|
|||||||||||||||||||||||
|
Clark Peterson wrote:
Holy crap, that's perfect. GeraintElberion wrote:
My understanding, and let me assure you that I'M not totally sure of the exact origins on any of this, is that the two are supposed to be opposite ends of the "gaming spectrum": Dungeon-Punkers, with a name that evokes those kids who stand outside of Hot Topic all damn day, want their games to be pure fantasy wish-fulfilment; whether Pulp or Anime or Wuxia or Fairy-Tale, sweaty or swaggering or stealthy, Conan or James Bond or Blade, the game is meant to be enjoyed, first and foremost - which allows for magical sunglasses, Zippo lighters and ninja-stars in a Europe-Lite/FF7 dungeon. Sugar-Loafers, then, named for those stupid-looking (but real-world-effective) sugarloaf helms that were worn by 14th century English knights, are people who want to play for Realism/Accuracy, be it Historical or Contextual - within the confines of a sugar-loafer game, everything is about the weight of rations, the break-length of period-appropriate rope, and monetary loss from a coin's exchange rate across borders. I've been called both, of course. *grin* Logos wrote:
Hmm. Fair enough - considering how outnumbered I am, I suppose that we'll just have to agree to disagree, then. That said, I won't be satisfied until this entire nation is plunged into the ocean, and the then ocean scrubbed clean. No offense, obviously! Blackdirge wrote:
Wow. This guy is good. Alright, pencil sharpening time - this is going to be HARD FUN. We're iced-in, here in Mac-Town, with a boil order in effect because of sewer problems - so I, for one, plan to drink the night away in warm comfort next to my Christmas tree, possibly watch a few films, and chomp on delicious, over-buttered popcorn. Anything, honestly, to just zone-out, because the waiting for THIS round will be . . . exquisite, I think. Is that the word? Much love to all of the voters, all of the contestants, and all of the Judges - this has been a magical and wonderous learning experience. Deleted Scenes So, what got dropped - and what might find its way to an edit? I left out details on the five drow lieutenants of the Princes, the Shadows, as in "Koto Doji, Shadow of the Burning-Soul Tiger" or "Aka Shunji, Shadow of the Unhallowed Tiger", because even mentioning each of them by name rapidly added up to ONE BILLION WORDS. I left out details on the Five Princes specific fields of sorcerous mastery: Necromancy (Pale-Soul Tiger), Illusion (Eyeless-Soul Tiger), ect., becuase it just seemed obvious. I dropped a major sub-plot regarding a bastard son of the last King Ahulrik & one of the Dusk-Witches (funny enough, I also hate the "y's") ruling from the Western Mere as a sort of Autumn King - it seemed too "Mordred" for me, and the "Wild Hunt" angle never clicked for me, either, especially without using Nerull. At one point, there were ghosts-a-palooza all over the Isle - the King, his "Merlin" figure, the Ashen-Fell Serpent, Lord Ayscald Flhynn - until I realized that dead people aren't particularly interesting. Believe it or not, there used to be EVEN MORE information about the Fallen Kingdom of the Emeral Star - because I somehow figured that just about anyone who adventured there (or ran the game) would want to know all sorts of info about how the country used to work. I'm thinking maybe I was wrong on this. The original name of Lord Flhynn was actually 'Frey', until the original player of Frey admitted to me that the name was taken from "Song of Ice and Fire" - I failed to make the adjustment in the text during the second use of his name. There were a LOT of thing about King's Port that I cut. Originally, it was intended to act as a semi-dangerous 'home base' for foreigner PCs - sell your loot & buy your supplies on the black market, meet with contacts and get new plot hooks in the pubs, but watch out, because you dwell in the very maw of the Unhallowed Tiger, ever watching! I cut a number of human contacts in King's Port (assassins, harbor masters, tavern owners, ex-Knights, weapons makers, spies of the other Princes, ect.), but probably should have cut out the expansive ancient history, instead. Live and learn, obviously - and thanks to everyone for making this contest so wonderful! Ross Byers wrote:
Yeah. Now is the time in the contest that induces nausea in the contestants, when the judges actually get to go home and eat a hot meal, when the moon is in the second house . . . Well, looks like I'm pulling an all-nighter! Jason Nelson 20 wrote:
