Exotic Weapon Proficiency [all]
Improved Bull Rush
Improved Dirty Trick
Improved Unarmed Strike
Martial Weapon Proficiency [all]
Point Blank Shot
Shot on the Run
Simple Weapon Proficiency [all]
I disagree with most of these. Anyone can perform combat maneuvers, but the feats are obvious improvements. Exotic weapons are -supposed- to be superior to martial weapons in some way. Feats like Dodge and Mobility grant a bonus that can be exploited. Spring Attack is a unique ability. The archery feats represent special talents that not everyone can do. Archery does not need a boost. Everyone can fight with two weapons, but not everyone can do it as well without spending a feat on it. Simple weapon proficiency grant proficiency with a large number of weapons. Anyone can use an unarmed attack, but choosing a feat makes them deadly. Weapons Finesse is a feat tax in the sense of realism, but in the sense of game mechanics, being able to dump strength is a mechanical boon in many ways.
There are a few I agree with, such as Combat Expertise (in the sense that it does not relate to the feat it is a prereq for) and Martial Weapon Proficiency (in the sense that the feat is not worth one weapon). Feats like Deadly Aim and Power Attack I am undecided about.