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I've reached out to several friends and industry women for this book. So far, I will have contributions from the following:
Jodi Black (Award-winning editor & licensing for Pinnacle Entertainment Group, makers of Savage Worlds--one of my favorite games)
Emily Care Boss (she of RPGGirl Zine)
Amanda Hamon (Paizo contributor and editor on several Kobold Press projects)
Tracy Davis Hurley (Game writer, superhero, she who incites web wars with a mere feminist word and ruins games for all men)
Monica V. Marlowe (Superhero)
Emily Mottesheard (My Rogue Mage layout guru and an accomplished artist--we'll be doing a panel on women and gaming together at Mysticon in VA in Feb)
Sabrina Pandora (Comics producer)
Amber Scott (First female Paizo AP writer MAY be joining us)
Carinn Seabolt (Game company owner and power GM)
Lj Stephens (Superhero, she who owns Owen Stephens, power GM)
Christina Stiles (Medusa, THE Feminist Conspiracy, she who writes cheesy adventures, she who adores bards, she of the great cackle, she who burns water)
Naomi Tripi (Game designer, entrepreneur, mother, fangirl, she who lives the dream, mediocre cook, and awkward dancer)
Rachel Ventura (Legendary Games's business manager, she who reads Cthulu stories at ice cream gatherings, and she of the cutest twins who ever played Faery's Tale)
Rachel Welham (teenaged PFS player and daughter of an RPG Superstar--I think this is her writing debut! Watch out gaming world!)
Btw, some folks have asked why we are asking for 20,000.
Putting a large publication-quality book like this together is not cheap. We aren't skipping any process here. There are people who need to get paid who are involved in this project. While we all love our hobby, we want to get paid for our time.
So, who gets paid for Strange Brew?
1. Cover artist
I haven't updated the IGG page yet, but Amber Scott, Amanda Hamon, Rachel Ventura of Legendary Games, Carinn Seabolt, LJ Stephens (She who holds the heart strings of Owen Stephens), Jodi Black of Pinnacle Entertainment, Emily Care Boss, Monica Marlowe, Sabrina Pandora of http://www.giantgirladventures.com/, Dawn Fischer of Frog God Games, Tracy Davis Hurley, Naomi Tripp...are on board. More coming!
Please post any topics you'd like to see covered. We haven't finalized a Table of Contents. I'm just gathering interested parties at the moment. I'd love for a lady Venture Captain to write something for this.
Hi, all: Here's a link for my IndieGoGo Medusa's Guide for Gamer Girls.
I am VERY passionate about getting more women interested our tabletop RPG hobby. I'm just as passionate about wanting to advise women on how break into the gaming industry as writers or editors, as women are often more fearful of putting themselves out there--whether it be the fear of rejection or failure. But the hobby just flat-out needs more female representation!
Now, even though I've been nicknamed THE Feminist Conspiracy, I really enjoy my male gaming friends! So note that this is not a book I will write to exclude them or degrade them; in fact, I'll seek some male perspectives on the issues brought up within the book. But I do want to discuss the problems we face as women gamers and how to overcome them, and some of those problems involve dealing with guys who are not very open minded or who simply see women as objects. I also want to introduce readers to some positive women role models who are industry professionals, and I want to talk about how women can break into this industry--if that is their goal.
This book has been inspired by the many panels I've done on the topic of women and gaming, especially by the Gamer Girls Unite & Write panel I did with Amanda Hamon and Amber Scott at PaizoCon 2013. Those have all been well-attended--by both men and women--panels.
So, I guess you might want to know who the heck I am before supporting this project. I've been a gamer since the early 1980s, having started with D&D. I play Pathfinder (including PFS), Savage Worlds, and RIFTS, mostly--but I will try most any RPG. I had my first publication in Dungeon #61, which I co-authored with a friend. Nowadays, I write, edit, develop, and publish gaming material. I'm a developer with Rogue Genius Games and Misfit Studios; and I publish my own line at Christina Stiles Presents. I've done freelance work for Paizo Publishing, Kobold Press, Green Ronin Publishing, White Wolf Studios, Troll Lord Games, and many others. In 2012, I was a GenCon Industry Insider Guest of Honor. You can find my website (which needs updating to add more book releases) at www.christinastiles.com. One of my upcoming projects is Strange Brew: The Ultimate Witch & Warlock for Pathfinder, which is kickstarting now through February.
