paizo.com Recent Posts by Chris Parkerpaizo.com Recent Posts by Chris Parker2023-12-21T03:11:17Z2023-12-21T03:11:17ZRe: Forums: Website Feedback: Paizo.. I love you but please fix your website on chromeChris Parkerhttps://paizo.com/threads/rzs437b2?Paizo-I-love-you-but-please-fix-your-website#72020-10-12T20:51:57Z2020-10-12T20:49:24Z<p>I mean, I've been getting a 500 internal server error for the past couple of months, and I have deleted my paizo cookies.</p>
<p>Edit: as a note, I've been using Firefox.</p>I mean, I've been getting a 500 internal server error for the past couple of months, and I have deleted my paizo cookies.
Edit: as a note, I've been using Firefox.Chris Parker2020-10-12T20:49:24ZRe: Forums: Skills, Feats, Equipment & Spells: WEAPONFINDERChris Parkerhttps://paizo.com/threads/rzs429nj?WEAPONFINDER#222018-09-21T18:31:30Z2018-09-21T06:43:04Z<p>One system that I think did this really well is BECMI D&D - it has five levels of weapon proficiency, not including non-proficiency: Trained, Skilled, Expert, Master and Grand Master. Each level of proficiency does more than just static bonuses - it adds new abilities to the weapon.</p>
<p>The Normal Sword, for instance, gives a bonus to AC vs an increasing number of attacks (Skilled gives you a bonus to AC vs one attack; Grand Master gives vs three), the ability to make a saving throw to deflect an attack that would otherwise hit a certain number of times per round, and increased damage per hit. The Battle Axe, on the other hand, gives bonuses to AC and increased damage at a different rate than the Normal Sword, but instead of allowing you to deflect attacks, it allows you to daze your opponents unless they succeed on a save.</p>
<p>Naturally this stuff is probably more powerful than we really want proficiency to be, but it does give some ideas for making different weapons feel genuinely different and for rewarding higher levels of skill.</p>
<p>It would likewise be nice if something like this could be added to skills - currently, going from Expert to Master just feels like a +1 bonus, which is honestly just boring.</p>One system that I think did this really well is BECMI D&D - it has five levels of weapon proficiency, not including non-proficiency: Trained, Skilled, Expert, Master and Grand Master. Each level of proficiency does more than just static bonuses - it adds new abilities to the weapon.
The Normal Sword, for instance, gives a bonus to AC vs an increasing number of attacks (Skilled gives you a bonus to AC vs one attack; Grand Master gives vs three), the ability to make a saving throw to deflect...Chris Parker2018-09-21T06:43:04ZRe: Forums: Skills, Feats, Equipment & Spells: The Skills DCs by Level system is just bad... and on Character Level as modifiers.Chris Parkerhttps://paizo.com/threads/rzs2vbgi?The-Skills-DCs-by-Level-system-is-just-bad#22018-08-10T23:46:38Z2018-08-10T23:46:38Z<p>Most DCs don't change by level. For example, balancing on a fallen log is listed on page 338 as a level 1 task that becomes trivial at level 6. As such, it is roughly DC 15. It will always be DC 15. The table for DCs based on level is intended to describe which kinds of tasks make for a good challenge at a given level. That is, incidentally, how the 4e skill system worked prior to Essentials too.</p>
<p>Having said that, I'd much rather see the different levels of proficiency make more difference and character level make much less of a difference than have things as they are currently; beyond the availability of skill feats, there is little to differentiate them currently.</p>Most DCs don't change by level. For example, balancing on a fallen log is listed on page 338 as a level 1 task that becomes trivial at level 6. As such, it is roughly DC 15. It will always be DC 15. The table for DCs based on level is intended to describe which kinds of tasks make for a good challenge at a given level. That is, incidentally, how the 4e skill system worked prior to Essentials too.
Having said that, I'd much rather see the different levels of proficiency make more difference...Chris Parker2018-08-10T23:46:38ZRe: Forums: Skills, Feats, Equipment & Spells: Assurance as a feat is terribleChris Parkerhttps://paizo.com/threads/rzs2v9zx?Assurance-as-a-feat-is-terrible#352018-09-25T05:10:37Z2018-08-10T23:36:31Z<p>Based purely on the skill DCs by level and difficulty, this feat is just awful. DC 10 is below trivial for a level 2 character (first level you can take it if you're not human), meaning that it literally cannot pass anything that the GM ought to otherwise be asking for a roll on. The few things with fixed DCs naturally all have DCs much higher than 10. For any skill you only intend to have trained, this feat is utterly worthless.</p>
<p>At level 2, however, you can become an expert in a skill. DC 15 is a high DC at level 2, and doesn't become trivial until level 6. At this point, however, is the skill is not a signature skill, you might as well retrain it. At level 7, 20 is already a low DC, and becomes trivial at level 11. At level 15, 30 is below the threshold for low, but never goes below the threshold for trivial.</p>
<p>As such, I might recommend this feat for a skill you plan to be an expert in, but then retrain it around level 6-7, or possibly for a skill you plan to be legendary at (with the understanding that between levels 11 and 14 it will be utterly useless); but only if you don't have something much, much better to spend your skill feat on (which you almost certainly do).</p>
<p>Ultimately, I'd much rather keep the old take 10/20 systems. As a GM, I generally just assume they're being done whenever they're an option, and only ask for a roll when one of them isn't an option. If you really have to feat lock it to a specific skill, then fine, but Assurance in its current form is almost always a waste of a perfectly good feat.</p>Based purely on the skill DCs by level and difficulty, this feat is just awful. DC 10 is below trivial for a level 2 character (first level you can take it if you're not human), meaning that it literally cannot pass anything that the GM ought to otherwise be asking for a roll on. The few things with fixed DCs naturally all have DCs much higher than 10. For any skill you only intend to have trained, this feat is utterly worthless.
At level 2, however, you can become an expert in a skill. DC...Chris Parker2018-08-10T23:36:31ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Multiclassing and ArchetypesChris Parkerhttps://paizo.com/community/blog/v5748dyo5lkz1&page=12?Multiclassing-and-Archetypes#5652018-07-31T22:39:50Z2018-07-28T16:37:51Z<p>I know a lot of people have been complaining about this being a lot like 4e multiclassing, which they dislike. Personally, I prefer it being more like 4e multiclassing. I mean, ultimately, I prefer the idea of gradually learning to be the second class while still advancing your primary class over, for example, the idea that it takes longer to learn to be a first level Fighter if you do a one level dip at second level or at 10th, but either way you don't get better at your primary class.</p>
<p>As for characters that just stop being one class and become another, that hasn't really been a viable option since the days of AD&D. In 3.x/Pathfinder 1, if you spend eight levels as a Fighter and then suddenly become a Wizard, at level 9 you're a Fighter with a couple of spells that probably aren't compatible with your armour, and by level 20 you're just a bad Fighter and a marginally less bad Wizard. In either case, if you want to completely swap from one to the other, you're going to need a chat with your GM. In PF1, that's probably going to involve exchanging levels of Fighter for levels of Wizard as you level up; in PF2, it's probably going to involve some multiclassing of Wizard using the retraining mechanics, before then rebuilding as a Wizard multiclassed with Fighter, before finally removing the Fighter aspects with more retraining.</p>
<p>I mean, ultimately, if you don't want the class you start out as to fundamentally define your character throughout the campaign, then you're probably better off playing a game that doesn't actually use classes. There are a lot of really good ones to choose from.</p>I know a lot of people have been complaining about this being a lot like 4e multiclassing, which they dislike. Personally, I prefer it being more like 4e multiclassing. I mean, ultimately, I prefer the idea of gradually learning to be the second class while still advancing your primary class over, for example, the idea that it takes longer to learn to be a first level Fighter if you do a one level dip at second level or at 10th, but either way you don't get better at your primary class.
As...Chris Parker2018-07-28T16:37:51ZRe: Forums: Pathfinder Playtest Prerelease Discussion: The Fate of Strength RoguesChris Parkerhttps://paizo.com/threads/rzs2v9ah?The-Fate-of-Strength-Rogues#242018-07-27T02:17:39Z2018-07-27T02:17:39Z<div class="messageboard-quotee">Deadmanwalking wrote:</div><blockquote> <div class="messageboard-quotee">Davor wrote:</div><blockquote> There may very well be two-handed Agile Weapons that would key off of Strength. I'd wait to see the full weapons list before making any judgments about the Strength Rogue being dead. </blockquote>This is fair. A two-handed Agile weapon would actually be very good mechanically (if it did decent damage), and an excellent choice for a Str Rogue (and could not be used with Dex, or add Dex-to-damage). </blockquote><p>I still reckon this would be an excellent niche for weapons like the Bastard Sword or Katana, which in PF1 are basically just objectively worse versions of existing two handed weapons.Deadmanwalking wrote:Davor wrote: There may very well be two-handed Agile Weapons that would key off of Strength. I'd wait to see the full weapons list before making any judgments about the Strength Rogue being dead.
This is fair. A two-handed Agile weapon would actually be very good mechanically (if it did decent damage), and an excellent choice for a Str Rogue (and could not be used with Dex, or add Dex-to-damage). I still reckon this would be an excellent niche for weapons like the...Chris Parker2018-07-27T02:17:39ZRe: Forums: Pathfinder Playtest Prerelease Discussion: A DEX-to-Damage Proposal that should make everyone happyChris Parkerhttps://paizo.com/threads/rzs2v94s&page=4?A-DEXtoDamage-Proposal-that-should-make#1812018-07-27T02:04:20Z2018-07-27T02:04:20Z<div class="messageboard-quotee">RafaelBraga wrote:</div><blockquote> The more i read: "we probably will not get armor as DR in PF2" the most sad and unhyped i become :( </blockquote><p>I am unsurprised - I mean, in PF1 it was an optional rule that never saw an updated sheet that could take advantage of it, much like the optional stuff from Pathfinder Unchained (which really sucks because I actually like grouped skills).RafaelBraga wrote:The more i read: "we probably will not get armor as DR in PF2" the most sad and unhyped i become :(
I am unsurprised - I mean, in PF1 it was an optional rule that never saw an updated sheet that could take advantage of it, much like the optional stuff from Pathfinder Unchained (which really sucks because I actually like grouped skills).Chris Parker2018-07-27T02:04:20ZRe: Forums: Pathfinder Playtest Prerelease Discussion: A DEX-to-Damage Proposal that should make everyone happyChris Parkerhttps://paizo.com/threads/rzs2v94s&page=3?A-DEXtoDamage-Proposal-that-should-make#1502018-07-26T20:00:50Z2018-07-26T20:00:50Z<p>With regard to armour, it's worth remembering that most hit point loss is minor cuts and bruises - there's a reason you don't get worse at fighting until you hit 0. If you've got armour as DR, then someone hitting you in the chest with a sword hard enough to do damage in spite of you wearing chain doesn't mean that this person cut through your chain; it means that enough of the force got through to hurt you. If it was a particularly nasty blow, then you might have a broken rib or two - when if you hadn't been wearing chain, you might instead be dead.</p>
<p>With regard to STR vs DEX, all of the movement stuff that involves agility also involves strength to some extent. For example, let's take that old scene of there being a guard just about to discover you, except when he turns the corner, you're gone. After he leaves, you drop down from the ceiling. If you aren't strong enough to hold your own body weight above your head for an extended period, you're also not strong enough to pull off something like that. If you struggle to do sit ups while dangling by the legs, your stomach muscles aren't strong enough. If you can't do pull ups and hold yourself at the highest point for at least five minutes, your arm muscles aren't strong enough.</p>
<p>In Pathfinder 1e terms, that's a minimum of 12 in strength for humans (minimum weight is 95lb for a human female or 130lb for a human male, both of which fall under 12 provided you're not carrying any gear); ideally 13-14. Dexterity 18, Strength 14 and a +2 to damage from being a Rogue is functionally identical to getting Dexterity to damage, with the added bonus of being better at climbing and being able to pull off impressive physical stunts that require both strength and agility.</p>With regard to armour, it's worth remembering that most hit point loss is minor cuts and bruises - there's a reason you don't get worse at fighting until you hit 0. If you've got armour as DR, then someone hitting you in the chest with a sword hard enough to do damage in spite of you wearing chain doesn't mean that this person cut through your chain; it means that enough of the force got through to hurt you. If it was a particularly nasty blow, then you might have a broken rib or two - when...Chris Parker2018-07-26T20:00:50ZRe: Forums: Pathfinder Playtest Prerelease Discussion: The STR/DEX Dichotomy in 5EChris Parkerhttps://paizo.com/threads/rzs2v8vz&page=6?The-STRDEX-Dichotomy-in-5E#2582018-07-21T07:08:56Z2018-07-21T01:42:13Z<p>Has anyone here ever seen an acrobat up close? I have, and let me tell you, those folks are ripped. Not quite Bruce Lee in his prime ripped (go and watch one of the many clips of his topless fight scenes if you don't know what I mean) but ripped. There's no such thing as a weak acrobat. I mean, have you seen the kind of stuff they do? Take a look at <a href="https://www.youtube.com/watch?v=X-G9r-rD8fY" target="_blank" rel="nofollow">this</a>, and seriously ask yourself if someone with Strength 10 (never mind Strength 8) could even consider doing stuff like this. Sure, I wouldn't consider Strength 18 as a prerequisite for that kind of stuff, but 14 seems pretty reasonable - which of course then gives the bonus to damage in melee.</p>
<p>Now I can think of two ways to model this. The first would be to have stat requirements instead of level requirements for specific levels of training. For example, Acrobatics would require a strength of 10 just for training, a 12 for expert and a 14 for master or higher - it's not that higher strength makes certain movements easier, just some movements require a certain amount of strength before you can even attempt them. Likewise, mastery in a given weapon proficiency would probably require an intelligence of 12 or 14 (if combat expertise still exists and has one of those as a prerequisite, maybe use that prerequisite instead).</p>
<p>Alternatively, and I actually kind of prefer the idea of doing it this way, have gaining a level of proficiency higher than trained give a stat bump to a related stat (though preferably not the one it's keyed to). For example, becoming an expert archer would probably net you a strength bump, as would becoming an expert acrobat, while becoming an expert in perception might give you an intelligence bump as you start noticing patterns that others miss. The main reason I kind of prefer this is that it encourages considering skills that you otherwise might not think of. If there's a concern regarding people having much higher stats at first level than is currently the case, maybe consider reducing the number of stat bumps available in character creation.</p>Has anyone here ever seen an acrobat up close? I have, and let me tell you, those folks are ripped. Not quite Bruce Lee in his prime ripped (go and watch one of the many clips of his topless fight scenes if you don't know what I mean) but ripped. There's no such thing as a weak acrobat. I mean, have you seen the kind of stuff they do? Take a look at this, and seriously ask yourself if someone with Strength 10 (never mind Strength 8) could even consider doing stuff like this. Sure, I wouldn't...Chris Parker2018-07-21T01:42:13ZRe: Forums: Pathfinder Playtest Prerelease Discussion: The STR/DEX Dichotomy in 5EChris Parkerhttps://paizo.com/threads/rzs2v8vz&page=4?The-STRDEX-Dichotomy-in-5E#1712018-07-20T23:41:20Z2018-07-19T23:51:47Z<div class="messageboard-quotee">Davor wrote:</div><blockquote> The agile keyword is actually a big deal. I could easily see d10 two-hander with agile being a thing, or a d8 two-hander that has lots of keywords that benefits from other two-hander centric feats/abilities. I suppose we won't know until we see the full equipment list, but that's a promising thought. </blockquote><p>Bastard sword as d10 agile two handed (with maybe a feat to let you use it one handed but without the agile keyword) could possibly work - it would actually give the weapon its own niche as opposed to being either a slightly better longsword with a feat tax or a crap great sword...Davor wrote:The agile keyword is actually a big deal. I could easily see d10 two-hander with agile being a thing, or a d8 two-hander that has lots of keywords that benefits from other two-hander centric feats/abilities. I suppose we won't know until we see the full equipment list, but that's a promising thought.
Bastard sword as d10 agile two handed (with maybe a feat to let you use it one handed but without the agile keyword) could possibly work - it would actually give the weapon its own...Chris Parker2018-07-19T23:51:47ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Concerned about the mathChris Parkerhttps://paizo.com/threads/rzs2v8vq?Concerned-about-the-math#222018-07-20T20:13:18Z2018-07-19T00:11:32Z<p>The main reason I prefer Pathfinder over 5e is the skill system - not so much the way ranks are set out, but the way that DCs reflect how difficult a task is from the perspective of someone who lives in a world where roughly 90% of the population is made up of level 1 commoners, most decently trained warriors are level 1 warriors rather than fighters, and going beyond level 5 makes you a truly remarkable person. In 5e, meanwhile, I find the DCs to be fairly arbitrary.</p>
<p>Now obviously we don't yet know how the DCs are going to be structured for skills, but ultimately if a lock is simple enough that someone who is only trained can unlock it, then someone who is legendary at picking locks should have an easier time than someone who is only trained, even if the legendary one is level 12 and the trained one is level 20. Now it might turn out that the playtest document will give me exactly the kind of information that would make me feel more at ease with this. If it turns out that DCs tend to be relative to the level of the person doing the thing, then frankly I'd just remove the bonus from level entirely and only use the proficiency levels.</p>The main reason I prefer Pathfinder over 5e is the skill system - not so much the way ranks are set out, but the way that DCs reflect how difficult a task is from the perspective of someone who lives in a world where roughly 90% of the population is made up of level 1 commoners, most decently trained warriors are level 1 warriors rather than fighters, and going beyond level 5 makes you a truly remarkable person. In 5e, meanwhile, I find the DCs to be fairly arbitrary.
Now obviously we don't...Chris Parker2018-07-19T00:11:32ZRe: Forums/Pathfinder First Edition: General Discussion: [Unchained] Why replace standard multiclassing with variant multiclassing?Chris Parkerhttps://paizo.com/threads/rzs2s7g4&page=2?Unchained-Why-replace-standard-multiclassing#682015-05-02T00:51:25Z2015-05-02T00:51:25Z<p>It's possible I was looking at it from the wrong angle. I mean, I could see taking two similar classes as being quite useful (fighter/paladin, for example, or wizard/magus) for the complementary class features, while some other combinations give you an extra trick you can pull off which might be useful once in a while (sorcerer/monk for instance).</p>It's possible I was looking at it from the wrong angle. I mean, I could see taking two similar classes as being quite useful (fighter/paladin, for example, or wizard/magus) for the complementary class features, while some other combinations give you an extra trick you can pull off which might be useful once in a while (sorcerer/monk for instance).Chris Parker2015-05-02T00:51:25ZRe: Forums/Pathfinder First Edition: General Discussion: [Unchained] Why replace standard multiclassing with variant multiclassing?Chris Parkerhttps://paizo.com/threads/rzs2s7g4&page=2?Unchained-Why-replace-standard-multiclassing#652015-05-01T23:41:14Z2015-05-01T23:41:14Z<div class="messageboard-quotee">LazarX wrote:</div><blockquote> <div class="messageboard-quotee">strangepork wrote:</div><blockquote> But would the fighter with vmc wiz get any spells or a spellbook? all i see are the school powers and a familiar. </blockquote>And that's EXACTLY what they get. </blockquote><p>If that's the case, why would you vmc a caster when you don't get the main class feature (i.e. casting)?LazarX wrote:strangepork wrote: But would the fighter with vmc wiz get any spells or a spellbook? all i see are the school powers and a familiar.
And that's EXACTLY what they get. If that's the case, why would you vmc a caster when you don't get the main class feature (i.e. casting)?Chris Parker2015-05-01T23:41:14ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion&page=2#692014-03-29T03:34:36Z2014-03-29T03:34:36Z<p>That's a shame - my own fault really. With two players definitely quit, and one player not responding (I'm guessing he's stopped checking, for which I can't blame him), I'm thinking it's time to call the game dead.</p>
<p>I'm really sorry for my absence; hopefully you'll all at least use Legend in your own games at some point now that you've been introduced to it.</p>That's a shame - my own fault really. With two players definitely quit, and one player not responding (I'm guessing he's stopped checking, for which I can't blame him), I'm thinking it's time to call the game dead.
I'm really sorry for my absence; hopefully you'll all at least use Legend in your own games at some point now that you've been introduced to it.Chris Parker2014-03-29T03:34:36ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion&page=2#612014-03-21T21:50:20Z2014-03-21T21:50:20Z<p>Correct.</p>Correct.GM Parker (alias of Chris Parker)2014-03-21T21:50:20ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2322014-03-21T01:35:29Z2014-03-21T01:35:29Z<p><span class=messageboard-ooc>You feel a bone snap under your spear when you drive it down.</span></p>
<p>The human quickly leaps out of the way of Do-Waya's spear, and points a wand at him. A stream of ice cold air blasts out at the nomad, but fails to connect.</p>
<p><span class="messageboard-dice">1d100 ⇒ 59</span>
<br />
<span class="messageboard-dice">1d100 ⇒ 92</span></p>
<p><span class=messageboard-ooc>Back to the top.</span></p>You feel a bone snap under your spear when you drive it down.
The human quickly leaps out of the way of Do-Waya's spear, and points a wand at him. A stream of ice cold air blasts out at the nomad, but fails to connect.
[dice]1d100[/dice]
[dice]1d100[/dice]
Back to the top.GM Parker (alias of Chris Parker)2014-03-21T01:35:29ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2302014-03-19T00:06:25Z2014-03-19T00:06:25Z<p>Whatever Marada tried to do fails, while Balian's spear strikes the gnome solidly; it doesn't penetrate his armour, but there's the definite creaking of bone as it hits.</p>
<p><span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (4) + 1 = 5</span></p>
<p><span class=messageboard-ooc><b>Balian, please pick a manoeuvre - he's flat on his back, and doesn't get to parry.</b></span></p>Whatever Marada tried to do fails, while Balian's spear strikes the gnome solidly; it doesn't penetrate his armour, but there's the definite creaking of bone as it hits.
[dice=Damage]1d8+1[/dice]
Balian, please pick a manoeuvre - he's flat on his back, and doesn't get to parry.GM Parker (alias of Chris Parker)2014-03-19T00:06:25ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion&page=2#592014-03-17T04:26:19Z2014-03-17T04:26:19Z<p>That sounds like a good idea.</p>That sounds like a good idea.Chris Parker2014-03-17T04:26:19ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=9#4132014-03-15T23:35:32Z2014-03-15T23:35:32Z<p>Sorry I haven't posted in a while - lots of assignment work at once. Hopefully I can avoid this happening again - preferably by not procrastinating as much...</p>Sorry I haven't posted in a while - lots of assignment work at once. Hopefully I can avoid this happening again - preferably by not procrastinating as much...Joseph Pilchard (alias of Chris Parker)2014-03-15T23:35:32ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion&page=2#562014-03-15T23:33:48Z2014-03-15T23:33:48Z<p>Sorry about that. Had lots of assignment work to get through, and ended up somewhat distracted. I'll post an update shortly, and I hope this never happens again.</p>Sorry about that. Had lots of assignment work to get through, and ended up somewhat distracted. I'll post an update shortly, and I hope this never happens again.Chris Parker2014-03-15T23:33:48ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=14#6982014-03-06T10:04:11Z2014-03-06T10:04:11Z<p><b>"The problem is how much devastation a large enough group of infected reaching the city could cause before we successfully create a cure,"</b> Joseph says. <b>"I think Silas's plan is probably the safest one - those of us who remain here would be able to hold out for quite a while, and let's be honest, Silas is the one among us who knows enough about this sort of thing to actually create the cure, and he doesn't need <i>all</i> of us to protect him. I wouldn't object to remaining here to keep the city safe while he works."</b></p>"The problem is how much devastation a large enough group of infected reaching the city could cause before we successfully create a cure," Joseph says. "I think Silas's plan is probably the safest one - those of us who remain here would be able to hold out for quite a while, and let's be honest, Silas is the one among us who knows enough about this sort of thing to actually create the cure, and he doesn't need all of us to protect him. I wouldn't object to remaining here to keep the city safe...Joseph Pilchard (alias of Chris Parker)2014-03-06T10:04:11ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=14#6692014-02-26T19:36:21Z2014-02-26T19:36:21Z<p>Joseph looks at Moffrey. <b>"Well, it's a good job we don't intend to take you to the city then. I believe Silas's home is some distance from there, making it a safe place to quarantine you while we get you cured."</b></p>
<p>He then turns to Roland. <b>"The doctor here believes he can cure the plague. I'm inclined to believe him. We will take every precaution to ensure the plague doesn't spread until we're successful. <i>Every</i> precaution."</b></p>Joseph looks at Moffrey. "Well, it's a good job we don't intend to take you to the city then. I believe Silas's home is some distance from there, making it a safe place to quarantine you while we get you cured."
He then turns to Roland. "The doctor here believes he can cure the plague. I'm inclined to believe him. We will take every precaution to ensure the plague doesn't spread until we're successful. Every precaution."Joseph Pilchard (alias of Chris Parker)2014-02-26T19:36:21ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2242014-02-24T18:27:15Z2014-02-24T18:27:15Z<p>Catcher's blow clatters uselessly against the gnome's armour.</p>Catcher's blow clatters uselessly against the gnome's armour.GM Parker (alias of Chris Parker)2014-02-24T18:27:15ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2222014-02-24T15:26:50Z2014-02-24T15:26:50Z<p>The gnome starts moving towards the stairs, and reaches the top of the stairs as Jakthion's bullet rips through his left knee, dropping him to the floor.</p>The gnome starts moving towards the stairs, and reaches the top of the stairs as Jakthion's bullet rips through his left knee, dropping him to the floor.GM Parker (alias of Chris Parker)2014-02-24T15:26:50ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2202014-02-23T03:53:30Z2014-02-23T03:53:30Z<p>Becca nods. <b>"OK..."</b> she replies shakily.</p>
<p><span class="messageboard-dice">1d10 ⇒ 4</span>
<br />
<span class="messageboard-dice">1d10 ⇒ 10</span>
<br />
<span class="messageboard-dice">1d10 ⇒ 6</span></p>Becca nods. "OK..." she replies shakily.
[dice]1d10[/dice]
[dice]1d10[/dice]
[dice]1d10[/dice]GM Parker (alias of Chris Parker)2014-02-23T03:53:30ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2142014-02-21T18:38:07Z2014-02-21T18:38:07Z<p><span class=messageboard-ooc>Just give it a tug and roll damage - I'll assume it's successful since he can't really stop you...</span></p>
<p><span class=messageboard-ooc>Incidentally, I'm using Golarion gnomes, so short, vaguely magical people rather than massive earth elementals.</span></p>
<p><b>Balian</b></p>
<p><b>"There's more people here, dad - "</b> she cuts short as the door next to the one the half orc came through bursts open, as two more people rush though - a particularly vile looking gnome and a tall, harried looking human. There's a quiet growl that sounds like it's from a particularly nasty dog too, and the kids' faces lose what little colour they'd regained after the last fight ended.</p>
<p><span class=messageboard-ooc>Initiative rolls please...</span></p>Just give it a tug and roll damage - I'll assume it's successful since he can't really stop you...
Incidentally, I'm using Golarion gnomes, so short, vaguely magical people rather than massive earth elementals.
Balian
"There's more people here, dad - " she cuts short as the door next to the one the half orc came through bursts open, as two more people rush though - a particularly vile looking gnome and a tall, harried looking human. There's a quiet growl that sounds like it's from a...GM Parker (alias of Chris Parker)2014-02-21T18:38:07ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2072014-02-21T00:57:33Z2014-02-21T00:57:33Z<p><span class=messageboard-ooc>Sorry to keep you all waiting - minor computer niggles...</span></p>
<p>The half orc charged down the stairs, as Catcher charged to meet him. She took a swing at him and missed, losing her weapon at the same time. He took a swing at her in turn, which she just barely dived out of the way of.</p>
<p>Balian, right behind her, took a swing himself, dealing a nasty blow that broke ribs. Do-Waya stuck a spear into the half orc's weapon arm, not hard enough to cause any real damage, but hard enough to cause him to drop his mace.</p>
<p>At the end of the first lot of actions, Jakthion stuck a rapier straight through his chest, and tried but failed to pull it out.</p>
<p>At the beginning of the second, Balian swung once more at the half orc; this time hitting him square in the face, causing an open wound. He collapses to the ground, unconscious.</p>
<p>As the fight ends, an incredulous sounding voice, probably from a girl, says, <b>"Dad?!"</b></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>The fight's over, and he's unconscious. Anyone feeling less than merciful may feel free to finish him off.</span></p>
<p><span class="messageboard-dice">1d10 + 1d2 ⇒ (1) + (2) = 3</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 15</span>
<br />
<span class="messageboard-dice">1d8 + 1 ⇒ (5) + 1 = 6</span>
<br />
<span class="messageboard-dice">1d10 + 1d2 ⇒ (3) + (2) = 5</span>
<br />
<span class="messageboard-dice">1d100 ⇒ 41</span>
<br />
<span class="messageboard-dice">1d100 ⇒ 82</span></p>
<p><span class=messageboard-ooc>Edit - Just realised I misrolled Balian's damage...</span>
<br />
<span class="messageboard-dice">1d8 + 1d2 ⇒ (7) + (2) = 9</span>
<br />
<span class="messageboard-dice">1d8 + 1d2 ⇒ (4) + (1) = 5</span>
<br />
<span class="messageboard-dice">1d100 ⇒ 16</span></p>Sorry to keep you all waiting - minor computer niggles...
The half orc charged down the stairs, as Catcher charged to meet him. She took a swing at him and missed, losing her weapon at the same time. He took a swing at her in turn, which she just barely dived out of the way of.
Balian, right behind her, took a swing himself, dealing a nasty blow that broke ribs. Do-Waya stuck a spear into the half orc's weapon arm, not hard enough to cause any real damage, but hard enough to cause him to...GM Parker (alias of Chris Parker)2014-02-21T00:57:33ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2062014-02-20T14:34:54Z2014-02-20T14:34:54Z<p><span class="messageboard-dice"><b>Jakthion Location:</b></span> <span class="messageboard-dice">1d20 ⇒ 10</span>
<br />
<span class="messageboard-dice"><b>Balian Location 1:</b></span> <span class="messageboard-dice">1d20 ⇒ 20</span>
<br />
<span class="messageboard-dice"><b>Balian Location 2:</b></span> <span class="messageboard-dice">1d20 ⇒ 12</span></p>[dice=Jakthion Location]1d20[/dice]
[dice=Balian Location 1]1d20[/dice]
[dice=Balian Location 2]1d20[/dice]GM Parker (alias of Chris Parker)2014-02-20T14:34:54ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=13#6432014-02-19T16:15:30Z2014-02-19T16:15:30Z<p>Joseph takes another swipe with his blade, this time aiming for the crack in the armour.</p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (9) + 5 = 14</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span></p>Joseph takes another swipe with his blade, this time aiming for the crack in the armour.
[dice=Attack]1d20+5[/dice]
[dice=Damage]1d8+1[/dice]Joseph Pilchard (alias of Chris Parker)2014-02-19T16:15:30ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2032014-02-19T16:05:34Z2014-02-19T16:05:34Z<p><span class=messageboard-ooc>Feel free to pick a manoeuvre, Jaktheon - he can't defend, so he automatically fails his parry, giving you an automatic combat manoeuvre. I'll post properly once I know what you're doing, so I can summarise what's basically happened in the first few seconds of combat.</span></p>
<p><span class="messageboard-dice">1d100 ⇒ 18</span></p>Feel free to pick a manoeuvre, Jaktheon - he can't defend, so he automatically fails his parry, giving you an automatic combat manoeuvre. I'll post properly once I know what you're doing, so I can summarise what's basically happened in the first few seconds of combat.
