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Here is my 2 cents. I love Owen's Time Thief, Time Warden, Masters of Time, Mythic Menagerie:Ravagers of Time, and 7 time warden & time thief feats. I own them all on pdf.
IF Owen ever decided to make a compilation of all of these pdfs into 1 big compilation book, and sold it as a pdf and a print on demand option, I would PURCHASE it in a second. I would throw my debit card at the computer screen. I love the price cost of pdfs, but to have this all compiled in a beautiful, all organized softcover or hardcover book would be AMAZING!!!
Maybe Owen will read this. Fingers crossed.
I am planning out my next campaign. I have planned things out for all the low levels up to about level 8. I was wondering what the paizo boards could suggest to start around level 8 or 9.
I am looking for dark fantasy or horror themed adventures. I already have these and I am considering using them.
Adventureaweek.com - A09 Rogue Wizard (levels 9-12)
I want to pick this up in print, I just have been too broke recently:
Adventureaweek.com - Pathmaster To walk the Dark Road (level 7)
Is there any adventures that I am missing. I don't want adventure path suggestions, because I don't wish to come in and not start from the beginning.
Thanks for the help.
I would love to use this class as a enemy against my party, to destroy the casters and have an utter hatred towards them. I would use the enemy as one who had a tragic history of someone who had lost a relative who was the person they loved the most. I know this is usually a boring story of oh I lost my parents as a child and now I am angry, but that is not how I would do it. I would say that the NPC lost maybe his grandmother who raised him during the summers, who he became very close too. His grandmother was murdered by a band of cultist magic users who killed many civilians, and he was never able to recover. His fractured mind did not want to survive with out his grandmother, but then he was taught a way to combat and counter magic. He studied day and night to try and exact revenge on the cultists. In doing so, he lost more and more of who he really was. It just wasn't the cultists any more that he hated, it was most forms of magic. His beliefs turned him into a person with a Zealot like belief.
This is at least how I would play a enemy Direlock against my party. It might be a little cliche, but I think it sounds cool.
If its got all these people on board, I am going to be watching this like a hawk. This can be very cool if all the people can work well together and pull off an amazing project. Is it a Setting? A New Race book? A Ultra Mega campaign adventure? Is it a kickstarter project? So many questions, and you have me waiting until after Gencon? ARRRRRRGGGGHHHH!
Just checked this out on a whim.
I like the Bokor class for being a free quick easy class. I wondered a couple things.
1. What hit die is the Bokor class? It was not in the pdf. I assume a d6, but maybe a d8?
2. What is the list of class skills for the Bokor?
3. How many skill points does the Bokor get each level?
Has anyone given it any thought what setting they intend to place Reaping Stone & Bleeding Hollow in? I was just thinking about that this morning. The easiest one would be Pathfinder's Golarion, but what about Greyhawk, Forgotten Realms, or how about Kobold Press' Midgard setting? Any backers have any thoughts or ideas?
I am just about to start Rappan Athuk this month, and I had one question. Is everyone drawing the maps out to scale? If they are you have to be using some HUGE maps. If my players go to 1-C M.O.D.like I hope they do, I will be drawing that map out, but as I see each square = 10 feet. Now I know that is how they used to do it in old school, but these make for huge rooms!!! I am not truly complaining, just trying to think how I intend on drawing these massive dungeons. They can be a lot to draw. Are DM's drawing the entire dungeon? Or only the important rooms? I just was curious how other DM's have been doing it.
Pardon me if this question has already been asked, but what experience advancement track is Rappan Athuk supposed to be played on? Most adventures use medium, but after reading one of the first encounter areas, I would think it more likely fits the Slow advancement track. Just curious which one everyone has been using.
We are starting my new campaign soon where LibraryRPGamer is playing a Heavyweight Wrestler (with the Rikishi diet). He is excited but we are working out some questions and details. He had a question about:
Intimidating Strength (Ex):
The question he has was: If I use intimidate to demoralize within a grapple, and have Rikishi Diet, am I counted as being Large for the Intimidate check?