Druid-Man also owns an intelligent magical shillelagh named "Shyllylygh" (Ego: 17, blah blah blah) and dates a lifestyles & recreation reporter for the local Farmer's Market paper named Jill (half-elven Expert 5th/Rogue 1st). section8 wrote:
Fair enough - but 'gonzo' also refers to Dr. Gonzo, the no-holds-barred journalism style of Hunter S. Thompson, from which springs the name of the eponymous Muppet. In that case, 'gonzo' is 100% pimp-licious awesome. Also, verbose. More recently, I've heard the terms "dungeon-punker" vs. "sugar-loafer" tossed around a lot, probably because 'grognard', meaning "grumpy, well-bearded one, who has played a home-brew system based on Iron Crown, Red-Box Basic and Flashing Blades since before you were born" is something of a term of respect at my local brick-&-mortar gaming store. But anyone, old or young, experienced or newb, player of the original Castle Ravenloft or just got his first pack of Yu-Gi-Oh, can be accused of "dungeon-punkery" or "sugar-loafery". Rift wrote: Maybe improved grapple when it comes to staking? Ranged increment on stakes? Discount on stakes at the local Shoppe? Ohhh! Stake discount! Oh, all they've got left are 'mediums'. I'm an XL. One option, of course, if you want to go crazy (and I'm talking CRAZY-kinda crazy) would be to adapt the (Illithid) Slayer class from Expanded Psionics: http://www.d20srd.org/srd/psionic/prestigeClasses/slayer.htm There's your 'slayer-sense' right there, at first level! Swap out "Know:Dungeoneering" for "Know:Religion" to make it undead-appropriate, (or, of course, use "Know:Arcana" or "Know:History" or even "Heal" to give yourself a more 'Dr. Van Helsing' kinda Slayer), and then go to town. Build using Ranger (for Track) & Wilder, and you've got Buffy Summers meets Jean Grey.
Build using Psychic Warrior, and I suppose you have Blade. Heehee. This is FUN! He's right, folks! Iskandria has, in fact, got 'em! Along with one of my votes, may I add. Wait! What's that you say? Well, you're right - unfortunately, Iskandria does NOT have Rakshasa. Not a one.
But don't look sad, little boy! Why, Cyrehllan has some, along with: - An over-stock on "y's" - you can take some home with you for the kids! Absolutely free!
*grin* I am, I'd like to think, my own harshest critic. Again, this has been wonderful - and I eagerly await the next round. Nem-Z wrote: Putting the stat block math in spoiler tags sounds like a good compromise. Does it hurt, being smart all the time? *grin* That's . . . a really good idea. Yeah. Nem-Z wrote:
Fair enough. Starglim wrote:
I agree, but just watch the most brilliant, tightly constructed, evocative CR:7 villain of all time come sweeping in and win it all. Hell, I can tack Half-Iron Golem, Half-Dragon, Half-Illithid, Half-Fiend & Half-Vampire onto him (or her!) at home, and suddenly it's a whole new ballgame of badness, a genuis-awesome low-power, high-concept meta-villain re-designed for ripping epic-level PCs into shredded chunks of sheet. Starglim wrote:
Probably not a bad idea, if only because I won't read them - my eyes glaze over and I start to drool when I look at lots of numbers added and subtracted and multiplied. I love me some Iron Kingdoms, but that War Caster armor is getting worn by somebody ELSE. Looks like Boomer is playing a troll-guy who owns an axe and a loincloth. Higher level? Magic axe, magic loincloth. Darkjoy wrote:
1) Fair enough. My only question is: how do we define 'gonzo'? Unless we mean 'epic', so that 'no gonzo' means 'nothing above CR: 20', it's a bit subjective. To some extent, I'm not sure that I can do 'not-gonzo'. 2) That's a challenge. Fortunately, I, for one, WELCOME a challenge. 3) Fair enough. The question arrises: may we make stuff up? New feats, mayhap, with the onus on the designer to have a unique, never-before-seen effect not culled from an existing source - and knowing that we take a risk, possibly losing votes, by doing so? propeliea wrote:
Well said! The interesting thing about "evil" (read as: tragedy, pain, loss, regret or what have you within the context of modern, non-fantasy, non-"good vs. evil" stories) is not, I think, "OMG DARKK-LAZORS!", but how it shapes our protagonist(s). Okay, plus dark-lazers. Point is, I love a good story of human frailty, corruption, redemption and heroism - whether from the perspective of LotR or "American Gangster" - and the question of 'evil' is what drives the arc of that narrative. ancientsensei wrote:
Now, my friend, THAT is a great question! Okay, so . . . yeah, can't (well, SHOULDN'T, perhaps) write out all 32 characters that *pop* for me, so I'll keep it to my Top 5 countries: Theocracy of Carnamach: this land screams "Call to arms!" to me - I'd love to play a foreign druid, a peace-maker, sent (or wandering) to the war-torn land to discover the truth of deific death and the warping of the land. If I were foreign enough (a LN Taoist-ish monk/druid from the far side of the world, perhaps), the cultural conflicts of Carnamach would be all the more interesting and vivid. Cyrehllan, The Isle of Cold Tears: Oh, I'd run it. Zavaten Gura: Land of the Stained Peaks: me, I'm a stunty-lover, so playing in a land where dwarf vies against dwarf (and the elements and the monsters and everything else) makes me want to grow out my beard, hoist my axe, grab a beer and get Soviet with it. Playing the humorless indentured servant to a gruff dwarven taskmaster would also be a lot of fun - I greatly enjoy playing quiet, competent, low-ranking support personel. The Grand Duchy of Draeth: . . . but not HALF as much as I like playing foppish, arrogant, aristocratic demon-bound necromancers - the sort of people who know how to use thirteen different kids of forks, dance politely with the woman engaged to their blood-enemy, bind a soul to an anvil or read a forgotten language . . . but not how to start a fire, shoe a horse or draw a blade. Easily angered and revenge obsessed, I'd love the opportunity to scheme here. Yithnai: if I'm going to stomp into Yithnai to run errands, I want to be carrying a big sword, casting big spells, and be ready to kill the next primitive screwhead who so much as LOOKS at me. Jason Nelson 20 wrote:
A fair point & well said - and I may have, perhaps, phrased what I meant to say incorrectly. Long night, and all. *grin* My point, if I can in some way clarify, was simply this: while the need is obviously paramount to "get the thing right", especially regarding format for editors, there are creative leaps that I, as a designer, would be eager to make; even if only to simplify the process of running this behemoth of pure villainy for other DMs. If allowances can be made now, while still in the setting-up-rules phase, I would be more confident that I'm not making decisions about what will and will not be in my entry in a totally far-out danger-zone. This is, plainly, assuming that I'll be submitting for the next round - we shall, of course, just have to wait and see. But I'm psyched, none the less. Jason Nelson 20 wrote:
Very cool - anything much outside of those parameters more than likely won't get used at my table. And I can always start tacking-on all those big, pimpin' non-SRD templates to a littler villain, if need be. Honestly, what I'd really like to do is include a general description, advice for the DM, a "Tactics Round-by-Round" section, a brief history, a "Knowledge: the Planes/Arcana/(wtf related knowledge)" break-down, a stat-block with all the good stuff, explanation of new feats, and a full treasure list. And the question will then be: "Is this good enough to move on?" rather than "Did he do this right?" Sheyd wrote:
I'll be at Origins, too. It's six hours away for me & the girlfriend, and since SHE intends to be there, I'll probably tag along. Plus, you can leave the van as-is: I come with my own restraints! Eyebite wrote:
A stated spread is probably a good idea, but I'd hope that the contestants would reign it in, all by themselves, to levels that commonly see play. Because a perfect locked-in mechanical design and a super-sweet backstory will hardly make a difference if nobody can ever use the damn thing. For the record, I'm strongly of the opinion that the onus is on the competitiors to provide the goods - if the Paizo community doesn't want to read or use your villain, saying "But . . . I followed the rules!" probably won't help much. I thank you, thank you, THANK YOU for adressing the "new feats" question so early - I tend to create special abilities for my villains, something for the entire campaign to gel around like a pearl . . . but the actual BALANCE of that power is occasionally problematic. Nothing that an RPG SUPERSTAR! couldn't handle, but . . . hey, if that isn't part of the contest, cool. I'm down. Russ Taylor wrote:
Well said, sir. Well said. Hobert Lanham wrote:
