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Jacob W. Michaels wrote:
First, congrats to Nick for doing this! My university is just now looking into Continuing Ed, so this is an idea I might steal.
Second, I am just about to complete running a course for college credit at Winthrop University in Rock Hill, SC. It is called WRIT311X: Writing Narrative for Tabletop Role-Playing Games. My students built a 64-page gaming supplement over the course of the class. I'm going to see about publishing it.
It may be something I move to an online platform at some point. Winthrop is accredited through SACS.
Face it, RPGs are a tough market. Whenever companies upgrade to a new edition, they risk splintering their fan base. The fact that Paizo has managed to successfully grow in this market is a testament to Lisa Stevens's business savvy, the skills and knowledge of the company's other leaders, and the staff's ability to make interesting, quality product. With great customer service added to the mix, a phenomenal company has been built. Why risk losing that? There is plenty more to explore with the system as it is, so I don't see them changing things up at this time with a 2.0. If there comes a time when it makes business sense, it will happen.
I've been editing for many years in the RPG industry, and .01/word is about average, especially for large projects. RPGs are very niche, so they don't pay what professionals get paid in other industries. Writing for PDF projects generally pays .01/word, as well, as you are very lucky if you sell 100 copies of something, so it is difficult to recoup your money. Some companies pay more, of course.
As for art, try to use stock art when possible. Many game companies and individuals sell rights to use those rather cheaply. See Purple Duck Games, Misfit Studios, Rogue Genius Games, and Fat Goblin Games for folks who have things available--I even have a few things under Christina Stiles Presents. If you pay for created items, that is where your main cost will be.
Layout prices vary from $1-$5 per page in my experience. Of course, if you do the writing and layout, you save money. I have yet to learn the layout process myself. One day.
Hope that helps.
Bite Me! Werewolves by Robert H. Hudson, Jr. is here! Play a werewolf character for Halloween.
Bite Me! Werewolves is Howling to be Unleashed in Your Game
The original weres!
Known to all as rampant killers, their uncontrollable appetites tied to the waxing and waning of an accursed moon--but maybe a werewolf can be something else, something more.
Bite Me! Werewolves is a 19 page supplement describing a race of natural shapechangers fighting tooth and claw against their bad rep.
Rules for creating werewolf characters using the Bite Me! lycanthrope system, including new racial traits, archetypes, and feats
Both a color and print-friendly version of the product is included.
Thanks so much for the review! I'm glad the book proved useful. The Bite Me! main book is in layout now. I've got Werewolves up next by Robert H. Hudson, Jr. Meanwhile, there is a book on new lycanthropes and lycanthropes in published campaigns in editing. Then, there are more releases by particular were by various authors, including Mike Welham and Jeff Lee!
Looking forward to your comments!
Thank you much! :)
Bite Me! Weremantises is Guaranteed to Bug Your Players
Bite Me! Weremantises
Bite Me! Weremantises is an 18-page supplement describing a race of shapechangers who transform from graceful, cultured people into giant, deadly, cannibalistic insects.
Bite Me! Weremantises Contains:
•Rules for creating weremantis characters using the Bite Me! lycanthrope system, including new racial traits, archetypes, and feats
•New weremantis spells (from bleeding strikes to ten-thousand bites), magic items (from abduction gloves to the mask of divine right), and equipment (from beetle powder to slaver's darts)
•Details of weremantis society, a lycanthrope nation that can be incorporated into any campaign
•Two completely statted (in both human and giant mantis forms) ready-to-use NPCs.
Most definitely! The new book was just not out at the time we were finishing up the adventure. Let me know if you have any issues.
Thilo Graf, aka Endzeitgeist, has out a PDF with our Bite Me! line of lycanthrope supplements: Bite Me! Meat-That-Screams. Check out what our favorite reviewer has created to bring some movie-madness to your game.
Bite Me! Meat-That-Screams will sate Your Appetite for Lycanthropes
"... and lead us not into temptation..."
A lycanthrope is a being of raw power--and for some, "raw" is the key word. Warm blood dripping from its jaws, a were seems to grow in size, strength and menace. And always there's the ultimate temptation--release his grasp on sanity and give in completely to his animal nature to gain even more power and be free from the pitiful restraints of "civilized behavior."
Bite Me! Meat-That-Screams is a 12-page supplement to the Bite Me! line of Pathfinder Roleplaying Game lycanthrope products available from Misfit Studios.
Bite Me! Meat-That-Screams Contains:
Both a color and print-friendly version of the product are included. We've also added an intractable, tablet-friendly landscape version.
Malwing, I will happily send you the pdfs for review. I'm trying to get the last bit of the Book through layout, but it will be comprised of what we have released plus more. Additionally, we have advanced race versions of weres coming out over the next few months. They will eventually be compiled in another book.
El Ronza wrote:
Please do! Also, we have a werecrodile manuscript heading to editing soon.