[dice]1d100[/dice]GM Parker (alias of Chris Parker)2014-02-19T16:05:34ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#452014-02-18T12:52:33Z2014-02-18T12:52:33Z<p>There's no point - he's used all his actions for the term - two spent defending, one attacking Catcher. You might as well just lay into him.</p>There's no point - he's used all his actions for the term - two spent defending, one attacking Catcher. You might as well just lay into him.GM Parker (alias of Chris Parker)2014-02-18T12:52:33ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=5#2012014-02-18T12:50:52Z2014-02-18T12:50:52Z<p><span class=messageboard-ooc>Nope - it's typically a very, very bad idea. I'll roll dice for him when I get to my main computer.</span></p>Nope - it's typically a very, very bad idea. I'll roll dice for him when I get to my main computer.GM Parker (alias of Chris Parker)2014-02-18T12:50:52ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=13#6342014-02-17T11:16:25Z2014-02-17T11:16:25Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (12) - 1 = 11</span>
<br />
<span class="messageboard-dice"><b>Heal:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (19) - 1 = 18</span></p>
<p><b>"Look at the rust, and the gash in the armour - that can't be natural!"</b></p>[dice=Perception]1d20-1[/dice]
[dice=Heal]1d20-1[/dice]
"Look at the rust, and the gash in the armour - that can't be natural!"Joseph Pilchard (alias of Chris Parker)2014-02-17T11:16:25ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1992014-02-17T11:12:06Z2014-02-17T11:12:06Z<p><span class=messageboard-ooc>Sorry, a manoeuvre is a special action - things like disarming, pinning weapons, choosing location and doing maximum damage (though I'm pretty sure that last one requires a critical - I'm at a different computer right now so I can't really look it up).</span></p>Sorry, a manoeuvre is a special action - things like disarming, pinning weapons, choosing location and doing maximum damage (though I'm pretty sure that last one requires a critical - I'm at a different computer right now so I can't really look it up).GM Parker (alias of Chris Parker)2014-02-17T11:12:06ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=13#6292014-02-15T16:08:12Z2014-02-15T16:08:12Z<p><span class="messageboard-dice"><b>Will:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (18) + 2 = 20</span>
<br />
<span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (8) + 5 = 13</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (2) + 1 = 3</span>
<br />
<span class="messageboard-dice"><b>Damage Reroll:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (7) + 1 = 8</span></p>
<p>Joseph raises an eyebrow, and then heads for the left hand armour, drawing his blade. To the particularly sharp eyed, it seems to have a strange glow as he swings it at his foe.</p>
<p>[Spoiler omitted]</p>[dice=Will]1d20+2[/dice]
[dice=Attack]1d20+5[/dice]
[dice=Damage]1d8+1[/dice]
[dice=Damage Reroll]1d8+1[/dice]
Joseph raises an eyebrow, and then heads for the left hand armour, drawing his blade. To the particularly sharp eyed, it seems to have a strange glow as he swings it at his foe.
[Spoiler omitted]Joseph Pilchard (alias of Chris Parker)2014-02-15T16:08:12ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1962014-02-15T15:58:16Z2014-02-15T15:58:16Z<p><span class=messageboard-ooc>He has no combat actions left to defend - pick a manoeuvre.</span></p>He has no combat actions left to defend - pick a manoeuvre.GM Parker (alias of Chris Parker)2014-02-15T15:58:16ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1942014-02-14T21:51:59Z2014-02-14T21:51:59Z<p><span class="messageboard-dice">1d100 ⇒ 98</span></p>[dice]1d100[/dice]GM Parker (alias of Chris Parker)2014-02-14T21:51:59ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1922014-02-14T17:20:03Z2014-02-14T17:20:03Z<p><span class="messageboard-dice">1d100 ⇒ 95</span>
<br />
<span class="messageboard-dice">1d20 ⇒ 8</span>
<br />
<span class="messageboard-dice">1d8 + 1d2 ⇒ (7) + (2) = 9</span></p>
<p>Balian's sword swoops under the half orc's shield, and while it doesn't cut through his armour, there's the distinct sound of ribs cracking from the impact.</p>
<p><span class=messageboard-ooc>Please pick a manoeuvre - you get one.</span></p>
<p>Catcher, meanwhile, leaps backward out of the way of the half orc's swing, landing flat on her back.</p>
<p><span class=messageboard-ooc>You can spend an action to get back up once it comes back to you.</span></p>[dice]1d100[/dice]
[dice]1d20[/dice]
[dice]1d8+1d2[/dice]
Balian's sword swoops under the half orc's shield, and while it doesn't cut through his armour, there's the distinct sound of ribs cracking from the impact.
Please pick a manoeuvre - you get one.
Catcher, meanwhile, leaps backward out of the way of the half orc's swing, landing flat on her back.
You can spend an action to get back up once it comes back to you.GM Parker (alias of Chris Parker)2014-02-14T17:20:03ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=13#6202014-02-14T13:20:48Z2014-02-14T13:20:48Z<p><span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (16) + 3 = 19</span></p>[dice=Initiative]1d20+3[/dice]Joseph Pilchard (alias of Chris Parker)2014-02-14T13:20:48ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#412014-02-14T13:13:59Z2014-02-14T13:13:59Z<p>You can evade, but that involves diving out of the way, and you end up prone. Standard dodging is represented by the opponent rolling a miss - it's assuming that you try to move out of the way of every attack.</p>You can evade, but that involves diving out of the way, and you end up prone. Standard dodging is represented by the opponent rolling a miss - it's assuming that you try to move out of the way of every attack.GM Parker (alias of Chris Parker)2014-02-14T13:13:59ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1882014-02-13T21:22:06Z2014-02-13T21:22:06Z<p><span class="messageboard-dice">1d10 ⇒ 3</span> + 9 = 12
<br />
<span class="messageboard-dice">1d100 ⇒ 3</span></p>
<p>The half orc smirks as he blocks Catcher's blow and hits her weapon hard, hoping to knock it out of her hands.</p>
<p><span class=messageboard-ooc>Please give me an attack roll to not be disarmed - it needs to be a crit, and it needs to at least tie with 3.</span></p>
<p>Whether it works or not, he takes a swing at Catcher, and it looks like it's going to hit.</p>
<p><span class="messageboard-dice">1d100 ⇒ 52</span></p>
<p><span class=messageboard-ooc>If you lose your weapon and parry anyway, you'll still take full damage, but if you crit you still get a combat manoeuvre you can use.</span></p>[dice]1d10[/dice] + 9 = 12
[dice]1d100[/dice]
The half orc smirks as he blocks Catcher's blow and hits her weapon hard, hoping to knock it out of her hands.
Please give me an attack roll to not be disarmed - it needs to be a crit, and it needs to at least tie with 3.
Whether it works or not, he takes a swing at Catcher, and it looks like it's going to hit.
[dice]1d100[/dice]
If you lose your weapon and parry anyway, you'll still take full damage, but if you crit you still get a combat...GM Parker (alias of Chris Parker)2014-02-13T21:22:06ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#382014-02-13T05:49:52Z2014-02-13T05:49:52Z<p>Well, there's only one way to find out.</p>Well, there's only one way to find out.GM Parker (alias of Chris Parker)2014-02-13T05:49:52ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#362014-02-12T23:57:21Z2014-02-12T23:57:21Z<p>There's only one target, and he's at the door on the right in the map I linked. He's closer to about 10m away, so 1•POW is fine. I would say that you can only hit one location, for a total of 2 MP. If there were five people you wanted to target, you'd have to pay one MP for every target after the first. It's the number of points of manipulation, not the number of types, that contribute to the cost. That being said, even a leg hit could take him out of the fight almost immediately, depending which way he falls ;).</p>
<p>Actually, disregard the comment on MP cost - that was me miss-remembering.</p>There's only one target, and he's at the door on the right in the map I linked. He's closer to about 10m away, so 1*POW is fine. I would say that you can only hit one location, for a total of 2 MP. If there were five people you wanted to target, you'd have to pay one MP for every target after the first. It's the number of points of manipulation, not the number of types, that contribute to the cost. That being said, even a leg hit could take him out of the fight almost immediately, depending...GM Parker (alias of Chris Parker)2014-02-12T23:57:21ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1822014-02-12T17:53:23Z2014-02-12T17:53:23Z<p><span class=messageboard-ooc>Honestly, neither of you had much chance - that particular check had a -40 to your skill, so even Catcher's fantastic roll isn't enough.</span></p>
<p>The door leading onto the gangway bursts open, and a large half orc storms through.</p>
<p><b>"WHAT THE HELL IS... WHO ARE THEY?! KILL THEM!!!"</b> he screams. The kids, meanwhile, are terrified. They back into a corner under the gangway, hoping to avoid the violence.</p>
<p>[Spoiler omitted]</p>
<p>The half orc is wearing ringmail armour (wide metal rings, similar to chain but with much wider rings, sewn onto a leather backing), and is carrying a heavy mace and a wooden shield.</p>Honestly, neither of you had much chance - that particular check had a -40 to your skill, so even Catcher's fantastic roll isn't enough.
The door leading onto the gangway bursts open, and a large half orc storms through.
"WHAT THE HELL IS... WHO ARE THEY?! KILL THEM!!!" he screams. The kids, meanwhile, are terrified. They back into a corner under the gangway, hoping to avoid the violence.
[Spoiler omitted]
The half orc is wearing ringmail armour (wide metal rings, similar to chain but...GM Parker (alias of Chris Parker)2014-02-12T17:53:23ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1792014-02-12T15:55:10Z2014-02-12T15:55:10Z<p><a href="http://imgur.com/YKf7s0D" target="_blank" rel="nofollow">Map (doesn't include people's positions)</a></p>
<p>As Catcher kicks the door in, presumably expecting guards, she gets something of a shock: the room is filled with children, scrambling out of their blankets at the sudden shock of heavily armed adults storming their sleeping area. Some are as young as three, and none are older than their early teens. There are shouts from upstairs, as the children start trying to find a way to escape.</p>
<p>To the right of the door is a set of stairs leading up to another door, and ahead of you is a set of stairs leading up to a gangway - presumably where the children are observed from by their masters. Next to the first lot of stairs there is a pool of water fed by holes in the wall, at around the same height as the upstairs door.</p>Map (doesn't include people's positions)
As Catcher kicks the door in, presumably expecting guards, she gets something of a shock: the room is filled with children, scrambling out of their blankets at the sudden shock of heavily armed adults storming their sleeping area. Some are as young as three, and none are older than their early teens. There are shouts from upstairs, as the children start trying to find a way to escape.
To the right of the door is a set of stairs leading up to another...GM Parker (alias of Chris Parker)2014-02-12T15:55:10ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=13#6062014-02-12T04:16:33Z2014-02-12T04:16:33Z<p><span class="messageboard-dice">1d20 - 1 ⇒ (13) - 1 = 12</span></p>[dice]1d20-1[/dice]Joseph Pilchard (alias of Chris Parker)2014-02-12T04:16:33ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=12#5982014-02-11T14:51:14Z2014-02-11T14:51:14Z<p>Joseph swears under his breath, and then mutters something else quietly too. Once his muttering is done, he lays one hand on the hilt of his blade and says quite calmly, <b>"If he dies, you die."</b></p>
<p>[Spoiler omitted]</p>Joseph swears under his breath, and then mutters something else quietly too. Once his muttering is done, he lays one hand on the hilt of his blade and says quite calmly, "If he dies, you die."
[Spoiler omitted]Joseph Pilchard (alias of Chris Parker)2014-02-11T14:51:14ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=12#5802014-02-09T23:24:34Z2014-02-09T23:24:34Z<p>Joseph nods. <b>"Yes, that would make sense."</b></p>
<p>As the half-orc speaks to Caveth, Joseph speaks up, his tone turning sarcastic towards the end. <b>"The plague has never spread to become an epidemic, and is magical in nature - having a cure for it means that if someone decides to unleash it again, fewer people end up dying as a result. Or are you suggesting that we burn all the medical texts and just kill everybody who ever falls ill?"</b></p>Joseph nods. "Yes, that would make sense."
As the half-orc speaks to Caveth, Joseph speaks up, his tone turning sarcastic towards the end. "The plague has never spread to become an epidemic, and is magical in nature - having a cure for it means that if someone decides to unleash it again, fewer people end up dying as a result. Or are you suggesting that we burn all the medical texts and just kill everybody who ever falls ill?"Joseph Pilchard (alias of Chris Parker)2014-02-09T23:24:34ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1702014-02-08T23:43:08Z2014-02-08T23:43:08Z<p>As Do-Waya joins those of you at the bottom of the stairs, one of his feet slips, banging hard against the stair below.</p>
<p><span class="messageboard-dice">1d100 ⇒ 75</span></p>
<p>[Spoiler omitted]</p>As Do-Waya joins those of you at the bottom of the stairs, one of his feet slips, banging hard against the stair below.
[dice]1d100[/dice]
[Spoiler omitted]GM Parker (alias of Chris Parker)2014-02-08T23:43:08ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#342014-02-08T23:39:16Z2014-02-08T23:39:16Z<p>Yes, this game is still on - this is the first chance I've had to post today. Thanks for replying, Do-Waya. I'll get a proper post up shortly.</p>Yes, this game is still on - this is the first chance I've had to post today. Thanks for replying, Do-Waya. I'll get a proper post up shortly.GM Parker (alias of Chris Parker)2014-02-08T23:39:16ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=12#5742014-02-08T23:37:29Z2014-02-08T23:37:29Z<p><b>"I suspect it's because infected people hate water - I suspect they'd have trouble actually swallowing the water,"</b> Joseph says drily, before doing as asked. After a minute or so, he turns around and says, <b>"Am I right?"</b></p>"I suspect it's because infected people hate water - I suspect they'd have trouble actually swallowing the water," Joseph says drily, before doing as asked. After a minute or so, he turns around and says, "Am I right?"Joseph Pilchard (alias of Chris Parker)2014-02-08T23:37:29ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#302014-02-06T13:06:04Z2014-02-06T13:06:04Z<p>Thanks, Catcher, for saying what I really didn't want to but was worried I'd have to. As to the building, it's built on the ground, but the level you entered on is not the lowest level - there wasn't an easily accessible entrance to that level that you could see, and almost certainly wasn't a safe entrance.</p>Thanks, Catcher, for saying what I really didn't want to but was worried I'd have to. As to the building, it's built on the ground, but the level you entered on is not the lowest level - there wasn't an easily accessible entrance to that level that you could see, and almost certainly wasn't a safe entrance.GM Parker (alias of Chris Parker)2014-02-06T13:06:04ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=12#5582014-02-06T13:03:19Z2014-02-06T13:03:19Z<p><b>"A very, very long day,"</b> Joseph agrees as he too steps ashore. <b>"Trust me, I'd do as the professor asks if I were you - unless you feel like fighting an infected giant stag or two - I wouldn't be overly surprised if there were a few of those on the way..."</b></p>"A very, very long day," Joseph agrees as he too steps ashore. "Trust me, I'd do as the professor asks if I were you - unless you feel like fighting an infected giant stag or two - I wouldn't be overly surprised if there were a few of those on the way..."Joseph Pilchard (alias of Chris Parker)2014-02-06T13:03:19ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=11#5262014-02-02T20:10:08Z2014-02-02T20:10:08Z<p>Joseph shudders, then whispers something in Silas's ear. <b>"The prisoner is sending information back. We might need a little more of that anaesthetic you used before."</b></p>Joseph shudders, then whispers something in Silas's ear. "The prisoner is sending information back. We might need a little more of that anaesthetic you used before."Joseph Pilchard (alias of Chris Parker)2014-02-02T20:10:08ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=11#5142014-02-01T10:59:05Z2014-02-01T10:59:05Z<p><b>"A cup of tea sounds like a fine idea - it would do us <i>all</i> some good,"</b> Joseph agrees. He's keeping an eye on the prisoner, to ensure that he doesn't do anything untoward. <b>"I'll see to it once we're somewhere dry."</b></p>
<p><span class="messageboard-dice">1d20 - 1 ⇒ (12) - 1 = 11</span>
<br />
<span class="messageboard-dice">1d20 - 1 ⇒ (20) - 1 = 19</span></p>"A cup of tea sounds like a fine idea - it would do us all some good," Joseph agrees. He's keeping an eye on the prisoner, to ensure that he doesn't do anything untoward. "I'll see to it once we're somewhere dry."
[dice]1d20-1[/dice]
[dice]1d20-1[/dice]Joseph Pilchard (alias of Chris Parker)2014-02-01T10:59:05ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=11#5032014-01-31T18:18:58Z2014-01-31T18:18:58Z<p><b>"If we're leaving, let's go,"</b> Joseph says bluntly, gathering his belongings.</p>"If we're leaving, let's go," Joseph says bluntly, gathering his belongings.Joseph Pilchard (alias of Chris Parker)2014-01-31T18:18:58ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1612014-01-31T17:26:04Z2014-01-31T17:26:04Z<p><span class="messageboard-dice">1d100 ⇒ 72</span></p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Luckily, if you fail your stealth but they fail their perception, nothing really changes. Also, if you want to actually sneak in and take whoever may be in here by surprise once the door is actually open, I'm going to need a stealth roll from the person with the lowest stealth. If they pass, you all pass. If not, you all fail.</span></p>[dice]1d100[/dice]
[Spoiler omitted]
Luckily, if you fail your stealth but they fail their perception, nothing really changes. Also, if you want to actually sneak in and take whoever may be in here by surprise once the door is actually open, I'm going to need a stealth roll from the person with the lowest stealth. If they pass, you all pass. If not, you all fail.GM Parker (alias of Chris Parker)2014-01-31T17:26:04ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#282014-01-31T08:07:21Z2014-01-31T08:07:21Z<p>Also as a heads up, we're expecting really, really nasty weather this weekend; it shouldn't interfere with my internet, but if it does...</p>Also as a heads up, we're expecting really, really nasty weather this weekend; it shouldn't interfere with my internet, but if it does...GM Parker (alias of Chris Parker)2014-01-31T08:07:21ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#262014-01-30T13:34:12Z2014-01-30T13:34:12Z<p>That'll be quite useful. Thanks.</p>That'll be quite useful. Thanks.Chris Parker2014-01-30T13:34:12ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=4#1542014-01-30T09:16:06Z2014-01-30T09:16:06Z<p>You're standing inside of a loading dock, about fifteen feet wide and more than double that long, and the smell of fish is very, very strong. In front of you is a pair of double doors leading further in; probably to the same place as the front door. To your left, there is a set of stairs leading down, with a door at the bottom.</p>You're standing inside of a loading dock, about fifteen feet wide and more than double that long, and the smell of fish is very, very strong. In front of you is a pair of double doors leading further in; probably to the same place as the front door. To your left, there is a set of stairs leading down, with a door at the bottom.GM Parker (alias of Chris Parker)2014-01-30T09:16:06ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=10#4962014-01-30T09:04:33Z2014-01-30T09:04:33Z<p><span class="messageboard-dice">1d20 - 1 ⇒ (7) - 1 = 6</span></p>
<p><b>"You would say that <i>after</i> I've given my word not to let anyone else die,"</b> Joseph says drily. He things for a moment. <b>"You're right though. Seeing as we intend to come back at soonest convenience, he remains useful to whatever the being is that is controlling him; if we bring him with us, she may decide to sacrifice him in an attempt to drown the rest of us - or later on to attack the town. I'd hate to see a repeat of last night in the town..."</b></p>[dice]1d20-1[/dice]
"You would say that after I've given my word not to let anyone else die," Joseph says drily. He things for a moment. "You're right though. Seeing as we intend to come back at soonest convenience, he remains useful to whatever the being is that is controlling him; if we bring him with us, she may decide to sacrifice him in an attempt to drown the rest of us - or later on to attack the town. I'd hate to see a repeat of last night in the town..."Joseph Pilchard (alias of Chris Parker)2014-01-30T09:04:33ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=10#4902014-01-29T17:55:34Z2014-01-29T17:55:34Z<p>Joseph looks to Moffrey and starts speaking calmly - the way he feels a man of his station should act. <b>"He mentioned whatever caused this hating the rain. But don't worry; we'll find a way to solve this, I promise. Many poor unfortunates died prior to our arrival, but that ends now - you have my word on it."</b></p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 ⇒ 4</span></p>
<p><span class=messageboard-ooc>Here's hoping the dice treat me well...</span></p>
<p><span class=messageboard-ooc>Well, it was worth a shot...</span></p>Joseph looks to Moffrey and starts speaking calmly - the way he feels a man of his station should act. "He mentioned whatever caused this hating the rain. But don't worry; we'll find a way to solve this, I promise. Many poor unfortunates died prior to our arrival, but that ends now - you have my word on it."
[dice=Diplomacy]1d20[/dice]
Here's hoping the dice treat me well...
Well, it was worth a shot...Joseph Pilchard (alias of Chris Parker)2014-01-29T17:55:34ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=10#4722014-01-27T17:12:58Z2014-01-27T17:12:58Z<p><span class="messageboard-dice">1d20 - 1 ⇒ (8) - 1 = 7</span></p>[dice]1d20-1[/dice]Joseph Pilchard (alias of Chris Parker)2014-01-27T17:12:58ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=3#1422014-01-27T03:01:23Z2014-01-27T03:01:23Z<p><span class=messageboard-ooc>Getting in from underneath is going to involve a lot of swimming, and one of your party saw something moving in the water. It might be harmless, but it might also chew your face off.</span></p>Getting in from underneath is going to involve a lot of swimming, and one of your party saw something moving in the water. It might be harmless, but it might also chew your face off.GM Parker (alias of Chris Parker)2014-01-27T03:01:23ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=3#1402014-01-26T18:41:49Z2014-01-26T18:41:49Z<p><span class=messageboard-ooc>Not at this time of night - this can be a rough part of town, people don't want them being stolen...</span></p>Not at this time of night - this can be a rough part of town, people don't want them being stolen...GM Parker (alias of Chris Parker)2014-01-26T18:41:49ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=9#4442014-01-25T05:34:47Z2014-01-25T05:34:47Z<p><span class="messageboard-dice">1d20 - 1 ⇒ (11) - 1 = 10</span></p>
<p><span class=messageboard-ooc>I'm really not very perceptive...</span></p>
<p>Joseph gradually climbs out of his blankets. He reckons there's enough light from the fire, just about, to read by, and he'd rather get this done before the others wake up. He opens up a book from his backpack and, while trying to keep an eye on his surroundings as well, he starts to read.</p>[dice]1d20-1[/dice]
I'm really not very perceptive...
Joseph gradually climbs out of his blankets. He reckons there's enough light from the fire, just about, to read by, and he'd rather get this done before the others wake up. He opens up a book from his backpack and, while trying to keep an eye on his surroundings as well, he starts to read.Joseph Pilchard (alias of Chris Parker)2014-01-25T05:34:47ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=9#4422014-01-25T04:25:01Z2014-01-25T04:25:01Z<p>Joseph blinks for a second or two, then sits up.</p>
<p><span class=messageboard-ooc>How long until we need to be getting up? If ours is the last watch, then it might be worth preparing spells...</span></p>Joseph blinks for a second or two, then sits up.
How long until we need to be getting up? If ours is the last watch, then it might be worth preparing spells...Joseph Pilchard (alias of Chris Parker)2014-01-25T04:25:01ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#242014-01-24T22:35:38Z2014-01-24T22:35:38Z<p>OK; pretty terrible map going up in campaign info. Hopefully it'll make some sense ;).</p>OK; pretty terrible map going up in campaign info. Hopefully it'll make some sense ;).GM Parker (alias of Chris Parker)2014-01-24T22:35:38ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=3#1372014-01-24T15:41:25Z2014-01-24T15:41:25Z<p><span class=messageboard-ooc>The open door is on the opposite side to the rickety ledge. Sorry if there was any confusion.</span></p>The open door is on the opposite side to the rickety ledge. Sorry if there was any confusion.GM Parker (alias of Chris Parker)2014-01-24T15:41:25ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=9#4052014-01-23T12:39:58Z2014-01-23T12:39:58Z<p>Joseph climbs up the ladder and into the tower.</p>
<p><b>"Well, that was an interesting evening,"</b> he says as he unstraps a bedroll and blanket from his backpack. He turns to the worker. <b>"You said someone wanted to see us - who?"</b></p>Joseph climbs up the ladder and into the tower.
"Well, that was an interesting evening," he says as he unstraps a bedroll and blanket from his backpack. He turns to the worker. "You said someone wanted to see us - who?"Joseph Pilchard (alias of Chris Parker)2014-01-23T12:39:58ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=3#1292014-01-23T12:36:26Z2014-01-23T12:36:26Z<p>[Spoiler omitted]</p>
<p>The moon is full, but it's cloudy.</p>[Spoiler omitted]
The moon is full, but it's cloudy.GM Parker (alias of Chris Parker)2014-01-23T12:36:26ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=8#3992014-01-23T00:46:39Z2014-01-23T00:46:39Z<p><b>"I've no idea how to use one,"</b> Joseph says, shaking his head.</p>"I've no idea how to use one," Joseph says, shaking his head.Joseph Pilchard (alias of Chris Parker)2014-01-23T00:46:39ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=3#1252014-01-23T00:15:43Z2014-01-23T00:15:43Z<p>[Spoiler omitted]</p>[Spoiler omitted]GM Parker (alias of Chris Parker)2014-01-23T00:15:43ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=8#3972014-01-23T00:12:21Z2014-01-23T00:12:21Z<p><b>"Well, the ammunition here will provide some help if there's no dry tinder for lighting fire,"</b> Joseph suggests, since nobody claims it. <b>"I hear the powder is pretty flammable at least."</b></p>
<p><span class=messageboard-ooc>Surely climbing a ladder should only require a die roll if you're doing it in a situation that makes it difficult? I mean, I'd probably have STR 8 or possibly even lower, in real life, and I can climb a ladder...</span></p>"Well, the ammunition here will provide some help if there's no dry tinder for lighting fire," Joseph suggests, since nobody claims it. "I hear the powder is pretty flammable at least."
Surely climbing a ladder should only require a die roll if you're doing it in a situation that makes it difficult? I mean, I'd probably have STR 8 or possibly even lower, in real life, and I can climb a ladder...Joseph Pilchard (alias of Chris Parker)2014-01-23T00:12:21ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=8#3732014-01-22T02:12:59Z2014-01-22T02:12:59Z<p><span class="messageboard-dice">1d20 ⇒ 19</span>, <span class="messageboard-dice">1d20 ⇒ 18</span>, <span class="messageboard-dice">1d20 ⇒ 20</span>
<br />
<span class="messageboard-dice">1d12 + 3 ⇒ (9) + 3 = 12</span></p>
<p><span class=messageboard-ooc>Why couldn't I have those rolls while I was fighting? Meanwhile, there's nothing more fragile than my spellbook in the backpack, so unless you want me to roll for that...</span></p>
<p>Joseph first checks the wagon, hoping to find his backpack intact. Fortunately, there was nothing fragile inside, so when he finds it still in one piece, he sighs with relief and heads over to the burning wreckage of the office to see what can be salvaged. He finds a damaged painting of a stag, which he tosses to one side in favour of the (miraculously) unexploded box of bullets and powder.</p>
<p><b>"If any among us is able to use a firearm, they might find this useful,"</b> he says, offering it to anyone who might use it.</p>[dice]1d20[/dice], [dice]1d20[/dice], [dice]1d20[/dice]
[dice]1d12+3[/dice]
Why couldn't I have those rolls while I was fighting? Meanwhile, there's nothing more fragile than my spellbook in the backpack, so unless you want me to roll for that...
Joseph first checks the wagon, hoping to find his backpack intact. Fortunately, there was nothing fragile inside, so when he finds it still in one piece, he sighs with relief and heads over to the burning wreckage of the office to see what can be...Joseph Pilchard (alias of Chris Parker)2014-01-22T02:12:59ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=8#3652014-01-21T12:44:00Z2014-01-21T12:44:00Z<p><b>"Who does?"</b> Joseph asks the man, walking over to help him sit up. <b>"More importantly, is there any shelter nearby? Sleeping under the stars would be a very bad idea in this weather."</b></p>
<p><span class=messageboard-ooc>I just realised I lost track of my backpack through the whole combat thing - it had my spellbook and a few other supplies in it, and it would probably have been in the wagon when the stag ripped it to splinters...</span></p>"Who does?" Joseph asks the man, walking over to help him sit up. "More importantly, is there any shelter nearby? Sleeping under the stars would be a very bad idea in this weather."
I just realised I lost track of my backpack through the whole combat thing - it had my spellbook and a few other supplies in it, and it would probably have been in the wagon when the stag ripped it to splinters...Joseph Pilchard (alias of Chris Parker)2014-01-21T12:44:00ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=3#1172014-01-21T12:39:25Z2014-01-21T12:39:25Z<p>There is a front door, which will undoubtedly be locked, a rickety wooden path about ten feet wide running along the right hand side of the building - and over the sea water - and what looks like an extension attached to the left hand side of the building. The smell of fish is pretty strong.</p>There is a front door, which will undoubtedly be locked, a rickety wooden path about ten feet wide running along the right hand side of the building - and over the sea water - and what looks like an extension attached to the left hand side of the building. The smell of fish is pretty strong.GM Parker (alias of Chris Parker)2014-01-21T12:39:25ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=3#1132014-01-20T21:07:36Z2014-01-20T21:07:36Z<p><span class=messageboard-ooc>Time to skip ahead, I think.</span></p>
<p>Eventually, you all reach West pier 17, where Lamm's fishery is located. It's after dark now, and the streets are considerably quieter than they were before.</p>
<p>[Spoiler omitted]</p>Time to skip ahead, I think.
Eventually, you all reach West pier 17, where Lamm's fishery is located. It's after dark now, and the streets are considerably quieter than they were before.
[Spoiler omitted]GM Parker (alias of Chris Parker)2014-01-20T21:07:36ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=6#2552014-01-20T12:45:16Z2014-01-20T12:45:16Z<p><span class="messageboard-dice"><b>hp:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span></p>
<p>Best d8 I've rolled all game ;). Incidentally, hydrolic push is no longer prepared - if we get time to rest up and prepare new spells, I'll be preparing one each of Mage Armour (+4 AC) and Mirror Strike (allows me to hit two enemies at once, at +2 if they're flanking me, for half damage each - emergencies only).</p>[dice=hp]1d8[/dice]
Best d8 I've rolled all game ;). Incidentally, hydrolic push is no longer prepared - if we get time to rest up and prepare new spells, I'll be preparing one each of Mage Armour (+4 AC) and Mirror Strike (allows me to hit two enemies at once, at +2 if they're flanking me, for half damage each - emergencies only).Joseph Pilchard (alias of Chris Parker)2014-01-20T12:45:16ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=5#2502014-01-19T17:27:02Z2014-01-19T17:27:02Z<p>That dog's gonna be like old yellow, isn't it...</p>That dog's gonna be like old yellow, isn't it...Joseph Pilchard (alias of Chris Parker)2014-01-19T17:27:02ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=7#3432014-01-17T17:36:33Z2014-01-17T17:36:33Z<p><span class=messageboard-ooc>Ah, I didn't notice that - in that case I have 3 remaining.</span></p>
<p><span class="messageboard-dice">1d20 + 3 ⇒ (11) + 3 = 14</span></p>
<p>The ringing gradually subsides, and Joseph regains his ability to hear. <b>"Is everyone alive? I suppose unharmed is too much to ask..."</b></p>Ah, I didn't notice that - in that case I have 3 remaining.
[dice]1d20+3[/dice]
The ringing gradually subsides, and Joseph regains his ability to hear. "Is everyone alive? I suppose unharmed is too much to ask..."Joseph Pilchard (alias of Chris Parker)2014-01-17T17:36:33ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=5#2412014-01-17T16:13:27Z2014-01-17T16:13:27Z<p>I'm pretty sure I've actually rolled more damage against myself than anyone I've hit with my sword. A lot of ones there...</p>I'm pretty sure I've actually rolled more damage against myself than anyone I've hit with my sword. A lot of ones there...Joseph Pilchard (alias of Chris Parker)2014-01-17T16:13:27ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=7#3412014-01-17T16:06:48Z2014-01-17T16:06:48Z<p><span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span></p>
<p><b>"Hell's Bells..."</b> Joseph grumbles to himself about a minute later, as he picks himself up from the blast. He knows he said it; he feels his throat vibrate, but he doesn't hear it. He looks around, hoping that there's nothing else planning to kill him.</p>
<p><span class=messageboard-ooc>Let's see - I took 5 damage from the first lot of sonic, received a single hp of healing from Caveth (I think), and now took another 4 damage. One hit point left.</span></p>[dice]1d4+1[/dice]
"Hell's Bells..." Joseph grumbles to himself about a minute later, as he picks himself up from the blast. He knows he said it; he feels his throat vibrate, but he doesn't hear it. He looks around, hoping that there's nothing else planning to kill him.