Nope - I'm all old and stuff. No school for me. All of my friends, however . . . *smug grin* Back to reading and memorization, you slackers! Anyway, what have I actually, no joke, gained from Superstar so far? Plenty: 1 - Friends. If not for this contest, I wouldn't get to hang out with Ancient Sensai at GenCon this year. And the other awesome people on here are like one, big, happy family. 2 - Perspective. Not eveything that I think is pure mainlined awesome is everyone else's idea of exhilerating super-cool rock-god goodness. That's important to know. 3 - How to take criticism & learn from it. Hearing honest opinion & not being able to explain my writing has made me, I think, a better writer. That's good. In fact, that's VERY good. 4 - Fun. At the end of the day, D&D is about fun. So is this. For that, I thank each and every one of the Paizo people. Erik Mona wrote:
This is an important decision, and not one to be rushed. No matter what, all of us out here in internet-land will love and respect you. But I should hope that you get turned on by the idea - because I, like (presumably) all of the other contestants, am not competing for the money. I already HAVE money. I want to be a part of Paizo, the best thing to happen to D&D since the invention of the d20. Win or lose, I'd love to have Paizo use my work. As for your VERY valid concerns, well - an opportunity for improvement, expansion and editing are exactly what each and every one of these countries need, whether to be commercially viable (the "isn't this already availible online for free?" concern) or just to be worth printing up on paper. And thank you, again, for giving all of us a place to play. Erik Mona wrote:
Fair enough - your objective was not, as you've made clear to the scaredy-cats, to steal all the ideas from little kids and then hold them all for yourselves, and we can't have them back, ever ever ever, NYA! And I very much respect that. Still - if my work can generate a single dollar for Paizo, then more power to you. And to me. Hooray, me!
Hey, who wants to see what one of the 32 was doing while he SHOULD have been working on his country?
Jim Richmond wrote:
Then my work here is done. *grin* Thank you for the kind words. If you like, check out "Dwarves vs. Elves", our single most popular video: http://www.youtube.com/watch?v=HNrLMob39qI (oh - and, as always, NSFW!) Enjoy! Clark Peterson wrote: I was bummed that I only had 5 votes to cast. I wish I had changed the rules to make is 8 :) Picking that last vote from several real contenders was very hard. You did the right thing, Clark. It was a hard decision, but . . . you did the right thing. I say this, of course, assuming that you voted for me. Ernest Mueller wrote:
I actually think that Paizo would be very, very wise to do just that - considering that their intellectual property now extends to all 32 countries and whatever grows out of them, it would be something of a waste NOT to. I would be rather charmed (and humbled) to see how great writers would build bridges between these countries, to establish a planetary eco-system that includes the best elements of each section, fitting them together like pieces of the world-puzzle. Or, hell, get us Contestants to do it - probably cheaper, honestly. The pure exhiliration of locking the Ashen-Fell Serpent (from Cyrehllan) into the dragon/demon backstory of the Grand Duchy of Draeth; or explaining how the priests of Carnamach manipulate their economy to effect the political machinations of Voislav the Tenacious (from the Stained Peaks) is making me giddy. Wonderful idea. Nem-Z wrote:
Oh, crap - you're probably right. Self-selecting un-adjusted sample, user-regulated/modified content, plus the whole Heisenberg uncertainty principle . . . I think you'd better toss a vote towards a guy who ALSO prefers Monster:Assault. You know. Just in case. Nem-Z wrote:
Yeah, for SMART people. The rest of us have so sit here and go, "Wait, so . . . what happens?" *grin* But you are 100% correct - this contest (in the current, lae-change incarnation) is pretty much designed for people to do exactly what we're doing now. And it's fun. Also: I request your vote. Clouds Without Water wrote:
Oh, I wish! Seriously, though - I was really hoping for a nation of Blink Dogs, but I don't think anyone did one. *grin* ancientsensei wrote: here here. I wouldn't want to send a middle-of-the-pack entry with 2 votes less than a top vote-getter and have the author not think they don't have to really step it up next round. it's not fair to the people who deserve to be thought of as favorites, nor to the people who need to step up to continue to advance. Thirded - I selected my Chosen Few not out of popularity, because some probably will advance and some probably won't, but out of raw obsession with the work. I suppose I can only hope that the meta-game of doesn't affect the honest-critique selection process too much, because the meta-game DOES exist now. ancientsensei wrote:
