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My candidate list would include Crystal Frasier (who has written Paizo adventures), Amber Scott (who has written Paizo adventures, but who likely would not leave her video-game job), Amanda Hamon-Kunz, Tracy Davis Hurley, and many of the women who formerly worked for Wotc. I'd throw in Jean Rabe, but she is happily writing novels.
Yes, I know Lisa, and I know she sits in the big chair. That fact is BEYOND GREAT, certainly. I'm just saying I'd like to see at least *a* woman on the design team. Women gamers need role models on the gaming ground level, too. That's one of the reasons I do panels at cons specifically aimed at women in gaming: to let them know that women game designers exist, so they have someone to model as they move toward their own dreams.
Sometimes it takes active recruitment to make this happen. IT departments and colleges are doing it all over the US to ensure women and minorities get access to jobs they otherwise might not.
Again, my apologies to Paizo if I came off as calling them wrong, when my intent was to ask them to consider bringing in some women to the inner-workings of the game.
Hey, Paizo. You know I love you, but you have forgotten to represent us women gamers on your staff. You have zero women on your RPG design/dev team, so you are not even reaching the lowly three percent number of women designers in the video game industry. And your newest hire in editing, which is a field that women tend to dominate in general publishing, is a man. Please add some diversity in your staff. You are a leader in diversity in gaming in publishing, so please be a leader in diversity in hiring, as well.
We look to you to lead this industry against sexism.
I have a 9.99 bundle of creatures valued at $56 up on RPGnow/Drivethru. Like Rick Hershey, I have an ill spouse whom I must provide for, and I could use a little help in paying for his doctor trips and 17 medicines. The bundle includes creatures for Pathfinder, Castles & Crusades, Mutants & Masterminds, and Savage Worlds. These are from Christina Stiles, Presents,Rogue Genius Games, Misfit Studios, and Louis Porter Jr. Design. It is a good deal, and I hope you will support it and/or spread the word. Thank you.
I generally play one character for a long length of time, so I haven't gotten to play the 3PP classes, let alone most of the core ones. I thought many of the things Marc Radle did for Kobold Press looked totally interesting, though.
Btw, not to derail the thread, but Misfit Studios is doing a witch/warlock kickstarter--in case you are interested. We just got Alex Augunas to work with us, since he's a Master of Pact Magic. Marc Radle will be working on something, as well, for the book, and we'll have Owen Stephens' The Talented Witch to offer backers in June or July.
Also, I've got Owen K.C. Stephens looking over what we have on the warlock so far. He'll offer up some suggestions on it. I'm hoping that if he likes it a great deal, I can talk him into writing the Talented Warlock as a stretch goal. Fingers crossed.
If you are wanting another world to play in, consider the Midgard Setting from Kobold Press. There are numerous settings and adventures that you can string an arc with. In fact, you can use Journeys to the West and the upcoming Freeing Nethus to form an entire sea-based campaign, filling it in with some adventures from Midgard Tales.
A 256-page, full-color hardback Pathfinder book on witches and warlocks, featuring spells, ritual magic, patrons, covens, familiars, an
Strange Brew: The Ultimate Witch & Warlock contains everything you need to play every kind of witch, warlock, or pythoness you can imagine, detailing an expansive list of new options for use in the Pathfinder Roleplaying Game. In this fantastic new tome you'll find...
•new alternate classes for the occult
Make your witch much more than a distaff wizard with Strange Brew: The Ultimate Witch & Warlock!
Attention 3rd-party publishers - interviews to promote your products + discussion about freelancing for your 3pp
I wasn't a backer on this project, but I met Gary briefly at PaizoCon. He was very passionate about his product. Since he's been silent, I'm just hoping everything is ok with him and his family. If something has happened to him, his relatives may not know to send updates on his projects or social media sites--I don't think my husband would, for instance. At any rate, I'm sending well wishes his way.
And in case Gary is reading, if it's a publisher issue and not a health issue you are dealing with, then feel free to reach out for help. We want to see you succeed. Let me know if there is something I can do for you.
For that, I point you to my "Existential Lunch" fiction. Ha! :)
More Waysides will be coming, yes. Not immediately, but they are in the queue. Race stuff, a Tome pdf, and some other things are in the works.
