You could also grab a list of book categories, such as this page from Wikipedia comparing Dewey Decimal vs Library of Congress classification systems, to give yourself a starting point for brainstorming. You can almost use the Dewey Decimal version as a d1000 roll...although it might be good to dump it into Excel first, and replace anything too modern (computer science) with stuff that ought to exist in a magical universe (arcana etc.).
If you haven't gotten started collecting yet, give serious consideration to the Pathfinder Pawns rather than plastic minis. You'll get a much larger collection for a much more reasonable price point, and the Pathfinder Pawns are basically self-indexing thanks to the cool numbered punch-out cardstock.
If you go this route, the Bestiary boxes are the place to start, plus the NPC Codex box (for a plentitude of NPCs).
Actually, if you were after a full set, DDM was definitely still the better deal. I routinely got two cases, ended up with an average of 6 rares missing, and bought them aftermarket for an average total aftermarket of under $50 - so my total cost was about $250 for a complete set, with lots of each common and a couple of each uncommon. And for each rare I had to buy, I had a different duplicate rare that I could keep or sell - I more than made up for it on some occasions. Comparing that to the current $440 + shipping for a case plus premium figure - the price of plastic hasn't gone up THAT much.
In general, the paint quality on PFB has been much better, and I've been willing to get a single case of the last few sets. And I was in awe of the paint jobs on some of the large figures in LoG. But my King Irovetti has no face, just a swirly blob of brown. I never had this kind of issue on DDM minis, even the commons (well, maybe on some of the original Harbinger set), so to see this on a Rare is a bit shocking, and makes me question whether to get the next set or not. I'll probably hold off until I see people's reviews.
I received my shipment today, but on your site, the order is still showing as Pending, and I don't have access to them in my Downloads. (I suspect I haven't been charged yet, as well.) Can you poke this one and make the downloads appear? Thanks!
Very important with Bones - wash them first. Sometimes there's residue from the agent they use to release the mini from the mold. I think they recommend a bit of mild dishsoap (e.g. Dawn) and maybe using a toothbrush to scrub, if necessary.
And if the mini is bent or deformed, get some water not-quite-boiling, and dunk the mini it - it will generally spring back into its original pose without any need to reposition, although you can bend it into position if necessary. Then dunk it into very cold water. (Don't ever use that pot for food after using for plastic. And don't squeeze the mini too hard, nor let it touch the metal pot.)
Let me chime in with encouragement for Paizo to put the word out about this kickstarter. Kolokotroni is right, it's a service for the fans who might otherwise miss out on this opportunity because they just don't hear about it on time.
I can see arguments for doing it now (giving folks more warning), or waiting til the last week (getting folks to look at it when the excitement will be highest as the final push is underway).
In my experience, the players that try to push for outrageous character concepts (and create drama by challenging campaign norms) are often the same players who act out at the table (and create drama by trying to claim the spotlight at the expense of everyone else).
Honestly, whether I'll allow an off-beat character concept is often influenced by who is asking. If it's one of my steadier (i.e. good team-player) folks, they can get away with more. If it's one of my two or three troublemakers, I'm a lot more cautious in what I let them get away with. Sometimes limiting things because of them means limiting things for the whole group - but the result is less interpersonal drama, and more fun for the whole group while playing the actual game.
On the other hand, if it's a brand new player during open Encounters play, they can play almost anything they can come up with.
The Witch Market.
Information on the odd laws of the fey, and how they can cause problems for visitors.
Plot seeds and advice for faerie-tale-style storylines.
Plot seeds and advice for dark fey horror storylines, including a rundown of examples of unseelie at various power levels. (water horses, Yallery Brown, etc.)
The main problem with waiting to collect shipping costs til next year, is what happens for the group of people who decide they can't afford it when the time comes.
There will be some - in Bones I, they had between 300-400 folks who didn't fill out their pledge surveys, and that was right afterward and didn't cost anything but time.
Will those folks demand refunds a year later? Their money will already have been spent on the various things this kickstarter is trying to fund. Reaper isn't realistically going to refuse to refund them, so to minimize their risks, they need to collect all costs at the outset.
