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A little research shows you're already on there anyway. You already know this so I'll just add to what the buzzard said for others.
The GM bought a GM screen.
I finally caved and bought one the other week. Two nights ago I showed up and was telling the players I'd finally be able to hit them and even get some crits. ;) Half way through the scenario when we got to the first combat I rolled 3 crits in my first 4 attacks and was hitting most of the night as opposed to my normal rolls of 5's or lower.
Ian Foster wrote:
Inner Sea Gods: Spells: all spells on pages 228-245 are legal except ghoul hunger, spawn calling, and transplant visage. It's on 244.
Irwin Mainway: Okay, Miss, I wanna correct you, alright. The full name of this product, as it appears in stores all over the county, is
Thanks Louis and John. That's pretty much what I was preparing to do, fortunately it didn't come down to that. I never know with this group. One week they'll take on some guards just doing their jobs and the next week they'll ignore a dozen feeding ghouls and search for secret doors because they haven't acted yet.
It turned out to be a pretty entertaining encounter. The Swashbuckler handed out shots of the good stuff that they obtained in the previous encounter to the guard to get on the platform and directions to Pildapush's place. Then failed a bluff check with someone who noticed them. One of the barbarians quickly gathered up that problem and tried to give them some of the cheap stuff the Swashbuckler obtained for him but had his offering poured out at his feet.
After making their way to the docks they ended up drawing both encounters due to the Swashbuckler running right up onto the ship. She then ended up doing shots with a couple of the gnolls on the other side of the ship while everyone else fought. And then offered the rest of the bottle to whichever one could beat the other one so one ended up in the drink. They tried taunting the captain up into the fray, but he waited patiently for them to drop below, where he put some fear into them.
It is for PFS. Although I know the players are capable of getting in Pildapush's place unnoticed, they are also capable of causing a big disturbance. And the player's have gotten in the habit of throwing their weight around and I can't imagine them backing down from a fight if they end up getting the guards there. So when it says to bring the entirety of the Token Guard down on them I'm just trying to get a grasp on what an appropriate number would be.
...I don't feel drunk...I don't remember posting under this user name.
Good luck finding that bumper sticker.
Edit: The comparing isn't just about numbers and DPR, either. It's also like hearing a familiar story told by someone else, and finding it to be different.
"I saw weird stuff in that place last night. Weird, strange, sick, twisted, eerie, godless, evil stuff! And I want in. "
I would stand outside the game store for hours listening to interesting stories about the scenarios played the week before. Even though I was at the table. Interesting stuff.
Why not just have the BBEG be a collosal stone giant? Let them get to the top and then break the grapple.
Grandad is waking up! Run for your lives.
Yeah, it's not like every grade school I ever saw growing up didn't have a climbing rope in the gym. That's what DC 15?