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I don't care if there's an official Kingmaker set, so long as you keep producing minis I can use in the campaign! I'm running it for two groups, one about 1/2 way through Chapter 1, and the other 75% through Chapter 2, and it's going to be years before we're done (if ever), so there's plenty of time for stuff to come out! Just last night I was regretting having to substitute slurk minis for trollhounds.
I like all 3 minis, but I *LOVE* the Hill Giant! When the first Hill Giant mini got released, I remember thinking, "Aw man, why didn't they use Munguk?" That art is just amazing, and the mini looks like it really nailed it. I'm thrilled to have Conna too (and I bet she looks more female in hand). Keep those lady giants coming!
Does Paizo collect info from Pathfinder league play about what sorts of characters people are actually playing? It would seem to me that that info would be a good guide concerning what sorts of minis people would most like to have. Also, surely Paizo has its own data on how well different adventure paths have sold. If I were making my release decisions with an eye on the bottom line, I'd do sets for the best selling adventure paths (in which case Kingmaker should be high on the list, I'd think.) I understand, though, that some times the company likes to release a set of minis for a new AP that's just coming out, and then of course you can't know in advance how well it's going to sell. My guess (just a guess!) is that Iron Gods is not going to be one of the top sellers. That doesn't mean I wouldn't love to see a set for it, but I think it would represent an opportunity cost for Paizo. So I'm not so much anti-Iron Gods as much as I am pro-more-popular sets. For instance, if the AP after Iron Gods is going to be giant-centric, I'm confident giant minis (provided they're not too bizarre) will always have a market, and I expect a giant-centric AP is going to appeal to a wide base.
Without having seen any of the monsters for Iron Gods yet, it's hard to speculate too much, but of course we have to imagine there are going to be lots of constructs, yes? Folks may want to take a look at some of the old Mage Knight minis; they had a disproportionate number of various sorts of metal golems (some with fairly steampunk touches) and also an unusual number of fantasy-ish characters with pistols and other firearms. Maybe some of that stuff will turn out to be useable here. There might be a few useful Dreamblade minis as well.
Thread necromancy: Even though the title of the power is "ground breaker", does it matter that the power description talks about the floor instead of the ground? For instance, I have a bit of trouble with the idea of the barbarian smacking a dirt surface and having that make difficult terrain all over the place. A wood floor at an inn? The rock floor of a dungeon? Sure. Mushy, muddy bank of a river? I'm having a harder time buying that. The RAW are pretty unclear, but all of a sudden I have a player who took this power, and I have to make a clear ruling. Have other people dealt with this in your campaigns? What did you do? And is there a handy guide for different floor hardnesses somewhere?
If you can get your hands on it, there's a 2nd edition box set called Dragon Mountain that was a huge kobold-themed mega-adventure with a big red dragon at the end. It was actually intended for higher-level characters, and was filled with devious traps that showed how dangerous kobolds could be on their own turf. So you wouldn't want to use it as is, but I'm sure you could mine it for ideas.
Wow. I mean, WOW. Laughably bad, and how tragic that that would happen to Feiya. I hope nobody shows Merisiel over on her thread, or somebody's gettin' stabbed something awful. I'll be interested to hear how Paizo/Wizkids plans to deal with it.
Re: trolls, I agree that PF trolls really do have a different look compared to the WotC trolls, so I have no problem with more PF trolls, and am glad they're giving us a new "standard" one.
Re: the general practice of making new versions of minis done by WotC, it really doesn't bother me. Sometimes the older versions are lame, and it also must be remembered that a lot of Paizo's customers never played before Pathfinder, and don't have all those minis. But since I make some money off these things, I always hope they'll pick ones that are popular enough and in demand enough to be good for reselling. I of course acknowledge, though, that I'm not the typical customer in that respect. If, however, a mini doesn't resell well, to my mind that also tells you something about how many people wanted that mini in the first place.
Love the troll! Love the gnome! Meh on the Id Stalker. I see these minis partly through the lens of the resale market, and I'm not hopeful for that one. The WotC Intellect Devourer has never moved well, and I don't know why this one would be different. (Unless it finds a prominent use in a popular adventure or adventure path, in which case....)
LOVE these, all 3, but especially Ironbriar. He'd make an awesome PC. I also really hope his face comes out well. The goblin mutant is cool, and I like the ogre a lot. I do hope we get Mammy at some point (and I wonder if the mini will include the mudity from the original illustration? I'm indifferent myself, but I'm philosophically curious about how bold Paizo is willing to be about their minis and skin.) Dorella would be cool too (just killed her last night in my own campaign, woot woot!), but I think I might prefer a more martial female ogre.
