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Coridan's page
Pathfinder Charter Superscriber. Pathfinder Society GM. 1,543 posts (1,547 including aliases). 1 review. No lists. No wishlists. 2 Pathfinder Society characters.
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James Jacobs wrote: ShadowFighter88 wrote: James Jacobs wrote: No. That is not a large enough topic to fill the minimum amount of pages a hardcover book requires. It could certainly make a compelling section of a book, though. It'd be perfect to include it in a second Gamemastery Guide. The question is, what else would you put in there that wasn't covered in the first one? Exactly. And since we're not fans of putting a "2" after a book title (with the exception of Bestiaries), we'd even need to come up with a new name for a Gamemastery Guide sequel. Perhaps a chapter with puzzles and riddles
A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider)
seems pretty cut and dry to me.
I was looking at http://www.d20srd.org/srd/improvingMonsters.htm#increasingHitDice for the Str and Dex (not the nat armor obviously) but am unsure. Pathfinder did a lot of weird stuff with things like this (beast shape spells I'm looking at you)
Eidolons can be effected with Enlarge Person through the Share Spells feature. Or through Synthesist archetype.
1 person marked this as FAQ candidate.
So what are the adjustments for going from a huge eidolon to gargantuan with enlarge person? The spell is written from a medium perspective.
Who is your favorite godzilla monster not counting godzilla?
Mine is King Caesar ^^
Is there any plans to do dragon empire minis? There's no Vanara minis in existence right now even from reaper :(
My group has let Triel, Skaven and Drakthar all escape so guess who got promoted to Cagewrights to appear later!
I am running it right now. So far I exchanged the beholder with a xacarba the slaad in kopru with a half fiend minotaur and the harpoon spider with an Aranea
4 people marked this as FAQ candidate.
Prerequisites: Lunge, Acrobatics 1 rank.
Benefit: As a standard action, you can use the Lunge feat to increase the reach of your melee attacks by 5 feet until the end of your turn, without suffering a penalty to your AC. You cannot use this feat if you carry a medium or heavy load.
Normal: You take a -2 penalty to your AC until your next turn when making a lunge attack.
This makes little to no sense. You can't make attacks if you use your standard action to increase your range. It won't even help with AoOs since it ends at the end of your turn.
Ryan you seem like an awesome guy, but as someone with a bit of experience in the MMO industry (unpaid b@%*@ at artifact entertainment) you're not diving into the deep end, it's the marianas trench. I don't believe any company should come out of the gate with an MMO; what Verant and Mythic pulled off in 1999/2000 isn't going to happen again. It's Blizzard/Bioware/Sony who rule the future and frankly the only ones I can see jumping in with a chance are Bethesda.
Seriously, do a small-scale multiplayer game first. 4 player co-op, hell make it Pathfinder Society online with DLC scenarios. At $5 a scenario and 5 hours of gameplay each you could make a ton more money than an MMO with a lot less overhead.
Exocrat wrote: I'm guessing Q4 2014. Putting it head to head with Everquest Next, a TOR expansion and probably WoD online.
Also, the days of a startup putting out a great MMO are over. The projects are a lot bigger than they were 10 years ago. A new company REALLY should do another game first with the same engine to get familiar with it and each other. A 30 hour single player/co-op RPG would do that, as well as introduce video gamers to the setting, giving you a larger market for an MMO.
I honestly doubt a Pathfinder game could even pull in LOTRO numbers as it is.
I don't know if one month before the release of SW:TOR was the best time to announce this. Giving the likely development schedule though you will end up going head to head EQNext.
Good luck and try to find a niche, but my hopes are not high. MMOs are crazy expensive and the vast majority of them fail horribly. Really oughta do a single player or smaller multiplayer game first. Why not a 4 player co-op RPG? Basically an adventure path video game.
Our group wants a spell that converts Copper pieces to Gold (100 pieces to 1). Coin is heavy. =p
Can one of the Skulls and Shackles campaign traits be "Cabin Boy"?
D2. How the hell does this prison cyst work? It's all 5 foot steps? Where do the large creatures stand? This is an incredibly confusing room for our group to map out.
Unless things have changed drastically since Season 1 (nevermind Season 0) the PFS Scenarios really aren't good enough for print publishing. They're way too formulaic with little more than 4 encounters and a macguffin.
Our group tried them out till about mid-season 1 before simply giving up on them entirely.
