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-attackers delay to the same point in the round
Similar in that you can get a cup of coffee at one of the many coffee shops, though they sell just as much chocolate.
There are cars, trains, planes, and busses, but the use of smelly fossil fuels is not the norm.
People grow up, go to college, get jobs, spend money, pay taxes, etc., but their neighbors might be satyrs or dance naked around ancient stones in the moonlight.
The real stretch is mostly peaceful, benevolent monarchies, fewer wars, and peaceful expansion.
Should be a real shock to encounter political infighting in the royal family while the kingdom suffers.
Viscount K wrote:
First, each player starts with 100 points and gains the basic Pattern Imprint power for free
As in the points for basic Pattern Imprint is paid for and you still have 100 points for the auctions/ goods/ positions?
Edit: I'm thinking Brown and Silver, with a Trump of James leaning on a boar spear, with tall spires standing above trees behind him. Or something like that.
Viscount K wrote:
Yep, I'm going for young, new to the true reality, but not new to power/life.Someone who doesn't quite realize what he's gotten into.
He understands duty and feudal responsibility, but he's new to being on the royal side of the equation.
With a 'dead' mother and an Aunt who stays out of the limelight, he's not expecting what's going to happen to him.
I would say an Earth that is similar enough to our Earth that Amberites would be comfortable there, but not one known to more than a few.
Raised by his single parent, Cullum, Jim spent his early years traveling with his father as he switched between assignments in the King’s Forest Service.
Disclaimer: I love the Amber books, as well as Zelazny's other books and would love to play in his world.
you get to make great use as the "EVA guy"
Yep, EVA guy is actually the plan.It seems the away-boat-captain/pilot wasn't on the crew list until I asked who was doing it.
So I'm taking the job.
(It'll give me a chance to try the driving rules, though I haven't been told what skill will be used to pilot it.)
The other players got ahold of an away boat.
Cornelius, did you make a decision?
Yes, I did.I will be running a straight Kineticist, going void/aether/void.
For the early levels, I will have an ability from Void that lets me no longer breathe and exist in vacuum.
To fill the gunner position, I will add a feat for a siege weapon and leadership for crew, then get more advanced siege weapon feats, if necessary.
No guns, means no gunfighters, even siege gunner.
Thanks for all the help, folks.
No weapons past hand weapons as yet and we need to get to a nearby world to get the ship running better.
This is the spell description for mythic flame blade.
The blade's damage increases to 2d6 points of fire damage + 1 point per caster level (maximum +20). The blade threatens a critical hit on a natural 18–20 as if it were an actual scimitar.
Augmented (3rd): If you expend two uses of mythic power, the blade threatens a critical hit on a natural 15–20, and bypasses hardness, fire resistance, and fire immunity.
It spells out that flame blade does get a crit range once it's mythic.
My opinion has always been the language referring to scimitar in the base spell description is to enforce that a druid can use it without non-proficiency penalties as they are proficient in 'scimitar' but not 'sword'.
Could someone explain Draining Infusion to me?
You can drain elemental energy and matter from your foes to strengthen your next attack. When you use this infusion, your kinetic blast affects only creatures with a subtype matching your kinetic blast's element (for instance, a fire blast would damage only creatures of the fire subtype). Against such creatures, your blast targets touch AC (if it requires an attack roll) and always allows spell resistance. Because you are draining energy from the target, your blast doesn't apply your elemental overflow bonuses or Constitution modifier. The target can attempt a Fortitude save to take 1/4 the normal amount of damage. Draining infusion ignores any damage reduction, resistances, and immunities the creature might possess. If at least one creature fails its saving throw against your draining infusion, you can reduce the total burn cost of any one blast wild talent used before the end of your next turn by 1, or by 2 if you have the supercharge ability. If you use draining infusion again before applying this reduction, you still deal the damage from that draining infusion, but the burn reductions don't stack.
You spend 1 Burn, can now only affect creatures with your blast's element, hit vs touch AC, give it a Fort save for 1/4 damage, get to ignore DR, resistances and immunities, and get to reduce the cost of one blast before the end of your next turn by the 1 burn you spent to do this.
I can see the use of the touch AC (sometimes) and like the ignoring bit, but still, wha?
Also, for my guy, what creature has the aether, gravity, or negative energy sub-type?
Unless this means I can damage undead with my neg. energy blasts.
Shiroi, I found a description of Mover on N. Jolly's thread that looks like what I want.
I like void/aether/void for the No Breathe and blasts from void and then TK from aether.
N. Jolly, I'm thinking that once I have added aether, I'll take Kinetic Blade and use a busted blunderbuss to bash people with (at least until Kinetic Whip becomes available) or 'shoot' from it with blasts.
I can fill the Gunner position on the ship's crew by having K:Engineering and having an Int bonus.
For Traits, I was thinking of taking Awakened from Stasis (as thematic) and either Reactionary or one of the Will save bonus ones.
I did not ask if it's guns anywhere or not.
