Nar'shinddah Sugimar

Claw the Golem's page

227 posts. Alias of Vattnisse.


Full Name

Claw

Race

Advanced flesh golem shield guardian

Size

Large

Special Abilities

Find master, Shield master, Guard master

Strength 24
Dexterity 13
Constitution 0
Intelligence 0
Wisdom 15
Charisma 5

About Claw the Golem

Claw is the bodyguard of Altai in Heathy's Saltmarsh Campaign

Appearance: 8’4", 350 lbs; Claw is tall and gangly, with extremely long arms and legs, a small, compact torso and the head of a white tiger. He has a somewhat hunched posture and oddly hinged arms and legs, but moves with an unexpected sinuous grace. His arms end in massive gauntlets tipped with foot-long jagged crystalline blades instead of fingers. Most of Claw's parts come from slaads with some rakshasa bits and pieces. However, he is very carefully assembled, with no visible bolts or welds; in addition to a set of heavy linen padding he is also outfitted with a custom-built suit of bulette-hide full plate spiked with dragon teeth on the shoulder plates and knee and elbow joints. Claw does not speak, but will occasionally emit a feline roar while engaging in combat.

Init: +1

Perception: +2, Darkvision 60', low-light vision

AC: 35, touch 10, flat-footed 34; (+11 Spiked bulette hide full plate +2, +1 Dex, +14 natural, -1 size); Fast healing 5, DR 5/adamantine, Construct traits, Immune to magic

HP: 88 (9d10+30 HD), damage:

Saves: Fort +3, Ref +4, Will +5

Speed: 30'

Melee: 2x Battlefist +1 +16 (3d8+8/ 20 x2)

Space: 10'; Reach 10'

Base Attack: +9

Combat maneuver bonus: +19

Combat maneuver defense: 28

Gear: Spiked bulette hide full plate +2, 2 Battlefists +1 (see Eberron Campaign Setting, p. 268)

Languages: Understands Common

Skills: Climb +2, Perception +2, Stealth -8 (note: golems are mindless and have no skill ranks. Skills include armour check penalties)

Special Abilities:

Immunity to Magic (Ex): A flesh golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

• A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds (no save).

• A magical attack that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A flesh golem gets no saving throw against attacks that deal electricity damage.

Fast Healing (Ex): A shield guardian has fast healing 5.

Find Master (Su): As long as a shield guardian and its amulet are on the same plane, the shield guardian can locate the amulet's wearer (or just the amulet, if it is removed after the guardian is called).

Guard (Ex): If ordered to do so, a shield guardian moves to defend the wearer of its amulet. All attacks against the amulet wearer take a –2 penalty when the shield guardian is adjacent to its master.

Shield Other (Sp): The wearer of a shield guardian's amulet can activate this defensive ability as a standard action if within 100 feet of the shield guardian. Just as the spell of the same name, this ability transfers to the shield guardian half the damage that would be dealt to the amulet wearer (note that this ability does not provide the spell's AC or save bonuses). Damage transferred in this manner bypasses any defensive abilities (such as immunity or damage reduction) the golem possesses.

Spell Storing (Sp): A shield guardian can store one spell of 4th level or lower that is cast into it by another creature. It “casts” this spell when commanded to do so or when a predefined situation arises. Once this spell is used, the shield guardian can store another spell (or the same spell again).

Stored spell: Cure critical wounds (CL 10, cures 4d8+10 damage); Claw will cast his spell on Altai if Altai's reduced to 10 or fewer hit points.

Note on equipment: Claw contains no metal parts - his armour is made of bulette hides with dragon-tooth spikes, and his hand-blades are crafted from magically honed roper teeth.