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Except for the last time you played up with 3 players. :)
Sorry you are having issues. Did you edit the event and add the individual Emerald Spire modules? If you hadn't done that before, they won't show up in the drop-down. I had the same issue. The "show all scenarios" feature seems to not be working.
I was able to fix all but one of my Emerald Spires. So still missing 2 table credits. Eh. Not that concerned about that part of it but I would like to get it fixed eventually just for the sake of doing so.
I fixed all the Thornkeep that I had entered but still have several that I need changed to the right level for me and finding the person who did the reporting will be problematic. Do we just list this out here or should we send an email to the same place the "report a problem with this session" sends to?
Scott Spalding wrote:
I'm going through and personally investigating and repairing missing tables for users. If you're one of them, it would be helpful if you provide that you're missing tables and which ones.
The only table I am missing in the count is:
September 20, 2014
For Spire, you need to make sure all the Spire modules are available in the event. I saw this as well this morning, but I need to go to a table audit as well as it looks like I lost a table or 2 of Spire credit.
Yeah. There is an entry in the dropdown for "Select Scenario" when reporting but it doesnt seem to work. As Nick said, seems you have to have added it to the event specifically so it is in the dropdown proper.
You used to be able to show all scenarios to select from.
It is a very odd symptom but I am hoping this gives them some diagnostic information to fix this systemically.
Thornkeep seems to be broken as well. All 13 of my tables that I have run are showing up as part 4. I have all of the information on which events and sessions are which if it will help diagnose the problem.
Ok. New information.
I went into Gm/Event Coordinator and turned on my old completely reported sessions and found the session containing the missing table. Even though it showed "Emerald Spire Superdungeon - Level 1", when I clicked on edit, nothing was selected in the dropdown. I reselected the scenario from the dropdown and... viola, it is showing again in my table count.
I got 8 of my tables back that way. Now for the 1 that I didnt report...
I have 5 tables of Emerald spire that have disappeared from my table count.
When I look under the sessions that I have reported for Emerald Spire I see them, but they do not show up on my GM'd tab and they are not counted in my table count.
So, who do we report these to?
I have dates, event numbers, event names, etc for whats missing.
David Neilson wrote:
Two hours is a bit fast. Was it the same group every time?
Different groups each time. The quick ones were Roll20 if that helps. I have found that online games are a bit quicker due to the built in tools. Combat seems to go quicker and folks seem to waste less time on average than in person. Just my experience.
Jayson MF Kip wrote:
Also interested in this question. I have played all scenarios prior to season 4 (minus some retired year 0 scenarios). In all, there are 13 scenarios up to and including 6-09 that I have not played. A non trivial number of those on retired or soon to be retired characters.
So even if you can retroactively get credit for something you played in the past, its not going to help me very much.
If this is the way it works, then I feel like I'm being short changed for having stuck with the campaign for a long time.
Should be treated as an opposed perception vs disguise, no? If an enemy cant tell what you are and tries to use an invalid spell on you, then she is just out of luck. I dont really see any lines being crossed.
Where exactly do you download the additional resources? I just always check with the web page. Attempts to find a download got me something from the Joshua frost Epoch.
From the web page you check... :)
Right at the bottom of the first paragraph on the Additional Resources page. Right under the line that reads: "Red indicates the most recently updated content".
Sammy T wrote:
I agree. I've run games at 4 conventions since GenCon and have yet to see that boon.
Scott Romanowski wrote:
Does this not depend on the native resolution of your printer? Through trial and error, I have figured out that if I print an image at actual size it takes 96 pixels to equal 1 inch. I dont think that is the same for all printers.
Mike Bramnik wrote:
That is not what the rule says.
As to one of the secondary effects of the weapon...
"The effect also destroys non-artifact magic items with evil auras within 100 feet, though such an item protected by one of the leather suits receives a saving throw to resist destruction."
Has anyone come across a player that has had an item with an evil aura where this has come into question? I'm specifically concerned about players that might have
one of these items:
ocher rhomboid ioun stone from scenario 4-12 (not sure how they could be using that "inside" of the suit).
sihedron brand from 4-08 (not sure if this actually counts as an item or not)
<Magistry> Athansor wrote:
I think it only updates stars when a session is reported. I went to report a session and deleted the session without saving it and the stars updated. You might try that.
Accursed Halls seems to be counting for me now.
We Be Goblins and We Be Goblins Too seem to still not be being counted though (which accounts for the 10 missing credits for me).
My party was very unenthused to be babysitters, but I had a fighter whose backstory was specifically a former guard of House Lebeda and managed to convince him to come home 'parading the bandits to justice for the people to see'. The rest of the party gritted their teeth and made snarky remarks along the way.
Second group I ran this for did something very similar. Let him take all the credit for defeating the werewolf and discovering the bandit leader's identity.
Both groups I have run this for have discussed just leaving him in the trunk before even talking to him. One group considered putting him back in the trunk after letting him out.
Both groups wound up making him friendly in the end though. I rather enjoy seeing groups struggle with how to deal with this one.
When I run games, I try to make sure that at least I can read what is on the tracker and verify at the table if I cannot. I re-write any illegible handwriting.
I have seen some convention organizers enter trackers right there on the spot between sessions. That way you can detect any anomalies and get them fixed. Seems logical to me. On the other hand, why do anything today that you can always put off until tomorrow?
That is good information! Thanks Sior! I signed up to run the Season 3 special thinking I would get one out of the way but apparently not. That makes getting 10 specials all the more difficult. Not sure its worth the effort, actually.
Elvis Aron Manypockets wrote:
The level 1 repeatables saying that has been an issue for a long time. That is not a new "bug".
So, I throw a "pretty" cloak over my torturous actions and call it interrogation? Seems just as morally ambiguous.
How about the use of the "confess" spell? Seems like window dressing on an "enhanced" interrogation technique to me that they intentionally gave to a paladin archetype (Oath of Vengeance).
In terms of trample, it does not require the use of a charge (see overrun). You can trample them anyways. Choosing not to I guess is an option.
The group I ran this for had all seasoned players. Full table and 2 of them chose to play pre-gens (warpriest and swashbuckler). In fact the person playing the swashbuckler fell in love with dodging panache and claimed that they must make a swashbuckler now.
so many unspoilered spoilers in here, I dont know why I'm bothering but here goes:
Pyramid was dispatched via the use of a tanglefoot bag along with a failed reflex save. The small mounted cavalier with adamantine lance then charged and effectively "gutted" it.
The mimic took them by surprise. They were kind of irritated with the "auto grapple from the adhesive ability". Too bad, so sad. I knocked one player unconscious and grabbed and proceed to describe how it was licking its lips in anticipation of a meal (too bad it doesnt have swallow whole). I completely forgot about the fact that their weapons stuck to the mimic without a reflex save so I did make that fight easier than it should have been, oops.
They stealthed up to the chariot room and saw the skeleton archers but avoided being seen. They then proceeded to spend 20 minutes talking about strategy. This was a fascinating process to witness (although in hind sight I should not have let it go on for so long due to time constraints). They settled on "hide from undead", which the warpriest had prepared (no rules I know of say that a pre-gen cannot prepare new spells at the beginning of the next day). I thought it was genius personally.
The tough fight of course was the Pharaoh. He critted a monk in the first round taking him to within 3 points of death. The monk made his save verses mummy rot. I got two other hits off and both made their save (which made me happy because I didnt want to perma kill someones character with that nonsense).