I've said it before and I'll says it again. I want modules to become a double-feature product. 64 pages with two 32 page modules per book. I'd gladly see one of the other lines lose some to make up for it if need be. The campaign setting stuff is great and a fun to read, but the modules are far more universally useful with the amount of people who play in homebrew settings. Also you could tie in a popular module idea with a more experimental one to get more experimental modules out to the public and be safer financially.
James Jacobs wrote: Coridan wrote: So in our group we each have a level 20 character to represent our homebrew world's regions. One of our friends has a level 20 sorc with arcane apotheosis ability. Apparently it seems this ability can be used to cast wish from a ring of three wishes without expending the charges and thus not having to spend the 25000 per charge.... I'm not seeing a question here... Question is; is this an error of foresight or is someone supposed to be able to cast wish for free 32 times a day?
James Jacobs wrote: Coridan wrote: James Jacobs wrote:
If we had more call for 18th, 19th, or 20th level adventures... Or if you were just putting more adventures out per year. I miss the monthly module schedule (or a 64 page double feature schedule, two modules in one book) More modules a year would likely not mean more super-high level modules a year, since more modules a year would not magically make high level modules more popular. More modules would give more room to 'experiment'. With my double-feature idea of two 32 page modules in one 64 page book you could combine a high level module with a popular idea for a lower level module.
So in our group we each have a level 20 character to represent our homebrew world's regions. One of our friends has a level 20 sorc with arcane apotheosis ability. Apparently it seems this ability can be used to cast wish from a ring of three wishes without expending the charges and thus not having to spend the 25000 per charge....
James Jacobs wrote:
If we had more call for 18th, 19th, or 20th level adventures...
Or if you were just putting more adventures out per year. I miss the monthly module schedule (or a 64 page double feature schedule, two modules in one book)
I wanted to mention that I finished this game up, though I haven't yet compiled the list of events that came after. Ended up in a massive final combat between
six level 16 PCs (sadly we had a dropout right around the end of the campaign)
Emperor Xin Centum level 20 Universalist
Shory Primarch (Runelord of Virtue essentially) level 20 Bard
-level 16 Oracle of the Seven Virtues
-level 16 Archer fighter working for the Shory
Xanderghul, Runelord of Pride level 19 Illusionist/Magus Gestalt
Belimarius, Runelord of Envy, level 17 Abjurer
-Level 10 Bloatmage
-Level 10 Bard
-Level 10 Barbarian
The fight was a 4 way melee between
Primarch (Good)
Xin (Law)
Xanderghul (Chaos, he went insane)
Belimarius (Evil)
The players divided between Primarch, Xin and Belimarius with a few changes mid-fight but Xin ended up winning and reforming a new Thassilon Empire with the players as the new Runelords. Fun all around.
James Jacobs wrote: Cpt_kirstov wrote: when the gazetteer came out I asked Erik about globes, and he said maybe when enough campaign settings sold... well the 3.5 campaign setting is sold out- is that enough? I think the chat transcript is still saved somewhere....
James supposedly has a beach ball he used magic marker on to make into a globe (can that be a blog post?) in his office I need to finally be happy with the globe before I reveal it... but yeah; it's a blue beachball with the continent outlines on it. I'm not 100% ready to do that. I think I want to wait until I build a 2nd draft of it first... For our homebrew world we bought an out of date globe cheap on ebay and painted over it. You might wanna try that for the second draft instead of a beach ball.
James Jacobs wrote: Coridan wrote: Who did the artwork of Terrem on page 73 of the SCAP hardcover? =p I believe that was Jeff Carlisle. You were right, thanks.
Who did the artwork of Terrem on page 73 of the SCAP hardcover? =p
Sean, reading youe dev tracker is like watching a friend lose all his money at a blackjack table. Stop feeding yourself to the trolls it hurts to see it. (Just in case the internet doesn't convey it this is said with affection not snark)
Me and my friend are doing the same (converting it to chinese because it'll fit better in our homebrew world). We are also doing Lin Kuei (which was never real btw, but there's nothing better to use lol)
We are also curious about a chinese alternative to Oni.
godsDMit wrote:
Black Panther is Marvel, not DC. woops meant Wildcat
The abilities don't come early enough and some cool abilities will get left out just because they aren't on the list.
The first beast form is a waste, you don't even get pounce or trip.
I would've preferred the ability to transform into an animal of CR = to your level. You use the animal's physical stat scores and gain its abilities. Part of the problem was before that turning into a Polar Bear or whatever gave +16 to your regular strength score, not the special abilities of the animals.
