Male Halfling Warlock / 2
Cog who has ducked slightly back into the hallway, belts out from his small stature. "Let us not falter my friends! We have them in our grasp!" Cog then twirls his quarterstaff above his head and as the staff and his hair swirls around a small tornado like cone of glowing blue energy forms as he eyes his next target.
Male Halfling Warlock / 2
Cog will focus his mind on J Orc 1 and then mark and attack. Curse of the Dark Dream vs. Will 1d20 + 4 ⇒ (3) + 4 = 7 I forget how often we regain AP but if it is an option I will use an AP to reroll this one. If not then disregard. re-roll 1d20 + 4 ⇒ (18) + 4 = 22 damage 3d8 + 4 ⇒ (5, 2, 6) + 4 = 17 + Target is knocked back to F9 HP: 18/31 Temp HP: 0/0 Surges: 8/8 AP:1/1
Male Halfling Warlock / 2
If Vendis is trying to be tricksy, then he may have said he came that way and that it was heavily trapped so we would avoid going that way. Maybe that is the way he is taking (East). Or perhaps he was telling the truth, the SW hall has apparently been unused and maybe that is the way to check. If we just want to get out as fast as we can, we could go back the way Thorren came in, if the traps have already been set off, or if they know where the triggers are already (West). Thorren, what are your impressions of backtracking the way you came? Did your group identify a way to avoid them or is it too dangerous to try and use going back?
Male Halfling Warlock / 2
Cog will spend some time looking through Martush's journal and the other Spell Book in tandem with a Perception Check to see if we can descern which way Vendis' (not Kartus hehe) group went. Perhaps there will be a clue in one or both, or something that relates. 1d20 + 1 ⇒ (14) + 1 = 15
Male Halfling Warlock / 2
I was thinking, shocking I know, that although I would enjoy the rat killer's coat, that perhaps it would be better suited for a melee person. I also wasn't sure if I can wear that coat as well as the Cloak and Armor. If I can wear it all together and no one else wants it, then fir-shizzle, however if that's not the case I will opt for the armor and cloak and let the coat go to a meat shield or into the community liquidation loot. I will wait on an answer before finalizing the upgrades.
Male Halfling Warlock / 2
Does our group still need to go back and retrieve the loot from the last fight or is everything already calculated into the loot? If not, Cog will organize a few members of the group to go back for it. If we have everything then I will go ahead and update my character with the items Kat listed and will be ready to continue. Now that the camp is ready and everything is dispersed, I am taking some sleep. Wake me up if I'm needed for watch.
Male Halfling Warlock / 2
Cog searches his memory of the names he overheard during the battle. History on names 1d20 + 5 ⇒ (2) + 5 = 7 After assisting in the healing, Cog will help Katsuye loot the corpses and assess the situation and room. History on the chamber and doors 1d20 + 5 ⇒ (5) + 5 = 10 Cog is leveled up if you want to check it out Sean. I am pretty sure everything has been updated properly on my sheet as well as on the site. Let me know if you have any questions or think I missed anything.
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Welcome, If the link on the sign-in sheet for Outpost III told you to go here; you've come to the right location. Since this has the starship tag it might be useful if you figure out which role(s) you want your characters to fill during space combat.
You are waiting along with some other Starfinder Society members in a small office somewhere in the Lorespire complex looking at a screen with a small turning circle indicating that it's loading a message for you. By the speed of the turning circle you assume it's going to be a while and you can't help but glance around the room. Other then the bare walls the floor and the screen there's not much to look at and your eyes keep wandering to the other agents in the room. Feel free to introduce yourselves in game while we wait for the Gameday to kick off
Hi, Welcome all. If this is where the spreadsheet from Outpost III told you to go you came to the correct location.
Hi,welcome. Please dot in so that the game shows up in your games. Since this is part of Outpost III we'll start the game when we get the go ahead from higher up
Welcome. First some general information about the quests; It's for level 1 characters only A player who plays through one or more of the quests receives a Chronicle sheet for Into the Unknown, noting which specific quests he played. He can later play the rest of the quests in the series, earning greater rewards (see the Variable Rewards boon on the Chronicle sheet at the end of this series). If the player created his own 1st-level character, he applies the Chronicle sheet to that character. If he instead used one of the 1st-level Starfinder Society regenerated characters, he can apply the Chronicle sheet to a 1st-level Starfinder Society character. If that character gains XP from another Chronicle sheet, he can no longer earn additional rewards for that character for playing the other Into the Unknown quests.
