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Recent posts by
Chris Shadowens:
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A friend who was in our high-school group for years always named his characters the same: Slim Retlaw (his name spelled backwards.) And I think they were always thieves.
And an NPC that appeared in only 1 or 2 sessions, an old man guarding a bridge against passage with his "muscle" backup: a brown dragon, who wasn't terribly smart (and may've been a result of our DM not thinking fast enough) and who, through a short exchange of words, decided his name should be Wagon MugOfAle.
Can't think of any poor names for any of my own characters, not saying every one was a gem, just can't think of a good groaner of a name. Maybe Jyyr'd Fiir'ks't (Fire-kissed), my goblin pyromancer (who, through lack of gaming at the time, only saw 2 sessions of burning everything he could, and who's fiery kukri was named Cha'li..."Charlie", after the character in Firestarter...I love "Easter Eggs"!)? Thankfully I've gotten over my need to add a ridiculous amount of apostrophes in names.
- Chris Shadowens
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Sen the Collector wrote:
Any estimate of when the coupon will be e-mailed out?
Lisa Stevens wrote:
Sometime toward the second half of January.
-Lisa
Hrothgar Rannúlfr wrote:
Thanks, Lisa.
I've been watching my email for that coupon, too, every day.
Same here, not that I'm complaining as I received some great books (missed out on a few of the Green Ronin books but thems the breaks) to read through.
- Chris Shadowens
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Chris P wrote:
I've not sure about the range being touch. Maybe it means it's centered on you (your unaffected by the bats right). I guess putting it on a coin could work but visually it seems weird to me. I would say that it's either centered on you or starts from an adjacent square.
Where I'm getting the touch range is from the Darkness spell description since the description for Hungry Darkness starts out by saying "You can create an area of shadow (as the darkness spell)...", I used a coin as an example of something minimal that an adventurer would have on hand.
Ah, seems I've possibly found my answer in a mis-read (or just plain missed) line: "The hungry darkness is stationary."
So it would seem that it is as I'd first envisioned it: centered (or at least one of the squares would have to encompass the caster, allowing for a small adjustment to where it's placed) on the character though since it's in a fixed spot the caster could walk out of it unscathed (since the bats don't affect the caster.) I'd originally pictured my warlock sitting in a tavern and when the bill came dropping the hungry darkness then walking out the door, bill unpaid and chaos ensuing behind him.
Still, I think it'd be cool to be able to cast it onto something mobile (then have it fixed in place wherever the object is in the next round) and using that in battle. Like the arrow example I mentioned, seeing the black streak arcing towards the battle then everything is blacked out and the biting begins. Or dropping it down a hole to hit the baddies below.
- Chris Shadowens
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My warlock just hit 8th level and I've given him the Hungry Darkness invocation (took Devil's Sight last time around, too, so I can see inside it should I need to.) I'm looking for some clarifications/ideas on some useful ways of dropping it into a fight.
Since it works like Darkness it's range is touch. At first I was thinking that just meant I had to drop it where I was standing but since it can be cast onto something, just like Light, can I cast it on, say, a coin and toss the coin into the battle (grenade-style)? Or onto an arrow and fire it into something or someone?
Also, it says the bat swarm occupies every square of the 20' radius (which differs from the 10' square a bat swarm normally takes up) which is 44 squares versus the 4 the normal swarm takes up. Should the swarm stats be beefed up to account for the additional space they take up or is it assumed there is overall the same amount of bats but they're more spread out?
Any further useful tricks/tactics anyone can share with this invocation?
- Chris Shadowens
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Jason Grubiak wrote:
Yeah I hear they will not make any more and after they sell out that is it.
I have no idea why this is.
If memory serves they're selling out the current design and working on a new one (I got one of, if not the last Large size of the goblin shirt and this was mentioned then.)
While it's a drag for those who didn't get one of the current designs I'm looking forward to picking up a different one. Can't have enough goblins in my wardrobe!
- Chris Shadowens
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King o' Cthulhu wrote:
I hate mosquitoes
Yea, me too...and termites.
I hated termite season in Hawaii, when the winged, wormy bugs were EVERYWHERE, clouding the sky.
