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How long are you keeping registration open?
5d6 ⇒ (1, 2, 5, 4, 5) = 17=14
17/16/15/14/14/13
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caps wrote:
GenCon is not letting individuals register games in their event catalogue, so any tables being set up are between individuals.
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tcamero1 wrote:
Shoot me a PM and let me know what you are looking for - we can probably work something out. Given we are outside the purview of official channels, we can do AP books or modules as well as scenarios. I'm well versed in PF1, SF and PF2, though mostly PF2 these days. If you are interested, we do need to talk pretty quickly as event registration starts Sunday, so I will need to know what block(s) to keep free.
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I don't think this was the case before, but as of right now, my reporting of book 1 of Age of Ashes is showing me as already having received credit and pointing to book 2 as the duplicate credit. Who should I reach out to correct this? Event code is 157693, sessions 21 and 22.
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Nefreet wrote: I believe there's usually a Warhorn set up for Organized Play games run outside of GenCon slots. Agreed. I did coordination for pre-gencon games a few years ago (i.e. set up the warhorn, recruited GMs, etc), then didn't do anything in 2019 because I had too much going on/not enough time. If we can, this year I'd prefer to run through GenCon so we can get a dedicated block of tables, so basically just need to recruit some GMs and get an idea of how many people we have available to run. Alternatively, if you know of someone already starting on this effort, please let me know and I will throw my efforts behind their wagon. Failing that, I will drive because I want to be able to play Pathfinder or Starfinder in some capacity while at GenCon.
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Thanks for the clarification Alex. I'm assuming I'm not alone here with both attending GenCon in person and wanting to play some PFS/SFS while there. I can catch up on this year's specials some other time, but would love to play/run other stuff, whether that is PF1, PF2 or SF. Maybe even get some previous year specials in and get my fifth star done. Is anyone else definitely attending and interested in helping me work this out so we can get some tables going?
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Alex Speidel wrote:
Thanks Alex, I'll respond in the other thread I made.
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Given Paizo is not having a physical presence, I have a few questions. 1. Will the OPF be running games/having a block of tables? I know in normal years, other people were not allowed to run PFS/SFS events outside of the Paizo blocks. 2. If not, do we have a group of PFS/SFS GMs who want to coordinate and get a block of tables from GenCon? They will allow that based on their forum responses https://www.gencon.com/forums/9-event-organizers-gms/topics/16440-limited-e vent-submission-for-gen-con-indy-2021 3. Can we get tables for the specials that will be run at GenCon online? Would be pretty crappy for those of us going to GenCon if not. 4. I'm happy to run a few tables, but I need to know who to talk to about this? If there is a forthcoming blog post or other official communication about this, let me know and I'll follow up there.
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Name of PC: Garren
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The first Gug encounter with the Deculi wiped my party due to a combination of bad tactics on their part - they kept letting one of the Gugs use his full attack action, hitting everyone in the room and didn't even try to focus fire, multiple character with no way to see in the dark, and a string of really bad rolls. Thankfully they all pretty ok with it and wanted to continue the AP. We had one player who wasn't able to make it that night and another who moved to a sufficiently different time zone that he wasn't able to play much at all, so they both stayed back manning the fort at the Citadel. I had one PC escape and barely make it back through the gate to let them know what happened and then succumb to ghoul fever. Then the two others recruited a bunch of new adventurers and brought them along to continue. The second time through, the Gugs dropped much faster.
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My party just killed the forge-spurned in Fires. They were 6, so I put two in there and gave them the weak adjustment. Went pretty well overall - the champion wound up by himself and almost dying, but otherwise, it wasn't too tough of a fight. They then totally bombed their Religion checks to know what was going on with the chains, so two party members took them to use. One made her save that night, but the other crit failed - initial roll was a fail, used a hero point to reroll, got a nat 1. I'm not sure what to do to get them out of him turning into a forge-spurned. Any suggestions for an interesting quest or some other way of saving him? Player is pretty flexible - he's up for keeping or letting the character die, but I need to give him time to create a new 13th level character if he dies (we play Tuesday nights). I debated letting him turn into a forge-spurned but keep his wits as they are intelligent, but that seems massively powerful, even if I give him a strong drawback like needing to make a will save every time someone near him dies or go into a mindless rage, attacking everyone around him.
