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Vencarlo Orinsini

Conman the Bardbarian's page

FullStarFullStar Pathfinder Society GM. 1,427 posts (1,879 including aliases). No reviews. No lists. No wishlists. 14 Pathfinder Society characters. 17 aliases.


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Shadow Lodge

Percent Here: 1d100 ⇒ 45

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2 people marked this as a favorite.
Drogon wrote:
Replay is an oft-mentioned request. A boon that grants a one-time replay would likely be well received.

You are the winner of the ironic post of the day award.

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Scott Wilhelm wrote:
The Anaconda Coils Belt grants the Constrict Ability, which would then allow you to take Final Embrace, which allows you to use Grab and Constrict to all your Natural Attacks.

Final Embrace requires you to have constrict as a racial ability now.

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Neal Litherland wrote:

The feat where you can charge, gore, and grapple in a single attack is pretty tasty. Forgot the name of it, but I may have to see if it's tweakable.

It looks like it's Impaling Charge, though it might be cheaper to just use the Lockjaw spell.

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It doesn't state it completely. It just tells you to add your BAB from your various classes, as directed by the ninja above, and you need to know that you get a second attack when your BAB reaches +6. It should say something like this though. wrote:

Base Attack Bonus


A base attack bonus is an attack roll bonus derived from character class and level or creature type and Hit Dice (or combination's thereof). Base attack bonuses increase at different rates for different character classes and creature types. A second attack is gained when a base attack bonus reaches +6, a third with a base attack bonus of +11 or higher, and a fourth with a base attack bonus of +16 or higher. Base attack bonuses gained from different sources, such as when a character is a multiclass character, stack.

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Question regarding the Bull of Zagresh. The stats for a regular BoZ and the animal companion BoZ are listed below. So a standard BoZ is huge and one of its feats is improved natural weapon (gore). It's huge improved gore is 2d6. The animal companion starts at medium with a 1d8 gore and then at 4th level becomes large with a 2d6 gore. Shouldn't a regular BoZ have a huge gore of 4d6 with its improved natural weapon?

N Huge animal
Init +1; Senses low-light vision; Perception +8
AC 20, touch 9, flat-footed 18 (+1 Dex, +11 natural, –2 size)
hp 85 (9d8+45)
Fort +10, Ref +7, Will +3
Speed 40 ft.
Melee gore +14 (2d6+15)
Space 15 ft.; Reach 15 ft.
Special Attacks trample (3d8+15, DC 24)
Str 31, Dex 12, Con 19, Int 2, Wis 11, Cha 4
Base Atk +6; CMB +18; CMD 29
Feats Diehard, Endurance, Improved Natural Attack (gore),
Power Attack, Toughness
Skills Perception +8, Swim +17

Animal Companion Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural
armor; Attack gore (1d8); Ability Scores Str 15, Dex 14, Con
13, Int 2, Wis 11, Cha 4; Special Qualities low-light vision.
4th-Level Advancement: Size Large; AC +3 natural
armor; Attack gore (2d6); Ability Scores Str +8, Dex –2,
Con +4; Special Attacks trample.

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I usually portray him as a stoner type, but for some reason after reading the thread I may have to go with playing him as Will Ferrell impersonating Harry Caray.

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I don't know if it would speed the process, but you could double your FAQ hits here.

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I'm not sure, but most of the stores where we play PFS on the front range of Colorado have pay to play of $2 per person which is either straight cash where I play or GM gift cards at other stores like Enchanted Grounds. Enchanted Grounds also allows that month's GMs first choice in signing up for games. I'm pretty sure Jeff's run slot zero specials as rewards for Con GM's in the past. You'd have to have the stars but you could do something similar. Our store in the past allowed free drinks and snacks and 10% discount for GMs on the night they GM but I think it was abused. It's all going to depend on how many tables you've got though.

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1 person marked this as a favorite.

A GM only game night for people who have stepped up.

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1 person marked this as a favorite.
Cyrad wrote:

I do wish the grapple rules were more simple and allowed for more options.

Though, my GMs typically give me more options if I suggest it. For example, my GM allows me to use my grapple target as an improvised weapon against another foe.

Don't be taunting me with your free body bludgeon.

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DmRrostarr wrote:
Isn't there a rule that states that you can't ride something more than one size larger than yourself??
The rule you seek wrote:
Fast Mount or Dismount: You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can't use fast mount or dismount on a mount more than one size category larger than yourself.

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gustavo iglesias wrote:

This is Tarzan vs a Lion

This is Conan, vs a tiger

This is Heracles vs a lion

This is Samson, vs a Lion

All those are grappling the animal. And in all cases, it looks like the grappled animal should have, dunno, *some* kind of penalty to attack back. That's the reason why they grapple to begin with.

