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Curthew

Coridan's page

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber. FullStar Pathfinder Society GM. 1,737 posts (1,743 including aliases). 2 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 1 alias.


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Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Eremite wrote:
Thanks, Coridan. I'm really looking forward to reading your posts.

If you didn't spot it, it's right here.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

gigglestick wrote:
(And the flying tower thing is a bit over the top for my tastes).

This is from the Paizo module Crucible of Chaos, I didn't make that bit up so much as integrate it into the RotRL storyline.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

mearrin69 wrote:


Bits of the thing don't come together that cohesively, for sure, but I'm cutting Paizo some slack (very kind of me, no? lol) because it was the first one they put together in this format. Like everyone, they're learning as they go along...and I appreciate that they seem to learn quickly.
M

I wholeheartedly understand all the issues Paizo had while working on them, and certainly haven't given up on them, but I'd hope this is more constructive criticism and my own "Director's Cut". If one day, 5 or 10 years from now they release a hardcover (after all the original books have sold out) maybe they'd consider some of this.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I was picturing Ustalav like Moravia from Quest For Glory IV.

On a side note, coolest Ravenloft setting thing I remember (besides Talon's artwork from Heroes of Light) is the nation that rewrites your memories while you are there.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I want a Sean K Reynolds led Fallout RPG! Using SPECIAL though not d20

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I'm a fan of the Dragon Age/Mass Effect/Legend of Zelda storytelling, where the players have a general idea of what they should be doing from the relatively early. It's why I think CotCT is the best AP yet, since you know it's about taking down Ileosa.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

The weaknesses don't really pop up until books 2 and 3. There's a lot of confusion going around with player information concerning the "Brothers of 7" who my first group thought was the enemy for quite some time, and its connection to the Skinsaw Cult. Book 3 especially had terrible continuity. The authors said before that the Kreeg house would've been better as a setpiece and I wholeheartedly agree.

The fort itself was cool, the nymph however seemed tacked on and the Hook Mountain clanhold was bland. Would've been better to have the Ogres and Barl launch a counterattack and assault the fort. Cutting Paradise from the book 3 was also a really bad idea as it would've played up the theme of Greed far better than the Chainsaw Massacre homage.

Though yes, if your players understand the 10,000 year old language it is easier to get some information on the background out, but still very hard to get information on what the hell is going on now out until Book 5.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I just posted my DM's cut in response to this thread, it's on the RotRL messageboards and pretty much does this very thing. It's mostly how I ran it the first time and how I am running it for my second group of players starting tonight.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I have been told by my players to post this for the opinions of others.

I felt that the RotRL game was very weak as an adventure path, the six individual tales never really tied together into a whole story and a lot of elements were just kind of thrown in by authors either at the behest of Paizo or to be cool, without contributing to the plot. My game had a TON of rewrites, so here is the breakdown. Do not read if you are planning on being a player in RotRL. Also note, that the game was played (and should always be played) with 7 players, or X players plus cohorts equaling a total of 7.

Burnt Offerings:
This book probably had the least changes, but it is where I really kicked off the storyline so I'm going to give you a basic overview of the storyline here.

However many thousands of years ago the Thassilon empire ruled, they were united by the Emperor Xin, the Runelords fell into their vices however and plotted together to assassinate the Emperor. They put his young son Xin II on the throne as a puppet, and carved out their territories in the empire. Their expansion and evil ways however brought them into conflict with the Shory (the people of the flying cities). The two nations went to war, and although no one really won, both civilizations collapsed due to the Earthfall. Interjected throughout the Adventure Path will be conversations between the Runelords, conducted through magic much like Akatsuki from Naruto or the Forsaken from the Wheel of Time. Each player gets lines for one of the 7 Runelords.

Fast forward to today, and the Runewells are starting to activate, the means by which the Runelords sequestered themselves away are finally fading and they look to reach out and conquer the world once more. They need to feed the Runewells with their particular sin energy. Here under Sandpoint we have Alaznist, who has struck a deal with a young woman wanting to get revenge against her hometown.

Nualia's story is pretty much the same as the book, with the exception that she went into hiding and left town after giving birth to the Sandpoint Devil. All the events of Book 1 are meant to fill the Runewell of Wrath. I replaced the Barghest with Alaznist herself, in a severely weakened condition. Accompanying the players is a young man named Shane who wishes to be a Pathfinder Chronicler and came to Sandpoint to meet Brodert Quink, he doesn't get involved in combat, but can translate Thassilonian script and has a lot of knowledge on the weaknesses and strengths of various monsters.

