Outstanding!
This scenario puts the focus squarely on roleplaying, with over a dozen named NPCs making appearances and its success conditions being met through social interaction, clever use of skills, and straight-up creativity on the part of the players.
Now, not every player is a consummate actor, and the designers clearly understood that, providing a skills-based mechanic for how to win friends and influence people. The group I GMed for had a lot more fun with the roleplaying than the rolling, though.
The scenario also provides screen time for some of the campaign's best-known NPCs, including, of course, members of the Blakros family and some of the faction heads. New characters who seem likely to come into play in the future are also introduced, all with distinct personalities and motivations.
Don't worry if you have a table populated by combat "builds." The players just need to be thoughtful and pay attention. Our gunslinger remembered that Sleight of Hand can be used as a Perform check, and our barbarian listened carefully to what others discovered about a guard captain and did a great job approaching her "warrior to warrior" and so actually used Diplomacy instead of Intimidate (earning himself a bonus in the process).
This was my first experience GMing a Society scenario, and in fact, my first experience GMing the Pathfinder system, but I found it welcoming and rewarding despite by newness. A fine, fine scenario.