I've reached out to several friends and industry women for this book. So far, I will have contributions from the following:
Jodi Black (Award-winning editor & licensing for Pinnacle Entertainment Group, makers of Savage Worlds--one of my favorite games)
Emily Care Boss (she of RPGGirl Zine)
Amanda Hamon (Paizo contributor and editor on several Kobold Press projects)
Tracy Davis Hurley (Game writer, superhero, she who incites web wars with a mere feminist word and ruins games for all men)
Monica V. Marlowe (Superhero)
Emily Mottesheard (My Rogue Mage layout guru and an accomplished artist--we'll be doing a panel on women and gaming together at Mysticon in VA in Feb)
Sabrina Pandora (Comics producer)
Amber Scott (First female Paizo AP writer MAY be joining us)
Carinn Seabolt (Game company owner and power GM)
Lj Stephens (Superhero, she who owns Owen Stephens, power GM)
Christina Stiles (Medusa, THE Feminist Conspiracy, she who writes cheesy adventures, she who adores bards, she of the great cackle, she who burns water)
Naomi Tripi (Game designer, entrepreneur, mother, fangirl, she who lives the dream, mediocre cook, and awkward dancer)
Rachel Ventura (Legendary Games's business manager, she who reads Cthulu stories at ice cream gatherings, and she of the cutest twins who ever played Faery's Tale)
Rachel Welham (teenaged PFS player and daughter of an RPG Superstar--I think this is her writing debut! Watch out gaming world!)
Btw, some folks have asked why we are asking for 20,000.
Putting a large publication-quality book like this together is not cheap. We aren't skipping any process here. There are people who need to get paid who are involved in this project. While we all love our hobby, we want to get paid for our time.
So, who gets paid for Strange Brew?
1. Cover artist
I haven't updated the IGG page yet, but Amber Scott, Amanda Hamon, Rachel Ventura of Legendary Games, Carinn Seabolt, LJ Stephens (She who holds the heart strings of Owen Stephens), Jodi Black of Pinnacle Entertainment, Emily Care Boss, Monica Marlowe, Sabrina Pandora of http://www.giantgirladventures.com/, Dawn Fischer of Frog God Games, Tracy Davis Hurley, Naomi Tripp...are on board. More coming!
Please post any topics you'd like to see covered. We haven't finalized a Table of Contents. I'm just gathering interested parties at the moment. I'd love for a lady Venture Captain to write something for this.
Hi, all: Here's a link for my IndieGoGo Medusa's Guide for Gamer Girls.
I am VERY passionate about getting more women interested our tabletop RPG hobby. I'm just as passionate about wanting to advise women on how break into the gaming industry as writers or editors, as women are often more fearful of putting themselves out there--whether it be the fear of rejection or failure. But the hobby just flat-out needs more female representation!
Now, even though I've been nicknamed THE Feminist Conspiracy, I really enjoy my male gaming friends! So note that this is not a book I will write to exclude them or degrade them; in fact, I'll seek some male perspectives on the issues brought up within the book. But I do want to discuss the problems we face as women gamers and how to overcome them, and some of those problems involve dealing with guys who are not very open minded or who simply see women as objects. I also want to introduce readers to some positive women role models who are industry professionals, and I want to talk about how women can break into this industry--if that is their goal.
This book has been inspired by the many panels I've done on the topic of women and gaming, especially by the Gamer Girls Unite & Write panel I did with Amanda Hamon and Amber Scott at PaizoCon 2013. Those have all been well-attended--by both men and women--panels.
So, I guess you might want to know who the heck I am before supporting this project. I've been a gamer since the early 1980s, having started with D&D. I play Pathfinder (including PFS), Savage Worlds, and RIFTS, mostly--but I will try most any RPG. I had my first publication in Dungeon #61, which I co-authored with a friend. Nowadays, I write, edit, develop, and publish gaming material. I'm a developer with Rogue Genius Games and Misfit Studios; and I publish my own line at Christina Stiles Presents. I've done freelance work for Paizo Publishing, Kobold Press, Green Ronin Publishing, White Wolf Studios, Troll Lord Games, and many others. In 2012, I was a GenCon Industry Insider Guest of Honor. You can find my website (which needs updating to add more book releases) at www.christinastiles.com. One of my upcoming projects is Strange Brew: The Ultimate Witch & Warlock for Pathfinder, which is kickstarting now through February.
