Lyrakien

Coran Ven den Heuvel's page

316 posts. Alias of LackofFocus.


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Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

I will keep checking back.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Yeah sorry to see it go was looking forward to coming back as Coran.

Thanks for all the fun.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Yeah and we are close to the end of it, if I am remembering right.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

I hope things work out I was looking forward to coming back and meeting the Gnome.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

So after June 7th my schedule should be freeing up so Coran can make a come back then.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

I am hoping to come back, I just got a promotion and the next 3 months are just going to be non stop ending with me running at GenCon. I am hoping after that I can bring Coran back in. I want to say it has been a blast playing with everyone and I will see you again.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran draws his blade and shield as defense and will hold his action til till he can see what is going on.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Whispering Back "Let's go up, but be alert we don't want to be taken by surprise."

Perception 1d20 + 6 ⇒ (8) + 6 = 14


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran follows behind Xianae ready to help if more of the undead show.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

It would be sad to see it stop but I think we need to end it, it was a nice run.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran Slides out of Jo's way to behind Byron and calls forth the healing powers of Abadar and Cayden.

Channel Positive Energy 1d6 ⇒ 1


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Sorry I am doing Con prep.

Coran touches Byron casting Cure Light Wounds on him 1d8 + 2 ⇒ (5) + 2 = 7

"I am wondering if we should call for help."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran see the skeletal creatures and lets out a small but manly "eep" as he is startled then calls on his faith and Channels the power of his Gods to hurt the Undead.

Channel Positive Energy(DC 13) 1d6 ⇒ 4

Channel Positive Energy:
1d6 (5/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

"Yes, we shall" Coran draws a deep breath.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Continuing to whisper "Then we take our chances" He casts Guidance on Byron to help him open the door


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

whispering to Byron, "Should we call the others to here or should we investigate closer." a quick pause, "I think having them closer might be best just in case we run into trouble."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran follows Byron just incase there are any of the Bastards somewhere in the shadows.

Stealth 1d20 + 3 ⇒ (15) + 3 = 18

Perception 1d20 + 6 ⇒ (14) + 6 = 20


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran shakes his head now being woken up by the others talking. He takes a quick listen to both Byron and Emmett, he is getting flustered with his new position not used to giving orders or making decisions.

Coran begins to talk quickly trying to get all of his ideas out as quick as he can before he forgets them. "I am ok at staying out of sight, I used to hide from the Masters of the House when they want work from me. But I think it might be better to go with Byron's idea of searching the surrounding building there might be something we can use to give us an advantage. As well as if we can hide out in one of them and observe the Bastards like Byron Said." He catches his breath and waits.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

sorry I am here, I will work on a post for tomorrow


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran thanks Mother Mudlumm for her hospitality and assures her that they will do their best to get this done quick so we can get Moondark back.

Coran looks at Emmett and then at Xianae "I have to agree with Emmett that knocking might not be the best idea in this situation." looking back towards Jo and smiles and begins to hum quietly along with the 3 blind mice.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

I hope it is still running I thought we were waiting for the GM for Plot time.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran has no appetite he keeps thinking of all this group has been through and it is not over it is just the beginning, one of their own in the hands of a crime boss, while we sit here eating and resting doing his bidding Coran not usually a violent man wants to kill White chin for this. He is so lost in his thoughts he doesn't even see Xianae leave his side.

He thinks more as he looks at the young idealists that are here in this room hoping for change, he smiles as Xianae comes back with a plate for him. Thank you his smile broadens maybe they have a chance this motley group against the city of Westcrown and all it can throw at them.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

"Could they be connected in some way, and maybe the robbery's where just a cover so they could get something from the people."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran looks worried "They were muscling him to leave Westcrown because of his religion, what do I need to know about them, with that look on your face and the shiver they seem like bad news."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran fishes in his pouch looking for the coin he recovered when Gunar was attacked "A coin like this" he holds it out to Mother Muddlumm "I found this on Gunar's barge after he was attacked."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran looks up at Xianae and over the rest of the group "First we need a place to stay and recover before we taken on Whitechin's request his people did a number on us." he pauses thinking "We are hoping to find out more about the Bastards, a little more on Whitechin and well more about Moondark. sigh "If I am remembering right she has been taken prisoner or used against us more than once, what more is she?"


