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Austrailan Diver

Cleanthes's page

865 posts. Alias of Scott LaBarge (RPG Superstar 2015 Top 8).


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Glutton wrote:
The Farmer holding a Pig from the old D&D minis set is by far the most sought after mini in my area. I've seen 20 exchange hands at once.

Send them my way. I've got a bunch (listed at 3 points).


1 person marked this as a favorite.

If a tower becomes a real option, I'd suggest that there be a bottom level, a middle level, and a roof level, and make it so that the middle levels can be stacked as tall as you like before capping it with the roof. That way, though it would take multiple premium pieces, you could stack yourself a really tall tower.


These all look fabulous, but I think that Oloch and Adowyn in particular are going to be a very big hit; they both work really well for archetypal characters that in my experience a lot of players want to play.


Goat's been done (Reign of Winter), so you can already get your own goat :-) There are some nice elk in a variety of colors that Wizkids put out as Mage Knight minis long ago. An ox would be cool, and I'm sure a cat would find a market too (though no doubt Paizo would have requests for an endless variety of promo repaints.)


Have we heard any hints about what the theme of the next set might be? I don't remember anything being dropped after RDI.

Here's some guesses, just for kicks:
-- Wilds of Golarion. We've just seen dungeon and urban sets, so a wilderness set seems the obvious next direction. I'd actually really welcome such a set.
-- If instead they feel like it's time to do another set built around an AP (which I got the impression they're increasingly less likely to do), I'd think it would be one of two things, either Mummy's Mask (which they've supported in lots of ways, including audio books and the next Card Game installment), or Hell's Rebels/Hell's Vengeance, which actually makes a lot of sense since you'd be covering 2 AP's for the price of one, and could maybe even sneak in some stuff for earlier AP's like Council of Thieves or Curse of the Crimson Throne (widely thought the be the single strongest AP, if I'm not mistaken.) On the other hand, such a set would be likely to skew urban, and that might not be attractive right on the heals of RDI.

My own hope is that it'll be a wilderness set. With Shocker Lizards. (SHOCKER LIZARDS!!!) And some fey. How do we not have a nymph or dryad yet? Just look at the Bartender: sexy minis sell. This set could also cover some more stuff from Kingmaker, which would make me *very happy*.


One piece of dressing I really think Paizo would be silly to leave out is a magical Galtan guillotine. Lots of flavor there!


Autoduelist wrote:

Reaper has a nice cube.

And if I can offer my own humble G-cube version....

It's not hollow, so you can't put minis inside it, but it's got some heft and is pretty durable.


1 person marked this as a favorite.

The part I don't get about all this is that it's usually cheaper to grab singles of most Pathfinder minis on the secondary market than it is on the Paizo website (especially if you're willing to be patient). Unless you are determined to buy your Pathfinder minis only from Paizo directly, I'm not sure I understand the problem.


I'm a big fan of the Necklace of Adaptation. Combine that with a ring of freedom of movement and a flight spell, and your wizard gets pretty impressive mobility and immunity to a bunch of nasty situations.


On a different note, I haven't seen the whole set yet, but so far the humanoids I've seen have all had good paint jobs on their faces, so that's very encouraging! And I'm still just tickled to have a Bunyip mini at all. Can't quite believe that really happened. Let the detaching of limbs begin!


sanwah68 wrote:
Edit: to be honest, I wouldn't be unhappy with one of the old Freiyas, I can always repaint the face.

Watch out on that. Supposedly, the problem with the old Feiya isn't just the paint job. The paint job was a result of the sculpt on the face, which simply didn't have the features necessary to make the paint job look right. So it might be a bit more tricky to make a good-looking one than you might expect.


That looks awesome! And I'm glad that Feiya and Irovetti are going to be relatively easy to grab. That's good news.

As for sitting tavern-goers, if you're not afraid of painting your own, you could look here.


Vic Wertz wrote:
The parrot was not designed to be removable.

Well, that doesn't need to stop someone with an Exacto knife and some superglue :-) It looks like it would be relatively easy to make the cut, though some of that will depend on where the tail feathers fall on the back.


How to get tons of crates and barrels. There are similar papercraft ones available through sets made by Fat Dragon Games and Dave Graffam. Dave Graffam also has nice sets with cargo bales of various types and lumber and haystacks. For little price and a bit of effort you can print and glue together whole warehouses' worth of trade goods.

Edit: Let me add, I also use lots of solid crates and barrels from Hirst Arts, Mage Knight, and Dwarven Forge. But if you need tons, the solid ones get expensive really fast, and papercraft becomes a very attractive option (with very attractive results, too.)