Coridan wrote: Just Catwoman and Teen Titans for me. Looking forward to getting both at the end of this week. After reading Erik Mona's review I added Animal Man to my pull list!
The wildshape changes are imo the only huge awful design choice from 3.5 to PF. The old rules weren't great but the new ones aren't better :(
I would only do about 12 titles not 52 and they'd be complete and total reboots. No other comic or movie version would count towards continuity.
I'd probably just do
Batman
Superman
Wonder Woman
Green Lantern
Justice League
Aquaman
Catwoman
Captain Marvel
Flash
Black Panther
Jonah Hex
Animal Man =p

jemstone wrote: The only Marvel books I pick up are the Ultimate Universe titles, because they (a) have an overarching continuity, (b) have yet to spend roughly two pages in every issue recapping what each character's powers and motivations are (Seriously, how many times must we see Cyclops angst about how he can't ever take off his visor without killing people?), and (c) do not rely on "Wolverine/Gambit/Deadpool/X-21 is hot right now, let's put them in every book" to boost sales. The stories are mostly strong, the characters are a hell of a lot more believable than the mainstream Marvel continuity, and for the most part, Mr. Bendis appears to have a lot of sway over the lines - even when he's not writing them himself.
They're a good example of what a small, focused set of titles with a strong direction and a firm creative control can do for a continuity, and thus, I buy them.
Can't say it'll work for you, but for Marvel titles, I'm happy with my very, very small list of pulls every week.
I agree wholeheartedly with those statements. I tried to be a regular X-Reader a few years ago and every two months one of the series had to have some major event that screwed up every other line. Was very frustrating especially in New Mutants. I read the Ultimate X-Men line and my jump back into it with the new ultimates stuff.
Just Catwoman and Teen Titans for me. Looking forward to getting both at the end of this week.
Wish they had used the reboot as an opportunity to change the stupid Red Robin name. They could've been a bit more creative for Tim's name.
Catch Terra Nova last night? I was hummming the jurassic park theme a few times during it =p

Matthew Morris wrote:
I never saw Jean Paul as a 'side' character. (Unless you mean after Alpha Fight was cancelled) I'm (extremely) pissed about Starfire being mind-raped (yes mods, I think I'm using that word in context here) in the rebbot. To me that would be the same as deciding, for the sake of 'diversity' to make Tim gay.
(Amusingly, this Superboy I'd not have an issue with. Kon-el is gone forever, this isn't Kon while Tim is still (allegedly) pre-boot Tim.)
What are your thoughts on Bunker? I have some issues with the origin.* But think he's either going to be a break out, or a (no pun intended) flame-out. I do find the 'he's TOO gay!' arguments funny. Um, gays run the gamut from the Indian guy I worked with (my reaction being 'really? I didn't know, or really care much.') to the flaming type.
*** spoiler omitted **...
I mean Northstar when they brought him in to the x franchise as the "gay guy".
I have serious doubts on Bunker. I hate when they try to cram as many diversities on one character like they are trying to fill a quota. Poor rural mexican gay is too much, and the backstory you quote it seems ridiculous.
Tim wouldn't be my first choice for a gay character (that'd go to Kid Devil who it seems is gone...I haven't read since one year later) but he seems the most obvious.

Matthew Morris wrote: Coridan wrote: I didn't read all 540 posts in the thread, but I just hope the reboot includes LGBT. Tim Drake is the obvious choice =p
I restarted my subscription for Teen Titans and Catwoman for the reboot.
To be honest Coridan, that would be as offensive to me as making Amanda Waller hot and skinny, or making Batwoman straight.
Why change part of a character for sales (ratings)? I mean I don't mind Apollo or Midnighter being gay, or Kathy Kane for that matter. I mind changing characters for the sake of change, or headlines.
(aside, Jerico was originally designed as straight to play with the 'soft effiminant male must be gay' trope)
It's like with the Ultimates. 1616 Peter being gay introduced a new character. If you didn't like 'Gay Colossus' then you still had 616-Peter.
(second aside, I wish they'd stuck with the original plan for Rogue's birth parents in 6156)
What possible reason is there for changing a character's orientation besdies 'shock value'?
