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David Neilson wrote:
Two hours is a bit fast. Was it the same group every time?
Different groups each time. The quick ones were Roll20 if that helps. I have found that online games are a bit quicker due to the built in tools. Combat seems to go quicker and folks seem to waste less time on average than in person. Just my experience.
Jayson MF Kip wrote:
Also interested in this question. I have played all scenarios prior to season 4 (minus some retired year 0 scenarios). In all, there are 13 scenarios up to and including 6-09 that I have not played. A non trivial number of those on retired or soon to be retired characters.
So even if you can retroactively get credit for something you played in the past, its not going to help me very much.
If this is the way it works, then I feel like I'm being short changed for having stuck with the campaign for a long time.
Should be treated as an opposed perception vs disguise, no? If an enemy cant tell what you are and tries to use an invalid spell on you, then she is just out of luck. I dont really see any lines being crossed.
Where exactly do you download the additional resources? I just always check with the web page. Attempts to find a download got me something from the Joshua frost Epoch.
From the web page you check... :)
Right at the bottom of the first paragraph on the Additional Resources page. Right under the line that reads: "Red indicates the most recently updated content".
Sammy T wrote:
I agree. I've run games at 4 conventions since GenCon and have yet to see that boon.
Scott Romanowski wrote:
Does this not depend on the native resolution of your printer? Through trial and error, I have figured out that if I print an image at actual size it takes 96 pixels to equal 1 inch. I dont think that is the same for all printers.
Mike Bramnik wrote:
That is not what the rule says.
As to one of the secondary effects of the weapon...
"The effect also destroys non-artifact magic items with evil auras within 100 feet, though such an item protected by one of the leather suits receives a saving throw to resist destruction."
Has anyone come across a player that has had an item with an evil aura where this has come into question? I'm specifically concerned about players that might have
one of these items:
ocher rhomboid ioun stone from scenario 4-12 (not sure how they could be using that "inside" of the suit).
sihedron brand from 4-08 (not sure if this actually counts as an item or not)
<Magistry> Athansor wrote:
I think it only updates stars when a session is reported. I went to report a session and deleted the session without saving it and the stars updated. You might try that.
Accursed Halls seems to be counting for me now.
We Be Goblins and We Be Goblins Too seem to still not be being counted though (which accounts for the 10 missing credits for me).
My party was very unenthused to be babysitters, but I had a fighter whose backstory was specifically a former guard of House Lebeda and managed to convince him to come home 'parading the bandits to justice for the people to see'. The rest of the party gritted their teeth and made snarky remarks along the way.
Second group I ran this for did something very similar. Let him take all the credit for defeating the werewolf and discovering the bandit leader's identity.
Both groups I have run this for have discussed just leaving him in the trunk before even talking to him. One group considered putting him back in the trunk after letting him out.
Both groups wound up making him friendly in the end though. I rather enjoy seeing groups struggle with how to deal with this one.
When I run games, I try to make sure that at least I can read what is on the tracker and verify at the table if I cannot. I re-write any illegible handwriting.
I have seen some convention organizers enter trackers right there on the spot between sessions. That way you can detect any anomalies and get them fixed. Seems logical to me. On the other hand, why do anything today that you can always put off until tomorrow?
That is good information! Thanks Sior! I signed up to run the Season 3 special thinking I would get one out of the way but apparently not. That makes getting 10 specials all the more difficult. Not sure its worth the effort, actually.
Elvis Aron Manypockets wrote:
The level 1 repeatables saying that has been an issue for a long time. That is not a new "bug".
So, I throw a "pretty" cloak over my torturous actions and call it interrogation? Seems just as morally ambiguous.
How about the use of the "confess" spell? Seems like window dressing on an "enhanced" interrogation technique to me that they intentionally gave to a paladin archetype (Oath of Vengeance).
In terms of trample, it does not require the use of a charge (see overrun). You can trample them anyways. Choosing not to I guess is an option.
The group I ran this for had all seasoned players. Full table and 2 of them chose to play pre-gens (warpriest and swashbuckler). In fact the person playing the swashbuckler fell in love with dodging panache and claimed that they must make a swashbuckler now.
so many unspoilered spoilers in here, I dont know why I'm bothering but here goes:
Pyramid was dispatched via the use of a tanglefoot bag along with a failed reflex save. The small mounted cavalier with adamantine lance then charged and effectively "gutted" it.
The mimic took them by surprise. They were kind of irritated with the "auto grapple from the adhesive ability". Too bad, so sad. I knocked one player unconscious and grabbed and proceed to describe how it was licking its lips in anticipation of a meal (too bad it doesnt have swallow whole). I completely forgot about the fact that their weapons stuck to the mimic without a reflex save so I did make that fight easier than it should have been, oops.
They stealthed up to the chariot room and saw the skeleton archers but avoided being seen. They then proceeded to spend 20 minutes talking about strategy. This was a fascinating process to witness (although in hind sight I should not have let it go on for so long due to time constraints). They settled on "hide from undead", which the warpriest had prepared (no rules I know of say that a pre-gen cannot prepare new spells at the beginning of the next day). I thought it was genius personally.
The tough fight of course was the Pharaoh. He critted a monk in the first round taking him to within 3 points of death. The monk made his save verses mummy rot. I got two other hits off and both made their save (which made me happy because I didnt want to perma kill someones character with that nonsense).
What do you mean by "rotating pre-gen character sheets"?
Thank you. I'm going to FAQ that post.
Andrew Christian wrote:
I did reread it and thanks for the clarification. Still, I see no justification for claiming that an NPC casting of bless water persists past the end of the scenario as the rule is written.
The rule makes NO distinction between a spell cast by an NPC and a PC when determining whether or not it carries over past the scenario (so then your purchased holy waters expire at the end of the scenario too).
Plus bless water has an instantaneous duration which I would think does not apply to the rule.
Well hell, every magic item is created using some form of spell... so if that is true, then by the letter of the law your magic items should expire the scenario after they are purchased. :) I dont see how holy water created via a spell differs from say a belt of giant strength.