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ChrisRevocateur's page
725 posts (799 including aliases). 1 review. No lists. 1 wishlist. 6 aliases.
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d20Pro v3.0 just came out with a Marketplace to give/sell maps, tokens and content. Is there any plans to release Paizo content on that Marketplace.
This would be especially nice for Pathfinder Society slots.
Thanx,
Kizan
Lilivati wrote: See, I think it's more that we're introducing the idea that the expectation that everyone at your table behave like a respectful human being (which, incidentally, includes not spouting sexist/racist/homophobic/what-have-you crappola regardless of who is or is not present) is not synonymous with special consideration. Hear, hear. No one's talking about "special consideration;" we're talking about basic consideration and not acting like a pillock to begin with.

It would appear, from the comments about asking a group to adjust its behavior for an individual and so forth, that BNW believes if you take a handful of people with behavioral problems and put them in a group together without anyone who lacks those particular behavioral problems, then suddenly those behavioral problems become an acceptable baseline rather than problems, and anyone who enters such a group and treats those features as the behavioral problems that they originally were is doing something wrong.
If so, that's a rather self-focused perspective. A group of people all having the same weaknesses does not mean they're not weaknesses anymore.
Just because my wife understands and puts up with my own failings (for example) does not mean that they're not failings and does not mean that she's out of line asking me to correct my behavior.
Just because the adults of the small town where I grew up all had the same mistaken ideas about the moral ramifications of playing D&D doesn't mean that they weren't wrong or that it was okay or that I should have just accepted it and not asked any of them to change.
And just because all the guys in a given gaming group share the same social/behavioral shortcomings doesn't mean that it's okay or that they shouldn't try to work on those weaknesses or that it's out of line for a newcomer to call them out on it.
Hello everyone,
I would be really interested in some Gamemastery Map Packs ("Lairs", "Campsites", "Ruins", "Caverns" and "Graveyard"), but the fact is that I use computer & software now during my games for tactical mapping (easier and cheaper). So pen & paper maps are not useful anymore for me, I'd rather have them as a pdf to be able to include those maps in my mapping software as I wouldn't have to numerize them.
I know subscription would have allow me to have both format, but it seems there are no ways for me now to get those 5 pack in pdf versions, and for now I'm not interested in upcoming map packs.
I have to say I would be agree to pay printed version price to get them in pdf.
Is there a way for me to get those 5 packs in pdf?
Thx a lot.

Umbral Reaver wrote: Freesword wrote: 1> Do NOT be annoying simply to be annoying.
2> Do NOT take everything not nailed down.
3> Do NOT be annoying simply to be annoying.
4> Do NOT continually pick pocket the party.
5> Do NOT be annoying simply to be annoying.
6> Do NOT pickpocket everyone you come across.
7> Do NOT be annoying simply to be annoying.
8> There is no number 8.
9> Do NOT be annoying simply to be annoying.
Seriously, if Kender in general acted the way most players try to play them, they would be hunted to extinction and with good reason. Too many players see playing a Kender as a license to take everything in sight, harass other players, or both. It's unfortunate that the kender racial description recommends doing pretty much all the things on that list. It states over and over how important it is for kender to pick pocket the party, for example. But it should also stress the kender would be much more interested in the tasty spices the cleric uses when he makes dinner than the holy symbol he needs to cast all his spells, or the fancy signal whistle the ranger has, not the emergency CLW he needs when down to single digit hit points.
The one kender I played did reverse-pick pocketing....he left interesting objects in people's pockets.
To play a fighter is to play the game.
To play a wizard is to understand the rules.
To understand the rules, and play a fighter, is to understand the game.

There are rolls that should be secret.
The first category are things the player's shouldn't know because their players don't. You are hiding from orcs. They make a Perception roll. The player shouldn't know how well the orcs roll, only how they react. This is true for all opposed rolls.
If a kobold sorcerer throws a fireball, there's no need for players to know if its 6d6, 8d6, or 10d6. They just need to know how much damage it does. If the little guy gets 30 points of damage on 6d6, the players shouldn't automatically know he got lucky.
Rolls that can give players wildly false information, such as Appraise, should be made in private. It's asking a player a lot to pretend not to know he botched a check that told him a tiny gem is worth 5,000 gp.
Player's don't need to know the threat range of foe's attacks. Let them wonder if the highwayman is just rolling well,l or has Improved Critical with his scimitar. That uncertainty is part of what makes the game challenging and different from other games, and it can force players to guess about their best course of action, which in my experience often leads to roleplaying.
At any rate, what Sniggevert said is correct. I'd also note that not only can you get the (non-Golarion) rulebook PDFs at a discounted price, but you can access that material in the PRD for free.
This thread is going no where. Somebody please lock it.
No complaints from me, take your time, sometimes life and technology doesn't do what we want it to do.
like a giant death star being blown up by rebels, because of one little issue...... a open exhaust vent
James Jacobs wrote: Kthulhu wrote: James Jacobs wrote: In any case, we haven't forgotten that we need a witch, an inquisitor, a summoner, or a ninja entry. They'll get here eventually! And the anti-paladin. After all, you set the precedent for "alternate classes" getting a iconic. The anti-paladin isn't an iconic. The samurai and the ninja are special cases. Special cases that cover 2/3rds of all alternate classes? :)
seekerofshadowlight wrote: Shadow_of_death wrote: [
So as a quigogn monk you can either take the regular monk ability or the special quigong ones.
No, it gives up those ablitles it can not have those 11. They are replaced. You take all or nothing you can not cherry pick which ones you keep and loose. No archetype can
Well except the ninja The quigong monk can.
Everytime it gives up a power he has a choice of taking another power or keeping the one he originally has.
sieylianna wrote: Sigil87 wrote: The Ninja was WAY overpowered in the play test and from what i am told it still seems to be a LOT stronger than the rogue. I personally will be banning the class because rogue was around first and letting a ninja into my game would remove the rogue from existence. Which is total BS. They should of just fixed the rogue.
I also do not consider giving the rogue ninja stuff a buff. Thats stupid! It basically means that a rogue has to take another classes scraps to be worthwhile. *shakes head* I agree. Rogue is one of the four original iconic classes in D&D. They should be preeminent at their class roles. UC turns that on its head because ninja are clearly superior to rogues... Wait, the rogue's class role is kick ass in combat? I thought it was to disarm traps and steal treasure. Can anyone show me how a ninja is greater at combat than a dedicated combat rogue (lets say the typical half-orc falchion rogue)?
Whoa, the Knifemaster archetype should really calm down the people who are quetching about the Ninja outclassing the Rogue.
The relevant part: You do xd8 sneak attack damage with knife weapons ( dagger, keramit, kukri, punching daggers, starknife, swordbreaker dagger ), while only doing xd4 with other weapons.
That's a pretty impressive damage boost, IMO.
Quandary wrote: Wow... I feel like playing a Monk all of a sudden :-) I know the feeling, only it was the Martial Artist archetype that did for me. :-)
GeraintElberion wrote:
Archaeologist should be fun: bonuses to academic backbiting and advanced cataloguing skills... bonus to concentration checks when using a trowel.
I'm imagining more something like weapon proficiency with whips and pistols, bonuses to acrobatics, seduction and knowledge skills, several class abilities that function off of charisma, and improved unarmed strike. Possibly with a phobia feature similar to the oracle curse mechanic.
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