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Baron Hannis Drelev

Corbius Jank's page

347 posts. Alias of Pierre Danis.

Full Name

Corbius Jank


Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
CL 4 +6 melee, +6 ranged, Conc +9


Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10


Male Human Magus 4(Bladebound)






Lawful Neutral


Common, Polyglot, Azlanti, Celetial, Draconic, Infernal



Strength 13
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 10
Charisma 10

About Corbius Jank

Corbius Jank
Male Human Magus (Bladebound) 5
LN Medium Humanoid (human)
Init +3; Senses Perception +2
AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 37
Fort +5, Ref +4, Will +4
Speed 30 ft.
Melee Black Blade +9 (1d6+4/18-20/x2) and
Dagger +6 (1d4+2/19-20/x2)
Ranged Longbow +7 (1d6/x3)
Special Attacks spellstrike
Magus (Bladebound) Spells Prepared (CL 4):
2 (2/day) Cat's Grace, Blur, Web
1 (4/day) Chill Touch (DC 14), Shocking Grasp, Shocking Grasp, Shocking Grasp, Color Spray (DC 14)
0 (at will) Daze (DC 13), Read Magic, Light, Prestidigitation (DC 13)
Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10
Base Atk +3; CMB +5; CMD 19
Feats Dodge, Weapon Finesse, Improved Weapon Finese, Intensified Spell Weapon Focus (Rapier)
Traits Focused Mind, Mwangi Scholar
Skills Acrobatics +8, Climb +9, Escape Artist +4, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (nature) +4, Knowledge (planes) +9, Linguistics +4, Perception +2, Sense Motive +2, Spellcraft +11, Survival +1, Swim +8
Languages Azlanti, Celestial, Common, Draconic, Infernal, Polyglot
SQ arcane pool (+1) (4/day), black blade, black blade: arcane pool (1/day), black blade: strike +1, black blade: telepathy, black blade: unbreakable, spell combat, spell recall
Combat Gear Potion of cure light wounds, Wand of Mirror Image, Wand of Vampiric Touch; Other Gear +1 Mithral Chain shirt, Arrows (20), Dagger, Shortbow, Bracers of archery, lesser, Backpack, masterwork (4 @ 15 lbs), Bedroll, Belt pouch (1 @ 0.2 lbs), Silk rope, Spell component pouch, Travelling spellbook, Waterskin, 6 GP, 4 SP
Special Abilities
Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Focused Mind +2 to Concentration checks
Mwangi Scholar +1 Knowledge (History) regarding the Mwangi Jungle.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

spells Memorized
daze, Light, Prestidigitation, Read Magic, Chill touch, Shocking Grasp x3, Blur, Cats Grace, Web


Spells in Spellbook:

Level 0:Acid Splash (0), Arcane Mark (0), Dancing Lights (0), Daze (0), Detect Magic (0), Disrupt Undead (0), Flare (0), Ghost Sound (0), Light (0), Mage Hand (0), Open/Close (0), Prestidigitation (0), Ray of Frost (0), Read Magic (0), Spark (0),

Level 1: Magic Weapon (1), Ray of Enfeeblement (1), Shield (1), Shocking Grasp (1), True Strike (1), Chill Touch (1), Color Spray (1), Grease (1), vanish, Flare burst, Reduce Person

Level 2: Cats Grace, Blur, Web

Secret of Blades:

Secret of the blades
By practicing the family techniques shown to you by Ishirou, you have learned to better master your blade. While wielding one weapon you focus on for one week of training you gain a +1 to all CMB and CMD checks with this weapon.
Once per day you can focus all of your might into a mighty reverse grip thrust that impales your opponent. For this attack you are granted a +2 to hit, damage, and attempts to confirm any criticals that occur. You gain an additional use of this ability for every six levels you have with a maximum of 4 uses per day at 18th level. (1/6/12/18)


Driven Corbius has trained for many years to take on the family legacy of bearing Asilande the blackblade. He has sacrificed much totry and reawaken the energy within her and will not stop until he does. When Corbius starts something he finishes it no matter the personal cost.

Protective Corbius has an affinity for those he considers vulnerable and is willing to sacrifice to protect them.

Crazy? Corbius will occasionally talk to Asilande (his sword) and seems to be frustrated with it to a great degree. However, he is still very attached to this weapon and will not willingly give it up.


Standard Attack Rapier/Shortbow [dice] 1d20+4;1d6+1[/dice]
Enhanced Attack Rapier/Shortbow [dice] 1d20+5;1d6+2[/dice]


Note this is copied from the original character and all rights and content are solely belonging to him and is merely reproduced here for the purposes of reference.

The young man sits nervously in his chair. He looks no older than 19, with olive skin and dark red hair. “My name? My name is Corbrius Jank. If you insist on hearing my story, you have to understand that it's really as much about her as me.” He places his sword on the table and unsheathes it slightly. Though of ancient and ornate design the curved blade has obviously seen better days. Its etchings are faded, its metal a dull gray, and the red gem on the hilt has a crack running down its center. “This is Asilande. She's asleep right now. That's why I have to go to south, to wake her up again.”
With a deep breath he begins to explain. “You see, even though my father was the younger brother he inherited the family business. Jank Trading, out of Absalom, you might have heard of it? That's because my uncle Gabber inherited the family responsibility of guarding Asilande. She's supposed to be an Azlanti blade of power, or something like that, but nothing special had happened in generations. Except uncle Gabber didn't just sit around being a guardian. He went traveling, and when they came back she was awake.”

“She was different then. I was just a kid, but I'd never seen anything so beautiful.” His hand gently rests on the blade. “Black as night with a gleaming red eye, sharp enough to cleave granite, and even if I couldn't hear her voice I could feel the life in her.” He pauses as the memories overtake him. “Uncle Gabber said she had a mission for him. That it was why our family had protected her all these years, to help her when she needed to act. So he went south, to the jungles of Mwangi. Only he never came back, and she came back like this.”

“I don't know what happened to uncle Gabber, but I think he has to be dead. Asilande wouldn't leave his side otherwise. I also don't think she finished what she needed to do. That's why I've trained in combat and spell work like uncle did, so I can finish what he couldn't.” He frowns, despite himself. “But she still hasn't woken up again. Maybe I need to be stronger, maybe I need to be somewhere she's needed. If I'm going to find either of those it's by going south, where she sent uncle Gabber.”

He looks up with a mixture of pleading and determination. “I can read Azlanti runes and understand the arcane workings that still linger in their places. If you're going to be investigating ruins I can be of help with those. I've also trained enough with Asilande that I can hold my own in a fight, even with her in this state. So please, let me join you on your journey. I promise I'll be of use to you.”

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