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3pp material is perfectly fine at my table. I use a lot of Kobold Press material now--and things from the companies I'm involved with. LPJ, Rite, Purple Duck, Raging Swan, Legendary Games, Frog God, and many others produce excellent material. I will be adding things from them all to my campaign as I move forward.
Sorry for the slow response. Family comes first during the holidays.
So, I've responded to everyone who inquired. I have confirmation on werecrocodiles and wereravens. I've sent requests for weretigers, wereboars, and werebears.
I may be interested in other possible were races, if folks want to pitch some.
I have weremantises and weresnakes in the works right now--in addition to werewolves, wererats, weresharks, and werbats.
I may have some SpirosBlaak writing opportunities available in early spring. Thanks for the responses!I look forward to working with you all.
It will look a great deal like the entries in the ARG, meaning you can add spells, feats, magic items, and so on; additionally, the entry must include two statted characters, as well--I'm happy for you to use non-traditional classes for those characters, if you want to pull any classes for Rogue Genius Games or other OGL material. Selected authors will receive a draft copy and final of Robert H. Hudson's Werewolves (an upcoming release) as an example. Robert will be the developer for these.
I'm opening up the opportunity for a freelancer who is good at writing advanced class material, as per Paizo's Advanced Race Guide. Payment is 2 cents per word upon an accepted draft (meaning, after working with the developer and editor to fix any problems) for between 8-12K word count.
Writers must be familiar with Misfit Studios's Bite Me! Playing Lycanthropes to effectively write for this line.
I'm looking for writers for the following races:
Wereboar may possibly be another needed. I have the other "standard" lycan races covered. You may pitch me something new, though. It won't get the highest priority, however.
Ping me on the message boards if interested. Let me know what you've written before in the message and what kind of deadline you could meet. You have a better shot of getting the assignment if I am already familiar with you or your work. I'll decide on the authors by 12-30.
I echo Obsidian Apocalypse and Shadows Over Vathak! I need to get the other two. NeoExodus is good, too.
Author Rich Howard designed a PDF series to take advantage of retraining from the Ultimate Campaign book called Mundane No More, Texts and Tomes. The 2nd in the series, The Lands Beyond, presents Asian-themed tomes. Here's some information about the series:
Words. We love them. We’re gamers, after all. From novels to rule sets to textbooks to cereal boxes, non-magical language is the foundation of our imaginations. So why is it that PCs rifle through libraries in search of spellbooks and magical manuals while leaving generations of carefully cultivated knowledge strewn under their muddy boots?
Mundane No More: Texts and Tomes, remedies this by turning fantasy (and modern) libraries into treasure troves of knowledge. Mundane texts provide opportunities for any literate member of an adventuring party to retrain unwanted feats, refocus their skill ranks into areas helpful to the campaign, and to gain rare and exotic recipes for poisons, inventions, and, yes, even magic items.
Game Masters can use mundane texts to introduce plot twists, foreshadow events, patch holes in a party’s skills, and provide characters with the knowledge to confront enemies to come.
Within the pages of Mundane No More: Texts and Tomes you'll find:
● A four-tier ranking system that describes the knowledge each text contains and how your characters can benefit from it.
● A system for using tomes to retrain your character's skills, feats, spells and more, compatible with the retraining rules found in Pathfinder Roleplaying Game: Ultimate Campaign.
● Detailed crafting-recipe rules that encourage characters to research the creation of mundane tools and weapons, alchemical preparations, and magical items as opposed to "knowing it all" with a single skill rank
● Creation rules for mundane texts.
● A dozen pre-built tomes and manuals of all types and tiers ready to drop into your campaign right now.
Don't wait, pick up a copy and add the power of the written word to your character’s arsenal!
Thanks for the encouragement, everyone, but my post was honestly not about me. Additionally, I've already committed to teaching college composition again this spring (the second best thing to creating game products is warping--uh, molding--young writers), so I'm not available for anything beyond freelancing through May.
My belief that I will not be considered is not a lack of belief in myself or my abilities. I do want to be clear on that. I am totally qualified for the open position, and I would do well in it. I have total confidence in that regard. Based on past application experience with Paizo, I do not believe I would be considered. My reputation has suffered tremendously over the past few years from bouts of illness and severe depression, and I know they are aware of it--that on top of my being very opinionated--and it has likely kept me from receiving interviews or tests. I can't blame them for not wanting a person with my issues. That is why I was saying another woman might better suit them than myself. I'm middle aged and sickly and have life issues. So, that is my reasoning for not applying.
I hope to be happily surprised if a woman gets selected in this process. Note that my plea was not for this specific developer job, but for a conscious choice to represent women in the field at some point in time by adding one on the development staff. As I've mentioned before, I believe women need role models in the industry to start understanding they can strive for these jobs themselves. I spoke up to say that, as a woman gamer, I would like to see a woman on the RPG staff. I said that to a company I know respects diversity. They responded by saying the blind audition is an attempt to rectify any possible bias. I am happy that they have made an effort to even the field. That is good to hear. I hope it all works.