Let's see - I took 5 damage from the first lot of sonic, received a single hp of healing from Caveth (I think), and now took another 4 damage. One hit point left.Joseph Pilchard (alias of Chris Parker)2014-01-17T16:06:48ZRe: Forums: Play-by-Post: DM Wrong's From Ash, RegrowthIvan Merlovich (alias of Chris Parker)https://paizo.com/campaigns/FromAshRegrowth/gameplay#192014-01-16T22:20:25Z2014-01-16T22:20:25Z<p><span class=messageboard-ooc>Readying an attack against the first goblin I can get sneak attack against.</span></p>Readying an attack against the first goblin I can get sneak attack against.Ivan Merlovich (alias of Chris Parker)2014-01-16T22:20:25ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=7#3322014-01-16T12:47:16Z2014-01-16T12:47:16Z<p>Joseph swears under his breath. <b>"OUT OUT OUT!!!"</b> he shouts, before following his own advice and diving through the window.</p>
<p><span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span></p>Joseph swears under his breath. "OUT OUT OUT!!!" he shouts, before following his own advice and diving through the window.
[dice]1d20+4[/dice]Joseph Pilchard (alias of Chris Parker)2014-01-16T12:47:16ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=2#982014-01-16T08:51:12Z2014-01-16T08:51:12Z<p><b>"I want nothing more than to see him brought to justice. I don't think the area is trapped - his gang lives there, as do the children he keeps as his slaves,"</b> Zellara answers. <b>"I don't believe he has any magical support, but I could be wrong."</b></p>"I want nothing more than to see him brought to justice. I don't think the area is trapped - his gang lives there, as do the children he keeps as his slaves," Zellara answers. "I don't believe he has any magical support, but I could be wrong."GM Parker (alias of Chris Parker)2014-01-16T08:51:12ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=2#962014-01-16T07:40:45Z2014-01-16T07:40:45Z<p><b>"Believe me, I mean you no harm - if this were a trap, you would have been met by armed men, not an old woman,"</b> Zellara says drily. <b>"It's amazing what you can find out if you grease the right palms."</b></p>"Believe me, I mean you no harm - if this were a trap, you would have been met by armed men, not an old woman," Zellara says drily. "It's amazing what you can find out if you grease the right palms."GM Parker (alias of Chris Parker)2014-01-16T07:40:45ZRe: Forums: Play-by-Post: DM Wrong's From Ash, RegrowthIvan Merlovich (alias of Chris Parker)https://paizo.com/campaigns/FromAshRegrowth/gameplay#152014-01-16T07:15:53Z2014-01-16T07:15:53Z<p>Ivan just stands there; blade ready to carve into goblin flesh. He waits for one to run past before doing so; hoping to take it by surprise.</p>Ivan just stands there; blade ready to carve into goblin flesh. He waits for one to run past before doing so; hoping to take it by surprise.Ivan Merlovich (alias of Chris Parker)2014-01-16T07:15:53ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=2#942014-01-15T13:15:01Z2014-01-15T13:15:01Z<p>The woman takes a deep breath.</p>
<p><b>"Of course, I apologise. Thank you for coming, my friends, and for putting up with my unconventional method of contacting you. My name is Zellara, and I have good reason to remain hidden, you see—a terrible man would see great harm done to me if he knew I was reaching out for help. This is a man you know, for he has done something terrible to most of you as well. I speak, of course, of Gaedren Lamm, a man whose cruelty and capacity to destroy the lives of those he touches are matched only by his gift for avoiding reprisal. You see, a year ago, his thieves stole this, my Harrow deck, from me. It is important to me, an heirloom passed down through a dozen generations, and also my sole means of support. When pickpockets stole it, my son, Eran, tracked them down. The thieves were in the employ of Gaedren Lamm, and in reward for finding them, Gaedren murdered my son."</b></p>
<p><b>“I sought help from the Guard, but they turned me away. And so I asked around. I paid bribes. I consulted my Harrow deck for advice. And recently, I was rewarded—I found out where Gaedren dwells. He can be found in an old fishery north of here at West pier 17, where he trains his abducted children to be pickpockets and counts his stolen treasures."</b></p>
<p><b>“And now, I need your help. I cannot hope to face this man on my own, and the Guard moves so slowly that if I were to go to them, Gaedren would certainly know of their coming well in advance. Even if they did arrest him—what guarantee would I have he would be punished? This criminal has evaded the law for decades. But you know of these frustrations as well, for word on the street has it that Gaedren has wronged each of you, too. So there we are. It is time for him to pay.”</b></p>The woman takes a deep breath.
"Of course, I apologise. Thank you for coming, my friends, and for putting up with my unconventional method of contacting you. My name is Zellara, and I have good reason to remain hidden, you see—a terrible man would see great harm done to me if he knew I was reaching out for help. This is a man you know, for he has done something terrible to most of you as well. I speak, of course, of Gaedren Lamm, a man whose cruelty and capacity to destroy the lives of those...GM Parker (alias of Chris Parker)2014-01-15T13:15:01ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=2#882014-01-15T06:34:41Z2014-01-15T06:34:41Z<p><b>"I'm sorry for keeping you waiting,"</b> comes a quiet voice from the door. There's a middle aged Varisian woman standing there, maybe about five feet tall. <b>"There was something I needed to do. Please, help yourselves to food and drink while I explain why I invited you here."</b></p>"I'm sorry for keeping you waiting," comes a quiet voice from the door. There's a middle aged Varisian woman standing there, maybe about five feet tall. "There was something I needed to do. Please, help yourselves to food and drink while I explain why I invited you here."GM Parker (alias of Chris Parker)2014-01-15T06:34:41ZRe: Forums: Play-by-Post: DM Wrong's From Ash, RegrowthIvan Merlovich (alias of Chris Parker)https://paizo.com/campaigns/FromAshRegrowth/gameplay#102014-01-15T06:17:33Z2014-01-15T06:17:33Z<p>Ivan also heads to the door, ready to take on anyone that the others miss.</p>Ivan also heads to the door, ready to take on anyone that the others miss.Ivan Merlovich (alias of Chris Parker)2014-01-15T06:17:33ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#152014-01-14T05:14:23Z2014-01-14T05:14:23Z<p>I'm just giving you a little time to introduce yourselves to each other; Once you all know who the other people are, I'll make a proper post.</p>I'm just giving you a little time to introduce yourselves to each other; Once you all know who the other people are, I'll make a proper post.GM Parker (alias of Chris Parker)2014-01-14T05:14:23ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#122014-01-13T04:18:24Z2014-01-13T04:18:24Z<p>And welcome back Jarl. Jakthion, you still here?</p>And welcome back Jarl. Jakthion, you still here?GM Parker (alias of Chris Parker)2014-01-13T04:18:24ZRe: Forums: Conversions: Build me a Riddick from 1 to 20Chris Parkerhttps://paizo.com/threads/rzs2nitm?Build-me-a-Riddick-from-1-to-20#132014-01-12T15:22:20Z2014-01-12T15:22:20Z<p>In fact, I believe Riddick was largely based off of his Drow character, if memory serves.</p>
<p>Also, during the filming of Chronicles of Riddick, they played a D&D campaign DMed by Judy Dench - she was apparently rather good at it.</p>In fact, I believe Riddick was largely based off of his Drow character, if memory serves.
Also, during the filming of Chronicles of Riddick, they played a D&D campaign DMed by Judy Dench - she was apparently rather good at it.Chris Parker2014-01-12T15:22:20ZRe: Forums: Play-by-Post: DM Wrong's From Ash, RegrowthIvan Merlovich (alias of Chris Parker)https://paizo.com/campaigns/FromAshRegrowth/gameplay#32014-01-12T15:12:00Z2014-01-12T15:12:00Z<p>Ivan draws his kukri. <b>"Then let's kill us some goblins."</b></p>Ivan draws his kukri. "Then let's kill us some goblins."Ivan Merlovich (alias of Chris Parker)2014-01-12T15:12:00ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=5#2242014-01-12T14:54:39Z2014-01-12T14:54:39Z<p>Bit busy with the fighting, and my character wouldn't risk the lives of everyone in the office for a dog. Someone else will have to if it happens...</p>Bit busy with the fighting, and my character wouldn't risk the lives of everyone in the office for a dog. Someone else will have to if it happens...Joseph Pilchard (alias of Chris Parker)2014-01-12T14:54:39ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=2#602014-01-11T15:58:45Z2014-01-11T15:58:45Z<p><span class=messageboard-ooc>Also, sorry Do-Waya - I forgot to confirm that yes, this is indeed a port city. You reckon if you jog, you should make it just in time.</span></p>Also, sorry Do-Waya - I forgot to confirm that yes, this is indeed a port city. You reckon if you jog, you should make it just in time.GM Parker (alias of Chris Parker)2014-01-11T15:58:45ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=2#582014-01-11T15:42:25Z2014-01-11T15:42:25Z<p>The cozy chamber within this small home is filled with a fragrant haze of flowers and strong spice. The haze comes from several sticks of incense smouldering in wall-mounted burners that look like butterfly-winged elves. The smoke itself seems to soften edges and gives the room a dream-like feel. The walls are draped with brocaded tapestries, one showing a black-skulled beast juggling men’s hearts, another showing a pair of angels dancing atop a snow-blasted mountain. A third tapestry on the far wall depicts a tall hooded figure shrouded in mist, a flaming sword held in a skeletal hand. Several brightly-colored rugs cover the floor, but the room’s only furnishings are a wooden table covered by a bright red throwcloth and several elegant tall-backed chairs.</p>
<p>There's nobody but you in the house, though there is a bowl of fruit, a plate of bread and cheese, a bottle of wine and six goblets. Next to the bowl of fruit, there's a note.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>The cozy chamber within this small home is filled with a fragrant haze of flowers and strong spice. The haze comes from several sticks of incense smouldering in wall-mounted burners that look like butterfly-winged elves. The smoke itself seems to soften edges and gives the room a dream-like feel. The walls are draped with brocaded tapestries, one showing a black-skulled beast juggling men’s hearts, another showing a pair of angels dancing atop a snow-blasted mountain. A third tapestry on the...GM Parker (alias of Chris Parker)2014-01-11T15:42:25ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay&page=2#512014-01-11T05:48:37Z2014-01-11T05:48:37Z<p>[Spoiler omitted]</p>
<p>The two of you get there within twenty minutes of each other; up to you who gets there first. You weren't followed as far as you can make out. The house seems quiet enough.</p>
<p><span class=messageboard-ooc>Balian, are you standing around looking obvious, or are you hiding? somewhere? Also, I'll want perception rolls from Marada and Do-Waya Taan.</span></p>[Spoiler omitted]
The two of you get there within twenty minutes of each other; up to you who gets there first. You weren't followed as far as you can make out. The house seems quiet enough.
Balian, are you standing around looking obvious, or are you hiding? somewhere? Also, I'll want perception rolls from Marada and Do-Waya Taan.GM Parker (alias of Chris Parker)2014-01-11T05:48:37ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay#482014-01-11T04:49:30Z2014-01-11T04:49:30Z<p><span class=messageboard-ooc>Actually, I should have read Catcher's post a little closer... Also it wasn't a critical success; I thought that 20% of the skill was a critical, not 10% •facepalms•, making it a success, but not a very good one.</span>
<br />
<span class="messageboard-dice">1d100 ⇒ 15</span>
<br />
<span class="messageboard-dice">1d100 ⇒ 9</span></p>
<p>Catcher remains unobserved in her hiding spot, but does in fact notice someone else arrive to watch the place. With what intent? Who knows...</p>Actually, I should have read Catcher's post a little closer... Also it wasn't a critical success; I thought that 20% of the skill was a critical, not 10% *facepalms*, making it a success, but not a very good one.
[dice]1d100[/dice]
[dice]1d100[/dice]
Catcher remains unobserved in her hiding spot, but does in fact notice someone else arrive to watch the place. With what intent? Who knows...GM Parker (alias of Chris Parker)2014-01-11T04:49:30ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=5#2222014-01-11T03:49:00Z2014-01-11T03:49:00Z<p>I'm not sure, but I think my dice might just be trying to kill me...</p>I'm not sure, but I think my dice might just be trying to kill me...Joseph Pilchard (alias of Chris Parker)2014-01-11T03:49:00ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=6#2942014-01-11T03:48:22Z2014-01-11T03:48:22Z<p>Joseph heads to the flaming figure, and slices into him.</p>
<p>[Spoiler omitted]</p>Joseph heads to the flaming figure, and slices into him.
[Spoiler omitted]Joseph Pilchard (alias of Chris Parker)2014-01-11T03:48:22ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay#472014-01-11T03:44:10Z2014-01-11T03:44:10Z<p><span class=messageboard-ooc>I just need it for later. Still, it was a critical success, and a pretty high one for you, so...</span></p>I just need it for later. Still, it was a critical success, and a pretty high one for you, so...GM Parker (alias of Chris Parker)2014-01-11T03:44:10ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay#452014-01-11T03:25:11Z2014-01-11T03:25:11Z<p><span class=messageboard-ooc>Catcher, did you go there early as well, or are you going there for sunset? Balian, I'll need a Perception check.</span></p>Catcher, did you go there early as well, or are you going there for sunset? Balian, I'll need a Perception check.GM Parker (alias of Chris Parker)2014-01-11T03:25:11ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=6#2912014-01-10T23:30:21Z2014-01-10T23:30:21Z<p>Joseph goes over to help Silas move stuff.</p>Joseph goes over to help Silas move stuff.Joseph Pilchard (alias of Chris Parker)2014-01-10T23:30:21ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay#432014-01-10T13:29:16Z2014-01-10T13:29:16Z<p>Marcus is still there.</p>Marcus is still there.GM Parker (alias of Chris Parker)2014-01-10T13:29:16ZRe: Forums: Play-by-Post: Curse of the Crimson Throne (Mongoose Legend) GameplayGM Parker (alias of Chris Parker)https://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/gameplay#402014-01-10T12:20:37Z2014-01-10T12:20:37Z<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]GM Parker (alias of Chris Parker)2014-01-10T12:20:37ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=6#2832014-01-10T03:05:41Z2014-01-10T03:05:41Z<p>Joseph grumbles under his breath, and waits for the inevitable.</p>Joseph grumbles under his breath, and waits for the inevitable.Joseph Pilchard (alias of Chris Parker)2014-01-10T03:05:41ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=6#2662014-01-08T17:58:52Z2014-01-08T17:58:52Z<p><span class="messageboard-dice">1d6 + 2 ⇒ (3) + 2 = 5</span></p>
<p>Joseph screams as the ear-piercing noise reaches him. He stumbles some, but continues running, clutching at his ears.</p>[dice]1d6+2[/dice]
Joseph screams as the ear-piercing noise reaches him. He stumbles some, but continues running, clutching at his ears.Joseph Pilchard (alias of Chris Parker)2014-01-08T17:58:52ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#82014-01-08T04:41:25Z2014-01-08T04:41:25Z<p>True enough, but it sometimes seems that it's all people are playing elsewhere too. I know it's not true, but still.</p>True enough, but it sometimes seems that it's all people are playing elsewhere too. I know it's not true, but still.Chris Parker2014-01-08T04:41:25ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=6#2562014-01-08T02:25:47Z2014-01-08T02:25:47Z<p><span class="messageboard-dice">1d20 + 3 ⇒ (3) + 3 = 6</span></p>[dice]1d20+3[/dice]Joseph Pilchard (alias of Chris Parker)2014-01-08T02:25:47ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=5#2482014-01-07T23:29:50Z2014-01-07T23:29:50Z<p>Joseph legs it for the office. <b>"I think it's safe to say that that is the fourth stage of the plague,"</b> he says to the others when he gets there.</p>Joseph legs it for the office. "I think it's safe to say that that is the fourth stage of the plague," he says to the others when he gets there.Joseph Pilchard (alias of Chris Parker)2014-01-07T23:29:50ZRe: Forums: Play-by-Post Discussion: Curse of the Crimson Throne (Mongoose Legend) Gameplay DiscussionChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/discussion#52014-01-07T03:18:51Z2014-01-07T03:18:51Z<p>No worries. I rather like this system too, and it saddens me that so many people only ever play D&D and its derivatives. That's why I like introducing people to cool alternatives.</p>No worries. I rather like this system too, and it saddens me that so many people only ever play D&D and its derivatives. That's why I like introducing people to cool alternatives.Chris Parker2014-01-07T03:18:51ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=4#1902014-01-07T00:55:34Z2014-01-07T00:55:34Z<p>I have a funny feeling that didn't do it...</p>I have a funny feeling that didn't do it...Joseph Pilchard (alias of Chris Parker)2014-01-07T00:55:34ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=5#2352014-01-07T00:54:49Z2014-01-07T00:54:49Z<p>Joseph takes another slice at the wounded beast, praying silently that this is the blow that takes it down.</p>
<p>[Spoiler omitted]</p>Joseph takes another slice at the wounded beast, praying silently that this is the blow that takes it down.
[Spoiler omitted]Joseph Pilchard (alias of Chris Parker)2014-01-07T00:54:49ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=4#1892014-01-07T00:42:37Z2014-01-07T00:42:37Z<p>Never mind then - there's a one size category limit to what I'd had in mind. I'll just have to hope that it's hurt badly enough that I can kill it before it kills one of us...</p>Never mind then - there's a one size category limit to what I'd had in mind. I'll just have to hope that it's hurt badly enough that I can kill it before it kills one of us...Joseph Pilchard (alias of Chris Parker)2014-01-07T00:42:37ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=4#1852014-01-07T00:32:30Z2014-01-07T00:32:30Z<p>How much larger than us is the stag? Just wondering if I might be able to shift it far enough away that Caveth can take a step back and heal Kay.</p>How much larger than us is the stag? Just wondering if I might be able to shift it far enough away that Caveth can take a step back and heal Kay.Joseph Pilchard (alias of Chris Parker)2014-01-07T00:32:30ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=4#1772014-01-06T12:28:42Z2014-01-06T12:28:42Z<div class="messageboard-quotee">Kay Towerweed wrote:</div><blockquote>Hey, that's what barbarians are meant to do. Games are more fun when the risk of death is real.</blockquote><p>True enough. Just try not to do it in the first fight ;).
<p>That's actually why I have no problem with adversarial GMing - so long as all involved know that that's what's going to happen. My first GM was an adversarial GM, and he was also one of the best GMs I've ever had.</p>Kay Towerweed wrote:Hey, that's what barbarians are meant to do. Games are more fun when the risk of death is real.
True enough. Just try not to do it in the first fight ;). That's actually why I have no problem with adversarial GMing - so long as all involved know that that's what's going to happen. My first GM was an adversarial GM, and he was also one of the best GMs I've ever had.Joseph Pilchard (alias of Chris Parker)2014-01-06T12:28:42ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=5#2232014-01-06T08:06:25Z2014-01-06T08:06:25Z<p>Joseph snarls and slices again, but more carefully this time - he's no use to anyone on the ground.</p>
<p>[Spoiler omitted]</p>Joseph snarls and slices again, but more carefully this time - he's no use to anyone on the ground.
[Spoiler omitted]Joseph Pilchard (alias of Chris Parker)2014-01-06T08:06:25ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=3#1132014-01-06T06:31:27Z2014-01-06T06:31:27Z<p>I'm still waiting for the last player. Also, yes, you'll be starting in Korvosa. Makes it easier to get you all together ;) .</p>I'm still waiting for the last player. Also, yes, you'll be starting in Korvosa. Makes it easier to get you all together ;) .Chris Parker2014-01-06T06:31:27ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=5#2132014-01-06T01:24:20Z2014-01-06T01:24:20Z<p>Joseph begins to move calmly towards the stag. His blade gleams ever so slightly - enough that it could be one's imagination - as he gets closer. Just as soon as he gets close enough, he slices at the beast.</p>
<p>[Spoiler omitted]</p>Joseph begins to move calmly towards the stag. His blade gleams ever so slightly - enough that it could be one's imagination - as he gets closer. Just as soon as he gets close enough, he slices at the beast.
[Spoiler omitted]Joseph Pilchard (alias of Chris Parker)2014-01-06T01:24:20ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=4#1612014-01-05T23:29:38Z2014-01-05T23:29:38Z<p>Umm... It's entirely possible I dropped it when I leapt through the window.</p>Umm... It's entirely possible I dropped it when I leapt through the window.Joseph Pilchard (alias of Chris Parker)2014-01-05T23:29:38ZRe: Forums: Play-by-Post Discussion: Hawcroft Logging, Words on the Back of a Wagon (Discussion Posts)Joseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/discussion&page=4#1572014-01-05T17:59:05Z2014-01-05T17:59:05Z<p>My sheet worked fine when I checked it for my will save earlier; maybe it's just you.</p>My sheet worked fine when I checked it for my will save earlier; maybe it's just you.Joseph Pilchard (alias of Chris Parker)2014-01-05T17:59:05ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=5#2062014-01-05T16:08:47Z2014-01-05T16:08:47Z<p><span class="messageboard-dice">1d20 + 1 ⇒ (13) + 1 = 14</span> <span class=messageboard-ooc>That was the will save; forgot to note that down</span>
<br />
<span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (5) + 3 = 8</span></p>
<p>As Joseph manages to pull himself to his feet, he sees the stag outside of the window and sighs. <b>"Well that won't do at all..."</b></p>
<p>He steps out of the office, ready to do whatever he can against this monstrosity.</p>[dice]1d20+1[/dice] That was the will save; forgot to note that down
[dice=Initiative]1d20+3[/dice]
As Joseph manages to pull himself to his feet, he sees the stag outside of the window and sighs. "Well that won't do at all..."
He steps out of the office, ready to do whatever he can against this monstrosity.Joseph Pilchard (alias of Chris Parker)2014-01-05T16:08:47ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=3#1092014-01-05T16:05:14Z2014-01-05T16:05:14Z<p>I'm pretty sure your sorcery skill should be 41, not just 1. Also, you should have two languages at +50% - your ethnic language and Common. Finally, Lore Regional should have 10 points spent on it, not 5. Either that, or you've spent 5 points too few and it should be 61%, not 66%...</p>
<p>Otherwise, once you've sorted equipment and background you're good to go.</p>I'm pretty sure your sorcery skill should be 41, not just 1. Also, you should have two languages at +50% - your ethnic language and Common. Finally, Lore Regional should have 10 points spent on it, not 5. Either that, or you've spent 5 points too few and it should be 61%, not 66%...
Otherwise, once you've sorted equipment and background you're good to go.Chris Parker2014-01-05T16:05:14ZRe: Forums: Play-by-Post: Hawcroft Logging: The Tooth of the SawJoseph Pilchard (alias of Chris Parker)https://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/gameplay&page=4#1972014-01-04T19:13:45Z2014-01-04T19:13:45Z<p>Joseph doesn't bother opening the door - he simply tries to jump through the window.</p>
<p><span class=messageboard-ooc>If it works, it looks a little like <a href="http://youtu.be/CR8-HvTuwNY?t=23s" target="_blank" rel="nofollow">this</a>.</span></p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (2) + 4 = 6</span></p>
<p><span class=messageboard-ooc>I suspect it doesn't look anything like that.</span></p>Joseph doesn't bother opening the door - he simply tries to jump through the window.
If it works, it looks a little like this.
[dice=Acrobatics]1d20+4[/dice]
I suspect it doesn't look anything like that.Joseph Pilchard (alias of Chris Parker)2014-01-04T19:13:45ZRe: Forums: Recruitment: From Ash, Regrowth - RecruitmentIvan Merlovich (alias of Chris Parker)https://paizo.com/campaigns/FromAshRegrowth/recruiting&page=5#2252014-01-04T19:09:22Z2014-01-04T19:09:22Z<p>Is there a discussion or gameplay thread I'm missing?</p>Is there a discussion or gameplay thread I'm missing?Ivan Merlovich (alias of Chris Parker)2014-01-04T19:09:22ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=3#1072014-01-04T18:55:01Z2014-01-04T18:55:01Z<p>OK, well, I'm back in University now, so I'm ready to start when you all are. To start with, I'll open the thread, and I'd like you to each post what your character would be doing a little after noon on an average day.</p>OK, well, I'm back in University now, so I'm ready to start when you all are. To start with, I'll open the thread, and I'd like you to each post what your character would be doing a little after noon on an average day.Chris Parker2014-01-04T18:55:01ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=3#1042014-01-04T02:46:54Z2014-01-04T02:46:54Z<p>That's how it works. 10 to unlock a skill and 20 to improve it count as the full 30 you can use.</p>That's how it works. 10 to unlock a skill and 20 to improve it count as the full 30 you can use.Chris Parker2014-01-04T02:46:54ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#1002014-01-01T06:41:03Z2014-01-01T06:41:03Z<p>Base + expenditure = total works great. Also, it's equal to or lower. Exactly equal to is a success.</p>Base + expenditure = total works great. Also, it's equal to or lower. Exactly equal to is a success.Chris Parker2014-01-01T06:41:03ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#962013-12-31T17:47:23Z2013-12-31T17:47:23Z<p>Uh yeah. It was meant to be 80 point buy, so Cirle, feel free to add two points anywhere you like. Also, I believe I said that you also get +50% to Language Common (everybody does, since it's a trade language that just about everyone is fluent in), and your Language Shoanti should be at its default + 50%; not just 50%. Also, because everyone gets Common for free, that frees up 10 points for you - you may want to put them into your pact skill (that would be my suggestion). Otherwise, everything looks to be in order.</p>
<p>Everything appears to be in order for Balian's sheet, though I would like to know where the 250 points were spent.</p>
<p>As to Jarl, I'd like to see the damage modifier separately - I'm guessing it's -1d2, but it's something I'd like to be able to see in case you need to punch someone or the like.</p>
<p>Catcher's stuff is fine, but again I'd like to know where the points were spent (I had trouble making that out on the spreadsheet).</p>Uh yeah. It was meant to be 80 point buy, so Cirle, feel free to add two points anywhere you like. Also, I believe I said that you also get +50% to Language Common (everybody does, since it's a trade language that just about everyone is fluent in), and your Language Shoanti should be at its default + 50%; not just 50%. Also, because everyone gets Common for free, that frees up 10 points for you - you may want to put them into your pact skill (that would be my suggestion). Otherwise,...Chris Parker2013-12-31T17:47:23ZRe: Forums: Recruitment: Survey Monkey - Which AP would you most like to see run as a Play by Post?Chris Parkerhttps://paizo.com/threads/rzs2qh68?Survey-Monkey-Which-AP-would-you-most-like#262013-12-30T23:27:05Z2013-12-30T23:27:05Z<p>Adding mine to Jade Regent - I certainly wouldn't mind playing that at some point.</p>Adding mine to Jade Regent - I certainly wouldn't mind playing that at some point.Chris Parker2013-12-30T23:27:05ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#892013-12-30T16:56:00Z2013-12-30T16:56:00Z<p>Pistol and Rapier is a melee style that allows you to use both in melee, or just a rapier in melee. You don't need a separate style for just a rapier. The reason I suggested a separate style for just a pistol was so that you can use double dexterity for your ranged attacks. If you don't mind using strength + dexterity for those, you can use the same style for that too. Also, feel free to use mercenary instead - the professions I suggested were just those - suggestions.</p>
<p>Also, seeing as Healing involves curing diseases and the like without magic, that would involve knowing about which herbs to use, how to recognise them, how to mix them and so on. That knowledge would also include how to make poisons, since making medicines and making poisons are practically the same skill. Torture, meanwhile, doesn't really have any other applications, so it gets its own skill.</p>Pistol and Rapier is a melee style that allows you to use both in melee, or just a rapier in melee. You don't need a separate style for just a rapier. The reason I suggested a separate style for just a pistol was so that you can use double dexterity for your ranged attacks. If you don't mind using strength + dexterity for those, you can use the same style for that too. Also, feel free to use mercenary instead - the professions I suggested were just those - suggestions.
Also, seeing as...Chris Parker2013-12-30T16:56:00ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#842013-12-30T04:48:41Z2013-12-30T04:48:41Z<p>I'd go with Healing, personally. Craft is making things, while Lore is theoretical knowledge. Healing would encompass medicinal use of herbs, and learning about how to cure poisons or diseases involves learning about those poisons and diseases. You'd need a healer's kit, which would contain pretty much all the herbs you'd need, as well as the pestle and mortar.</p>I'd go with Healing, personally. Craft is making things, while Lore is theoretical knowledge. Healing would encompass medicinal use of herbs, and learning about how to cure poisons or diseases involves learning about those poisons and diseases. You'd need a healer's kit, which would contain pretty much all the herbs you'd need, as well as the pestle and mortar.Chris Parker2013-12-30T04:48:41ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#822013-12-30T04:06:53Z2013-12-30T04:06:53Z<p>In that case, you get to unlock the Lore (Magic) advanced skill, or else add 10% to it if you already have it unlocked.</p>In that case, you get to unlock the Lore (Magic) advanced skill, or else add 10% to it if you already have it unlocked.Chris Parker2013-12-30T04:06:53ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#802013-12-30T02:53:02Z2013-12-30T02:53:02Z<p>huh. I'm looking for the post where I did that, but apparently I didn't... I'm sorry about that. Right, Addiction (other) gives you either +10% lore (korvosa) or else unlocks Streetwise. Widowed gives +10% Influence, Missing Sibling unlocks Streetwise and Tortured, my recommendation for Catcher, gives +10% Evade. If you already have a skill that gets unlocked, add 10% to it instead.</p>huh. I'm looking for the post where I did that, but apparently I didn't... I'm sorry about that. Right, Addiction (other) gives you either +10% lore (korvosa) or else unlocks Streetwise. Widowed gives +10% Influence, Missing Sibling unlocks Streetwise and Tortured, my recommendation for Catcher, gives +10% Evade. If you already have a skill that gets unlocked, add 10% to it instead.Chris Parker2013-12-30T02:53:02ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#782013-12-30T02:30:14Z2013-12-30T02:30:14Z<p>Yeah, I was kinda waiting for people to actually get to that point - that being said, I actually have given details to those who've actually given their background already - the traits are along the same lines as the Pathfinder versions. They're basically +10% to whichever skill maps over to the Pathfinder version, or in the case of Advanced Skills that aren't already trained, the ability to use that skill.</p>Yeah, I was kinda waiting for people to actually get to that point - that being said, I actually have given details to those who've actually given their background already - the traits are along the same lines as the Pathfinder versions. They're basically +10% to whichever skill maps over to the Pathfinder version, or in the case of Advanced Skills that aren't already trained, the ability to use that skill.Chris Parker2013-12-30T02:30:14ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#752013-12-29T23:22:22Z2013-12-29T23:22:22Z<p>I'll be going back to university in a week or so, at which point it'll be far more feasible to start. As to combat, yeah, that's going to be rather slow - which is unfortunately unavoidable in pbp. I can mitigate it though. For one thing, there will be far fewer combats - you don't get XP from fighting, so there's no point in running into groups of enemies who are only there to get you to a certain level on time.</p>
<p>For another, while 3-4 posts a week is ok for most of the game, during combats I may have to insist on at least one post per day to keep things moving. In that case, I'll either post once everyone else has posted, or at my earliest convenience the next day, whichever happens first - if someone hasn't posted, I'll just assume they're using their action defensively.</p>
<p>Finally, most of the nameless mooks you face will use an optional rule from RuneQuest 6: they get their CON+SIZ/5 as hp, rounded down, and once they take a major wound, they die.</p>
<p>As to your sheet, you may want to put a few more points into common magic (if you can; I can't see where you put points into it). When your character is done, I'd prefer to see the stats in your profile.</p>I'll be going back to university in a week or so, at which point it'll be far more feasible to start. As to combat, yeah, that's going to be rather slow - which is unfortunately unavoidable in pbp. I can mitigate it though. For one thing, there will be far fewer combats - you don't get XP from fighting, so there's no point in running into groups of enemies who are only there to get you to a certain level on time.
For another, while 3-4 posts a week is ok for most of the game, during combats...Chris Parker2013-12-29T23:22:22ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#732013-12-29T22:37:49Z2013-12-29T22:37:49Z<p>I wasn't planning to, but if you could make a good case for it...</p>I wasn't planning to, but if you could make a good case for it...Chris Parker2013-12-29T22:37:49ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#712013-12-29T14:49:48Z2013-12-29T14:49:48Z<p>Sorry Huston - I'd tried to send a reply from my phone and failed, but then forgot that I'd not actually sent it. That order sounds pretty cool, and I can't think of anything that needs changing.</p>Sorry Huston - I'd tried to send a reply from my phone and failed, but then forgot that I'd not actually sent it. That order sounds pretty cool, and I can't think of anything that needs changing.Chris Parker2013-12-29T14:49:48ZRe: Forums: Recruitment: From Ash, Regrowth - RecruitmentIvan Merlovich (alias of Chris Parker)https://paizo.com/campaigns/FromAshRegrowth/recruiting&page=4#2002013-12-28T02:58:42Z2013-12-28T02:58:42Z<p>Ivan draws a kukri, eyes searching around for threats. <b>"What in the hells was that?"</b> he asks quietly. Rhetorically.</p>
<p><span class="messageboard-dice"><b> Initiative:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (14) + 4 = 18</span></p>Ivan draws a kukri, eyes searching around for threats. "What in the hells was that?" he asks quietly. Rhetorically.
