Shoanti Fighter

Chusynd Karkota's page

219 posts. Organized Play character for thunderspirit.


Full Name

Chusynd Karkota, Cleric of ARODEN!

Race

Male Aasimar (Chelaxian) Ora8 (seeker) | hp 50/67 | Init +9 | AC 17, T 12, FF 15 | CMB +8, CMD 21|

Classes/Levels

F +6 R +6 W +7* | Prcptn +1 (drkvsn) |

About Chusynd Karkota

Have you heard the Word of Aroden today...?

Chusynd Karkota, Cleric of ARODEN! (PFS #3601-8)
Male aasimar (chelaxian) Oracle (seeker) 8 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception +1

DEFENSE
AC 20, touch 14, flat-footed 18 (+6 armor, +1 deflection, +2 DEX, +1 insight)
hp 67 (8d8+24)
Fort +6, Ref +6, Will +7; +2 vs. death, energy drain, negative energy, or necromancy spells
Resist negative energy 5

OFFENSE
Speed 30 ft.
Melee mwk longspear +9/+4 (1d8+3/x3) or
. . mwk cold iron sickle +9/+4 (1d6+2) or
. . mwk silver light mace +9/+4 (1d6+2)
Ranged mwk heavy crossbow +9 (1d10/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear)
Special Attacks channel positive energy 7/day (DC 18, 4d6)
Oracle Mystery Life
Spell-Like Abilities (CL 8th; concentration +16)
. . 1/day daylight
Oracle (Seeker) Spells Known (CL 8th; concentration +16)
0 (unlimited/day) — detect magic, enhanced diplomacy, guidance, light, mending, purify food and drink, read magic, stabilize (DC 14)
. 1st (7/day) — air bubble [UC], bane, cure light wounds, detect undead, liberating command [UC], protection from evil, shield of faith (DC 15)
. 2nd (7/day) — cure moderate wounds, grace [APG], hold person, lesser restoration, sound burst (DC 16)
. 3rd (6/day) — cure serious wounds, dispel magic, neutralize poison, prayer (DC 17)
. 4th (4/day) — blessing of fervor [APG], cure critical wounds, restoration (DC 18) x

STATISTICS
Str 14, Dex 14, Con 14, Int 12, Wis 9, Cha 21 (19)
BAB +6, CMB +8, CMD 21
Traits Fast-talker, Hermean paragon (Steaming Sea)
Feats Extra Channel, Improved Initiative, Selective Channeling, Warrior Priest [UM]
Skills Acrobatics -1, Bluff +14, Climb +1, Diplomacy +17, Disable Device +14, Escape Artist +1, Fly +1, Kn (planes) +7, Kn (religion) +12, Perception +1 (+5 to locate traps), Perform (oratory) +12, Ride +1, Sense Motive +8, Stealth +1, Survival -1 (+1 to avoid becoming lost), Swim +1
Languages Common, Abyssal, Celestial, Infernal
SQ deathless spirit [ARG], oracle's curse (tongues [celestial, abyssal]), revelations (life link, channel), scion of humanity [ARG], seeker lore, trapfinding +4
Gear oil of magic weapon, potion of cure light wounds, wand of bless (50 39 charges), wand of cure light wounds (25 13 charges), wand of cure moderate wounds (10 charges), wand of lesser restoration (9 3 charges), wand of protection from evil (50 charges), wand of celestial healing (50 charges), wand of endure elements (50 charges), scroll of align weapon, scroll of comprehend languages, scroll of invisibility purge, scroll of masterwork transformation, scroll of obscuring mist, scroll of remove paralysis, scroll of tongues, acid (x2), alchemist's fire (x2), alkali flask [APG] (x2), bottled lightning [UE] (x2), holy water (x2), liquid ice [APG] (x2), thunderstone (x2), wayfinder w/ioun stone (dusty rose prism), [ISWG], +2 mithral chain shirt, mwk cold iron sickle, mwk silver light mace, mwk heavy crossbow w/crossbow bolts (50), handy haversack, headband of alluring charisma +2, cloak of resistance +2, first aid gloves, greater talisman of beneficial winds [OA], lesser talisman of healing power [OA], ring of protection +1, sleeves of many garments [UE], belt pouch, candle (3), flint and steel, iron holy symbol of Aroden, masterwork thieves' tools, silk rope (50 ft.), spell component pouch, torch (3), spring loaded wrist sheath, spring loaded wrist sheath, 2,036 gp

SPECIAL ABILITIES
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deathless Spirit +2 saves vs death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Energy Resistance, Negative energy (5) You have the resist 5 against negative energy attacks.
Hermean paragon (Steaming Sea) You gain a +2 trait bonus on Initiative checks.
Life Link (8 max bonds, 180 feet) (Su) (Revelation) As a standard action, establish bond that drains your HP to heal others who have taken 5 dmg or more.
Oracle channel positive energy 4d6 (7/day, DC 18) (Su) (Revelation) Positive energy heals the living and harms the undead; negative has the reverse effect.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Seeker Lore (Ex) +4 to Knowledge (arcana) and Spellcraft checks related to bonus spells.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Abyssal, Celestial) Oracle curse You can only understand and speak one language in combat.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Warrior Priest +2 on concentration checks when casting defensively or grappling.