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Zellara

Cintra Bristol's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Maps, Modules Subscriber. Pathfinder Society Member. 899 posts. No reviews. No lists. No wishlists.


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Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Maps, Modules Subscriber
John Kretzer wrote:

I always thought of it has making fun of that terrible, over acted crap of a movie they made about the incident.

Is it insensitive to make fun of a really bad movie about a tragic incident?

Wait, who's making fun of Titanic?


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So, anyone able to estimate what Paizo charges as the shipping cost for a case (within the U.S.)? I tried putting it in my cart to see what it would be, but it doesn't seem to show that information anymore short of clicking the "Confirm Order" button.


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Wow, what a great line-up!

I don't see anyone else commenting yet about "Palace of Fallen Stars, by Tim Hitchcock" - I was looking back at some old Paizo Blog posts about Tim's map turnovers, and I'm now incredibly excited about this chapter, and seeing the maps he comes up with. Will it be a palace? A spaceship? Maybe Silver Mount itself???


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Whispering Tyrant would be cool.

What about Nidal, then the Far Realms (that's where he went nuts, right?) for an opportunity to redeem Zon Kuthon?

(And for non-Mythic, a vote of support for the political adventure in Taldor. Because that would be awesome!)


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I worked at a steakhouse each summer during college. The after-church Sunday crowd was by far the worst - I rarely made an average of minimum wage during those shifts. Most folks apparently felt that they'd "tipped" (offering plate/tithe) at church, proving they were good people, so they didn't have to pay me for my work in serving them. (I also wondered sometimes if they felt that, because I was working in a restaurant during the hours I "should" have been in church, I must be non-religious and therefore unworthy of their money?)

I did receive a "tip" from a table of 12 one Sunday, that turned out to be a folded cartoon ad for their church, with a photocopy of one end of a ten dollar bill (so when it was folded it appeared to be money). On the inside, it said something like, "You saw this on the ground and thought you'd found money, but that just shows you're GREEDY. And greed is evil. Come join our church."

Interesting factoid - the restaurant is "required" to make up the difference if your tips don't reach minimum wage, but only for the average of the entire pay period. So if the manager makes you stay an extra hour or two each shift to roll napkins/silverware at $2.13 an hour, and you work a Sunday lunch where you only get $3 in tips during a three hour shift, you're presumed to have made it up on other shifts and they don't have to reimburse you anything.

And I could pretty much guarantee that, at the places I worked, if someone did ever force the management to "make up" the loss for not getting enough tips, they'd turn around and fire that person ASAP for clearly not being a good enough waiter - after all, if they were doing a good job, they'd have gotten decent tips, right?


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Snipe, run, snipe some more, run some more (but not too far), all with the intent of leading them away from the area you are protecting. Don't fully break contact until you've led them away from the innocent bystanders.

By then you'll have evidence of how tough they are, to justify breaking contact entirely and finding your allies.


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I just keep thinking - Jungle Goat Leg Drop!


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I got my case last night. Got a complete set. Quality is greatly improved over the last set, but the number of breakages was really disappointing. Five figures were broken - including one each in the first three boosters my husband opened. It left a bad impression that made the entire open-the-minis process much less enjoyable than usual, and I really hope customer feedback leads to some improvement in packing methods for future sets.

With that in mind, here are the specific quality issues from my case:

Five figures were broken - three had the clear posts snapped at or a few millimeters above the base, generally at an angle (those were the Locust Demon, Gibrileth Demon, and Rift Drake). One Demoniac was not attached to his base (very easy glue fix). And Aponavicius (serpent demon) had one sword snapped off right above the hilt.

I've successfully glued four of the 5 broken minis, but one (a Locust Demon) just won't go back together due to the bad angle of the snap. I'll probably give it another try, then give up and make a "rock pile" from putty to stick the post into.

Both copies of Imrijka had the face-paint along the edges of collar and etc. around the face, instead of just on the face.

One thing I did notice - most of the worst damage occurred in boosters that contained a bagged mini, especially when it was a Slime Demon (those guys are heavy!). The slime demons were wrapped in a plastic bag and then stuck into the open space, usually taped only on one side, so they could swing back and forth on that tape "hinge" and slam against the big mini they were with. One slime demon wasn't taped in at all, just rattling around loose (wrapped in its bag). I think the non-taped one was responsible for snapping off the marilith's sword blade.


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Did you have fun? Was the "felt like cheating" more of a "whoo, hah! We're awesome!" kind of moment? If so, then you did it right.

On the other hand, if it felt like a let-down, then it probably wasn't such a good approach.

