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For the Taldor flavor, try a Rondolero duelist fighter, using the Taldor style of falcata and buckler.
Mix levels as necessary. (fighter for BAB and Magus for fun)
It's not a great idea to multi magus, nor is rondolero duelist all that great, but it might be fun.
You say "not a straight caster" but that ignores the perfect Straight Man who still comes into power.
You're right, I was thinking a full caster would have the choice of powers and the background to accept the eeriness, but I did not consider sorcerer as being different from wizard.A Sorcerer slowly gaining his power and the associated bloodline abilities would also be a good match.
Most of a 'straight man' build would end up role play rather than class anyway.
Also thematically appropriate: the straight man.
A character not aware, trained, or part of the mythos, fumbling his way into (or out of, considering the wake-up-and-confused start) insanity.
So likely not a full caster or devout, something more like an ordinary man in extraordinary circumstances.
Fighter, rogue, maybe a monk straight out of the monastery, possibly even a kineticist awakening to powers he doesn't understand.
Hard mode: npc class.
Thanks, folks, for all the ideas.
GM has said this particular weapon (and the seven unique weapons which were found in a lost temple to 8 gods) cannot be further enchanted.
Which rules out most things.
Quarterstaff master makes it one handed, but not finessable (and requires weapon focus first).
It looks like I will only carry it and not spend much time smashing heads with it.
I appreciate all your thoughts, though.
Thanks again, but I'm giving up this plan.
(I will ask if he will allow it to be finessable, as it is listed as being 'Light'- but if he goes for it, I'll be surprised.)
I am a kineticist 6 (void) and was planning on adding air at 7th.
Being dex based (dex 18/str 11), my 5th level feat being weapon finesse, (and I wasn't planning to take 2 weapon fighting), I'm looking for a way to use this staff as something other than a blast booster.
(Effortless lace only works on 1-handed slashing or piercing weapons.)
GM is still deciding if it will empower blasts as well as the spells he intended it for(and that's fine either way he decides), but if I can use this, I'd like to be known for using it, not just carrying it.
As a side question, is there any way to channel a blast through a staff?
Note that the quick rules does not the creature a size increase..The rebuild rules do, though.
Each gives the creature what it says and nothing else.
They are not applied together.
The magic rules for a polymorph effect which changes size do not apply to the bestiary rules for the giant template.
Wild shape to dino, install howdah.
(The halfing savages eventually stopped trying to stop us- they couldn't keep up.
Also, Quench is an awesome spell.
And Cave Domain gives tremorsense (and darkvision).
Mostly it's an odd area for answers.
I don't have any quick thoughts, but a search of the Archives of Nethys for feats and spells with 'vermin' in them gives us:
Doing the same search on Nethys with 'disease' or 'pestilence' might give you some thematic ideas.
As for spells or feats that cover your weaknesses, that's rather a broader question.
edit: Would the augment summoning feat affect swarms? Swarms usually do auto damage so would the feat effect help?
-attackers delay to the same point in the round
Similar in that you can get a cup of coffee at one of the many coffee shops, though they sell just as much chocolate.
There are cars, trains, planes, and busses, but the use of smelly fossil fuels is not the norm.
People grow up, go to college, get jobs, spend money, pay taxes, etc., but their neighbors might be satyrs or dance naked around ancient stones in the moonlight.
The real stretch is mostly peaceful, benevolent monarchies, fewer wars, and peaceful expansion.
Should be a real shock to encounter political infighting in the royal family while the kingdom suffers.
Viscount K wrote:
First, each player starts with 100 points and gains the basic Pattern Imprint power for free
As in the points for basic Pattern Imprint is paid for and you still have 100 points for the auctions/ goods/ positions?
Edit: I'm thinking Brown and Silver, with a Trump of James leaning on a boar spear, with tall spires standing above trees behind him. Or something like that.
Viscount K wrote:
Yep, I'm going for young, new to the true reality, but not new to power/life.Someone who doesn't quite realize what he's gotten into.
He understands duty and feudal responsibility, but he's new to being on the royal side of the equation.
With a 'dead' mother and an Aunt who stays out of the limelight, he's not expecting what's going to happen to him.
I would say an Earth that is similar enough to our Earth that Amberites would be comfortable there, but not one known to more than a few.