No boon slots are available for Into the Unknown (I still think race boons are allowed, but the scenario itself doesn't mention it) - you can still earn fame/influence for a faction of your choosing though. I'm running this so people have a chance to try the new options from the Characters Operation Manual (but you don't have to use anything from there if you don't want to) and since this features 2 space ship combats I thought it would also be a good way to see how the new spaceship roles (could) effect space combat in SFS Also please fill in slide 4. It's a good check to see if I gave everyone access to the slides and you'll be able to see and edit the maps later.
You received a hasty summons to the Lorespire complex on Absolom station from Venture-Captain Arvin. As you get nearer to your destination - a meeting room somewhere in the back of the complex - you notice more and more of your fellow Starfinders joining you. As you arrive you find the door to the meeting room closed, so you wait outside until you are summoned inside for the briefing on your next assignment and get to know your - what you can only assume will be your - party members for the mission a bit. Welcome, feel free to introduce yourselves in character
Hi all, Welcome. This is part of PbP Gameday VIII. If you got here because you signed-up in the excel sheet and followed the link, this is where you are supposed to be ;) Feel free to dot in to the gameplay thread so this game will show up in your campaign tab and you can easily find it again at a later date.
Hi all, this is part of Gameday VIII.
Welcome. Feel free to dot into the gameplay thread.
Welcome to Fugitive on the Red Planet Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder? Starfinder Society Scenario Tags: None Expected posting rate will be once a day with me reserving the right to NPC you in if you are the last one to post and a day has past to keep things moving forward.
Welcome, This is part of Outpost II A Starfinder Society Scenario designed for levels 1–4. Eox's Blackmoon region contains countless forgotten Eoxian ruins, leftovers from an apocalyptic assault on the planet. Few are allowed to dig up these sites, yet the Starfinder Society and undead bone sages maintain a joint academic venture known as the Blackmoon Excavation. When Starfinder archaeologists and undead workers begin disappearing from the site the Society sends in a team of agents to uncover why—a secret that resides in the nearby ruins! Scenario Tags: None If you signed up through the spreadsheet this is where you are supposed to be ;) Expected posting rate with be once a day with me reserving the right to bot you if you are the last one to post and a day has passed to keep the game moving
Welcome, This is part of Outpost II A Starfinder Society Scenario designed for levels 1-4. A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction. Starfinder Society Scenario Tags: Faction (Wayfinders), Starship If you signed up through the spreadsheet this is where you are supposed to be ;) Expected posting rate with be once a day with me reserving the right to bot you if you are the last one to post and a day has passed to keep the game moving
At 10th level, you gain another daily use of this ability, and the radius of the effect increases to 20 feet. Additionally, you can raise or lower the gravity, radiation, wind, or cold or heat dangers in the area by one step (for instance, from very hot conditions to normal temperature, from medium radiation to severe radiation, or from extreme gravity to high gravity; see Environmental Rules on pages 400–404 of the Core Rulebook for details). At 19th level, you gain another daily use of this ability. Additionally, you can raise or lower the gravity, radiation, wind, and cold or heat dangers in the area by one step each. Unless I'm reading this wrong both the 10th and 19th level version give you the same thing? Should the level 10 not have the ability..or does the lvl 19 give you another step so change it up to 2 steps? Also I'd like to add that I like the overall idea of this power. Both flavor and game mechanics wise.
This is part of Gameday VII and will run in the first session. Startday will be August 15th.
A Starfinder Society Scenario designed for levels 1-4. When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures—this mission is about everything the Starfinder Society embodies. Ashes of Discovery is a replayable scenario designed to help introduce players to what it's like to be a member of the Starfinder Society. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice. Scenario Tags: Repeatable, Starship Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.
