It seems to me the way this spell has been used in official Pathfinder products should matter. And there's at least one clear case I know of where a major NPC has a clone all finished and ready to go in case she should suddenly die:
In the 2nd chapter (I think?) of Shattered Star, Runelord Sorshen has a clone prepared that the PC's can stumble upon (and perhaps end up accidentally inhabiting). There, the assumption is clearly that the clone has been complete for ages and waiting in stasis for its time of need. As far as I'm concerned, that's conclusive for how the devs intend the spell to work, though you may of course feel differently!
I also have been giving shadow conjuration a second look for my air elementalist wizard, and for me the thing that's most attractive is that it's a work-around for the spells denied me by my opposed school. The list of earth spells I have to use two slots to cast includes some conjuration spells that are painful to lose: grease, glitterdust, stinking cloud, stone call, and the pit line. If I prepared shadow conjuration, though, I could cast *any* of them on the fly, and with a higher DC to boot. That strikes me as a reasonable trade-off!
Sean K Reynolds wrote:
Yeah, there are a couple of Mammoths out there, but that one is going for $50+ on Amazon and similar prices on Ebay, so that's not real likely for me. There's a Safari Ltd. one that's cheaper, but I haven't seen a picture that gives a sense of scale. I wouldn't buy one until I could be sure it would look right on the table. Has anyone held these Mammoths in hand? Do they size right for RPG use?
Herr Mona, I also think you should reconsider Mammoths. After seeing your claim that they're not hard to find, I did some Ebay searching, and actually, there's not a lot of Mammoth options out there, and what there is is pricey and maybe not sized quite right. I use plastic animals I find at toy stores all the time as minis, and I'm telling you, I want a Pathfinder Mammoth :-)
I've already said this in the most recent PB Previews thread, but I'd love to see a couple of Huge evil tree-like creatures. They show up in adventures all the time, but there aren't any minis out there to support them.
Oriental dragons would be cool too! And maybe some Huge Oni while we're at it.
And while I'm dreaming, there are some Huge pieces of terrain that would be great to have. Siege weapons, some small boats or rafts, a summoning circle, a monolith, etc. If they picked the right pieces, I know a lot of terrain addicts would buy multiples.
Re: A Black Pudding, I hear what you're saying about being able to make one out of clay. But I've also thought that with some ingenuity, it would be possible to make one that could be split apart into smaller pieces, each of which would look good by itself, and ideally it could be made so that when the pieces were all connected into the larger creature, it would have a space inside so that it could engulf your average medium-sized mini. I think that would be pretty darn cool, and I'd love to see Paizo (or anyone!) do it.
FROGHEMOTH!!!! Yes, someday that must come to pass.
But in the meantime, these two are AWESOME!!! (I don't usually indulge in a lot of caps and exclamation points, so I really mean it.) I'll be thrilled to have both of these. I'm curious, though, how the distribution will work. Will they be sold individually in their own boosters, like the ones in RotR? Will they be visible or invisible? (I bet it will be pretty easy to tell which is which even if they're boxed, and I'd also bet that the Frost Worm will go for more on the secondary market than the Svathurim will, since the latter is so unusual and niche.) Will you have to order a case in order to be able to buy them, like the case incentive?
I know this is crazy talk, but it would be fun to imbed a little speaker in the Frost Worm to make it keen, too. Like the annoying little things in gift cards these days, except not, you know, annoying o_O
Also, If you don't feel like a Huge mini has enough oomph to be a case incentive, you might consider doing a *group* of Huge minis as the incentive instead, and that might do the trick quite well. Although I'm also perfectly happy getting new Gargantuans as well, and look forward to seeing more Garg's that aren't dragons, like the Rune Giant.
And I hope we eventually start seeing some dragons other than the chromatics getting some attention too! Metallics and drakes would both be welcome additions, particularly in the size categories that were never covered by DDM. And oriental dragon would also be cool.
