Can't really complain about fighters myself as I've played a couple of fighters & had a great time with both, but I've got a buddy currently in a campaign who gets a bit bummed sometimes because the Summoner's...... whatchamacallit (Can't remember the name!) consistently over shadows him in combat situations.
In my group he was the childhood best friend of one of the PCs before he got sent off to Magnimar.
They took him alive underneath the glassworks (which led to some great RPing jailhouse discussions with said PC), but he escaped. They tracked him down while he was heading to Thistletop, (he had hooked up with a goblin patrol just to sweeten the encounter) once the PCs made short work of the goblins - rather than be taken alive a second time he took his own life after vowing that he would return.
First time heading to PaizoCon & I'm crunching my schedule now.
Friday morning I'm interested in two seminars
Didn't know if it would be "uncool" to show up an hour late for the DM basics. Or if I could attempt a stealth check & get in without disturbing the host/proceedings.
This is true, but in my experiance many groups (mine included) always house ruled the racial restrictions out.
As for XP. Currently I've been experimenting with single class uses Pathfinders XP fast track, 2 classes the med track, with 3 the slow. -Haven't been using it long enough to know if I like it.
I run a group with gestalt characters & I really don't mind them at all. Even a "tri-stalt"
As a house rule I don't allow 2 classes within the same "type"... i.e. martial, divine, arcane, skill monkey. (No Ranger/Fighter for example.) As a balancing factor for the increased ability I have character roll HP for both class & take the average. (The fighter/wizard will have increased spell use, but doesn't have the HP to go toe-to-toe with a straight fighter)
I've just always loved 2nd Edition multi class & dual class rules & still use em for Pathfinder.
I've been a major Avengers fan since I was about 8 years old, and I was so happy with the film. You've got to give Whedon major props for taking on such a project & smacking it out of the park the way he did.
That is in no way to say it's a perfect film. Just a really entertaining blockbuster.
I thought Cap needed an epic moment. Everyone else had "their time to shine", and I kept waiting for Caps. (Though I dig it when he lays out the battle plan.)
Also, I'm curious as to what hit the editing room floor. Seemed to me like some weirdness in a couple of the single character scenes just post Helicarrier. Did anyone else think so?
I'm running RORL as well, and my players did the same in preparing the town for further attacks.
Movie plot spoiler:
My group wasn't too worried about goblins, or even a small band of humans that might be leading them. Once Malfeshnekor name was dropped I played up the dramatics of it. (The town wasn't attacked simply for goblin amusement, but only for the body needed for the ritual to awaken Malfeshnekor. Even created a deadline for the players with a "holy day" of Lamashtu when he would be awakened.
Of course if that doesn't work I'd throw Bruthasmus at the town ala bugbears in Classic Monsters Revisted style!-Possibly to steal further supplies for ritual?
Always using music! I'll even put together different playlists on my pod for different encounters for our current session. That way if I have time beforehand to plan it out, I can throw in sound effects or what not in between tracks.
For example the last session the heroes were camped out & had divided up watches... After a short track (under a couple of minutes) I threw in some footsteps sound effects. So that after the PC rolled his perception I could simply turn it up.
Another idea I got from the boards was giving certain NPCs their own "theme song". So once it's played when the group interacts with them a couple of times. I'll throw that track into a playlist for Inn... or tavern. Now when the PCs hear the song they'll ask "Is (fill in the blank) here?"
"Why yes he is..... whatta coincidence."- Makes me smirk every single time
Ya know I kinda like the sound of this. I'm all for stuff that puts an emphasis on role-playing. I'm very interested in the mechanic you use to decide how quickly abilities can be raised/lowered. I've got a player that consistently says "Since we've got time I'll practice my (fill in the blank"- archery/hunting/swordsmanship) the other players basically chastise him because there is no "reason" for him to do it.
That said... When I play I strive to role-play the character I'm playing, and it doesn't matter if the stats are high or low. Low wisdom means I do things that may mean my character suffers (and I've caused more than a little trouble for my companions) Just when opportunities present themselves I use a 2nd edition wisdom check roll (my stat score or under on a d20) otherwise I've got to do something.... unwise.
Really interested in where this thread will go...
I'm seeing first hand the OP's point as I'm playing a low level Paladin right now that is interested in Mounted Combat. Certainly it seems to me to entertain that course I'm forced to take/dip a level in Cavalier. Not to mention committing a third of my skill points & focus on mounted feats. (Leaving me compromised in Dungeon scenarios.)
He's taking it all stoically of course given his family motto "Endurance Overcomes All", though as a player I'm finding it difficult role playing a Paladin-like attitude being what amounts to the groups sidekick. (Granted my ever constant low rolls do contribute to the problem.)
Don't know if anyone can top Wayne Reynolds for me & his work in giving us the iconic Paizo characters through the first 2 APs.
*edit* forgot the future part.....
hmmmm. I'm always bouncing from one favorite artist to another. Recently I was checking out Vance Kovacs & Justin Gerard, so I'll throw their names out.
Running ROTRL in a home brewed world. I have a player who created a character & really wants him to have a spy/james bond feel. Looking to make some minor tweaks to the campaign & add some side treks (though I'd like them at least loosely connected to the main story.) Thinking of running Tower of the Last Baron as an assassination assignment. (Just finished reading it & I thought it was great.)
I know things like this can be rough with y'all not being familiar with the world & all, but I'm just fishing for some brainstorming.