|
|
|
|
|
Coridan's page
Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game Subscriber. 1,221 posts (1,225 including aliases). No reviews.
Profile
|
Recent Posts
|
Recent Reviews
|
Recent posts by
Coridan:
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
F. Wesley Schneider wrote:
Sannos wrote:
I would love to see Undead book.
Might get your wish, I think this would be awesome too.
As for lycanthropes, we had to make some hard choices. While we weren't especially interested in doing a lycanthrope book - which would end up being more than 50% wereboar, wereshark, werecapybara, weresnail - we cherry picked the werewolf and included him in the upcoming Classic Horrors Revisted. This does not mean that another book on lycanthropes is impossible down the line, but it's just not something that rose to the top of the pile. Fortunately, you get the iconic lycanthrope in just a month or so here, so... yay!
How about simply a lycanthrope article in the back of an AP issue?
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
I have two favorites, they're in fact really the only two 3rd party books we use.
Secrets of Pact Magic, which I am perfectly happy with and don't need Paizo to make another book of (though I'd love to see Pact Magic show up in Golarion).
and
Book of Erotic Fantasy, yeah it had some stupid stuff in it, but it also had a lot of great stuff. It's also the only book that really tried to add sex into the game, which is such an important motivation in life that it really should be addressed in campaign settings. Why so much violence is ok and sex is so taboo is far beyond my comprehension. I'd like to see Paizo do their own book addressing it, but it'd make a better 64 page paperback than a hardcover rules book. Also it's not high on the priority list, Psionics/Savage Species/Asia first
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
jgbrowning wrote:
Mairkurion {tm} wrote:
Aren't these guys from Dallas?
We were from Dallas, now we're in Ohio.
Joseph Browning
Expeditious Retreat Press
Poor things
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
James Jacobs wrote:
seekerofshadowlight wrote:
Please by all thats unholy don't call it an anti-paladin. I know you guys like the old school vib, I do alot myself. However it sounds like a cheap comic villain from the 60's
The class still isn't nailed down name-wise, but we are indeed favoring antipaladin right now. The other big option is, of course, blackguard... but since this class is going to be a full base class from level 1 to 20, naming it the blackguard replaces the 3.5 prestige class option, and we'd have to decide if losing compatibility with 3.5 for this class is worth it. And if neither of those choices is right, we'll have to come up with a brand new THIRD name for the class, which is a poor option since it would confuse folks who already understand the concept perfectly when the class is called antipaladin or blackguard.
Antipaladin appeals to me not only because it's got a LOT of tradition and nostalgia behind it and because it's something that everyone who plays the game immediately understands (unlike the growing pains we're going through with names like "oracle"), but also because it evokes the "antichrist" type vibe as well, which in popular culture brings up imagery from movies like The Omen, which ALSO helps define the class's role.
I don't care much for "Antipaladin" it sounds very anachronistic to me. I don't know if it is trademarked or a free word, but Everquest used "Shadowknight" which I always liked. You could also use Dread Knight or something along those lines.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
James Jacobs wrote:
ChrisRevocateur wrote:
I hate a lot of this copyright bullcrap. I mean, if no one is making profit off of it, or reducing the likely hood that the profit that would otherwise be made from the intellectual material, I don't think there's a problem.
I'm currently eating a burrito for dinner. I can do that because I get paid to work at a job. My employer can pay me to work at that job because we produce a product that is ours to profit from. Copyright helps us to retain control of that product.
So if we at Paizo seem defensive about copyrighted material, try to keep in mind that we've got a pretty good reason. Copyright laws help us to not die of starvation.
(goes back to eating delicious burrito)
Problem with copyright law isn't that it exists, it's that Disney has screwed it all up and it now lasts forever.
People should not still be milking money out of "Happy Birthday". Copyright originally lasted 7 years, the government granted you a 7 year monopoly on your work as incentive to continue to make new work, NOT to try and come up with one good idea and milk it for 100 years.
And going all nazi on copyrights like the RIAA did with their lawsuits is NOT good for business. Anecdotal evidence: I downloaded quite a few dungeon/dragon issues after playing a little bit of Age of Worms, it was my first experience with the magazines at all. I was pretty poor at the time, however thanks to those downloads I got hooked on paizo's work. And now I've bought every pathfinder book to have come out since then (and most of the PFS scenarios to boot). Illegal downloads are more often free marketing than they are lost sales.
People will buy what they can and will download what they can't. Pirates aren't out people with 50k+ salaries, they're poor college kids, teenagers etc. Don't go around letting people go crazy downloading your stuff, but don't go all fascist either, strike the balance (which is what Paizo seems to be doing now) and all should be well.
There does need to be copyright reform though, and badly.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
James Jacobs wrote:
There are no plans for one yet, but I'd love to some day see one! As for the Pathfinder RPG, the OGL makes things complicated but not impossible to make a Pathfinder RPG game. It's actually more likely, I would guess, that we'll see a video game set in Golarion than a game that uses the Pathfinder RPG rules exactly. CRPGs aren't the only category of video game, after all.
But again, there's nothing like this in the works and no indication it'll happen anytime soon, if ever.
On my list of things to do when I win the megamillions is to start up a game development company and license the PF IP and steal an editor (probably Wes) out to NJ to work as senior story developer for it.
