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Verik Vancaskerkin

Cire's page

48 posts. Alias of CireJack.

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Shadow Lodge *

David Bowles wrote:


No class is fueled specifically off of CON. CON is not an attack stat or caster stat. So it's not something I feel that most builds can afford to dump huge points into.

If only they would let us play orc scarred witch doctors.

Shadow Lodge *

Note 1xp (scenario) and 3xp (module) are for medium advancement. If someone is running on slow advancement, then it is 0.5xp and 1.5xp respectively.

Also, some modules only give 1 xp on medium advancement (We be Goblins for example).

Shadow Lodge *

Page 39 of the guide to organized play v4.3 spells out what a GM receives for running a scenario.

If by fame you mean prestige, then yes they do. If you are applying credit to a character then you get full prestige for that scenario.

Shadow Lodge *

nosig wrote:
The Toaster is not the guy you played with who set you on fire.

I'm pretty sure I have actually played with the toaster when he set party members on fire. :)

Shadow Lodge *

I've played 15 out of the first 16 season 4s and have run only 2 (but I play a lot more than I run in general). At least in my area (St. Louis) they seem to get played a lot.

Shadow Lodge *

Lab_Rat wrote:

Extremely Rare cases:

Player has a disease/affliction that is not resolved. Ex: Baleful polymorph, disease that reduces ability score to 0

Quite often, I see games wrap up quickly because they took too long and things like diseases and conditions get overlooked a lot.

Shadow Lodge *

1 person marked this as a favorite.
Totenpfuhl wrote:
I'm pretty sure as they are getting rid of giving out faction missions and the new way is to do things during the mission that move your overall faction goal. Also, they will not be available to all factions on each adventure.

That's how I interpreted it. The only thing is, it seems a particularly not well thought out process.

So I play a scenario that features a faction that I just happen to not be. Then I play another one, and guess what happens, same thing. It is possible to just completely miss out on the whole thing if you are unlucky.

Shadow Lodge

Sean K Reynolds wrote:

*sigh* The problem is with the cone spells, not the metamagic feats.

Jason and I are going to discuss this and come up with a solution (which may be "we need to fix how cone spells are written").

Was anything ever done with cone spells and widen/enlarge? I could not find anything fresh on the topic.

Shadow Lodge *

nosig wrote:


4) Roll damage dice with the to hit dice... it really does speed play. The more dice you roll at ones the better.

On the topic of saving time: Is It Worth the Time?

Rolling dice is not what slows the game down, its all that role playing... :)

Are you kidding with #6? I bathed last year. I'm good.

Shadow Lodge *

Yeah! Congratulations.

Shadow Lodge *

But after you pick the scabs, you have some nice fresh dip for your tortilla chips!

Shadow Lodge *

Timothy McNeil wrote:
As for broken builds...if it is within the rules and someone wants to play it, who am I (or who is anyone, other than the Paizo staff running the campaign) to say how someone is supposed to have fun or play the game? I know there is a cottage industry of complaining about builds and such, but I have never seen the constructive point in it.

Timothy, thank you for saying this so I didnt have to.

To the OP, also remember that you have an important tool at your disposal. If you dont like how a character is built or how the person is playing the character... dont play with them.

I frequently avoid playing at tables depending upon who else is at that table. I have that right. What I dont have the right to do is expect those other people to leave.

Shadow Lodge *

First steps was getting a bit stale in my opinion. I thoroughly applaud this direction.

Shadow Lodge *

R.E.N. KalTheo wrote:

It is, but the Ape becomes large at level 4, which might make maneuverability a problem.

I can't find anything stating there's a penalty for having a mount 2 sizes larger than you. Can someone weigh in on that?

Usually not a good deal, but I believe you do not have to accept the evolution in size though. You can keep it the same size and instead take the +2 dex/con.

Shadow Lodge

1 person marked this as a favorite.

Except for the random ridiculously high skill checks on faction missions that do not scale with sub-tier.

Shadow Lodge *

Jason S wrote:

Because of the nature of this scenario, could we please refrain from posting (and erase) specific encounters in it, whether it's spoilered or not?

