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Vencarlo Orinsini

Conman the Bardbarian's page

FullStarFullStar Pathfinder Society GM. 1,471 posts (2,007 including aliases). No reviews. No lists. No wishlists. 16 Pathfinder Society characters. 24 aliases.


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Shadow Lodge **

1 person marked this as a favorite.
Mark Seifter wrote:
Bob Jonquet wrote:
This is actually challenging me to create that elven wizard with a Con of 5 I have always used as an extreme example of what not to do in PFS
Random personal experience with something very similar: In a 3.5 organized play situation, there was an elf wizard with 6 Con who multiclassed into cleric (first level was wizard though) and was going mystic theurge. He somehow survived to level 6 (with 14 hp) and then wound up at my table. I was astounded, as this was the first time I met the character. I told him I'm not sure what he was doing, but it must be working, but nonetheless, I was terrified that he would die from an AoE. He said it was fine. I discovered what he was doing soon enough: for one thing, he was overleveled compared to the other PCs (though they still had way more hp), for another, he never did anything useful (even compared to a level 3 wizard without any cleric levels), so nothing wanted to target him because the other PCs were contributing. He survived encounter after encounter without a scratch due to this, until he was parked next to the two psions in the last encounter and the cleric dropped a flame strike, intending to hit the psions and incidentally hitting the elf, with pretty high rolls on the damage. He saved and died from full hp. All but one player demanded that they all chip in for a raise (the elf's share would have covered it on his own).

That's my kind of con.

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Steve Geddes wrote:
thejeff wrote:
RDM42 wrote:
Hitdice wrote:

Anyone who quotes my text get a free like, but TOZ is special for not quoting it. :P

I have Generica sessions vs plot driven campaigns too, I just don't feel the need to invent a new world for each.

Its not a new word for each. A new world only pops up if the campaign couldn't fit well in one of the old worlds. That is, at this point, rare.

Whereas we tend to play with one campaign per world. The world being designed for the game in question. Usually some of its unique features playing directly into the main plot arc - whether that's actually mechanical limitations like which races or even classes are available or just the political setup.

We've been doing this essentially, with various GMs and different groups since AD&D in the late 80s. Games before that were a lot sillier. The same basically holds for non-D&D games, even when the game assumes a defined world, like Shadowrun or World of Darkness or Amber, we rarely linked back to any previous continuity. A couple of times in Call of Cthulhu, there were cameos by previous characters.

Yeah, this is our approach too.

Nowadays, I run all my games (regardless of system) in Golarion. Nonetheless, I've run low-magic games, high powered games, games where arcane magic doesn't exist, games with Dragonborn, etcetera... In our way of playing, each visit to Golarion is essentially a 'fresh start' with a lot of common features but with various twists or adaptations. Paizo's practise of not progressing the timeline is really well suited to our way of using a campaign setting.

Hmm. The Long Golarion

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2 people marked this as a favorite.

Call Mr. Plow, that's my name. That name again is Mr. Plow

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2 people marked this as a favorite.

Oh no! Don't hit the oracle, you'll set the bard off!

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1 person marked this as a favorite.

OK, so now I'm aware of two but only know what one is. :)

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3 people marked this as a favorite.
captnchuck67 wrote:
But the guide says if you reach a certain age you die and are retired from play

I'm aware of at least one module where you could possibly age to that point and die.

Shadow Lodge

1 person marked this as a favorite.
Orthos wrote:
captain yesterday wrote:
I don't care how many people find it annoying, I'm a morning person, that's just what we do.
You do realize this is WHY people hate morning people, right? It's not that you're up and active in the morning, it's that you're so damn SMUG about it.

Without the sMUG the coffee just pours right onto the floor.

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It's under Free Products of the Products section of Pathfinder Society page.

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You might also try looking here.

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Sacred Huntsmaster Inquisitor with growth subdomain?

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You could take some levels of skald for everyone's raging needs for 1 low price.

