As a player, I hate in when I know that "the fix is in." So as a DM, I don't fudge, unless I think that I've made a mistake. The players are free to bite off more than they can chew, and if they are losing they had better have a way out. If they end up winning a tough battle, good for them! They'll get lots of XP and they may get a rich treasure - plus the satisfaction of knowing that they won fair and square.
Vivianne Laflamme wrote:
I don't now if he's saying that, but I would say it.
Vivianne Laflamme wrote:
If so, and if it's just a matter of how much time and energy was put into the setting, then this would imply that the more time and effort players put into their characters, the worse it is to kill them off arbitrarily. Is there a point at which someone has put enough work into their character that it crosses the line and it's now bad to randomly kill off their character? What about the other side of the line, with DMs? If a DM doesn't put enough work into crafting a setting, is it okay to kill off their setting?
Games like D&D and Pathfinder already make it harder for your character to die as you spend more time and effort. As your PC goes up in level, its harder to kill them (and easier to bring them back if they do die).
Also, if a DM doesn't put enough time and effort into a setting it does tend to die (he loses his players) and no die roll can save it.
The first Lovecraft book that I read was "At the Mountains of Madness". I loved the depths of space and time that the book plumbed. Even at that age I knew that the universe was immense and that world was billions of years old. HPL knew that to, and used it to his advantage, along with other scientific themes. In comic books, pre-human races looked just like humans, or nearly so. In "At the Mountains of Madness", the pre-human race isn't even bilaterally symmetric, and is described so clearly that the picture that I drew of one resembled the illustration that Erol Otus drew of them in Deities and Demigods.
Also, living in New England meant that many of the stories were set relatively nearby, and references to actual things (like the VT floods or the Moodus noises) added to my enjoyment.
I don't think that Story Archer is expecting "a free hardcover". At least, nothing he wrote seems to indicate that he is. He's expecting that a product that he bought is usable without buying another book beyond the core rules. That's not an unreasonable expectation, IMO. Adventure paths regularly include stuff from non-core books, but with enough explanation that they can be used without those books.
Set, Lazarx, Kthulhu, - you all seem to have had a lot of problems with paladin PCs! IME, the chaotic neutral thug is the most common problem character, not the guy who wants to play a paladin.
To speak to the original post, would the barbarian's player be open to the idea of your PC trying to convert him? If so, there's a lot of role-playing potential here. If this would just annoy the player, you can simply state that that's what your character is trying to do, but don't spend game time on it.
Your experience is different than mine. Most (about 60%) characters in my AD&D campaign are human. OTOH, I do enforce the level caps.
To speak to the original post, I have no objection to characters of an exotic race; I think that it adds spice. What does bother me is the "adventuring party as traveling freak show" trope. If everything is exotic, nothing is.
In HPL's story, the Yithians didn't travel in time physically. Their technology allowed them to swap minds with, e.g. a modern day human. The Yithian's mind would inhabit the modern day human's body while the human's mind inhabited the Yithian's body tens of megayears in the past. It was time travel, but the huge gap of years and the relative helplessness of one human mind in a strange body surrounded by a whole civilization of super-intelligent Yithians eliminated any possibility of time paradoxes.
After Civil War I read the Skrull invasion books in hopes that Tony Stark and Reed Richards would be revealed to be Skrull impostors. No such luck.
Andrew Turner wrote:
I didn't get that impression at all. In the novel
Spoiler:Maybe its just been too long since I read the book?
the dome was created by the equivalent of bored alien kids tormenting ants - with humans as the ants. Not because of any particular traits of the townsfolk.
Lord Mhoram wrote:
I loved The Stand. And the 2nd half is not a total departure from the 1st. Randall Flagg appears before the superflu. I also liked the other 3 books that you listed, though.
I do think that Cell sucked, though. And I found the last Dark Tower book a great disappointment.
As a DM, I adjudicate the consequences of PC actions. I try to do so fairly and logically.