Unless one of the PC's actually worked in the Glassworks, they have no reason to be familiar with the layout, so I'd say no to giving them the map. If they think to ask someone about the layout, I'd tend to "describe" rather than "draw".
As for how much to show, I don't like showing too much. Even the best players have trouble not metagaming if they see the entire map layout.
I generally draw out areas as needed. Drawing can really slow down the game, so rather than drawing each room as they enter, I try to rely on descriptions where possible, and only draw out tactical maps once an encounter actually happens. Or I'll do a very small sketch of an approximate layout of rooms as they enter them, to keep things moving. If the layout is fairly simple, and I know encounters are frequent, I'm more willing to draw each room and make them move their minis accordingly.
So mainly my decision depends on how complicated a map actually is.
If there's a complicated area that will have multiple encounters, I might go ahead and draw out a larger section, then cover up what isn't yet needed with black construction paper or the like. I buy easel-pads of 1-inch-square graph paper from office supply stores, so it's easy to prep maps ahead of time.
Specific to Rise of the Runelords ch.1 and 2:
Pre-drawing maps and covering up what they don't see yet works very well for the hedge maze outside Thisletop, the bridge, and the top floor of Thisletop. It's almost essential for the haunted house in the 2nd book.
My players were really into figuring out the story behind the haunts. They wanted to trigger them so they could see more pieces of the story. Play up the story more than you do the "fear" and they may start to have more enthusiasm for the haunts.
I think I had the haunts automatically trigger once everyone (or as many as were going to) entered a room. Sort of a, "Where is everyone standing? Okay." and then launch into the haunt.
I also didn't give any opportunity to prevent a haunt with Turning/Channeling or the like. On the other hand, if someone beat the haunt's initiative, they were able to ready actions, or delay but then leap to help when someone (the person primary for that haunt) suddenly did something dangerous.
That's pretty cool.
I went with a different variation - the passwords were phrases from a specific children's book (the one from chapter 6). I also said that each password was good for a couple of weeks (to make it reasonable they could take their time). I had Akiros be the one who came up with the phrases.
The PCs were able to figure out the phrases came from an obscure children's storybook, and then research to learn the full text of the book. Optionally, you could even let the PCs obtain a copy of the book as part of the treasure when they take out Akiros...
A couple of options came to mind:
1) Kwai Chang Caine from "Kung Fu" and "Kung Fu: The Legend Continues" (old TV series). Basically, a supposedly-Shaolin-trained monk who lived in the US in the time of old westerns (original series) or modern era (legend continues). He spoke briefly and cryptically, acted like the mysterious eastern philosopher-monk, and so forth. Probably does not go at all with playing pranks, but if you combined them, play them completely dead-pan (no acknowledgement that you played the prank at all).
2) Dr. Temperence Brennen from TV show "Bones". Speak your mind, don't really care about other people's perspectives, have so much self-confidence about your personal strengths that you can be annoying about it. Say things that are belittling of others when they fall short of your expectations or abilities.
To the original topic... I don't think Paizo should do anything to "counter" D&D Next. There's room for both and some gamers are going to play both games and it'd be better not to force a split fanbase situation where someone feels torn between buying D&D or some all new shiny thing from Paizo. That said, I'm sure ACG or whatever is coming out during GenCon--as there always is something, regardless of what other companies are doing, will have an appropriate showing to support itself. But I'd rather see it as Paizo continuing to push its awesome game, than stir up unnecessary competitiveness.
Thank you for saying that.
I run Paizo adventure paths for my Saturday group, using the 4E ruleset. Right now I'm prepping a D&D Next playtest using the Dragon's Demand module. Since the latter is for mostly new players, I'm introducing them to Golarion and many Pathfinder concepts, even though I'm not using the Pathfinder ruleset. I buy a LOT of Paizo products, some by subscription and some at my FLGS - and I show them off at my FLGS - so even though Pathfinder isn't my preferred ruleset, I want Paizo to continue to succeed.