Sorry. It won't let me edit out the content of my previous post.

I have no objection to everything past the first paragraph being removed though.

Shadow Lodge *

Played at Egypt Wars:

Just played this this weekend at Egypt Wars. This was run by Bob Jonquet and we played using the 3D map he painstakingly constructed. Pure awesomeness. That made it worth playing by itself. Thank you Bob.

We went in and went left past the pool room. The first 2 rooms were challenging but definitely doable. Heck, this isnt so bad... LOL.

We got to the room with the chest on the platform and one of our gunslingers used utility shot to open it. Then we used an eidolon with 15' reach to grab the stuff out. All the while, I'm thinking... where are the monsters... this is too easy.

Next room we run into the rats from hell. All but two of us ran back into the chest room to get away from the cloud. Next round one of the big rats teleported to the top of the platform setting off the trap. I think we all took 38 points of damage from that.

Then there was a cloud in that room too. To make a long story short, two hours later, we finally defeated them but not before one of the gunslingers and a barbarian (myself) were laying on the floor bleeding out. I had 4 critical hits negated by miss chance. I have learned a lesson from that.

Fun, but challenging does not begin to describe it. I shudder to think what we had in store for us in the remainder of the dungeon.

Shadow Lodge *

oops. I meant atonement.

Shadow Lodge *

I'm a little confused. Does the restoration cost 3000g if the character is a cleric/inquisitor/druid and loses class abilities due to switching to a prohibited alignment?

Shadow Lodge *

nosig wrote:
Though I have used PfE to protect from compulsions in the past, my PCs standard protections from Harpy Song are Potions of Deafness.

Dont forget that 20% spell failure when casting spells with a verbal component.

Shadow Lodge *

Lab_Rat wrote:

It requires an additional book: Seekers of Secrets

Instead of banning this item...why don't we just enforce the additional resources rules. You need Seekers of Secrets to use them in this way. How many people actually have this book where you game?

I actually own a hard copy of that book and it is my precious. No, you cannot look at it. I have seen that book selling on Amazon for close to $100 recently.

Shadow Lodge *

Jiggy wrote:
Seth Gipson wrote:
A certain Free RPG Day module with some mental-influence spells comes to mind, and I recall about two scenarios with a suggestion spell...

In fact, that free rpg day scenario is the reason I got that ioun stone on the one character I do have it on.

Shadow Lodge *

You can still get it in PDF form. Printed pages of a personalized PDF are legal for use if memory serves me.

Shadow Lodge *

Thanks dragnmoon! I had wondered that myself and went back to reread the guide and sure enough it does say that. Not that I have ever had the chance to skip an entire sub-tier with a character (even in earlier seasons that sounds like suicide to me).

Shadow Lodge *

Seriously? 95 posts on day jobs? I have 6 characters and only one of them even has a day job (I believe craft(alchemy) should be safe).

Some of y'all need to acquire a chill pill and wash it down with some strawberry quick.

Shadow Lodge *

Does this give 1XP like any other scenario?

Shadow Lodge *

You are hilarious nosig. You forget that the will save from a level 1 wand is pretty low though. To build upon that, you can buy those wands with prestige and never have to spend a single copper piece. Plus you can get them at level 1.

I think the always on aspect is actually not all its cracked up to be.

"Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect does not automatically dispel it."

Shadow Lodge *

Dont see the slot 0 and midnight madness slot on warhorn yet... Im interested in playing both. Would they show up on the Egypt Wars 4 warhorn schedule?

Shadow Lodge *

I was in the same group as nosig above. I had offered her food/water when we met her and she barely ate which made me extremely suspicious so I sensed motive. Apparently I did not have enough intuition to see through her bluff.

I found out she was a bad "guy" when she stabbed me in the back as I was protecting her at the pit.

From now on I whack all little girls with non-lethal damage on sight! Its better to be safe than sorry. :)

Shadow Lodge *

Some of my favorites that I don't think I've seen yet.

message
slow
aura of the unremarkable

Shadow Lodge *

About time! Been waiting for this for a while now. Congrats Nathan.