Thoughts? Again thank you for all the feedback. We want to work on all details before gameplay. I am sure we will have more in the future, but he is excited to play his wrestler, who is going to be chokeslamming and intimidating all enemies very soon.
Okay so I have a question. My friend is intending to play a wrestler in my next game. The monk is not allowed so he can't play a full sumo. However, he wants to play a wrestler with the Rikishi diet. My friend is an optimal gamer and we are using point method for attributes. He is destroying all of his mental stats, and going for high strength and constitution. My question comes with the Rikishi Diet feat. Is the feat a little overpowered for a first level character? My friend with this will have a CMB of +8 and a CMD of 20 with the way he has made his character, plus he will be considered large, which makes him able to grapple enemies from a square away. When he requested to play this, I thought whoa this is overpowered for a first level character! I do understand that he needs to eat at least 5 trail rations a day, but a character who has a super high strength it won't matter for his encumbrance. I don't want to upset the player, but I guess I didn't understand that Rikishi diet was that strong of a feat. Oh and the player has already told me, that because his character's intelligence is so low, he intends to eat anything he can scavenge if he runs out of trail rations. Love the class, not sure about the Rikishi diet. Please Help!!!
LET ME TELL YA SOMETHIN' BROTHER!!! WOOOOO!!!! I SMELLLLL WHAT LITTLE RED GOBLIN GAMES IS COOKING!!!
Seriously, I love wrestling since I was a kid. I am looking forward to this product. I will probably buy it the first day I get a chance it comes out.
Because "SAMOA ORC IS GONNA KILL YOU!!!"
An adventurer I would like to see would be one where the main villain is a powerful Illusionist. I have never seen a villain like that. I just think it would be interesting to have a whole adventure and story based around a bad guy who likes to torture minds of his victims with his illusions. I think it would be cool.
I second Rokku's comment. I would love to see the Godlings have a actual book, not just pdfs. It would be cool to see them all together in a bound book. Plus the godling relics too. Plus maybe archetypes?
I would also like to see Shadow Assassin, Time Thief, Time Warden, and Armiger Archetypes if possible. I do love the additional feats for each class, that is awesome.
Owen, I think most of the stuff you put out is great anyways, looking forward to new SGG products.
I would suggest Total Party Kill games' adventures:
The tomb of Caragthax the Reaver
Right now (and before 10-31), if you find them on Facebook, and friend them, they will send you a pdf for free. I own all of their stuff and have played many of their adventures. Good stuff.
Hi everyone, I am a total Noob to Play by post campaigns. I have moved to another state and all my players still want to play in my new campaign. Is there a play by post for dummies that I could check out or does anyone have any tips on how to start this up. I would love to run a campaign with all my old friends, I just have no clue as to how to do this.
Thanks for the help.
I like this setting so far. I have been reading over the Vathak Times short pdfs and I love the idea. Its like a newspaper that describes the events going on in the Vathak world. At the end of each Vathak Times they give a new monster also.
If I had many more days to game each month, I would gladly run a Shadows over Vathak campaign. I like the idea and campaign setting.
However, I am already running a campaign, and I don't know if I could free up any more time to run another.
Still that being said, its good stuff from what I have read so far.
Tom Qadim wrote:
Survive? My Dwarf Monk was lucky if he was on 2 feet. Prone or dying were the two conditions I was feeling the most.
HOWEVER, I loved playing Ship of Fools. It was a great time. I never really liked the idea of pirate ship adventures, put I did love this one.
Oh and I second the shirt idea.
Stebehil, I don't even really have the Dungeon Magazine #41. I just thought your forum post sounded interesting. If you are not interested in writing something up, I would understand. I was just curious after what I read. Sounds like some of your players had fun at least. Its hard to always please everyone at the gaming table.
I have always liked the Hellknights. Maybe its the hulking armor? I want to know more information about them. I have read the little sections about them in the Inner Sea Guide, and Inner Sea Magic. Anyone know of any other sources of more information? I would love to run a short story arc, where all the PC's were all young aspiring Hellknights.
TPK Games wrote:
I have been one of these playtesters and the class looks awesome. I am looking forward to it. Sorry I know I can't say much more either.