There's no need whatsoever for Paizo to "counter" D&D Next, or to help re-ignite the edition wars. They should just take the high road (as they've always tried to do), continue to publish excellent products and to provide amazing customer service, and to craft the best stories in adventure form that the industry has ever seen. The rest should take care of itself.
There are some monsters in 4E that have special initiative options (typically Solo monsters such as dragons or hydras), where they have their normal initiative count, plus a specific action they can do (like breath weapon, or trample) on their initiative-count-minus-10. In at least one case, it's an extra standard action on initiative count -10, and another extra standard on initiative count -20. Once-per-round interrupts also may refresh at each of these points (depending on the monster).
John Kretzer wrote:
Nah, Gencon-pickup orders didn't delay anything. All they had to do was load the appropiate number of boxes of product on a truck.
When you pick up at GenCon, they don't have a bag waiting with all your stuff already collated, they go and grab the items needed from the reserved quantities in the back based on what you ordered. So no extra time at all - except for the check-out process itself, which isn't the normal warehouse folks.
So I'm guessing that Paizo isn't allowing retailers to sell this book until September then? I don't really like that, it's kinda bogus. Some of us need the Amazon discount in order to really afford these books.
It has nothing to do with Paizo "not letting" anything happen. Retailers can sell the book starting on the street date, which is (as far as I know) the same date that the PDFs become available here.
Amazon has a history of long delays after the street date before they commit to having the products available to ship. Several weeks' delay isn't unusual. Whether this is because of something between them and their distributor, or because of Amazon's own business practices, is anyone's guess. But it isn't something that Paizo causes. It's apparently an Amazon business practice somewhere that's behind it. (My guess - they build in a delay on their shipping commitment so that if they have a ton of preorders, they have time to bring in multiple shipments from their distributor.)
Worldwound Incursion p54 says:
Mythic Campaign Traits When a PC becomes mythic, his choice of mythic path
can enhance his existing campaign trait (see page 8) if he
chooses a path associated with that trait.
The PC gets whatever it says in the Player's Guide, plus if the mythic path matches the campaign trait's associated path, they also get the stuff listed in the adventure on pp.54-55.
The additional story element doesn't happen until the 3rd volume of the adventure path, so they don't learn that stuff until then. But I believe from the phrasing quoted above that the additional benefits commence immediately upon gaining Mythic status - if the trait matches.
(And I'm not sure it hurts anything if the GM allows the added benefit even if the traits mismatch - but that would be a houserule only needed in order to encourage diversification of traits.)
Keep in mind that even if the bandolier is damaged by fire, that won't "project" the shots within for any distance. Bullets fired from guns move because all the energy is behind them in a narrow barrel. Ignite a bullet somehow without that, and it just explodes in place.
See this story from Florida (where else) for an example.
The bullet casing bits may hurt someone, but not at much of a distance. In the case of paper cartridges, no metal casing to turn into shrapnel, but black powder explodes (rather than burning like gunpowder) so should be hot - you're probably only looking at a bit of extra fire damage (say 1 point per cartridge?) to the wearer - and ruining the bandolier, of course.
I studied racism in college. Here's one of the most important things I learned.
Slurs are harmful, no matter who uses them. Simply hearing a slur used (whether by a member of the majority or a member of the targeted group):
1) causes negative consequences (feelings and behavior) for people in the targeted group who hear the slur, and
2) makes it more likely for members of the majority who hear that language, even if they disagree with it, to have more negative feelings about the targeted group, and to act negatively toward the targeted group.
So before you tell yourself or others that using offensive language is all in good fun, or okay among friends, or whatever - realize that it has a cost, to you and to those who hear it.
You might get better advice if you say what module you downloaded - then people who are familiar with the specific module will be able to help out.
Since you mention that it's a free module, I can't help but wonder if it's incomplete (e.g. a portion of a larger for-sale module to get buyers interested) or otherwise not optimal for new players/DMs. Folks here may also be able to suggest better alternatives, although most of the good stuff will probably cost at least some money.