A couple of my players tried to look at the "what would my PC look like as an Army of 1" option, but I didn't let them. Mainly because I felt it wouldn't be fun for them (or the rest of the group), and wouldn't make any sense in the narrative. But with a different group of players, I can imagine thinking it could be the best way to go.

But then, I may have an atypical viewpoint - I'm in the process of completely revising the rest of Chapter 5 to eliminate the war entirely (replacing it with more subtle skirmishes and political maneuvering), because my group found the army rules to be - disappointing.


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I received my subscriptions (Order 2968817) today. Unfortunately, the box did not include the expected Pathfinder Map Pack: Dungeon Dangers. In its place, I received a copy of Pathfinder Tales: The Dagger of Trust.

Can you send the missing map pack with my next subscription order? And let me know what to do regarding the unexpected novel. Thanks!


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You could also grab a list of book categories, such as this page from Wikipedia comparing Dewey Decimal vs Library of Congress classification systems, to give yourself a starting point for brainstorming. You can almost use the Dewey Decimal version as a d1000 roll...although it might be good to dump it into Excel first, and replace anything too modern (computer science) with stuff that ought to exist in a magical universe (arcana etc.).


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Is Twilight 2000 still around? From what I remember of the single session I sat in on back in the early 90s, it might fit the bill.


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If you haven't gotten started collecting yet, give serious consideration to the Pathfinder Pawns rather than plastic minis. You'll get a much larger collection for a much more reasonable price point, and the Pathfinder Pawns are basically self-indexing thanks to the cool numbered punch-out cardstock.

If you go this route, the Bestiary boxes are the place to start, plus the NPC Codex box (for a plentitude of NPCs).


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The feral kitten I've been trying to tame let me pet her this morning. Thanks, Sara Marie!


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Actually, if you were after a full set, DDM was definitely still the better deal. I routinely got two cases, ended up with an average of 6 rares missing, and bought them aftermarket for an average total aftermarket of under $50 - so my total cost was about $250 for a complete set, with lots of each common and a couple of each uncommon. And for each rare I had to buy, I had a different duplicate rare that I could keep or sell - I more than made up for it on some occasions. Comparing that to the current $440 + shipping for a case plus premium figure - the price of plastic hasn't gone up THAT much.

In general, the paint quality on PFB has been much better, and I've been willing to get a single case of the last few sets. And I was in awe of the paint jobs on some of the large figures in LoG. But my King Irovetti has no face, just a swirly blob of brown. I never had this kind of issue on DDM minis, even the commons (well, maybe on some of the original Harbinger set), so to see this on a Rare is a bit shocking, and makes me question whether to get the next set or not. I'll probably hold off until I see people's reviews.


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And for when you do want an ordinary basilisk - now they've added one!


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Trick Card!!!

It's a "burrowing horror" - a not-bulette. It looks really amazing!


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I received my shipment today, but on your site, the order is still showing as Pending, and I don't have access to them in my Downloads. (I suspect I haven't been charged yet, as well.) Can you poke this one and make the downloads appear? Thanks!


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Very important with Bones - wash them first. Sometimes there's residue from the agent they use to release the mini from the mold. I think they recommend a bit of mild dishsoap (e.g. Dawn) and maybe using a toothbrush to scrub, if necessary.

And if the mini is bent or deformed, get some water not-quite-boiling, and dunk the mini it - it will generally spring back into its original pose without any need to reposition, although you can bend it into position if necessary. Then dunk it into very cold water. (Don't ever use that pot for food after using for plastic. And don't squeeze the mini too hard, nor let it touch the metal pot.)


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Let me chime in with encouragement for Paizo to put the word out about this kickstarter. Kolokotroni is right, it's a service for the fans who might otherwise miss out on this opportunity because they just don't hear about it on time.

I can see arguments for doing it now (giving folks more warning), or waiting til the last week (getting folks to look at it when the excitement will be highest as the final push is underway).


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In my experience, the players that try to push for outrageous character concepts (and create drama by challenging campaign norms) are often the same players who act out at the table (and create drama by trying to claim the spotlight at the expense of everyone else).

Honestly, whether I'll allow an off-beat character concept is often influenced by who is asking. If it's one of my steadier (i.e. good team-player) folks, they can get away with more. If it's one of my two or three troublemakers, I'm a lot more cautious in what I let them get away with. Sometimes limiting things because of them means limiting things for the whole group - but the result is less interpersonal drama, and more fun for the whole group while playing the actual game.

On the other hand, if it's a brand new player during open Encounters play, they can play almost anything they can come up with.


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The Witch Market.

Information on the odd laws of the fey, and how they can cause problems for visitors.