In short, I love RPGs! I love them so much, in fact, that I want to write, edit, develop, and publish them on a full-time basis. So backing this electronic book (pdf, mobi, epub) helps me leave the day job behind and be able to support my family. My husband and I have had a very hard time of things over the last few years (he's been unable to work for 3 years, and has been trying that long to receive disability; because of this, I had to file Chapter 13 bankruptcy), but I believe we are headed for better times; and my working on the things I love and being at home help me and the husband enjoy a closer relationship.
So, support a book about women and gaming to help a woman gamer and game designer make a full-time go of her dream.
Changing Man wrote:
As Bite Me! Is going into editing, I could do a deal like that for those who missed out on that book. Anyone interested in that?
Let me post for you Endzeitgeist's review that explains what you get and it's quality.
This pdf clocks in at 23 pages of content, 1 page front cover, 1 page editorial, 1 page ToC (which also mentions that the characters herein will not show up in the final book), 4 pages of SRD and 2 pages advertisement, leaving us with 14 pages of content, so let's take a look, shall we?
As you have probably gleaned by now, this book introduces us to the race of the Wereblooded - offspring of natural lycanthropes and regular humanoids, they breed true (and may even spawn trueblooded lycanthropes). Rules-wise, they get +2 Con, +2 to Dex or Str (depending on the clan), -2 to Cha, are humanoids with a base speed of 30 ft., low-light vision, get DR 2/silver and always treat perception and stealth as class skills. Furthermore, wereblooded adhere to one of 3 clans that furthermore modify their abilities:
Wereblooded of Clan Felis must take +2 to Dex and get 1/day a reroll for a reflex save and a +10 ft. racial enhancement to their speed when charging, running or withdrawing. Members of Clan Lupis may choose whether to take the bonus to dex or str, get +10 ft. movement rate and always treat Survival and Knowledge (nature) as class skills. Finally, members of Clan Ursus need to take the bonus to str and get +2 to saves versus fear as well as +2 to bull rushes and overrun-attempts while both they and their adversary are standing on terra firma. Now beyond the extenisve information on their roles, alignment and religion etc., we also get the RP-build-information for both the base race and the respective clans. The base race clocks in at 6 RP, with clans taking up 2 RP of these points. And now while I consider the ARG's guidelines rubbish and the wereblooded to be stronger than what one would expect from "only" 6 RP (a great example of how the ARG-rules don't work - at all), I do have to concede that the race per se is well balanced, perhaps a wee bit on the strong side on par with dwarves and elves - a fact that enterprising DMs can easily further develop by playing up potential social stigmatization.
We also get 7 alternate racial traits - Desert-bred wereblooded can replace their clan with +2 to survival checks, whereas those bred on the mountain-ranges reduce the penalty to stealth while moving by 5 and may use it while running at -20 and those born in swamps get +4 to stealth in marshes as well as +2 to saves versus diseases, ingested poisons and the sickened and nauseated conditions. The desert-benefits are VERY weak here and could use an upgrade - when compared against the mountains and marshes and clan benefits, a paltry +2 to survival is not that impressive.
Now the customization does not end there - we get 3 subtypes of the clans: Felis may instead opt for being cheetah-like, gaining +10 ft. racial bonus to movement and may chose a favored terrain in which they can ignore difficult terrain in exchange for losing their DR. Lupis may opt for the alternate coyote subtype, which also loses the DR in favor for +1 to Bluff, Disguise and Knowledge (local) and may 1/day roll bluff or diplomacy twice and take the better result. Finally, wereblooded from the frozen north that hail from clan Ursus also exchange their DR for polar-bear style 1/day endure elements at character level=caster level and get +1 Knowledge (nature) and Survival in frozen or arctic environments.
We also get favored class options for all classes from the core rules, the APG-classes, the Magus and the Gunslinger. Personally, I think +1 to concentration for inquisitors and magi may be a bit strong, but I'm generally VERY cautious with any bonuses to concentration-checks in PFRPG.
Now the pdf also offers one damn cool ritual following the Incantation-rules as used extensively by Kobold Press and pioneered by Zombie Sky Press - again, with full construction-notes: "Claim the Ravenous Hunter's Form", which allows the target of the ritual to essentially gain a semblance of a werewolf, complete with the corresponding power-gain. Now this one is story-telling gold - whether as an edge in battle, as a devious trick or to properly frame wereblooded or lycanthropes, this one is nasty and versatile - two thumbs up!