[dice = Initiative]1d20+4[/dice]Ivan Merlovich (alias of Chris Parker)2013-12-28T02:58:42ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#672013-12-28T02:47:49Z2013-12-28T02:47:49Z<p>In addition, if you want to use a two handed sword but don't want to look like Arnold Schwartzenegger in his prime, go with a longsword. A longsword and a bastard sword were basically the same thing historically - a primarily two handed weapon that sufficiently strong people could use in one hand. It'll give you the same damage die, though I think there's a combat manoeuvre you don't get to use, so if you don't want to be primarily melee right from the start, you're better with that than with a great sword (which represents the six to seven foot long doppel handers of medieval germany).</p>
<p>Availability is not a problem - if you want to learn an advanced skill, there will be someone who can teach you. If you want a specific type of weapon, you'll be able to find it (magic weapons will be rare, but master crafted weapons are far better in this system than in Pathfinder - and are substantially more expensive as a result). So yeah, you will probably want to take two handed sword as a combat skill in order to be able to use a bastard sword two handed (unless you want to use a sword and shield, or else a war sword by itself and a shield if you find one), you may want to pick up Common Magic (10 points to unlock it, and up to 20 points towards improving it) and you'll definitely want to improve your thieving skills.</p>
<p>As to Common Spells, you get six to start with, if you have Common Magic unlocked, and I'd suggest ones that suit thievery.</p>In addition, if you want to use a two handed sword but don't want to look like Arnold Schwartzenegger in his prime, go with a longsword. A longsword and a bastard sword were basically the same thing historically - a primarily two handed weapon that sufficiently strong people could use in one hand. It'll give you the same damage die, though I think there's a combat manoeuvre you don't get to use, so if you don't want to be primarily melee right from the start, you're better with that than with...Chris Parker2013-12-28T02:47:49ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#582013-12-26T17:43:57Z2013-12-26T17:43:57Z<p>I'm not using rolls for stats, so your point buy works fine. I'll see what I can do, but I'd assumed people wouldn't be rolling for background.</p>I'm not using rolls for stats, so your point buy works fine. I'll see what I can do, but I'd assumed people wouldn't be rolling for background.Chris Parker2013-12-26T17:43:57ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#552013-12-26T01:00:01Z2013-12-26T01:00:01Z<p>Well, the group could probably use a dedicated magic user - divine or arcane makes little difference, since both have access to magical healing and attacks.</p>Well, the group could probably use a dedicated magic user - divine or arcane makes little difference, since both have access to magical healing and attacks.Chris Parker2013-12-26T01:00:01ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting&page=2#532013-12-26T00:16:34Z2013-12-26T00:16:34Z<p>The assumed setting gives the Common Magic skill as a Common Skill, as well as six known Common Spells. Because of the nature of Golarion, however, I'm treating it as an Advanced Skill, though you still get six spells if you take it.</p>
<p>Also, I'll need to know why you want to find Lamm - it needs to be something personal, and I'd suggest something based on the traits listed in the Crimson Throne Players Guide. I've got some extra skill bonuses listed for each one, based on the ones given in the guide.</p>The assumed setting gives the Common Magic skill as a Common Skill, as well as six known Common Spells. Because of the nature of Golarion, however, I'm treating it as an Advanced Skill, though you still get six spells if you take it.
Also, I'll need to know why you want to find Lamm - it needs to be something personal, and I'd suggest something based on the traits listed in the Crimson Throne Players Guide. I've got some extra skill bonuses listed for each one, based on the ones given in the...Chris Parker2013-12-26T00:16:34ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting#482013-12-25T18:51:39Z2013-12-25T18:51:39Z<p>Right, Jakthion, one of the things with weapon styles in Legend is that you can just use one of the weapons with that style (for example, sword and shield allows you to just use a single handed sword). So you can pick a different third combat style if you wish.</p>
<p>Next up, we've got professions. I'd suggest that both Balian and Jakthion take the Soldier profession, which gives +5% to Athletics, Brawn, Evade and Resilience, and +10% to two combat styles appropriate to your culture. It also opens up Lore (Tactics). For Catcher, I'd suggest Thief, which gives +10% to Evaluate, Perception, Sleight of Hand and Stealth, and opens up Streetwise, Disguise or Mechanisms (your choice).</p>
<p>Also, Jakthion may add +10% to Influence (since this is used for intimidation, so it makes the most sense), Balian may open up Streetwise, and Catcher either opens up Streetwise or, if she opened it up for the profession, add 10% to it.</p>
<p>Once that's all done, I'll list out all the skills, for those of you who don't have the rules, along with their default values, and you'll have 250 points to spread between them; spending no more than 30 on any one skill.</p>Right, Jakthion, one of the things with weapon styles in Legend is that you can just use one of the weapons with that style (for example, sword and shield allows you to just use a single handed sword). So you can pick a different third combat style if you wish.
Next up, we've got professions. I'd suggest that both Balian and Jakthion take the Soldier profession, which gives +5% to Athletics, Brawn, Evade and Resilience, and +10% to two combat styles appropriate to your culture. It also opens...Chris Parker2013-12-25T18:51:39ZRe: Forums: Recruitment: Interest Check: Rise of the Runelords - LegendChris Parkerhttps://paizo.com/threads/rzs2qfif?Interest-Check-Rise-of-the-Runelords-Legend#72013-12-24T14:01:59Z2013-12-24T14:01:59Z<p>Well, rather than this game, I'm recruiting for a <a href="http://paizo.com/campaigns/v5748p75hoirl/recruiting" target="_blank" rel="nofollow">Curse of the Crimson Throne</a> Legend game in a different thread; I've got three players so far who've done more than simply express interest, so there's definitely room.</p>Well, rather than this game, I'm recruiting for a Curse of the Crimson Throne Legend game in a different thread; I've got three players so far who've done more than simply express interest, so there's definitely room.Chris Parker2013-12-24T14:01:59ZRe: Forums: Recruitment: Hawcroft Logging: A Homebrew Campaign for 1st Level CharactersChris Parkerhttps://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/recruiting#422013-12-24T00:29:11Z2013-12-24T00:29:11Z<p>PM sent. I'll create an alias when the game starts; for now my character sheet is on mythweavers. Backstory coming shortly.</p>PM sent. I'll create an alias when the game starts; for now my character sheet is on mythweavers. Backstory coming shortly.Chris Parker2013-12-24T00:29:11ZRe: Forums: Recruitment: The Quest for Perfection — Part one (PFS PBP 3-09) RecruitmentChris Parkerhttps://paizo.com/campaigns/TheQuestForPerfectionPartOnePFSPBP309/recruiting#172013-12-23T02:03:48Z2013-12-23T02:03:48Z<p>I'd be interested in creating a Kensai for this, if that would be useful.</p>I'd be interested in creating a Kensai for this, if that would be useful.Chris Parker2013-12-23T02:03:48ZRe: Forums: Recruitment: Hawcroft Logging: A Homebrew Campaign for 1st Level CharactersChris Parkerhttps://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/recruiting#282013-12-23T01:22:27Z2013-12-23T01:22:27Z<p>I'd pick up at least the first feat for called shots, and possibly the second if we reach a high enough level, but it's more to give options in terms of melee - if magic is a rare thing, then a magic user may wish to avoid attention, and the option of going for a vulnerable spot can be rather useful. There may be times where we don't actually want to kill the people we're fighting with, for example - stopping someone from fighting using a non-permanent status effect caused by a called shot is a decent alternative (most people won't keep fighting once they receive something like "Sickened" from a blow - not unless it's the kind of thing they're willing to die for.</p>
<p>But yeah, I'll go ahead and create a longsword wielding Kensai. He'll probably avoid using obvious magic unless he absolutely has to - and as such will also avoid mentioning his talents. Subtle magic, on the other hand...</p>I'd pick up at least the first feat for called shots, and possibly the second if we reach a high enough level, but it's more to give options in terms of melee - if magic is a rare thing, then a magic user may wish to avoid attention, and the option of going for a vulnerable spot can be rather useful. There may be times where we don't actually want to kill the people we're fighting with, for example - stopping someone from fighting using a non-permanent status effect caused by a called shot is...Chris Parker2013-12-23T01:22:27ZRe: Forums: Recruitment: Hawcroft Logging: A Homebrew Campaign for 1st Level CharactersChris Parkerhttps://paizo.com/campaigns/HawcroftLoggingAForkInTheRoad/recruiting#52013-12-22T13:24:29Z2013-12-22T13:24:29Z<p>I wouldn't mind playing a human magus (kensai). Would I be allowed to use the Slashing Grace feat that was introduced in the ACG playtest? If you're unfamiliar, it allows you to choose a single one handed slashing weapon and be able to count it as a light piercing weapon for all feats and class abilities that require one. As a magus, it'd just let me use Weapon Finesse with a longsword.</p>
<p>Also, would you be open to using the called shot rules from Ultimate Combat?</p>I wouldn't mind playing a human magus (kensai). Would I be allowed to use the Slashing Grace feat that was introduced in the ACG playtest? If you're unfamiliar, it allows you to choose a single one handed slashing weapon and be able to count it as a light piercing weapon for all feats and class abilities that require one. As a magus, it'd just let me use Weapon Finesse with a longsword.
Also, would you be open to using the called shot rules from Ultimate Combat?Chris Parker2013-12-22T13:24:29ZRe: Forums: Recruitment: From Ash, Regrowth - RecruitmentIvan Merlovich (alias of Chris Parker)https://paizo.com/campaigns/FromAshRegrowth/recruiting&page=3#1462013-12-22T13:13:43Z2013-12-22T13:13:43Z<p><b>"Chitterwood isn't the only place with large numbers of goblins,"</b> Ivan points out to Tiago. <b>"And maybe we <i>will</i> have to cull them, but that's no good reason to leave the Chitterwood as it is."</b></p>
<p>Ivan takes a deep drink of his mead, and sighs. <b>"Besides, no village grows prosperous in isolation, and without the silk trade, there's very little reason to come here."</b></p>"Chitterwood isn't the only place with large numbers of goblins," Ivan points out to Tiago. "And maybe we will have to cull them, but that's no good reason to leave the Chitterwood as it is."
Ivan takes a deep drink of his mead, and sighs. "Besides, no village grows prosperous in isolation, and without the silk trade, there's very little reason to come here."Ivan Merlovich (alias of Chris Parker)2013-12-22T13:13:43ZRe: Forums: Recruitment: From Ash, Regrowth - RecruitmentIvan Merlovich (alias of Chris Parker)https://paizo.com/campaigns/FromAshRegrowth/recruiting&page=3#1332013-12-21T03:02:40Z2013-12-21T03:02:40Z<p><b>"Yes, I'd be interested in knowing your plans as well. I'm all for regrowing the local forest, but I'd like to know up front that there's a solid plan in place,"</b> Ivan says over a mug of mead. <b>"I've never been in a war, but I'd imagine that like so many things, there's always a good reason for it - in one man's mind or another at least. I've mostly earned my keep by trapping, and I've picked up many a useful skill over the years. Give me a good plan, and I'd be happy to aid you."</b></p>"Yes, I'd be interested in knowing your plans as well. I'm all for regrowing the local forest, but I'd like to know up front that there's a solid plan in place," Ivan says over a mug of mead. "I've never been in a war, but I'd imagine that like so many things, there's always a good reason for it - in one man's mind or another at least. I've mostly earned my keep by trapping, and I've picked up many a useful skill over the years. Give me a good plan, and I'd be happy to aid you."Ivan Merlovich (alias of Chris Parker)2013-12-21T03:02:40ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting#442013-12-19T16:02:33Z2013-12-19T16:02:33Z<p>Catcher: So what did Gaedren Lamm do to you? You have to have a personal reason to want the man dead. I'd suggest taking a look at the Player's Guide for CotCT, and picking one of the traits from that (you'll be given bonus skill points later).</p>
<p>For those of you who have done stats so far: It's time to pick a culture. If you're from one of the Shoanti tribes, then you're a Barbarian; if you're from the city of Korvosa, then you're civilised. These will give you some free skills. Each skill starts off as the total of two stats. You may use a common skill without training, but you must be trained in the use of an advanced skill before using it.</p>
<p>In addition to that, everybody gets +30 to Culture (own) and Lore (regional), and +50 to Language (Common) and your own racial/ethnic language. 50% or higher in a language represents conversational fluency.</p>
<p>Barbarians pick three combat styles to add +10 to, while civilised people pick one. These must be appropriate to your culture - barbarians don't typically use rapiers, for instance, while civilised people don't typically use blowguns.</p>
<p>Barbarians get +10 to Athletics and Resilience and +5 to Brawn, Perception, Ride and Stealth, while civilised people +20 to evaluate and Influence.</p>
<p>Barbarians start with the Survival advanced skill, and one of Craft (any), Lore (any), Play Instrument or Track, while civilised people start with Courtesy and any three of Art (any), Craft (any), Language (any), Mechanisms, Play Instrument or Streetwise.</p>
<p>Finally, a barbarian starts with 4d6•20 silver pieces, while a civilised person starts with 4d6•75. There are five lead bits to the copper penny, ten copper pennies to the silver piece and twenty silver pieces to the gold crown. Silver is the most common unit of currency, but I'm sure you'll find some gold somewhere down the line.</p>
<p>Once you've all picked a culture, I'll suggest a few professions, which will add a few more skills.</p>Catcher: So what did Gaedren Lamm do to you? You have to have a personal reason to want the man dead. I'd suggest taking a look at the Player's Guide for CotCT, and picking one of the traits from that (you'll be given bonus skill points later).
For those of you who have done stats so far: It's time to pick a culture. If you're from one of the Shoanti tribes, then you're a Barbarian; if you're from the city of Korvosa, then you're civilised. These will give you some free skills. Each skill...Chris Parker2013-12-19T16:02:33ZRe: Forums: Recruitment: From Ash, Regrowth - RecruitmentIvan Merlovich (alias of Chris Parker)https://paizo.com/campaigns/FromAshRegrowth/recruiting&page=2#862013-12-18T15:34:02Z2013-12-18T15:34:02Z<p>Here's Ivan's alias; I'll get the stats and background added to it shortly.</p>Here's Ivan's alias; I'll get the stats and background added to it shortly.Ivan Merlovich (alias of Chris Parker)2013-12-18T15:34:02ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting#402013-12-18T14:02:33Z2013-12-18T14:02:33Z<p>Yep. You'll want a relatively even mix of all seven abilities (STR and DEX for swordsmanship, SIZ and CON for being able to take a beating, INT and POW for your more powerful magic and CHA for some of your weaker magic). You won't be able to start with full plate (in fact you'll have trouble starting with better than a chain hauberk - good armour is pretty expensive in this system), but there'll be nothing stopping you wearing it once you can afford it.</p>Yep. You'll want a relatively even mix of all seven abilities (STR and DEX for swordsmanship, SIZ and CON for being able to take a beating, INT and POW for your more powerful magic and CHA for some of your weaker magic). You won't be able to start with full plate (in fact you'll have trouble starting with better than a chain hauberk - good armour is pretty expensive in this system), but there'll be nothing stopping you wearing it once you can afford it.Chris Parker2013-12-18T14:02:33ZRe: Forums: Recruitment: Curse of the Crimson Throne (Mongoose Legend) RecruitmentChris Parkerhttps://paizo.com/campaigns/CurseOfTheCrimsonThroneMongooseLegend/recruiting#362013-12-18T01:44:36Z2013-12-18T01:44:36Z<p>I'm still planning to run this, depending on players. You're one of only three people to do more than say they're interested though. I hope I get at least four players, but I'm willing to run with three. That being said, I have a feeling that the fights will be somewhat more challenging if that happens - stealth will definitely be an asset in that case.</p>I'm still planning to run this, depending on players. You're one of only three people to do more than say they're interested though. I hope I get at least four players, but I'm willing to run with three. That being said, I have a feeling that the fights will be somewhat more challenging if that happens - stealth will definitely be an asset in that case.Chris Parker2013-12-18T01:44:36ZRe: Forums: Recruitment: From Ash, Regrowth - RecruitmentChris Parkerhttps://paizo.com/campaigns/FromAshRegrowth/recruiting&page=2#842013-12-18T01:41:13Z2013-12-18T01:41:13Z<p>I used Gaedren Lamm because it gives my character a reason to both be born into poverty and to have escaped into the countryside. Rather than try to get even, he just wanted to leave that life behind, and headed in the direction of where this campaign is set - he likely doesn't even know that Lamm is dead (assuming that Curse of the Crimson Throne has happened). There were many Little Lambs, after all... I'll set up an alias now, since I'm approved - I prefer not to do so until I'm approved, because I might want to reuse the name in the future.</p>I used Gaedren Lamm because it gives my character a reason to both be born into poverty and to have escaped into the countryside. Rather than try to get even, he just wanted to leave that life behind, and headed in the direction of where this campaign is set - he likely doesn't even know that Lamm is dead (assuming that Curse of the Crimson Throne has happened). There were many Little Lambs, after all... I'll set up an alias now, since I'm approved - I prefer not to do so until I'm approved,...Chris Parker2013-12-18T01:41:13ZRe: Forums: Recruitment: Revenge is a dish best served cold - Way of the Wicked recruitment.Chris Parkerhttps://paizo.com/campaigns/WayOfTheWicked7qhcq/recruiting&page=3#1012013-12-14T20:15:28Z2013-12-14T20:15:28Z<p>Bil O'Donnel, Male Rogue (Knife Fighter); imprisoned for murder. He cut a man's throat, and was seen leaving the area covered in blood (low WIS, so I think that actually makes sense). It was an open and shut case.</p>Bil O'Donnel, Male Rogue (Knife Fighter); imprisoned for murder. He cut a man's throat, and was seen leaving the area covered in blood (low WIS, so I think that actually makes sense). It was an open and shut case.Chris Parker2013-12-14T20:15:28ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay&page=2#942011-08-30T14:41:35Z2011-08-30T14:41:35Z<p>Jarquin starts jogging around the arena, changing direction randomly and sprinting occasionally to warm up his leg muscles. Once he's done that, he moves onto press-ups and sit-ups before finally moving onto a series of simple stretches, working from head to foot. Now, breathing only a little more heavily, he's ready to begin.</p>Jarquin starts jogging around the arena, changing direction randomly and sprinting occasionally to warm up his leg muscles. Once he's done that, he moves onto press-ups and sit-ups before finally moving onto a series of simple stretches, working from head to foot. Now, breathing only a little more heavily, he's ready to begin.Jarquin Lariathon (alias of Chris Parker)2011-08-30T14:41:35ZRe: Forums: Play-by-Post Discussion: DM Dog of War's Kingmaker DiscussionJoffrey (alias of Chris Parker)https://paizo.com/threads/rzs2mq3s?DM-Dog-of-Wars-Kingmaker-Discussion#292011-08-29T21:01:51Z2011-08-29T21:01:51Z<p>Agreed; I want Dog of War back, but I also want to play some time this year ;). I mean, I enjoy reading the adventure paths that I plan to run, but this is one I really want to play first and have deliberately avoided spoilers for...</p>Agreed; I want Dog of War back, but I also want to play some time this year ;). I mean, I enjoy reading the adventure paths that I plan to run, but this is one I really want to play first and have deliberately avoided spoilers for...Joffrey (alias of Chris Parker)2011-08-29T21:01:51ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay&page=2#872011-08-29T20:56:05Z2011-08-29T20:56:05Z<p>With elves not needing as much sleep as the other races, Jarquin was already awake when the man burst in. He quickly finds some robes of about his size, and pulls them on.</p>
<p><b>"Good morning,"</b> he says to the others as they awaken.</p>With elves not needing as much sleep as the other races, Jarquin was already awake when the man burst in. He quickly finds some robes of about his size, and pulls them on.
"Good morning," he says to the others as they awaken.Jarquin Lariathon (alias of Chris Parker)2011-08-29T20:56:05ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay&page=2#802011-08-27T22:37:44Z2011-08-27T22:37:44Z<p><b>"Thank you,"</b> Jarquin replies as the old man rises to his feet. Once he is gone, he turns to Torgus. <b>"If you're still offering, I wouldn't mind some of that beer now..."</b></p>"Thank you," Jarquin replies as the old man rises to his feet. Once he is gone, he turns to Torgus. "If you're still offering, I wouldn't mind some of that beer now..."Jarquin Lariathon (alias of Chris Parker)2011-08-27T22:37:44ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay&page=2#772011-08-27T12:49:01Z2011-08-27T12:49:01Z<p><b>"To be honest, I'm not sure either. I don't know how long training is likely to take, and much could change during that time. All I can say with certainty is that I will remain true to myself,"</b> Jarquin replies, waxing a little more lyrical than he'd meant to.</p>"To be honest, I'm not sure either. I don't know how long training is likely to take, and much could change during that time. All I can say with certainty is that I will remain true to myself," Jarquin replies, waxing a little more lyrical than he'd meant to.Jarquin Lariathon (alias of Chris Parker)2011-08-27T12:49:01ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay&page=2#722011-08-26T21:51:49Z2011-08-26T21:51:49Z<p><b>"To better myself,"</b> Jarquin replies simply, deciding that a brief, honest answer is probably for the best, having sat down upon invitation. <b>"May I have some tea?"</b></p>"To better myself," Jarquin replies simply, deciding that a brief, honest answer is probably for the best, having sat down upon invitation. "May I have some tea?"Jarquin Lariathon (alias of Chris Parker)2011-08-26T21:51:49ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay&page=2#622011-08-25T15:09:38Z2011-08-25T15:09:38Z<p><b>"That would explain it - I've never been to Ballenwood. Anyway, as much as I'd love to just stay here and chat,"</b> Jarquin says with a sigh, <b>"I suspect Cassadar is right. There's probably more trials ahead, and since we're all awake, now is probably as good a time as any to face them."</b></p>
<p>With that, he heads to the door.</p>
<p><span class=messageboard-ooc>I'll probably use Welsh or Finnish, since Tolkein's elven languages were based on them...</span></p>"That would explain it - I've never been to Ballenwood. Anyway, as much as I'd love to just stay here and chat," Jarquin says with a sigh, "I suspect Cassadar is right. There's probably more trials ahead, and since we're all awake, now is probably as good a time as any to face them."
With that, he heads to the door.
I'll probably use Welsh or Finnish, since Tolkein's elven languages were based on them...Jarquin Lariathon (alias of Chris Parker)2011-08-25T15:09:38ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay&page=2#582011-08-24T13:46:59Z2011-08-24T13:46:59Z<p><b>"Indeed, Cassadar. I'm Jarquin,"</b> the Elf replies, stretching his arms until they click. He turns to Torgus. <b>"Actually, I've no idea who you are. Nice belt and well met though. I take it everyone else here met a big Mwangi <rude word in elvish> who told them they weren't worthy?"</b></p>"Indeed, Cassadar. I'm Jarquin," the Elf replies, stretching his arms until they click. He turns to Torgus. "Actually, I've no idea who you are. Nice belt and well met though. I take it everyone else here met a big Mwangi who told them they weren't worthy?"Jarquin Lariathon (alias of Chris Parker)2011-08-24T13:46:59ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay#482011-08-22T01:40:04Z2011-08-22T01:40:04Z<p><b>"Ow..."</b> Jarquin groans as he slowly rises. When the headache subsides, he thinks back to when he blacked out, and recalls the two monks who showed up right at the end. <b>"So it <i>was</i> just a test..."</b></p>"Ow..." Jarquin groans as he slowly rises. When the headache subsides, he thinks back to when he blacked out, and recalls the two monks who showed up right at the end. "So it was just a test..."Jarquin Lariathon (alias of Chris Parker)2011-08-22T01:40:04ZRe: Forums: Play-by-Post Discussion: DM Dog of War's Kingmaker DiscussionJoffrey (alias of Chris Parker)https://paizo.com/threads/rzs2mq3s?DM-Dog-of-Wars-Kingmaker-Discussion#202011-08-21T00:42:45Z2011-08-21T00:42:45Z<p>Sorry to keep you waiting.</p>
<p>[Spoiler omitted]</p>Sorry to keep you waiting.
[Spoiler omitted]Joffrey (alias of Chris Parker)2011-08-21T00:42:45ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay#342011-08-20T20:13:05Z2011-08-20T20:13:05Z<p>Jarquin attempts to grab hold of the Mwangis leg as it slides off of his shirt, his intention being to twist it painfully if he does so. However that turns out, he says, <b>"Forward or down, friend; forward or down."</b></p>
<p><span class=messageboard-ooc>Grapple roll: </span><span class="messageboard-dice">1d20 + 8 ⇒ (9) + 8 = 17</span>
<br />
<span class=messageboard-ooc>Damage: </span><span class="messageboard-dice">1d3 + 3 ⇒ (2) + 3 = 5</span></p>Jarquin attempts to grab hold of the Mwangis leg as it slides off of his shirt, his intention being to twist it painfully if he does so. However that turns out, he says, "Forward or down, friend; forward or down."
Grapple roll: [dice]1d20+8[/dice]
Damage: [dice]1d3+3[/dice]Jarquin Lariathon (alias of Chris Parker)2011-08-20T20:13:05ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay#302011-08-20T15:07:08Z2011-08-20T15:07:08Z<p>Jarquin climbs back to his feet, dusting himself off.</p>
<p><b>"Not happening,"</b> he replies, before returning to the attack; attempting to grab the Mwangi by the arm in order to twist it behind his back. He <i>really</i> hopes that he's right and this is just a test; and that he isn't in the middle of getting himself beaten to death...</p>
<p><span class=messageboard-ooc>Grapple: </span><span class="messageboard-dice">1d20 + 8 ⇒ (12) + 8 = 20</span></p>Jarquin climbs back to his feet, dusting himself off.
"Not happening," he replies, before returning to the attack; attempting to grab the Mwangi by the arm in order to twist it behind his back. He really hopes that he's right and this is just a test; and that he isn't in the middle of getting himself beaten to death...
Grapple: [dice]1d20+8[/dice]Jarquin Lariathon (alias of Chris Parker)2011-08-20T15:07:08ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay#282011-08-20T14:29:36Z2011-08-20T14:29:36Z<p>Jarquin lands lightly on his feet, only a little surprised by the speed of the large man in front of him. He throws another punch at his opponent's jaw but misses; it was never intended to hit, merely to create an opening in his opponent's stance.</p>
<p><span class=messageboard-ooc>Feint: </span><span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span></p>Jarquin lands lightly on his feet, only a little surprised by the speed of the large man in front of him. He throws another punch at his opponent's jaw but misses; it was never intended to hit, merely to create an opening in his opponent's stance.
Feint: [dice]1d20+8[/dice]Jarquin Lariathon (alias of Chris Parker)2011-08-20T14:29:36ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay#262011-08-20T13:53:45Z2011-08-20T13:53:45Z<p><b>"Then so be it. I'll see to it that you get a decent burial if you'll promise the same,"</b> Jarquin says sadly. He moves to throw the first punch; a vicious strike aimed at the kidney.</p>
<p><span class=messageboard-ooc>Swift Action: Enter Dragon Style</span>
<br />
<span class=messageboard-ooc>Attack: </span><span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span>
<br />
<span class=messageboard-ooc>Damage: </span><span class="messageboard-dice">1d3 + 4 ⇒ (2) + 4 = 6</span>
<br />
<span class=messageboard-ooc>Sneak Attack (if he's flat footed)</span><span class="messageboard-dice">2d6 ⇒ (6, 1) = 7</span></p>"Then so be it. I'll see to it that you get a decent burial if you'll promise the same," Jarquin says sadly. He moves to throw the first punch; a vicious strike aimed at the kidney.
Swift Action: Enter Dragon Style
Attack: [dice]1d20+6[/dice]
Damage: [dice]1d3+4[/dice]
Sneak Attack (if he's flat footed)[dice]2d6[/dice]Jarquin Lariathon (alias of Chris Parker)2011-08-20T13:53:45ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay#202011-08-19T18:44:31Z2011-08-19T18:44:31Z<p><b>"Be that as it may, friend, I have travelled too far to be turned away by any but the master himself,"</b> Jarquin replies bluntly.</p>
<p><b>"I am only leaving here in one of two ways: that way,"</b> he continues, motioning in the direction he's been travelling, <b>"or that way,"</b> he finishes, pointing straight down.</p>"Be that as it may, friend, I have travelled too far to be turned away by any but the master himself," Jarquin replies bluntly.
"I am only leaving here in one of two ways: that way," he continues, motioning in the direction he's been travelling, "or that way," he finishes, pointing straight down.Jarquin Lariathon (alias of Chris Parker)2011-08-19T18:44:31ZRe: Forums: Play-by-Post: Unbinding the Fetters - Disciples of Master GondJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/gameplay#132011-08-19T13:56:29Z2011-08-19T13:56:29Z<p>Jarquin stops, trying to size the man up; certainly strong, but would he be as fast, being that size?</p>
<p><b>"I'm Jarquin Lariathon, and I am here to train under Master Gond,"</b> he says.</p>Jarquin stops, trying to size the man up; certainly strong, but would he be as fast, being that size?
"I'm Jarquin Lariathon, and I am here to train under Master Gond," he says.Jarquin Lariathon (alias of Chris Parker)2011-08-19T13:56:29ZRe: Forums: Play-by-Post Discussion: DM Dog of War's Kingmaker DiscussionJoffrey (alias of Chris Parker)https://paizo.com/threads/rzs2mq3s?DM-Dog-of-Wars-Kingmaker-Discussion#62011-08-18T16:10:00Z2011-08-18T16:10:00Z<p>One Lawful Neutral Dwarf Cleric of Torag. Stats are in my Profile; I'll get to a background and suchlike later, as it's nearly time for food.</p>One Lawful Neutral Dwarf Cleric of Torag. Stats are in my Profile; I'll get to a background and suchlike later, as it's nearly time for food.Joffrey (alias of Chris Parker)2011-08-18T16:10:00ZRe: Forums: Play-by-Post Discussion: Unbinding the Fetters - OOC ThreadJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/discussion#262011-08-18T13:10:58Z2011-08-18T13:10:58Z<p>Right, I'm pretty sure it's all sorted now.</p>Right, I'm pretty sure it's all sorted now.Jarquin Lariathon (alias of Chris Parker)2011-08-18T13:10:58ZRe: Forums: Play-by-Post Discussion: Unbinding the Fetters - OOC ThreadJarquin Lariathon (alias of Chris Parker)https://paizo.com/campaigns/UnbindingTheFettersDisciplesOfMasterGond/discussion#62011-08-16T14:42:25Z2011-08-16T14:42:25Z<p>Ready.</p>Ready.Jarquin Lariathon (alias of Chris Parker)2011-08-16T14:42:25ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=10#4972010-11-20T00:15:50Z2010-11-20T00:15:50Z<p>Dak tries to maintain his feeling of calm, as he swivels his turret around and aims a shot at the inbound missile. He knows they really can't afford to take many more hits like this.</p>
<p><span class=messageboard-ooc>Definitely using a force point on this one...</span></p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span>
<br />
Force Point: <span class="messageboard-dice">1d6 ⇒ 5</span></span></p>Dak tries to maintain his feeling of calm, as he swivels his turret around and aims a shot at the inbound missile. He knows they really can't afford to take many more hits like this.
Definitely using a force point on this one...
Attack: [dice]1d20+4[/dice]
Force Point: [dice]1d6[/dice]Dak Calgar (alias of Chris Parker)2010-11-20T00:15:50ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=8#3882010-11-18T20:39:31Z2010-11-18T20:39:31Z<p>Hector picks up a spear and moves quietly into position; pointing the spear ahead of him.</p>
<p><span class=messageboard-ooc>In game mechanics terms; readying an attack against the first boar to charge me.</span></p>
<p><span class=messageboard-ooc>Stealth: <span class="messageboard-dice">1d20 + 7 ⇒ (7) + 7 = 14</span></span></p>
<p><span class=messageboard-ooc>My god, the huge oaf ended up being quieter than me... ;)</span></p>Hector picks up a spear and moves quietly into position; pointing the spear ahead of him.