This is part of Gameday VII and will start in the second session (01-10-2018); A series of four Starfinder Quests designed for levels 1–4. The Starfinder Society pursues the dream visions of a Liavaran dreamer, seeking information lost in a time before the Gap. Three broken fragments form the key to a forgotten repository of knowledge hidden within the Pact Worlds. It's up to the PCs to find these missing fragments and brave the dangerous reliquary to secure a new source of prescient knowledge for the Society. "Dreaming of the Future" includes four, 1-hour adventures that take the PCs into the asteroid field of the Diaspora and across the Pact Worlds of Aballon, Liavara and Verces. Scenario Tags: Quest, Repeatable, Starship Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.
This is part of Gameday VII and will start in the second session (01-10-2018); A Starfinder Society Scenario designed for levels 1-4. A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations. Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction. Starfinder Society Scenario Tags: Faction (Exo-Guardians), Starship Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.
You have all received an invitation by a Venture-Captain of the Starfinder Society by the name of Arvin (a male damaya lashunta) to meet him in the Lorespire complex where you will be briefed further. As you make your way there you notice there are others, who are clearly here for the same reason you are Feel free to introduce yourselves
This is part of The play by post Gameday VI Title:
Long Description:
I'm starting this a bit later then the start of the Gameday to get the initial rush out of the way and because I have very little knowledge about Starfinder in general at this time and might need a bit of extra time to read up on things. Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.
This is part of The play by post Gameday VI A Starfinder Society Scenario designed for levels 1-2. All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station. I'm starting this a bit later then the start of the Gameday to get the initial rush out of the way and because I have very little knowledge about Starfinder in general at this time and might need a bit of extra time to read up on things. Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.
This is part of The play by post Gameday VI A Starfinder Society Scenario Special designed for 4th-level pregenerated characters. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. I'm starting this a bit later then the start of the Gameday to get the initial rush out of the way and because I have very little knowledge about Starfinder in general at this time and might need a bit of extra time to read up on things. Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.
It is cold and dark outside as the wind blows through the trees causing what little left over dry leafs that are stubbornly sticking to the branches are starting to drift down to the wet, muddy ground below the tree trunks. You read through the letter you received once more; the famous Professor Von Richten, the expert on creatures of the night and how to vanguish them has passed away and you have been invited to the reading of his will.
For those new to pbp (or at least new to pbp with me as GM) I will generally post once a day (more if I have time) if you haven't posted in roughly a 24 hour period I will skip your turn/NPC you in so we keep the pace of the game going. I will roll initiative for everyone (and sometimes some other dice rolls on a case by case basis, like perception to determine surprise) Since it is possible for you to delay until some other player has done something I'm fine with you taking turns in the order in which you post. If you don't want to do something until something else happens mention in in your post and we'll fit it in when it happens. If you ready an attack (or expect an attack of opportunity to happen, please roll your own dice for to hit and damage already..they might get used, but if it does come up we don't have to wait for you to respond..or I don't have to roll for it..which means you can't blame me when you miss ;) For example a turn might go something like this init
Damage enemy 1; X, blinded Bold is up
If something messes up the flow (like enemy 1 knocking player A down) we'll just have to flexible and adjust..I'll try to use my best guess if you haven't altered your own action by the time I post again. I'll use googledoc maps for combat, you can move your own character around, but please be careful to not move the map itself since it will mess stuff up. I will sometimes use spoiler blocks with a listed skill and DC, if you make the DC you are free to look at the spoiler and act on the information provided.
Like this:
Hide:
Spoilery stuff goes here If you have any questions feel free to ask.
Hi all, This will be part of the Play by Post Game day V (For more information click here and therefor won't start till the 27th of August. This will be played as CORE This is meant for 4 pre-gen Characters of lvl 4 and credit can be assigned to a PFS legal character of lvl 3, 4 or 5 (or to a newly created lvl 1 character with reduced gp rewards) Pregen goblins can be found Here I'll take the first 4 people with legal PFS numbers who can work out which of the pregens they as a group will play. There is a slight benefit to pick the same character you've played either We Be Goblins and/or We Be Goblins Too with and you will most likely enjoy the story more if you've played either/both of them and know the pregen goblins and what they've been up to already, but this is not required. Conditions and Death:
In Pathfinder Society, a player who plays a pregenerated
Expected posting rate will be once a day (more is better, but I most likely won't make more then 1 or 2 posts myself)
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