M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Perception: 1d20 + 7 ⇒ (11) + 7 = 18 Chrystosm stands around with his mouth open for a moment, scratching his behind. He is slightly unnerved when he sees Hollin imitating his gestures out of the corner of his eye. "Er, don't do that in public, old chap. It might be OK when you've saved the town from destruction, but normally, people will look at you funny and tell you to go and wash your hands." He inspects his own grubby mitts. "And we probably should do just that. Then, I want something to eat. And drink. And so do you, though you can't have beer. Or maybe you can. You've got to learn some time - I'm sure your sister will understand. After that, we'll go and see the blacksmith and get new swords for both of us!" He picks up Hollin, perches him on his shoulders, and marches off towards the pub. "H'mmm. I might start calling myself the 'Knight of the Rouge Lady". What d'you think?"
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Chrystosm, reluctantly tearing himself away from Rallah and Betsey, walks up to the lumberjack and hands him his battleaxe. "Dorial'll do just fine, I expect, but take this just in case. It's magical, but you'll do a better job with it than I would" Then he moves off and helps with the shoo-ing.
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
GM_Verdigris wrote:
Ohmigods. OHHMYGODS! OHMYGODSOHMYGODSOHMYGODS!!!! Chrystosm is speechless with delight. He says nothing, instead seizing Betsy and Rallah and kissing them both noisily, tears of joy in his eyes. "My life's ambition has been achieved! Only one thing could make this even more perfect", he adds, wistfully. "An on-site brewery. Still, the pub's just across the road. What I need now is a leopardskin greatcoat with a gold trim and a really big hat with a feather in it..." He drifts off into a daydream.
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Chrystosm, glancing from Betsy to Rallah, then from Rallah to Betsy (trying to keep his eyes on their faces), following that up with an avuncular grin and a pat on the head for Hollin, looks slightly embarrassed (but pleased) at the attention he's getting. "Er, ahem. Ha! Well, now. You did alright yourself, old chap, escaping from kobolds and then helping save the town from fiendish mushrooms and the like." He turns to Rallah. "Um, none of my business, but what are you planning to do now You Know Where is out of action?"
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Round 7, init 11 Aided by Kast's soldierly command of the battlefield, Chrystosm spots a vulnerable spot in his foe's defences and moves to exploit the opportunity! Attk 1 w/flank: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 Attk 2 w/flank: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Dmg 1: 1d8 + 2 + 2d6 + 1 ⇒ (7) + 2 + (4, 2) + 1 = 16 Dmg 2: 1d6 + 1 + 2d6 + 1 ⇒ (1) + 1 + (1, 5) + 1 = 9
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Round 5, init 11 "We'll save Rallah!", Chrystosm calls to Hollin, "She won't want to lose you too! Run to your Uncle Nimeon - he'll keep you out of harm's way while we deal with this lot!" Chrystosm runs over to stand beside Kast, drawing both axes and aiming an unhandy blow at the nearest Forlarren Attk: 1d20 + 4 ⇒ (6) + 4 = 10 Dmg: 1d8 + 2 ⇒ (1) + 2 = 3
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
No access to map at work, so you'll have to bear with me... Round 4, init 11 Chrystosm lights the improvised firebomb and hurls it at the remains of the swarm harassing Kast, yelling "INCOMING!!!" as he does so. I think with Catch off guard they're considered flat-footed if they're unarmed, so does that means I get Sneak Attack? Ranged touch attack?[/dice: 1d20 + 8 ⇒ (4) + 8 = 12 Dmg: 1d4 + 2d6 ⇒ (4) + (2, 6) = 12 After that, HOLLIN! Chrystosm slides off the roof Acrobatics: 1d20 + 13 ⇒ (10) + 13 = 23, seeing his young friend running into trouble.
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Round 2, init 11 Alerted to the presence of bare bosoms by some sort of sixth sense, Chrystom leaps between the houses, landing behind the chimney on the dwelling nearest the swarm. He takes out his remaining flask of oil, dipping a rag torn from his shirt in the liquid and wrapping around the neck of the container before extracting his flint and steel. Of course this is a good idea! Oh look - a thatched roof! Acrobatics: 1d20 + 13 ⇒ (17) + 13 = 30
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Hurray for the Nimeons! For Chrystosm's levelling up: +1 level of rogue +1 BAB Sneak attack: +2d6 HP: +7 (50% of 1d8, +2 Con, +1 Favoured Class) Saves: +1 Fort, +1 Will Trap sense +1 Skills: +9 (Acrobatics, Bluff, Craft (Weaponsmithing), Disable Device, Knowledge (Local), Perception, Sense Motive, Stealth, Use Magic Device) Feat: Two-weapon defence
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
GM_Verdigris wrote:
Does she have a goatee, too? ;) "Faith, by thunder!" Chrystosm draws his crossbow, then lowers it, unable (for the moment) to think of a way of bringing her down without hitting the child. "I suppose we should send the kids somewhere safe..."
