Hermit

Commoner M's page

60 posts. Alias of Seldlon the Swift.


RSS

1 to 50 of 60 << first < prev | 1 | 2 | next > last >>

"Oh, yeah-yeah-yeah. Some good fightin ye all did. Glad to have ye back. I gots to stay hear and look for dead-uns. Youse welcome in Falcon's Holler."


"Stop there! Identify yerself or be struck down."


The man looks Ziera in the eyes. It is all he can do to muster a smile. "Bless you...My wife..." He leans forward and dies in the paladin's arms.


The man cannot stand on his own. He can only be lifted as he is just dead weight at this point. "Help us, can you help us. We cannot become like those."


"We..We..cannot stand."


"Yes, please. Before we become like them."


The loggers eventually drag the zombie remains to the burning spot. They begin adding logs and tinder to the pile.


Loggers 2,3 and 4 head to Roots and Remedies as the sheriff offers.
Loggers 17 and 18 follow Cirthana to the shop.


Lumberjack 7 swings his axe at the zombie.
axe: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Lumberjack 8 swings his axe at the zombie and finishes it off.
axe: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d8 + 4 ⇒ (4) + 4 = 8


Theys a few more west of town!


7 swings his axe at the zombie.
axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 4 ⇒ (7) + 4 = 11

8 swings his axe at the zombie.
axe: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d8 + 4 ⇒ (4) + 4 = 8

9 swings his axe at the ghoul and drops it.
axe v ac 14: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (7) + 4 = 11


Logger 10
fort v DC 13: 1d20 + 7 ⇒ (7) + 7 = 14

Logger 6
fort v DC 13: 1d20 + 7 ⇒ (2) + 7 = 9
1d4 + 1 ⇒ (2) + 1 = 3


Lumberjacks 6-10 double move to the zombies attacking Niu.


Logger 4 swings an axe at his enemy.
axe: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Logger 5 swings his axe at the undead thing.
axe: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Logger 3 joins in.
axe: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d8 + 4 ⇒ (7) + 4 = 11

And 2.
axe: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d8 + 4 ⇒ (1) + 4 = 5


Logger #4 attacks the zombie.
axe: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
damage: 1d8 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Logger #5 attacks the zombie.
axe: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2
damage: 1d8 + 4 - 2 ⇒ (6) + 4 - 2 = 8


Lumberjack 16 attacks the ghoul and finishes it off.
axe v AC 14: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 4 ⇒ (3) + 4 = 7


Lumberjack 17 swings his axe at the ghoul.
axe: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d8 + 4 ⇒ (5) + 4 = 9
Lumberjack 18 swings his axe at the ghoul.
axe: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Lumberjack 20 swings his axe at the ghoul.
axe: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Lumberjack 19 swings his axe at zombie 42, dropping it.
axe: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Lumberjack 16 swings his axe at zombie 36, dropping it.
axe: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 4 ⇒ (8) + 4 = 12


Lumberjacks 6-10 hold their positions.
Lumberjack 11 swings his axe at 31
axe: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Lumberjack 13 swings his axe at 31
axe: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 4 ⇒ (6) + 4 = 10
Lumberjack 15 swings his axe at 31 dropping it.
axe: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Lumberjack 12 swings his axe at 33
axe: 1d20 + 2 ⇒ (7) + 2 = 9
Lumberjack 14 swings his axe at 33
axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 4 ⇒ (2) + 4 = 6


Logger 1 swings his axe at 55
axe: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Logger 2 swings his axe at 55
axe: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Logger 3 swings his axe at 55
axe: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Logger 4 fights of the smell
fort v dc15: 1d20 + 7 ⇒ (5) + 7 = 12
Logger 5 fights of the smell
fort v dc15: 1d20 + 7 ⇒ (6) + 7 = 13
Logger 4 swings his axe at 53
axe: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Logger 5 swings his axe at 53
axe: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
damage: 1d8 + 4 ⇒ (8) + 4 = 12


Lumberjack 16 swings his axe at zombie 43.
axe v ac 11: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Lumberjack 19 swings his axe at zombie 43.
axe v ac 11: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Lumberjack 20 swings his axe at zombie 43 dropping it.
axe v ac 11: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Lumberjack 18 swings his axe at zombie 42.
axe v ac 11: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Lumberjack 17 swings his axe at zombie 42.
axe v ac 11: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 4 ⇒ (2) + 4 = 6


Lumberjack 2 moves up and swings at zombie 55
axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Lumberjack 1 moves up and swings at zombie 55
axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Lumberjack 4 moves up and swings at zombie 54
axe: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Lumberjack 5 moves up and swings at zombie 54 and drops it.
axe: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Lumberjack 3 moves up and swings at zombie 55
axe: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Lumberjack 7 moves up and swings at zombie 28 and destroys it.
axe: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d8 + 4 ⇒ (8) + 4 = 12

The other loggers hold their positions.


lumberjack 19 attacks zombie 41.
axe: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 + 4 ⇒ (5) + 4 = 9

lumberjack 20 attacks zombie 41, dropping it.
axe: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d8 + 4 ⇒ (5) + 4 = 9

lumberjack 17 attacks zombie 38.
axe: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d8 + 4 ⇒ (7) + 4 = 11

lumberjack 18 attacks zombie 38, dropping it.
axe: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d8 + 4 ⇒ (8) + 4 = 12


Lumberjack 1 attacks zombie 20
axe v ac 11: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Lumberjack 4 attacks zombie 20
axe v ac 11: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Lumberjack 5 attacks zombie 20
axe v ac 11: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Lumberjack 5 attacks zombie 20
axe v ac 11: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Lumberjack 2 double moves to get some action.