In short, I love RPGs! I love them so much, in fact, that I want to write, edit, develop, and publish them on a full-time basis. So backing this electronic book (pdf, mobi, epub) helps me leave the day job behind and be able to support my family. My husband and I have had a very hard time of things over the last few years (he's been unable to work for 3 years, and has been trying that long to receive disability; because of this, I had to file Chapter 13 bankruptcy), but I believe we are headed for better times; and my working on the things I love and being at home help me and the husband enjoy a closer relationship.
So, support a book about women and gaming to help a woman gamer and game designer make a full-time go of her dream.
Changing Man wrote:
As Bite Me! Is going into editing, I could do a deal like that for those who missed out on that book. Anyone interested in that?
Let me post for you Endzeitgeist's review that explains what you get and it's quality.
This pdf clocks in at 23 pages of content, 1 page front cover, 1 page editorial, 1 page ToC (which also mentions that the characters herein will not show up in the final book), 4 pages of SRD and 2 pages advertisement, leaving us with 14 pages of content, so let's take a look, shall we?
As you have probably gleaned by now, this book introduces us to the race of the Wereblooded - offspring of natural lycanthropes and regular humanoids, they breed true (and may even spawn trueblooded lycanthropes). Rules-wise, they get +2 Con, +2 to Dex or Str (depending on the clan), -2 to Cha, are humanoids with a base speed of 30 ft., low-light vision, get DR 2/silver and always treat perception and stealth as class skills. Furthermore, wereblooded adhere to one of 3 clans that furthermore modify their abilities:
Wereblooded of Clan Felis must take +2 to Dex and get 1/day a reroll for a reflex save and a +10 ft. racial enhancement to their speed when charging, running or withdrawing. Members of Clan Lupis may choose whether to take the bonus to dex or str, get +10 ft. movement rate and always treat Survival and Knowledge (nature) as class skills. Finally, members of Clan Ursus need to take the bonus to str and get +2 to saves versus fear as well as +2 to bull rushes and overrun-attempts while both they and their adversary are standing on terra firma. Now beyond the extenisve information on their roles, alignment and religion etc., we also get the RP-build-information for both the base race and the respective clans. The base race clocks in at 6 RP, with clans taking up 2 RP of these points. And now while I consider the ARG's guidelines rubbish and the wereblooded to be stronger than what one would expect from "only" 6 RP (a great example of how the ARG-rules don't work - at all), I do have to concede that the race per se is well balanced, perhaps a wee bit on the strong side on par with dwarves and elves - a fact that enterprising DMs can easily further develop by playing up potential social stigmatization.
We also get 7 alternate racial traits - Desert-bred wereblooded can replace their clan with +2 to survival checks, whereas those bred on the mountain-ranges reduce the penalty to stealth while moving by 5 and may use it while running at -20 and those born in swamps get +4 to stealth in marshes as well as +2 to saves versus diseases, ingested poisons and the sickened and nauseated conditions. The desert-benefits are VERY weak here and could use an upgrade - when compared against the mountains and marshes and clan benefits, a paltry +2 to survival is not that impressive.
Now the customization does not end there - we get 3 subtypes of the clans: Felis may instead opt for being cheetah-like, gaining +10 ft. racial bonus to movement and may chose a favored terrain in which they can ignore difficult terrain in exchange for losing their DR. Lupis may opt for the alternate coyote subtype, which also loses the DR in favor for +1 to Bluff, Disguise and Knowledge (local) and may 1/day roll bluff or diplomacy twice and take the better result. Finally, wereblooded from the frozen north that hail from clan Ursus also exchange their DR for polar-bear style 1/day endure elements at character level=caster level and get +1 Knowledge (nature) and Survival in frozen or arctic environments.
We also get favored class options for all classes from the core rules, the APG-classes, the Magus and the Gunslinger. Personally, I think +1 to concentration for inquisitors and magi may be a bit strong, but I'm generally VERY cautious with any bonuses to concentration-checks in PFRPG.
