CoopTang |
I for one am a fan of save or die spells and I definitely want hold spells. Wizards should not be party buffs and nukes. That being said, we don't know how they're going to handle spells in groups of people or how they cast. How about if spells have friendly fire. Would it make sense to throw fireballs or Wail into the crowd? I think spells per day could work in this game. This would ensure wizards don't just spam certain spells and would allow wizards to be feared. Maybe spells like finger of death will have a longer casting time so they can be interrupted easier, too. It's possible they can add a defense button that would prevent spell affects or give a bonus to saves.
Back to the spells per day idea. The developers have already said they are speeding up game time to 1/4 time. So if a wizard requires 8 hours of rest normally, they would require two hours in this game. That's enough incentive to me to not throw around spells like nothing, especially if these spells still offer you a save. It would also make me afraid of the enemy wizard. If wizards are still fragile, then they should be powerful.