Wizkids once did a couple of sets of prepackaged terrain for their Mage Knight line (called Artifacts, if I remember right.) I have no idea how they did in the stores, but I know they're still very much in demand on Ebay. The first set they released in particular had a lot of really useful pieces (including a table and 4 chairs.) The second set was considerably more niche.


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For people wanting cheap tables and chairs (and beds, and bookcases), 2 options, both of which require a bit of work on your end: (1) make your own out of cardstock. Fat Dragon Games' village sets (for instance) have tables and chairs that you can print out, cut up, fold, and glue together ad infinitum. When I made my cardstock version of the Lucky Monkey Inn I made tons of furniture, which I can now reuse for whatever.
Or, (2) you can buy the new tables, benches, beds, and other furniture pieces that Reaper just released as Bones. They're pretty cheap, and they're as easy to paint as it gets. (I myself use 3 colors -- a base coat and 2 dry brush layers -- and a sealant for the tables and benches, but you could get by with a single color if you like.) You don't even need to prime them. Heck, I bet you could "paint" them with a brown sharpie! (Though I haven't tried it myself.)


I made a gazillion tables and chairs out of printed cardstock when I made the Lucky Monkey Inn in 3D (for the old Shackled City campaign), plus I have loads of Dwarven Forge, Mage Knight, and Bones furniture (painted up some more just this afternoon!), so while I'll be happy to get some furniture with this set, I probably won't be one of those people who's eager to buy a dozen more pieces down the road.


All 3 are solid picks! And I'm sure the aristocrat will be popular; he looks very versatile.


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Kalindlara wrote:
Cleanthes wrote:

All 3 are really cool, but the Beast of Lepistadt is the big winner!

I'd be happy to see the Scarecrow from RotR show up eventually too, which seems not impossible considering how steadily you've been working through the whole list of RotR minis....?

I totally thought we had a Scarecrow... but I was thinking of the DDM line again. ^_^

(Unless you're talking about the flesh golem of that name, I suppose.)

Yeah, I'm specifically thinking of a unique named flesh golem from a classic Paizo adventure.


All 3 are really cool, but the Beast of Lepistadt is the big winner!
I'd be happy to see the Scarecrow from RotR show up eventually too, which seems not impossible considering how steadily you've been working through the whole list of RotR minis....?

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

I remember that feeling very well last year, and how bummed I was about it. And to my great disappointment, I've been one of those who has disappeared this year; I'm in the thick of my academic quarter now, grasping to find time for all the stuff I have to attend to, and Superstar just got kicked to the curb for me. But I'm still going to try to find time to look at the encounters!


Oh yeah, let me add my thanks to Mike as well! I don't think I knew of your role before, but you've done great work for Paizo. Good luck in whatever's next!


Love the elf, love the mercane. I doubt the goblin is going to see a lot of use at my table, but if I ever need exactly that mini, boy will it be cool to have it!

Erik Mona wrote:
I thought I'd put a link to the job opening here in the blog, in case some of you miniatures stalwarts might consider a change in career.

Get behind me, Satan! (Besides, I doubt you're looking for a crusty old grognard in that role ;-)


Those are cool! I especially like both wizards. My only quibble is that I'd like the dwarf even better if his potion bottles had some color, but that was probably a couple paint steps too many. Maybe I'll add a dash of color to those myself.

While we're in wizard territory, let me add that I think it would be cool if you occasionally made a mini that was suitable for a spell effect. For instance, it would be great to have a transparent (not-Bigby's!) hand spell, a floating disk, a couple of spiritual weapons (though some stuff has come out in Heroclix lately that's good for that), a Large resilient sphere, some various spell walls that could connect up to each other smoothly, etc.


Cleanthes wrote:

Rules question: In your games, when someone with the fly spell up is knocked unconscious, does she (a) hover in place, (b) feather fall down as though the spell were ending, (c) come crashing out of the sky, or (d) something else?

And while you're thinking about flight, in your games, could a paralyzed mage with fly up still control her movement mentally?

Don't know whether you just overlooked this one or consciously didn't want to answer, so I thought I'd try once more and then leave you alone. I hope that's okay! :-)

edit: sorry, I just realized that you chimed in on this issue recently in this thread, so I'll consider my question answered. Thanks!


Erik Mona wrote:
Sanctus Spinatus wrote:

Send more serpent folk!

And Lizardmen!

Maybe a mwangi themed set. We could use apes and dinos and tribesmen and many many evil reptillians.

I wouldn't expect a lot of dinosaur miniatures out of Pathfinder Battles. There are _so many_ toys of this sort of thing available that I feel guilty taking up a genuine fantasy/Pathfinder slot with something you can get at a drugstore.

I know that's not a fair comparison, and is bad news for dino fans, but someone will have to do a lot of convincing before I put more than a few more dinosaurs in the line.

