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Vencarlo Orinsini

Conman the Bardbarian's page

FullStarFullStar Pathfinder Society GM. 1,387 posts (1,804 including aliases). No reviews. No lists. No wishlists. 12 Pathfinder Society characters. 13 aliases.


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Shadow Lodge

Street Performer bard gets a bonus equal to half their level to bluff checks.

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Artoo wrote:
Nefreet wrote:

The biggest confusion I encounter is with Tier 1-2 scenarios, since they're newer but still don't have an out-of-tier box for gold.

Explaining that you still need to calculate out-of-tier gold often rewards me with at least one blank stare.

There's actually a post from John Compton saying that for The Confirmation everyone just gets the gold for whichever tier was played. I assumed the same applied to The Wounded Wisp, but I don't know if that was ever explicitly stated.

There's also one for out of tier gold.

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Nefreet wrote:

Inner Beauty is 1/day, so it can't be used to enhance Day Job rolls.

Also, taking 10 would only result in a total of 30, which is 75gp, not 150gp.

Assuming it was a street performer bard, they have gladhanding which earns them double money on performance checks.

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You still have 5 more games to go for star 1.

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Train derail right out of the gate. This isn't looking too good.

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I've got a 6 hour layover from approximately 11am - 5pm at LAX on the 26th of May and realized that PAIZOCON might have some travelers in the same situation. So I thought I'd just put this out there to see if there were any other others that might be interested in some layover PFS at LAX.

Shadow Lodge

A little research shows you're already on there anyway. You already know this so I'll just add to what the buzzard said for others.
Although it is a PFS forum and primarily used for organizing organized play along the front range the rockymountainpfs.com site also has sections for finding non-PFS games.

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I just gave the options and the associated skill, but left out the DC to achieve it.

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You can still play the ones you have, but to create a new one you need the boon.

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The GM bought a GM screen.

I finally caved and bought one the other week. Two nights ago I showed up and was telling the players I'd finally be able to hit them and even get some crits. ;) Half way through the scenario when we got to the first combat I rolled 3 crits in my first 4 attacks and was hitting most of the night as opposed to my normal rolls of 5's or lower.

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At least you didn't get ninja'd. I'm pretty sure that happened to me at least once. Nice work though.

36256

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The Good Times Are Killing Me

Modest Mouse

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36027 36028 36208 36210

36254 I bet that was fun. :)

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GoatToucher wrote:

You can crack open the skull of one of your players and devour his brains as his friends look on in horror because you're the GM!

Am I doing this right?

Yes, because you're the GM.

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BigNorseWolf wrote:

I five foot step back and drink a potion! PHEW. That 5 hit points is really gonna come in hand...

... Awww. The nodachi power attack hit didn't confirm, thats only 37 points of damage.

It's funny how that tactic survives when its users don't.

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Ian Foster wrote:
Nicholas Milasich wrote:

Much less expensive than oil of daylight:

Potion of Unwelcome Halo for 50 gp - you emit light that negates magical darkness like daylight. Combine that with darkvision or (table variation), another light source.

Not legal for play so far as I can tell. Unless it is listed somewhere other then Inner Sea Gods.

Inner Sea Gods: Spells: all spells on pages 228-245 are legal except ghoul hunger, spawn calling, and transplant visage. It's on 244.

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No problemo!

Watches NJHeart2Heart slowly back away from her thread.

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Shameless Plug:

>>Ask *John Kretzer* ALL your question here¡¡ <<

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For PFS you might want to look at the PFS Guide to Organized Play. That should help you understand the chronicle sheet you were given and the PFS rules for character generation.

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Irwin Mainway: Okay, Miss, I wanna correct you, alright. The full name of this product, as it appears in stores all over the county, is Johnny Switchblade: Adventure Punk.Pathfinder: Advanced Class Guide. I mean, nothing goes wrong.. little girls buy 'em, you know, they play games, they make up stories, nobody gets hurt. I mean, so Barbie takes a knife once in a while, or Ken gets cut. You know, there's no harm in that. I mean, as far as I can see, you know?

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Worst. Birthday. Ever!

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1 person marked this as a favorite.

Ack Krivens!

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6000 gold.

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1 person marked this as a favorite.

No fight, he got there by choosing his battles.

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Blight Druid?

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1 person marked this as a favorite.

Seriously? Smurfette twice? That's smurfing ridiculous.

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4 people marked this as a favorite.

All of them. They were all better people 'til I got a hold of them.

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I keep thinking it would be fun to do a King Maker version of Romance of the Three Kingdoms with two different groups under the impression at the first that there was only one group being run for it.

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1 person marked this as a favorite.

So is this supposed to be like an ask Jiggy thread where we ask him to do searches for us or do we just keep going about it the usual way of posting something that's wrong hoping he'll see it and look up our answer that way?

Shadow Lodge

Thanks Louis and John. That's pretty much what I was preparing to do, fortunately it didn't come down to that. I never know with this group. One week they'll take on some guards just doing their jobs and the next week they'll ignore a dozen feeding ghouls and search for secret doors because they haven't acted yet.

Spoiler:
It turned out to be a pretty entertaining encounter. The Swashbuckler handed out shots of the good stuff that they obtained in the previous encounter to the guard to get on the platform and directions to Pildapush's place. Then failed a bluff check with someone who noticed them. One of the barbarians quickly gathered up that problem and tried to give them some of the cheap stuff the Swashbuckler obtained for him but had his offering poured out at his feet.

