high priest Karzham, he studied the arts of oratory and logic, spending hours shouting in front of the crashing waves on the shores of the formidable Lake Encarthan. In Kyonin, the elven master Daolia taught him the arts of remaining unseen and of the silent and swift kill. There he also witnessed the power of the ideal, the rebirth of a once proud nation. In Taldor, at the foot of the Fog Peaks, he studied under Del Federico the subtleties of royal politics and court intrigues, and how nations grow and break. He even spent some time in Isam, capital of Galt, where Flana Fondel took him as her lover, showing him, the ways of manipulating the heart, the basis of overthrowing a government and how to harness the power of the mob. Finally, he studied in Almas, the Aldoran capital, where his world was shattered by the liberal teachings of the gnomish philosopher Codoroso.

It was his failing relationship with an Aldoran priestess of Desna that led to his realization that it was time to come back. His heart longed for his beloved family, for his beloved city.

Upon his arrival, his father made it clear he did not approve of his son’s return. It was still too early, he said. Corso’s youngest sister Djana was promised to Federos Bormathan and the wedding was but months away. Corso’s return would endanger the fragile peace between the families. Meanwhile, Corso had fallen for Losinja Andeis, a pharasmin novice and friend of his sister. He now had no intention to leave. He promised he would seek Kevan and make peace with him.

Since he's back, he's discovered a dark secret his sister's been hiding and his father has him translate different documents and letters for Cheliax, from Varisian to Infernal.

Ishani Dhatri, 3rd assistant to the under-banker for commerce at the Bank of Abadar: Priest who helped with the Otyugh; seems happy to fudge rules for the greater good.

Vimanda Arkona was the lover of Verik Vancaskerkin. She's the daughter of the mob boss.

Grau Soldado (ally in the Guard): Sabina Merren, the finest woman a man could meet. We both fell in love with her, I think and that led to the fight that sent me to the guard. Sabina and Orsini carried on for a bit, but she denied him as well. Those injuries you talk about, they were from her, not I. Sabina went to be the Queen's bodyguard. Now with the King's death, she has great power and influence over the Queen, both in the throne room and in the bedchamber.

What you know about the Three Rings:
N7. Three Rings Tavern: This quiet tavern belongs to retired adventurer and former Pathfinder Theandra Darklight (originally Theandra Mulnsk). Theandra earned enough coin as an adventurer to buy a decrepit tavern in Five Corners and fix up. A lithe beauty in her adventurous youth and starving childhood, Theandra took to the settled life with great gusto, and today she appears somewhere closer
to matronly. Despite her indulgences, Theandra remains a good-natured and friendly person, ready to help a friend in need and always hungering for a tale of high adventure and daring-do. A few years ago, Theandra lost a few fingers when a bar brawl turned ugly, which led her to hire the half-
Shoanti barbarian Tauk Par as a bouncer. Theandra likes to keep her bar low-keyed and quiet, serving as much coffee and tea as mead and wine. Tauk Par watches over the place like a hawk, eyeing regulars and newcomers
alike with the same barely concealed dislike. In addition to its extensive variety of beverages—alcoholic and not—Three Rings also gathers a regular breakfast clientele with its Varisian sweetbreads and Gebbite cream-filled pastries. (from Pathfinder Chronicles: Korvosa)
The first man, Berriel, is big bear of a man wide in the shoulders, and with a belly that rivals any in the City. His arms are as wide as tree trunks, and he still looks like he could hold his own in an contest of strength. A wide pink scar runs the length of his face, just missing his left eye. He laughs often and loudly, but doesn't seem particularly bright on his own.

Next to him is Vidar, a tall, slender man whose movements are quick and deft despite his age. You see he is missing two fingers on his left hand. Vidar is quiet, but very alert. You see that his eyes don't miss much.

The third man, Umbert, is completely bald, even his eyebrows missing. He is dressed in sumptuous blue robes, and wears a holy symbol of a butterfly. One you recognize as belonging to Desna the Wanderer.

The last man is clearly the leader of the group, and he wears rings on each of his fingers, and a golden amulet round his neck. His beard is long as any dwarf's, and is combed and well-oiled. His voice is resonant and clear, the voice used to issuing commands that are followed. He introduces the others, and himself last. "I am Argathallo. And as long as you buy drinks, you have our undivided attention. What can we, a few old gentlemen help you youngsters with?"

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