Alain

Connor Lake's page

955 posts. Alias of DM Fflash.


Full Name

Connor Lake

Race

Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2

Classes/Levels

Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Gender

Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)

Size

Medium

Age

25

Special Abilities

Mounted Combat, Ride by Attack, Spirited/Wheeling Charge, Sword's Challenge, Bonus to Sense Motive vs Bluff, Power Attack, Animal Aspect, Outflank, Change Teamwork Feat, Ride Flying Mount

Alignment

NG

Deity

Erastil

Location

Stolen Lands

Languages

Common, Draconic

Occupation

Bastard Noble / Adventurer

Strength 18
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 10
Charisma 14

About Connor Lake

Connor Lake
Male human (Taldan) cavalier (beast rider, emissary) 6/hunter 3 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36, 36)
NG Medium humanoid (human)
Init +1; Senses Perception +12
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Defense
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AC 21, touch 11, flat-footed 20 (+7 armor, +1 Dex, +3 shield)
hp 82 (9 HD; 3d8+6d10+15)
Fort +9, Ref +6, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk lance +12/+7 (1d8+4/×3) or
. . +2 defending longsword +13/+8 (1d8+5/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork lance)
Special Attacks cavalier's charge, challenge 2/day (+6 damage, +2 to hit while riding mount)
Hunter Spells Known (CL 3rd; concentration +3)
. . 0 (at will)—detect poison, elemental sample (DC 10), grasp, guidance, know direction, mending
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Statistics
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Str 16, Dex 12, Con 12, Int 13, Wis 10, Cha 14
Base Atk +8; CMB +11; CMD 22
Feats Combat Expertise, Improved Outflank, Mobility, Monstrous Mount, Monstrous Mount Mastery, Mounted Combat, Outflank[APG], Pack Flanking[ACG], Ride-by Attack, Spirited Charge, Wheeling Charge
Traits bastard, natural-born leader, oathbound
Skills Acrobatics +3 (-1 to jump), Bluff +6, Climb +15, Diplomacy +14, Handle Animal +14, Heal +4, Intimidate +7, Knowledge (geography) +5, Knowledge (nature) +5, Knowledge (nobility) +11, Knowledge (religion) +5, Linguistics +2, Perception +12, Ride +17 (+15 to stay in the saddle), Sense Motive +4 (+7 when opposing a Bluff check), Stealth +1, Survival +12, Swim +3; Racial Modifiers bastard
Languages Common, Draconic, Gnome
SQ animal companion (griffon (charger) named Whitetalon), animal focus (3 minutes/day), attached, exotic mount (griffon (charger) named Whitetalon), hunter tactics, nature training, order of the sword, track +1, wild empathy +5
Combat Gear oil of magic weapon, potion of cure moderate wounds, potion of lesser restoration, potion of protection from evil, potion of remove fear, potion of shield of faith +2; Other Gear +1 champion agile breastplate[APG], +1 heavy steel shield, +1 greataxe, +2 defending longsword, battleaxe, mwk handaxe, mwk lance, throwing axe (2), equestrian belt[UE], belt pouch, military saddle, shield sconce[UE], training harness[ARG] (2), whetstone, 3,907 gp, 2 cp
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Special Abilities
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Animal Companion (animal companion (griffon (charger) named Whitetalon)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (3 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Attached (Necklace (melted signet ring)) If your attachment is threatened, -1 Will & -2 save vs. fear
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
By My Honor (NG, Will) (Ex) +2 to Will saves as long as NG alignment is maintained.
Cavalier's Charge (Ex) Mounted charge grants +2 to hit and -0 AC rather than +2/-2.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Exotic Mount (Ex) gain access to new companion races and can increase their size.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Monstrous Mount Mastery Your monstrous mount has developed an ability that only its wild kin would normally possess.

Prerequisites: Monstrous Mount, character level equal to or higher than that listed in your mount's Mastery entry.

Benefit: Your
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Ride-By Attack You can move - attack - move when charging mounted.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Track +1 Add the listed bonus to Survival checks made to track.
Wheeling Charge When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the move, as long as each part of the move is at least 10 feet.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Future Ideas:

Lesser Helm of the Commander?

Background:
Connor grew up on a small town on Lake Reykall, called Reyksell, near the mouth of the Sellen River. The village was home to woodcutters, loggers and a transition point for river barges and lake boats. His mother and older brothers worked on the docks, loading and unloading barges that came out of the forest and the mountains ... bold merchants carrying rare woods and other strange things from the fey wilderness and the Medvyed families.
Connor's eldest brother Gayle left to join the Worldwound Crusade in Mendev to the west when Connor was around 10. Shortly thereafter his other brother, Zwain, was hit in the head by a falling crate and was committed to a hospital for the brain addling that happened from it.

Connor never knew his father and when he neared his teen years, became aware that he may have had a different father than his brothers. His mother mentioned their "father" having gone off on an ill advised excursion into the Gronzi forest that was never heard from again. However, his mother let slip a couple times that Connor's father was a different man.

