|
|||||||||||||||||||||||
|
Totenpfuhl wrote: I'm pretty sure as they are getting rid of giving out faction missions and the new way is to do things during the mission that move your overall faction goal. Also, they will not be available to all factions on each adventure. That's how I interpreted it. The only thing is, it seems a particularly not well thought out process. So I play a scenario that features a faction that I just happen to not be. Then I play another one, and guess what happens, same thing. It is possible to just completely miss out on the whole thing if you are unlucky.
Sean K Reynolds wrote:
Was anything ever done with cone spells and widen/enlarge? I could not find anything fresh on the topic.
nosig wrote:
On the topic of saving time: Is It Worth the Time? Rolling dice is not what slows the game down, its all that role playing... :) Are you kidding with #6? I bathed last year. I'm good.
Timothy McNeil wrote: As for broken builds...if it is within the rules and someone wants to play it, who am I (or who is anyone, other than the Paizo staff running the campaign) to say how someone is supposed to have fun or play the game? I know there is a cottage industry of complaining about builds and such, but I have never seen the constructive point in it. Timothy, thank you for saying this so I didnt have to. To the OP, also remember that you have an important tool at your disposal. If you dont like how a character is built or how the person is playing the character... dont play with them. I frequently avoid playing at tables depending upon who else is at that table. I have that right. What I dont have the right to do is expect those other people to leave.
R.E.N. KalTheo wrote:
Usually not a good deal, but I believe you do not have to accept the evolution in size though. You can keep it the same size and instead take the +2 dex/con.
Jason S wrote:
Sorry. It won't let me edit out the content of my previous post. I have no objection to everything past the first paragraph being removed though.
Played at Egypt Wars:
Just played this this weekend at Egypt Wars. This was run by Bob Jonquet and we played using the 3D map he painstakingly constructed. Pure awesomeness. That made it worth playing by itself. Thank you Bob. We went in and went left past the pool room. The first 2 rooms were challenging but definitely doable. Heck, this isnt so bad... LOL. We got to the room with the chest on the platform and one of our gunslingers used utility shot to open it. Then we used an eidolon with 15' reach to grab the stuff out. All the while, I'm thinking... where are the monsters... this is too easy. Next room we run into the rats from hell. All but two of us ran back into the chest room to get away from the cloud. Next round one of the big rats teleported to the top of the platform setting off the trap. I think we all took 38 points of damage from that. Then there was a cloud in that room too. To make a long story short, two hours later, we finally defeated them but not before one of the gunslingers and a barbarian (myself) were laying on the floor bleeding out. I had 4 critical hits negated by miss chance. I have learned a lesson from that. Fun, but challenging does not begin to describe it. I shudder to think what we had in store for us in the remainder of the dungeon.
Lab_Rat wrote:
I actually own a hard copy of that book and it is my precious. No, you cannot look at it. I have seen that book selling on Amazon for close to $100 recently.
You are hilarious nosig. You forget that the will save from a level 1 wand is pretty low though. To build upon that, you can buy those wands with prestige and never have to spend a single copper piece. Plus you can get them at level 1. I think the always on aspect is actually not all its cracked up to be. "Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect does not automatically dispel it."
I was in the same group as nosig above. I had offered her food/water when we met her and she barely ate which made me extremely suspicious so I sensed motive. Apparently I did not have enough intuition to see through her bluff. I found out she was a bad "guy" when she stabbed me in the back as I was protecting her at the pit. From now on I whack all little girls with non-lethal damage on sight! Its better to be safe than sorry. :)
Im going to run this for some PFS characters and I have a few questions.
nosig wrote:
This was a fun one to run. Highly improbable events happening all over the place. The Green Market, may contain spoilers.:
nosig wrote:
The pregnant cleric also rolled a 2 initiative during the haunt manifestation and decided to take a folio re-roll. Wound up with a ... 2. ha! Followed next round by being critically bitten by the quickwood for over 80% of her hit points. Ok, that last part was not really funny. :)
Firstly, I am assuming that the seeker story arc is Eyes of the Ten. Before I played Race for the Runecarved Key, I explained this plan to my local Venture Captain and he indicated that it would work. But then the wording was changed in the Guide so the situation might have changed. I will be quite sad if I cannot play Eyes of the Ten completely now on that character.
Sorry to resurrect this thread but, I am a tad confused by this given the rewording in the 4.3 guide. Michael Brock wrote: As long as at no time during the Eyes of Ten, you are playing at 14th level, you are golden. From the 4.3 Guide: "To play a Seeker (Tier 12) story arc, the character must
I do not see anything about this in the FAQ (maybe I just missed it). Here is my situation. I have several buddies that played Eyes of the Ten and wound up with 38xp (one shy of level 14). They were going to play Race for the Runecarved Key at a convention so that they could level to 14 before beginning Academy of Secrets. I figured I would join them and do the reverse of what they had done (I was at 33 xp at the time), getting that last XP before playing Eyes of the Ten (thus winding up at 14 after the last part). Now I am not so sure this will work since the wording says I cannot start Eyes of the Ten at 34 xp. I would just like to verify that your quote about being ok as long as I dont hit level 14 at any time "while" playing Eyes of the Ten applies.
I have seen plenty of players weasel their way into subtiers they should really not be playing in and... DIE. It always brings a smile to my face. That being said, I do the exact same thing. :) Spoiler:
I have a character that played his second scenario at sub-tier 4-5 . He survived and made 1906g and gained permanent endure cold to boot (Shades of Ice, Part 3). He had enough money after 2 scenarios into level 1 to buy masterwork full plate armor and a masterwork nodachi.
djtezlee wrote:
Sorry to necro this thread but... this is something that someone I play with uses a lot and I'd like to get some more opinions on how it works. Maybe it has already in an FAQ or ruled on in some other way and I just have not found it? Possible. Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. Bolded part is my emphasis. As I read it, you are only required to make a roll "until" you actually make it. At that point you are no longer required to make the roll because, well you just made it. It's splitting hairs I know, but that to me means that you cannot substitute a prescience roll for a roll you have taken. You have to decide to use it before you roll. Opinions? I really wish they would be more clear with these things when they write them up.
nosig wrote:
Snarky comments on the state of affairs in the St. Louis gaming area are counterproductive in my opinion. This has been hashed out on other threads. I do agree though that all judges can be helped tremendously by advanced preparation of the scenario they are going to be running, particularly when you have a hard time limit, such as at a convention.
I have searched and cannot find the relevant rules regarding the following scenario. This may be a generic Pathfinder rule question, but since my character is PFS, I'm asking it here. I am a ranger with the archery combat style. Advanced Players Guide wrote:
In addition Pathfinder Chronicles: Seeker of Secrets wrote:
My question becomes, can the Weapon Focus (composite longbow) obtained from the resonant power of an ioun stone in a wayfinder be utilized as the prerequisite for Point Blank Master for a Ranger > 6 level? I know it's expensive but it is difficult to fit Weapon Focus into into my feat progression. |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
