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HP: 19/30 || AC 19/12/17 || F+1/R+6/W+4, potion of Shield |
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About Corso Gaczi
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CORSO GACZI
Male Human (Chelaxian) Bard (Arcane Duelist) 4
CG, Medium, Humanoid
Init +1; Senses Perception +6
Languages Common, Varisian, Infernal, Goblinoid, Giant
DEFENSE
AC 19, touch 12, flat-footed 17 (armor +7, nat, dex +1, dodge +1)
HP 30 (4d8, toughness); DR --;
Fort +1, Ref +6, Will +4
Immune
Resist
Spcl Def. Rallying Cry, Distraction
OFFENSE
Speed 20
Melee MWK Longspear +8 (1d8+6+1; 20/x3), reach
Melee 2H+1 Longsword 'Touchy' +9 (1d8+7+1; 19/x2)
Range MWK Mighty (+4) Shortbow +5 (1d6+4+1; 20/x3 inc. 60 ft, P)
Range MWK Whip +5 (1d3+4+1; 20/x2 inc. S))
Spcl Att. Arcane Strike, Inspire Courage +1
SPELLCASTING
Spells per day:
1: [x] [ ] [ ] [ ]
2: [x] [x]
Spells Known (lvl 0): Dancing Light, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Spells Known (lvl 1): Expeditious Retreat, Grease, Hideous Laughter, Silent Image, Vanish (FC) (Charm Person)
Spells Known (lvl 2): Mirror Image, Alter Self (Allegro, Calm Emotions*, Detect Thoughts, Glitterdust, Heroism, Invisibility, Silence*, Unadulterated Loathing*)
OTHER
Str 15+2+1, Dex 13, Con 10, Int 10, Wis 10, Cha 14; (15 pt buy, Str at lvl 4)
BAB +3 ; CMB +7; CMD 18
Feats B-Arcane Strike, H-Toughness, 1-Dodge, B-Combat Casting, 3-Weapon Focus (longsword), (5-Power Attack, 7-Defensive Combat Training)
Traits Armor Expert, Bully
Skills Class 6, Intelligence +0, Human +1, Favored Class +1 (except lvl 4)
-Armor Check Penalty: -2
-Acrobatics (Dex) 3+1+3 = +7
-Appraise (Int) 1+0+3 = +4
-Bluff (Cha) 1+2+3 = +6
-Climb (Str) 1+4+3 = +8
-Craft (Int)
-Diplomacy (Cha) 1+2+3 = +6
-Disable Device (Dex)
-Disguise (Cha) +2
-Escape Artist (Dex)
-Fly (Dex)
-Handle Animal (Wis)
-Heal (Wis) +0
-Intimidate (Cha) 2+2+3+1 = +8
-Knowledge (arcana) (Int) 1+0+3 = +4
-Knowledge (dungeoneering) (Int) 1+0+3 = +4
-Knowledge (engineering) (Int) 1+0+3 = +4
-Knowledge (history) (Int) 1+0+3 = +4
-Knowledge (local) (Int) 1+0+3 = +4
-Knowledge (nature) (Int)
-Knowledge (nobility) (Int)
-Knowledge (planes) (Int)
-Knowledge (religion) (Int)
-Linguistics (Int) 3+0+3 = +6
-Perception (Wis) 3+0+3 = +6
-Perform (Oratory) (Chr) 3+2+3 = +8
-Perform (Sing) (Chr) 1+2+3 = +6
-Profession (Wis)
-Ride (Wis) +0
-Sense Motive (Wis) 1+0+3 = +4
-Spellcraft (Int) 2+0+3 = +5
-Stealth (Dex) 2+1+3 = +6
-Survival (Wis) +0
-Swim (Str) +4
-Use Magic Device (Cha) 2+2+3 = +7
Languages Common, Bonus (Varisian), Linguistics (Infernal, Goblinoid, Giant)
SQ Bardic Performance (4+Chr+2/(lvl-1)=12 rounds per day) (Inspire Courage, Rallying Cry, Distraction, Fascinate, Inspire Competence)
EQUIPMENT
Worn or carried gear
-Breastplate +1 (1,200 GP, 30 lbs)
-MWK Longspear (305 GP, 9 lbs)
-MWK Shortbow (+4 Str) (675 GP, 2 lbs)
-Arrows (20) (1 GP, 3 lbs)
-Signal whistle (8 SP, -)
-Traveler’s Outfit (1 GP, 5 lbs)
-Longsword +1 (2,015 GP, 4 lbs)
-Wand of Cure Light Wounds (750 GP)
-Wand of Silent Image (750 GP)
-Cold Iron Dagger (4 gp, 1 lb)