Luberjacks 6-10 reform for the second group of approaching zombies.

Lumberjacks 11-15 hold the line.


Lumberjacks 6-10 regroup for the new approaching zombies. 11-15 hold their ground.


Lumberjack 1 swings his axe at zombie 15.
axe: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 4 ⇒ (5) + 4 = 9
2 swings at 15
axe: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (3) + 4 = 7
3 swings at 17
axe: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 4 ⇒ (5) + 4 = 9
5 swings at 17
axe: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 4 ⇒ (6) + 4 = 10
4 swings at 17
axe: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
damage: 1d8 + 4 ⇒ (6) + 4 = 10

They end up killing two of the zombies.


The lumberjacks return the battle cry in unison. "For the Hollow"


"You look like yer in a hurry, sir. It'll take the two of us about two minutes to saddle her up. Now, we can toss a bridle on 'er an yer on yer way."


Lumberjack 4 swings his axe at zombie 18.
axe v ac 11: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 4 ⇒ (7) + 4 = 11
5 swings at 18
axe: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d8 + 4 ⇒ (4) + 4 = 8
1 swings at 18
axe: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 4 ⇒ (6) + 4 = 10
2 swings at 22
axe: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 4 ⇒ (2) + 4 = 6
3 swings at 22 dropping it
axe: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Lumberjacks 6-10 ready swings at the cat if it comes within reach.

Lumberjacks 11-15 form up against the approaching zombies.


Lumberjack 10 moves to take out a zombie
axe v ac 11: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Lumberjack 7 moves to help 10 and finishes the job the vines started.
axe v ac 11: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 4 ⇒ (4) + 4 = 8

Lumberjack 8 moves to take out a zombie
axe v ac 11: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Lumberjack 9 moves to help and does the job
axe v ac 11: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 4 ⇒ (8) + 4 = 12


The northern loggers form up again in front of the entrance to town.


The lumberjacks at the northwest entrance move toward the approaching zombies.


Lumberjack 5 joins in.
axe: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d8 + 4 ⇒ (6) + 4 = 10


Lumberjack 4 moves to zombie 9.
axe v AC 11: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 + 4 ⇒ (1) + 4 = 5


One of the villagers says "Uh, guys....Something is wrong with those folks headed this way. They ain't walking right." He points to the road leading north out of town.


"Just an accident sir. Is it so crowded. You can let go now."


In the crowded market, a passerby bumps into Ranok. "Oh, pardon me sir. It is so crowded here."
sleight of hand: 1d20 + 11 ⇒ (7) + 11 = 18


"Boss, I gots enough daylight to make it to town. Thems alive got dragged west. West. You know what's out there, boss?"


"Good as new, thanks to that flying savior."

He recounts the gruesome tragedy of the kobold attack and speaks wild-eyed of a green-scaled menace with a host of venomous insects at his command. He tells you most of the lumberjacks were slaughtered like livestock before a feast, but a few were trussed up and dragged off toward the west by some of “those freakish zombies!”


"Not good, boss. Need water bad."
Boss looks at Steve and points to Thelgrin. Steve produces a waterskin and pours some water down Thelgrins throat.


Lady Cirthana of Iomedae might be able to help you with a curse. You can find her at the church up that road over there.


The innkeeper scratches his head and concentrates. I can't recall anything more about them. Just dark clothing and suspicious like. Had Hollin foller 'em. They went north on the road. Wait. The human had flame tattoos on his wrists and arms. Yep, sure did.


The innkeeper pulls Deldrin to the side and whispers something in his ear.


Arlie and the other logger break out in laughter.


Seeing the odds change, Arlie and another logger join Seldlron.


Thug #2

"You heard the man. Give it up or else."

They both wear leather armor and pat saps against their open palms. They are 10 feet away.


As Reinar makes his way back to Jack'a'napes two guys approach him. "Gimme yo munay girl."


A patron begins a count down. "Ten, nine, eight, seven, GO!

Initiative
Seldlron: 1d20 + 7 ⇒ (1) + 7 = 8
Arlie: 1d20 + 2 ⇒ (17) + 2 = 19

The two men rush at each other. When they clash, each grabs the other's crotch. They both yell out in pain.


The two are quickly separated by the group, each still trying to get to the other. The group starts a chant. "mig-a-mug-tug, mig-a-mug-tug, mig-a-mug-tug, mig-a-mug-tug." The two men end up standing at opposite ends of a large table. Wagers are placed beside each.


Arlie
Arlie pushes Seldlron.


Suddenly things in the back corner get much louder. A patron yells out "Your mother is a whore and you ain't got no daddy!"

1 to 50 of 60 << first < prev | 1 | 2 | next > last >>