Same goes with this t-rex grappling a velociraptor Maybe it's just me, but I'd dare to say that the velociraptor in his jaws, *should* have some kind of hindrance to attack him, compared to the velociraptor who is roaming free on his back. It really *seems* like it's somehow more difficult, doesn't it?

You left out Batman vs Bear

I'd say as far as Pathfinder goes the animals in your pictures basically have the pinned condition. The picture with Batman vs. the bear is what the initiated grapple position.

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The one with the upper hand does less damage but when the grappled opponent falls for the trap of attacking instead of escaping your upper hand has increased and you go for the pin the next round and then you are the only one who can do damage.

Bear1 and Bear2 are fighting.

Round 1:
Bear1 attacks and grabs bear2.
Bear2 takes all of its attacks instead of breaking free and running.
Round 2:
Bear2 feels Bad Ass from all the damage it did.
Bear1 pins bear2 with the nifty +5 it got from bear2 making attacks.
Bear2 pleads for its life.
Round 3:
Bear1 does whatever it wants.

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tchayl wrote:

Here's my IDEAL situation with the build I'm looking at:

Build, rogue 5, TWF, Quickdraw, Persuasive, Betrayer, Underhanded rogue talent.

We find a opponent that doesn't exactly want to fight. We start to talk, and I change his attitude using diplomacy. Betrayer now allows me a immediate attack if I want one. I activate the surprise round, as my immediate action from betrayer, I draw my weapon and stab him, dealing max sneak attack damage from underhanded. As the only one acting in the surprise round, I take a swift action to shoot a dagger loaded in a spring loaded wrist sheath out, and my standard to do another max damage sneak attack.

Now initiatives get rolled. If I get lucky and go first, I can do another 2 attacks with regular sneak attack, as he's still flat footed.

Might as well stack some knife master archetype on that.

Edited for Cheese: Then throw in a cheese wedge and Refine Improvised Weapon.

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DM_Blake wrote:
tchayl wrote:
If you CAN'T get a surprise round with a concealed weapon then why even bother putting that in there, and or why does this talent even exist.

Answer: because you can.

Although I'm sure somebody will say that the purpose of this feat is so that, if you kick down a door and surprise an enemy, you can pull a dagger out of your ear and do max sneak attack damage with the dagger you had previously concealed in your ear before you ever even kicked down the door - regardless of the question of why it matters that you used the hidden dagger in your ear rather than the unhidden dagger in your hand.

Answer linkified.

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Your link. You wouldn't be able to brew potions under the rule. The 1/3 cost is under the crafting rules.

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1 person marked this as a favorite.
Imbicatus wrote:
DM_Blake wrote:
gustavo iglesias wrote:
A grappled lion should do less damage than a free one.

It does.

Read my post above, I show how Yogi-bear gets more attacks than Boo-Boo-bear when Yogi-bear is the one grappling.

Your example works for a bear, but a lion does more damage when it is grappled, because it gains two rake attacks when it is grappled, offsetting the loss of one claw.

But as any cat owner will tell you, grappling a feline is a bad idea.

Tonight's homework assignment. Grapple a cat.

Shadow Lodge

There is an advantage, if the grappled creature makes attacks instead of breaking free it gets a penalty on your next grapple check where you pin it and then eat it.

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1 person marked this as a favorite.

Well, in my defense. Bye!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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It's wrong just like the rouge tumbling around the tarasque at the start of combat to provide flanking is wrong. "Hey guys, I made it! Guys? Why are you running away?"

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It's just two handed weapon style there isn't a qualifier that says the feats can only be used while wielding a two handed weapon.

But it does interest me in a cheese build ranger using a block of strong cheese and Refine Improvised Weapon.

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I've FAQed this before so I'll FAQ it again.

I want a PFS party of body bludgeoners.

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Giving the animal weapon feats is/was a 2-4 point evolution.

Edit, assuming you are using anthropomorphic animal to give it hands.

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Torbyne wrote:
I saw someone once talking about using a huge aklys two handed for the 3D6 damage and some other shenanigans. But i digest, I am not sure that is an accurate depiction of an aklys descriptions vary but none i've seen mention a weirdly curving hook bit. It sounds more like either a javelin with a rope or a throwing spiked club.

I believe we have a guy playing a titan mauler using two.

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TOZ wrote:
Drogon wrote:
Think about baseball.

We have the Rockies, we're trying not to. ;p

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Bandw2 wrote:
The Ghost of Small Paul Bunion wrote:
And the 4 point surge at 8th level. And if your animal companion dies, you get the evolutions.
new hunter-without-companion to dual wield two-handers meta?

Or a huge 4 armed ape two-handing and double wielding if you're into that type of thing.

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I agree, I would go with the advice cnetarian gave above and use the extra gold earned to buy some bullets made from special materials.

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DM_Blake wrote:
Thraintar Ironshield wrote:
Conman the Bardbarian wrote:
My guess would be that he was playing high tier for something like Trial by Machine.