In game mechanics terms; readying an attack against the first boar to charge me.
Stealth: [dice]1d20+7[/dice]
My god, the huge oaf ended up being quieter than me... ;)Hector Malson (alias of Chris Parker)2010-11-18T20:39:31ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=10#4902010-11-18T12:14:56Z2010-11-18T12:14:56Z<p>Dak takes a deep, calming breath and aims carefully at the heavily damaged fighter; if he can take that down, perhaps the pilot can get them through the turbolaser barrage. He takes another deep breath, then fires. The blast punches through the fighter's already weakened shield, and slams straight into the cockpit, leaving nothing but debris.</p>
<p><i>I hope that wasn't a friend of mine...</i> Dak thinks to himself as he moves his turret into position to fire on the fighter ahead of them.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 4 ⇒ (18) + 4 = 22</span>
<br />
Damage: <span class="messageboard-dice">7d10 + 1 ⇒ (3, 2, 3, 4, 10, 3, 5) + 1 = 31</span>•2=62; removing 5 for SR and 10 for DR is 47, leaving the headhunter at -12 hp.</span></p>Dak takes a deep, calming breath and aims carefully at the heavily damaged fighter; if he can take that down, perhaps the pilot can get them through the turbolaser barrage. He takes another deep breath, then fires. The blast punches through the fighter's already weakened shield, and slams straight into the cockpit, leaving nothing but debris.
I hope that wasn't a friend of mine... Dak thinks to himself as he moves his turret into position to fire on the fighter ahead of them.
Attack:...Dak Calgar (alias of Chris Parker)2010-11-18T12:14:56ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=10#4802010-11-16T21:28:34Z2010-11-16T21:28:34Z<p>Dak opens fire on the nearest fighter; trying to focus his attention on the vessels that are moving towards the ship. Unfortunately, its pilot activates one of its lateral thrusters just as Dak pulls the trigger; the beam passing below the fighter's new position.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span></span></p>Dak opens fire on the nearest fighter; trying to focus his attention on the vessels that are moving towards the ship. Unfortunately, its pilot activates one of its lateral thrusters just as Dak pulls the trigger; the beam passing below the fighter's new position.
Attack: [dice]1d20+4[/dice]Dak Calgar (alias of Chris Parker)2010-11-16T21:28:34ZRe: Forums: Play-by-Post Discussion: DM Barcas - Star Wars - Agents of the Empire - OOCDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/discussion&page=5#2122010-11-16T00:31:58Z2010-11-16T00:31:58Z<p>Taking second gunner, unless someone who's actually trained decides to stop me...</p>Taking second gunner, unless someone who's actually trained decides to stop me...Dak Calgar (alias of Chris Parker)2010-11-16T00:31:58ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=10#4752010-11-16T00:31:14Z2010-11-16T00:31:14Z<p>If no one else has volunteered by this point, Dak heads towards the second turret, hoping that his reflexes will help to make up for his lack of training.</p>
<p><span class=messageboard-ooc>I don't have the feat for this, but with 16 DEX I'm only at a -2 net penalty; if someone here will have less of a penalty, then please speak up ;).</span></p>If no one else has volunteered by this point, Dak heads towards the second turret, hoping that his reflexes will help to make up for his lack of training.
I don't have the feat for this, but with 16 DEX I'm only at a -2 net penalty; if someone here will have less of a penalty, then please speak up ;).Dak Calgar (alias of Chris Parker)2010-11-16T00:31:14ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=8#3802010-11-15T01:07:29Z2010-11-15T01:07:29Z<p><b>"I'll spear,"</b> Hector says.</p>"I'll spear," Hector says.Hector Malson (alias of Chris Parker)2010-11-15T01:07:29ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=10#4522010-11-14T13:13:01Z2010-11-14T13:13:01Z<p><b>"Tarkin, eh?"</b> Dak says quietly. <b>"So if we ever got the opportunity to rescue the prince, we'd probably also get the opportunity to do something about that traitorous slime. We didn't see the end of the battle; did Thrawn get away?"</b></p>"Tarkin, eh?" Dak says quietly. "So if we ever got the opportunity to rescue the prince, we'd probably also get the opportunity to do something about that traitorous slime. We didn't see the end of the battle; did Thrawn get away?"Dak Calgar (alias of Chris Parker)2010-11-14T13:13:01ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=9#4442010-11-13T18:47:09Z2010-11-13T18:47:09Z<p><b>"Jagilar wasn't kidding,"</b> Dak says quietly as he enters. He keeps an eye open, looking for anyone who seems to be paying more attention to them than the others.</p>
<p><span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span></span></p>"Jagilar wasn't kidding," Dak says quietly as he enters. He keeps an eye open, looking for anyone who seems to be paying more attention to them than the others.
Perception: [dice]1d20+6[/dice]Dak Calgar (alias of Chris Parker)2010-11-13T18:47:09ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=7#3292010-11-13T18:35:51Z2010-11-13T18:35:51Z<p><span class=messageboard-ooc>In that case, if there is a +2 available, I'll go ahead and take it.</span></p>
<p>Storian mostly keeps an eye out for any other nasties that may otherwise sneak up on them, his blade still in his hands just in case. He takes a deep swig from his water skin, hoping that there won't be any surprises - it's far too hot for that kind of exertion.</p>In that case, if there is a +2 available, I'll go ahead and take it.
Storian mostly keeps an eye out for any other nasties that may otherwise sneak up on them, his blade still in his hands just in case. He takes a deep swig from his water skin, hoping that there won't be any surprises - it's far too hot for that kind of exertion.Storian Belaric (alias of Chris Parker)2010-11-13T18:35:51ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=7#3202010-11-12T19:01:52Z2010-11-12T19:01:52Z<p><span class=messageboard-ooc>Fort Check: <span class="messageboard-dice">1d20 + 3 ⇒ (11) + 3 = 14</span></span></p>
<p>Storian is breathing quite heavily now, and sweating profusely.</p>
<p><b>"Damned heat..."</b> he grumbles, looking for somewhere in the shade to take a quick breather; looking around for fruit that may contain some kind of juice.</p>Fort Check: [dice]1d20+3[/dice]
Storian is breathing quite heavily now, and sweating profusely.
"Damned heat..." he grumbles, looking for somewhere in the shade to take a quick breather; looking around for fruit that may contain some kind of juice.Storian Belaric (alias of Chris Parker)2010-11-12T19:01:52ZRe: Forums: Play-by-Post Discussion: A Rise with a Difference - DiscussionHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/discussion&page=3#1442010-11-11T14:50:15Z2010-11-11T14:50:15Z<p>Small town just north of Manchester, England.</p>Small town just north of Manchester, England.Hector Malson (alias of Chris Parker)2010-11-11T14:50:15ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=8#3642010-11-10T19:57:06Z2010-11-10T19:57:06Z<p>Hector climbs onto the horse a little uncertainly, and notices the noble's attraction to the young barmaid. He doesn't say anything, but makes a mental note; something to bear in mind should it come in useful. His crossbow is in his hands as the group travels; best to be prepared for surprises these days...</p>Hector climbs onto the horse a little uncertainly, and notices the noble's attraction to the young barmaid. He doesn't say anything, but makes a mental note; something to bear in mind should it come in useful. His crossbow is in his hands as the group travels; best to be prepared for surprises these days...Hector Malson (alias of Chris Parker)2010-11-10T19:57:06ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=9#4272010-11-10T19:52:34Z2010-11-10T19:52:34Z<p>Dak feels where his broken nose from fighting the Tuskens has been reset; it's still a little crooked, but at least he can breathe properly now. He had several to drink over the night, and ended up in a fight with someone who had a problem with Corellians. He can't remember who won, if either of them could be said to have done so, but after they were split up he does remember discussing martial arts styles with the man over yet more drink.</p>Dak feels where his broken nose from fighting the Tuskens has been reset; it's still a little crooked, but at least he can breathe properly now. He had several to drink over the night, and ended up in a fight with someone who had a problem with Corellians. He can't remember who won, if either of them could be said to have done so, but after they were split up he does remember discussing martial arts styles with the man over yet more drink.Dak Calgar (alias of Chris Parker)2010-11-10T19:52:34ZRe: Forums: Play-by-Post Discussion: DM Barcas - Star Wars - Agents of the Empire - OOCDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/discussion&page=4#1992010-11-10T19:17:33Z2010-11-10T19:17:33Z<p>Awesome. Adding a level of Soldier; mostly so I can keep wearing armour (I'll probably have a total of three Soldier levels all told)...</p>
<p>HP: <span class="messageboard-dice">1d10 + 2 ⇒ (9) + 2 = 11</span>
<br />
Talent: Armoured Defence
<br />
Feat: Armour Proficiency - Medium</p>Awesome. Adding a level of Soldier; mostly so I can keep wearing armour (I'll probably have a total of three Soldier levels all told)...
HP: [dice]1d10+2[/dice]
Talent: Armoured Defence
Feat: Armour Proficiency - MediumDak Calgar (alias of Chris Parker)2010-11-10T19:17:33ZRe: Forums: Play-by-Post Discussion: A Rise with a Difference - DiscussionHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/discussion&page=3#1352010-11-10T12:44:48Z2010-11-10T12:44:48Z<p>Replacing the vanished dot; harder to tell when there's new posts when the dots and (x new posts) disappear...</p>Replacing the vanished dot; harder to tell when there's new posts when the dots and (x new posts) disappear...Hector Malson (alias of Chris Parker)2010-11-10T12:44:48ZRe: Forums: Play-by-Post Discussion: DM Barcas - Star Wars - Agents of the Empire - OOCDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/discussion&page=4#1972010-11-10T12:42:56Z2010-11-10T12:42:56Z<div class="messageboard-quotee">Raal wrote:</div><blockquote> <div class="messageboard-quotee">Dak wrote:</div><blockquote>These are the droids we were looking for...</blockquote>lol </blockquote><p>Couldn't resist ;)Raal wrote:Dak wrote:These are the droids we were looking for...
lol Couldn't resist ;)Dak Calgar (alias of Chris Parker)2010-11-10T12:42:56ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionStorian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=6#2772010-11-10T12:41:12Z2010-11-10T12:41:12Z<p>Still around; sorry I took so long to reply; I lost all the dots on my OOC threads, so I didn't realise there had been lots of replies.</p>Still around; sorry I took so long to reply; I lost all the dots on my OOC threads, so I didn't realise there had been lots of replies.Storian Belaric (alias of Chris Parker)2010-11-10T12:41:12ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=9#4092010-11-08T22:35:19Z2010-11-08T22:35:19Z<p><b>"Several times our number in Tuskens. These are the droids we were looking for; beyond that, we haven't succeeded until that kriffing traitor Tarkin gets to explain the Emperor why he tried to kill his son, and the new Rebel station goes boom,"</b> Dak replies darkly. He hasn't spoken much since arriving on the planet; mostly because Correlians aren't exactly popular in Empire space, so it's possible some of the locals haven't heard his accent.</p>"Several times our number in Tuskens. These are the droids we were looking for; beyond that, we haven't succeeded until that kriffing traitor Tarkin gets to explain the Emperor why he tried to kill his son, and the new Rebel station goes boom," Dak replies darkly. He hasn't spoken much since arriving on the planet; mostly because Correlians aren't exactly popular in Empire space, so it's possible some of the locals haven't heard his accent.Dak Calgar (alias of Chris Parker)2010-11-08T22:35:19ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=8#3572010-11-08T22:27:11Z2010-11-08T22:27:11Z<p><b>"I'm ready whenever you are,"</b> Hector replies, mounting the horse. <b>"I'll probably stand with a spear; I'm not much good on horseback for anything other than standard travelling."</b></p>"I'm ready whenever you are," Hector replies, mounting the horse. "I'll probably stand with a spear; I'm not much good on horseback for anything other than standard travelling."Hector Malson (alias of Chris Parker)2010-11-08T22:27:11ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=7#3492010-11-05T16:37:03Z2010-11-05T16:37:03Z<p><b>"Spears on foot, I'm guessing; with horses for transport. Otherwise I doubt our new friend would have brought spears with him,"</b> Hector points out.</p>"Spears on foot, I'm guessing; with horses for transport. Otherwise I doubt our new friend would have brought spears with him," Hector points out.Hector Malson (alias of Chris Parker)2010-11-05T16:37:03ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=8#3752010-11-03T20:15:44Z2010-11-03T20:15:44Z<p>Dak winces as he picks up his dropped weaponry and climbs over the side of his speeder. The bleeding from his nose has slowed now, and isn't really anything too serious.</p>
<p><b>"Thank the force for that,"</b> he comments when Loreck speaks. <b>"I'm not so sure we could cope with another fight like that one right now. So, what now?"</b></p>
<p><span class=messageboard-ooc>Currently at 18/26 HP, and I've spent my second wind for the day. I can make do without treatment for now. In fact, I reckon Sho needs it more than anyone...</span></p>Dak winces as he picks up his dropped weaponry and climbs over the side of his speeder. The bleeding from his nose has slowed now, and isn't really anything too serious.
"Thank the force for that," he comments when Loreck speaks. "I'm not so sure we could cope with another fight like that one right now. So, what now?"
Currently at 18/26 HP, and I've spent my second wind for the day. I can make do without treatment for now. In fact, I reckon Sho needs it more than anyone...Dak Calgar (alias of Chris Parker)2010-11-03T20:15:44ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=8#3602010-11-02T17:51:27Z2010-11-02T17:51:27Z<p>Dak gasps, trying to regain his breath before dropping his pistol and swings wildly at his attacker's lower ribs. He is quite badly distracted by the blood flowing from his now broken nose, however, and misses by a mile.</p>
<p><span class=messageboard-ooc>Using a swift action to take my second wind.</span></p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 1 ⇒ (2) + 1 = 3</span>
<br />
Damage: <span class="messageboard-dice">1d6 + 1 ⇒ (4) + 1 = 5</span></span></p>Dak gasps, trying to regain his breath before dropping his pistol and swings wildly at his attacker's lower ribs. He is quite badly distracted by the blood flowing from his now broken nose, however, and misses by a mile.
Using a swift action to take my second wind.
Attack: [dice]1d20+1[/dice]
Damage: [dice]1d6+1[/dice]Dak Calgar (alias of Chris Parker)2010-11-02T17:51:27ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=7#3382010-11-01T22:47:42Z2010-11-01T22:47:42Z<p><b>"Mornin' Mi'lord,"</b> Hector greets the noble with a nod of respect. <b>"Pleasant journey, I hope?"</b></p>
<p>He is dressed in his studded leather, has a dagger sheathed at his hip and a crossbow slung over his back, and has a case of bolts in easy reach. <b>"What are we hunting?"</b></p>"Mornin' Mi'lord," Hector greets the noble with a nod of respect. "Pleasant journey, I hope?"
He is dressed in his studded leather, has a dagger sheathed at his hip and a crossbow slung over his back, and has a case of bolts in easy reach. "What are we hunting?"Hector Malson (alias of Chris Parker)2010-11-01T22:47:42ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=7#3492010-11-01T14:32:48Z2010-11-01T14:32:48Z<p>Dak drops his rifle and draws his DL-44, firing at the nearest Tusken who's still standing. This time, Dak's marksmanship is somewhat improved, and the bolt of plasma hits his target square in the chest.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d30 + 3 ⇒ (12) + 3 = 15</span>
<br />
Real Attack (the d30 was a mistake): <span class="messageboard-dice">1d20 + 3 ⇒ (16) + 3 = 19</span>
<br />
Damage: <span class="messageboard-dice">3d8 ⇒ (8, 3, 8) = 19</span></span></p>Dak drops his rifle and draws his DL-44, firing at the nearest Tusken who's still standing. This time, Dak's marksmanship is somewhat improved, and the bolt of plasma hits his target square in the chest.
Attack: [dice]1d30+3[/dice]
Real Attack (the d30 was a mistake): [dice]1d20+3[/dice]
Damage: [dice]3d8[/dice]Dak Calgar (alias of Chris Parker)2010-11-01T14:32:48ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=7#3412010-10-30T19:34:18Z2010-10-30T19:34:18Z<p>Dak opens fire on the Tusken that Call missed. Unfortunately, his incredibly poor shots are making him more and more impatient, which has the interesting effect of making his shots even less accurate.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 1 ⇒ (4) + 1 = 5</span>
<br />
Damage: <span class="messageboard-dice">2d8 ⇒ (6, 5) = 11</span></span></p>
<p><span class=messageboard-ooc>I just realised I should have been adding three to those attack rolls; not 1; though again with these rolls, I doubt it makes much difference...</span></p>Dak opens fire on the Tusken that Call missed. Unfortunately, his incredibly poor shots are making him more and more impatient, which has the interesting effect of making his shots even less accurate.
Attack: [dice]1d20+1[/dice]
Damage: [dice]2d8[/dice]
I just realised I should have been adding three to those attack rolls; not 1; though again with these rolls, I doubt it makes much difference...Dak Calgar (alias of Chris Parker)2010-10-30T19:34:18ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=7#3252010-10-28T18:42:23Z2010-10-28T18:42:23Z<p>Dak continues to aim at the nearest rider, and opens fire a second time.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 1 ⇒ (1) + 1 = 2</span>
<br />
Damage: <span class="messageboard-dice">2d8 ⇒ (4, 8) = 12</span></span></p>Dak continues to aim at the nearest rider, and opens fire a second time.
Attack: [dice]1d20+1[/dice]
Damage: [dice]2d8[/dice]Dak Calgar (alias of Chris Parker)2010-10-28T18:42:23ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=7#3212010-10-28T14:27:35Z2010-10-28T14:27:35Z<p><b>"It'd be a shame to disappoint her then,"</b> Hector says with a smile. <b>"I'd have come around last night, except I was helping to put the fires out. I'm no hero though; don't go putting me on any pedestals, or you'll find yourself very disappointed..."</b></p>"It'd be a shame to disappoint her then," Hector says with a smile. "I'd have come around last night, except I was helping to put the fires out. I'm no hero though; don't go putting me on any pedestals, or you'll find yourself very disappointed..."Hector Malson (alias of Chris Parker)2010-10-28T14:27:35ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=7#3162010-10-27T21:27:14Z2010-10-27T21:27:14Z<p>Dak does the same, lying prone as he aims through the scope of his rifle; adjusting the knobs on the side and top for range and wind. He squeezes his trigger on the exhale, putting a single slug downrange. Unfortunately, just as he finishes squeezing the trigger, the raider lowers his head, for whatever reason, and the slug passes over him. A couple of seconds later, he hears the bang.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 1 ⇒ (4) + 1 = 5</span>
<br />
Force Point: <span class="messageboard-dice">1d6 ⇒ 2</span>
<br />
Damage: <span class="messageboard-dice">2d8 ⇒ (1, 7) = 8</span></span></p>
<p><span class=messageboard-ooc>I'm spending two swift actions to aim at the Tusken on X9, so my target doesn't get any cover, and I don't get a range penalty. Not that it makes any difference, with a roll like that...</span></p>Dak does the same, lying prone as he aims through the scope of his rifle; adjusting the knobs on the side and top for range and wind. He squeezes his trigger on the exhale, putting a single slug downrange. Unfortunately, just as he finishes squeezing the trigger, the raider lowers his head, for whatever reason, and the slug passes over him. A couple of seconds later, he hears the bang.
Attack: [dice]1d20+1[/dice]
Force Point: [dice]1d6[/dice]
Damage: [dice]2d8[/dice]
I'm spending two swift...Dak Calgar (alias of Chris Parker)2010-10-27T21:27:14ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=7#3082010-10-27T15:16:04Z2010-10-27T15:16:04Z<p>Dak nods. <b>"Sounds like a good plan - the kind of thing I bring my rifle along for - I can still get relatively clean hits at a little over two hundred meters, though around ninety would be preferable,"</b> he says. <b>"So, if we can find somewhere around that distance away, I should be able to pepper them with slugs and force them to keep their heads down; stopping them from being able to return fire on the rest of the squad as easily."</b></p>Dak nods. "Sounds like a good plan - the kind of thing I bring my rifle along for - I can still get relatively clean hits at a little over two hundred meters, though around ninety would be preferable," he says. "So, if we can find somewhere around that distance away, I should be able to pepper them with slugs and force them to keep their heads down; stopping them from being able to return fire on the rest of the squad as easily."Dak Calgar (alias of Chris Parker)2010-10-27T15:16:04ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=7#3082010-10-26T14:04:52Z2010-10-26T14:04:52Z<p>Storian moves towards the snake, and aims a downward swing at its head.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 4 ⇒ (9) + 4 = 13</span>
<br />
Damage: <span class="messageboard-dice">2d6 + 9 ⇒ (1, 5) + 9 = 15</span></span></p>Storian moves towards the snake, and aims a downward swing at its head.
Attack: [dice]1d20+4[/dice]
Damage: [dice]2d6+9[/dice]Storian Belaric (alias of Chris Parker)2010-10-26T14:04:52ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=6#2922010-10-24T22:24:09Z2010-10-24T22:24:09Z<p><b>"As much as I'd have preferred to avoid that, I don't see that there was much choice,"</b> Dak says sadly. <b>"Unless you'd prefer that we'd left him to die of thirst - or let him shoot us in the back..."</b></p>"As much as I'd have preferred to avoid that, I don't see that there was much choice," Dak says sadly. "Unless you'd prefer that we'd left him to die of thirst - or let him shoot us in the back..."Dak Calgar (alias of Chris Parker)2010-10-24T22:24:09ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=6#2822010-10-24T01:14:36Z2010-10-24T01:14:36Z<p>Dak retrieves his rifle, then draws his pistol. The Kensae may be able to sense conflicted feelings as he points it at the unconscious raider and prepares to fire.</p>
<p><b>"Sorry friend; you picked the wrong guys to attack, and I don't trust you not to stab us in the back when you wake up. It's this or tie you up and leave you to die of thirst,"</b> he says sadly, before shooting his fallen foe in the face.</p>
<p><span class=messageboard-ooc>That's a coup de grace. Normally I wouldn't, but the situation isn't exactly normal.</span></p>Dak retrieves his rifle, then draws his pistol. The Kensae may be able to sense conflicted feelings as he points it at the unconscious raider and prepares to fire.
"Sorry friend; you picked the wrong guys to attack, and I don't trust you not to stab us in the back when you wake up. It's this or tie you up and leave you to die of thirst," he says sadly, before shooting his fallen foe in the face.
That's a coup de grace. Normally I wouldn't, but the situation isn't exactly normal.Dak Calgar (alias of Chris Parker)2010-10-24T01:14:36ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=6#2792010-10-23T23:03:17Z2010-10-23T23:03:17Z<p>Dak drops his rifle and aims a punch at the Tuskan's jaw.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 1 ⇒ (10) + 1 = 11</span>
<br />
Damage: <span class="messageboard-dice">1d6 + 1 ⇒ (4) + 1 = 5</span></span></p>Dak drops his rifle and aims a punch at the Tuskan's jaw.
Attack: [dice]1d20+1[/dice]
Damage: [dice]1d6+1[/dice]Dak Calgar (alias of Chris Parker)2010-10-23T23:03:17ZRe: Forums: Recruitment: DM Deevor's River Into DarkessGalinndan (alias of Chris Parker)https://paizo.com/campaigns/DMDeevorsRiverIntoDarknessPbp/recruiting#292011-10-25T14:37:37Z2010-10-22T23:01:03Z<p>Nearly done with the Wizard also. Also, are we rolling for HP, or using averages? If the former, then, <span class="messageboard-dice">3d6 + 10 ⇒ (1, 5, 2) + 10 = 18</span>.</p>Nearly done with the Wizard also. Also, are we rolling for HP, or using averages? If the former, then, [dice]3d6+10[/dice].Galinndan (alias of Chris Parker)2010-10-22T23:01:03ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=6#2712010-10-22T23:00:14Z2010-10-22T23:00:14Z<p>Dak pulls his rifle from his back, and opens fire on the closest <span class=messageboard-ooc>(P6)</span> Tuskan.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 3 ⇒ (14) + 3 = 17</span>
<br />
Damage: <span class="messageboard-dice">2d8 ⇒ (6, 4) = 10</span></span></p>Dak pulls his rifle from his back, and opens fire on the closest (P6) Tuskan.
Attack: [dice]1d20+3[/dice]
Damage: [dice]2d8[/dice]Dak Calgar (alias of Chris Parker)2010-10-22T23:00:14ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=6#2892010-10-21T22:18:51Z2010-10-21T22:18:51Z<p>Storian grumbles as he draws his sword; something about all these poisonous critters they seem to be wandering into...</p>
<p><span class=messageboard-ooc>Initiative: <span class="messageboard-dice">1d20 + 1 ⇒ (6) + 1 = 7</span></span></p>Storian grumbles as he draws his sword; something about all these poisonous critters they seem to be wandering into...
Initiative: [dice]1d20+1[/dice]Storian Belaric (alias of Chris Parker)2010-10-21T22:18:51ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=7#3062010-10-21T22:17:44Z2010-10-21T22:17:44Z<p><b>"That's certainly my intention; we need to know why they grouped together, if nothing else,"</b> Hector answers the blind priest.</p>"That's certainly my intention; we need to know why they grouped together, if nothing else," Hector answers the blind priest.Hector Malson (alias of Chris Parker)2010-10-21T22:17:44ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=5#2452010-10-19T23:05:03Z2010-10-19T23:05:03Z<p>Dak looks around for just a moment, then swears quietly. He looks around for any sign that any of the attackers might still be around.</p>
<p><span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 5 ⇒ (18) + 5 = 23</span></span></p>Dak looks around for just a moment, then swears quietly. He looks around for any sign that any of the attackers might still be around.
Perception: [dice]1d20+5[/dice]Dak Calgar (alias of Chris Parker)2010-10-19T23:05:03ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=5#2402010-10-19T19:32:57Z2010-10-19T19:32:57Z<p>Dak also nods his head. <b>"Aye, let's get moving, and hope that the Lars are still safe from discovery,"</b> he says, drawing his slug throwing rifle just in case as he heads for the speeders.</p>Dak also nods his head. "Aye, let's get moving, and hope that the Lars are still safe from discovery," he says, drawing his slug throwing rifle just in case as he heads for the speeders.Dak Calgar (alias of Chris Parker)2010-10-19T19:32:57ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionStorian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=5#2392010-10-19T14:44:32Z2010-10-19T14:44:32Z<p>I also reckon west, so that we know what we've got all of the terrain on at least one side pretty much explored.</p>I also reckon west, so that we know what we've got all of the terrain on at least one side pretty much explored.Storian Belaric (alias of Chris Parker)2010-10-19T14:44:32ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=6#2972010-10-18T19:28:13Z2010-10-18T19:28:13Z<p>Hector nods. <b>"Aye; if nothing else I could do with a drink,"</b> he says drily. <b>"Still, at some point I'd like to do something about those tribes that attacked us; while we sent the attackers running, if we let them think they got away with it they'll only come back with more friends."</b></p>Hector nods. "Aye; if nothing else I could do with a drink," he says drily. "Still, at some point I'd like to do something about those tribes that attacked us; while we sent the attackers running, if we let them think they got away with it they'll only come back with more friends."Hector Malson (alias of Chris Parker)2010-10-18T19:28:13ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=6#2912010-10-17T01:58:50Z2010-10-17T01:58:50Z<div class="messageboard-quotee">Thanadros wrote:</div><blockquote><span class=messageboard-ooc>Noticed that Hector has not posted in a while, is everything ok? He kinda missed the going to auntie's train, but he was in the area and could have easily joined us to get in on this conversation.</span> </blockquote><p><span class=messageboard-ooc>Sorry; had some trouble getting my internet working the past couple of days. Should be fine now. Hector might as well tag along with those headed to the auntie.</span>
<p>Hector has been fairly quiet since his encounter with the ageing owner of the bakery; more so than usual. He met up with the others who went to Niska's house, and while he greeted them politely enough, he's barely said two words since except when spoken to directly.</p>Thanadros wrote:Noticed that Hector has not posted in a while, is everything ok? He kinda missed the going to auntie's train, but he was in the area and could have easily joined us to get in on this conversation.
Sorry; had some trouble getting my internet working the past couple of days. Should be fine now. Hector might as well tag along with those headed to the auntie. Hector has been fairly quiet since his encounter with the ageing owner of the bakery; more so than usual. He met up with...Hector Malson (alias of Chris Parker)2010-10-17T01:58:50ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=5#2102010-10-16T14:39:45Z2010-10-16T14:39:45Z<p>Dak tries not to grumble as he trudges through the desert ahead of the rest of the party, keeping a lookout for any possible dangers. He has his rifle in his hands rather than his pistol; at the kind of range an engagement would occur out here, his pistol would be next to useless...</p>
<p><span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 8 ⇒ (10) + 8 = 18</span></span></p>Dak tries not to grumble as he trudges through the desert ahead of the rest of the party, keeping a lookout for any possible dangers. He has his rifle in his hands rather than his pistol; at the kind of range an engagement would occur out here, his pistol would be next to useless...
Perception: [dice]1d20+8[/dice]Dak Calgar (alias of Chris Parker)2010-10-16T14:39:45ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=5#2032010-10-16T01:37:15Z2010-10-16T01:37:15Z<p>Dak grumbles as he gets to his feet, then heads over to the escape pod to see if there's any data he can salvage from the on board computers - a location, for example, and the location of the nearest town. While he's doing this, he says, <b>"Does anyone know what happened to the prisoners?"</b></p>
<p><span class=messageboard-ooc>Just so you know, I'm completely untrained in Use Computer, so assuming the computer won't blow up or something on a failed roll, I might as well take 20 (or 10 if I can't take 20), and then take 10 on any tracking rolls.</span></p>
<p><span class=messageboard-ooc>Use Computer (Taking 20): 21
<br />
Survival (Taking 10): 15</span></p>Dak grumbles as he gets to his feet, then heads over to the escape pod to see if there's any data he can salvage from the on board computers - a location, for example, and the location of the nearest town. While he's doing this, he says, "Does anyone know what happened to the prisoners?"
Just so you know, I'm completely untrained in Use Computer, so assuming the computer won't blow up or something on a failed roll, I might as well take 20 (or 10 if I can't take 20), and then take 10 on any...Dak Calgar (alias of Chris Parker)2010-10-16T01:37:15ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=4#1822010-10-13T22:01:18Z2010-10-13T22:01:18Z<p><b>"You heard the man: get moving!"</b> Dak shouts to the others, prisoners or otherwise. <b>"I don't envy whoever has to tell the Emperor that his son just died..."</b></p>"You heard the man: get moving!" Dak shouts to the others, prisoners or otherwise. "I don't envy whoever has to tell the Emperor that his son just died..."Dak Calgar (alias of Chris Parker)2010-10-13T22:01:18ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=4#1742010-10-12T20:11:29Z2010-10-12T20:11:29Z<p>Dak starts moving towards the door, hoping he can do something to prevent the Sith assassin from killing them all...</p>
<p><span class=messageboard-ooc>Moving to AK10 once my Initiative comes around. (Standard and Move actions to move twice.)</span></p>Dak starts moving towards the door, hoping he can do something to prevent the Sith assassin from killing them all...
Moving to AK10 once my Initiative comes around. (Standard and Move actions to move twice.)Dak Calgar (alias of Chris Parker)2010-10-12T20:11:29ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=4#1672010-10-12T14:11:25Z2010-10-12T14:11:25Z<p>Dak raises his pistol, preparing to shoot the first enemy he sees. He's still where he was before; taking cover behind a desk.</p>
<p><span class=messageboard-ooc>Ready a shot on the first Mando he sees.</span></p>Dak raises his pistol, preparing to shoot the first enemy he sees. He's still where he was before; taking cover behind a desk.
Ready a shot on the first Mando he sees.Dak Calgar (alias of Chris Parker)2010-10-12T14:11:25ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=5#2422010-10-11T21:18:03Z2010-10-11T21:18:03Z<p><b>"All ships have a rum ration; not just pirate vessels,"</b> Storian says. <b>"The idea, I believe, is it helps the crew to relax after a hard day working, and it is one of the small pleasures that makes the crew more willing to put up with some of the harsher aspects of sailing. A happier crew is a more efficient crew - so long as they're not drunk on the job, which is why it's rationed."</b></p>
<p><span class=messageboard-ooc>Won't be Storian; I believe Atzi finished healing him soon after the fight with Big Bird...</span></p>"All ships have a rum ration; not just pirate vessels," Storian says. "The idea, I believe, is it helps the crew to relax after a hard day working, and it is one of the small pleasures that makes the crew more willing to put up with some of the harsher aspects of sailing. A happier crew is a more efficient crew - so long as they're not drunk on the job, which is why it's rationed."
