|R D Ramsey Marathon Voter 2013, Dedicated Voter 2014, Marathon Voter 2015 aka Clouds Without Water|
In retrospect, I'd drop the part about attacks affecting both. There's too much adjudication that would have to come into play. Some attacks don't make sense to work like that, even with the weirdness of two players in the same space.
The price was definitely my biggest struggle. During voting I came to feel it was substantially overpriced compared to other items in the contest, though it had felt about right to me when I was comparing it to other rings before submission. I'd probably lower it 20k-ish now.
Of the suggestions I've seen, I like the Tindalos "coming into space from a weird angle" thing, and I'd build the descriptiveness off that. I'd probably fiddle with something like decreased threaten space, and probably do something with decreased reach as well.
The original idea was for a ring that doubled or halved distances. In practice, I found that difficult to make in a way that wasn't super exploitable, but then I thought about this way of warping space instead.
The name is kinda bland, but it was a strategic choice based on the voting situation. I wanted to make it very clear to the quick voting public why you'd want the effect while still having a bit of flavor. My working name was "Ring Of Space Warp", but that seemed a bit too on-the-nose. ;-)
My main thought with a ring is that it should be something that's a constant effect, it shouldn't be something you take on and off for special situations, hence the nice acrobatics boost.
Other ideas I considered-
Shield that gave extra protection against attacks of opportunity
Shield that worked as a kind of glider
"Charon's oar/staff" An oar-shaped staff that worked with memory erasing effects.
Hammer that could turn opponents to glass
Monkey's Manrikigusari, bonuses to acrobatics, climb, etc.
Ranseur that had longer reach against creatures in flight, with a grapple effect as well.
Arrows that stored attacks. An ally could "attack" the arrow before firing and the dmg would be added to the target when hit.
"ring of medevac" would move ally to adjacent square when healed
Epee Of The Dancing Duelist - I don't actually remember where I was going with this, but it sounds promising.