Now the pdf also offers one damn cool ritual following the Incantation-rules as used extensively by Kobold Press and pioneered by Zombie Sky Press - again, with full construction-notes: "Claim the Ravenous Hunter's Form", which allows the target of the ritual to essentially gain a semblance of a werewolf, complete with the corresponding power-gain. Now this one is story-telling gold - whether as an edge in battle, as a devious trick or to properly frame wereblooded or lycanthropes, this one is nasty and versatile - two thumbs up!
Adding that Morgan Boehringer, Forest Guardian Press publisher and author of the gauntlet witch for Kobold Press, named the Strange Brew series. Morgan will be writing about battle witches in his own book in this series.
Megan Robertsom my co-author on Way of the Witch (Citizen Games), will be doing a Book of Shadows.
Yes, someone has been QUITE generous--you missed a previous $100 from this person. I declare that individual the Godling of this project, with all the benefits therein!
I thank ALL of you for helping to make this a great Christmas for my sister and her son! She is going to flip for joy. :) You made this a very special holiday, and I can't thank you enough!
Ok, I think I have the sample character to everyone who signed up for them. If I missed you, let me know on message or email me at email@example.com
The project is not too far away from the main goal I set, so please let anyone know about this product who may be interested. The product will how forward, either way, but It would be wonderful to help my sister further. Still, I am very elated so many of you have come forward to help! I look forward to seeing her smile from your gifts.
Btw, if you are thinking of signing up to do a character, characters would be due by January 31st. They'll use a template like Paizo's NPC Codex--I'm getting that pulled together by next weekend.
Also, I'm hoping the Talented Barbarian book will be out in time to add some of those in this product, as well.
Well, there almost was another one for the SGG/RGG line, but I published it via Misfit Studios while SGG was in flux. It's Forces of Darkness, and there are another two in that line forthcoming. An upcoming RGG Waysides by Chris Harris will use the demon outlined in the first Forces of Darkness. I like cross-pollinating products...which I'll be doing in my RGG developer role with some bits from Legendary Games in the future, as well.
The Talented Adventurers of SpirosBlaak is a pdf Rogue's Gallery of characters set in SpirosBlaak and Freeport. It uses the OGC Talented Guides from Rogue Genius Games. Characters will be presented from 1st to 20th level. The funds for the project go to help some my household, my friend's, and my sister's get through the end of the year. The bulk of the funds will go to my sister and her son, who suffered a house fire this June. They lost everything, including their family pets. My sister has a house now, but she could use help in getting some bills paid and I'd like her to be able to get her teenaged son something for Christmas, as well. I'd honestly like to be able to help her a great deal. She's disabled and is a single parent. Her son's father died 13 years ago in a vehicle accident with her son in the car. She's been through some very tough times, and could really use some help.
I've had several folks volunteer to create a character, including the Talented Guides creator, Owen K.C. Stephens. Other friends who've volunteered to help include: Mike Welham, Steven Helt, Rick Hershey, Thilo Graf, Mark Gedak of Purple Duck Games, Matt Stinson, Amanda Hamon, Jacob Blackmon, Andrew and Heleen Durston, and Robert Hudson, Jr. More folks may sign up.
I hope you find the product of interest.
This is a Christina Stiles Presents product. It is not affiliated with Rogue Genius Games, though it will be using OGC from RGG.
Morgan forgot to mention his own zine, Yggdrassil, which is looking for manuscripts in the future, though it's not a paying market. Still, you will have to meet the requirements to get in, just as you do with Wayfinder.
Honestly, most publishers are open to queries. If you can sell me on an idea in under 400 words, then I'm willing to hear you out. Note that I develop for Rogue Genius Games and Misfit Studios, in addition to doing projects via Christina Stiles Presents. It doesn't matter to me if you are a named author or not. Your query will have indications as to whether or not you can write. If you are very happy with what Little Red Goblin Games produces, then by all means contact Scott. He IS a great guy. Creighton Broadhurst of Raging Swan put out an open call the other day. He's also someone you might consider pinging. Mark Gedak of Purple Duck, Louis Porter of LPJ Designs, Rick Hershey of Fat Goblin Games, Steve Russell of Rite Publishing, Wolfgang Baur of Kobold Press, and so on. If you see the name in the Compatibles section, then the publisher is likely looking for freelancers--Legendary Games would be the exception, as that's an elite group of guys who have published with Paizo.