Won't be Storian; I believe Atzi finished healing him soon after the fight with Big Bird...Storian Belaric (alias of Chris Parker)2010-10-11T21:18:03ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=3#1472010-10-10T23:02:30Z2010-10-10T23:02:30Z<p>Dak makes but one dry comment to the outburst. <b>"This coming from the side building a weapon designed solely for the slaughter of entire worlds? At least we only threaten your military targets..."</b></p>Dak makes but one dry comment to the outburst. "This coming from the side building a weapon designed solely for the slaughter of entire worlds? At least we only threaten your military targets..."Dak Calgar (alias of Chris Parker)2010-10-10T23:02:30ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=6#2662010-10-09T21:56:06Z2010-10-09T21:56:06Z<p><b>"Thank you Alma,"</b> Hector replies with a smile as he accepts the loaf. <b>"Don't worry, they feed me well enough - they just make sure I work it all off in the fields,"</b> he adds as his smile broadens.</p>
<p>He breaks off some of the bread and eats it. <b>"This isn't bad. You know, if I didn't know better I'd say you did this for a living,"</b> he adds, his tone suggesting that he's simply joking.</p>"Thank you Alma," Hector replies with a smile as he accepts the loaf. "Don't worry, they feed me well enough - they just make sure I work it all off in the fields," he adds as his smile broadens.
He breaks off some of the bread and eats it. "This isn't bad. You know, if I didn't know better I'd say you did this for a living," he adds, his tone suggesting that he's simply joking.Hector Malson (alias of Chris Parker)2010-10-09T21:56:06ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=3#1212010-10-09T12:11:37Z2010-10-09T12:11:37Z<p>As soon as the route behind them is sealed, Dak heads forward and topples a table, taking cover behind it and aiming his pistol in the direction the group came from. The Mandos will eventually catch up with them, and he plans to be ready when they do...</p>
<p><span class=messageboard-ooc>Readying to take a shot if any enemies get within range from behind us.</span></p>As soon as the route behind them is sealed, Dak heads forward and topples a table, taking cover behind it and aiming his pistol in the direction the group came from. The Mandos will eventually catch up with them, and he plans to be ready when they do...
Readying to take a shot if any enemies get within range from behind us.Dak Calgar (alias of Chris Parker)2010-10-09T12:11:37ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionStorian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=4#1752010-10-07T19:11:45Z2010-10-07T19:11:45Z<p>I suspect Storian would be best used as a guard; he seems to be rather good at it. We should probably see about teaching any NPCs who don't know how to fight some basic swordplay or survival techniques; partly so that they can take over the guard and hunter roles, but also so to help them to feel less helpless.</p>I suspect Storian would be best used as a guard; he seems to be rather good at it. We should probably see about teaching any NPCs who don't know how to fight some basic swordplay or survival techniques; partly so that they can take over the guard and hunter roles, but also so to help them to feel less helpless.Storian Belaric (alias of Chris Parker)2010-10-07T19:11:45ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=3#1082010-10-06T23:11:41Z2010-10-06T23:11:41Z<p>Dak snarls and opens fire on the Mandalorian who hit DeWry. The first shot goes wide of the mark, hitting the ceiling above the target's head. The second one, however, is a far better shot, as Dak takes a deep, calming breath; knowing that he needs to give the Mandos reason to take cover.</p>
<p><b>"They're here; we need to get moving - NOW!"</b> he shouts as he moves into cover.</p>
<p><span class=messageboard-ooc>Attack 1: <span class="messageboard-dice">1d20 + 3 ⇒ (5) + 3 = 8</span>
<br />
Damage 1: <span class="messageboard-dice">3d8 ⇒ (2, 4, 5) = 11</span>
<br />
Attack 2: <span class="messageboard-dice">1d20 + 3 ⇒ (14) + 3 = 17</span>
<br />
Force Point: <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
Damage 2: <span class="messageboard-dice">3d8 ⇒ (6, 5, 6) = 17</span></span></p>Dak snarls and opens fire on the Mandalorian who hit DeWry. The first shot goes wide of the mark, hitting the ceiling above the target's head. The second one, however, is a far better shot, as Dak takes a deep, calming breath; knowing that he needs to give the Mandos reason to take cover.
"They're here; we need to get moving - NOW!" he shouts as he moves into cover.
Attack 1: [dice]1d20+3[/dice]
Damage 1: [dice]3d8[/dice]
Attack 2: [dice]1d20+3[/dice]
Force Point: [dice]1d6[/dice]
Damage 2:...Dak Calgar (alias of Chris Parker)2010-10-06T23:11:41ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=6#2542010-10-06T23:05:15Z2010-10-06T23:05:15Z<p>Hector walks into town not long after dawn and heads towards the inn that the others have been staying at. It's a rare sight for him to be wearing armour and carrying a weapon, but this morning he's doing both.</p>Hector walks into town not long after dawn and heads towards the inn that the others have been staying at. It's a rare sight for him to be wearing armour and carrying a weapon, but this morning he's doing both.Hector Malson (alias of Chris Parker)2010-10-06T23:05:15ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=4#1972010-10-06T22:54:06Z2010-10-06T22:54:06Z<p>Storian grumbles as a snake tries to bite him. He raises his blade and cuts at the one nearest to him. <b>"Damned predators; sooner we're off this rock the better..."</b></p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 4 ⇒ (20) + 4 = 24</span>
<br />
Damage: <span class="messageboard-dice">2d6 + 9 ⇒ (5, 1) + 9 = 15</span>
<br />
Confirm: <span class="messageboard-dice">1d20 + 4 ⇒ (18) + 4 = 22</span>
<br />
Extra Damage: <span class="messageboard-dice">2d6 + 9 ⇒ (2, 1) + 9 = 12</span></span></p>Storian grumbles as a snake tries to bite him. He raises his blade and cuts at the one nearest to him. "Damned predators; sooner we're off this rock the better..."
Attack: [dice]1d20+4[/dice]
Damage: [dice]2d6+9[/dice]
Confirm: [dice]1d20+4[/dice]
Extra Damage: [dice]2d6+9[/dice]Storian Belaric (alias of Chris Parker)2010-10-06T22:54:06ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=4#1822010-10-05T23:39:53Z2010-10-05T23:39:53Z<div class="messageboard-quotee">Natalyah Melethiell wrote:</div><blockquote> At the end of the burial ceremony Natalyah walks up the "loot pile", picks up Alton's sword and weights it in her hand. She walks slowly up to Storian and, clearly uncomfortable and uneasy, says: <b>"This is a good sword. Do you think it is ok for me to keep it?"</b>, at times stumbling over the words in an atempt to be diplomatic. This is obviously an inexpert moment for Natalyah, but the tone of her voice hints that she is trying. </blockquote><p>Storian sighs. <b>"Yes, you can use it; there's no point leaving it in a pit in the ground when it can help keep the rest of us alive. Same goes for the armour; I'd like someone who can use it to do so. Still, the first mate was a friend of mine and I'd like to return his belongings to his family once we get off of this rock."</b>
<p><span class=messageboard-ooc>Initiative: <span class="messageboard-dice">1d20 + 1 ⇒ (6) + 1 = 7</span>
<br />
Fortitude: <span class="messageboard-dice">1d20 + 3 ⇒ (13) + 3 = 16</span></span></p>Natalyah Melethiell wrote:At the end of the burial ceremony Natalyah walks up the "loot pile", picks up Alton's sword and weights it in her hand. She walks slowly up to Storian and, clearly uncomfortable and uneasy, says: "This is a good sword. Do you think it is ok for me to keep it?", at times stumbling over the words in an atempt to be diplomatic. This is obviously an inexpert moment for Natalyah, but the tone of her voice hints that she is trying.
Storian sighs. "Yes, you can use it;...Storian Belaric (alias of Chris Parker)2010-10-05T23:39:53ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=4#1662010-10-05T13:52:59Z2010-10-05T13:52:59Z<p><b>"And may they always have enough ale to quench their thirst when they're done fighting,"</b> Storian adds, his head bowed in respect.</p>"And may they always have enough ale to quench their thirst when they're done fighting," Storian adds, his head bowed in respect.Storian Belaric (alias of Chris Parker)2010-10-05T13:52:59ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionStorian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=3#1442010-10-04T20:23:25Z2010-10-04T20:23:25Z<p>Storian's vote would be to keep the gear, for the simple reason that while respect for the dead is well and good, the living must take precedence. Also, Storian would be happy to help dig the graves.</p>Storian's vote would be to keep the gear, for the simple reason that while respect for the dead is well and good, the living must take precedence. Also, Storian would be happy to help dig the graves.Storian Belaric (alias of Chris Parker)2010-10-04T20:23:25ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=5#2412010-10-03T16:16:32Z2010-10-03T16:16:32Z<p>Hector spends the evening helping where he can, and then heads to the small farm that he's been living in.</p>Hector spends the evening helping where he can, and then heads to the small farm that he's been living in.Hector Malson (alias of Chris Parker)2010-10-03T16:16:32ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=2#922010-10-03T11:47:35Z2010-10-03T11:47:35Z<p>Dak quickly moves through the door, taking cover from anyone who may be on the team's flank, before aiming towards the direction they came from.</p>
<p><span class=messageboard-ooc>Once again, reading an attack for as soon as tangos enter range from the flank.</span></p>Dak quickly moves through the door, taking cover from anyone who may be on the team's flank, before aiming towards the direction they came from.
Once again, reading an attack for as soon as tangos enter range from the flank.Dak Calgar (alias of Chris Parker)2010-10-03T11:47:35ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionStorian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=3#1282010-10-03T00:54:30Z2010-10-03T00:54:30Z<p>So, did Storian get some extra healing? He was up there and on 6/11 hp, but I didn't get chance to post when Atzi offered healing...</p>So, did Storian get some extra healing? He was up there and on 6/11 hp, but I didn't get chance to post when Atzi offered healing...Storian Belaric (alias of Chris Parker)2010-10-03T00:54:30ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=3#1342010-10-02T12:58:11Z2010-10-02T12:58:11Z<p><b>"I'll live, but a little healing would be greatly appreciated,"</b> Storian says as he heads towards the load and helps to lift.</p>
<p><span class=messageboard-ooc>Storian should be able to carry 100lbs quite easily, and taking 10 should be able to carry up to 300lbs across that rope (Heavy load: -6; Armour: -4; Climb: +8, so taking 10 allows me to hit a DC of 8).</span></p>"I'll live, but a little healing would be greatly appreciated," Storian says as he heads towards the load and helps to lift.
Storian should be able to carry 100lbs quite easily, and taking 10 should be able to carry up to 300lbs across that rope (Heavy load: -6; Armour: -4; Climb: +8, so taking 10 allows me to hit a DC of 8).Storian Belaric (alias of Chris Parker)2010-10-02T12:58:11ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=3#1222010-10-01T17:44:29Z2010-10-01T17:44:29Z<p>[Spoiler omitted]</p>[Spoiler omitted]Storian Belaric (alias of Chris Parker)2010-10-01T17:44:29ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=3#1152010-10-01T15:45:01Z2010-10-01T15:45:01Z<p>[Spoiler omitted]</p>[Spoiler omitted]Storian Belaric (alias of Chris Parker)2010-10-01T15:45:01ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=5#2272010-10-01T15:40:59Z2010-10-01T15:40:59Z<p><b>"Three tribes? There's more to this than just goblins then; two tribes of goblins are as likely to kill each other as team up to attack a village like this one..."</b> Hector says with a frown. <b>"What's been damaged?"</b></p>"Three tribes? There's more to this than just goblins then; two tribes of goblins are as likely to kill each other as team up to attack a village like this one..." Hector says with a frown. "What's been damaged?"Hector Malson (alias of Chris Parker)2010-10-01T15:40:59ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=5#2222010-09-30T23:55:06Z2010-09-30T23:55:06Z<p><b>"Thank you, Father,"</b> Hector says to Lejes before turning to the others. <b>"Thank the gods they're dealt with. Still, it might be an idea to keep our eyes open in case it happens again - and for that matter, it might even be an idea to search the rest of the streets; just in case one of them decided he wasn't finished yet..."</b></p>"Thank you, Father," Hector says to Lejes before turning to the others. "Thank the gods they're dealt with. Still, it might be an idea to keep our eyes open in case it happens again - and for that matter, it might even be an idea to search the rest of the streets; just in case one of them decided he wasn't finished yet..."Hector Malson (alias of Chris Parker)2010-09-30T23:55:06ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=3#1012010-09-30T23:46:42Z2010-09-30T23:46:42Z<p>[Spoiler omitted]</p>[Spoiler omitted]Storian Belaric (alias of Chris Parker)2010-09-30T23:46:42ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=2#792010-09-30T22:59:02Z2010-09-30T22:59:02Z<p>Dak continues holding rearguard position, aiming his pistol back the way the squad came. <b>"I'll watch our backs,"</b> he says, perhaps unnecessarily but best to be sure.</p>
<p><span class=messageboard-ooc>Readying an action to open fire on anyone who comes into range from behind.</span></p>Dak continues holding rearguard position, aiming his pistol back the way the squad came. "I'll watch our backs," he says, perhaps unnecessarily but best to be sure.
Readying an action to open fire on anyone who comes into range from behind.Dak Calgar (alias of Chris Parker)2010-09-30T22:59:02ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=2#972010-09-30T19:22:40Z2010-09-30T19:22:40Z<p>[Spoiler omitted]</p>[Spoiler omitted]Storian Belaric (alias of Chris Parker)2010-09-30T19:22:40ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=2#632010-09-30T01:59:47Z2010-09-30T01:59:47Z<p>Storian nods. <b>"All right; I'll stand guard then. Hopefully there weren't too many more of those crabs wandering around nearby,"</b> he says drily.</p>Storian nods. "All right; I'll stand guard then. Hopefully there weren't too many more of those crabs wandering around nearby," he says drily.Storian Belaric (alias of Chris Parker)2010-09-30T01:59:47ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=5#2142010-09-29T23:38:46Z2010-09-29T23:38:46Z<p>Hector swears loudly as he takes a nasty cut across the chest that, if left to heal by itself, will probably leave an impressive scar. He then attempts a punch to the goblin's throat to finish it off.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 2 ⇒ (1) + 2 = 3</span>
<br />
Damage: <span class="messageboard-dice">1d3 + 2 ⇒ (1) + 2 = 3</span></span></p>Hector swears loudly as he takes a nasty cut across the chest that, if left to heal by itself, will probably leave an impressive scar. He then attempts a punch to the goblin's throat to finish it off.
Attack: [dice]1d20+2[/dice]
Damage: [dice]1d3+2[/dice]Hector Malson (alias of Chris Parker)2010-09-29T23:38:46ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionStorian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=3#1062010-09-29T22:01:01Z2010-09-29T22:01:01Z<p>Normally I wouldn't suggest splitting the party, but let's face it; not everyone is going to have Climb trained, and if this is a high cliff, the climb itself could end up causing more damage to the party than any beasties we might encounter...</p>Normally I wouldn't suggest splitting the party, but let's face it; not everyone is going to have Climb trained, and if this is a high cliff, the climb itself could end up causing more damage to the party than any beasties we might encounter...Storian Belaric (alias of Chris Parker)2010-09-29T22:01:01ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay&page=2#552010-09-29T21:56:21Z2010-09-29T21:56:21Z<p><b>"Agreed,"</b> Storian says grimly. <b>"Unfortunately, I wasn't expecting to need my climbing gear, so I didn't bring any with me aboard the ship. Still, it's interesting how we were drugged and dumped here to fend for ourselves, and yet our equipment has been left here with us. The only thing I can think of is that we're being watched somehow..."</b></p>
<p>Storian sighs. <b>"Still, even if that's the case, knowing that isn't going to help us decide what to do next. I don't think we should all try climbing though; that's quite a height, and we're not all going to be able to make it. It might be best if those of us unable to scale the cliff stay here and try to set up a home base of some description."</b></p>"Agreed," Storian says grimly. "Unfortunately, I wasn't expecting to need my climbing gear, so I didn't bring any with me aboard the ship. Still, it's interesting how we were drugged and dumped here to fend for ourselves, and yet our equipment has been left here with us. The only thing I can think of is that we're being watched somehow..."
Storian sighs. "Still, even if that's the case, knowing that isn't going to help us decide what to do next. I don't think we should all try climbing...Storian Belaric (alias of Chris Parker)2010-09-29T21:56:21ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=5#2102012-06-24T19:41:01Z2010-09-29T21:43:57Z<p>Hector drops his looted bow, takes a step forward and tries to punch his attacker in the face. <b>"You're all going to die for this,"</b> he says to the goblins in a tone far calmer than the expression on his face. <b>"I won't stop there either: I'll kill your brothers, your sisters, your parents, your women and your children. I'll see your whole tribe exterminated, because I'm far more vicious than you could ever be, and you made the mistake of attacking my home."</b></p>
<p><span class=messageboard-ooc>Let's see if I can scare a few more of them away. It may be worth noting that by this point I'm probably covered in goblin blood from cutting that first goblin's throat...
<br />
Attack: <span class="messageboard-dice">1d20 + 2 ⇒ (14) + 2 = 16</span>
<br />
Damage: <span class="messageboard-dice">1d3 + 2 ⇒ (1) + 2 = 3</span>
<br />
Intimidate: <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span></span></p>Hector drops his looted bow, takes a step forward and tries to punch his attacker in the face. "You're all going to die for this," he says to the goblins in a tone far calmer than the expression on his face. "I won't stop there either: I'll kill your brothers, your sisters, your parents, your women and your children. I'll see your whole tribe exterminated, because I'm far more vicious than you could ever be, and you made the mistake of attacking my home."
Let's see if I can scare a few more...Hector Malson (alias of Chris Parker)2010-09-29T21:43:57ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=4#1992010-09-29T13:49:14Z2010-09-29T13:49:14Z<p>Hector stands close to Thanadros, and starts loosing his looted arrows at the mounted goblin.</p>
<p><span class=messageboard-ooc>Standing at D12. Not sure which type of bow it is, so I'll just roll to hit: <span class="messageboard-dice">1d20 + 3 ⇒ (9) + 3 = 12</span></span></p>Hector stands close to Thanadros, and starts loosing his looted arrows at the mounted goblin.
Standing at D12. Not sure which type of bow it is, so I'll just roll to hit: [dice]1d20+3[/dice]Hector Malson (alias of Chris Parker)2010-09-29T13:49:14ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay#362010-09-29T13:46:01Z2010-09-29T13:46:01Z<p><b>"Nicely done,"</b> Hector says to Uchendu, returning the nod as he wipes his blade clean. He heads over to the pile of equipment and retrieves his armour, strapping it on. This takes considerably longer than the fight itself did. Perhaps this is why he wasn't wearing any before?</p>
<p><b>"And if we're really lucky, that crab will taste nice,"</b> he adds once Uchendu is finished.</p>"Nicely done," Hector says to Uchendu, returning the nod as he wipes his blade clean. He heads over to the pile of equipment and retrieves his armour, strapping it on. This takes considerably longer than the fight itself did. Perhaps this is why he wasn't wearing any before?
"And if we're really lucky, that crab will taste nice," he adds once Uchendu is finished.Storian Belaric (alias of Chris Parker)2010-09-29T13:46:01ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=4#1892010-09-28T19:51:42Z2010-09-28T19:51:42Z<p>Hector frowns and looks for a concealed place from which to loose some arrows.</p>Hector frowns and looks for a concealed place from which to loose some arrows.Hector Malson (alias of Chris Parker)2010-09-28T19:51:42ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay#192010-09-28T19:44:59Z2010-09-28T19:44:59Z<p>Storian quickly says, "Thanks," before cautiously advancing towards the crab and swinging his blade as hard as he can; not as hard as he normally could, but hard enough, he hopes, to sever the claw currently holding onto Sasha.</p>
<p><span class=messageboard-ooc>Attack (including -2 for Nauseated): <span class="messageboard-dice">1d20 + 2 ⇒ (19) + 2 = 21</span>
<br />
Power Attack (Ditto): <span class="messageboard-dice">2d6 + 7 ⇒ (4, 4) + 7 = 15</span>
<br />
Confirm: <span class="messageboard-dice">1d20 + 2 ⇒ (3) + 2 = 5</span>
<br />
Crit Damage: <span class="messageboard-dice">2d6 + 7 ⇒ (6, 3) + 7 = 16</span></span></p>Storian quickly says, "Thanks," before cautiously advancing towards the crab and swinging his blade as hard as he can; not as hard as he normally could, but hard enough, he hopes, to sever the claw currently holding onto Sasha.
Attack (including -2 for Nauseated): [dice]1d20+2[/dice]
Power Attack (Ditto): [dice]2d6+7[/dice]
Confirm: [dice]1d20+2[/dice]
Crit Damage: [dice]2d6+7[/dice]Storian Belaric (alias of Chris Parker)2010-09-28T19:44:59ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionStorian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion&page=2#722010-09-27T18:21:04Z2010-09-27T18:21:04Z<p>Oh, and in case there was any confusion, my character hasn't actually gone charging at the crab; he's stood next to the pile of equipment (Move action to get there) having just pulled out his sword (Standard action).</p>Oh, and in case there was any confusion, my character hasn't actually gone charging at the crab; he's stood next to the pile of equipment (Move action to get there) having just pulled out his sword (Standard action).Storian Belaric (alias of Chris Parker)2010-09-27T18:21:04ZRe: Forums: Play-by-Post: Carpy DM runs Serpent's Skull!Storian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/gameplay#22012-11-15T22:52:42Z2010-09-27T16:46:05Z<p>Storian climbs to his feet slowly, empties his stomach for a moment, then looks out to the beach. Then comes the scream. He swears, moves quickly to the pile of equipment and pulls his greatsword out of the pile. Armour will have to wait...</p>Storian climbs to his feet slowly, empties his stomach for a moment, then looks out to the beach. Then comes the scream. He swears, moves quickly to the pile of equipment and pulls his greatsword out of the pile. Armour will have to wait...Storian Belaric (alias of Chris Parker)2010-09-27T16:46:05ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=4#1772010-09-27T13:41:53Z2010-09-27T13:41:53Z<p>Hector winces slightly as the bleeding from his arm slows, but doesn't stop completely.</p>
<p><b>"Thank you. We shouldn't linger: there's more to the north,"</b> he says to the near blind priest. He goes to one of the fallen goblins and picks up a bow and a quiver of arrows. He then sets off towards the north at a run.</p>Hector winces slightly as the bleeding from his arm slows, but doesn't stop completely.
"Thank you. We shouldn't linger: there's more to the north," he says to the near blind priest. He goes to one of the fallen goblins and picks up a bow and a quiver of arrows. He then sets off towards the north at a run.Hector Malson (alias of Chris Parker)2010-09-27T13:41:53ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay&page=2#562010-09-27T05:14:30Z2010-09-27T05:14:30Z<p>Dak raises his pistol, aiming it towards the team's flank. While the odds are low of any threats in the opposite side to where they entered, it's a possibility so that's where he keeps his pistol trained; planning to open fire on anyone they haven't yet noticed.</p>
<p><span class=messageboard-ooc>Readying an action to fire on any enemies entering H18-J16 - not because I expect any enemies there; just because it's better to be safe than sorry and I'm in the best position to make sure we don't get flanked.</span></p>Dak raises his pistol, aiming it towards the team's flank. While the odds are low of any threats in the opposite side to where they entered, it's a possibility so that's where he keeps his pistol trained; planning to open fire on anyone they haven't yet noticed.
Readying an action to fire on any enemies entering H18-J16 - not because I expect any enemies there; just because it's better to be safe than sorry and I'm in the best position to make sure we don't get flanked.Dak Calgar (alias of Chris Parker)2010-09-27T05:14:30ZRe: Forums: Play-by-Post Discussion: DM Barcas - Star Wars - Agents of the Empire - OOCDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/discussion&page=2#682010-09-27T00:08:23Z2010-09-27T00:08:23Z<p>Whose turn is it in the combat? I think it's mine, but I'm not sure.</p>Whose turn is it in the combat? I think it's mine, but I'm not sure.Dak Calgar (alias of Chris Parker)2010-09-27T00:08:23ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=4#1662010-09-25T23:03:45Z2010-09-25T23:03:45Z<p>Hector drops the goblin to the ground, and stamps on its head for good measure - just to be sure. He then keeps an eye out for more goblins, and an ear for more screams.</p>
<p><span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span></span></p>Hector drops the goblin to the ground, and stamps on its head for good measure - just to be sure. He then keeps an eye out for more goblins, and an ear for more screams.
Perception: [Dice]1d20+4[/dice]Hector Malson (alias of Chris Parker)2010-09-25T23:03:45ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay#462010-09-25T12:12:01Z2010-09-25T12:12:01Z<p>Dak moves into cover, pops his head around to see if there are any rebels still standing within range of his blaster, then opens fire at the closest one.</p>
<p><span class=messageboard-ooc>Move to K9; firing at Rebel 4 on P10.
<br />
Attack: <span class="messageboard-dice">1d20 + 3 ⇒ (20) + 3 = 23</span>
<br />
Damage: <span class="messageboard-dice">3d8 ⇒ (5, 1, 7) = 13</span></span></p>Dak moves into cover, pops his head around to see if there are any rebels still standing within range of his blaster, then opens fire at the closest one.
Move to K9; firing at Rebel 4 on P10.
Attack: [dice]1d20+3[/dice]
Damage: [dice]3d8[/dice]Dak Calgar (alias of Chris Parker)2010-09-25T12:12:01ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=4#1602010-09-25T12:00:38Z2010-09-25T12:00:38Z<p>Hector attempts to keep his grip on the struggling goblin, tightening his hold until he hears something snap.</p>
<p><span class=messageboard-ooc>Grapple: <span class="messageboard-dice">1d20 + 4 ⇒ (2) + 4 = 6</span>
<br />
Damage: <span class="messageboard-dice">1d3 + 2 ⇒ (1) + 2 = 3</span></span></p>
<p><span class=messageboard-ooc>edit: Forgot to add +5 for the last round, so that's 11 total.</span></p>Hector attempts to keep his grip on the struggling goblin, tightening his hold until he hears something snap.
Grapple: [dice]1d20+4[/dice]
Damage: [dice]1d3+2[/dice]
edit: Forgot to add +5 for the last round, so that's 11 total.Hector Malson (alias of Chris Parker)2010-09-25T12:00:38ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay#322010-09-24T20:38:06Z2010-09-24T20:38:06Z<p><span class=messageboard-ooc>Can't delete or edit it any more, so I'll add the following instead.</span></p>
<p>Just as Dak is about to pull the trigger, however, Luke has already cut down the last remaining rebel. He lowers his pistol and heads to a rearguard position so as to ensure that the squad isn't flanked later.</p>Can't delete or edit it any more, so I'll add the following instead.
Just as Dak is about to pull the trigger, however, Luke has already cut down the last remaining rebel. He lowers his pistol and heads to a rearguard position so as to ensure that the squad isn't flanked later.Dak Calgar (alias of Chris Parker)2010-09-24T20:38:06ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=4#1532010-09-24T19:03:50Z2010-09-24T19:03:50Z<p>Hector growls, tightening his grip in an attempt to squeeze the life out of the goblin he's holding.</p>
<p><span class=messageboard-ooc>Maintaining the grapple: <span class="messageboard-dice">1d20 + 4 ⇒ (15) + 4 = 19</span>
<br />
Damage: <span class="messageboard-dice">1d3 + 2 ⇒ (2) + 2 = 4</span></span></p>Hector growls, tightening his grip in an attempt to squeeze the life out of the goblin he's holding.
Maintaining the grapple: [dice]1d20+4[/dice]
Damage: [dice]1d3+2[/dice]Hector Malson (alias of Chris Parker)2010-09-24T19:03:50ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay#302010-09-24T18:59:52Z2010-09-24T18:59:52Z<p>Dak brings his pistol to bear as quickly as he can, hoping to put a blaster bolt into the rebel's chest before he can fire on the Kensae.</p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 3 ⇒ (14) + 3 = 17</span>
<br />
Damage: <span class="messageboard-dice">3d8 ⇒ (3, 2, 1) = 6</span></span></p>Dak brings his pistol to bear as quickly as he can, hoping to put a blaster bolt into the rebel's chest before he can fire on the Kensae.
Attack: [dice]1d20+3[/dice]
Damage: [dice]3d8[/dice]Dak Calgar (alias of Chris Parker)2010-09-24T18:59:52ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionStorian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion#312010-09-24T14:41:46Z2010-09-24T14:41:46Z<p>Yeah, I kind of forgot about the Human +1 to skills. As your suggestions makes sense, I put the extra skill point into that. Background to follow, just as soon as I make one up ;).</p>Yeah, I kind of forgot about the Human +1 to skills. As your suggestions makes sense, I put the extra skill point into that. Background to follow, just as soon as I make one up ;).Storian Belaric (alias of Chris Parker)2010-09-24T14:41:46ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=3#1482010-09-24T14:31:48Z2010-09-24T14:31:48Z<p>Hector curses loudly as the arrow hits him in the arm carrying the dogslicer, causing him to drop it. He quickly moves around one of the tables and attempts to grab one of the goblins (I7) by the throat.</p>
<p><span class=messageboard-ooc>Grapple: <span class="messageboard-dice">1d20 + 4 ⇒ (12) + 4 = 16</span></span></p>
<p><span class=messageboard-ooc>Edit: Also, I have improved grapple, so no Attack of Opportunity</span></p>Hector curses loudly as the arrow hits him in the arm carrying the dogslicer, causing him to drop it. He quickly moves around one of the tables and attempts to grab one of the goblins (I7) by the throat.
Grapple: [dice]1d20+4[/dice]
Edit: Also, I have improved grapple, so no Attack of OpportunityHector Malson (alias of Chris Parker)2010-09-24T14:31:48ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay#212010-09-24T14:24:01Z2010-09-24T14:24:01Z<p>Dak quickly fires a shot off at one of the rebels, aiming for the centre mass, since most species tend to have some vital organs in that area.</p>
<p><span class=messageboard-ooc>Single shot at one of the rebels still standing.</span></p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 3 ⇒ (6) + 3 = 9</span>
<br />
Damage: <span class="messageboard-dice">3d8 ⇒ (8, 7, 8) = 23</span></span></p>Dak quickly fires a shot off at one of the rebels, aiming for the centre mass, since most species tend to have some vital organs in that area.
Single shot at one of the rebels still standing.
Attack: [dice]1d20+3[/dice]
Damage: [dice]3d8[/dice]Dak Calgar (alias of Chris Parker)2010-09-24T14:24:01ZRe: Forums: Play-by-Post Discussion: Carpy DM runs Serpent's Skull - DiscussionStorian Belaric (alias of Chris Parker)https://paizo.com/campaigns/CarpyDMRunsSerpentsSkull/discussion#142010-09-23T22:01:28Z2010-09-23T22:01:28Z<p>Working on a two handed weapon fighter (not using the two hander archetype) with a sideline in punches to the face. He's human, male, 25 years old and his name is Storian Belaric. I'll just work on the feats and skills (likely to include such old standbys as dodge and power attack, with alertness, combat expertise and improved unarmed combat to follow), then I'll go ahead and write some kind of background story.</p>
<p>Edit:</p>
<p>Ready for inspection; may need a couple of things tweaking.</p>Working on a two handed weapon fighter (not using the two hander archetype) with a sideline in punches to the face. He's human, male, 25 years old and his name is Storian Belaric. I'll just work on the feats and skills (likely to include such old standbys as dodge and power attack, with alertness, combat expertise and improved unarmed combat to follow), then I'll go ahead and write some kind of background story.