Shadow Lodge *

Bah! He is still a n00b!

Congratulations dude. As I have said to you on many occasions, you put in a tremendous amount of effort to keep things running smoothly in St. Louis and I for one am proud to know you.

Keep on keeping on!

Shadow Lodge

By way of clarification, a level 10 cleric can get plane shift, which would blast them out to the prime material plane if they rolled a 20 on their caster level check (d20 + caster level). Seems like it would defeat the purpose of having to battle the dragon at the end.

Shadow Lodge

Im going to run this for some PFS characters and I have a few questions.


  • On page 7 under Planar Traits it states that teleportation spells only function if the caster makes a dc 30 caster level check which is possible for a level 10 cleric to make. What then? For PFS, I am technically not supposed to change anything and play it "as written," otherwise, I might just bump up the DC to 31.

  • Are storykin subject to mind affecting spells? For example, would a pc be able to stick a dominate person on Algon (which both bard and wizard can have at these levels and lasts for a REALLY long time)? What if any affects would the "story resets" have upon him while under a dominate person?

  • It would be very nice to have the Varisian folk tales from which these characters and locations sprang to "life." Anyone written anything along these lines that I could steal? :)

Shadow Lodge *

nosig wrote:

Another really funny part of that adventure?

we had the strangest party mix.

This was a fun one to run. Highly improbable events happening all over the place.

The Green Market, may contain spoilers.:

nosig wrote:


* Our "Face" PC was a 2HW (Greatsword) fighter - he had the best Diplomacy and Intimidate in the group. (Picture a surf dude here).
* Our Bomb-throwing Alchemist disarmed one of the enemy thugs (before weapons were drawn) with a readied action... this is a skinny, strenght 10 elf with no combat training (just a good die roll).
* The Pregnant cleric charges and grapples and ties up the enemy boss (who had been blinded, deafened and whacked to 1/2 hit points).

and all this in the first fight.

The pregnant cleric also rolled a 2 initiative during the haunt manifestation and decided to take a folio re-roll. Wound up with a ... 2. ha! Followed next round by being critically bitten by the quickwood for over 80% of her hit points.

Ok, that last part was not really funny. :)

Shadow Lodge *

I got the 34th xp on October 20, 2012 at CogCon in Rolla, Missouri. I will PM Mike then I suppose.

Shadow Lodge *

Firstly, I am assuming that the seeker story arc is Eyes of the Ten.

Before I played Race for the Runecarved Key, I explained this plan to my local Venture Captain and he indicated that it would work. But then the wording was changed in the Guide so the situation might have changed. I will be quite sad if I cannot play Eyes of the Ten completely now on that character.

Shadow Lodge *

Sorry to resurrect this thread but, I am a tad confused by this given the rewording in the 4.3 guide.

Michael Brock wrote:
As long as at no time during the Eyes of Ten, you are playing at 14th level, you are golden.

From the 4.3 Guide:

"To play a Seeker (Tier 12) story arc, the character must
start it with exactly 33 XP. If a character is used to play
an 11th-level module starting at 31 or 32 XP or a Tier 12+
special scenario at 12th level, thus ending the module
or special scenario with more than 33 XP, the character
receives full credit for the module or special scenario, but
may not play any part of a Seeker story arc (except for a few
grandfathered exceptions—see the Pathfinder Society
FAQ)."

I do not see anything about this in the FAQ (maybe I just missed it).

Here is my situation. I have several buddies that played Eyes of the Ten and wound up with 38xp (one shy of level 14). They were going to play Race for the Runecarved Key at a convention so that they could level to 14 before beginning Academy of Secrets.

I figured I would join them and do the reverse of what they had done (I was at 33 xp at the time), getting that last XP before playing Eyes of the Ten (thus winding up at 14 after the last part).

Now I am not so sure this will work since the wording says I cannot start Eyes of the Ten at 34 xp.

I would just like to verify that your quote about being ok as long as I dont hit level 14 at any time "while" playing Eyes of the Ten applies.