Yeah, I'm happy to say that, for the moment anyway, if you type "D&D minis" into Ebay's search engine, my PC's listing comes up first, so it's not hard to find me. But I flatter myself that I offer one of the easiest and most reasonably priced opportunities to round out a minis collection that's around right now, and I also have a lot of higher value minis sitting around that I need to get listed on Ebay, so if there's something fancy you're interested in, I could probably help out with that too :-)
If you're looking for a cheap way to get yourself loads of minis cheaply, you might want to consider printable paper minis. One Monk Miniatures has loads of free stuff, some of which is really great. Particularly Dryw the Harper's Imperfect People, which give you all sorts of options for NPC's. Nice noncombatant NPC's tend to be hard to get enough of, and Dryw gives a wide variety.
And I'll go ahead and plug my own Ebay listings which make it really easy to build a collection. I've got lists of PC's and lists of monsters that you can build a set from:
For Monsters: http://www.ebay.com/itm/251374939211?ssPageName=STRK:MESELX:IT&_trksid= p3984.m1555.l2649
But if you're really enjoying painting your own, you should check out Reaper Miniatures' Bones line. All sorts of great and affordable minis there.
It's possible to do amazing stuff with cardstock terrain printed from PDF's, which is relatively cheap, infinitely reprintable, and often easier to store than the thicker stuff. My personal favorite source if www.fatdragongames.com
I could go on, but that will give you some idea of the range that's possible. Most of these took a fair bit of customizing, though!
Mage Evolving wrote:
This. This is the biggest evolution the game has seen since its inception, I think. In the early days of D&D, DMs tended to see themselves as being in an adversarial relationship with the players, and that caused all sorts of friction and was a standing temptation to abuse one's power as DM. D&D is a cooperative story-telling project, so the DM's job is not to destroy the PCs, but to offer a world and a set of boundaries (rules) that enable the players to cooperate with the DM in developing a story. The DM is in fact God within the context of the game: ultimately you get to decide everything that really matters. So if D&D were in fact an adversarial game, it's a really bad game: the DM holds all the cards. If he wants the players dead, they're dead. So your job is to challenge the players in a way that's going to bring out their creativity and encourage them to immerse themselves in the game world as much as possible. The threat of serious in-game consequences like character death ought to be real in most cases (maybe not with young kids? YVMV) because that tends to increase player engagement when they're in trouble and satisfaction when the trouble is escaped, but you should never set out to do characters in. If you're setting the difficulty level right, that will happen from time to time without your helping it along, and it will feel like an organic outgrowth of the game's development, not an act of cruel DM fiat.
That's right. Though if you question my right to use the word "whippersnapper", that probably makes you a whippersnapper....
Note that the RAW say you have to make a Fly check to avoid falling after a collision if you're using wings to fly. Most flying PCs (obviously not all) are going to be flying with a fly spell or the like, and so won't have to worry about that check. I'm playing an air elementalist right now, and once he hits level 10 and can fly at will, I've been considering using just this tactic on other flying creatures to try to make them fall, or maybe using Bigby's hand spells (I know they're not Bigby's anymore, so sue me) to achieve the same effect.
These are awesome! I like them all, and am especially grateful that so many are commons! The familiar looks like an especially nice upgrade on the similar WotC mini from way back. But I think my favorite is the Omox. It's probably the easiest paint job of the batch, but it looks like it has a great pose.
Fwiw, the first picture link isn't working for me.
Gotta be bard or wizard, I think, and although wizard characters are my favorite to play, I'm thinking that given the life I lead and the things I actually care about, Bard would suit me better. Great cantrips I could use all the time, unseen servant, charm person, comprehend languages, clw (just think what you'd save on bandaids!), silent image, a fabulous skill list, and all-around knowledge bonuses, and probably good social skills! I don't think I'm going to need a wizard's offensive spells too often in my real life. Yep, bard.
