Anyone have any thoughts on an urban barbarian build for a party face character?
Previous campaign was 17 point buy, one trait, Pathfinder only. And multi-classing must be roleplayed, so extra classes have to be part of the on-going story or explained at 1st level.
This particular GM gives as much weight to our speech and tactics as our skill rolls, but I want to have back-up on the character sheet. He also likes evil NPC's who are helpful, sorcerers, and dislikes magic marts. (all of which I am fine with) Campaigns start from first level and head into the teens or early 20's.
The next setting has not been fully chosen, but I'm expecting a fair amount of urban, as the present game has a shipwrecked-on-Jurasic park, survive-the-evil-civilizations theme.
I'm seeing a well-dressed, handsome man-about-town, with connections/fame and a very forceful manner. I had no particular weapon in mind, but would want to be able to carry it openly in an urban area.
Other than the obvious intimidate focus, does this generate any ideas?
If a caster (with waterbreathing and a necklace of adaptation) cast rope trick underwater, how would it work?
1) It fails either because the spell just doesn't work underwater or because it can't be cast while submerged.
2) It fills with water.
3)It works normally, staying filled with breathable air.
4)It works, but doesn't renew the air, so it would not provide breathable air for its duration.
5)Some other answer.
If it matters, the hopeful party is lvl 7, and consistes of an air sorcerer, a dinosaur shaman druid, a cleric of Pharasma, 2 fighters (1 wearing armor of the deep), and a bard.
Our GM asked me to see what the board felt was the right answer (though he reserves the right to ingore any and all responses if our on-going story requires it).
I'm doing this in a home-brew game I'm refering to as Castaways in Jurrasic Park.
I am a 6th level Saurian Shaman, so am able to Wildshape huge dinos.
Stats (generous- 4d6, re-roll 1's and drop lowest, so I'll roll eight each time and take the first four non-1's))
Story line effects:
My basic problem is my characters tend to be niche players such as feinting fighter/thief, wild-shaping druid, or monk/mage.
What build do you recommend?
I'm not an experienced GM and I have been running Kingmaker.
Party was returning from last adventure site, discovered town had been attacked.
How do I make this a memorable, or at least, challenging encounter with just the beast and a pit?
I was discussing an up-coming campaign with my GM last night, as we began talking about party roles.
edited to say please, as per Tenser's request (though I cant't seem to find his post). Because he's right- There's no reason to be impolite on a thread.
Check out proflie for my quick test build of Igor.
My early build impressions:
-Under bloodline feats for undead: Skill Focus (K(religion)) sounded cool until I realized K(rel) wasn't a class skill; Spell Focus(Necro) sounded obvious until I went to choose spells, then Toughness sounded better for the early levels.
-Skill choices: I wanted to get intimidate, but the size modifier kills the idea of my 'undeadness' frightening folks; Deception has been broken apart and only bluff is a class skill; So I went with the standards and taxidermy.
-spell choice: I had forgotten that I would need 'read magic' to avoid rolls to use scrolls (Wizards get it free- why not sorcerers?), 1st level necro spells left me uninspired as chill touch overlaps the bloodline ability, ray of enfeeblement is a favorite- but not as the only attack spell, and cause fear is short duration. I went with mage armor for defense and found 'Backbiter' in spell comp.- which made spell focus more attractive. I like the idea of only attacking those who attack me.
-I was disapointed to not get the arcane bond. I was looking forward to my 'one ring' after seeing it was possible to combine enchantments in one item. This left me feeling shorted. I was also disappointed not to have any undead polymorph spells. While I won't get any such spell for many levels, it sounded like it would fit my bloodline to turn into undead with a short-term spell.
Early Impression: I came into this build excited with the bloodline, but it didn't last. I didn't get the feel I expected from the bloodline as it had limited effect on my spells. I guess I expected a bloodline to define a theme to my spellcasting, but it didn't seem too. Perhaps after I add some levels.
My basic impression: I would definately take a few levels of Sorcerer, but, unlike the wizard class, I would definately multi-class and the sorcerer levels would be the add to the other class, not the reverse. Maybe monk/sorcerer or the obvious cleric/sorcerer. Barbarian/sorcerer would also be interesting, but I haven't gone into the Pathfinder barbarian yet
I read 'Inside Straight' yesterday. It is one of the best books in the series, and that's saying alot. As a shared novel, it was seamless, and as a story, it was wonderful.
Also check out the American Hero website for background fluff.
The downside- M&M's Wild Card setting book is not out yet- And I WANT TO MAKE A CHARACTER!!!
On the other side of the question, if a wizard can use the crafting rules at any level (as long as he has a high enough caster level for the intended item), why doesn't everyone take a level of mage so they can bond with, create, and re-create a magic weapon?