Raised by his single parent, Cullum, Jim spent his early years traveling with his father as he switched between assignments in the King’s Forest Service.
Disclaimer: I love the Amber books, as well as Zelazny's other books and would love to play in his world.
you get to make great use as the "EVA guy"
Yep, EVA guy is actually the plan.It seems the away-boat-captain/pilot wasn't on the crew list until I asked who was doing it.
So I'm taking the job.
(It'll give me a chance to try the driving rules, though I haven't been told what skill will be used to pilot it.)
The other players got ahold of an away boat.
Cornelius, did you make a decision?
Yes, I did.I will be running a straight Kineticist, going void/aether/void.
For the early levels, I will have an ability from Void that lets me no longer breathe and exist in vacuum.
To fill the gunner position, I will add a feat for a siege weapon and leadership for crew, then get more advanced siege weapon feats, if necessary.
No guns, means no gunfighters, even siege gunner.
Thanks for all the help, folks.
No weapons past hand weapons as yet and we need to get to a nearby world to get the ship running better.
This is the spell description for mythic flame blade.
The blade's damage increases to 2d6 points of fire damage + 1 point per caster level (maximum +20). The blade threatens a critical hit on a natural 18–20 as if it were an actual scimitar.
Augmented (3rd): If you expend two uses of mythic power, the blade threatens a critical hit on a natural 15–20, and bypasses hardness, fire resistance, and fire immunity.
It spells out that flame blade does get a crit range once it's mythic.
My opinion has always been the language referring to scimitar in the base spell description is to enforce that a druid can use it without non-proficiency penalties as they are proficient in 'scimitar' but not 'sword'.
Could someone explain Draining Infusion to me?
You can drain elemental energy and matter from your foes to strengthen your next attack. When you use this infusion, your kinetic blast affects only creatures with a subtype matching your kinetic blast's element (for instance, a fire blast would damage only creatures of the fire subtype). Against such creatures, your blast targets touch AC (if it requires an attack roll) and always allows spell resistance. Because you are draining energy from the target, your blast doesn't apply your elemental overflow bonuses or Constitution modifier. The target can attempt a Fortitude save to take 1/4 the normal amount of damage. Draining infusion ignores any damage reduction, resistances, and immunities the creature might possess. If at least one creature fails its saving throw against your draining infusion, you can reduce the total burn cost of any one blast wild talent used before the end of your next turn by 1, or by 2 if you have the supercharge ability. If you use draining infusion again before applying this reduction, you still deal the damage from that draining infusion, but the burn reductions don't stack.
You spend 1 Burn, can now only affect creatures with your blast's element, hit vs touch AC, give it a Fort save for 1/4 damage, get to ignore DR, resistances and immunities, and get to reduce the cost of one blast before the end of your next turn by the 1 burn you spent to do this.
I can see the use of the touch AC (sometimes) and like the ignoring bit, but still, wha?
Also, for my guy, what creature has the aether, gravity, or negative energy sub-type?
Unless this means I can damage undead with my neg. energy blasts.
Shiroi, I found a description of Mover on N. Jolly's thread that looks like what I want.
I like void/aether/void for the No Breathe and blasts from void and then TK from aether.
N. Jolly, I'm thinking that once I have added aether, I'll take Kinetic Blade and use a busted blunderbuss to bash people with (at least until Kinetic Whip becomes available) or 'shoot' from it with blasts.
I can fill the Gunner position on the ship's crew by having K:Engineering and having an Int bonus.
For Traits, I was thinking of taking Awakened from Stasis (as thematic) and either Reactionary or one of the Will save bonus ones.
I did not ask if it's guns anywhere or not.
If not, Siege Engineer needs proficiency with a siege weapon (which proficiency guns would give for cannons) and ranks in K:Engineering.
As there about 8 or 9 people in the party, I don't really need to be massively efficient with my build.
edit: No, guns require exotic weapons proficiency for this setting, as the GM doesn't want all the players carrying guns.
But he liked the idea of using Void.
That cleans up choosing class levels and I don't have to squeeze in Gunslinger.
I missed a couple of my Saturday games when they wrapped up the last campaign and started the new one we had been talking about.
OK, here's a weird question.
On a table top, each time I roll a d20, set it aside and use another die for the next roll.
My superstitious affectation is that 'dice get tired and need to rest before the next roll'.