Shadow Lodge *

I have seen plenty of players weasel their way into subtiers they should really not be playing in and... DIE. It always brings a smile to my face. That being said, I do the exact same thing. :)

Spoiler:
I have a character that played his second scenario at sub-tier 4-5 . He survived and made 1906g and gained permanent endure cold to boot (Shades of Ice, Part 3). He had enough money after 2 scenarios into level 1 to buy masterwork full plate armor and a masterwork nodachi.

Shadow Lodge

djtezlee wrote:

May i just add, from memory here so i may be wrong, i play a forsight diviner and as i recall it says "may roll a D20 at the start of youyr turn" which can be SUBSTITUTED for any other D20 roll during. key words "ANY" and "SUBSTITUTED" it does not refer to combat nor diplomacy. i use it alot for crafting.

IE you can roll your dice if that roll is crap then substitute it for the divine roll. on anything.

But i agree with the masses speak to him... if he still wants to be a pric* then see what the other players would like to do, im sure they would be on your side.

Sorry to necro this thread but... this is something that someone I play with uses a lot and I'd like to get some more opinions on how it works. Maybe it has already in an FAQ or ruled on in some other way and I just have not found it? Possible.

Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make.

Bolded part is my emphasis. As I read it, you are only required to make a roll "until" you actually make it. At that point you are no longer required to make the roll because, well you just made it. It's splitting hairs I know, but that to me means that you cannot substitute a prescience roll for a roll you have taken. You have to decide to use it before you roll.

Opinions? I really wish they would be more clear with these things when they write them up.

Shadow Lodge *

1 person marked this as a favorite.

Naw. I'm fatigued for 5 rounds from my rage. I'm good. :)

Shadow Lodge *

I sit across the aisle from mr. nosig at work. This topic has been discussed much lately and Im probably just too sensitive. I apologize. Carry on.

Shadow Lodge *

nosig wrote:
Seth Gipson wrote:
nosig wrote:
nosig wrote:
HA! five more days! (yeah, I don't get there till Saturday - so I miss the first day. Gotta earn the money to pay for the CON!)
Four days and counting down.... (three days for a bunch of you lucky people)
Dont remind me. I still have prep work to do. ;)
weakling! Come to St. Louis, we only get 5 min. to read the scenario summary as prep work! It grows you STRONG Judge skills! (sarcasm, really. Prep good, it makes a better game...)

Snarky comments on the state of affairs in the St. Louis gaming area are counterproductive in my opinion. This has been hashed out on other threads.

I do agree though that all judges can be helped tremendously by advanced preparation of the scenario they are going to be running, particularly when you have a hard time limit, such as at a convention.

Shadow Lodge

Well, seems it is not quite so simple. I have marked this as an FAQ candidate. Hopefully someone from Paizo will weigh in (I'm not holding my breath though).

Shadow Lodge

That was my interpretation as well. Thanks.

Shadow Lodge *

Ansel Adams, Male human Level 12 ranged Ranger. Serving Grand Master Torch. St. Louis, MO.

Shadow Lodge

I did actually have 30 fame at level 6 which gives buying power of 11,750G. I hear they are making it much tougher with season 4 scenarios though.

Sounds possible, but for safety, I guess I'll ask my Venture Captain next time I see him and stick with his ruling.

Shadow Lodge

I have searched and cannot find the relevant rules regarding the following scenario. This may be a generic Pathfinder rule question, but since my character is PFS, I'm asking it here.

I am a ranger with the archery combat style.

Advanced Players Guide wrote:

Point Blank Master feat

Special: Starting at 6th level, a ranger with the archery combat style may select Point Blank Master as a combat style feat, but he must have Weapon Focus instead of Weapon Specialization in the selected weapon.

In addition

Pathfinder Chronicles: Seeker of Secrets wrote:

Resonant Powers (Method 1)

Opalescent white pyramid: Weapon Focus with the stone's keyed weapon.

My question becomes, can the Weapon Focus (composite longbow) obtained from the resonant power of an ioun stone in a wayfinder be utilized as the prerequisite for Point Blank Master for a Ranger > 6 level?

I know it's expensive but it is difficult to fit Weapon Focus into into my feat progression.



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