If not, Siege Engineer needs proficiency with a siege weapon (which proficiency guns would give for cannons) and ranks in K:Engineering.
As there about 8 or 9 people in the party, I don't really need to be massively efficient with my build.
edit: No, guns require exotic weapons proficiency for this setting, as the GM doesn't want all the players carrying guns.
But he liked the idea of using Void.
That cleans up choosing class levels and I don't have to squeeze in Gunslinger.
I missed a couple of my Saturday games when they wrapped up the last campaign and started the new one we had been talking about.
OK, here's a weird question.
On a table top, each time I roll a d20, set it aside and use another die for the next roll.
My superstitious affectation is that 'dice get tired and need to rest before the next roll'.
(And it gives an excuse for handfuls of dice.)
What's the best way to transfer that over to a pbp, using the Paizo dice roller?
(Not that my system has ever given noticeably better die rolls. Ever.)
Proposed alternate power (25 pts available):
PF: Dimensional added to vision (1 pt)
Super Movement R1 (Dimensional Movement)PF: Subtle R2 (4 pts)
total = 25 pts
Note: Since the Morph effect is Continuous, John has no way to turn it off without using extra effort or having the effect dispelled or otherwise canceled.
It may take me awhile to get the alternate figured out.
Imagine, I noticed this:
ALL-OUT ATTACK COMBAT
Minions (LexCorp Elite Security) stats: Attack: +4
And with a normal Def of 2, their present Def is either -3 or -2.
I'm guessing LexCorp won't be needing to pay out their retirement benefits, though they might have to pay off on their life insurance.
Much would depend on the scale and scope of the campaign you are in.
If the campaign runs till level 12, with 15 pt buy or level 20 with 25 pt buy and mythic, the answers will be different.
For a basic answer, in my experience, full druid pulls away from melee primary as levels go up.
As a full spellcaster with unique spells, you begin casting, casting buffs, then melee.
Druid 4/ Ranger x leads to a more melee/wildshape for utility feel for me.
Feral hunter I have not tried.
Wildshape as your melee is very possible, but lends itself to different gear and style than swordfighting melee.
A campaign that includes Mythic will give options like using mythic flame blade in melee at low levels.
What are the details of your campaign?
Evidently there's some halfling sling/slingstaff based feats in the weaponmaster book.
Maybe combine them with inquisitor, bard, magus archetype, or cleric to provide a ranged support type?
It's not reach, but themed halfling instead.
I'm thinking out loud, too.
Speculating about the world adds to my characterization (such as it is).
I see what you're saying about powerful members being off the table, but with all the other members on the roster, it might feel like auditioning for the team if front of more experienced heroes.
I once signed up for a supers game using Marvel where we built original heroes in a home-made world and the GM showed up in the first adventure as Batman as a mentor being condescending about our abilities.
I don't expect anything like that from tumbler, but it left a bad taste in my mouth.
I feel the same way about villains taking hostages in a supers game because of the situation having come up in another game.
tumbler, if that was too much or you want rolls for this out of combat stuff, let me know.
I'm thinking those transformations were at the edge of OJ's ability and took multiple rounds.
John is worried another youngster is going to become trapped, activating his (evidently strong) mother hen instincts.
It seems there might be too many members and reserve members to have the JL just disappear, even over time.
Although it could be a secret test by an aging batman who wants to provide heroes for the future.
Of course, being DC, it might just be colliding alternate earths again.
I'm trusting tumbler with the set-up; I'm along for the ride.
I am hoping for a big event where we can save the earth- maybe from invaders or kaiju or something.
I admit, I haven't come up with a likely secret, yet.
from the wiki:
Shadow of the Demon Lord is played by using a d20 and a d6. Instead of using a scaling set of numbers to model easier and harder tasks, the game uses banes and boons. For each different positive circumstance that could help you succeed, you have a boon. For each different negative circumstance that might prevent your success, you have a bane. Banes and boons cancel each other out. When attempting to complete a task, for each bane or boon, you roll a d6 with your d20. Of the numbers rolled for boons, you add the highest number rolled to the number you rolled on the d20. Conversely, of all the numbers rolled for banes, you subtract the highest number rolled from the number rolled on your d20.
I've spoken to someone who has the pdf and he is very excited about the game.
There's more info at the wiki and at the old kickstarter site.
I ordered my hard copy last night, as soon as I saw this blog.
Character design sounds interesting.
Captain Robo: ranged blasting, super science, some control
Shadow Star: ranged blasting, some control/scrying, weird dimensional effects, alien/space worthy
Sinter does ranged attacks and is hard to hurt.
Imagine is cute. And also plays with your brain. And can change into invisible electrons. And also is cute. ;D
Forzare can ranged and melee, and is hard to hurt. He flies a plane great, drives a car well, and can pick locks with his brain. Minimal computing skills. He also has a range of special movement modes. Speed, swimming, wall crawling, etc
shudder is a yellow lantern user that can control fear
Doc, did you see this extra?