I solved this in my group with two simple statements:
1) I'll be leveling you up at the appropriate times in-story, so we won't be tracking individual XPs.
2) I'll make sure that you as a group generally obtain appropriate wealth per level.
Okay, so statement 2 isn't quite so simple to explain - but it's really easy to understand. A simpler phrasing:
2alt) For the game's math to work, I'll be keeping you all at appropriate wealth per level. Don't try to break the game, and in return, I'll make sure you find "appropriate" wealth even if you overlook something or you give away wealth to NPCs during role-playing.
Honestly, the best thing for you to do is probably to talk to your DM. Admit you accidentally read something on the internet about it, apologize, promise you won't go looking for more Age of Worms stuff on the internet that might spoil the game... and then ask if there's something your group missed that it's not too late to do something about.
Alternately, if you haven't finished in the lair yet, wait and see what happens. Trust your DM to put it in your path if he wants to, or to leave it out if he decided not to include it. And if you do run across something, by all means, keep quiet and follow the lead of the other players on how to deal with it, rather than acting on knowledge you shouldn't have.
And either way - stop reading online stuff about Age of Worms! (grin)
Radosek is the most dangerous, as if he describes the PCs to Nazhena, the next adventure could become much more difficult, as that would let her be looking specifically for them long before she's supposed to.
However, if he managed to talk them into being merciful, you may have already set up something that justifies a different answer. Does he know he was originally from Taldor? Does he have curiosity about his Taldan family? Maybe he wants to look for his mother, or a vaguely-remembered sister?
In addition, Radosek must be aware that Nazhena routinely takes credit for his accomplishments, and blames failures on him. With the scope of his failure here, he has to realize that he's become a liability, and that she is likely to seek revenge against him - if only to make an example of him in order to avoid blame for herself. It makes some sense for him to go into hiding, avoiding mirrors or anything else that might make it easier for Nazhena to scry on him.
In the meantime, Nazhena can become increasingly irritable because her lover has gone missing (as opposed to seeking revenge because he was slain). She can feel that he betrayed her, and this might alter the way that she interacts with them.
An interesting possibility would be if Radosek tries to hide (or even is simply at a loss on how to return), and Nazhena somehow retrieves him, then decides to punish him when he argues for mercy for those who spared his life - or just to punish him as an example (as mentioned above). The PCs might end up having to rescue Radosek from Nazhena, at which point he can provide them with some useful bit of information they need at that point in the adventure.
Funny, they both look right to me. And I'm usually able to remember these things without consulting a dictionary.
So I did consult a dictionary (dictionary.com, to be precise) - and apparently, both "usable" and "useable" are correct.
What's up with that? Shades of gray on a spelling question???
Aaron Bitman wrote:
(I, myself, have never ordered anything from Auggies Games, so I can't personally vouch for it.)
I've bought minis from Auggie's Prostore on numerous occasions, and can give a very favorable recommendation of him. He's extremely reliable, and provides exemplary customer service.
Drogon - Thanks for pointing out the U-fold vs. Z-fold factor. While my map still shows the warping, it's helped a great deal to do their suggested flattening method, and then re-fold as Z-fold.
Hopefully they'll be able to send instructions to the manufacturer to ensure all Z-folding in the future. After looking at my other flip-maps, I strongly suspect that no matter the paper stock, the U-fold would cause this issue...
I'm running a Kingmaker campaign, and almost all of the PCs have eventually gotten themselves married. The female PCs have at one time or another gotten pregnant. As DM, I told the players that I'd let them decide when/if their PCs (or spouses, as appropriate) got pregnant, and I made it clear the point is NOT to punish them for having kids. I generally handle it like this:
"Okay, we've just wrapped up a chapter, and it looks like we're going to spend a while with downtime and doing Kingdom Turns. That means you won't be adventuring much for a bit. So, this is a good time, does anyone want to declare their character is getting pregnant?"
