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Iomedae

Corine Hallsley's page

71 posts. Alias of Amael.

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About Corine Hallsley

CORINE HALLSLEY Image
CLASS: Scout/Soldier 1/2
DESTINY
FORCE POINTS: 6
DARK SIDE POINTS:
RACE: Human
SIZE: Medium
INIT: +9
PERCEPTION +7
LANGUAGES: Basic
–––––––––––––––––––––––––
DEFENSES
REFLEX: 19
FORTITUDE: 16
WILL: 14
HIT POINTS 39
THRESHOLD 16
–––––––––––––––––––––––––
SPD 6 squares
MELEE +2
RANGED +5
BASE ATTACK +2
GRAPPLE +2

WEAPONS
Unarmed

Spoiler:
+2; 1d4+2 dmg (combat gloves)

Knife

Spoiler:
+2; 1d4+1 dmg

Heavy Blaster Pistol

Spoiler:
+5/+6 PB, +1 to hit if aiming; 3d8+1/2d8+1; +1 dmg PB range; Shots: 50; Range: PB 0-20/Short 21-40/Med 41-60/Long 61-80

Heavy Blaster Rifle w/Scope

Spoiler:
+6/+7 PB, +1 to hit if aiming; 3d10+3/2d10+3; +1 dmg PB range; Shots: 30; PB 0-30/Short 31-60/Med 61-150/Long 151-300; Add-ons: Scope (normal lens)

Frag Grenades

Spoiler:
+5/+6 PB, +1 to hit if aiming; 4d6+1 dmg; +1 dmg PB range; PB 0-6/Short 7-8/Med 9-10/Long 11-12; Quantity: 4

–––––––––––––––––––––––––
STR 11
DEX 16 (+3)
CON 13 (+1)
INT 10
WIS 13 (+1)
CHA 8 (-1)

TALENTS
Acute Senses

Spoiler:
You may choose to reroll any Perception check, but the result of the reroll must be accepted even if it is worse.

Weapon Specialization: Rifles

Spoiler:
+2 dmg with Rifles

FEATS
Weapon Proficiencies: Pistols, Rifles, Simple Weapons

Armor Proficiencies:Light Armor

Human Feat:Precise Shot

Spoiler:
Can shoot or throw ranged weapon at opponent engaged in melee with one or more of your allies without taking the standard -5 penalty

Scout Bonus Feat: Shake it Off

Spoiler:
Can spend two swift actions instead of three swift actions to move +1 step along the condition track

Character Level 1 Feat: Point Blank Shot

Spoiler:
+1 to attack/damage rolls with ranged weapons against opponents within point blank range

Soldier Bonus Feat: Weapon Focus: Rifles

Spoiler:
+1 bonus to attack rolls using Rifles

Character Level 3 Feat: Careful Shot

Spoiler:
If you aim before making a ranged attack you gain a +1 bonus to attack roll

TRAINED SKILLS
Initiative (Dex)+9
Perception (Wis)+7
Stealth (Dex)+9
Knowledge: Tactics (Int)+6
Endurance (Con)+7
Survival (Wis)+7

UNTRAINED SKILLS
Acrobatics (Dex)+4
Climb (Str)+1
Deception (Cha)-1
Gather Information (Cha)-1
Jump (Str) +1
Knowledge (Int)+1
Persuasion (Cha)-1
Pilot (Dex)+4
Ride (Dex)+4
Swim (Str)+1
Treat Injury (Wis)+2
Use Computer (Int)+1
Use the Force (Cha)-1

POSSESSIONS
Knife (25 credits)

Spoiler:
1d4dmg; Type: Slashing or Piercing

Combat Gloves ( credits)

Spoiler:
+1 dmg on unarmed attacks (1d4+1)

Heavy Blaster Pistol (900 credits; license)

Spoiler:
3d8 dmg/2d8 stun dmg; ROF: 5; Wgt:1.3kg; Type: Energy; Power: 50 shots; Range: PB 0-20/Short 21-40/Med 41-60/Long 61-80

Heavy Blaster Rifle w/Scope (2400 credits; license)

Spoiler:
3d10 dmg/2d10 stun; ROF: S,A; Wgt:6kg; Type: Energy; Power: 30 shots; Range: PB 0-30/Short 31-60/Med 61-150/Long 151-300

4 Frag Grenades (240 credits each; 960 total; license)

Spoiler:
4d6dmg; Type: Slashing; Range: PB 0-6/Short 7-8/Med 9-10/Long 11-12

Combat Jumpsuit (1800 credits; license)

Spoiler:
+4 Armor bonus to Ref

Comlink, short range (25 credits)

Spoiler:
50 km range

Medical Kit (600 credits)

Spoiler:

4 Med Packs (100 credits each; 400 total)

Spoiler:

All-tempurature cloak (100 credits)

Spoiler:
+5 equip bonus to Fort Def vs extreme heat or cold

7 Ration Packs (10 credits each; 70 total)

Spoiler:

8 Power Packs (200 credits; 25 each)

Spoiler:

Targeting Scope (100 credits)

Spoiler:
Reduces range by one catagory when you aim

Bandolier (100 credits)

Spoiler:
12 slots

Credits: 70

–––––––––––––––––––––––––
Experience
–––––––––––––––––––––––––
APPEARENCE

Spoiler:
Corine stands at 5ft 10, with a lean, athletic physique. She has short, black hair, with blue eyes, and is usually clad in some kind of military fatigues/uniform that has seen plenty of wear and tear. She carrys a heavy blaster pistol for a side arm, while keeping her heavy blaster rifle slung across her back, and her knife strapped to her boot. Across her uniform is her bandolier which holds her grenades, spare clips, and random assortment of items. Depending on the situation, she either wears a black skull cap or helmet. Coming from a somewhat isolated background, Corine almost constantly has a somewhat blank expression on her, rarely smiling in most circumstances. In social situations she tends to be off on her own, her awkwardness obvious to any who pay attention.

PERSONALITY

Spoiler:
Corine is somewhat withdrawn and quiet, speaking when spoken to, but not likely to babble unnecessarily...and usually in short, concise sentences. She is very independent, preferring to rely on herself in most circumstances, although her formal (somewhat) military training has taught her the value of teamwork as a means of survival. Deep down she still enjoys being on her own or working with small specialized groups; the farther away from central authority the better, in her opinion. During combat operations she is disciplined and fearless, relying on stealth and hit and run tactics, along with available cover, to her advantage. She is a crackshot who prefers precise, well aimed shots as opposed to volume of fire, carefully picking her targets.

BACKGROUND

Spoiler:
Corine was born and raised by her father on a small, back-water world called Antaria IV. She was brought up to be a frontier scout, following her families tradition that stretched back for dozens of generations. When Corine was 7 her father went off to fight for the rebellion and was killed on some unknown, far off world, leaving her in the care of her uncle, the only other living relative left. Looking for a chance to pick up where her father left off, Corine sought to join the New Republic to fight what remained of the Empire, joining up as a scout in the regular army. The next few years were spent working as a special forces tracker, rooting out the forces of the Empire in hiding, until she earned the notice of the new Jedi council, who she now serves currently.

CAMPAIGN NOTES
Bespin Connection

Spoiler:
We are to meet up with a Jedi Master named Horth Kiturn at the spaceport.

Stat Math:
STR 11 +3
DEX 16 +10
CON 13 +5
INT 10 +2
WIS 13 +5
CHA 8



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