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About ChuddAC: 10 HPs 9
CMB -2, CMD 8 lt xbow, +0, 1d10, 19-20X3, 80ft., P Hexes:
Evil Eye: –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect Slumber: cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day Skills:
Know(hist):9 Know(planes):9 Know(arcana):9 Know(nature):9 Heal:4 Spellcraft:9 Survival:5 SpeelsMemorized:
Cantrips: Dancing Lights, Spark, Light
lvl 1: Mage Armor, ROE, Obscuring Mist Scrolls:
2 Command 4 CLW Peacebond Infernal Healing Lock Gaze 1 Mount 1 Enlarge Person 1 Air Bubble 1 Fumbletongue 1 Vocal Alteration 1 Mage Armor ammunition/explosives:
3 Alchemist Fires 19 Bolts Familiar: Slinky the Centipede:
Str 1, Dex 17, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 6 (can’t be tripped) Feats Weapon FinesseB Skills Climb +12, Perception +5, Stealth +20; Racial Modifiers +4 Perception, +8 Stealth; +1 to skill levels due to Master being Half-Orc |
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