Without getting involved in the argument about range, I wonder if we might more profitably ask about ways in which slingers can be brought up into something like parity with archers. I'm thinking about abilities that could be granted to slingers in some sort of an archetype. If I were writing up such an arcetype, I might include some of the following (in no particular order):
-- An ability to radically improve the range of slings, and only slings, to a degree considerably better than Far Shot does.
If slingers could get all of these benefits as they went up levels and perfected their mastery of the weapon, I'd imagine they could stay competitive with archers.
There was a peasant in an early DDM set (Human commoner from harbinger - the first DDM), looks a little like a cultist, if you squint...in poor light...while distracted. This one is so much better.
You're absolutely right, I forgot about the Human Commoner. And you're also right, this is so much better!
All the big minis are awesome, and I especially like getting female monsters to complement the male-heavy contingents of existing minis. But for me the most exciting piece in this reveal is the cultist with the scythe. I think that's only the second PPM with a scythe I ever remember seeing. (The Cleric of Nerull is the only other one I remember, from an early DDM set.) That's fabulous!
Or, to reiterate things said earlier, if you (or a monster) has a way of using their senses despite the mist -- blindsense or blindsight, tremorsense, an Oracle power, etc. -- this is a great tool to give an asymmetrical advantage to the team that can still see where the enemy is. Add obscuring mist to a fight with creatures that have blindsight, and you now have a really scary situation, sort of like darkness when the monsters have darkvision and the party doesn't.
Above all, I'm just grateful that (a) Paizo is making pre-paints at all, (b) they are listening to feedback and making adjustments, and (c) they are being transparent about it, which to my mind really makes the company stand out. And in the meantime, with the weaker pieces in this set, I think I'm just going to need to break out my own brushes and set things right :-)
I'm curious what Wizkids' take on LoG is. Have they acknowledged that something went wrong this time around? Have they offered an explanation? As I've gotten more minis from this set, and seen the different outcomes with a range of the same mini, it definitely looks to me like quality is all over the map on this set. Did they maybe just hire a few new painters who simply weren't up to the task yet, and quality control let them through?
There weren't that many guards down in front of the gate; most were up in watch towers with bows. So we actually did get detected by the one down on the ground, but he just followed us into the fort to investigate (he hadn't actually spotted us, just heard us), and we made quick work of him there.
As for casting invisibility on everyone, we had only just reached 3rd level, so it wasn't like we had a lot of invisibility spells to burn ;-)
My party used this spell to great effect recently to cover movement. We wanted to get into a fortress without alerting the enemy to our presence. So we cast invisibility on the mist caster (so he could get into position to cast obscuring mist without getting attacked or tipping our hand), had him create the mist right in front of the open fortress gate, and then we all held hands and walked straight into the fortress without the enemy knowing we were there. Then we were able to lock the gate and start working through the fortress from the inside. It was like a poor man's invisibility sphere, although we got lucky that no bad guys were close enough to get within 5' and detect us. It was the most successful stealth operation I've ever been a part of, and very satisfying :-)
It would also be nice if you could give them a nudge on getting their replacement system moving again. Last I checked (a couple days ago), they still aren't geared up to accept replacement requests for Skull and Shackles, let alone Legends of Golarion. I've got a broken Daughter of Imerta I'd *really* like to trade in o.O
Those all look great!!! Excited!! And I think it's wise that you're slowing down the release pace. I have more cash to spend on these little guys than your average gamer, yet I too was getting worn out by the pace. It's not just about money, either; they seem less special when they show up so quickly after the most recent set. Anyway, kudos!
Dr. Deth, I say respectfully: People ought to be able to say there are subsystems they don't like about PF/D&D (the point of the thread, after all) and not instantly hear from you "But that's always been D&D, and if you don't like it go play some other game." Nobody's denying that, and the very fact that the people posting here are *involved enough to read these boards and post here* suggests that they still love the game and don't need schooling.