I remember a couple of occurrences, one was when I was in high school up late watching TV and feeling something on my back. The window was open so I thought the wind was blowing the curtain pull-cord, thought that's what it was. Lights were out but for the TV so couldn't initially see anything...then it fell in past the tv, then another and another. I jump up out of bed, and hit the light and there they were, covering nearly the entire window's screen, hundreds, possibly thousands of termites, assumingly attracted to the tv's glow like moths. They'd find their way past the screen and they're wings drop off leaving the creepy-crawly body which is what I'd initially felt. I shut the window and started hunting bugs to squish. *ick*
The other occurrence was when I was living on the Big Island and we were heading home from town one night and needed to stop for gas. There was a Chevron along the way, which I'd never really noticed was kind of there by itself, no other shops nearby. As we're pulling up to it, the bright lights in the ceiling over the pumps a glowing beacon in the blackened night sky (the Hilo side of the island is pretty sparse in areas population-wise) and there they were, like the thickest fog you can imagine but localized in the lighted area only. Being the good kid I was I spared my mom the heinousness of the termite cloud and got out to pump the gas trying my hardest to not completely freak out.
- Chris Shadowens
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Daigle wrote:
What made the grapefruit so damned special as to warrant it's own utensil? Why don't more people just peel and eat them? I don't see any orange spoons or tangerine spoons or kumquat spoons.
Mothman wrote:
What on the gods' green earth is a kumquat?
It sounds dirty.
Not as long as you wash it. Ba-Da-Chiiinnnggg!!!
Seriously, though, you wouldn't need a utensil for kumquats as they're tiny and the rind is edible...though I suppose you could use a grapefruit spoon made at dollhouse scale.
- Chris Shadowens
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Razz wrote:
What I hated about the article was when he said they were going to DITCH traps altogether.
Way to go WotC. If you can't fix it in 5 minutes for the new edition, ditch it! That's probably why so many sacred cows were slaughtered in the first place.
I'm with Razz here. Whatever the rules come to be regarding traps (and anything else in 4E) the fact that it was initially on the chopping block is ridiculous. I don't think traps are that difficult to deal with, don't slow the game down so much as to be unplayable, any more so than they were in the old days. Sure, an entire dungeon filled with traps every 5' slows the game down but that's with any edition.
As I recall, when 2E was being rolled out it wasn't spitting in the face of 1E, just saying that we've had a long time to look at things and thought a smoothing out was in order. My take on 4E, and it's a very limited-exposure-take as I've purposely avoided nearly all coverage for 4E thusfar, is that they've looked at all the work done with 3.0/3.5 and said it's completely unfun and unplayable, so here's something new. Maybe that thought is skewed from the few anti-4E posts I've read but I get a few updates here and there from my gaming group (who seem glued to EN's boards) and that's what I can gather thusfar. I'm not pro- or anti-4E. I'm pro-D&D and it's been fun for all the iterations I've been playing since 1981 so I find I take some offense when I feel those handling the product dump on its building blocks.
- Chris Shadowens
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PulpCruciFiction wrote:
If my Black Leaf ever died, I just don't know what I'd do...
Daigle wrote:
Nice!
Or as Cosmo frequently notes,
I see what you did there.
Kobold Cleaver wrote:
...I can't wait til I'm 13 level...
Or is it 9? I can never remember...
I'm assuming Black Leaf died at 7th level (damned poison traps!) as when the session's over Debbie's cleric Elfstar (though in the first panel she's referred to as "Wizard") levels up to 8th.
Tch-tch-tch, poor Marcie...hey, can I have that dragon figure since you're not using it anymore?
- Chris Shadowens
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ancientsensei wrote:
I haven't looked: Does skillful have a gp value instead of a + in MIC?
Despite the extensive list the Magic Item Compendium has, I couldn't find Skillful on it. Complete Arcane lists it at +2, no monetary equivalent.
GeraintElberion wrote:
I initiated a similar debate a few months ago and through comparisons we established the cost of a feat at about 5k. Placing it on a magic weapon (and thus not using an item slot) might make it a +1 or +2 adjustment instead.
After reading the above suggestions 4k-5k could be about right, or a +1 enhancement (which, on it's own, is only 2k). Using Skillful as a base for the idea was very helpful (I hadn't seen that weapon enhancement before), but since I don't need it to emulate the Base Attack stuff that could effectively drop it to a +1 enhancement instead of the +2 that Skillful is.