After making their way to the docks they ended up drawing both encounters due to the Swashbuckler running right up onto the ship. She then ended up doing shots with a couple of the gnolls on the other side of the ship while everyone else fought. And then offered the rest of the bottle to whichever one could beat the other one so one ended up in the drink. They tried taunting the captain up into the fray, but he waited patiently for them to drop below, where he put some fear into them.

Good times.

Shadow Lodge

It is for PFS. Although I know the players are capable of getting in Pildapush's place unnoticed, they are also capable of causing a big disturbance. And the player's have gotten in the habit of throwing their weight around and I can't imagine them backing down from a fight if they end up getting the guards there. So when it says to bring the entirety of the Token Guard down on them I'm just trying to get a grasp on what an appropriate number would be.

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1 person marked this as a favorite.
Tacticslion wrote:

...I won't, don't, and, despite my best efforts, can't recall. Absent-minded, perhaps, but kind of rude. This is against my will, and something that I struggle with. (Also, I've completely come to depend on my wife for helping me remember pretty much any date whatsoever.)*

* ((And don't even think about getting me to learn names. I will say your name a dozen times, to your face, walk away, write it down, and entirely forget it and have managed to lose my note with it by the time I've woken the next morning. Uuuuuuuuuurrrrrrrgggg. Hate that. It took me two years to learn the names of most of my next-door neighbors. >.> I've only remembered one person's name after meeting her once, and I married her. I introduce myself as "Hello, my name is [redacted], and I am terrible at names, and I'm sorry: so terrible, I guarantee that I won't remember your name next time I see you. So please, when we see each other again, just point at yourself, say, "My name is [insert name here]!" and I'll be all, "Hey, [insert name here]! Thanks!" and it will go much better for...

...I don't feel drunk...

I don't remember posting under this user name.

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OK, if I don't ask it will definitely happen.

So,:
how many Token Guards do I bring when I feel free to bring the entirety of the Token Guard down on PC's who want a fight?

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4 people marked this as a favorite.

A group of morons who were over wealth by level showed up thinking they could take on a dragon. Rinse gold. Repeat.

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no

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How about Silverhex Chronicles like quests for levels 12+?

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WELL!!,:
Get Moving!!!

Spoiler:
explosive runes

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WRONGBADFUN is BADWRONGFUN!!

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I envision the players wanting to fight the dino.

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Akerlof wrote:
Jiggy wrote:
Paladin of Baha-who? wrote:
If your die consistently rolls low, replace it. Many game-store dice are not properly weighted, simply due to poor manufacturing standards. While rolling low and missing an attack you would have hit without power attack is frustrating, a genuinely fair die will result in power attack producing significantly higher average damage output over time. Keep in mind that a run of bad luck, or a bad roll at a crucial time, doesn't invalidate the overall statistical benefit of power attack.
If you're rolling the die enough to actually have a good idea of whether it truly rolls low, consider diversifying your hobbies. ;)
My other hobby is statistics, so identifying whether any of my d20s are biased is diversifying my hobby! :P

Good luck finding that bumper sticker.

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1 person marked this as a favorite.
Ascalaphus wrote:
Edit: The comparing isn't just about numbers and DPR, either. It's also like hearing a familiar story told by someone else, and finding it to be different.

"I saw weird stuff in that place last night. Weird, strange, sick, twisted, eerie, godless, evil stuff! And I want in. "

I would stand outside the game store for hours listening to interesting stories about the scenarios played the week before. Even though I was at the table. Interesting stuff.

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1 person marked this as a favorite.

If I have 99 cents can I buy cini minis?

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Maybe they were thinking about a 2nd edition wizard who could still cast 4th level spells with a 9Int.

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I don't know how much success people have had looking here, but there it is anyway.

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I hope the cat is wearing boots of the adventurer.

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2 people marked this as a favorite.
Sarcasm Elemental wrote:
Quintain wrote:
Tell me, when invisible, do you always attack, and thus break invisibility?
Not sure, but the point of this discussion is remaining invisible.

Is this it?

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1 person marked this as a favorite.

Finally

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Quintain wrote:
Quote:


Does it matter?

When would be the best time to attack in such a scenario? Probably the half-way point when the PC is in the worst possible position. At which point it doesn't matter if they are using gear to help climb, or taking 10 (and no longer able to once you start attacking). The point at which the invisible BBEG decides to reveal himself doesn't change anything for this.

Yes, it would matter, if your BBEG's minions are worth more than the paper they are written on and actually react to your actions and are pro-active in their own right.

Or do all your BBEGs sit in the room at the top of the tower waiting for you to come kill them?

Why would you not choose to remain invisible and untie the rope from it's secured point without breaking invisibility and revealing your position making you a target for potential counter attack?

Why not just have the BBEG be a collosal stone giant? Let them get to the top and then break the grapple.

Grandad is waking up! Run for your lives.

Shadow Lodge

Yes, the gym's climbing rope is thicker, but it also fits the description of the DC 15 adequate handholds and footholds, and a tree is also listed as an example.

DC 15 tree to probably DC 17-20 rope from climber that can't put ranks in climb.

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3 people marked this as a favorite.
TriOmegaZero wrote:

I believe I have crystallized Quintain's complaint with Take 10.

He does not like that a character with no investment can climb a DC 10 wall. The disconnect is he thinks this is a DC 10 wall, while the rest of us are imagining this.

Please correct me if I am mistaken.

Yeah, it's not like every grade school I ever saw growing up didn't have a climbing rope in the gym. That's what DC 15?

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