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

"We had a rough run in with Whitechin and his group, they hit us hard and well we had to make a deal so he wouldn't kill us all." Coran looks down and embarrassed "He required one of us to stay, he chose Moondark." Coran doesn't make eye contact with Mother Mudlumm.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

"My big worry with that is what if they decide they would rather work together then fight." shivering a bit "It scares me a bit to wonder what horrors two groups that are that organized would unleash on Westcrown if they worked together."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Looking at Xianae and smiling at her calling him by name. "I think we should deal with the Bastards First then decide about Whitechin." Coran pauses thoughtfully "I think besides researching the Bastards we should do a little looking into Whitechin businesses and see how best to hit him or not. I really don't want to let him go."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Sighing "I think the Bastards go deeper than Whitechin and We believe. They have been on our radar for a while, we even talked about dealing with them, so this is our chance." Coran thinks backs to the other groups that were in the conversation smiling slightly.

"So when we get to Mother's House we need to see if the Bastard's have been heard of beyond what we know from Whitechin. Then we take them out setting eyes on a goal of taking out Whitechin and getting Moondark back when done." looking at Emmett "We have to do this ourselves, for Moondark and The Children of Westcrown"


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

With a harsh sigh when the Dottari are mentioned Coran begins

"We first have to find a Dottari that doesn't believe we are up to no good. If we do happen to find one that wil listen, what will stop them from arresting us for being collaborators of Whitechin who just want him out of the way so they can take over his territory and activities."

"I think we should take things into our own hands with Whitechin bringing him down ourselves after we deal with the Bastards. If we have to take the law into our hands we will make sure it is done right, for the city and it's people."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran is glad to get of this place and back to the city. He nods agreeing with Byron "Let's get to Mother Mudlumm's and try to work out what we should do about the Bastards"


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran looks at Whitechin, "I don't have a problem doing your bidding, but because your defenses were very difficult we have mostly exhusted our resources and might need the day to rest and recover so we can deal with the Bastards at full strength."

then looking at Moondark and Emmett then back Whitechin We might need her to help with scouting the church."

Diplomacy 1d20 + 2 ⇒ (10) + 2 = 12


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran looks at the rest of his group wondering what everyone thinks about this deal "So we take care of the Bastards and you don't kill us. What I don't see is how this helps you save face with our unannounced visit into your home." he pauses looking at his party and then the goblins "What is stopping you from sending those ones after us when we done the job, not saying you aren't a trust worthy man but we did cause you to lose face." Coran pauses waiting to see if any of the others have anything to add.

Diplomacy 1d20 + 2 ⇒ (19) + 2 = 21


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran looks at Roman then at all the blood coming from Jo and Xianae finally at Whitechin. He reloads his Crossbow ready to shoot the closest Golbin if they attack "We'll listen." Coran prays to both Cayden and Abadar that this turns out well, or Whitechin will pay.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran is going to move up to 4f and shoot his crossbow at the Goblin in 4b

Attack 1d20 + 4 ⇒ (2) + 4 = 6

Damage 1d6 ⇒ 4

why does Coran even try to attack anything the dice bots never let him hit, lol.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

i will wait for the map before Coran acts.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Good to have you back


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

"Jo, wait up let's get in there he might need help."


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran a little worried, he is low on healing and everyone is wounded. "Who are we sending in? Jo?, or are we all going in."

Unless I am miss counting Coran has only used 4 of his 5 Channels, but has used all of his spells.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran Channels positive Energy hoping he selects only his party.

1d6 ⇒ 5

Then draws his blade


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran will move right behind Roman and cast guidance on him


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran is going to hold his action till the end waiting to see if anyone else gets hurt


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran not sure what he can do steps back to let one of the fighters take his space


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Is the positioning in the hall correct.Can he Reach Xianae for healing purposes.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

No worries still here.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran guidance on Byron.


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran's Init: 1d20 + 2 ⇒ (17) + 2 = 19


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Coran will stay right behind Jo


Cleric 2, HP: 15, AC: 18, Tch: 13, FF: 16 F: +6, R: +4, W: +8, Init: +2, Per: +6

Together Please

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