AURA +1 MODIFIER
I didn't remember this was available in 2E, but it might do what you wanted with your touch/strike power.
On the plus side, since Panic dropped, we won't have to go through explaining why DC 27 or 30 is bad or why having resurrection on an alternate power that must be switched on is a bad idea.
Sir Raymond, just post your concept and we can help in the thread.
Darkaal Character Sheet
PL 12 (= 180 power points)
Abilities 20 + Combat/Saves 59 + Skills 14 + Feats 18 + Powers 71 - Drawbacks 5 = 177
Str 10 (0 pts)
Attack 6 (12 pts)
Notice 16 rnks = +18 (4 pts)
Luck R 6
Darkness Control Array (38 pts for Obscure + 6 pts for 6 Alternates)
Still need complications, final point tweaking, and super name.
edit: How about ShadowStar?
I present to you
Darkaal is the son of Mikaal Tomas, a native of Talok III, who were sent to Earth to scout the way for an eventual invasion.
Mikaal smuggled his lover, Lyysa, with him when he suspected her life was in danger because of her outspoken resistance of the warlike regime.
With her by his side, he found he could not follow the directives of his military commanders and instead, protected his new world under the name Starman, using the powers granted him by the Sonic Crystal bonded to his chest.
For a time, he was a member of the Justice League.
When his ex-commander Komak followed him to Earth, he learned a civil war between multiple warlords had started on his homeworld.
He returned to Talok III with Komak after taking Lyysa to the nearby world of Talok VIII for safety.
While Mikaal fought to save what he could of the Talokites, Lyysa gave birth to their son in the caverns which would later become known as the Caves of Shadows.
Previously unknown, the Caves contain portals to the Plane of Shadows and the new-born was born into their energies.
Blind in normal light, Darkaal is, in many ways, an avatar of that plane.
Raised to be a protector to the refugees Mikaal re-located to the world, Darkaal’s parents have sent him to Earth to learn to govern his world without resorting to the war-like ways of Talok III.
Using some of his father's leftover scouting equipment to pass as human, he has been studying governing and political philosophy at several of the world's best universities.
Panic, the ritual feat allows you to take time and develop a mystic ritual to have temporary use of a power, using the inventing rules.
You would still need an attack bonus, defenses, and saves in addition to your magic (and, for you, alternate form).
Edit: There is a Succubus demon listed on page 86 of the Book of Magic.
I totally agree with Echos.
I've finally had a chance to point up a character, at least mostly.
Concept is an alien, probably from the same world as Shadow Lass of the Legion, whose powers deal with darkness, being sort of a merger of the Shade and Shadow Lass. Sort of.
Has light blindness as a drawback, as his eyes are sensitive to light- though he wears goggles to counter the drawback most of the time.
I need to go over (and probably correct) points, finish his background and gear, and finalize a reason why he's on Earth.
Name is likely to be Dweller in Darkness, Shadowman, or something similar.
Panic, this is how the Occult Investigator (modeled after John Constantine) is described in the Book of Magic, the mystical supplement.
"A detective of the mystical, a mystery-solver rather than a warrior or potent arcane guardian.
He is a PL 6 character and spent 22 points on skills, 11 points on feats, 1 point on powers (super senses R1: Mystic Awareness), 22 points on combat (attack 5 and defense 6 with a +3 from feats), and 10 points on saves (toughness 3, fort 4, reflex 4, will 8).
Some damage save info (this is for non-lethal damage).
TOUGHNESS SAVING THROW
IMPOSSIBLE TOUGHNESS SAVES
Edit: Oops. I missed Stunned.
Most, if not all of these require to hit rolls of 10 + the defense of your target.
Choosing to have zero saves and defenses is one thing, but not being able to use the powers you have is another.
Dr. Strange routinely cast spells against his foes and defends against their powers.
Also, there's this:
professor Tabitha Constantine wrote:
You saves are horrible and you have no bonus to hit.Your spells give a damage bonus of 15, but your to hit bonus is 0.
You have no defense and you're listed as a professor, but have skill ranks of only +5.
edit: except K (arcane)
Rynjin, I've been browsing the DC Universe Wiki's for info and background.
Also, what if the plane/spacecraft he was testing had a TK drive and he was given enhancers to boost his minor ability so he could interface with the vehicle?
edit: I'm still not seeing a breakdown of how the points were spent on your TK.
Did the alternate power thing on blast, but it wouldn't let me do it on flight.
Did you try to alternate flight off burrowing or burrowing off flight?Since Flight R10 cost 20 points and Burrowing R7 costs 7 points, it only works if flight is the base and burrowing is the alternate.
You might also want to try entering the powers individually, instead of using the Alternate Form heading.
edit: Is burning touch supposed to damage people who touch you?
Rynjin, could you break down the point cost on TK?
Evidently, there is an Earth 13.
Dr. Buzzard, you could built the same character without using alternate form, just buy each power individually.
In regards to team points, if we are just getting together, would we have excess points to pay for group stuff?