I feel like your opinion on these types of things is extra valuable because you do some buying/selling of miniatures on the secondary market, correct?
Yups. Sell a lot of minis on Ebay.
I agree about that Storm Giant; never liked the look of her, and the paint job doesn't help. The Storm Giant from WotC (also a female, from the Giants of Legend set) is superior in every way.
I also think at least one other Huge would sell well: The Froghemoth. The Tendriculos (or another Huge plant creature that's not a Treant) would probably do well too, since they aren't at all well represented. There are probably others I'd bet on too, but I'd have to look up the list again, and I'm too lazy right now :-p
I think the way to sell Huges is to *make ones that lots of people want*, not just insane collectors who would buy absolutely anything just for completeness' sake. So far, of the Huges Paizo has made, I'd say only the Frost Worm, the Treachery Demon, and the dragons meet that criterion. Maybe the Karzoug Statue. The other ones, just not enough demand. And you're never going to reach the players' market with Huges, which is where the big-time demand is, unless maybe you toss out a few Huge steeds (read: Mammoth) or critters a Druid might commonly wildshape into. There are definitely other Huges out there that would generate a lot of demand, maybe even some that your average DM would want multiples of (like perhaps Huge elementals.) Or, you could change your packaging and do what WotC did in their old Huge sets (like Giants of Legend and War of the Dragon Queen) and have one Huge per booster. Otherwise, *just stay away from the bizarre and niche where Huges are concerned.* It's not that I don't want them, it's just that I'm a freak who wants everything, and I'm not the norm.
Love all 3 of these! I'm always thrilled to see NPC's, and both old characters and fat characters are under-represented. (I'd love to see a couple of big fat club-bearing idiots, too, like the one pictured in the first volume of Kingmaker. And speaking of Kingmaker, I could have used Grobaras to represent Grigori, whom my players just dealt with in our last session. Plus, those players might potentially explore an area with a leucrotta before too long. Now, to see if I can steer them away from there until November....)
I'm one of those people who never saw this post until Erik linked to it yesterday, and I was feeling pretty bummed about missing 2 weeks of posts, so this was great to find!
Re: earlier stuff said in this thread, I'm one of those people who sells a lot of minis in the secondary market, and I've got to say that I'm big on Huge elementals. In my experience, they're always very popoular and hold their value. The Earth Titan from DDM always goes fast, and their Huge Fire Elemental also does well. Their Thunderblast Cyclone also sells pretty reliably, though isn't worth as much. And how lovely it would be to have a Huge Water Elemental at all! The folks at Dungeon Crawler had tried to Kickstart one a couple years back, but it didn't work out, so that's still a big hole. I'd definitely support a stand-alone pack of Huge Elementals.
I myself am playing a Wizard with a decent charisma right now. He's a middle-aged elf, so with 15 pt buy I was able to start with these stats: STR 12, DEX 14, CON 10, INT 18, WIS 8, CHA 14. Once in a while I miss the Wisdom points, and if it weren't for a lot of lucky hit point rolls I'd definitely be missing the CON. But thanks to a trait that let him make Diplomacy a class skill, a thrush familiar that gave Diplomacy a +3, and the decent Charisma, he has served as the (extremely knowledgable!) party face quite well, thank you.
Honestly, there's no reason a wizard can't do the things you want to do. Even a low-Charisma wizard is going to have a lot of skill points, so you can probably afford to max out a social skill. And if you can take traits, there are traits that make social skills a class skill and grant you a bonus. And it's easy to compensate for their lower number of castings/day with judicious use of your Scribe Scrolls feat. Just be sure to rely on scrolls chiefly for spells where caster level and saves don't matter too much. For the first few levels, you'll probably spend a lot of time firing your crossbow (or longbow, if you're an elf). But after that, it just gets better and better. Wizards ftw, definitely!
(I'd also add that, if everyone else made a character without considering the party's needs, you should feel free to do the same. And if the party has a hard time because important roles aren't filled -- First one to die makes a caster!)
I'll have to look for that Strand Gamers session; that sounds interesting!
And here's an update: We played a 3 hour session tonight, and did nothing but mess around with the Grigori affair. They finally talked to him directly, and found out nothing they could use, although they were able to find out from a merchant that he had arrived in town on a horse that had been hired at a waypost to the west. At the trial itself, the paladin did pretty well defending himself, and managed to keep it pretty close, but even with the bonuses I assigned him for friendly witnesses and good speeches, Grigori's Diplomacy checks were just too strong for him to overcome. The jury's vote was close, but Lily Taskertin (whom I've been playing as a gold-digger who sees herself as queen material, and who had given up on the paladin as her future mate) cast the deciding vote for Grigori, hoping to seduce him instead.