The Skinsaw Murders:
Here we move from Wrath to Lust. This is definitely the most 'adult' of the games as sex is scarier than violence, and this game combines both. Aldern is not just a murderer, he's a rapist to boot. The game really plays up on the lust aspects. I ditched the sawmill and the clocktower in favor of a Brothrel/Dungeon built over the Runewell of Lust. Xanesha is replaced with Sorshen.

The Hook Mountain Massacre:
Sorry Nic, this would have been a fun module, but as a part of the AP it made no sense. The Chainsaw Massacre bit was cool, but was nothing more than a side quest. Fort Rannick was cool but also, didn't advance the plot. I cut this entire book. Instead now, at the advice of Shane, realize these Runelords are rising and they need to put a stop to them, so they set out to find them. They know the Runelords will be at areas focused around their Sin, and when they hear of a massive card tournament on a riverboat...they think they have a lead.

This book pretty much steals from the plot of the movie Maverick. The players need to do a bunch of stuff around Magnimar to try and work up the money to get into the tournament. I used this as an opportunity to do side quests based on the player character backgrounds. It didn't take them a lot of time to get the money though so we focused a lot on the Riverboat.

One of the gamblers on the Riverboat, unbeknownst to the players (but knownst to me) is Karzoug. He needs cash to fill the Runewell of Greed.
I am taking a lot of stuff from Second Darkness 1 as far as gambling games, and when I ran this the first time we used Texas Hold 'Em though I might look into another game for a second run through. It needs to be a game where the players can bet whatever they want, and bluff against each other.

Whether or not the players win, Karzoug steals their money from them, and rushes it to the Runewell of Greed. The players navigate his trap filled dungeon to kill him and destroy his Runewell.

The Crucible of Chaos:
I stuck this in here, because it came out and was cool. The Shory are the enemy of Thassilon, and rather than giving the players a fort, I wanted them to have a flying city! They venture into the Wyvern Mountains after hearing rumors of a lost flying city there. Hoping to get some magic items or knowledge to help them defeat the Runelords. They find the flying city (I replaced most of the encounters in the book, got rid of the flying monkeys and the three wizards, and made the Lizardfolk into Catfolk) and its primary inhabitant, the Runelord of Gluttony. Well, what's left of him, he's gone from being a powerful wizard into being the Shoggoth. The Chaos stone is now the Runewell of Gluttony, and the PCs are aided by Shory ghosts to defeat the monstrous Runelord. The players spend some time repairing the city, resulting in a time skip of a few years, originally 20 years but I think I'll make it 5 in future runnings.

Fortress of the Stone Giants:
Here I started keeping more in line with the books, as it started actually connecting to the story! The only differences were I got rid of the Kobold and the Lamias and added in the Runelord of Sloth and his Runewell. He was controlling the Giant army and getting them to do all his work for them. The more slaves he had, the more powerful he could get, he was quite powerful by this time. When the PCs return to Sandpoint they find that the destruction caused by the Giants wasn't the worst of it, the whole town is sinking. They evacuate them to their flying city.

Sins of the Saviors:
Pretty much the same, excepting that I replaced Highlady Athroxis with Belimarius, who was responsible for the sinkhole and followed the players in. Up until this point the players have believed they were going after Emperor Xin, here they learn that it was the Runelord of Pride who has gained the most strength and power, conquering the Imperial City.

Spires of Xin Shalast:
So we arrive at the final adventure. It's a lot more fun showing up at Xin Shalast in a flying city ala Independence Day than walking through the mountains. Again this is pretty much the same, but there's a twist. The Runelord of Pride is not replacing Karzoug in the adventure. He is replacing Most High Ceoptra. After defeating him, Shane the young wannabe Pathfinder finishes him off and reveals himself to the players as Xin II. He thanks them for helping him kill all of his father's assassins and offers them a deal. They can become the new Runelords and help him begin a new Thassilonian Empire and enslave all of Avistan, or they can die. He is pretty obviously evil at this point, but we see whether or not the players give into their sins or confront Xin II, who uses Karzoug's stats but is a Universalist rather than a Specialist.

And that's my DM's Cut of Rise of the Runelords. Maybe one day I'll do Second Darkness seeing as that is the other weak AP.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Wow, clearly there was something wrong with the Gods and Magic print run.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Will the bag of holding section describe how you can enter one bag of holding and then travel to others? Or give a history of the bag wars?