I know for a FACT that there exists a certain level of interest in that - my girlfriend will presumably be busy most of the day doing booth-girl stuff for Skirmisher and possibly running part of the TerrorWorks event, so I'll be free to wander around, meet people, play games, and, as a U-List celebrity, score some cool-points. Starglim wrote:
I'm glad that people seem to dig it - the Guide has certainly helped me as a writer. The best part is probably the short Army training film "What's a META For?", but his tips for e-writing are quick and clear enough that I could post them here: From the Guide: Writing in bits and bytes is all you can ever hope to do if you aspire to be a great trash writer. Nobody is going to waste good paper on this s~#*. Readers won't turn your pages or toss your book. They'll scroll and delete. If you don't grab your reader and hold 'em by the short and curlies, they're outta here. If your writing is difficult to follow on a scrolling monitor, they're outta here. White space is your friend. Short paragraphs are good. Put white space between short paragraphs. Many authors like to put two spaces after each sentence. Use good punctuation. Those little marks help readers make sense of what makes perfect sense to you. And on the topic of punctuation, of course: Melville hardly needed any punctuation until they caught up with the whale. Mark Twain, in fact, used no punctuation. After his editor chastised him for this, Twain sent in a page full of periods, commas, colons, semi-colons and such with the following note: "Here is the punctuation marks you wanted put them where you want them" Genius. propeliea wrote:
Sweeeeeeeeeeeet - a new book for Booms! And with a glowing recommendation from Allen Ginsberg, no less. {This book will} "explode like a rusty hellish bombshell over America and still be eagerly read in a hundred years." I thank you. Core wrote:
I would also like your email address, but not for any technical questions or anything. Just . . . you know. To send you unsolicited porn and stuff. Vic Wertz wrote:
Perfectly said - I knew that there was something sticky here that I was having trouble defining, and there it is. I thank everyone for their consideration of my mad scheme. Starglim wrote:
And!?! Where am I? Above average? I can't do math! Not under pressure! EDIT: I think I'm tied for ninth place. I think. Christ, I should go to bed. Considering how much I've been wandering in and out of this thread, glancing over people's decisions about who they did and did NOT choose, I would feel like a real scum-bag if I didn't come in here, pony up, and declare my Top 5. And I actually AM a real scum-bag, so that would be a nasty double-whammy. Point is: I decided to cast my five votes on the contestants that I would most obsessively like to see in the next round & in the following rounds - each one of them, to my mind, deserves a shot a cranking out a villain, some monsters, an encounter and an adventure, because I love the way they think and would love, love, love to game with them. In the end, compelling ideas were what sold me - a good DM doesn't need a big "DM's Secrets" section, a history lesson or a lot of numbers. A good DM just needs a spark, an idea that he (or she) has never had before. That makes everyone go "huh - I never thought of that". And game on. In alphabetical order, the chosen are: Christine Schneider, Theocracy of Carnamach - because a devastated land in the midst of a civil war really should have, as a ruler, "The severed head of a perishing deity". I love it, and I have to, have to vote for it. Clinton Boomer, Cyrehllan, The Isle of Cold Tears - because my mother can't figure out how to come in here and vote for me, so I have to. I promised her. James MacKenzie, Land of the Stained Peaks - because I've seen a lot of dwarven nations, but I've never seen one KICK MY @$$ SQUARE. Michael Raper, The Grand Duchy of Draeth - because I like "Jhereg", I like horror, I like China Mieville and I really, REALLY like demons . . . and this country is basically ALL of the work done for me to run THAT game. Samuel Kisko, Yithnai - because I want to party with this guy EVERY DAY. Any guy who submitts the Migrus Locker and Yithnai is cool in my book, and I can't wait to use his villain in my campaign. On a personal note: I've never felt so sad to leave so many other wonderful entries off the list - because I could run a game in ANY of these places. Thank you to each and every one of my fellow 32 for making my job so f*%&ing hard.
|
|||||||||||||||||||||||||||||||||||||||||||||
|