I totally intend to leave them paths to success against Grigori, but they've sort of made their own bed so far. It was their decision to make their conflict with him play out on his strongest ground. And they haven't even tried to talk to him individually yet, so they have no idea who he is, where he comes from, what he wants, etc. They really haven't played it very smart yet. But if they start making smarter moves, I'll feed them some clues and opportunities. Even if they lose control of the kingdom, I'm going to use it as an opportunity to build up the cast of characters around them -- people who support them, people who prefer Grigori, all sorts of new personalities -- which should be useful, and I won't play Grigori in such a way that he utterly destroys their kingdom. But he'll definitely set them back a bit!
So the party I'm running KM for just got back to their capital after a round of adventuring only to encounter Grigori for the first time. Their first meeting was tons of fun -- the party barbarian got enthralled by Grigori's oratorical fireworks, and when Grigori noticed one of the party's archers climbing onto a rooftop with his bow out, he drew the crowd's attention to it and made that work for him too. And when the party paladin (also the new kingdom's ruler) tried to speak against him, Grigori mopped the floor with him.
Re: Caster level and casting stat for a spell cast from a staff using UMD, I'd say that *for that spell* you'd have to use the default caster level and casting stat for that spell, figured out just as it would be if it were cast from a wand. For instance, if you were casting a lightning bolt from a wand, it would be CL 5 and associated with a stat of 13, which is the minimum casting stat necessary to cast that spell. But since it's a staff, the CL has to be at least CL 8. Also, if the spell is 5th level or higher, the CL hs to be higher than 8th too: 9th level for a 5th level spell, 11th level for a 6th level spell, and so on. Same with the casting stat: 15 for a 5th level spell, 16 for a 6th level spell, and so on.
I've seen a lot of my favorite spells have already been mentioned (mad monkeys, levitate, grease, but there are a few I haven't noticed in the lists:
Wow, I never knew that I wanted one of these, but now that you mention it..... :-)
Yeah, I know, I was trying to be intentionally dense. I was afraid that might not come across, and apparently I was right to worry. Oh well, c'est la vie.
Much as I love the AP-themed sets, I'm very pleased about this one. As both a DM who loves straight-up-the-middle easy-to-use minis and a reseller who moves minis that lots of people want, this sounds like it's going to be a set that works for me in lots of different ways. And let me say in particular how nice it is to get somebody armed w/ a crossbow; there aren't many pre-paint crossbow figures out there. Excited!
Erik Mona wrote:
How many people would tolerate Tiny fey about the size of the demonic familiar or dero from Shattered Star?
*Any* way of getting more tiny creatures is better than having none of them. My preferred solution is embedding them in a spell effect or the like (doesn't have to be fully encased, just strengthened enough to keep it from breaking easily.) But I also would be content with them looking like the quasit or the derro; a little size shenanigans is no big deal, especially at the small end. (Maybe sculpt them with a giant magnifying glass over them? Joke!!!)
Papercraft is the cheapest way to do it, although it's expensive in time. But check out Fat Dragon Games; they have tons of great terrain. Here's a couple links to builds I've done:
Or,if you can afford it, Dwarven Forge makes crazy cool stuff too!
Hmm, that sounds right to me too. I suppose the thing to do is cast Greater invisibility on oneself and then let the projected image rip away while one stayed out of sight. I suppose if one stayed far enough away from the image, you could even stay out of the range of a true seeing spell and still barrage someone with close range spells!
It's going to be a while before my character can use it, but thinking ahead re: project image, imagine the following scenario:
I cast invisibility on myself. I follow it with project image. I then cast another invisibility spell on the projected image (which is ok since invisibility is another illusion spell. I then cast offensive spells through the image. Question: obviously the image loses its invisibility. What about me, the original caster? Am I now visible?
It's crystal clear that an Antimagic Field doesn't suppress some spell effects when they're already present -- wall of force and prismatic sphere get specifically called out as exceptions, for instance. Does that mean one can also *cast* a new wall of force spell inside of (or into) an antimagic field? Or is it only pre-existing spells of that sort that are safe?
Personally, I love reading the AP's just for fun. Fun to imagine running them as a DM, fun to imagine working through them as a player, different strategies one might try etc., fun just to see how professional game designers put a world together. So for me, a lot of the fun is trying to reverse engineer the adventures to see what design decisions were made and try to figure out why. And there's always the possibility of stealing particularly well done pieces from an AP to drop into my own campaign!