Edit:
Ready for inspection; may need a couple of things tweaking.Storian Belaric (alias of Chris Parker)2010-09-23T22:01:28ZRe: Forums: Play-by-Post: DM Barcas - Star Wars - Agents of the EmpireDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/gameplay#102010-09-23T18:57:15Z2010-09-23T18:57:15Z<p><b>"Dak Calgar,"</b> Dak introduces himself, his Corellian accent fairly noticeable. He then adds to the rest of the group, in a tone that suggests he's had to say this far too many times already, <b>"And before anyone says anything about my accent, I'm an Imperial citizen first. If I meet any old friends from home on this ship, rest assured that I'll shoot them just as quickly. They chose their side. And with that out of the way, it's a pleasure to meet you all. Nice seeing you again by the way, Master DeWry."</b></p>"Dak Calgar," Dak introduces himself, his Corellian accent fairly noticeable. He then adds to the rest of the group, in a tone that suggests he's had to say this far too many times already, "And before anyone says anything about my accent, I'm an Imperial citizen first. If I meet any old friends from home on this ship, rest assured that I'll shoot them just as quickly. They chose their side. And with that out of the way, it's a pleasure to meet you all. Nice seeing you again by the way,...Dak Calgar (alias of Chris Parker)2010-09-23T18:57:15ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=3#1412010-09-23T18:44:35Z2010-09-23T18:44:35Z<p><span class=messageboard-ooc>I'm starting on G4. By the way, which ones are archers, and which are carrying dogslicers?</span></p>I'm starting on G4. By the way, which ones are archers, and which are carrying dogslicers?Hector Malson (alias of Chris Parker)2010-09-23T18:44:35ZRe: Forums: Play-by-Post Discussion: DM Barcas - Star Wars - Agents of the Empire - OOCDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/discussion#222010-09-23T12:29:27Z2010-09-23T12:29:27Z<p>I notice I'm not mentioned in the opening post. Oversight, or am I elsewhere?</p>
<p>Also, the actor would probably be Jason Behr.</p>I notice I'm not mentioned in the opening post. Oversight, or am I elsewhere?
Also, the actor would probably be Jason Behr.Dak Calgar (alias of Chris Parker)2010-09-23T12:29:27ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=3#1312010-09-23T00:06:10Z2010-09-23T00:06:10Z<p><span class=messageboard-ooc>I'm fine either way.</span></p>
<p>Once the goblins are close enough, Hector stops and throws the severed head, trying to get it into their midst. <b>"GUESS WHAT HAPPENS TO THE REST OF YOU!"</b> he snarls.</p>
<p><span class=messageboard-ooc>Intimidate to try and scare the goblins into fleeing - and telling their friends that a second attempt may be a bad idea: <span class="messageboard-dice">1d20 + 6 ⇒ (3) + 6 = 9</span></span></p>I'm fine either way.
Once the goblins are close enough, Hector stops and throws the severed head, trying to get it into their midst. "GUESS WHAT HAPPENS TO THE REST OF YOU!" he snarls.
Intimidate to try and scare the goblins into fleeing - and telling their friends that a second attempt may be a bad idea: [dice]1d20+6[/dice]Hector Malson (alias of Chris Parker)2010-09-23T00:06:10ZRe: Forums: Play-by-Post Discussion: DM Barcas - Star Wars - Agents of the Empire - OOCDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/discussion#122010-09-22T23:32:10Z2010-09-22T23:32:10Z<p>I know; stun damage only does half HP damage, but takes you down two steps on the condition ladder if it goes over your damage threshold.</p>I know; stun damage only does half HP damage, but takes you down two steps on the condition ladder if it goes over your damage threshold.Dak Calgar (alias of Chris Parker)2010-09-22T23:32:10ZRe: Forums: Play-by-Post Discussion: DM Barcas - Star Wars - Agents of the Empire - OOCDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/discussion#102010-09-22T22:40:24Z2010-09-22T22:40:24Z<div class="messageboard-quotee">Sho Larn wrote:</div><blockquote> <div class="messageboard-quotee">Dak Calgar wrote:</div><blockquote><p> Here.</p>
<p>Dak stands about five feet ten and wears a basic blast vest and helmet (bought out of his own 1500 credits, since only Stormies and Kensae get armour as standard). Holstered at his side is a BlasTech DL44 (750 Credits) and, when on a mission where range may be an issue, slung over his shoulder is a slug throwing rifle with a targeting scope (300 for the rifle; 100 for the scope). His skin is faintly tanned, though not so much as it once was, his hair is dark brown and his eyes are a greenish blue. </blockquote><p>Putting on DM hat for Dak:
<p>1. I count 25 points in your buy. DM Barcas allowed 28 point build. You get +3 more. </p>
<p>2. Your REF defense will go to 16 with the Armor (replace +1 level with +2 from armor).In addition, Martial Arts will give you another +1, taking you to 17.</p>
<p>3. I counted 6 trained skills. You should have 7. 5 for scout, 1 for INT bonus and 1 for being human.</p>
<p>Hope that helps! </blockquote><p>1. I hadn't noticed. Thanks for that.
<p>2. I'll update that momentarily. Though I thought the defence bonus was a different feat (Defensive Martial Arts), or was that something that got removed from Revised Edition?</p>
<p>3. It's been a while, so I forgot to add the +1 for being human, so I'll get on that ;).</p>
<p>Edit: just looked it up; apparently I was mistaken. Also, I was just looking through the errata, and came across this:</p>
<div class="messageboard-quotee">Quote:</div><blockquote><p>p. 120 – Weapon Qualities The entry for Stun Damage should read as follows:</p>
<p>"If the weapon has a stun setting, it is listed here. A weapon set to stun does stun damage equal to its normal damage (see Stunning, page 162, for more information). Ranged weapons set to stun have a maximum range of 6 squares unless noted otherwise."</blockquote><p>Does that mean I should ignore the stun damage listing on my blaster pistol and simply assume that the stun damage is identical to the normal damage, or is it a case of the errata being even more confusing than the rules it's supposed to update?Sho Larn wrote:Dak Calgar wrote:Here.
Dak stands about five feet ten and wears a basic blast vest and helmet (bought out of his own 1500 credits, since only Stormies and Kensae get armour as standard). Holstered at his side is a BlasTech DL44 (750 Credits) and, when on a mission where range may be an issue, slung over his shoulder is a slug throwing rifle with a targeting scope (300 for the rifle; 100 for the scope). His skin is faintly tanned, though not so much as it once was, his hair is...Dak Calgar (alias of Chris Parker)2010-09-22T22:40:24ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=3#1242010-09-22T19:15:21Z2010-09-22T19:15:21Z<p>Hector nods, severs the head of the goblin he killed, then sets off in that direction at a run - carrying the head. Goblin blood is still dripping from his looted dog slicer, and the expression on his face is one of fury.</p>Hector nods, severs the head of the goblin he killed, then sets off in that direction at a run - carrying the head. Goblin blood is still dripping from his looted dog slicer, and the expression on his face is one of fury.Hector Malson (alias of Chris Parker)2010-09-22T19:15:21ZRe: Forums: Play-by-Post Discussion: DM Barcas - Star Wars - Agents of the Empire - OOCDak Calgar (alias of Chris Parker)https://paizo.com/campaigns/DMBarcasStarWarsAgentsOfTheEmpire/discussion#42010-09-22T19:05:05Z2010-09-22T19:05:05Z<p>Here.</p>
<p>Dak stands about five feet ten and wears a basic blast vest and helmet (bought out of his own 1500 credits, since only Stormies and Kensae get armour as standard). Holstered at his side is a BlasTech DL44 (750 Credits) and, when on a mission where range may be an issue, slung over his shoulder is a slug throwing rifle with a targeting scope (300 for the rifle; 100 for the scope). His skin is faintly tanned, though not so much as it once was, his hair is dark brown and his eyes are a greenish blue.</p>Here.
Dak stands about five feet ten and wears a basic blast vest and helmet (bought out of his own 1500 credits, since only Stormies and Kensae get armour as standard). Holstered at his side is a BlasTech DL44 (750 Credits) and, when on a mission where range may be an issue, slung over his shoulder is a slug throwing rifle with a targeting scope (300 for the rifle; 100 for the scope). His skin is faintly tanned, though not so much as it once was, his hair is dark brown and his eyes are a...Dak Calgar (alias of Chris Parker)2010-09-22T19:05:05ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=3#1222010-09-22T18:46:09Z2010-09-22T18:46:09Z<p>Hector curses under his breath.</p>
<p><b>"If they made it this far into the town, there's bound to be more causing trouble elsewhere. Let's see if we can't make this town a place the goblins fear..."</b> he says to those no longer fighting. He then turns to the children. <b>"Did you see which way they came from?"</b></p>Hector curses under his breath.
"If they made it this far into the town, there's bound to be more causing trouble elsewhere. Let's see if we can't make this town a place the goblins fear..." he says to those no longer fighting. He then turns to the children. "Did you see which way they came from?"Hector Malson (alias of Chris Parker)2010-09-22T18:46:09ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=3#1102010-09-22T00:58:34Z2010-09-22T00:58:34Z<p><span class=messageboard-ooc>I take it that means I didn't just take four damage? Unarmoured, because while I expected an attack OOCly, I reckoned my character wouldn't. Also, as it happens, I hadn't noticed the dice tags...</span></p>
<p>Hector takes advantage of the situation and picks up the dog slicer before trying to slice the throat of the goblin that attacked him.</p>
<p><span class=messageboard-ooc>I'm fairly sure it's just a move action to pick something up, so the attack rolls are as follows:</span></p>
<p><span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 2 ⇒ (16) + 2 = 18</span>
<br />
Damage: <span class="messageboard-dice">1d4 + 2 ⇒ (3) + 2 = 5</span>
<br />
Sneak Attack (again, if applicable): <span class="messageboard-dice">1d6 ⇒ 4</span></span></p>I take it that means I didn't just take four damage? Unarmoured, because while I expected an attack OOCly, I reckoned my character wouldn't. Also, as it happens, I hadn't noticed the dice tags...
Hector takes advantage of the situation and picks up the dog slicer before trying to slice the throat of the goblin that attacked him.
I'm fairly sure it's just a move action to pick something up, so the attack rolls are as follows:
Attack: [dice]1d20+2[/dice]
Damage: [dice]1d4+2[/dice]
Sneak...Hector Malson (alias of Chris Parker)2010-09-22T00:58:34ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=3#1082010-09-22T00:09:30Z2010-09-22T00:09:30Z<p>Unfortunately, Hector didn't expect to need armour today. On the other hand, his training in unarmed combat allows him to take advantage of openings that other's might not even notice, as he stamps on a goblin that's trying to crawl out from under the wagon.</p>
<p><b>"GET THE •••• OUT OF MY TOWN!"</b> he snarls at the rest, revealing a fairly violent side of his personality which has thus far remained hidden.</p>
<p><span class=messageboard-ooc>I thought that IC, my character wouldn't be wearing armour. Ah well. On the other hand, with my Improved Unarmed Combat, I can make Attacks of Opportunity while unarmed, and that is as follows:</span></p>
<p><span class=messageboard-ooc>Attack: 1d20+2=20
<br />
Damage: 1d3+2=5
<br />
Sneak Attack (if applicable): 1d6=2</span></p>Unfortunately, Hector didn't expect to need armour today. On the other hand, his training in unarmed combat allows him to take advantage of openings that other's might not even notice, as he stamps on a goblin that's trying to crawl out from under the wagon.
"GET THE **** OUT OF MY TOWN!" he snarls at the rest, revealing a fairly violent side of his personality which has thus far remained hidden.
I thought that IC, my character wouldn't be wearing armour. Ah well. On the other hand, with my...Hector Malson (alias of Chris Parker)2010-09-22T00:09:30ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=2#952010-09-21T13:15:19Z2010-09-21T13:15:19Z<p>Hector's head whips around at the sound of screams, and spots the goblins almost immediately. He growls something unintelligible, gives off a cry of <b>"GOBLINS!"</b> and starts to walk over to the attackers, a look of fury on his face.</p>
<p><span class=messageboard-ooc> 22 Perception (18 on the dice) and 4 Initiative (1 on the dice). I intend to walk over to the nearest goblin and grab it by the throat. I'm standing at F7</span></p>Hector's head whips around at the sound of screams, and spots the goblins almost immediately. He growls something unintelligible, gives off a cry of "GOBLINS!" and starts to walk over to the attackers, a look of fury on his face.
22 Perception (18 on the dice) and 4 Initiative (1 on the dice). I intend to walk over to the nearest goblin and grab it by the throat. I'm standing at F7Hector Malson (alias of Chris Parker)2010-09-21T13:15:19ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=2#942011-01-07T23:22:48Z2010-09-21T13:13:20Z<p>Hector's head whips around at the sound of screams, and spots the goblins almost immediately. He growls something unintelligible, gives off a cry of <b>"GOBLINS!"</b> and starts to walk over to the attackers, a look of fury on his face.</p>
<p>[ooc] 22 Perception (18 on the dice) and 4 Initiative (1 on the dice). I intend to walk over to the nearest goblin and grab it by the throat.</p>Hector's head whips around at the sound of screams, and spots the goblins almost immediately. He growls something unintelligible, gives off a cry of "GOBLINS!" and starts to walk over to the attackers, a look of fury on his face.
[ooc] 22 Perception (18 on the dice) and 4 Initiative (1 on the dice). I intend to walk over to the nearest goblin and grab it by the throat.Hector Malson (alias of Chris Parker)2010-09-21T13:13:20ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=2#922010-09-21T12:05:15Z2010-09-21T12:05:15Z<p>Hector looks to the stage, awaiting whatever the priest has to say. He takes a slow sip of his mead, and wonders to himself whether this has gone at least part way toward atoning for his many, many misdeeds.</p>Hector looks to the stage, awaiting whatever the priest has to say. He takes a slow sip of his mead, and wonders to himself whether this has gone at least part way toward atoning for his many, many misdeeds.Hector Malson (alias of Chris Parker)2010-09-21T12:05:15ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=2#852010-09-20T00:36:13Z2010-09-20T00:36:13Z<p><b>"As much as he knows how to? That's not very reassuring,"</b> Hector replies with a slight chuckle.</p>"As much as he knows how to? That's not very reassuring," Hector replies with a slight chuckle.Hector Malson (alias of Chris Parker)2010-09-20T00:36:13ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=2#752010-09-19T01:18:26Z2010-09-19T01:18:26Z<p><b>"He's from out of town,"</b> Hector answers Lejes, before heading over to the mead stand with the blind priest. <b>"I'll have a mead too, if you please,"</b> he requests of Aylmora.</p>"He's from out of town," Hector answers Lejes, before heading over to the mead stand with the blind priest. "I'll have a mead too, if you please," he requests of Aylmora.Hector Malson (alias of Chris Parker)2010-09-19T01:18:26ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=2#662010-09-18T00:32:41Z2010-09-18T00:32:41Z<p><b>"I'm Hector; a recent convert to Sarenrae,"</b> Hector replies. <b>"I haven't frequented many shrines, I'm afraid, but I have helped with rebuilding the cathedral; I'm somewhat stronger than a look, and it's the least I can do to repay the welcome I've received."</b></p>"I'm Hector; a recent convert to Sarenrae," Hector replies. "I haven't frequented many shrines, I'm afraid, but I have helped with rebuilding the cathedral; I'm somewhat stronger than a look, and it's the least I can do to repay the welcome I've received."Hector Malson (alias of Chris Parker)2010-09-18T00:32:41ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=2#642010-09-18T00:21:08Z2010-09-18T00:21:08Z<p><span class=messageboard-ooc>No worries; the filter automatically censors it ;)</span></p>
<p><b>"I certainly hope so,"</b> Hector says as he wanders over to where Lejes is stood. <b>"It's a nice town; better than some I've lived in."</b></p>No worries; the filter automatically censors it ;)
"I certainly hope so," Hector says as he wanders over to where Lejes is stood. "It's a nice town; better than some I've lived in."Hector Malson (alias of Chris Parker)2010-09-18T00:21:08ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay&page=2#622010-09-17T23:51:47Z2010-09-17T23:51:47Z<p>Hector has another flagon of mead, meanwhile conversing with the local priest of Sarenrae about various aspects of the faith.</p>
<p><span class=messageboard-ooc>I suspect you meant to type cants rather than something ruder...</span></p>Hector has another flagon of mead, meanwhile conversing with the local priest of Sarenrae about various aspects of the faith.
I suspect you meant to type cants rather than something ruder...Hector Malson (alias of Chris Parker)2010-09-17T23:51:47ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay#492010-09-16T18:22:03Z2010-09-16T18:22:03Z<p>Hector finishes his food fairly quickly, but takes his time with the mead; taking the occasional sip as he listens to the speech.</p>Hector finishes his food fairly quickly, but takes his time with the mead; taking the occasional sip as he listens to the speech.Hector Malson (alias of Chris Parker)2010-09-16T18:22:03ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay#412010-09-16T13:58:29Z2010-09-16T13:58:29Z<p><b>"Thanks, Aylmora,"</b> Hector replies, taking a sip of his mead. <b>"Looks like it'll be a busy festival; I didn't realise you got crowds this big outside of the cities."</b></p>"Thanks, Aylmora," Hector replies, taking a sip of his mead. "Looks like it'll be a busy festival; I didn't realise you got crowds this big outside of the cities."Hector Malson (alias of Chris Parker)2010-09-16T13:58:29ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay#332010-09-15T20:22:55Z2010-09-15T20:22:55Z<p><span class=messageboard-ooc>Fair enough; Hector would probably consider that a sign that you're wiser than most ;).</span></p>
<p><b>"I wasn't exactly a regular temple-goer before my arrival here, but even I used to attend on feast days or on special occasions,"</b> Hector says with a shrug, though those who have gotten to know him since his arrival will have noticed that he's actually been attending quite regularly. <b>"You don't have to be the most devout man to show up for something like this."</b></p>Fair enough; Hector would probably consider that a sign that you're wiser than most ;).
"I wasn't exactly a regular temple-goer before my arrival here, but even I used to attend on feast days or on special occasions," Hector says with a shrug, though those who have gotten to know him since his arrival will have noticed that he's actually been attending quite regularly. "You don't have to be the most devout man to show up for something like this."Hector Malson (alias of Chris Parker)2010-09-15T20:22:55ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay#282010-09-15T17:12:02Z2010-09-15T17:12:02Z<p><b>"Hector; Hector Malson,"</b> Hector introduces himself. <b>"Yourself?"</b></p>"Hector; Hector Malson," Hector introduces himself. "Yourself?"Hector Malson (alias of Chris Parker)2010-09-15T17:12:02ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay#262010-09-15T16:48:34Z2010-09-15T16:48:34Z<p>Hector shakes the man's hand. <b>"Ought to be an interesting festival; looks like there's a lot of visitors come to join in the party."</b></p>
<p>Noticing Quar's studying look, Hector simply gives Quar a nod of acknowledgement.</p>
<p><span class=messageboard-ooc>Incidentally, in case there was any confusion, I'm currently unarmed and unarmoured.</span></p>Hector shakes the man's hand. "Ought to be an interesting festival; looks like there's a lot of visitors come to join in the party."
Noticing Quar's studying look, Hector simply gives Quar a nod of acknowledgement.
Incidentally, in case there was any confusion, I'm currently unarmed and unarmoured.Hector Malson (alias of Chris Parker)2010-09-15T16:48:34ZRe: Forums: Play-by-Post: A Rise With A DifferenceHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/gameplay#162010-09-14T22:07:23Z2010-09-14T22:07:23Z<p><b>"It's quite all right, Gornak; I'm sure you meant no offence,"</b> Hector says with a chuckle, walking up quietly to the small gathering. Hector is relatively new to the town, having lived here only six months, and has been earning his keep as a hand at one of the local farms, while helping to rebuild the cathedral during what time he's had spare. <b>"Mornin' all,"</b> he adds belatedly.</p>
<p>He then turns to Thanadros. <b>"Aye; apparently it burned down a few years back, and they've been rebuilding ever since."</b></p>"It's quite all right, Gornak; I'm sure you meant no offence," Hector says with a chuckle, walking up quietly to the small gathering. Hector is relatively new to the town, having lived here only six months, and has been earning his keep as a hand at one of the local farms, while helping to rebuild the cathedral during what time he's had spare. "Mornin' all," he adds belatedly.
He then turns to Thanadros. "Aye; apparently it burned down a few years back, and they've been rebuilding ever since."Hector Malson (alias of Chris Parker)2010-09-14T22:07:23ZRe: Forums: Play-by-Post Discussion: A Rise with a Difference - DiscussionHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/discussion#322010-09-11T14:53:19Z2010-09-11T14:53:19Z<p>How recently was the rebuilt cathedral finished? If it was less than six months ago, Hector may have helped as well (14 strength is quite considerably above average, after all, and he is trying to become a better man).</p>How recently was the rebuilt cathedral finished? If it was less than six months ago, Hector may have helped as well (14 strength is quite considerably above average, after all, and he is trying to become a better man).Hector Malson (alias of Chris Parker)2010-09-11T14:53:19ZRe: Forums: Play-by-Post Discussion: A Rise with a Difference - DiscussionHector Malson (alias of Chris Parker)https://paizo.com/campaigns/ARiseWithADifference/discussion#22012-11-15T22:51:26Z2010-09-08T20:25:46Z<p>Pretty much done; just got to copy over my skills and feats and suchlike.</p>
<p>EDIT: Done. Also, ignore the Andoran symbol; for some reason, I couldn't create the character without assigning a faction.</p>Pretty much done; just got to copy over my skills and feats and suchlike.
EDIT: Done. Also, ignore the Andoran symbol; for some reason, I couldn't create the character without assigning a faction.Hector Malson (alias of Chris Parker)2010-09-08T20:25:46ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=6#2762009-10-28T18:52:23Z2009-10-28T18:52:17Z<p>Gjoren nocks another arrow onto his bow, and waits for the door to open again.</p>
<p><span class=messageboard-ooc>Ready attack once again; if I get a clear shot at an enemy through the door, I'll take it.</span></p>Gjoren nocks another arrow onto his bow, and waits for the door to open again.
Ready attack once again; if I get a clear shot at an enemy through the door, I'll take it.Gjoren (alias of Chris Parker)2009-10-28T18:52:17ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=4?abstract-xps-Rise-of-the-Runelords-Campaign#1622009-10-28T18:50:30Z2009-10-28T18:50:19Z<p>The halfling stands back; there's no way he can reach either of the two remaining enemies, and he's managed to kill at least one of them so he's moderately happy for now. Instead, he starts searching the goblin corpses for more loot.</p>The halfling stands back; there's no way he can reach either of the two remaining enemies, and he's managed to kill at least one of them so he's moderately happy for now. Instead, he starts searching the goblin corpses for more loot.Jimmy Evans (alias of Chris Parker)2009-10-28T18:50:19ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=4?abstract-xps-Rise-of-the-Runelords-Campaign#1562009-10-27T12:56:39Z2009-10-27T12:56:39Z<p><span class=messageboard-ooc>Sorry; I forgot I hadn't posted my action for the round...</span></p>
<p>The halfling moves quickly up to the next goblin, taking advantage of the fact that it is still distracted, and thrusts his short sword at it.</p>
<p><span class=messageboard-ooc>To Hit: <a href="http://invisiblecastle.com/roller/view/2300252/" target="_blank" rel="nofollow">1d20+1=13</a>
<br />
Damage: <a href="http://invisiblecastle.com/roller/view/2300253/" target="_blank" rel="nofollow">1d4=4, 1d6=6</a></span></p>Sorry; I forgot I hadn't posted my action for the round...
The halfling moves quickly up to the next goblin, taking advantage of the fact that it is still distracted, and thrusts his short sword at it.
To Hit: 1d20+1=13
Damage: 1d4=4, 1d6=6Jimmy Evans (alias of Chris Parker)2009-10-27T12:56:39ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=3?abstract-xps-Rise-of-the-Runelords-Campaign#1422009-10-22T19:55:02Z2009-10-22T19:55:02Z<div class="messageboard-quotee">Cuu wrote:</div><blockquote><p> <span class=messageboard-ooc>Cuu will move 4 squares up to i9 and attack the goblin at h8.</span></p>
<p>Seeing easy prey, Cuu nimbly jumps over the asleep goblin and swings his weapon at the next goblin's head.</p>
<p><a href="http://invisiblecastle.com/roller/view/2295523/" target="_blank" rel="nofollow">1d20 + 5 + 1(BARD) = 25 (I critted!)</a></p>
<p><a href="http://invisiblecastle.com/roller/view/2295524/" target="_blank" rel="nofollow">2d8 + 8 + 1(BARD) = 15</a></p>
<p></blockquote><p><span class=messageboard-ooc>Remember that crits need to be confirmed with a second to hit roll with the same modifiers.</span>Cuu wrote:Cuu will move 4 squares up to i9 and attack the goblin at h8.
Seeing easy prey, Cuu nimbly jumps over the asleep goblin and swings his weapon at the next goblin's head.
1d20 + 5 + 1(BARD) = 25 (I critted!)
2d8 + 8 + 1(BARD) = 15
Remember that crits need to be confirmed with a second to hit roll with the same modifiers.Jimmy Evans (alias of Chris Parker)2009-10-22T19:55:02ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=3?abstract-xps-Rise-of-the-Runelords-Campaign#1352009-10-22T17:22:12Z2009-10-22T17:22:12Z<p>Once little Jimmy Evans has caught up with the rest of the group, he looks for a reasonably isolated goblin; preferably the one at the near end, then advances. The thrusts straight at the goblin, hoping to achieve a kill count of at least one this afternoon...</p>
<p><span class=messageboard-ooc>Initiative: <a href="http://invisiblecastle.com/roller/view/2295314/" target="_blank" rel="nofollow">1d20+4=23</a></span>
<br />
<span class=messageboard-ooc>Attack: <a href="http://invisiblecastle.com/roller/view/2295320/" target="_blank" rel="nofollow">1d20+1=18</a></span>
<br />
<span class=messageboard-ooc>Damage: <a href="http://invisiblecastle.com/roller/view/2295322/" target="_blank" rel="nofollow">1d4=4</a></span></p>Once little Jimmy Evans has caught up with the rest of the group, he looks for a reasonably isolated goblin; preferably the one at the near end, then advances. The thrusts straight at the goblin, hoping to achieve a kill count of at least one this afternoon...
Initiative: 1d20+4=23
Attack: 1d20+1=18
Damage: 1d4=4Jimmy Evans (alias of Chris Parker)2009-10-22T17:22:12ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=6#2602009-10-20T21:32:38Z2009-10-20T21:32:38Z<p>As the Gnoll steps through the door, Gjoren draws and looses his arrow in one smooth motion, sending it straight towards the doorway.</p>
<p><span class=messageboard-ooc>To hit: <a href="http://invisiblecastle.com/roller/view/2293257/" target="_blank" rel="nofollow">1d20+6=17</a></span></p>
<p><span class=messageboard-ooc>Damage: <a href="http://invisiblecastle.com/roller/view/2293260/" target="_blank" rel="nofollow">1d8+3=10</a></span></p>As the Gnoll steps through the door, Gjoren draws and looses his arrow in one smooth motion, sending it straight towards the doorway.
To hit: 1d20+6=17
Damage: 1d8+3=10Gjoren (alias of Chris Parker)2009-10-20T21:32:38ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=3?abstract-xps-Rise-of-the-Runelords-Campaign#1132009-10-20T21:28:44Z2009-10-20T21:28:06Z<p>"A potion of some kind," James replies with a shrug, pocketing said potion in case it proves useful later. "Looks like a healing draught. Other than that, there's some halfling sized weapons, but other than some arrows I might be able to use later, there's •••• all worth bothering with."</p>
<p>With that, he sprints after the others, barely keeping pace with the jogging Cleric.</p>"A potion of some kind," James replies with a shrug, pocketing said potion in case it proves useful later. "Looks like a healing draught. Other than that, there's some halfling sized weapons, but other than some arrows I might be able to use later, there's **** all worth bothering with."
With that, he sprints after the others, barely keeping pace with the jogging Cleric.Jimmy Evans (alias of Chris Parker)2009-10-20T21:28:06ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=3?abstract-xps-Rise-of-the-Runelords-Campaign#1062009-10-20T07:30:16Z2009-10-20T07:29:58Z<p>"First good idea I've heard all day," the halfling says with a slight smile. "I'm James, by the way," he introduces himself as he gets to work searching the corpses for anything more useful than a dog slicer or flee infested armour.</p>"First good idea I've heard all day," the halfling says with a slight smile. "I'm James, by the way," he introduces himself as he gets to work searching the corpses for anything more useful than a dog slicer or flee infested armour.Jimmy Evans (alias of Chris Parker)2009-10-20T07:29:58ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=6#2542009-10-19T19:26:00Z2009-10-19T19:25:32Z<p><span class=messageboard-ooc>•facepalms•</span></p>
<p><span class=messageboard-ooc>Not a hundred yards, a hundred feet. Sorry for the confusion...</span></p>*facepalms*
Not a hundred yards, a hundred feet. Sorry for the confusion...Gjoren (alias of Chris Parker)2009-10-19T19:25:32ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=2?abstract-xps-Rise-of-the-Runelords-Campaign#982009-10-19T17:32:37Z2009-10-19T17:32:36Z<p>"They're /goblins/ for ••••'s sake; even a healthy child could take down a goblin. Shelter," he snorts. He then helps to find a potential source of water, though given his size, he may have trouble carrying it...</p>"They're /goblins/ for ****'s sake; even a healthy child could take down a goblin. Shelter," he snorts. He then helps to find a potential source of water, though given his size, he may have trouble carrying it...Jimmy Evans (alias of Chris Parker)2009-10-19T17:32:36ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=6#2522009-10-19T17:12:47Z2009-10-19T17:12:46Z<p>Gjoren sighs once more, and heads about a hundred yards from the building's entrance. He nocks an arrow, and prepares to loose at the first enemy to walk through the door.</p>
<p><span class=messageboard-ooc>I'm readying an action to shoot at the first enemy to walk through the door</span></p>Gjoren sighs once more, and heads about a hundred yards from the building's entrance. He nocks an arrow, and prepares to loose at the first enemy to walk through the door.
I'm readying an action to shoot at the first enemy to walk through the doorGjoren (alias of Chris Parker)2009-10-19T17:12:46ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=5#2492009-10-19T00:04:50Z2009-10-19T00:04:50Z<p>Gjoren sighs as Stone moves, and says, "Well, I suppose we'd best get into position. Incidentally, I don't suppose anyone's given any thought to how <i>we're</i> supposed to breath when we go inside for the kids?"</p>Gjoren sighs as Stone moves, and says, "Well, I suppose we'd best get into position. Incidentally, I don't suppose anyone's given any thought to how we're supposed to breath when we go inside for the kids?"Gjoren (alias of Chris Parker)2009-10-19T00:04:50ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=5#2412009-10-14T21:28:53Z2009-10-14T21:28:53Z<p><span class=messageboard-ooc>Whereabouts did I see the silhouette? Through a window, or by the door?</span></p>Whereabouts did I see the silhouette? Through a window, or by the door?Gjoren (alias of Chris Parker)2009-10-14T21:28:53ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=2?abstract-xps-Rise-of-the-Runelords-Campaign#702009-10-11T17:48:08Z2009-10-11T17:48:07Z<p>Yet more acrobatics ensue, as little Jimmy Evans dives past another goblin and attempts to stick his short sword into its back.</p>
<p><span class=messageboard-ooc>Using acrobatics to get to D11: <a href="http://invisiblecastle.com/roller/view/2281960/" target="_blank" rel="nofollow">1d20+10=28</a>
<br />
Attack: <a href="http://invisiblecastle.com/roller/view/2281967/" target="_blank" rel="nofollow">1d20+3=21</a>
<br />
Damage: <a href="http://invisiblecastle.com/roller/view/2281968/" target="_blank" rel="nofollow">1d4=1, 1d6=1</a></span></p>Yet more acrobatics ensue, as little Jimmy Evans dives past another goblin and attempts to stick his short sword into its back.
Using acrobatics to get to D11: 1d20+10=28
Attack: 1d20+3=21
Damage: 1d4=1, 1d6=1Jimmy Evans (alias of Chris Parker)2009-10-11T17:48:07ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=5#2372009-10-11T16:45:23Z2009-10-11T16:45:22Z<p>Gjoren frowns and makes his way quietly back to the others.</p>
<p><span class=messageboard-ooc>Stealth: <a href="http://invisiblecastle.com/roller/view/2281931/" target="_blank" rel="nofollow">1d20+9=15</a></span></p>Gjoren frowns and makes his way quietly back to the others.