Plot seeds and advice for faerie-tale-style storylines.

Plot seeds and advice for dark fey horror storylines, including a rundown of examples of unseelie at various power levels. (water horses, Yallery Brown, etc.)


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The main problem with waiting to collect shipping costs til next year, is what happens for the group of people who decide they can't afford it when the time comes.

There will be some - in Bones I, they had between 300-400 folks who didn't fill out their pledge surveys, and that was right afterward and didn't cost anything but time.

Will those folks demand refunds a year later? Their money will already have been spent on the various things this kickstarter is trying to fund. Reaper isn't realistically going to refuse to refund them, so to minimize their risks, they need to collect all costs at the outset.


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Unless one of the PC's actually worked in the Glassworks, they have no reason to be familiar with the layout, so I'd say no to giving them the map. If they think to ask someone about the layout, I'd tend to "describe" rather than "draw".

As for how much to show, I don't like showing too much. Even the best players have trouble not metagaming if they see the entire map layout.

I generally draw out areas as needed. Drawing can really slow down the game, so rather than drawing each room as they enter, I try to rely on descriptions where possible, and only draw out tactical maps once an encounter actually happens. Or I'll do a very small sketch of an approximate layout of rooms as they enter them, to keep things moving. If the layout is fairly simple, and I know encounters are frequent, I'm more willing to draw each room and make them move their minis accordingly.

So mainly my decision depends on how complicated a map actually is.

If there's a complicated area that will have multiple encounters, I might go ahead and draw out a larger section, then cover up what isn't yet needed with black construction paper or the like. I buy easel-pads of 1-inch-square graph paper from office supply stores, so it's easy to prep maps ahead of time.

Specific to Rise of the Runelords ch.1 and 2:

Spoiler:
Pre-drawing maps and covering up what they don't see yet works very well for the hedge maze outside Thisletop, the bridge, and the top floor of Thisletop. It's almost essential for the haunted house in the 2nd book.


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Please cancel my Player Companion subscription. Thanks!


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I would go with either "Rostlander" or "Northern Scum" (although some overly diplomatic types use "Issian" for the latter group).


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My players were really into figuring out the story behind the haunts. They wanted to trigger them so they could see more pieces of the story. Play up the story more than you do the "fear" and they may start to have more enthusiasm for the haunts.

I think I had the haunts automatically trigger once everyone (or as many as were going to) entered a room. Sort of a, "Where is everyone standing? Okay." and then launch into the haunt.

I also didn't give any opportunity to prevent a haunt with Turning/Channeling or the like. On the other hand, if someone beat the haunt's initiative, they were able to ready actions, or delay but then leap to help when someone (the person primary for that haunt) suddenly did something dangerous.


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That's pretty cool.

I went with a different variation - the passwords were phrases from a specific children's book (the one from chapter 6). I also said that each password was good for a couple of weeks (to make it reasonable they could take their time). I had Akiros be the one who came up with the phrases.

The PCs were able to figure out the phrases came from an obscure children's storybook, and then research to learn the full text of the book. Optionally, you could even let the PCs obtain a copy of the book as part of the treasure when they take out Akiros...


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A couple of options came to mind:

1) Kwai Chang Caine from "Kung Fu" and "Kung Fu: The Legend Continues" (old TV series). Basically, a supposedly-Shaolin-trained monk who lived in the US in the time of old westerns (original series) or modern era (legend continues). He spoke briefly and cryptically, acted like the mysterious eastern philosopher-monk, and so forth. Probably does not go at all with playing pranks, but if you combined them, play them completely dead-pan (no acknowledgement that you played the prank at all).

2) Dr. Temperence Brennen from TV show "Bones". Speak your mind, don't really care about other people's perspectives, have so much self-confidence about your personal strengths that you can be annoying about it. Say things that are belittling of others when they fall short of your expectations or abilities.


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In the GameMastery Module: Entombed with the Pharoahs (set in Osirion), there's a mummy who uses Gentle Repose on herself regularly to maintain her beauty.


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I'll admit, my first thought when I saw the Baphomet close-up was "They're making Jar-Jar?"

I think it's the grin.


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DeathQuaker wrote:
To the original topic... I don't think Paizo should do anything to "counter" D&D Next. There's room for both and some gamers are going to play both games and it'd be better not to force a split fanbase situation where someone feels torn between buying D&D or some all new shiny thing from Paizo. That said, I'm sure ACG or whatever is coming out during GenCon--as there always is something, regardless of what other companies are doing, will have an appropriate showing to support itself. But I'd rather see it as Paizo continuing to push its awesome game, than stir up unnecessary competitiveness.

