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Okay so light hearted. Not dark and gloomy and all gothic horror. Got it.
I assume you want this to be a one shot adventure, not a adventure that runs a couple times right?
If it is true that you want a one shot, look into something shorter. Pathfinder Society adventures are meant to be one shots. If you can try and squeeze a 32 page adventure in, go for it. I am not sure which ones would involve a birthday party?
If you are just looking for Zany fun, try to do something where the players encounter creatures that will remind them of pop culture things.
I did find this. I own it, however I never ran it. I liked the adventure and thought it was pretty cool idea.
The Clockwork Wonders of Brandlehill (PFRPG) PDF by Mike Myler
A Pathfinder Compatible Adventure for 4-5 level 4 PCs.
Mundane contraptions of incredible complexity appear throughout the realm, but shrink back into obscurity just as quickly as they surfaced. Brandlehill, the gnome town responsible for these impossible to replicate creations, has dispatched local bard Terrence Threncewell to seek out adventurers and end whatever mystery plagues the unique settlement. The PCs, privy to watching the minstrel's own mechanical band go haywire, are commissioned to find a solution to the economic woes of the village just as Brandlehill is attacked by a band of enraged grippli! What plagues these industrious engineers and why have the Glachra Tribes from the nearby Zeranoth Swamps begun a war with Brandlehill?
It's up to the PCs to find out in Mike Myler's first self-published product, "The Clockwork Wonders of Brandlehill!" Each of these modules focuses on two specific themes to engage your players with theatrical descriptions and motifs that put them into the worn leather boots of their characters. This low level adventure focuses on the comical and gross elements of fantasy and is sure to illicit as many giggles from your gaming table as groans of bemusement.
What you will find within "The Clockwork Wonders of Brandlehill:"
Bogden's Tripleshot Crossbow, Phonomono and Grapple Launcher - Three mundane devices with unique effects to compliment the arsenal of any adventuring party.
Cyrreksi's Mirrored Spear - A unique magic weapon especially useful for the unlucky combatant.
Troll Wigs - Whether used in a devastating trap or to make sure a trollkin stays down, any hater of the greenskins will love this enchanted item.
Numerous plot hooks to smoothly integrate this adventure within your existing campaign.
Beautiful flowing illustrations by fantasy artist Thom DeLair.
Five obsessively detailed maps by cartographer Neil Myler.
This introductory adventure is the beginning of the Grualroth's Rot campaign series and proceeds from its sale will go to the production of the next installment, "The Mysterious Peaks of Baranthar."
Frogs. So very many frogs.
It is just a thought. I will keep thinking of ideas.
The title says it all. What is the best Autumn or Halloween themed adventure that you ever ran as the GM or played in as a player? I love this time of year and its so hard for me not to think of Halloween themed games.
How many here have played D&D's original Ravenloft adventure. Sadly, I have not! I wish I had, but I never got to.
Curious about your Halloween gaming. Do you use mood music to enhance the mood? Do you and your players bring bags of candy for the game?
Fantasy mostly. Horror is good also. I mainly play Pathfinder. I own a lot of TPK games, Rogue Genius Games, some Kobold Press, some Adventure a week, and some other odds and ends.
In my all halfling campaign which I outlined, I have adventures that I planned to go one after another which would raise characters from level 1 to level 8, so any higher level adventure ideas would be awesome too.
So I will probably pick up 1 maybe 2 new gaming pdfs. I did just get the Shadow Warrior from rogue genius yesterday.
Any suggestions? I already have a ton of 3pp products and love them all.
Things I don't have:
Interjection Games - Ethermancer, Tinkerer, Cartomancer
Run Amok Games - Six griffons haunt
Demiurge Press - Creature Codex vol.3 it came from the silver screen
Rite Publishing - In the company of Dragons
Little Red Goblin Games - Primal host, and GONZO
Besides these, I have a ton of other 3pp supplements, but I don't have it all. Looking for suggestions.
Here is my 2 cents. I love Owen's Time Thief, Time Warden, Masters of Time, Mythic Menagerie:Ravagers of Time, and 7 time warden & time thief feats. I own them all on pdf.
IF Owen ever decided to make a compilation of all of these pdfs into 1 big compilation book, and sold it as a pdf and a print on demand option, I would PURCHASE it in a second. I would throw my debit card at the computer screen. I love the price cost of pdfs, but to have this all compiled in a beautiful, all organized softcover or hardcover book would be AMAZING!!!
Maybe Owen will read this. Fingers crossed.
I am planning out my next campaign. I have planned things out for all the low levels up to about level 8. I was wondering what the paizo boards could suggest to start around level 8 or 9.
I am looking for dark fantasy or horror themed adventures. I already have these and I am considering using them.
Adventureaweek.com - A09 Rogue Wizard (levels 9-12)
I want to pick this up in print, I just have been too broke recently:
Adventureaweek.com - Pathmaster To walk the Dark Road (level 7)
Is there any adventures that I am missing. I don't want adventure path suggestions, because I don't wish to come in and not start from the beginning.
Thanks for the help.