Yes i was playing Trial by machine. It didnt help that other characters where at a level 4-5. Plus I did get them flat footed the first round. I original thought the DR was 5 but when one one of the player found out through a knowlage check. I decided to stay away from the fight and amaizing that whole adventure i didnt recive dammage, Which was odd.

I looked into Ninja in Ultimate combat and it has pretty good ninja talents that i can use Such as Deadly Range: +10ft on sneak attack (it stacks). I can use the Rouge talent in excange for the ninja talent.

Your GM is brutal. I don't think he likes you. Maybe it's the red paint on your cheeks...

But making you start at level 1 when everyone else is level 4-5 is pretty harsh. Making characters that level fight iron golems is even more harsh. Letting you dip rogue, with or without the painted cheeks, is icing on the harshness cake.

The least he can do after all the pain he's putting you through is give you a silencer...

It's PFS...Year of the Robot.

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My guess would be that he was playing high tier for something like Trial by Machine.

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Dave Justus wrote:
The only way I know of to swing twice in a round is to be a Bard and take the Pageant of the Peacock and Dance of 23 steps masterpieces.

I think the masterpiece you're looking for is The Requiem of the Fallen Priest-King.

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If you want to take alchemist for explosive missile make sure that your GM will allow it with two-handed firearms, or help getting it FAQ'd.

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Go Camels.

I think this is the discussion where I got our store's flyer.

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Half Elf: 2
Half Orc: 1
Halfling: 1
Wayang: 1
Dwarf: 1
Aasimar: 2
Kitsune: 1

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On the right side under spread the word there is a sheet detailing how to start PFS in your area.

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Bandw2 wrote:
1,000th Poster wrote:

this, this is what i've waited for.

the expression is perfect. :3

Yeah, I was previewing my victory post for like 6 minutes and then got a phone call and it all slipped away. I suppose with the avatar it's better to have failed.

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Arachnofiend wrote:
Secret Wizard wrote:

Ehhh.... If you are going Unchained, you can do really fun things with the Barb.

Sure Bloodrager has more tricks but I love me my CMB Barbs.

- Strength Stance. (Big CMB and HUGE Strength check bonus.)
- Knockback. (Puny humans. Becomes really good when you can discard your worst attack for a full CMB + Strength Stance bull rush.)
- Quickened Reflexes for more attacks of opportunity.

This is combined, of course, with Bull Rush feats! No one can be the Hulk without being able to topple down opponents effortlessly.

- Spiked Destroyer is very fun with Knockback, give up one attack to gain a Spiked Armor attack!
- Greater Bull Rush can give your party AoOs.
- Rhino Charge is kewl. Gives you more options in battle.

Or you could not go Unchained and have Spell Sunder, which by itself is better than literally everything the Unchained Barbarian has to offer.

And as human you can pump up your superstition with the favored class bonus.

I don't know about the unchained barbarian, but if you want body bludgeon at 10th level you will probably want to be able to grapple without drawing aoo's.

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Deja vu

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Maybe they could just give yellow stars with holes in them to people that do that so we can know they're cheesers.

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Street Performer bard gets a bonus equal to half their level to bluff checks.

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Artoo wrote:
Nefreet wrote:

The biggest confusion I encounter is with Tier 1-2 scenarios, since they're newer but still don't have an out-of-tier box for gold.

Explaining that you still need to calculate out-of-tier gold often rewards me with at least one blank stare.

There's actually a post from John Compton saying that for The Confirmation everyone just gets the gold for whichever tier was played. I assumed the same applied to The Wounded Wisp, but I don't know if that was ever explicitly stated.

There's also one for out of tier gold.

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Nefreet wrote:

Inner Beauty is 1/day, so it can't be used to enhance Day Job rolls.

Also, taking 10 would only result in a total of 30, which is 75gp, not 150gp.

Assuming it was a street performer bard, they have gladhanding which earns them double money on performance checks.

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You still have 5 more games to go for star 1.

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Train derail right out of the gate. This isn't looking too good.

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I've got a 6 hour layover from approximately 11am - 5pm at LAX on the 26th of May and realized that PAIZOCON might have some travelers in the same situation. So I thought I'd just put this out there to see if there were any other others that might be interested in some layover PFS at LAX.

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A little research shows you're already on there anyway. You already know this so I'll just add to what the buzzard said for others.
Although it is a PFS forum and primarily used for organizing organized play along the front range the site also has sections for finding non-PFS games.

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I just gave the options and the associated skill, but left out the DC to achieve it.

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You can still play the ones you have, but to create a new one you need the boon.

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The GM bought a GM screen.

I finally caved and bought one the other week. Two nights ago I showed up and was telling the players I'd finally be able to hit them and even get some crits. ;) Half way through the scenario when we got to the first combat I rolled 3 crits in my first 4 attacks and was hitting most of the night as opposed to my normal rolls of 5's or lower.

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