I totally get this, and approve. The only exceptions I might encourage you to make are a couple of the flying dinosaurs, since most "drugstore" toy dinosaurs aren't based. A pterodactyl and the smaller flying dinosaur from Souls for Smuggler's Shiv (can't remember its name offhand -- rhamphorynchus, maybe?) would be useful. At present, for Medium-sized flying dinosaurs, I'm having to use a repainted Heroclix Beast Boy pterodactyl that's less than ideal.


I haven't checked, but I think "drow" isn't protected IP. If memory serves, the name originates in folklore.


Rules question: In your games, when someone with the fly spell up is knocked unconscious, does she (a) hover in place, (b) feather fall down as though the spell were ending, (c) come crashing out of the sky, or (d) something else?

And while you're thinking about flight, in your games, could a paralyzed mage with fly up still control her movement mentally?


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Morlocks are a great idea. I'm running through the last chapters of Serpent's Skull right now, and morlock minis have been a problem.


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I agree, they're playing things pretty safe. But I don't think that's a bad strategy for them, at least short term; Paizo ate their lunch in a big way over the last several years, and they've needed to get back to basics. By sticking to the core stuff, they re-assert, hey folks, remember where the "real D&D" is. (Not that I think that's true.) I also think, though, that it's a bit of a trap for them to stick with their old campaign worlds. A lot of what made Paizo and Golarion exciting was that the world was genuinely new, and no one knew what the answers to the big questions were. (I even wonder if the devs knew, at the beginning.) It's exciting to be part of that first group of discoverers, and people who have been tromping around Toril for the last 30 years just can't get that experience anymore -- not in the same way, anyhow.


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Kalindlara, you're prescient! The new official D&D set (Rage of Demons) is just in the process of getting released, and there's a bunch of drow in it. So that would be another reason for not going heavy into drow.
On the other hand, I get the sense that often new D&D players don't know much about or care to look at Pathfinder minis, and vice versa. Once I talk them into taking a look, both groups come around, but people are funny that way, and put a lot of stock in the names themselves. So there are probably some Pathfinder players out there who want to use official Pathfinder minis and Pathfinder minis only, dadgummit! And you'd be helping them out.


Re: Drow, yes, there are a lot out there from the old DDM line, but I can tell you that my stock of them for sale has gotten pretty picked over, and in particular I have a very hard time keeping the cheaper ones in stock. (Any Drow Blademaster I list is generally gone within 24 hours.) The arrival of 5e brought a lot of new players into the market, and drow still have cachet. In any case, I'd bet you'd do well with a couple of cheap commons, maybe an uncommon drow female of some sort (something particularly alluring would be very welcome, I think, since most of the drow females on the market are pretty covered up -- with the exception of the Champion of Eilistraee who *still* goes for $25+...) and a male drider as a rare.


Dark Foll are a great idea, as are drow (particularly if it includes 1 or more male driders, which have a unique look in PF) and duergar. I'd also like to second the bandit notion: there are surprisingly few good basic bandit and thug minis available in the existing range of prepainted minis, and they're always in demand. And I don't think there are any dedicated female bandits at all. Particularly given how popular Kingmaker has been, I'd think such a grouping would be really popular, maybe led by a rare Stag Lord? (And if you do such a grouping, it would be great to have one of them be on the portly side, like Auchs; there aren't a lot of obese minis out there, and sometimes an adventure calls for such a character.)

Urdefhans would also be welcome, since there are none at all presently available.

And want to make me *really* happy? Give us Small and Large spriggans!

Edit: oh, and a couple more trogs to go along with the Xulgath from way back might be nice!


Interestingly, in 3.5 the spell description talked about this sort of situation explicitly. It included a paragraph that said: "The DM should adjust saving throws by circumstance. For example, a creature charging down an incline that is suddenly greased has little chance to avoid the effect, but its ability to exit the affected area is almost assured (whether it wants to or not.)"

It does not, however, include rules for damage from falling down stairs.


I agree with you that it doesn't let you move through solid surfaces. I guess I disagree with you about avoiding squeezing penalties, since those are exactly the kind of obstacles that prevent one from "moving and attacking normally".

The obvious question: How does the spell make it possible to wield a big weapon in a tight space? My answer, annoying as it might be: That's the way the magic works!


I wasn't expecting so many quick responses, so thanks!

Let me respond to a couple different things:

(1) Automatic grapple failure: I agree that's the strict interpretation of the language, but it seems to me that a person under FoM could still allow herself to be swallowed, grappled, or pinned if she were so inclined. She could just choose to stop being grappled/pinned whenever she liked. What, could a person wearing a ring of FoM not allow himself to be hugged by his kids?