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Brevoy is a good choice too, the nation has a very Russian/Slavic flavor, though Ustalav would be my first choice.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I would like to add that I am pleased that the softcovers are remarkably soda-resistant considering they are softcover books.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Clearly someone with money needs to invest money in Paizo so they can become their own printer.

The powerball is over 130 million dollars.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

logic_poet wrote:
Coridan wrote:
I would like to know the origin of the Halfling placeholder on the cover, he looks badass.
He's from The Infernal Syndrome, and is a dangerous gangster/harrower.

Thanks a ton!

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I'd rather have a "villains" of Golarion along the vein of 'monsters revisited" type of book. 10 different villains with nice big writeups. Tar Baphon, a runelord other than Karzoug, Geb, etc.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I would like to know the origin of the Halfling placeholder on the cover, he looks badass.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Madness Follows wrote:

Doing the following will do exactly what you're asking for and it doesn't need the Extra Traits feat.

Rich Parents (Social Trait) 900 GP
Noble Scion (Feat) 200 GP
Duskwalker Agent (Region Trait) Doubles Starting Gold

TOTAL: 2,200 GP

Plus he gets 10% off his starting gear, cause one can assume he bought it in the Nightstalls. So a Masterwork Full Plate costs 1485 gold

Wouldn't the feat and the duskwalker trait be exclusive? One assuming you are from Cheliax and another assuming you grew up in the Nightstalls?

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Just remember that Rich Parents changes your starting gold TO 900gp, and it is not an additional 900gp.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Velcro Zipper wrote:

My copy of Gods and Magic did the same thing. That's the only one so far, but I've probably used it more than any of the other similarly formatted books I've got. I do suspect the same will happen to my other books over time due to simple guilt by association.

I never leave my books open so I'm pretty sure it isn't due to the spine cracking. I just figured it was weak glue.

Same here with Gods and Magic.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Will the kingdom-building rules that deal with bridges and the like also include monuments? Might be cool to build a parthenon or pyramid or the like.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

James Jacobs wrote:
gang wrote:
It's a shame this isn't scheduled for release in time for the start of the AP because I would have definitely bought it then. As it stands now, I simply might buy it.

I agree that it would be cool to get the map packs out at the start of an AP... but since we can't release a map pack until all the required maps are done, and since the maps don't all get done at the start, it's just not possible. :(

(And no... simply doing all the maps at the start isn't a good solution either since usually maps have to change as we're working on adventures, and it takes more than 6 months or to finish off work on an entire Adventure Path.)

Clearly you just need to get 6 months ahead! *cracks whip*

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

zylphryx wrote:
Grokken wrote:
Cylerist wrote:

I am about to start RotR AP and am wondering what kind of downtime is set up in the AP?

We are/have run AoW and Cauldron and both had such a "rushed" adventure the PC had little downtime to craft items.
I RotR the same of is taking craft feats actually going to be useful?

Thanks for any input you can give me.

There is some downtime, looking at the first module (which I am currently running) there are a few points of downtime during it and a short bit before Skinsaw. Fudge the time if you need too, but I'm thinking I'll put in about a month between SM & HMM. I certainly do not want the game to get into a adventure/create rinse wash cycle.
Between the third and fourth module in the AP I ended up giving the PCs about 8 months of downtime, and they did have periods ranging from a few days to a few weeks at earlier points as well. The players have had chances to use (and have used) their craft skills and magic item creation feats.

I gave my PCs 20 years of 'downtime' between the third and fourth module. We ended up doing Crucible of Chaos in between. It was fun for them to bring their flying city to Xin Shalast Independence Day style.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

The question isn't so much as looks, but at seeing someone do a few abilities and knowing that they must be a specific class.

IE I see someone Lay Hands and immediately know they are a Paladin and have either a super sword or a magic horsey.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

gigglestick wrote:
Any chance of a large River Kingdoms map like the map in Guide to Darkmoon Vale? With an area this large and detailed, the little map inside the front cover isn't as useful, espeically when trying to use it in game.

I'd love a map of just the natural terrain and permanent features on a flipmat. Would be awesome for Kingmaker if we're going to be rearranging the borders and rename things.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

You might want to pick up Stormwrack if you don't have it already. It's a pretty good book and has some stuff for dealing with naval combat as well as rules for a few different types of boats.

It might be cheaper on eBay or at an FLGS if they still have a copy. The setting books (Sandstorm, Stormwrack, Frostburn) are a few of WotC's best supplements for 3.5 (along with Heroes of Battle and Fiendish Codex I))

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

How about just a Pathfinder themed footlocker to put all this stuff in?

Shipping costs might be a bit high...

