Base Atk +5; CMB +9 (+11 for steal, disarm, dirty trick); CMD 19 (+21 for steal, disarm, dirty trick)
Init +10 (+4 Dex, +2 trait, +4 feat)
Senses Perception + 7
HP 50 (1d10+2/1d8+2)
Saves Fort +6, Ref +10, Will + 2
Combat Gear: studded leather armour, buckler, +1 battleaxe, +1 handaxe, +1 adamantine warhammer, light crossbow, 20 quarrels, club, dagger in boot, 2 x potions of CLW
Other gear: Assorted cheap (and possibly illegal) goods for sale, backpack, bedroll, crowbar, 50ft of silk rope, hooded lantern, 2 x flasks of oil, waterskin, 1,094.83 gp
Acrobatics +13 (+4 Dex, +6 rank, + 3 class) Bluff +10 (+3 class, +6 rank, +1 Cha), Climb +7 (+3 class, +3 rank, +1 Str), Craft (weaponsmithing) +7 (+1 Int, +3 Rank, +3 Class), Diplomacy +5 (+1 Cha, +1 Rank, +3 Class), Disable Device +10 (+4 Dex, +3 Rank, +3 Class), Escape Artist +8 (+4 Dex, +1 Rank, +3 Class), Perception +7 (+0 Wis, +3 Rank, +3 Class) Profession (Huckster/Pedlar) +4 (+0 Wis, +1 rank, +3 class), Profession (soldier) +5 (+0 Wis, +2 rank, +3 class), Sense Motive +5 +0 Wis, +2 Rank, +3 Class), Sleight of Hand +9 (+4 Dex, +2 rank, +3 class), Stealth +12 (+4 Dex, +5 Rank, +3 class)
Exile (+2 to initiative checks), Armour Expert (reduce armour check penalty by 1)
Chrystosm was born into a military family in Cheliax, bought up in an atmosphere of draconian discipline and fanatical Asmodeus worship. His father was a Hellknight, his mother was a lay worker at a temple, and he was entered into service as an Armiger as soon as he was old enough to hold a blade steady. It didn't work out - a combination of natural indolence and stubborness made the regime imposed upon him impossible to bear, and it's a wonder he stood for it for as long as he did. He made a break for it during a training exercise in northern Cheliax, and has been wandering around ever since, trying to keep body and soul together with the minimum of effort. He has very little in the way of morals, but does take a perverse delight in doing anything that he feels might offend his former tormentors in the Hellknights. As such, he has one of the best collections of dubious or forbidden texts in the region. He is also very fond of espousing pseudo-revolutionary philosophies he's picked up 2nd hand from Galtish pamphlets, although he believes in them to the same extent that he believes in anything, i.e. not at all.
At the moment, he is concentrating on indulging himself in all the things he didn't get to do when growing up, enjoying being free from military discipline and generally running wild. He affects a cynical, selfish and amoral attitude; this is not all talk, but he does care more about the world around him and the people in it than he cares to admit. He has managed to gain refugee status in Andoran, being a deserter from the Hellknights, though the authorities would be less than pleased if they found out how he was taking advantage of their hospitality.
He has heard of the great riches hidden in the area around Falcon's Hollow, and went there with the intention of grabbing hold of some of them. He sees the plague as a blessing in disguise - it might thin out some of the competition, and he finds people in crisis situations to be much more receptive to his sales approaches.
If he could do so without too much effort, he would be willing (and more than capable) of genuinely helping the town - it would probably take a severe shock, a large sum of money or a high degree of pressure to motivate him to make any real attempt to do so, however.
It is possible (and the thought is always in the back of his mind) that his past and present activities will catch up with him. It is also possible that his present mode of living is just an extreme reaction against the atmosphere in which he grew up. Given the right cause to believe in, things could change dramatically - perhaps for the better, perhaps not
Chrystosm dresses inconspicuously and tidily, favouring dark-coloured, medium quality clothes, preferably second-hand. His hair is dark and closely cropped; he has quick grey eyes, and a childhood bout of smallpox has left its mark on his face and neck. He is reasonably tall, but tends to slouch when walking. There is a large, scarred patch of skin on his shoulder where his Hellknight brand was burnt off with acid, and he tends to rub the area when nervous, or in contemplative mood.