IMO, Good actions tend to lead to good consequences more often than Evil ones do. Not always, but on the whole. So I don't do anything consciously or specifically to promote Good actions or punish Evil ones - but. e.g., if you go out of the way to save the shrewish, bigoted innkeeper from a pack of vampires she may treat you rather better afterwards.
A player called Phil who played with us for a few months (or maybe a year - this was back in the eighties) showed up to the game one day and told the DM that he was moving away and this was his last game and that he wanted his PC to go out with a bang. We were in the Underdark when we heard baying hounds. Soon we were confronted by an Archdevil or Duke of Hell and his retinue, hunting on the Prime Material Plane for sport. The terms were "Choose a champion to fight me in single combat. If I win, I get his soul. If I lose I leave this Plane. If you don't agree I'll kill you all."
My PC, the party leader, was ready to throw down rather than surrender one of number to the Nine Hells, but that's when I was made aware of Phil's request. I acquiesed (although my PC, a lawful good cleric, would never have done so). It was, of course, Phil's PC that fought the devil- and lost, to be dragged down to Hell. That's one way to go out with a bang, I suppose...
Jester David wrote:
I have NO idea how many feet are in a year or yards per mile.
1760 yards per mile. For "feet per year" you're on your own!
Jester David wrote:
Actually, Farenheit (while it may not be familiar to you) is a pretty common-sensical scale. Very roughly, temperature of 0 degrees F is about as cold as it typically gets in the temperate zone, 100 degrees F is about as hot as it gets in the temperate zone. Seventy degrees is room temperature.
I use C in my work (another physicist here), but F when I want to know if I'll need a sweater.
Jeffrey Palmer wrote:
Neither 13R nor 3H is a blank hex. Each has a dark-outlined hex. 3H has three primary passages connecting to it.
The numbers along the bottom and sides of the map refer to hex rows, they are not rectilinear coordinates. The hex row labeled "3" begins at the bottom of the map and extends northeast. The 8th hex in that row (which is also in row "H") is 3H.
Does that help?
captain yesterday wrote:
I haven't really seen this. Its not too common in my neck of the woods I guess.
That said, a person might create a character with flaws that he will grow out of as he learns more of the world. Many years ago I created a character whose whole mindset was based on an article in Dragon ("The Elven point of View"). As a result he had somewhat bigoted attitudes towards dwarves. After meeting and adventuring with dwarves, these attitudes began to change. For me it was just a role playing thing.
Maybe the misogynistic barbarian will change his tune after the wizard saves his bacon?
Malachi Silverclaw wrote:
Plus, the Phantom first appeared in comic strips, Superman first appeared in comic books. Superman is the first comic book superhero. Depending on how you define the term, Gilgamesh might be the first auperhero written about.
IMC, if a PC commits a crime in a city and there's evidence pointing to him, city guards will typically be sent to arrest him. If the PC (and/or the whole group) slaughters those guards they all become outlaws. More guards will be sent after them, and eventually fairly powerful people will be also. The group may have to flee the city, or go into hiding, or pay a huge bribe (depending on what sort of place the city in question is). Or they might end up taking over the city (if they are very powerful themselves).
While it might end the AP if one or more PCs are imprisoned or killed, it doesn't have to end the campaign. Imprisoned PCs could get a chance to escape before being maimed/executed/whatever. And PCs fleeing the city might find other places to adventure.
I've been reading the Planet Stories edition of "The Walrus & the Warwolf" and I've come across a problem. It seems that when full page illustrations are inserted it is at the expense of a page of text.
E.g. at the bottom of page 262, the last paragraph ends with "Oronoko armed himself." Page 263 is an illustration, and page 264 begins in the middle of a sentence: "blue crystal fronting a burnt-out stretch of forest which reached away to an identical crystal wall."
Nor is this the only time. It happens on page 189 also, but not with the 1st full page illo which is on page 92.
Anyone else notice this?
Back in the early days a PC of mine drew from the deck and got "Defeat the next monster that you meet solo to gain a level." I was 5th or 6th I think, and the next monster was an ogre, so that was an easy level.
Nowadays whether or not I'd draw depends on the personality/alignment/knowledge/goals of the PC that I'm playing at the time.