I don't like it that you can only craft one magic item a day, no matter the value of the item. A scroll of a cantrip ends your crafting day. You should be able to craft 1,000 gp's worth everyday, however many items that would allow, though I could understand making it so that items after the first count for more toward the 1,000 total than just their base value.
Also, I hate it that when wizards take a prestige class they lose their two free spells per level. I'm deeply grateful my DM's willing to ignore that rule.
I also can't say how much I think it would help if they were to let people buy add-on packs of stuff from the Core Expansions, provided that the buyer had already ordered the expansion itself. Look at it this way: Apart from attracting new pledgers, the best way to push up the big number is to give people more to buy. But right now, most of what they're revealing is either in the core set (probably not lots of new pledge $$ there, since people are in for $100 already, though maybe a bit in extra add-ons), one of the Expansions (in which I imagine most people are either in or out, and there's no add-on money to be had at present), or one of the Orange Add-on reveals, which actually generate new $$ from the people who want that add-on. I can't think of any reason to rule out Core Expansion add-on packs other than the complexity of figuring out who has access to them and who doesn't. But I wouldn't think that would be all that hard. I think Reaper's missing a trick on this one.
I had dropped out of the RPG world for a couple decades, and then got back into it about 4 years ago when a group of 9 students (I'm a college prof) stumbled into the info that I used to play D&D and got me to agree to DM for them (which is a story in itself). I ran them through a version of Shackled City in 3.5, radically shortened so we could get them through the Fiery Sanctum and save Cauldron before they graduated. (We wrapped on their graduation week.) Since then, most of them have stayed in the area, so I've moved them to Pathfinder and am running them through Kingmaker (they're finishing Chapter 1 now.) AND, to my great delight, one of my students/players has become quite an accomplished DM in his own right, and I'm now getting to play as a player in his RotR campaign on Roll20. I'm having a blast. Maybe it's because I sort of trained them into the game, so their expectations have been shaped by me, but we get along beautifully, and I don't think we've ever had a serious blow-up. (A couple tears when characters died for the first time, but then, they still talk about those encounters years later. And they learned a healthy respect for dragons. I think it still bugs them that that one is still out there somewhere.)
There's a lot here to love! I especially like the Greater Death Demon and the Toad Demon, and I like the Calikang even though I'm not sure when I'd use one. I'm very pleased to finally have a skum mini, and I also am sure I'll get good use out of the Tooth Gang figures. The Knight of Ozem is a great general use mini too. The only stuff I'm not really excited about here is the orcs; I just don't like that bright green skin. I guess I like my orcs grayer. But all in all, this is a really nice set, and I've been enjoying the figures I've already got in hand. (Not, alas, all of them.)
I'm really torn about whether I'd rather see a Pathfinder show pitched at an audience like myself (more mature -- something along the level of adultness of Firefly would probably be the sweet spot for me) or something pitched at a younger crowd where explicit violence and sexuality would be dialed back. I think I could enjoy either, but obviously the former would be more my personal preference, and the latter would be what I think would be best for growing the brand. But if they ever made a show directed at kids, I think Paizo would also be smart to put out more modules and an AP or two that tone down the horror elements. I would never run kids through most of the existing AP's because of the level of creepiness some elements of them reach. But then, I think they'd be smart to put out some milder stuff with or without a TV show :-)
Lisa Stevens wrote:
But "still looking" implies "looking", which is good news in and of itself :)
I think the problem with the earlier movies was that their focus was entirely on special effects and banging us over the head with classic fantasy tropes, handled in the most ham-handed and brute ways imaginable. The reason that, by comparison, a really successful fantasy series like The Lord of the Rings worked was that, while also having the spectacle and fancy special effects, at a more basic level Tolkein supplied it with a soul -- with characters that had depth and real humanity (well, hobbitity anyway)and with issues and themes that resonate with people outside the fantasy genre. The thing that would make or break a show like this is the writers they found for it. They'd have to be writers with soul. Seoni's cleavage would only carry a show so far.