Kingpinmaker, Game N+3, Part One
So, the party makes friends with "George" and the Red-Banned Band, prepare funerary rites for poor Toby Poodlecock, etc. The party was pretty concerned that all of the strix tribes had been united under the leadership of a cult of Pazuzu, but then Barbie Ragnarock's player said, "Wait a minute, we're not in Sandpoint anymore, we're in Cheliax, we should just go tell the Hellknights!" but, of course, later, when they were in a position to inform authority figures about the impending winged devil apocalypse, they didn't.
Anyway, more roleplaying (there actually was hardly any combat this game as the loyal reader shall see), Jillian Poodlecock is inconsolate, blah blah blah. With a little prodding from the Dungeon Master, Genny realizes that the strix-and-stirge poo collected at the bottom of Devil's Tor just might be chemically identical to bat guano, and makes arrangements to come back and collect it all to turn into gunpowder. "George" tells the party how he and his Red-Banned braves are going to go gather other members of their tribe and arrange a series of signals ("if you find a pile of white rocks with a black one on top, that means the Devil's Tor is no longer safe; if you find a purple one in the middle of all white ones, that means..." etc.)
The party spends the night in the Devil's Tor and when they wake up the next morning, all of the strix are gone. So they say their last goodbyes to Toby (he was cremated) and resume their journey to Foxglove Manor.
When they arrive at Foxglove Manor, they espy a light on in the upper story and discover three little kids hiding in the wreckage of the stables. Sneaking up on them, they discover that a gang of juvenile delinquents have come up here to drink beer and commit acts of antisocial vandalism. The party decides to teach them a lesson.
They cast euphoric cloud (fog?) on the three hiding in the ruins and start tormenting them with ghost sounds and suggestion. As they were doing that, they noticed that a larger light is coming from the Manor itself, and Giles climbs up the outer face of the Manor and peeks in a window where he discovers Beavis, Butthead and Eric Cartman busy defecating, setting tapestries on fire and spray-painting "Satin Rulez!" in the hallway. More shenanigans involving Giles using prestidigitation to make a suit of armor rattle and impersonating the ghost of Aldern Foxglove, Symoreel flying about casting showy spells and Barbie Ragnarock displaying her prehensile hair to good effect. Beavis and Butthead wet themselves and ran away, put poor Eric Cartman stumbled down the staircase and broke his neck. Thankfully, Buck Rogers was there to save the obese adolescent, and they put a blindfold on him and scared him some more.
Hee hee! Good times.
Anyway, the it might not look like a whole lot on paper (or on screen), but the Haunting of Foxglove Manor was by far the most exciting part of the gaming session, so I will leave off at there for now.