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Timon, Goblin Barbarian 12
Adventure: Fires of the Haunted City
Story: Couple of players short tonight. The group was cruising along, having easily handled the gate and carnivorous crystal encounters and scared off the Purple Worm (he crit failed a fear spell, so I called the encounter). They headed into the first Gug encounter, and between the Heightened Darkness dropped by the Deculi, a large number of crits laid out by the Gugs (room is small enough the Gugs can both be hitting everyone in the party with their claw flurry) and a lot of bad rolls by the players, we have 4 dead characters.
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I indicated to the group that based on the notes in Laslunn's possession, Scarlet Triad seems to have some information about Alsetta's Ring and knows where the gates come out - i.e. the bad guys are at the other end of the gate. Of course, then they walked through, handled the gate and the crystal encounters without any issue and TPKd against the first Gug encounter...
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My party is just beginning this book and as I'm prepping the first few encounters and reading the Carnivorous Crystal, something doesn't make sense to me. 2e.aonprd.com wrote:
Carnivorous Crystal wrote:
The way I'm reading this, The crystal can take 2 actions to engulf (which automatically makes the target slowed 1), then a third to crystalize. If the person engulfed fails the fort save, they are petrified. Is that right? Seems like it could be a crazy deadly ability if so. they get two saves, but it's deadzo if they fail both.
Male
Hello! I'm excited to join. Possible to get a quick synopsis of the story so far? Given the party composition so far, I'd planned to bring a Bloodrager, probably Aberrant bloodline and using combat reflexes and a reach weapon (Adamantine Lucerne Hammer most likely) to lock down enemies, and get to 15' reach with the 4th level ability, 20' with a casting of Longarm. I might take him full Bloodrager, or possibly branch into Oracle (Battle). I'll get a character sheet up this weekend. I'm basing him on a PFS character of mine who I quite enjoyed, and his name will be Philetius Everette Luhn III.
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Any chance there are still spots open to run Sky Key Solution? Happy to also be considered as an alternate if that is a thing. Short two specials to qualify for my fifth star, and didn't see this until today (or I would have signed up earlier). [edit]Weird that my stars show up, but no nova or glyph...
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Just noticed that it was completed with little fanfare. I don't see it available to report, but the chronicles are there in the AP page. Gives 12 XP/fame per book, consistent with previous AP sanctioning, and 30 treasure bundles. OP team, I for one really appreciate this. Thanks for getting it out there!
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Prepping this for a run during Concurrent in a few days - Breeze is listed as having the Thief specialization, so should be using Sleight of Hand for trick attack (which is used in her tactics), but has no Sleight of Hand. Oversight? I can just use Bluff or Perception, but since it's supposed to be a dex-based skill, she doesn't get the +4.
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If you don't already use one of the other tools, the thing I've found most effective is creating a table of my own with the character sheet I want to use, creating my characters there, then exporting them/importing them to the new table. I think you might need to pay for Pro to do that though.