Thank you for the discussion. My sincere best wishes to those who apply.
I never said you shouldn't have hired Joe. I don't know Joe: I'm sure he's good. I just said that editing has traditionally been an area where women predominate--via that, I would have expected there to be more than one there.
You have good folks, no doubt. My plea is to consider recruiting an actual qualified woman at some point, as the number of males in the company is quite numerous, and will only continue to grow. As you said yourself, there is zero representation on the RPG side. My naming names was to show that there are already several in existence. No disrespect was meant by that.
Additionally, I applaud your tumblr posts to encourage women. More of that is needed.
My candidate list would include Crystal Frasier (who has written Paizo adventures), Amber Scott (who has written Paizo adventures, but who likely would not leave her video-game job), Amanda Hamon-Kunz, Tracy Davis Hurley, and many of the women who formerly worked for Wotc. I'd throw in Jean Rabe, but she is happily writing novels.
I think I'm qualified, yes, and I had planned to submit, but I figure my public plea for a woman in the actual game-side of things might label me as TROUBLE. I've written plenty of adventures, source material, and fluff. I have also done freelance editing for Paizo. I even publish my own material. So, I've been on many sides of the fence.
I'd honestly love to work for Paizo as an employee--it would truly be my dream job--but I don't think they would hire someone as opinionated as myself. Therefore, I will continue to support other women in trying to achieve their dream of working for them.
Thank you, though, to any of you who'd like to see me on the team. That means a great deal to me. Note that I will continue to produce material for Pathfinder under my own various banners. I love the game, after all.
Paul Watson wrote:
After making this public plea, I'm likely banned for life. :) If my current edit job ends up being my last for them, you'll know why--the medusa has been silenced as an infidel.
Honestly, I don't think they'd even consider me, so no one has anything to worry about there. There are other women who would be more suited to join their ranks.
Seriously, though, I love what Paizo is and what they've been accomplished in the name of diversity. No other game company has made the strides that Paizo has. That is why we shower them with our buying dollars. They have my utmost respect.
Yes, I know Lisa, and I know she sits in the big chair. That fact is BEYOND GREAT, certainly. I'm just saying I'd like to see at least *a* woman on the design team. Women gamers need role models on the gaming ground level, too. That's one of the reasons I do panels at cons specifically aimed at women in gaming: to let them know that women game designers exist, so they have someone to model as they move toward their own dreams.
Sometimes it takes active recruitment to make this happen. IT departments and colleges are doing it all over the US to ensure women and minorities get access to jobs they otherwise might not.
Again, my apologies to Paizo if I came off as calling them wrong, when my intent was to ask them to consider bringing in some women to the inner-workings of the game.
Thanks for commenting, folks. I'm not saying Paizo is wrong. Paizo does great things, and I am a HUGE FAN. I'm only saying that I'd like to see some women on the team; as many of you know, getting women in the industry is one of the things that I am most passionate about. In order to make it happen--just like in the regular business world in certain sectors--it may take Paizo making a direct effort to recruit a woman. Of course, I, obviously, would not want them to hire someone who cannot do the job. That's TOTALLY NOT what I'm saying. There are qualified women out there.
At any rate, I have sent out FB messages to women I know who would be qualified to submit an application for the job, bringing it to their attention. Jessica Price has likewise sent out a message on tumblr to get women interested in applying. I think Paizo is THE company to work for. I think they would be a great place for a woman game designer to work--a very comfortable, sexist-free environment that would want to help her succeed and be a role model for other women.
Additionally, it is not against Paizo's previous practice to just go out and make an offer to someone they want on the team. I think Amanda Hamon-Kunz or Tracy Davis Hurley would be good people for such a position. Heck, I'd absolutely love to have such the position myself, though I'm not as young and spry as these ladies.
So, I apologize if my original post came off as Paizo is wrong. I am not accussing them of bad hiring practices; I absolutely know Paizo is not biased in favor of men. I am asking them to reach out to make a direct hire of a qualified woman for this position--or one like it.
I repeat: PAIZO IS WONDEFUL! I LOVE PAIZO. PAIZO ROCKS!!!
Hey, Paizo. You know I love you, but you have forgotten to represent us women gamers on your staff. You have zero women on your RPG design/dev team, so you are not even reaching the lowly three percent number of women designers in the video game industry. And your newest hire in editing, which is a field that women tend to dominate in general publishing, is a man. Please add some diversity in your staff. You are a leader in diversity in gaming in publishing, so please be a leader in diversity in hiring, as well.
We look to you to lead this industry against sexism.