(And it gives an excuse for handfuls of dice.)
What's the best way to transfer that over to a pbp, using the Paizo dice roller?
(Not that my system has ever given noticeably better die rolls. Ever.)
Proposed alternate power (25 pts available):
PF: Dimensional added to vision (1 pt)
Super Movement R1 (Dimensional Movement)PF: Subtle R2 (4 pts)
total = 25 pts
Note: Since the Morph effect is Continuous, John has no way to turn it off without using extra effort or having the effect dispelled or otherwise canceled.
It may take me awhile to get the alternate figured out.
Imagine, I noticed this:
ALL-OUT ATTACK COMBAT
Minions (LexCorp Elite Security) stats: Attack: +4
And with a normal Def of 2, their present Def is either -3 or -2.
I'm guessing LexCorp won't be needing to pay out their retirement benefits, though they might have to pay off on their life insurance.
Much would depend on the scale and scope of the campaign you are in.
If the campaign runs till level 12, with 15 pt buy or level 20 with 25 pt buy and mythic, the answers will be different.
For a basic answer, in my experience, full druid pulls away from melee primary as levels go up.
As a full spellcaster with unique spells, you begin casting, casting buffs, then melee.
Druid 4/ Ranger x leads to a more melee/wildshape for utility feel for me.
Feral hunter I have not tried.
Wildshape as your melee is very possible, but lends itself to different gear and style than swordfighting melee.
A campaign that includes Mythic will give options like using mythic flame blade in melee at low levels.
What are the details of your campaign?
Evidently there's some halfling sling/slingstaff based feats in the weaponmaster book.
Maybe combine them with inquisitor, bard, magus archetype, or cleric to provide a ranged support type?
It's not reach, but themed halfling instead.
I'm thinking out loud, too.
Speculating about the world adds to my characterization (such as it is).
I see what you're saying about powerful members being off the table, but with all the other members on the roster, it might feel like auditioning for the team if front of more experienced heroes.
I once signed up for a supers game using Marvel where we built original heroes in a home-made world and the GM showed up in the first adventure as Batman as a mentor being condescending about our abilities.
I don't expect anything like that from tumbler, but it left a bad taste in my mouth.
I feel the same way about villains taking hostages in a supers game because of the situation having come up in another game.
tumbler, if that was too much or you want rolls for this out of combat stuff, let me know.
I'm thinking those transformations were at the edge of OJ's ability and took multiple rounds.
John is worried another youngster is going to become trapped, activating his (evidently strong) mother hen instincts.
It seems there might be too many members and reserve members to have the JL just disappear, even over time.
Although it could be a secret test by an aging batman who wants to provide heroes for the future.
Of course, being DC, it might just be colliding alternate earths again.
I'm trusting tumbler with the set-up; I'm along for the ride.
I am hoping for a big event where we can save the earth- maybe from invaders or kaiju or something.
I admit, I haven't come up with a likely secret, yet.
from the wiki:
Shadow of the Demon Lord is played by using a d20 and a d6. Instead of using a scaling set of numbers to model easier and harder tasks, the game uses banes and boons. For each different positive circumstance that could help you succeed, you have a boon. For each different negative circumstance that might prevent your success, you have a bane. Banes and boons cancel each other out. When attempting to complete a task, for each bane or boon, you roll a d6 with your d20. Of the numbers rolled for boons, you add the highest number rolled to the number you rolled on the d20. Conversely, of all the numbers rolled for banes, you subtract the highest number rolled from the number rolled on your d20.
I've spoken to someone who has the pdf and he is very excited about the game.
There's more info at the wiki and at the old kickstarter site.
I ordered my hard copy last night, as soon as I saw this blog.
Character design sounds interesting.
Captain Robo: ranged blasting, super science, some control
Shadow Star: ranged blasting, some control/scrying, weird dimensional effects, alien/space worthy
Sinter does ranged attacks and is hard to hurt.
Imagine is cute. And also plays with your brain. And can change into invisible electrons. And also is cute. ;D
Forzare can ranged and melee, and is hard to hurt. He flies a plane great, drives a car well, and can pick locks with his brain. Minimal computing skills. He also has a range of special movement modes. Speed, swimming, wall crawling, etc
shudder is a yellow lantern user that can control fear