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I never play dwarves, gnomes or half-orcs. Usually it is elves, half-elves and humans. As for classes, I never play barbarians or monks. Usually it is sorceror or wizard for me. I would like to give the gunslinger and inquisitor a go in my group's next campaign, but my attempts to build characters from these classes always seems a bit lacklustre. The oracle also looks interesting, but I think their needs to be more curse options. So an enchanter (wizard) would not make a good ruler? I think Ashiel is on to a good thing. Just because a class has "social" skills as their class skills does not restrict other classes from taking them - or that they should not take them as they lack a +3 to their total modifier. There are feats or traits that can compensate for that weakness, though its not necessary. Where does it say that wizard would rather be pouring over old tomes and musty scrolls to the exclusion of ruling? That is like saying a rogue only wants to disarm traps and stab people in the back to the exclusion of ruling! If you're dealing with a 15th+ level wizard, she is almost at the top of her game. There are some levels to go, but she might start looking for other opportunities and responsibilities to fill her time. May be her long term goal was to harness her Intelligence, focus on magic and then rule a kingdom? I would be put my vote forward for an enchanter (with their bonuses to social skills) as a prime choice for a ruler. Kajehase wrote: Heck, some religions, such as certain interpretations of Buddhism, work fine with atheism. Buddhism works well with a belief in God and atheism. I know some Buddhists who are still open to the existence of a divine being, though they have incorporated Buddhists practice in their daily lives. Generally, in my experience, most Buddhists are atheists and support scientific explanations of how the universe works. Some forms of Buddhism appear to be religions due to the existence of monks, reverends and temples. It is neither a religion in the sense in which that word is commonly understood, for it is not a system of faith and worship owing any allegiance to a supernatural being. I think he should still be able to detect evil, but only so much that blind person can use his other senses except his sight. Its more horrible! He can sense evil, knows its nearby, but cannot automatically pinpoint its location (if we take it as solely a sight based spell). So he stumbles around, trying to determine who is the bad guy! No. He is Lawful Good and a paragon. If he wants to play a callous, murdering asshat he should choose the antipaladin. I would use his handicap to modify his chances of locating the source of evil. He knows where it is nearby, but will have to search for it in a manner befitting his disability. If the player is intentionally using his role and powers as a paladin to seek out and destroy evil to create havoc in game, I would make it more difficult for him to actually locate evil. May be he can only sense evil intent rather than evil alignment. Also, does this type of paladin really fit Sarenrae? She might end up denying him his powers to make him a more conscientious paladin. This may be a good arc for the character to evolve into a more suitable servant of the Dawnflower? Anyway, you should speak with the player and make a clear agreement on the code according to Sarenrae in your game. Once you both agree on how a paladin of this goddess should act, then you can apply the code when he slips up and has to pay out hard currency for an atonement spell. His attitude sounds more like something Sarenrae would be opposed too! Edit: Ninja'd by a lot of good folks. Sardis was land-locked and the Athenian contingent was small to begin with during the Ionian Revolt. The Athenian navy becomes a professional organisation following the conclusion of the Persian Wars. From 478 on-wards the Athenian naval forces are better trained and more experienced. Following the Battle of the Eurymedon River, Athens is the naval power in the Aegean. Thebes only defeated the Spartans when they had been weakened by the Peloponnesian Wars. By 371 BC, there was not a huge number of Spartiates left (generalising here, as tactics played a significant part in the Theban victory over the Spartans and deserves a far more in-depth analysis). The simple fact remains that the Spartans lived a martial lifestyle from the age of 7, entering the agoge, and proved themselves on the battlefield throughout the 5th century BC. Athenians = fighters/warriors (many Athenians were highly trained and experienced) Spartans = fighters (small male population that focused primarily on combat training and were supported by the state) IMO Spartan superiority was far from a myth. Yes, it has been glorified in modern times, but the Spartiates could, and did, kick butt. The 8th Dwarf wrote:
Well, that is the long way of saying it! Hi everyone! One of my students is completing a project for her Higher School Certificate on how GEN-Y differs on political and civil engagement. She is conducting an online survey and needs as many participants as possible. Especially from Australia. The project is worth 40% of her final mark for this course and she has done a lot of work to get this survey going. If you could spare a minute of your time to complete the survey, it is found here, your participation will help immensely. Thank you! EDIT: Fixed link! Skwiziks wrote:
You sir are a visionary and a genius! I would have to agree that with a +43 Perception you will be spotting creatures or the out of the ordinary a long way off. However, even the most perceptive people are going to out done by terrain and other situational factors. Still, I would allow you to roll a Perception check and, if you let your party mates know, set up an ambush or response. Now, it has to be plausible for you to make the roll in the first place, but a GM should be playing with the players, not against them. Your character is a Perception monster and should have a chance to shine. Now me. I kind of look like my avatar picture anyway (but bigger). I am 182 cm tall and weigh 110 kg. This infernal bear is out of shape and really needs to be more active. STR: 10
DEX: 12
CON: 12
INT: 14
WIS: 10
CHA: 14
What am I? I am the BBET. Nothing to be really intrigued about unfortunately. I just add everything that is relevant to my character on to my character sheet. So, it includes a description, my stat block, the rules as relevant to my character, equipment tables, equipment descriptions, spell descriptions, cohort and followers etc. Basically, it saves me time writing carrying a bunch of books around, its all there on my sheet. I am not even the worst at my table for it, there is another player who even outshines me when it comes to the Character Bible! My character is now 13th-level (gunslinger 1/rogue 2/wizard 10) and there is plenty of notes included for our campaign (Curse of the Crimson Throne) as well. In the end all my character sheets tend to become something like a campaign chronicle. I think reading the description of Charisma (minus the reference to appearance) should pretty much cover it. Let the player choose how their character looks. Every aspect of the game does not need to be ruled by a stat. Seriously, appearance is not going to matter a wick when it comes to that final fight against the BBEG at the end of the adventure path.
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