My basic concept for the game is:
PC definitely, 360 maybe
Takes place on the Isle of Kortos (the whole Isle of Kortos being a free roam sandbox to play in)
Deals with the Pathfinder Society and the shadow war between factions
Affects the world of Golarion in a significant (but not CS shattering way)
Co-op for up to 6 people via LAN or Internet
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
Erik Mona wrote:
I've heard people requesting more linkages between adventures, more of a sense of "something going on" in the campaign beyond the events of a given scenario.
Do you feel this way?
Yes I do. I'm not saying everything needs to advance a metaplot, but we need something once every two or three years that really shakes up the world. A war ending or starting, the return of Tar Baphon, the Tarrasque getting out. Something big.
Quote:
Do you wish your in-character actions had more of an impact on the overall "plot" of the campaign?
Yes, particularly in the case of the Organized Play, and tracking prestige awards is a great way to shift something, at the beginning of each season you should write out the results of each faction 'winning' that season, put it in an envelope and open it at the gencon at the end of that season.
Quote:
Should the campaign have an overall "plot" at all?
It doesn't need a world-spanning plot ala The Wheel of Time, but the world does need to evolve to feel real to me someone playing from the beginning.
For recordkeeping sake, I loved the oWoD metaplot and how the Camarilla LARPs had an impact on it.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
Todd Stewart wrote:
I obsessively follow canon as far as it relates to Golarion's planes. It's the sort of thing I'd offer continuity checking for free on.
As far as other areas of canon, I try to keep up on it, and if I'm writing about something it's just standard to cull the various books that touch the subject and make sure I have a solid grasp on them before I do much more than brainstorm. Anything less seems unprofessional to me.
Missing an obscure reference is fine, and people miss those little things and it's understandable. But there's a difference between little things like that and either rewriting canon from a point of ignorance on prior material, or simply not reading the sources because it would take away time that you could use to write (and I've heard both positions rationalized by others before, which obviously I don't agree with).
QFT
I'm a big canon nut on both Star Trek and Star Wars and a bit of Vampire the Masquerade. When I run historical games I do a ton of research as well to get things right. If someone says "We're playing a game in 1915 France" and doesn't even know World War I was going on is not living up to their DM responsibilities.
I was psyched when the Campaign Setting started as this is the first CS I'll get to be in on all the changes from day 1.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
I'd like to see a more organized and regular system for the 'minipaths' that have popped up over the last two years.
Right now we have Falcon's Hollow series, Entombed with the Pharaohs series, Last Baron series and I think one more that is escaping my memory.
I love having the minipaths, but I'd like to see them be a bit more regular. I propose once or twice a year a 3-part miniseries that could expand on things not big enough (or maybe popular enough) for a full adventure path but something the fans are still clamoring for.
Examples would be:
Alkenstar
The Shackles (we need us some pirates)
A prequel trilogy to The Demon Within
Viperwall
just as a few examples.
What do others think?
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
James Jacobs wrote:
Frostflame wrote:
Well true her pitfiend couselor is a little bit of challenge, but it would make a great Adventure Path to bring about the downfall of devil empire of Cheliax
While this would indeed make a compelling adventure path... it's not one we're ever likely to do. At least not anytime soon. We don't really want to "break" any of our nations so that they obsolete what's in the campaign setting hardcover, and don't want to cause any huge changes to regions until we're absolutely sure we've played out all the possibilities for gaming in that region. And the chances of playing out the possibilities are honestly pretty slim for all of our nations.
As long as there is a major 'event' once every three years or so I'd be happy. Either a war starting or ending, a nation being conquered, changeover in rulers.
For example, a great thing for Kingmaker would to have the 'best ending' be one where the PCs unite the River Kingdoms into a single nation and then have a single nation there canonically. Golarion is desperate for a Camelot.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
Choices A and B are hardly exclusive.
Choice A) I love modern's versatility, humans of modern day certainly don't fit into one of 11 classes, we mix and match our lives. I myself have a bit of a soldier in me, a bit of an animal handler, and quite a bit of nerd. In d20 modern I mix a bit of fast, smart, charismatic, wildlord and soldier. d20 modern needs a lot less work than 3.5, but I'd love to see better systems for vehicle use and wealth.
Right now my group is running an Urban Arcana game where the setting invading modern earth is Golarion rather than Greyhawk and are having a blast. The Pathfinder Society is a ton better than 'Department 7'.
That all being said, I'd love a PFModern regardless of mechanics. Just try to keep the versatility of plugging the system into any time era.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
EricTheRed wrote:
And West Texas is the armpit of hell...literally.
Take it from a resident.
Moving my boyfriend out of Odessa tomorrow. He's coming to live with me in New Jersey, frequently called the armpit of America =p
NJ rox though, best state in the country followed closely by Arizona and then Washington State.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
|
I was wondering how Cheliax might view Pact Magic. (Using Secrets of Pact Magic)
I have a character concept for CoT - basically a middle child in a lesser noble family who was sent to a school of wizardry. Unfortunately for him, he has no arcane talents whatsoever, and despite his hard work studying and efforts he could not cast even simple cantrips.
In steps a mysterious benefactor who teaches him pact magic (possibly a sympathetic professor). Using pact magic he binds Forash and summons a lesser sky devil to pass his final exam.
Thus instead of turning into a 1st level wizard, he became a 1st level Spirit Binder.
Unsure how to recommend to the DM how Cheliax might view it if it was ever found out, I think I'd like it to be something he'd have to keep hidden from the authorities as it'd be more interesting but can't find the justification for why Cheliax/Church of Asmodeus would disallow pact magic.
Thoughts/Suggestions?
|
|
|
|
|
 |
 |
 |
|
|