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

My feeling is Crypt of the Everflame is best for people who are completely and utterly new to the game. For people who are experienced as players I'd recommend Tower of the Last Baron as their first module.

It's more fun to run as a DM, and good for a newer DM with experienced players since the players have to take a lot of the lead in deciding what to do next rather than riding the rails.

If he does like it and wants to take up a full adventure path I would recommend starting with either Curse of the Crimson Throne or Kingmaker. Kingmaker for the reasons I mentioned above, and CotCT simply because it's the best one they've released ever.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Ironically, the bit in GttRK about the area Kingmaker starts in has probably the least real information (The Stolen Lands). Though there are a few spoilers

Spoiler:
Outsea is mentioned to get a lot more information in AP 32, so it's likely that you're going 'under the sea' in that book.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

So do the people of Golarion understand the concept of character classes? I have two scenarios to present.

A Legacy of Fire character is a Sorcerer with the Fire Elemental bloodline. He was raised as a merchant's son and if anything leans more towards fighter/rogue. Then some pugwampis get near him and he starts setting things on fire unintentionally. This fire gets more and more powerful and he starts to figure out how to direct it and make things explode. Would NPCs and other PCs automatically know he's a Sorcerer? Would he know that's what he is?

A Kingmaker character is an Inquisitor of Norgorber. She focuses on the secrets aspect of her god and doesn't go about announcing her faith. She walks around in medium armor with a halberd and can cast divine spells. She disguises her own faith, but doesn't want to act as a priest of another faith. Would she be able to get away with just saying she's a fighter who has picked up some spells? Or would NPCs/PCs expect or know her to be a Paladin or Cleric and be shocked when she can't channel energy for example.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

James Jacobs wrote:
DM Wellard wrote:

Are we going to get more information on the Aldori Duelling schools in this.

On a related note is there going to be a campaign trait to get round the EWP requirement for the Aldori Duelling Sword.

Something like

Aldori Student

You have practiced since childhood in the Aldori style..as a result you count as being proficient with the Aldori Duelling Sword.

I'd even settle for it occupying two trait slots

Not really; the Brevoy article is much more about the history of the nation and a gazetteer of its locations and life in general in Brevoy. There's no crunch at all in the article.

I'd like a definition of who the "Aldori" are...I've read the Brevoy section in PFCCS and the Mivon section in GttRK and I still have no idea. Are they a society of swordmasters like the Jedi? Or a human ethnicity like the Shoanti (with a Russian/Slavic flavoring)? Or something else entirely?

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

If you set your weapon against a charge, does it deal double damage only on the readied attack, or will it deal double damage on AoOs as well (for example using a reach weapon).

Would it effect enemies attacking from multiple directions? I know there isn't facing in D&D...

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

MerrikCale wrote:
Coridan wrote:

My theory has been for a while:

Serpent's Skull
Ustalav
Tian Xia
Mendev
Vikings/Irrisen

They have discussed the possibilty of an asian themed hardcover book. I would imagine Tian Xia AP would have to wait for that

Exactly. I believe that will be the hardcover release for Gencon 2011.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

My theory has been for a while:
Serpent's Skull
Ustalav
Tian Xia
Mendev
Vikings/Irrisen

Though Mendev/Vikings could easily be switched around. The asian stuff they'll want to put out around Gencon. I too am looking for a Mendev game and have been screaming for it for about two years now. Mendev has a great WW1 vibe to it (stagnant war) and Rob McCreary seems to have built on that in the PCCS article (there's a few references to WW1 in there). I happen to have a strong interest in the WW1 era so I am really stoked about it.

Plus Heroes of Battle was my favorite WotC book.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Two of Six people still have to make characters...but so far our Kingmaker group is entirely human. I like the way it is set up now, as it seems to help keep Golarion a human-centric world.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I dig the art for Mivon. Is the sword the guy on the left has an Aldori dueling sword? And what's the big sword? Just a really cool greatsword or something else entirely?

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Lisa Stevens wrote:

I've said this a couple of times, but it bears repeating. I would really really love to do prepainted plastic miniatures, but we would need to find a way to make it economically feasible. From the research I've done on this, I can't imagine that it would ever be feasible to do in a non-randomized way. Not only are prepacked sets more expensive to produce, but they have the added problem of not being picked up by retailers since there are too many SKUs to keep track of and restock. Retailers love the booster pack, because it easier to keep in stock AND the price point can be kept down. So IF I ever figure out how to do prepainted plastic miniatures, it will almost assuredly be in a randomized pack format, which I know some folks hate, but I just can't see the economics of non-randomized packs ever working out, so I would rather have random packs than nothing at all.

