Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Citlali One Skull's page

108 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).

Full Name

Citlali One Skull




Oracle of the Heavens 6






Mama Quilla (Goddess of the moon and heavens)

Strength 12
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 18

About Citlali One Skull

HP: 56 Current: 56
STR 12(+1) DEX 14(+2) CON 14(+2) INT 14(+2) WIS 10(+0) CHA 18(+4)

AC:12 (16)
Touch 12
Flat footed 10 (14)

Speed: 30
Initiative +1 (+2-2+1)

Fort: +5 Reflex:+5 Will:+6

BAB:+ 4 CMB:+5 CMD: 17

+1 Spear +7 1d8+2 20ft
Mere Club +5 1d4+1 (B/P)
+1 Sling +7 1d4+1 (30 bullets)

Special Abilities


Mystery (Heavens)
Awesome display (HD-4)
Coat of Many Stars (+4 AC)5 hrs/day
Interstellar void (6d6 cold) 1/day
Lure of the Heavens : At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating.
Curse (Deaf)

Languages: Common, Elven, Greenspeak, Salt



*Acrobatics +9
*Climb +5
Escape Artist +4
Intimidate +5
* Knowledge Arcana +8
*Knowledge History +6
*Knowledge Planes +9
*Knowledge Religion +7
Linguistics +3
*Perception +FAIL (sound based)/ (not sound based) +10
Ride +3
*Sense motive +6
*Spellcraft +7
Stealth +3
*Survival +5



Extra Revelation X2, Weapon focus (spear), Silent spell*, Prophetic Visionary, Warrior Priestess

Feat details:

Prophetic Visionary
Once per day, you can enter a deep trance to receive a vision of the future. The trance lasts for 10 minutes, during which time you can take no other actions. If you are interrupted, you must begin again. When you come out of the trance, you know whether a particular action in the immediate future will bring good or bad results, as an augury spell with a 70% chance of success.



Good Dreams

Your dreams often give you a hint of possible dangers you might face during your day—such as a fall, a blast of fire, or a poisonous snake— and this hint sometimes makes all the difference.
Benefit: Each time you sleep, the GM tells you of a dangerous dream you had. Once per day, if you have to make a saving throw against a threat related or similar to that dream, you can roll twice and take the more favorable result. If you do not encounter circumstances similar to the threat or situation you dreamed, this trait has no effect that day.

Scholar of the Great Beyond

Your great interests as a child did not lie with current events or the mundane— you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease.
Benefit: You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (your choice) is always a class skill for you.



0-level (6 known)
Detect Magic, Guidance, Light, Detect Poison, Create Water, Read Magic
1st -level (4 known, 7/day)
Cure Light Wounds, Endure Elements, Protection from (Alignment), Divine Favor, Color Spray*
2nd - level (2 known, 5/day)
Oracle's burden, Deadeye's Arrow, Hypnotic Pattern*
3rd – Level (1 known, 3/day)
Bestow Curse, Daylight*

Equipment (lbs)


3 bars Soul soap
Cloak of resistance +1
Efficient Quiver
Elixir of Vision
Warpaint of the terrible visage 10 vials
Potion belt
Cure Moderate wounds
Eagle's Splendor
Dream feast
Bull's strength

Ghostbane dirge
Spear of Purity (2d8/5d6)



Light: 43lbs
Medium: 86lbs
Heavy: 130lbs



Born on a leap year, the sole daughter of the tribe chief's third wife, Citlali's arrival into the world was greeted with silence. Every bird, animal and insect ceased in the regular cacophony of noise that was life in the jungle of skulls. Her father, fearing the power of such a bad omen, would have had her mother and herself killed had it not been for the intervention of the tribe's shaman, a cleric of the night Goddess.

Her life was definitely touched by the divine, visions coming to her in her sleep, aware of the world in a way that most of the tribe was not, she gained much from her oracular gifts, yet they came with a price.

On her 18th birthday, Citlati woke to utter silence for the second time in her life, as she would for every day thereafter her hearing becoming a sacrifice for the burgeoning powers of night.

As she grew, she learned, coming to understand the gifts she had been granted, and functioning without hearing. Still she found herself shunned by many of the tribes warriors, branded as cursed. Her growing power and the support of the shaman labeled her a threat to the chief's power, so it was no surprise that when the old woman was found poisoned in her tent, Citlali found herself facing exile or death, leading her to seek a life in the wilds. A life that through trial after deadly trial led her to the city of Opal, as dangerous as the jungle in its own way.




An exceptionally beautiful woman, Citlali is the embodiment of savage elegance, her stylized tribal garb adorned with teeth and feathers, worked bronze and leather, giving way to large expanses of flawless marble white skin cultivated by a lifetime within the heavy jungle undergrowth.

Her form exudes feminine strength, her body toned, yet without an excess of muscle, still hinting to softness while having a statuesque bearing that adds to her presence.

Long raven black hair often bound in a tail drapes down the back of her neck, rich brown eyes intense and focused,a direct gaze usually targeting any who happen to be speaking, her eyes calm yet always studying, occasionally gazing off into something beyond normal sight.

The young woman moves with asureness of stride and a predatory wariness that spoke of years in the jungle, surviving on skill and ability, she moves in almost complete silence, even her breating somewhat stilled.



0p 260g 55s 0c

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.