Thank you for saying that.

I run Paizo adventure paths for my Saturday group, using the 4E ruleset. Right now I'm prepping a D&D Next playtest using the Dragon's Demand module. Since the latter is for mostly new players, I'm introducing them to Golarion and many Pathfinder concepts, even though I'm not using the Pathfinder ruleset. I buy a LOT of Paizo products, some by subscription and some at my FLGS - and I show them off at my FLGS - so even though Pathfinder isn't my preferred ruleset, I want Paizo to continue to succeed.

There's no need whatsoever for Paizo to "counter" D&D Next, or to help re-ignite the edition wars. They should just take the high road (as they've always tried to do), continue to publish excellent products and to provide amazing customer service, and to craft the best stories in adventure form that the industry has ever seen. The rest should take care of itself.


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There are some monsters in 4E that have special initiative options (typically Solo monsters such as dragons or hydras), where they have their normal initiative count, plus a specific action they can do (like breath weapon, or trample) on their initiative-count-minus-10. In at least one case, it's an extra standard action on initiative count -10, and another extra standard on initiative count -20. Once-per-round interrupts also may refresh at each of these points (depending on the monster).


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John Kretzer wrote:
Steve Geddes wrote:
For example, it seems to me that given the relevant orders were picked ages ago, those lucky enough to pick up their subscriptions at Gen Con have actually done those of us who are still waiting for our books a favor. If they'd been dumped in with the rest of the subscribers, it would no doubt have taken even longer than two weeks to process August subscriptions.
I actually think that is the reason for the delay...they had to give those people priority...which changed their normal system of doing things.

Nah, Gencon-pickup orders didn't delay anything. All they had to do was load the appropiate number of boxes of product on a truck.

When you pick up at GenCon, they don't have a bag waiting with all your stuff already collated, they go and grab the items needed from the reserved quantities in the back based on what you ordered. So no extra time at all - except for the check-out process itself, which isn't the normal warehouse folks.


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I got a case through my local FLGS (to Tennessee via UPS Ground via Diamond) and had zero breakages.


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DreamGoddessLindsey wrote:
So I'm guessing that Paizo isn't allowing retailers to sell this book until September then? I don't really like that, it's kinda bogus. Some of us need the Amazon discount in order to really afford these books.

It has nothing to do with Paizo "not letting" anything happen. Retailers can sell the book starting on the street date, which is (as far as I know) the same date that the PDFs become available here.

Amazon has a history of long delays after the street date before they commit to having the products available to ship. Several weeks' delay isn't unusual. Whether this is because of something between them and their distributor, or because of Amazon's own business practices, is anyone's guess. But it isn't something that Paizo causes. It's apparently an Amazon business practice somewhere that's behind it. (My guess - they build in a delay on their shipping commitment so that if they have a ton of preorders, they have time to bring in multiple shipments from their distributor.)


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Jason - I checked Paizo and also the Legendary Games site, but didn't see an answer to this question.

Is there any plan to offer a print + PDF bundle? (or similar discount for those who purchase both?)


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Worldwound Incursion p54 says:
Mythic Campaign Traits When a PC becomes mythic, his choice of mythic path
can enhance his existing campaign trait (see page 8) if he
chooses a path associated with that trait.

The PC gets whatever it says in the Player's Guide, plus if the mythic path matches the campaign trait's associated path, they also get the stuff listed in the adventure on pp.54-55.

The additional story element doesn't happen until the 3rd volume of the adventure path, so they don't learn that stuff until then. But I believe from the phrasing quoted above that the additional benefits commence immediately upon gaining Mythic status - if the trait matches.

(And I'm not sure it hurts anything if the GM allows the added benefit even if the traits mismatch - but that would be a houserule only needed in order to encourage diversification of traits.)


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Keep in mind that even if the bandolier is damaged by fire, that won't "project" the shots within for any distance. Bullets fired from guns move because all the energy is behind them in a narrow barrel. Ignite a bullet somehow without that, and it just explodes in place.

See this story from Florida (where else) for an example.

The bullet casing bits may hurt someone, but not at much of a distance. In the case of paper cartridges, no metal casing to turn into shrapnel, but black powder explodes (rather than burning like gunpowder) so should be hot - you're probably only looking at a bit of extra fire damage (say 1 point per cartridge?) to the wearer - and ruining the bandolier, of course.


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What? No wild speculation about why Mike's order had to be covered up with Sharpies?


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I studied racism in college. Here's one of the most important things I learned.