As I was looking at building it into an Augment Crystal instead I looked at the prices of those to see if something was roughly an equivalent cost. A Crystal of Energy Assault (Lesser) is 3k, adds +1d6 damage which is the same as the various +1 weapon bonuses that add damage. Maybe this is better gauge of cost?
On a different branch, I looked at something as basic as Bull's Strength for simply offsetting the -4 to attacks for being non-proficient (which is really all I'm trying to work around with this magic item). Gauntlets of Ogre Power (which uses Bull's Strength in their creation) give a +2 strength bonus for attacks and damage but if something could instead give +4 to attack, no damage bonus, that could effectively cancel out the non-proficiency penalty. Further, if it's placed into an Augment Crystal it'd have to be attached to a Martial Weapon (Exotic Weapons could have a crystal, too) to be useful and would ultimately only emulate having the appropriate feat, not actually give a +4 bonus. Thusly, it could feasibly still cost 4000gp.
Or am I way off? Man, making magic items is exhausting!
- Chris Shadowens
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I'll open with: I've not used the magic item creation tables to make my own magic items despite having played 3.5 for a number of years now. Just haven't had the need to until now and I'm looking for some assistance.
I'm looking to create an item, was thinking initially a ring but after going through the Magic Item Compendium I'm thinking it could be an Augment Crystal.
What I'm looking to do is create an item that'll allow the user to use a weapon they wouldn't otherwise be able to do, effectively giving the user the Martial Weapon Proficiency, either for a specific weapon or have it be generic, allowing the user the "emulated" proficiency with whatever martial weapon the crystal is attached to. Assumingly, it could also be done for Exotic Weapon Proficiency, at a higher cost I imagine.
I guess what I need is to know how to price a feat as accurately as one can.
I did find Gloves of the Balanced Hand (Magic Item Compendium) that emulates the Two-Weapon Fighting feat. Would the cost of that be essentially interchangeable with a Martial Weapon Proficiency (or cost less if it allows only a specific type of weapon instead of whatever it's attached to?).
Or, should all this be for naught, is there a magic item somewhere (even non-WotC-sourced) that does what I'm looking for here?
Thanks to any and all that can help me iron this out.
- Chris Shadowens
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*** Reposting below as something happened to my original post (even though it shows up in my Recent Posts section. ***
Kobold Cleaver wrote:
It doesn't really have to have anything to do with illithids, I just need some flaws for Lame, my changeling rogue. He works as a cunning assassin, and I can't find any flaws that would work. Any ideas?
Hmmm...[digs out his homemade PDF of all the Flaws from UA and various issues of Dragon Magazine (#324-329, 333)]...
- Curious or Inattentive - You're easily distracted, especially while studying your intended targets.
- Feeble - You've chosen to be an assassin because stalking and slaying from the shadows is favorable to toe-to-toe combat.
- Grudge Keeper - You're pissed at yourself that your death attack failed, you can't quite see straight in the ensuing fight.
- Haunted - Strange, ghostly sounds uncontrollably emit from you; possibly the restless souls of past marks?
- Shaky - Makes it tough to be a sniper.
- Skulker - You really prefer to stay in the shadows, so much so you tend to empty your bladder if you have to enter melee.
- Unreactive - Your myopic assassin's eye is so focused it leaves you rather susceptible to attacks.
That's just from skimming through the list, you may find others that fit the overall feel of your character even better. I didn't include any stats as I wasn't sure if that was okay though I did mention above the issues of Dragon Magazine that had Flaws articles (you can get the ones from the UA from the Hypertext SRD) I hope this helps. I love using Flaws, wish I'd gotten to propose them with character generation in our current campaign. Too late now.
- Chris Shadowens
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Kobold Cleaver wrote:
It doesn't really have to have anything to do with illithids, I just need some flaws for Lame, my changeling rogue. He works as a cunning assassin, and I can't find any flaws that would work. Any ideas?
Hmmm...[digs out his homemade PDF of all the Flaws from UA and various issues of Dragon Magazine (#324-329, 333)]...
- Curious or Inattentive - You're easily distracted, especially while studying your intended targets.