-Silver Light Mace (25 gp, 4 lbs)
-MWK Whip (1 GP, 2 lbs)
Pouch, Belt (1 gp, 0.5 lb)
-225 GP
-5 SP
-5 CP
Adventurer's Sash (20 gp, 3 lbs)
-Waterproof Bag (0.5 gp, 0.5 lb)
-Crowbar (2 gp, 5 lbs)
-Caltrops (1 gp, 2 lbs)
-Marbles (0.1 gp, 2 lbs)
-Chalk (0.01 gp)
-Earplugs (0.03 gp)
-2 Sunrods (4 gp, 2 lbs)
-Flint and steel (1 gp)
-Signal Whistle (0.8 gp)
-Torch (0.01 gp, 1 lb)
-Grappling Hook (1 gp, 3 lbs)
-Silk Rope (50 ft) (10 gp, 5 lbs)
-Tobacco (1 sp, 0.2 lb)
-Smoking Pipe (5 sp)
Backpack (2 gp, 2 lbs)
-Bedroll (0.1 gp, 5 lbs)
-Rations (3 days) (1.5 gp, 3 lbs)
-Waterskin (1 gp, 4 lbs)
CHARACTER CONCEPT
A proud exuberant daredevil, he was once in love with Anya, but her family, though they considered him a friend of the family, chose to wed her to a noble of better standing. Happy for her, he nevertheless became addicted to a life of action, perhaps following a death wish linked to rejection.
DESCRIPTION
Corso is a tall man in his early twenties. Lean, muscular and fair, he carries himself in a proud way, a flash of defiance in his grey-black eyes. His skin is tan and shows the subtle signs of numerous fights. He keeps his skull free of hair, yet wears a black beard in the style of the Chelaxian young nobles.
He favors dark brown tunics of leather or thick wool, cut at the shoulder to allow fluid movements, under which he wears ample white shirts, worn to the neck, with a "cravate" of white silk. Over these, a fine dark cape sporting sinuous strands of silver-green, a treasured gift of his elven master, protects him from the weather and hides his dueling sword. He favors strong coffee and smooth leathery tobacco, but shuns alcohol.
BACKGROUND
Born of a minor noble house, Corso saw his drunk father get beat up and murdered during a duel with a monk of the Silent Shroud. This experience focused his mind and, through his inheritance, gave him the resources to turn his life around. After getting turned down by Anya’s family, he opted to travel for a few years.
In Razmiran, under the tutelage of the high priest Karzham, he studied the arts of oratory and logic, spending hours shouting in front of the crashing waves on the shores of the formidable Lake Encarthan. In Kyonin, the elven master Daolia taught him the arts of remaining unseen and of the silent and swift kill. There he also witnessed the power of the ideal, the rebirth of a once proud nation. In Taldor, at the foot of the Fog Peaks, he studied under Del Federico the subtleties of royal politics and court intrigues, and how nations grow and break. He even spent some time in Isam, capital of Galt, where Flana Fondel took him as her lover, showing him, the ways of manipulating the heart, the basis of overthrowing a government and how to harness the power of the mob. Finally, he studied in Almas, the Aldoran capital, where his world was shattered by the liberal teachings of the gnomish philosopher Codoroso.
It was his relationship with an Aldoran priestess of Desna that led to his realization that it was time to face his responsibilities; to uphold his father’s name. With a torn heart, he left for Nidal.