Edit: I've heard arguments that Tim's lack of physical intimacy with female characters and his close friendship with Kon-el 'say' he's gay. Why can't he just not be a horn dog and have a good friend? Why isn't abstinance 'diverse'? People of those minorities do tend to like seeing characters similar to themselves. So there are good reasons for diversity in groups.
Most of the time when a gay character is introduced they tend to be very side characters (Northstar) or lesbian because gay is ok when it is girl on girl (Batwoman). So reboots are a good chance for a character who is already popular and liked to be approached from a different angle. I thought it went well with Colossus in Ultimates and Angel in 1602 (really wish that series had gone further), and black Nick Fury is a lot cooler than old Nick Fury.
Teen Titans, dealing with Teens especially should deal with sexual orientation (I can go into why in another post if you don't understand why).
My biggest advice for running any AP (or really and published adventure) is that they are written character neutral. MODIFY IT! Work your PCs into the story. Give them strong connections, families, relationships, history. It'll make it that much more memorable.
I wouldn't expect it till Feb 2014 at the earliest.
Skull and Shackles Feb 2012
Shattered Star Aug 2012
(theory follows)
Worldwound Feb 2013
Dragons or Mummies Aug 2013
Curse of the Crimson Throne (though 4 and 5 were a bit weak). I consider Seven Days to the Grave to the be the best adventure book put out by paizo between all the AP issues and modules.
Carrion Crown second (though we aren't far into it, this is mostly from what I know from the blurbs about them)
Shackled City/Runelords are third but I've so heavily modified them for my own campaign they're barely distinguishable from the published material. Hell in my latest runthrough of Runelords I never used books 3-6.
I'd recommend Carrion Crown or Curse of the Crimson Throne to be honest. Of those four I'd recommend Jade Regent. Kingmaker/Serpent Skull can be rough especially on new players; Legacy of Fire is a bit railroady (so is Carrion Crown, but the railroad is harder to see)
Second Darkness is an awful example because the player guide and first two adventures were written for a very mercenary group of Chaotic neutral-esque PCs. The third book and beyond though required an altruistic group.
I think they've been fine lately, they give the PCs some direction in character creation.
I didn't read all 540 posts in the thread, but I just hope the reboot includes LGBT. Tim Drake is the obvious choice =p
I restarted my subscription for Teen Titans and Catwoman for the reboot.
Does Brilliant Energy have any special effect positive or negative to someone using the Iron Body spell?
The only thing that sucks is CotCT:
James Jacobs wrote: BigNorseWolf wrote: What exactly is the difference between being denied your dexterity bonus to AC and being flat footed besides the attack of opportunity? A great deal of effort seems to have gone into separating the two terms that appear to be otherwise synonymous. Flat footed means you're able to be sneak attacked, I believe, while simply being denied your dex bonus does not. It's almost 2:00 AM though and I'm pretty sleepy so I might be misremembering. No whenever you are denied your dex bonus you can be sneak attacked, but being flat footed means Uncanny Dodge can help you, being denied your dex means it can't (usually being prone, helpless, etc)
James Jacobs wrote: Dumb Paladin wrote: James Jacobs wrote: Coridan wrote:
Alkenstar first! Not while I'm making the decisions. Do you not like Alkenstar & the magic-dead region of the Mana Wastes? Or is it just not one of the areas you'd rather focus on?
Regardless of your answer, feel free to elaborate and tell us why. I'm just more interested in Kyonin than I am in Alkenstar. You also wanted Dwarves of Golarion to be the last of the racial companions =p
James Jacobs wrote: Coridan wrote: If you're in Elemental Body attacking a swarm with Whirlwind would you take damage from the swarm? Yes.
Damage reduction can block a swarm attack, though, so if you get damage reduction, you'll be fine.
But merely being in a whirlwind form won't save you. Should've clarified, what about while they are captured by the whirlwind having failed a second reflex.
If you're in Elemental Body attacking a swarm with Whirlwind would you take damage from the swarm?
James Jacobs wrote: see wrote: James Jacobs wrote: nightflier wrote: What are the chances of 64 pages Kyonin book in the Campaign Setting line? Somewhere between 10% and 90%. Thinks . . . .
Okay. What are the odds of that chance being between 60% and 90%? They rise higher the more requests we get for the product, but stagnate if no one cares or seems interested, but then rise higher when and if we do a product or something that takes place in Kyonin, which falls again if we've already done that (like we have), but then rise again when the creative director is personally interested in the region because it's from his homebrew game and he likes Treerazer a lot. Alkenstar first!
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