(2) Using weapons inside the beast: I agree that space is tight, which is why the swallow whole rules say that you count as grappled inside the creature. But FoM makes you immune to being grappled (whenever you want to be.) So my interpretation is that when you drew out your halberd inside the creature's gullet and wielded it, the magic of the spell would allow you to move freely within the space in a way that would allow you to attack with the weapon. By my reading of the spell, if movement is possible at all, the spell makes it possible for you to move normally. And I'd say the same thing about someone trapped under an avalanche or cave-in.


I just want to run this scenario by people and check my reasoning. If you have Freedom of Movement (hereafter, FoM) up, it shouldn't be possible for a monster to swallow you whole against your will, but I can think of cases where one might *want* to be swallowed whole, and so might allow it to happen. (Something like this happens in an early Adventure Path adventure I know of.) So, once you had been swallowed, is it safe to say that, due to FoM, you would not in fact be grappled, and so could (a) make normal attacks to the creature's GI system with any sort of weapon, not just light slashing and piercing weapons, and (b) could climb back into the creature's mouth whenever you wished?

And I assume that FoM would give one no protection against, for instance, any acid damage one was exposed to while swallowed.

For easy reference, here's the Swallow Whole rules from the PRD:

:
If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.


This thread is recent enough to be only mostly dead, so I don't even know if this counts as thread necromancy, but I just wanted to point out that, whichever way people choose to rule on this issue at their tables, you're going to have to give the same answer to both the question about moving through the circle and the question about attacking the person protected by the spell, because the text of FoM specifically says that the spell enables you to "move and attack" normally.
If a creature with FoM can move through the circle freely, it can attack freely as well.

That said, I wouldn't allow FoM to trump Magic Circle spells, or the protection from attacks granted by PfE. These hindrances operate not by presenting physical obstacles and hindrances of the sort described by the examples in the spell, but are tied to alignment. For me anyway, that just gives it the wrong flavor to be overcome by FoM. FoM is so potent already anyway, so where there's a grey area, I tend to avoid expanding FoM's power.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

2 people marked this as a favorite.

I *didn't* get it, but mamaursula's judgment is good enough for me! You must be terrible :-p

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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The gazebo does nothing.

And it would be great if the Paizo folks could get "cemetery" spelled correctly in this map's link on the main Map round page. :-)

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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Chris Shaeffer wrote:

I hate maps.

I hate maps, and anyone who has ever made or looked a map.

... sorry for being MIA. >:(

We saw your map last year, Chris. I think you failed your Bluff check on this one. :-p

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

I'm really impressed you were able to do something cool with a wondrous figurine; it's always gutsy to submit something in a well-defined and familiar group of items like that. Others have already offered the critiques I would make, so I'll just say, well done! And congratulations!

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

Lorathorn wrote:
Worst... thread necromancy.... ever....

Lol, hey man, walking is walking, however it's accomplished. IT'S ALIVE!!!

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

To person #37: Ouch. (And great job!)

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

I'm not noticing any big gap in quality between this year's winners and other years'. Maybe that "wisdom of crowds" stuff isn't so crazy.
Makes me think there should be a spell a la commune with nature but set in an urban environment -- the caster mystically communes with the hordes of intelligent creatures around him and puts together a pastiche of perspectives that answers a few questions about the area.
A priest of Erastil should be all over that!

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

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Awww, come on, I spent a significant chunk of my young life outside of Dayton where my dad was stationed at Wright-Pat, and it was a great place to grow up. Saw my first D&D set (the old beginner's Blue Box) there!

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

Bay Area! Woot! Represent!!!

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

Isaac V wrote:
Scott LaBarge wrote:
Isaac V wrote:
I know we're supposed to stay quiet about our future round submissions, but are we allowed to talk about our open call items/other people's open call items in their respective threads?

Yep, should be fine to talk about the round that's done. But a word of advice: be cautious with your tone where other people's items are concerned. Everybody's watching....

Wait a second, were you implying that I might be petty? :P

Lol, I actually had written another sentence in that post to the effect that "not that I think you have a particular problem in this area...", but I deleted it as long-winded and unnecessary. Though you made your avatar, you tell me! ;-)

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

2 people marked this as a favorite.
Isaac V wrote:
I know we're supposed to stay quiet about our future round submissions, but are we allowed to talk about our open call items/other people's open call items in their respective threads?

Yep, should be fine to talk about the round that's done. But a word of advice: be cautious with your tone where other people's items are concerned. Everybody's watching....

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

Joseph Kellogg wrote:

First, Christopher Wasko fights me for the "spirit of wood that's been harvested and used as building material" design space, and now Nick Wasko is encroaching on my "Banshee's whatever" territory?

Am... am I a Wasko separated at birth?

It's a fantasy RPG; anything is possible!

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