Edit: I haven't seen any skald archetypes that give a companion, but if there were you would have access to the enlarge spell for using on your companion.

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Yeah, you're going to have to take some kind of raging class to qualify for amplified rage anyway.

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Kobold Cleaver wrote:
thejeff wrote:
Artemis Moonstar wrote:

Meh, I'm only 1/4th the way through my century of life and I've already got a skunk design in my hair, though that's been spreading lately, and my beard/mustache is 98% silver. At this point I just wish it'd all hurry the hell up already. Considering I'll never have kids, I guess I'll just have to wait....

Anyays, Old School Gaming to me means caring more about the plot and story elements of the game... Even if it turns out the "plot" was "buncha murderhobos killing stuff and taking their stuff in their official capacity as King's Men". When Rules Lawyers were few and far between, and a player could reasonably expect a DM to ad hoc some ruling about leaping off a balcony, swinging off the chandelier, and stabbing the BBEG in the face on the opposite side of the Grand Dance Hall.

All I get now-a-days is: "You can't do that!" "Why not?" "It's not in the rules!" "Why don't you come up with a series of check DCs for me to hit or something before my attack roll?" "Nah, that sounds too powerful. If you want to take it as a feat next time, I can design something, but it really sounds more like a class feature..."

*eye twitch* That's another thing I miss about 'Old School'... You didn't need a friggen feat or class feature for Rule of Cool. To be competent in breathing in game without hurting yourself, you need a feat or class feature now! (Or at least it feels that way)

Moving along from my little side track rant... I guess that pretty much sums up my memories of Old School (which was early-mid 90s with my parents in 2E) though. Rule of Cool; Everyone Makes Sure Everyone's Havin' Fun; Plot, Story, and Theme Were More Important Than Murderhoboing (Even if the Party was All Murderhobos); and of course, Rules Lawyers Haven't Gotten a Death Grip on the Game's Throat Yet.

Don't whitewash the past too much. "Rules lawyer" was a common enough term to show up in the 2E DMG in '89. Gygax had a similar comment in 1E, but used the term
Yeah, just look at Knights of the Dinner Table. Lots of rules lawyer humor. I don't think it originated in 3.0.

I'd guess that the term originated about halfway through the first game ever played.

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I'm Hiding In Your Closet wrote:
Lesson 20: We Have Always Been At War With Korea (or at least with their gambling websites).

Lesson 22: Ninjas. ;)

Lesson 23: Your Thread will be hijacked and turned into a forum game.

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2 people marked this as a favorite.
I'm Hiding In Your Closet wrote:
Lesson 15: I'm Hiding In Your Closet.

Lesson 16: The Fact that you don't believe him gives him +20 to stealth.

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1 person marked this as a favorite.

Yes! Yes, stab!

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1 person marked this as a favorite.
Kevin Mack wrote:
Krensky wrote:

Wah.

Let's just coddle and make excuses for Ben Solo becoming a mass murderinget nutjob.

Why don't you add affluenza to it too?

To be fair his grandfather is the guy who went from killing is not the Jedi way to mass murdering child killer in less than 10 minutes.

You have to wonder how many times Han used him to get out of a debt.

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1 person marked this as a favorite.
captain yesterday wrote:

7 is the only one I (vaguely) remember, I was young.

It was a great game tho, my favorite NES rpg was the one where you faught ancient Chinese wars, s~&!, can't remember the name.

Romance of the 3 Kingdoms?

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2 people marked this as a favorite.
PsychoticWarrior wrote:
Every time I've seen this kind of thread on RPG boards the vast majority choose INT or WIS as their highest stat and CHA or STR as their lowest. It's almost a universal law or something.

Watch it play out in the rules forum. Good times.

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I bet they do implants and tattoos at that store too.

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You've come to the right place. How much of that money do you have left?