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Would love to get in on this if possible. I have a couple of options: Zanice, 13th level Bladebound Magus
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Realized that I missed the entry in the description giving level and creds coming in. Gertrude will be continuing straight mechanic. Gertrude Adrianna Steele Stat block: Gertrude Adrianna Steele Female Strix Xenoarchaeologist Mechanic 3 CG Medium Humanoid(Strix) Init +2; Senses Darkvision; Perception +5 -------------------- Defense SP 23 HP 24 RP 4 EAC 15; KAC 16; Fort +4; Ref +7; Will +3 -------------------- Offense Speed 20 ft., 30ft Fly(Ex) Melee Survival Knife +2 (1d4+1) Ranged Excavation Laser, Light +5 (1d10+3) or Tactical Semi-Auto Pistol, +4 (1d6+1) Offensive Abilities Combat Tracking -------------------- Statistics Str 11; Dex 14; Con 12; Int 16; Wis 10; Cha 10 Skills Athletics +3, Computers +10, Engineering +14, Medicine +9, Perception +5, Piloting +8, Profession(Miner) +9 Feats Weapon Focus (Longarm), Weapon Specialization, Iron Will Languages Common, Vercite, Eoxian, Akitonian, Triaxian, Elven Gear Graphite Carbon Skin, Light Excavation Laser, Tactical Semi-Auto Pistol, Survival Knife, Basic Medkit, Custom Rig.
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I'm interested. I had to drop from my IRL Dead Suns group after book 1 due to too many commitments, so if I am accepted, I would be like to bring in the same character. I have her built at 2/3rd level right now, so let me know what level she would be coming in at and I can give a stat block. Gertrude Adrianna Steele: She is a Strix mechanic, born in the Diaspora. She worked as a miner for most of her life, traveling from job to job and asteroid to asteroid with her family - a husband and two children. Her children are now grown and starting families of their own. Her husband passed a year or so ago from radiation sickness caused by a reactor leak at a job they were on. When that job finished, she decided it was time for a change and headed to Absalom Station to look for work as part of the Starfinder Society. She was involved in their efforts to secure the drift rock, and was sent out to Castrovel to provide assistance to the current group. She's somewhat angry with the universe/gods for taking her husband too soon, and can be a bit bloodthirsty at times. She's generally focused on the things you would expect from a mechanic - engineering/computers, etc.
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++ on off-screen training. I assume the characters are all spending at least a few hours daily practicing their skills and researching/trying out new ones. Leveling up just represents a threshold in that process. i.e. I've been practicing this cool sword move for weeks, it's not been working and it suddenly makes sense - I realize that I need to put right hand over left where before I kept trying left over right and failing. As far as the mechanics of what they get specifically and when: I consider any x number of times per day abilities to need the morning preparation to be available. So spells, etc. don't become available until the party rests after leveling up. HP, skill improvements, feats, class DC/attack rolls, attribute bumps or other static bonuses generally become available immediately.
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We are in Cult of Cinders and they about to start exploring. The party is 6 players and there has been very little challenge in combats so far. I'd like to sub out the drakes (3 at CR6 vs 6 players) with young green dragons (2 at CR8 vs 6 players). Or would I be better off going with one dragon and one drake? Party is Barbarian, Cleric, Champion, Alchemist, Sorcerer and Monk, all 6th level. I'm fine with killing one or maybe two PCs if it comes to that, but I'd prefer not to slaughter the lot.
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What adventures are available for a 16th level character? Already played Passing the Torch and Moonscar with this character. My local group has switch over to PF2 (I'm running Age of Ashes for them), but I'd still like to be able to play a few of my PF1 characters, particularly this one. Edit - Did a bit of searching and the only option I see is The Witchwar Legacy unless there are AP volumes available and sanctioned. If someone is interested in running, I'd be happy to buy the module.
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Randy Cronin wrote: These are players that very much want a challenge. I was playing a game with some of them a few weeks back, and when one got killed (temporarily, thanks to BoL), he thanked the GM for not holding back. At the same time, I don't want something unfun along the lines of "I teleport you to the center of the Sun." Right now, I'm thinking of just bringing back the Elder Mantis from the previous encounter, since that seems like an appropriate way for Achaekek to respond to prayer, but if anyone has any more fun ideas, I'm open to them. This is the 25k Miracle, right? Mass Bestow Curse(Greater?) seems like it would be fun. Mass Disintegrate? Mass Greater Dispel targeting each PC? One of the illusory friends animates and is a full duplicate of her sans expensive Miracle? Full level/HP/CL, same prepared spells, etc.