As a DM I've placed them several times. Currently, a group of characters is seeking for one of their number who drew the Donjon card. Yes, I had to create an adventure for this, but I like creating adventures. It doesn't derail anything because my game isn't on rails.
Yes, I've walked out in mid-combat, but not for the sort of situation described in the OP. I walked out because I had to leave to keep an appointment (which the DM knew about ahead of time).
Sadly, I found out the next day that the result was a TPK. That was the end of that campaign.
First, congrats on becoming a DM. It can really be a ton of fun.
Female GMs are fine. I've had a few over the years, and the females didn't seem to be qualitatively different than the males.
Why do you think there are so few?
The hobby is male-dominated one. In part there are fewer female GMs because there are fewer female players.
Yeah, I mean... why would OotS ever have a DDoS?
I can only speculate. While some hackers attack sites because they disagree with the politics/actions/beliefs/whatever of associated entities, some seem to attack sites just for the thrill that they feel in causing harm.
Orfamay Quest wrote:
In a low magic game (i.e. few spell casters, almost no magic items) couldn't a large number of orcs with missiles be a credible threat to a fairly high level fighter (e.g. 10th). Without magic is such a character likely to have the armor class that common orcs need a "20" to hit him?
Orfamay Quest wrote:
and that Gandalf casts a total of perhaps four spells over the course of the entire LotR trilogy.
When I read the books a 2nd time, I noticed a few more instances of spell casting, but I agree with your basic point; Gandalf casts far fewer and far less potent spells than a high level D&D/Pathfinder magic user.
Orfamay Quest wrote:
Well, I'm guessing that Khostral Khel (the demon in an iron golem's body from "The Devil in Iron") had quite a bit of DR. Conan could not even harm him when he had no magic weapon, but when Conan gets a magic sword later in the story he defeats Khostral Khel easily. If we assume that Khostral Khel's combat statistics were those of an iron golem with high INT and no breath weapon, could a 10th level barbarian with a magic sword defeat such a being easily?
I guess my point is that low magic settings are not necessarily low level settings. Its just that higher level characters are a lot less powerful if they're not dripping in magic.
Hogwash. If you follow the rules then your players shouldn't have a problem. I require my players to follow the rules so I hold myself no less accountable.
I don't think that the quotation in the OP is saying what you seem to think it is. IMO, the point is not "DM, ignore the rules when it suits you" but "Don't let rules lawyers run roughshod over you." Which is good advice.
Do I fudge a roll, sometimes. But if you are making a bunch of BS houserules, I wouldn't want to play with you either. Where the rules are vague, we can come to a mutual consensus as it crops up. AD&D had a lot more vague areas than 3.5 which is why I prefer 3.5 to AD&D.
And I prefer simple rules and a DM's judgement to complex rules strictly interpreted. De gustibus...
Jerald Schrimsher wrote:
Champions/Hero allowed you to really design a character to fit a theme, rather than a set of number, but then when the numbers began it really would have helped to have a PhD in Mathematics instead of Sociology.
There is a character creation program available that handles the arithmetic of powers, advantages, and limitations for you. The in-game arithmetic is pretty straightforward
The 8th Dwarf wrote:
By no means was Paris a mook. The mooks in the Iliad don't even have names.
And I agree about Achilles and Hector.
Evil Lincoln wrote:
Evil Lincoln nailed it.
Generally, IMC, the monsters run when the morale rules say that they do. That means that sometimes run when they (logically) should've fought and fight when they (rationally) should've run. It also means that the boring tag-end of fights where the winner is already obvious seldom have to be played out.
I have no idea what the official answer is, but by the definition of "infinite" there must be at least one direction in which one could travel without limit.
The people who designed the Planes in 2E and 3E didn't really seem to have a conception of what "infinite" actually means, though. If a demon lord - let's say Demorgorgon - really rules an infinite Plane, then either he has an infinite number of vassals/servants/followers, or most of the Plane has no being even pretending to be loyal to Demogorgon within a ten trillion light years (or any arbitrarily large distance one wants to pick). Either way, that seems pretty silly IMO.