I would love to use this class as a enemy against my party, to destroy the casters and have an utter hatred towards them. I would use the enemy as one who had a tragic history of someone who had lost a relative who was the person they loved the most. I know this is usually a boring story of oh I lost my parents as a child and now I am angry, but that is not how I would do it. I would say that the NPC lost maybe his grandmother who raised him during the summers, who he became very close too. His grandmother was murdered by a band of cultist magic users who killed many civilians, and he was never able to recover. His fractured mind did not want to survive with out his grandmother, but then he was taught a way to combat and counter magic. He studied day and night to try and exact revenge on the cultists. In doing so, he lost more and more of who he really was. It just wasn't the cultists any more that he hated, it was most forms of magic. His beliefs turned him into a person with a Zealot like belief.
This is at least how I would play a enemy Direlock against my party. It might be a little cliche, but I think it sounds cool.
If its got all these people on board, I am going to be watching this like a hawk. This can be very cool if all the people can work well together and pull off an amazing project. Is it a Setting? A New Race book? A Ultra Mega campaign adventure? Is it a kickstarter project? So many questions, and you have me waiting until after Gencon? ARRRRRRGGGGHHHH!
Just checked this out on a whim.
I like the Bokor class for being a free quick easy class. I wondered a couple things.
1. What hit die is the Bokor class? It was not in the pdf. I assume a d6, but maybe a d8?
2. What is the list of class skills for the Bokor?
3. How many skill points does the Bokor get each level?
Has anyone given it any thought what setting they intend to place Reaping Stone & Bleeding Hollow in? I was just thinking about that this morning. The easiest one would be Pathfinder's Golarion, but what about Greyhawk, Forgotten Realms, or how about Kobold Press' Midgard setting? Any backers have any thoughts or ideas?
I am just about to start Rappan Athuk this month, and I had one question. Is everyone drawing the maps out to scale? If they are you have to be using some HUGE maps. If my players go to 1-C M.O.D.like I hope they do, I will be drawing that map out, but as I see each square = 10 feet. Now I know that is how they used to do it in old school, but these make for huge rooms!!! I am not truly complaining, just trying to think how I intend on drawing these massive dungeons. They can be a lot to draw. Are DM's drawing the entire dungeon? Or only the important rooms? I just was curious how other DM's have been doing it.
Pardon me if this question has already been asked, but what experience advancement track is Rappan Athuk supposed to be played on? Most adventures use medium, but after reading one of the first encounter areas, I would think it more likely fits the Slow advancement track. Just curious which one everyone has been using.
We are starting my new campaign soon where LibraryRPGamer is playing a Heavyweight Wrestler (with the Rikishi diet). He is excited but we are working out some questions and details. He had a question about:
Intimidating Strength (Ex):
The question he has was: If I use intimidate to demoralize within a grapple, and have Rikishi Diet, am I counted as being Large for the Intimidate check?
Thoughts? Again thank you for all the feedback. We want to work on all details before gameplay. I am sure we will have more in the future, but he is excited to play his wrestler, who is going to be chokeslamming and intimidating all enemies very soon.
Okay so I have a question. My friend is intending to play a wrestler in my next game. The monk is not allowed so he can't play a full sumo. However, he wants to play a wrestler with the Rikishi diet. My friend is an optimal gamer and we are using point method for attributes. He is destroying all of his mental stats, and going for high strength and constitution. My question comes with the Rikishi Diet feat. Is the feat a little overpowered for a first level character? My friend with this will have a CMB of +8 and a CMD of 20 with the way he has made his character, plus he will be considered large, which makes him able to grapple enemies from a square away. When he requested to play this, I thought whoa this is overpowered for a first level character! I do understand that he needs to eat at least 5 trail rations a day, but a character who has a super high strength it won't matter for his encumbrance. I don't want to upset the player, but I guess I didn't understand that Rikishi diet was that strong of a feat. Oh and the player has already told me, that because his character's intelligence is so low, he intends to eat anything he can scavenge if he runs out of trail rations. Love the class, not sure about the Rikishi diet. Please Help!!!
LET ME TELL YA SOMETHIN' BROTHER!!! WOOOOO!!!! I SMELLLLL WHAT LITTLE RED GOBLIN GAMES IS COOKING!!!
Seriously, I love wrestling since I was a kid. I am looking forward to this product. I will probably buy it the first day I get a chance it comes out.
Because "SAMOA ORC IS GONNA KILL YOU!!!"
An adventurer I would like to see would be one where the main villain is a powerful Illusionist. I have never seen a villain like that. I just think it would be interesting to have a whole adventure and story based around a bad guy who likes to torture minds of his victims with his illusions. I think it would be cool.
I second Rokku's comment. I would love to see the Godlings have a actual book, not just pdfs. It would be cool to see them all together in a bound book. Plus the godling relics too. Plus maybe archetypes?
I would also like to see Shadow Assassin, Time Thief, Time Warden, and Armiger Archetypes if possible. I do love the additional feats for each class, that is awesome.
Owen, I think most of the stuff you put out is great anyways, looking forward to new SGG products.
I would suggest Total Party Kill games' adventures:
The tomb of Caragthax the Reaver
Right now (and before 10-31), if you find them on Facebook, and friend them, they will send you a pdf for free. I own all of their stuff and have played many of their adventures. Good stuff.
Hi everyone, I am a total Noob to Play by post campaigns. I have moved to another state and all my players still want to play in my new campaign. Is there a play by post for dummies that I could check out or does anyone have any tips on how to start this up. I would love to run a campaign with all my old friends, I just have no clue as to how to do this.
Thanks for the help.