Male
Peter Zarr wrote:
Thanks. The dice are really punishing me on this one so far - I'm failing all the saves... How do I put a virtual roller in dice jail?
Male
Archives of Nethys wrote: Pentacle Talisman: The five-pointed star carved on this round silver talisman glows blue whenever an evil creature targets the wearer with magic jar, possessionOA, or a similar effect, or with a charm or compulsion spell or effect that allows the creature to exercise control over the wearer (such as suggestion, but not sleep). If the spell or effect allows a saving throw and the wearer fails it, he receives a second saving throw. If he succeeds at the second saving throw, the wearer is also protected by protection from evil for 5 rounds. Would this spell be considered a charm or compulsion spell or effect that allows the creature to exercise control over me? Knowing what the spell is, it is a compulsion effect. If it pops, I would think the initial reroll GM took would be the talisman reroll and would use my folio reroll on that, spoilered in the gameplay thread.
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I'm finding the balance to be pretty good. I'm also running a 7-8 person table, so basically doubling all the creatures except the bosses, who tend to become elite. We're starting book 2 tonight. They walked through the citadel with no issues, above and below. The platform fight outside the caves, and the final boss fights were the hardest so far. In both cases the thing that made it difficult was the terrain advantage.
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The play at the table is great! It is getting a bit unwieldy with so many players, so we will probably discuss splitting at our session tomorrow, but I know one player is moving away after the new year, so we might just tough it out. I'll make sure that everyone understands the trade-offs - more PCs means less screen time for each of them. Other than the loot, I've got the how do I physically fit everyone at the table, but I'll let them continue to sort that out. Is there a WBL table in the new CRB? I don't remember seeing one, but certainly could have missed it.
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I'm running the AP at my local store and keep adding players. At this point, I have 7, with an 8th saying she will come to the next game(she's been coming regularly to our SFS games) and a 9th who has committed and cancelled a few times. Players are 4/5 through book 1 and are about to move onto the final map. I'm doing milestone leveling, so not tracking XP. For combat, I'm just scaling all the encounters - doubling the number of each type of monster, etc. or doubling the minions and keeping one boss.
That seems to be working for the encounters, but I'm worried about treasure and leaving them too far behind on the WBL curve. I don't know how critical that is in PF2, but there is time for me to adjust if I know the importance/how to do it. They already get some extra loot from extra monsters/NPC combatants gear, so it's mostly just the random hey, there's 5 scrolls buried here things. Does what I'm doing make sense?
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Registering an interest. 1. Been playing RPGs since AD&D in the mid 80s, converted from 3.5 to PF ~2011. I'm a 4 star PFS GM, run a handful of SFS games, and am currently running Age of Ashes IRL, my players are just finishing up book 1. I've done a half dozen different PbP games, all PFS and all on these boards. 2. I think the most awesome thing I've done lately is running my two boys (6 & 8) and my wife through the first 11 levels of the Emerald Spire. Probably not surprising that the kids are much better at arithmetic than when we started. Their characters were a Druid named Eagle Ray and his trusty wolf Red Ray, a Barbarian/Hunter named Stingray Killer and his powerful T-Rex companion Zach Storm and a charming halfling sorcerer named Star (my kids love animals if you couldn't tell). We're still deciding what to play next, either some PF2 for more animal goodness, or maybe some Starfinder to get our pew pew on. 3. I have a couple of character options. Both are in the process of being fleshed out. First is a half-elven Bard named Wolstine Delwaris. Second is a goblin Barbarian named Wrut Golkex (the W is silent).
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I'm interested if there are still openings, and have a few options. In any, I am up for hard mode. Full disclosure, I would be using replay for both scenarios and have run pt 1 twice. Zanice - 13th Bladebound Magus Philetius Everette Luhn III - Bloodrager 4/Brawler 1/Oracle 7 Bellamin - 14th Razmirian Priest Sylvan Sorceror (already has a chronicle from pt 1) |