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John Kretzer wrote:
lucky7 wrote:
John Kretzer wrote:
lucky7 wrote:
I feel weird, because my New Year's Eve/early Day were amazing. It's the awkwardness of always being the most cheerful guy in the room.
Damn you! Can you not be depressed like the rest us. ;)
I like to think of it as a superpower.
If I remember right you are still pretty young...don't worry you will grow out of that cheerfulness. ;)

YOU! You've just killed Galifalon!

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Don't Touch the Dial

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Chengar Qordath wrote:
HWalsh wrote:
You can NEVER blame the devs
Every single HWalsh post on the forum condensed into a single phrase.

That's rough. There's not even a period in that sentance.

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John Kretzer wrote:
King Yesterday of Pillowpia wrote:

I shall await the new year the same way I do every new year, hole up in my pillow fort, and await society's inevitable fall.

And if it doesn't we go to McDonald's.

You know I did go over to a friends last night...I won't get into that right now....but on the way home at 2 in morning I stopped by a McDonalds that was open when I got onto the drive-thru line...and I was 3 cars away from ordering when the placed close down. very annoying.

Maybe the driver at the window had been passed out for a half hour before you got there?

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1 person marked this as a favorite.

Full Submersion!

That conversation made me think of John The Baptist.

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I'm getting a lot of propaganda from the other side. Is any of this true?

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Orthos wrote:

I was curious which part of the neverending cycle we'd be on when I got back to this thread.

Perhaps predictably, it was the phase of "new person shows up, doesn't read the thread or any prior discussions, and lays down what they expect to be a solution then mocks everyone who points out 'no that doesn't work, it's been tried already, read the damn thread'."

As IF!?

Bluff: 1d20 + 19 ⇒ (14) + 19 = 33

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I blame fantasy football.

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Hama wrote:
Well she was flying the best smuggling ship in the galaxy.

Or the biggest piece of junk on the lot. "Oh, this is the Millennium Falcon? The ship that................................" That's right Rey, the Falcon has more backstory than you.

Spoiler:
I told my wife last night I think there would have been more of a response if the Falcon had been destroyed than Han dying.

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Obviously.

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Stank

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Bloat Creep wrote:
knightnday wrote:
Kobold Cleaver wrote:
knightnday wrote:
The Sword wrote:

Here is a general question...

Is it easier to role play...

Jack the human rogue 5?

Or

Jack the half android - half strix, slayer 1, unchained rogue 3, cleric (trickery) 1, raised By dwarves trait, glaive-combat reflexes-sping Attack build?

Or is it exactly the same?

The first is slightly easier to play. You don't have to explain some of the more colorful aspects of the build.

On the other hand, explanation is part of roleplaying. So more "color" makes it easier to come up with ways to express your character. That's why detail is so useful, and why gimmick improv works so well.

I'd say the latter is a little bit easier to roleplay as-is, but only because you gave all the info in the build. If Rogue Jack had an amount of effort put into his story equivalent to the effort put into Android Jack's build, they'd be exactly the same.

As-is, Rogue Jack just has a lazy player. If you switched the levels of effort, Rogue Jack would become the easier PC to roleplay.

Maybe so. But then, we're given little else other than what The Sword has offered, so it is hard to say that #1 is lazy or whatnot, anymore than saying that #2 threw darts at a group of ideas and mashed them into a character.

While the results of #2's dart throwing gives them some color, from the various threads we have running around I'd wager that #2 would run into some trouble at some tables, where #1, despite being lazy/boring/ordinary, might squeak through. Except tables that hate rogues in general. Then they are both equally in trouble.

The test is skewed, however. We're not given anything about #1 except that he is a human rogue level 5 named Jack. He's a blank slate that you can put anything into, which makes him, at least for my money, easier to RP because he can be just about anything you want right out of the gate.

The Gate is OP.

All my characters have died at the gate.

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Spin Control

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Return to The Battle of Surrender, Third Time's a Charm

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Return to The Battle of Surrender II

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What timing.

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You're welcome. Good luck finding a game.

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2 people marked this as a favorite.

How much will you charge to help this guy protect his business in the future?

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If you're looking for some PFS you can easily find it here. If not there is also a find a group/game thread on the forum.