If they do, I note the month(s) when any births are expected so we can do the random rolls (male/female, small possibility of multiple births). Then, as DM, I make sure to do enough kingdom turns (i.e. take enough downtime) that the female PCs are no longer pregnant by the time I throw out the next adventure hook.
Actually, your DM was doing it right - when you enter a hex is an expected time to roll for random encounters.
And some of the random encounters are extremely deadly. Part of the core experience of Kingmaker is that you can explore any way you want to, and see things in whatever order you happen upon them - and that means that you can encounter stuff way above your level at the beginning.
If your DM is concerned about the lethality of some of the random encounters, he/she can come ask advice on the Kingmaker boards - there are plenty of threads already where folks have discussed some ways for managing that.
For players, the best advice I can give is, at least in the beginning, don't be in too much of a hurry to chase down leads you discover. Take the time to explore the area (and learn the area, plus gain the appropriate treasure and XPs) as you go. Your charter is to explore and map, as well as to wipe out the bandits. And you shouldn't really be on much of a timeline for this - you can take however long you need to.
I second the recommendation of the Safari figures. I've found giant crabs, sea turtles ("dragon turtle"), a big eagle ("roc"), and a lot more. If you have a Michaels (art/craft supply store) in your area, they generally stock them. There are several locations of Michaels in my area, and each generally has a different assortment...
4E allows far better roleplay opportunity for the DM.
My reasoning - It's far easier to prep for and run the game, so as a DM, I have tons more time available to craft out intricate storylines, design cool adventure locales, and develop cool recurring NPCs. I can also create more of the story as I go instead of having to plan every encounter in advance - it takes me literally seconds to select the critters needed for almost any given encounter, so I'm ready for whatever curveball the players throw at me. And plotwise, I'm far more likely to be the one throwing the curveballs at them.
Normally you can't build improvements in hexes you don't claim. You'll want to decide if you're modifying that - if you don't, then Brevoy etc. can't be competing to build rail lines - only places that are willing to claim hexes would be able to compete. Maybe if you allow building rail lines in non-claimed hexes, you charge double the cost it would be if the hexes were claimed? (Personally, I'd recommend just allowing in claimed hexes only.)
Roads normally are assumed to connect all adjacent hexes that also have roads. I'd recommend you treat rail lines differently, with a cost from center of hex to the center of one adjacent hex, so the lines being built are very specific in where they connect to. And rail bridges should be required at the usual increased cost, completely separate from normal bridges - after all, it takes a lot more infrastructure to support the weight of a train than to let people cross on horseback or with a wagon.
And consider what the cost should be to link up your rail line with someone else's - for example, does Brevoy have a rail line that follows the road past Oleg's? Or do they need to go to Restov to get to the Brevoyan rail? Can you join the lines? Buy a Rail Station to allow people to switch trains at those points? Or some other option?
Just checking to make sure everything for this order is going to work correctly...
I got my subscription order pre-authorization email - Order 2593412. It mentions the products that will ship, and also mentions "Additionally, your free PDFs are a $27.97 value."
That covers the PDF values for my adventure path and map pack subscriptions, but not the PDF for the NPC Codex.
The NPC Codex Pawns product subscription mentions "Pathfinder Roleplaying Game subscribers who preorder this boxed set will receive a free PDF edition." And I recently subscribed and already had my first item shipped (Ultimate Campaign). So I should be receiving the NPC Codex Pawns PDF also. (In fact, the option of getting the PDF included is what convinced me to elect both that other subscription and purchasing the NPC Codex Pawns...)
Can you check on this and make sure that PDF will still be granted? Thanks!
Actually, my guess is they didn't feel the need because it's already in the Kingmaker Player's Guide, which is available as a free download. (That's the adventure path where this sort of exploration was initially introduced.)
However, I agree it would be nice if they'd add that one page as a free download resource related to the new book - since they've updated these rules in Ultimate Campaign, it might confuse people to be sent to an older player's guide that has contradictory information. (It's on page 14 of the player's guide, in the section of player's resources; the other pages in that section are superseded by new versions with the revised rules in Ultimate campaign.)