Several years after his brothers had left, perhaps a little over 10 years ago, a man started to visit and spend considerable time in the town. He was often over for dinner. He'd spend his days tending to horses in the stable and seeing to the logging operations, but developed a friendship with Connor and over a summer, secretly taught him the basics of riding and tending to horses along with allowing him to spar here and there. He with his strange sword, and Connor with a woodcutter's axe, blades wrapped in leather. His mother claimed he was a friend of their father's, but Connor didn't think that was true. The man called him self Treyvor, but Connor also got the sense that wasn't his real name. He noted the man wore fine jewelry and clothing when he arrived and left from town, although he wore more roughspun woodsman's outfits when he stayed with them.

Treyvor would visit monthly after that first summer but near mid winter he showed up in a rush, panicked and fearful claiming he's Connor's father, and leaving a ring with a house seal, a silk scarf along with a piece of paper sealed in wax. He departs just as quickly, and astunned Connor runs into the forest to process what he heard, hunting rabbits. When Connor returned home, he found the village burned to the ground Rushing home, he found his mother burned to death and only finds a shred of the scarf and the slag of the ring The parchment was burned to nothingness, the seal gone.

With no home, no family, and no friends, Connor fled into the woods, but his ability to fend for himself long term was limited and he was eventually discovered by a group of bandits. After initially becoming a pet and joke, the bandits kept the kid for his mettle and eventually armed him and took them along with him on raids. Over time, Connor came to find that the bandits were mostly displaced villagers fallen upon hard times like himself, but he came to be appalled with their tactics and fled at the first opportunity

Moving to the capital of New Stetven, the resilient teenager found a way to survive in the urban jungle and eventually found his way into honest mercenary and then guard work for several years, later even swearing to a knightly order's edicts, although he was not formally recognized. Once he had a steady income and home, he turned his efforts to trying to research and prove his patent of nobility, but ultimately the fire had robbed him of anything conclusive. All his research into nobility couldnt trigger the memory of which house's seal he saw on that ring in a fleeting moment so many years ago, no did anyone seem to recognize his description of the man "Treyvor."

Worse, his repeated efforts to claim nobility eventually earned him the scorn and ire of the the actual nobility and when he took the bastard name "Lake" as a surname, he was outwardly rebuffed from civil offices and any royal houses.

His frustration and lack of proof eventually drive him to hear of Restov's go more loose affiliation with the houses and he heads south to make a name for himself and perhaps gain some standing and respect before he returns to reclaim his birthright.

Description:
Connor is tall and lean athletic man with unruly brown hair who shaves infrequently. He has one greenish and one bluish eye and a thin, sharp nose and strong chin.

He dresses for the cold and cares for his horse with the skill of an accomplished hand. Cinder, herself, is a dark chestnut mare with a orange and blonde mane and tail reminiscent of flame.

Connor wears worn scale armor and carries a well used shield and oiled battle axe with throwing axes at his belt. When mounted he carries a lance, but generally leaves the long weapon with Cinder when on foot.

Whitetalon:
Whitetalon CR –
Male griffon (charger) (Pathfinder Campaign Setting: Inner Sea Combat)
N Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +7
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Defense
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AC 25, touch 11, flat-footed 23 (+2 armor, +2 Dex, +12 natural, -1 size)
hp 69 (8d10+32)
Fort +10, Ref +8, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion; Immune fatigue
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Offense
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Speed fly 80 ft. (average)
Melee bite +13 (1d6+8), 2 talons +13 (1d6+8)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce, rake (2 claws +13, 1d6+8)
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Statistics
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Str 26, Dex 14, Con 18, Int 5, Wis 14, Cha 8
Base Atk +8; CMB +15 (+17 grapple, +19 overrun); CMD 29 (31 vs. grapple, 31 vs. overrun)
Feats Charge Through[APG], Endurance, Greater Overrun, Improved Outflank, Improved Overrun, Mobility, Outflank[APG], Pack Flanking[ACG], Power Attack
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Deliver, Down, Flank, Guard, Heel
Skills Acrobatics +6, Climb +12, Fly +5, Perception +7, Stealth +2, Swim +12
SQ animal focus, barding training, devotion, griffon mastery, indefatigable, mounted challenge, multiattack / extra attack, woodland stride
Other Gear leather armor, backpack, bedroll, bit and bridle, feed (per day) (5), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, saddlebags, soap, torch (8), trail rations (5), waterskin
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Barding Training 2 Worn armor -2 check penalty, +2 max DEX.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Charge Through You can make a free overrun as part of a charge.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fly (80 feet, Average) You can fly!
Greater Overrun Foes you overrun provoke AoO if they are knocked prone.
Griffon Mastery You can carry a rider while flying, but reduces its fly speed by half while doing so.
Immunity to Fatigue You are immune to the fatigued condition.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Indefatigable (Ex) You are immune to fatigue
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mounted Challenge +3 +3 to damage target, +1 AC vs. others when used
Multiattack / Extra Attack (Ex) Multiattack or second attack with primary weapon at a -5 penalty.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Woodland Stride (Ex) Move through undergrowth at normal speed.