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1d8 ⇒ 2 The Bard.

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The FAQ

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1 person marked this as a favorite.

Darn, I was just going to start making a wizard, but if it's not that strong I'll go with something else.

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captain yesterday wrote:
Irontruth wrote:
captain yesterday wrote:
Irontruth wrote:
At first I thought you meant Brock Lesnar. Then I was disappointed.

I would never mean Brock Lesnar, that guy's an a~~@@~%.

Brock Isaac, lead singer of Modest Mouse maybe. :-)

I don't really care about him either way really, but it woulda been amusing to see him try and play QB, in a can't look away from a car crash sort of way.

Touche! Yes that would be funny, tho I'd prefer it versus the Texans, just to see J.J. Watt decimate him. :-D

By the way, Brock Isaac would probably flounder for a while until someone slips him some Jack Daniels and he goes all drunk Matrix in the fourth quarter and stages an improbable comeback. :-D

I think it would go a little more like: THIS PLANE IS DEFINATELY CRASHING!!

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Percent Here: 1d100 ⇒ 45

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2 people marked this as a favorite.
Drogon wrote:
Replay is an oft-mentioned request. A boon that grants a one-time replay would likely be well received.

You are the winner of the ironic post of the day award.

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Scott Wilhelm wrote:
The Anaconda Coils Belt grants the Constrict Ability, which would then allow you to take Final Embrace, which allows you to use Grab and Constrict to all your Natural Attacks.

Final Embrace requires you to have constrict as a racial ability now.

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Neal Litherland wrote:

The feat where you can charge, gore, and grapple in a single attack is pretty tasty. Forgot the name of it, but I may have to see if it's tweakable.

It looks like it's Impaling Charge, though it might be cheaper to just use the Lockjaw spell.

Shadow Lodge

It doesn't state it completely. It just tells you to add your BAB from your various classes, as directed by the ninja above, and you need to know that you get a second attack when your BAB reaches +6. It should say something like this though.

d20srd.org wrote:

Base Attack Bonus

Source: d20srd.org

A base attack bonus is an attack roll bonus derived from character class and level or creature type and Hit Dice (or combination's thereof). Base attack bonuses increase at different rates for different character classes and creature types. A second attack is gained when a base attack bonus reaches +6, a third with a base attack bonus of +11 or higher, and a fourth with a base attack bonus of +16 or higher. Base attack bonuses gained from different sources, such as when a character is a multiclass character, stack.

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Question regarding the Bull of Zagresh. The stats for a regular BoZ and the animal companion BoZ are listed below. So a standard BoZ is huge and one of its feats is improved natural weapon (gore). It's huge improved gore is 2d6. The animal companion starts at medium with a 1d8 gore and then at 4th level becomes large with a 2d6 gore. Shouldn't a regular BoZ have a huge gore of 4d6 with its improved natural weapon?

N Huge animal
Init +1; Senses low-light vision; Perception +8
DEFENSE
AC 20, touch 9, flat-footed 18 (+1 Dex, +11 natural, –2 size)
hp 85 (9d8+45)
Fort +10, Ref +7, Will +3
OFFENSE
Speed 40 ft.
Melee gore +14 (2d6+15)
Space 15 ft.; Reach 15 ft.
Special Attacks trample (3d8+15, DC 24)
STATISTICS
Str 31, Dex 12, Con 19, Int 2, Wis 11, Cha 4
Base Atk +6; CMB +18; CMD 29
Feats Diehard, Endurance, Improved Natural Attack (gore),
Power Attack, Toughness
Skills Perception +8, Swim +17

Animal Companion Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural
armor; Attack gore (1d8); Ability Scores Str 15, Dex 14, Con
13, Int 2, Wis 11, Cha 4; Special Qualities low-light vision.
4th-Level Advancement: Size Large; AC +3 natural
armor; Attack gore (2d6); Ability Scores Str +8, Dex –2,
Con +4; Special Attacks trample.

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