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Chrystosm embarks on a delicately embellished recounting of the group's adventures so far. "So then we crept into the lumber camp, under the noses of a coup... a dozen... TWO dozen bloodthirsty cultists and bearded the vicious, fairy-tormenting villain in his den! Because he had a beard.", he explains. "Anyway, he slashed at me with his wicked, barbed claws, but I beat them aside with the flat of my blade and thrust..."
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Chrystosm, remembering certain aspects of his training, tries to get the party to match its pace to the slowest member, loping along beside Hollin and trying to keep the kids occupied (and annoy everybody else) with the sort of inane babble he specialises in. Part of his conversation involves sketching out the rapier and dagger set he intends to commission as soon as he can get to the blacksmith's, another part consists of a highly colourful description of what it's like to be trapped inside a gelatinous cube, and the rest of the time he's trying to think up rude rhymes for 'kobold'. Then: "Hey, maybe we ought to make litters for the kids..."
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
"I bet there's someone we've missed", muses Chrystosm. "There's somebody who's pulling all the strings behind the scene. The dark fey, the kobolds, the plague, that weird altar in the forge... Simon, you're local - is there anything you know about past cult activity in the area? Is there anyone we haven't talked to who we need to talk to?" Immediately after Nimeon speaks, he pipes up again. "Nimeon's dad, for instance"
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Chrystsom slumps to the ground with a relieved sigh, glad to be (temporarily) out of danger. There is a momentary disturbance when he discovers he's sat on a horse chestnut shell, but he's soon settled, listening to each child blame his or herself for their capture. "If it's all your fault, it can't be any of your fault", he explains, with his usual devastating clarity. "No use crying over split milk. With any luck, your relatives will be so pleased to have you back they won't ask too many questions. If they do we can always blame... Er..." He thinks for a long time. "Naughty raccoons"
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Chrystosm, while cheering on the attack on Vreggma: "No Gods, no masters!" Makes a futile attempt to aid poor Kibbo as the mob turns on her. Unwilling to face down a mob of frenzied kobolds after that, he races off to join the others, feeling a bit sick. I know they're only kobolds, but still. Ugh.
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Simon Shrewsbury wrote:
"You're now free - free from Old Glintaxe! Free from the beast in the forge! We helped, we helped again, and we can help some more! Surely there's no need for anyone else to perish?" Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25 It's Friday, Friday (for me), natural 20s day, natural 20s day. JINXJINXJINXJINXJINX!!
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Nice one, Simon! :) Round 3, init 23 Stray arrows whistling past his ears, Chrystosm whirls both axes around in an attempt to take Acolyte Two down! Attk 1: 1d20 + 3 ⇒ (15) + 3 = 18 Attk 2: 1d20 + 3 ⇒ (19) + 3 = 22 Dmg 1: 1d8 + 2 ⇒ (5) + 2 = 7 Dmg 2: 1d6 + 2 ⇒ (6) + 2 = 8
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Round 2, init 23 Perception: 1d20 + 4 ⇒ (9) + 4 = 13 Unable (as usual) to see further than the end of his nose, Chrystosm dances clumsily over the floor of the room, flinging away his crossbow as he moves Acrobatics: 1d20 + 11 ⇒ (1) + 11 = 12, then drawing his axe and striking out in an attempt to take down the acolyte before further harm can be done, but without any discernable effect Attk: 1d20 + 5 ⇒ (2) + 5 = 7 Dmg: 1d8 + 2 ⇒ (7) + 2 = 9
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Round 1, init 23
Attk: 1d20 + 8 ⇒ (20) + 8 = 28 Crit conf.: 1d20 + 8 ⇒ (10) + 8 = 18 Dmg: 1d8 + 1d6 ⇒ (8) + (2) = 10 Sneak attack? 18 altogether if crit conf hits.
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Perception: 1d20 + 4 ⇒ (12) + 4 = 16 Unable to make anything specific out, Chrystosm drops into a crouch and pads down the corridor towards the noises, looking back in the faint hope that someone else has decided to come with him and feeling a bit better once he sees Kast's silhouette looming up behind. Stealth: 1d20 + 11 ⇒ (18) + 11 = 29 Skill focus (cowardice): 1d20 + 12 ⇒ (5) + 12 = 17
M Human (Cheliaxian) Fighter (Cad) 3 /Rogue 3
Chrystosm shields his eyes, dazzled by the bling encrusting his recently defeated foes, then pricks up his ears at the faint sounds emanating from the sacrificial chamber. "Through there?", he asks, in reply to Othoe. "Children?" Still blinking slightly, he turns and lopes off in the direction of the whimpers. "Anyone else coming?"
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