-Lisa

What about just doing 'monster packs'? Like a box of 8 orcs, or 8 goblins or 8 undead. Those are what I know I need more of, and you can throw some rare stuff in (like the lich guy from the PCCS cover in an undead pack) and have it randomized also (mix of zombies, ghouls, skeletons, etc).

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I don't care for any of the troll images above. My iconic troll look I guess is best captured by the thing on the Guide to the River Kingdoms cover (which I assume is a Scrag).

The new guy looks too much like this to me.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

James Jacobs wrote:
Coridan wrote:

Well now that we are upon the release of Kingmaker, perhaps it is time to let slip the name of AP8?

Also, if/when Jade Regent comes out I'd much rather it took place 100% in Tian Xia rather than starting in Sandpoint and going across. I prefer to dive headfirst into the deep end.

We've already announced the next AP after Kingmaker: Serpent's Skull. It's set in the Mwangi more or less.

Yes, Serpent's Skull is AP 7 (the August ones will always be an odd number) I said AP8, after Serpent's Skull.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Montalve wrote:
KnightErrantJR wrote:
For some reason I have this amusing picture in my mind of someone in the party with a "wandbow" wasting thousands of gold pieces in treasure by grabbing up the party's wands and shooting them at enemies . . .
well image the damage of fireball wand with full charges :D

Fill a shotgun with a necklace of fireballs or beads of force.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Well now that we are upon the release of Kingmaker, perhaps it is time to let slip the name of AP8?

Also, if/when Jade Regent comes out I'd much rather it took place 100% in Tian Xia rather than starting in Sandpoint and going across. I prefer to dive headfirst into the deep end.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

James Jacobs wrote:
Misery wrote:
My wife has made a dual revolver wielding gunslinger and would also be saddened to see rules cut out.
Right now I'm leaning towards including SOME sort of info about guns in the revised book... although likely not as much info as in the current edition (the optional rules will likely go away). But even if we cut EVERYTHING... the rules still exist in the form of the current hardcover. So it's not like you won't be able to keep playing that type of character in the worst-case scenario...

Just do an Alkenstar companion and put them there! There's a pretty big demand for Alkenstar stuff (I'm sure some of it is just to spite you JJ =p)

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

FWIW I love the Andoran military uniforms and plan on cosplaying as my PFS char (who also happens to be an Eagle Knight) at the next Gencon I attend.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Funny this comes up, we have 7 players in our upcoming Kingmaker game. Me and another player though have decided we're going to have a Squire, solely to watch the horses while we aren't with them.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

James Jacobs wrote:


I should ask, though... Would folks want to see something like this instead of a more heavily detailed adventure? I suspect that, for all the excitement about building a kingdom... it's the adventure that folks are going to be focusing on once the campaign begins. That is, after all, the game that we're all playing.

Not instead of, but it'd be a great companion book though I'm sure there is no way to get it out by March/April.

Andoran (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

So when's the player guide due to hit the internetz?

FWIW I miss the Companion PGs ala Second Darkness/Legacy of Fire.

Andoran * (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Enevhar Aldarion wrote:
Joshua J. Frost wrote:
I've updated our open call page to more accurately reflect what I'm seeking. The first two paragraphs, specifically, now contain additional details about what a submission should look like.
I read through the updates and I am wondering, since it just says scenarios set anywhere in the Inner Sea region, is there a spoiler-free compilation anywhere of the settings used for the already published scenarios? I just don't feel like writing one that is set in an area that has already been done a lot.

The vast majority of them take place in Absalom, Andoran, Qadira, Cheliax and Taldor. There's been a few in Osirion and Jalmeray as well as a couple other further off places, my next query which I will probably wait on until getting feedback from my last two will be Mendev =p

Andoran * (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Joshua J. Frost wrote:
It's a busy week for me wrapping up the January scenarios and I got a decent number of scenarios. Since I'm trying to respond with more than a yes-no right now, my responses are delayed. I received them. Don't resend.

Thanks, I missed out on the feedback for scenario submissions that happened earlier and am looking forward to that as much as I am hoping to get selected.

Andoran * (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

We were confused by this last night, as it says 'Any weapon that takes damage in excess of its hardness is broken' but under the Broken condition it says 'Any weapon that loses half its HP gains the broken condition'. Of course the cleric didn't prepare mending ><

Andoran * (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

I didn't get a response after 72 hours (submitted Monday) but I also know you just got a slew of responses. Did you get them or shall I send them again?

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