- Feeble - You've chosen to be an assassin because stalking and slaying from the shadows is favorable to toe-to-toe combat.
- Grudge Keeper - You're pissed at yourself that your death attack failed, you can't quite see straight in the ensuing fight.
- Haunted - Strange, ghostly sounds uncontrollably emit from you; possibly the restless souls of past marks?
- Shaky - Makes it tough to be a sniper.
- Skulker - You really prefer to stay in the shadows, so much so you tend to empty your bladder if you have to enter melee.
- Unreactive - Your myopic assassin's eye is so focused it leaves you rather susceptible to attacks.
That's just from skimming through the list, you may find others that fit the overall feel of your character even better. I didn't include any stats as I wasn't sure if that was okay though I did mention above the issues of Dragon Magazine that had Flaws articles (you can get the ones from the UA from the Hypertext SRD) I hope this helps. I love using Flaws, wish I'd gotten to propose them with character generation in our current campaign. Too late now.
- Chris Shadowens
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MaxSlasher26 wrote:
To anyone who owns Q-Workshop dice...is there anything special about them other than the really awesome designs etc. that makes them worth more than twice what a normal set of say, Chessex dice are?
In a word: no. I bought a set of Q-Workshop's dice directly from them a while back as well as a single d20 of a different design and a leather dice cup that matched the set I bought (black with white dragons). While it's cool to have some dice that most haven't seen or touched the quality is a bit on the poor side. The dice are deceptively lightweight. While I primarily use Chessex's various colored themes (Scarab, Festive, Gemini, etc) which aren't the heaviest in the bunch, they do still have a good heft (their solid colors are just the right weight, to me) to them when picked up and thrown down. Not so with Q-Workshop's dice. Also, the inking is definitely an "opportunity" for them, noticeable spots where the numbers' ink ran over the numbers' edge. The dice cup, on the other hand, super-sturdy and should be with me until they bury me with it. Now don't get me wrong, I do love the dice, they're unique looking and come in all sorts of color combinations and designs, but I don't think I'll be purchasing another set any time soon (unless they go on sale which is what prompted my first purchase.)
- Chris Shadowens
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Corey Young wrote:
Hi Chris,
Replying to your email right now! I apologize for the mixup!
Hi Corey!
Thanks for getting back to me so quickly and for fixing the mixup. As always, Paizo's above and beyond the norm for customer service and having people like you working for them is why! :D
- Chris Shadowens
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Varl wrote:
...I find it curiously refreshing to have Nicolas Logue's writing contain dark, dreary, and outright vile scenarios unfold. It's a tremendous change from the PC modules of yore where everyone would kiss at the end of the module because they won the day. Screw that.
Hear hear, Varl! This is EXACTLY why I like Nick's adventures: it's not the princess putting medals on the heroes at the end of every adventure. No, things happen, things that despite the change of events the PCs have caused they can't clean everything up. I like that Nick said (somewhere above) that he's leaving hooks for DMs to follow up with, that's great! There's an ending to the adventure but it doesn't have to close the door to further adventures nor does it have the DM casting aside all the NPCs he may have fleshed out along the way. I enjoy dark and gritty stories, the grim and dismal that seems like no matter how hard the PCs scrub the townsfolk might never get clean (The Seeds of Sehan 3-parter, Dungeon #145-147, had that kind of feeling.) Maybe it's because I'm older, that I know that not every fantasy story has to be knight-in-shining-armor: Thieves' World and The Black Company showed me this and I will ever applaud them for it. So I say, bring it on, Nick, I'll gladly wade through the vile muck with you any day.
- Chris Shadowens
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Clive wrote:
Is there a picture of these guys in one of the GameMastery modules or Pathfinder?
I swear I remember seeing a picture somewhere, but can't remember where.
I thought I did, too, but I can't find the pic I'm remembering either. The Carrionstorm from Pathfinder #2 might be what's in my head, I went through all the gaming stuff I've been flipping through recently (Pathfinder #3, Kobold Quarterly #1 & #2, Modules D0 & D1) and came up dry otherwise.
Anyone?
- Chris Shadowens
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Hill Giant wrote:
But at least its for charity:
FreeRice
"evocation means:"
...finally, my 26 years of D&D pays off! :)
- Chris Shadowens
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