Just know, up front, that game writing isn't a get-rich-quick type of writing. You should be offered a per-word rate or a royalty. Many of us choose to offer royalty payments because we never know exactly how a pdf will do in the market. That's just the way it is.
Hope that helps.
Not to threadjack from my own company's thread, but....
I'm going to do book of Talented characters based on the RGG Talented Guides. It will be called The Talented Adventurers of SpirosBlaak. It will be a Rogue's Gallery that some of you requested, but just for the Talented classes available--and hopefully the barbarian.
This is a charity product, and it will go up on IndieGoGo. The funds go to help me and my husband purchase some medicine (I'm the only one working in my household, and have been for almost 3 years--my husband is on 16 meds, and I'm an insulin-dependent diabetic; we spend about $350 in meds a month); help an unemployed friend pay a bill or two; and to help my disabled, single-parent sister pay some bills and provide her son something for Christmas--her house burned down in June, and though she has a house now, she's having trouble making ends meet; the insurance only helped so much.
Names who have agreed to provide characters so far: My RGG boss, the very TALENTED, Owen Stephens; RPG Superstars Mike Welham and Steven Helt; Rick Hershey of Fat Goblin Games; my good friend Robert Hudson, who has written several Pathfinder products that are coming down the pike; Mark Gedak of Purple Duck Games; and Carlos Ovalle and Chris Harris, who have both done work for RGG, my other publishing venues, and Kobold Press. I'll have some more names, I'm sure.
Even better: You CAN buy in to write a character--or more--yourself! Familiarity with the Talented Guides is required. Familiarity with SpirosBlaak (available through Misfit Studios) is not necessary, as I can fit your character to the setting. It's an Open Game setting, btw, and I hope to convince Owen to include it in whatever campaign world I can talk him into creating over the next few years. Btw, Freeport exists within this realm, so Freeport is a viable setting. Just keep to the Open Game Content on Freeport, if you go that route.
I'll post news in the COMPATIBLE thread when it goes live.
Matt J Harris wrote:
Matt, not to steal thunder from RGG, but in my role as developer for Misfit Studios, we have done that with the SpirosBlaak setting. We are getting that ready for a Pathfinder release in 2014, but as a 3.5 book, it is still very useful. The Bite Me! project on lycanthropes is attached to that goal, as that upcoming book and related pdfs (like Wereblooded by Ben McFarland) are about making the lycanthropes playable PC races.
Also, note that Todd Stewart is on board to do many a planar thing for RGG. :)
EDIT: I'm feeling like we need an RGG blog to let folks know what's in the pipeline.
That's something Owen and I have briefly discussed. Making the time for it is going to be the biggest problem.
One of the things I plan to bring to the RGG table is some exploration into other gaming systems. I love RPGs!
Obviously, fans have to make them viable to support the efforts, but we will see where it goes. Btw, Rogue Mage, one of the games I've produced for Misfit Studios, is an M&M game, though 2e with tweaks. I wouldn't exclude M&M from my list of games to support.
We are going rogue, so anything is possible.:)
The Four Horsemen--a group that includes Steven Helt, the current RPG Superstar--have created four Flesh Golem Variants for my publication house.
The Crawling Horror: An amalgamation of smaller golems that moves rapidly on broken fingers and shattered ankles. It can split apart from the main golem when the golem is critically struck.
Spiritflesh Golem: A stitched-together, incorporeal golem that can change others to incorporeal creatures. Though mindless, it carries an imprint of the lives it once had.
Stitch Golem: Crafted from the limbs and torsos of dozens of soldiers by practitioners of dark magic, the stitch golem works on the battlefield, dismembering enemy troops and mending friendly ones with the spare parts of fallen warriors.
Witchflesh Golem: An abomination of murdered or stolen bodies of witches, hags, and their familiars, the witchflesh golem can bring to bear malevolent hexes against enemies
These will be up on the Paizo estore soon. Also, publishers, I'll be releasing the artwork (by Jacob Blackmon) as licensable stock art very soon.