Slurs are harmful, no matter who uses them. Simply hearing a slur used (whether by a member of the majority or a member of the targeted group):

1) causes negative consequences (feelings and behavior) for people in the targeted group who hear the slur, and

2) makes it more likely for members of the majority who hear that language, even if they disagree with it, to have more negative feelings about the targeted group, and to act negatively toward the targeted group.

So before you tell yourself or others that using offensive language is all in good fun, or okay among friends, or whatever - realize that it has a cost, to you and to those who hear it.


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You might get better advice if you say what module you downloaded - then people who are familiar with the specific module will be able to help out.

Since you mention that it's a free module, I can't help but wonder if it's incomplete (e.g. a portion of a larger for-sale module to get buyers interested) or otherwise not optimal for new players/DMs. Folks here may also be able to suggest better alternatives, although most of the good stuff will probably cost at least some money.


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I solved this in my group with two simple statements:

1) I'll be leveling you up at the appropriate times in-story, so we won't be tracking individual XPs.

2) I'll make sure that you as a group generally obtain appropriate wealth per level.
2a)If you find some exploit that gives you extra money, I'll deduct that from random treasures to keep you at appropriate wealth per level.
2b)If you decide to give 5000gp to the little old lady that runs the orphanage, I'll generally add the 5,000gp to treasure found - eventually.
2c) If you try to bias things so that your personal PC has more wealth than the other PCs, I'll do a bunch of extra work to make sure that those lower on wealth get items only they can use, or they receive individual awards from specific NPCs, until things balance out - and I'll be grumpy from having to do the extra work, and I won't have as much time to spend making balanced encounters that are actually fun to play. So please don't go out of your way to make the DM grumpy.

Okay, so statement 2 isn't quite so simple to explain - but it's really easy to understand. A simpler phrasing:

2alt) For the game's math to work, I'll be keeping you all at appropriate wealth per level. Don't try to break the game, and in return, I'll make sure you find "appropriate" wealth even if you overlook something or you give away wealth to NPCs during role-playing.


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Honestly, the best thing for you to do is probably to talk to your DM. Admit you accidentally read something on the internet about it, apologize, promise you won't go looking for more Age of Worms stuff on the internet that might spoil the game... and then ask if there's something your group missed that it's not too late to do something about.

Alternately, if you haven't finished in the lair yet, wait and see what happens. Trust your DM to put it in your path if he wants to, or to leave it out if he decided not to include it. And if you do run across something, by all means, keep quiet and follow the lead of the other players on how to deal with it, rather than acting on knowledge you shouldn't have.

And either way - stop reading online stuff about Age of Worms! (grin)


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Radosek is the most dangerous, as if he describes the PCs to Nazhena, the next adventure could become much more difficult, as that would let her be looking specifically for them long before she's supposed to.

However, if he managed to talk them into being merciful, you may have already set up something that justifies a different answer. Does he know he was originally from Taldor? Does he have curiosity about his Taldan family? Maybe he wants to look for his mother, or a vaguely-remembered sister?

In addition, Radosek must be aware that Nazhena routinely takes credit for his accomplishments, and blames failures on him. With the scope of his failure here, he has to realize that he's become a liability, and that she is likely to seek revenge against him - if only to make an example of him in order to avoid blame for herself. It makes some sense for him to go into hiding, avoiding mirrors or anything else that might make it easier for Nazhena to scry on him.

In the meantime, Nazhena can become increasingly irritable because her lover has gone missing (as opposed to seeking revenge because he was slain). She can feel that he betrayed her, and this might alter the way that she interacts with them.

An interesting possibility would be if Radosek tries to hide (or even is simply at a loss on how to return), and Nazhena somehow retrieves him, then decides to punish him when he argues for mercy for those who spared his life - or just to punish him as an example (as mentioned above). The PCs might end up having to rescue Radosek from Nazhena, at which point he can provide them with some useful bit of information they need at that point in the adventure.


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Funny, they both look right to me. And I'm usually able to remember these things without consulting a dictionary.

So I did consult a dictionary (dictionary.com, to be precise) - and apparently, both "usable" and "useable" are correct.

What's up with that? Shades of gray on a spelling question???


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I'd buy this too.


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Kryzbyn wrote:
Not to mention selling dope to school kids dressed as a nun!

Now you're just being ridiculous.

Spoiler:
Why would multiple school kids dress up as one nun?

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Aaron Bitman wrote:
(I, myself, have never ordered anything from Auggies Games, so I can't personally vouch for it.)

I've bought minis from Auggie's Prostore on numerous occasions, and can give a very favorable recommendation of him. He's extremely reliable, and provides exemplary customer service.


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Please cancel my Pathfinder Roleplaying Game subscription. Thanks!

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