Stealth: 1d20+9=15Gjoren (alias of Chris Parker)2009-10-11T16:45:22ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=2?abstract-xps-Rise-of-the-Runelords-Campaign#682009-10-10T18:51:13Z2009-10-10T18:51:10Z<p><span class=messageboard-ooc>Oh? Make that F10 then. I clearly didn't do as much catching up as I needed to...</span></p>Oh? Make that F10 then. I clearly didn't do as much catching up as I needed to...Jimmy Evans (alias of Chris Parker)2009-10-10T18:51:10ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl&page=2?abstract-xps-Rise-of-the-Runelords-Campaign#662009-10-09T21:56:09Z2009-10-09T21:41:41Z<p><span class=messageboard-ooc>Sorry to keep you all waiting. Just catching up, then a combat post will be inbound.</span></p>
<p>Edit: Jimmy Evans rides into battle on the shoulders of a half orc. As Cuu reaches his destination, the halfing leaps from his shoulders and thrusts at the goblin's middle.</p>
<p><span class=messageboard-ooc> Jumping to F8 from Cuu's shoulders once he reaches G8. On the off chance that I actually go before Cuu, I'm delaying my action until after he has moved.
<br />
Initiative: 1d20+4 -> [5,4] = (9)
<br />
Acrobatics (to dismount Cuu without interfering with his movement): 1d20+10 -> [7,10] = (17)
<br />
To Hit: 1d20+1 -> [15,1] = (16)
<br />
Damage: 1d4 -> [4] = (4)</span></p>Sorry to keep you all waiting. Just catching up, then a combat post will be inbound.
Edit: Jimmy Evans rides into battle on the shoulders of a half orc. As Cuu reaches his destination, the halfing leaps from his shoulders and thrusts at the goblin's middle.
Jumping to F8 from Cuu's shoulders once he reaches G8. On the off chance that I actually go before Cuu, I'm delaying my action until after he has moved.
Initiative: 1d20+4 -> [5,4] = (9)
Acrobatics (to dismount Cuu without interfering...Jimmy Evans (alias of Chris Parker)2009-10-09T21:41:41ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl?abstract-xps-Rise-of-the-Runelords-Campaign#422009-10-06T15:47:59Z2009-10-06T15:47:59Z<p>James Evans looks to the Half Orc. "If you're going to chase after Goblins, would you mind giving us a lift so's I'm not late to the party?" he asks with a faint smile. "With this many goblins, I'll be damned if I'm not taking at least one of the ••••••s out..."</p>James Evans looks to the Half Orc. "If you're going to chase after Goblins, would you mind giving us a lift so's I'm not late to the party?" he asks with a faint smile. "With this many goblins, I'll be damned if I'm not taking at least one of the ******s out..."Jimmy Evans (alias of Chris Parker)2009-10-06T15:47:59ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl?abstract-xps-Rise-of-the-Runelords-Campaign#382009-10-06T14:54:42Z2009-10-06T14:54:42Z<p>James Evans grumbles as he rises to his feet to see the goblin fallen. "Well ••••. Ah, the hells with it; there's probably more of them need killing..."</p>James Evans grumbles as he rises to his feet to see the goblin fallen. "Well ****. Ah, the hells with it; there's probably more of them need killing..."Jimmy Evans (alias of Chris Parker)2009-10-06T14:54:42ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=5#2312009-10-06T14:30:27Z2009-10-06T14:30:25Z<p>"Looks like it's your or me looking after it for now," Gjoren says with a shrug. "You go ahead and use it for now; it'd be too much hassle to pull my own armour off anyway."</p>
<p>With that, Gjoren takes a trip around the building, as stealthily as he can, in order to find the entrance and see how well it's guarded.</p>
<p><span class=messageboard-ooc>Stealth: <a href="http://invisiblecastle.com/roller/view/2276408/" target="_blank" rel="nofollow">1d20+9=23</a></span></p>"Looks like it's your or me looking after it for now," Gjoren says with a shrug. "You go ahead and use it for now; it'd be too much hassle to pull my own armour off anyway."
With that, Gjoren takes a trip around the building, as stealthily as he can, in order to find the entrance and see how well it's guarded.
Stealth: 1d20+9=23Gjoren (alias of Chris Parker)2009-10-06T14:30:25ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=5#2282009-10-06T02:08:52Z2009-10-06T02:08:39Z<div class="messageboard-quotee">hogarth wrote:</div><blockquote> <span class=messageboard-ooc>Gjoren got a little hurt. You can easily heal up everyone to full along the way.</span> </blockquote><p><span class=messageboard-ooc>Aye; I hadn't gotten around to reading the entirety of the fight. I think I only took 4 damage though.</span>hogarth wrote:Gjoren got a little hurt. You can easily heal up everyone to full along the way.
Aye; I hadn't gotten around to reading the entirety of the fight. I think I only took 4 damage though.Gjoren (alias of Chris Parker)2009-10-06T02:08:39ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=5#2232009-10-06T00:31:54Z2009-10-06T00:31:54Z<p>Gjoren holds his hand up to signal a stop as they reach the end of the line of rocks they've been using. "Stay here," he whispers to the rest of the group. "I'll scout ahead and see how well the place is guarded, and if there's a way to get in quietly."</p>
<p><span class=messageboard-ooc>If no one else wants the shirt, I'll happily look after it for now.</span></p>Gjoren holds his hand up to signal a stop as they reach the end of the line of rocks they've been using. "Stay here," he whispers to the rest of the group. "I'll scout ahead and see how well the place is guarded, and if there's a way to get in quietly."
If no one else wants the shirt, I'll happily look after it for now.Gjoren (alias of Chris Parker)2009-10-06T00:31:54ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp&page=2?The-Land-of-Dunaris#972009-10-06T00:04:58Z2009-10-06T00:04:57Z<p>"Well, that's what we were sent here for," Hector comments in a dry, quiet tone. "All that proves is that we're at the right place," he adds, listening out for any possible trouble.</p>
<p><span class=messageboard-ooc>Good job I'm not the one scouting...</span>
<br />
<a href="http://invisiblecastle.com/roller/view/2275857/" target="_blank" rel="nofollow">1d20=9</a></p>"Well, that's what we were sent here for," Hector comments in a dry, quiet tone. "All that proves is that we're at the right place," he adds, listening out for any possible trouble.
Good job I'm not the one scouting...
1d20=9Hector Belaric (alias of Chris Parker)2009-10-06T00:04:57ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl?abstract-xps-Rise-of-the-Runelords-Campaign#312009-10-05T23:56:39Z2009-10-05T23:56:38Z<p>As the half orc thrusts at one goblin, the halfling dives past the second, rolls nimbly and rises to his feet, thrusting at the vitals of his goblin foe.</p>
<p><span class=messageboard-ooc>I forgot to add my +1 bonuses from the Bard, so that's 18 to hit and 7 damage. Acrobatics to move to J2 without provoking attacks of opportunity first, then attack the goblin on J3.</p>
<p>Acrobatics: <a href="http://invisiblecastle.com/roller/view/2275846/" target="_blank" rel="nofollow">1d20+10=23</a></p>
<p>Attack: <a href="http://invisiblecastle.com/roller/view/2275847/" target="_blank" rel="nofollow">1d20+1=17</a>
<br />
Damage: <a href="http://invisiblecastle.com/roller/view/2275848/" target="_blank" rel="nofollow">1d4=3, 1d6=3</a> (6 total)</span></p>As the half orc thrusts at one goblin, the halfling dives past the second, rolls nimbly and rises to his feet, thrusting at the vitals of his goblin foe.
I forgot to add my +1 bonuses from the Bard, so that's 18 to hit and 7 damage. Acrobatics to move to J2 without provoking attacks of opportunity first, then attack the goblin on J3.
Acrobatics: 1d20+10=23
Attack: 1d20+1=17
Damage: 1d4=3, 1d6=3 (6 total)Jimmy Evans (alias of Chris Parker)2009-10-05T23:56:38ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl?abstract-xps-Rise-of-the-Runelords-Campaign#232009-10-05T15:28:10Z2009-10-05T15:27:34Z<div class="messageboard-quotee">Cuu wrote:</div><blockquote> <span class=messageboard-ooc>Yo Jimmy, Cuu is already at i4 (see post above). Do you have enough movement to flank the goblin with Cuu by moving to k2?</span> </blockquote><p><span class=messageboard-ooc>Whoops. If I take a double move, I can do it, but I can't move and draw a weapon in the same turn; you have to have a BAB of 1 or higher, which first level rogues don't have, so I'd be all but useless until next round anyway.</span>Cuu wrote:Yo Jimmy, Cuu is already at i4 (see post above). Do you have enough movement to flank the goblin with Cuu by moving to k2?
Whoops. If I take a double move, I can do it, but I can't move and draw a weapon in the same turn; you have to have a BAB of 1 or higher, which first level rogues don't have, so I'd be all but useless until next round anyway.Jimmy Evans (alias of Chris Parker)2009-10-05T15:27:34ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl?abstract-xps-Rise-of-the-Runelords-Campaign#212009-10-05T14:53:00Z2009-10-05T14:52:59Z<p>The halfling pickpocket had just picked a mark too! Darn those goblins! James wouldn't usually get involved, but the goblins are are as likely to kill him as any other passer by, so he steps forward towards one of the goblins and thrusts.</p>
<p><span class=messageboard-ooc> Draw weapon as a move action, 5' step to I4, regular atttack</p>
<p>Initiative: <a href="http://invisiblecastle.com/roller/view/2275443/" target="_blank" rel="nofollow">1d20+4=12</a></p>
<p>Attack: <a href="http://invisiblecastle.com/roller/view/2275445/" target="_blank" rel="nofollow">1d20+1=17</a></span></p>The halfling pickpocket had just picked a mark too! Darn those goblins! James wouldn't usually get involved, but the goblins are are as likely to kill him as any other passer by, so he steps forward towards one of the goblins and thrusts.
Draw weapon as a move action, 5' step to I4, regular atttack
Initiative: 1d20+4=12
Attack: 1d20+1=17Jimmy Evans (alias of Chris Parker)2009-10-05T14:52:59ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl?abstract-xps-Rise-of-the-Runelords-Campaign#92009-10-04T17:58:36Z2009-10-04T17:57:43Z<div class="messageboard-quotee">abstract xp wrote:</div><blockquote><p> <span class=messageboard-ooc>I don't plan to leave you dangling indefinitely, but I do need to wait for the others to post and let me know what they're up to. Meanwhile feel free to interact - or to wait. </span></p>
<p><span class=messageboard-ooc> BTW - my linking never seems to work. I must practice it. I've uploaded Old Redeye's much appreciated map onto the flickr account too.
<br />
</span> </blockquote><p><span class=messageboard-ooc>You need to use the [url] tabs. For example, [ url=http://www.flickr.com/photos/43139281@N06/3979777699/ ] Map [ /url ], without the spaces, will give <a href="http://www.flickr.com/photos/43139281@N06/3979777699/" target="_blank" rel="nofollow">Map</a> </span>abstract xp wrote:I don't plan to leave you dangling indefinitely, but I do need to wait for the others to post and let me know what they're up to. Meanwhile feel free to interact - or to wait.
BTW - my linking never seems to work. I must practice it. I've uploaded Old Redeye's much appreciated map onto the flickr account too.
You need to use the [url] tabs. For example, [ url=http://www.flickr.com/photos/43139281@N06/3979777699/ ] Map [ /url ], without the spaces, will give MapJimmy Evans (alias of Chris Parker)2009-10-04T17:57:43ZRe: Forums: Play-by-Post: abstract xp's Rise of the Runelords CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0tl?abstract-xps-Rise-of-the-Runelords-Campaign#72009-10-04T17:36:19Z2009-10-04T17:36:19Z<p>James Evans wandering around the area, looking for potential pockets to pick; preferably where no one is likely to see him doing so due to diverted attention and the like.</p>
<p><span class=messageboard-ooc>I'm currently around H4</span></p>James Evans wandering around the area, looking for potential pockets to pick; preferably where no one is likely to see him doing so due to diverted attention and the like.
I'm currently around H4Jimmy Evans (alias of Chris Parker)2009-10-04T17:36:19ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=5#2182009-10-03T00:00:33Z2009-10-03T00:00:33Z<p>"Maybe if we're lucky, the runt'll have killed one of the <span class=messageboard-ooc>untranslatable</span>," Gjoren says with a mutter. He then turns to the Bugbear with a scowl and continues, "I'd take him up on that offer, if I were you."</p>"Maybe if we're lucky, the runt'll have killed one of the untranslatable," Gjoren says with a mutter. He then turns to the Bugbear with a scowl and continues, "I'd take him up on that offer, if I were you."Gjoren (alias of Chris Parker)2009-10-03T00:00:33ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=5#2132009-10-02T02:26:54Z2009-10-02T02:26:33Z<p>"One of them, weren't you listening?" Gjoren says drily, motioning to the bugbear corpses. "Whatever we're doing, let's make it quick; I doubt we'll get much reward if the kids die..."</p>"One of them, weren't you listening?" Gjoren says drily, motioning to the bugbear corpses. "Whatever we're doing, let's make it quick; I doubt we'll get much reward if the kids die..."Gjoren (alias of Chris Parker)2009-10-02T02:26:33ZRe: Forums: Gamer Connection: Play by Post - ROTR CampaignJimmy Evans (alias of Chris Parker)https://paizo.com/threads/rzs2k0gg?Play-by-Post-ROTR-Campaign#482009-10-01T21:14:17Z2009-10-01T21:14:17Z<p>As is Jimmy Evans, thoroughly disreputable halfling rogue with a slight sadistic streak.</p>As is Jimmy Evans, thoroughly disreputable halfling rogue with a slight sadistic streak.Jimmy Evans (alias of Chris Parker)2009-10-01T21:14:17ZRe: Forums: Play-by-Post: hogarth's Shackled City gameGjoren (alias of Chris Parker)https://paizo.com/campaigns/hogarthsShackledCityGame/gameplay&page=5#2092009-10-01T19:49:26Z2009-10-01T19:49:26Z<p>Gjoren keeps an arrow nocked, but not drawn, prepared to draw and loose at the first sign of treachery on the part of the Bugbear.</p>
<p><span class=messageboard-ooc>Ready attack on the Bugbear should he attempt to make an attack.</span></p>Gjoren keeps an arrow nocked, but not drawn, prepared to draw and loose at the first sign of treachery on the part of the Bugbear.
Ready attack on the Bugbear should he attempt to make an attack.Gjoren (alias of Chris Parker)2009-10-01T19:49:26ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp&page=2?The-Land-of-Dunaris#832009-09-29T14:54:30Z2009-09-29T14:54:25Z<p>Hector frowns, hanging back with the others while the half elf scouts ahead.</p>
<p><span class=messageboard-ooc>No, I'll be hanging back for now; I'd probably end up giving away her location if I stayed close to her. If she's discovered anyway, we can always catch up.</span></p>Hector frowns, hanging back with the others while the half elf scouts ahead.
No, I'll be hanging back for now; I'd probably end up giving away her location if I stayed close to her. If she's discovered anyway, we can always catch up.Hector Belaric (alias of Chris Parker)2009-09-29T14:54:25ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp&page=2?The-Land-of-Dunaris#782009-09-28T19:46:20Z2009-09-28T19:46:05Z<p>About a hundred yards before the group reaches the cave, Hector stops for a moment to tie his horse to a nearby tree. After they reach the cave, he frowns a little. "It might be best to carry them with us; we can always drop our bags if we get taken by surprise. So, any volunteers for scouting ahead?"</p>About a hundred yards before the group reaches the cave, Hector stops for a moment to tie his horse to a nearby tree. After they reach the cave, he frowns a little. "It might be best to carry them with us; we can always drop our bags if we get taken by surprise. So, any volunteers for scouting ahead?"Hector Belaric (alias of Chris Parker)2009-09-28T19:46:05ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp&page=2?The-Land-of-Dunaris#762009-09-28T19:01:44Z2009-09-28T19:01:41Z<p><span class=messageboard-ooc>Does the tunnel look even remotely high enough to ride a horse through? Depending on that answer, I'll have either tied my horse to a tree some hundred yards away, or else I'll still be on horseback.</span></p>Does the tunnel look even remotely high enough to ride a horse through? Depending on that answer, I'll have either tied my horse to a tree some hundred yards away, or else I'll still be on horseback.Hector Belaric (alias of Chris Parker)2009-09-28T19:01:41ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp&page=2?The-Land-of-Dunaris#732009-09-28T16:49:03Z2009-09-28T16:49:02Z<p><span class=messageboard-ooc>Aye, we might as well, since no one seems especially interested in IC conversation or the like.</span></p>Aye, we might as well, since no one seems especially interested in IC conversation or the like.Hector Belaric (alias of Chris Parker)2009-09-28T16:49:02ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp&page=2?The-Land-of-Dunaris#662009-09-26T15:10:15Z2009-09-26T15:09:37Z<p>Hector says something in Elvish with a shrug.</p>
<p>[Spoiler omitted]</p>
<p>He then turns to commoners. "Thank you for your very generous offer, but I'm afraid we'll have to decline," he says as diplomatically as he can. "There's a fair chance that we'll be attacked on the way, and quite frankly we wouldn't feel comfortable putting you in danger."</p>
<p><span class=messageboard-ooc> Dice roll (using Diplomacy untrained and with no CHA modifier).</p>
<p><a href="http://invisiblecastle.com/roller/view/2265681/" target="_blank" rel="nofollow">1d20=20</a></span></p>Hector says something in Elvish with a shrug.
[Spoiler omitted]
He then turns to commoners. "Thank you for your very generous offer, but I'm afraid we'll have to decline," he says as diplomatically as he can. "There's a fair chance that we'll be attacked on the way, and quite frankly we wouldn't feel comfortable putting you in danger."
Dice roll (using Diplomacy untrained and with no CHA modifier).
1d20=20Hector Belaric (alias of Chris Parker)2009-09-26T15:09:37ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp&page=2?The-Land-of-Dunaris#622009-09-26T00:17:40Z2009-09-26T00:13:12Z<p><span class=messageboard-ooc>Sense motive roll to see if he's having us on.</p>
<p><a href="http://invisiblecastle.com/roller/view/2265115/" target="_blank" rel="nofollow">1d20=18</a></span></p>Sense motive roll to see if he's having us on.
1d20=18Hector Belaric (alias of Chris Parker)2009-09-26T00:13:12ZRe: Forums: Play-by-Post Discussion: The Land of Dunaris OocHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqe?The-Land-of-Dunaris-Ooc#442010-03-20T22:15:30Z2009-09-23T03:39:03Z<p>I'd say we might as well, so long as no one objects; I'm guessing that most of what we'd discuss over the table at the bar would be what we each contribute to the team - something that has already been discussed during character creation. I assume that we're not going to bother with the Dwarf Fighter? I guess that if he comes back, he can always ask around and catch up with us at some point.</p>I'd say we might as well, so long as no one objects; I'm guessing that most of what we'd discuss over the table at the bar would be what we each contribute to the team - something that has already been discussed during character creation. I assume that we're not going to bother with the Dwarf Fighter? I guess that if he comes back, he can always ask around and catch up with us at some point.Hector Belaric (alias of Chris Parker)2009-09-23T03:39:03ZRe: Forums: Play-by-Post Discussion: The Land of Dunaris OocHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqe?The-Land-of-Dunaris-Ooc#422010-03-20T22:15:30Z2009-09-23T01:56:03Z<p>And I think it's safe to assume that our wizard is still here, since she posted not very long ago.</p>And I think it's safe to assume that our wizard is still here, since she posted not very long ago.Hector Belaric (alias of Chris Parker)2009-09-23T01:56:03ZRe: Forums: Play-by-Post Discussion: The Land of Dunaris OocHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqe?The-Land-of-Dunaris-Ooc#402010-03-20T22:15:30Z2009-09-23T00:02:51Z<p>Still here.</p>Still here.Hector Belaric (alias of Chris Parker)2009-09-23T00:02:51ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp&page=2?The-Land-of-Dunaris#582009-09-23T00:02:30Z2009-09-23T00:02:29Z<p>"Couldn't find your friend?" Hector asks Satou, sounding a wee bit concerned.</p>"Couldn't find your friend?" Hector asks Satou, sounding a wee bit concerned.Hector Belaric (alias of Chris Parker)2009-09-23T00:02:29ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp&page=2?The-Land-of-Dunaris#542009-09-19T09:46:05Z2009-09-19T09:46:04Z<p>"Her bodyguard," Hector clarifies. "Someone to hit people for her because her talents lie in other areas, most likely."</p>
<p>Once the food and board are paid for, he leads the pair to one of the few empty tables to await food and drink. "So, obvious question first; what brings you all to this little slice of paradise?" he asks drily.</p>"Her bodyguard," Hector clarifies. "Someone to hit people for her because her talents lie in other areas, most likely."
Once the food and board are paid for, he leads the pair to one of the few empty tables to await food and drink. "So, obvious question first; what brings you all to this little slice of paradise?" he asks drily.Hector Belaric (alias of Chris Parker)2009-09-19T09:46:04ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#502009-09-18T18:12:40Z2009-09-18T18:07:08Z<p>"I'll just be a few minutes; I need to get my horse stabled," Hector says to the two before walking back outside. He hands the reins over to one of the stable hands, and watches to make sure the horse is actually led into the stables. Once that's done, he heads back inside. "Right, first, those of us who haven't already arranged a room for the night should probably do so now. It'll probably cost a couple of gold each. After that, we might as well find a table and relax for a while. Like I said, Suny, you've got plenty."</p>
<p>With that, Hector leads the way to the bar. "A room for the night and stabling for one horse," he requests of the innkeeper. "I'm guessing you two will be wanting a room each as well?" he then asks Thorn and Suny.</p>"I'll just be a few minutes; I need to get my horse stabled," Hector says to the two before walking back outside. He hands the reins over to one of the stable hands, and watches to make sure the horse is actually led into the stables. Once that's done, he heads back inside. "Right, first, those of us who haven't already arranged a room for the night should probably do so now. It'll probably cost a couple of gold each. After that, we might as well find a table and relax for a while. Like I...Hector Belaric (alias of Chris Parker)2009-09-18T18:07:08ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#442009-09-18T09:08:01Z2009-09-18T09:08:01Z<p>"Don't worry about it; it's how you learn," Hector replies with a shrug. "In my experience, the elves around these parts tend to stick to the forests. Besides, Elvish is a nice sounding language; perfect for picking names for pets from."</p>"Don't worry about it; it's how you learn," Hector replies with a shrug. "In my experience, the elves around these parts tend to stick to the forests. Besides, Elvish is a nice sounding language; perfect for picking names for pets from."Hector Belaric (alias of Chris Parker)2009-09-18T09:08:01ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#412009-09-17T19:02:27Z2009-09-17T19:02:26Z<p>Hector sighs slightly, then speaks in accented Elvish.</p>
<p>[Spoiler omitted]</p>
<p>He then returns to common. "I named him for his speed, since I couldn't think of anything else appropriate..."</p>Hector sighs slightly, then speaks in accented Elvish.
[Spoiler omitted]
He then returns to common. "I named him for his speed, since I couldn't think of anything else appropriate..."Hector Belaric (alias of Chris Parker)2009-09-17T19:02:26ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#392009-09-17T14:09:54Z2009-09-17T14:09:51Z<p>"Angaalad," Hector replies; the name translating from Elvish as 'west wind'. He quickly sticks out a guiding hand to pull Suny out of the path of one of the oxen. "Them things are heavy and not too bright," he warns her.</p>"Angaalad," Hector replies; the name translating from Elvish as 'west wind'. He quickly sticks out a guiding hand to pull Suny out of the path of one of the oxen. "Them things are heavy and not too bright," he warns her.Hector Belaric (alias of Chris Parker)2009-09-17T14:09:51ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#362009-09-17T10:40:30Z2009-09-17T10:40:30Z<p>"That's more than enough," Hector says hurriedly. "You might want to put that money away before someone decides they could put that money to better use. Some food and decent ale would probably set us back about two gold total, and it'll likely be another couple of gold each to stay there the night. The going rate for stabling is usually five silver, but sometimes they charge more."</p>
<p>As the group reach the gates, Hector thanks the guard for looking after his horse; handing over a silver piece as a tip and suggesting that the man buy himself a couple of drinks after his shift is over. He then takes hold of the reins and leads the horse on foot. The horse is a nimble looking stallion with chestnut coloured fur. On its back is a leather saddle with a couple of saddlebags, a sheathed scimitar and a small wooden shield attached.</p>"That's more than enough," Hector says hurriedly. "You might want to put that money away before someone decides they could put that money to better use. Some food and decent ale would probably set us back about two gold total, and it'll likely be another couple of gold each to stay there the night. The going rate for stabling is usually five silver, but sometimes they charge more."
As the group reach the gates, Hector thanks the guard for looking after his horse; handing over a silver piece...Hector Belaric (alias of Chris Parker)2009-09-17T10:40:30ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#342009-09-17T08:47:10Z2009-09-17T08:46:16Z<p>"Thank you for your time; we'll see you again when the job is done," Hector says politely to the castellan. He leaves with the others. "Sure, if you want to pay for the first round, that's fine with me. I didn't have a huge amount of money with me anyway; that's why I'm here..."</p>"Thank you for your time; we'll see you again when the job is done," Hector says politely to the castellan. He leaves with the others. "Sure, if you want to pay for the first round, that's fine with me. I didn't have a huge amount of money with me anyway; that's why I'm here..."Hector Belaric (alias of Chris Parker)2009-09-17T08:46:16ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#302009-09-15T08:37:17Z2009-09-15T08:37:17Z<p>"Well, it might be an idea to be careful anyway; there could always be abducted travellers that we don't yet know about," Hector points out. "I certainly wouldn't be comfortable with the thought of roasting innocent victims alive just to get at Kobolds. Anyway, I think we know about as much as we're going for now, so might I suggest we adjourn and prepare, then meet up again in the morning?"</p>"Well, it might be an idea to be careful anyway; there could always be abducted travellers that we don't yet know about," Hector points out. "I certainly wouldn't be comfortable with the thought of roasting innocent victims alive just to get at Kobolds. Anyway, I think we know about as much as we're going for now, so might I suggest we adjourn and prepare, then meet up again in the morning?"Hector Belaric (alias of Chris Parker)2009-09-15T08:37:17ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#232009-09-13T08:43:07Z2009-09-13T08:43:06Z<p>Hector quickly works out a four way split in his head. "Sounds good to me," he says to the Castellan. "Any particular amount of time in which you'd like this finished?"</p>Hector quickly works out a four way split in his head. "Sounds good to me," he says to the Castellan. "Any particular amount of time in which you'd like this finished?"Hector Belaric (alias of Chris Parker)2009-09-13T08:43:06ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#182009-09-12T02:34:00Z2009-09-12T02:34:00Z<p>"I can fight well enough," Hector replies with a shrug. "I'm better on horseback than on foot, and my equipment isn't really the best, but I can hold my own quite happily."</p>"I can fight well enough," Hector replies with a shrug. "I'm better on horseback than on foot, and my equipment isn't really the best, but I can hold my own quite happily."Hector Belaric (alias of Chris Parker)2009-09-12T02:34:00ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#152009-09-10T01:07:18Z2009-09-10T01:07:18Z<p>Hector offers a hand to Suny this time. "I'm Hector," he introduces himself, recognising the look of distaste on the servant's face as being similar to the one he wore when he first smelled horses.</p>Hector offers a hand to Suny this time. "I'm Hector," he introduces himself, recognising the look of distaste on the servant's face as being similar to the one he wore when he first smelled horses.Hector Belaric (alias of Chris Parker)2009-09-10T01:07:18ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#62009-09-09T11:18:49Z2009-09-09T11:18:49Z<p>"Not so sure about competitors; I got the impression from the servant that we may end up working together," Hector replies, offering a hand to the young wizard. "The name's Hector."</p>"Not so sure about competitors; I got the impression from the servant that we may end up working together," Hector replies, offering a hand to the young wizard. "The name's Hector."Hector Belaric (alias of Chris Parker)2009-09-09T11:18:49ZRe: Forums: Play-by-Post: The Land of DunarisHector Belaric (alias of Chris Parker)https://paizo.com/threads/rzs2jxqp?The-Land-of-Dunaris#32009-09-07T23:53:01Z2009-09-07T23:53:00Z<p>Not long after, a young man walks in also. He stands at a fairly average human height and has a lean build, with dark brown hair and blue eyes. He is wearing tough boiled leather, which while not so good for protection as a breastplate is certainly better than nothing. He smells as though he spends a lot of time around horses.</p>
<p>"Good evening. I take it you're here for the interview too then? Name's Hector," he introduces himself, offering a hand to shake.</p>Not long after, a young man walks in also. He stands at a fairly average human height and has a lean build, with dark brown hair and blue eyes. He is wearing tough boiled leather, which while not so good for protection as a breastplate is certainly better than nothing. He smells as though he spends a lot of time around horses.
"Good evening. I take it you're here for the interview too then? Name's Hector," he introduces himself, offering a hand to shake.Hector Belaric (alias of Chris Parker)2009-09-07T23:53:00ZRe: Forums: Gamer Connection: Recruiting for Council of Thieves AP - PFRPG Play By PostStorian (alias of Chris Parker)https://paizo.com/threads/rzs2jt4z?Recruiting-for-Council-of-Thieves-AP-PFRPG#312009-08-07T00:41:50Z2009-08-07T00:41:49Z<p>@Robert Jordan:</p>
<p>Aren't you supposed to be dead? If not, shouldn't you be spending your time finishing that book? :P</p>@Robert Jordan:
Aren't you supposed to be dead? If not, shouldn't you be spending your time finishing that book? :PStorian (alias of Chris Parker)2009-08-07T00:41:49ZRe: Forums: Gamer Connection: Recruiting for Council of Thieves AP - PFRPG Play By PostStorian (alias of Chris Parker)https://paizo.com/threads/rzs2jt4z?Recruiting-for-Council-of-Thieves-AP-PFRPG#202009-08-06T06:22:01Z2009-08-06T06:22:01Z<p>Once again, I might as well throw my hat in too.</p>Once again, I might as well throw my hat in too.Storian (alias of Chris Parker)2009-08-06T06:22:01ZRe: Forums: Gamer Connection: CotCT pbp in need of more playersStorian (alias of Chris Parker)https://paizo.com/threads/rzs2js0x?CotCT-pbp-in-need-of-more-players#272009-08-05T00:10:08Z2009-08-05T00:09:21Z<p>Well, here's a link to my sheet. I'm not sure which advancement rate you're using for XP, so I haven't set that yet, and it still doesn't have non-stat type stuff included yet. I'll get a description up soon, but the rest will take a little longer.</p>
<p>[Spoiler omitted]</p>Well, here's a link to my sheet. I'm not sure which advancement rate you're using for XP, so I haven't set that yet, and it still doesn't have non-stat type stuff included yet. I'll get a description up soon, but the rest will take a little longer.
[Spoiler omitted]Storian (alias of Chris Parker)2009-08-05T00:09:21ZRe: Forums: Books: David Eddings passes awayStorian (alias of Chris Parker)https://paizo.com/threads/rzs2jn27?David-Eddings-passes-away#212009-08-04T00:06:59Z2009-08-04T00:06:59Z<p>While I didn't much like his most recent series (The Elder Gods, I think it was called), I was a rather large fan of the Elenium/Tamuli and the Belgariad/Mallorean. He done good with Althalus too; Althalus and Emmy was one of the few moderately believable romances I've ever read about. He was good at taking stereotypes and making them his own in such a way as made for some truly wonderful stories. He will definitely be missed.</p>While I didn't much like his most recent series (The Elder Gods, I think it was called), I was a rather large fan of the Elenium/Tamuli and the Belgariad/Mallorean. He done good with Althalus too; Althalus and Emmy was one of the few moderately believable romances I've ever read about. He was good at taking stereotypes and making them his own in such a way as made for some truly wonderful stories. He will definitely be missed.Storian (alias of Chris Parker)2009-08-04T00:06:59ZRe: Forums/Gamer Life: General Discussion: Games Shops in the UKStorian (alias of Chris Parker)https://paizo.com/threads/rzs2jsu5?Games-Shops-in-the-UK#142009-08-03T21:19:43Z2009-08-03T21:19:42Z<div class="messageboard-quotee">Rockheimr wrote:</div><blockquote><p> Leisure Games is very good. It's my default 'order from them online' shop.</p>
<p>Orcs Nest ain't bad. Forbidden Planet around the corner from the Nest is also pretty well stocked.</p>
<p>I also use Patriot Games in Sheffield (I travel a deal in my job). </blockquote><p>Cool. Is it anything like how I described the one in Huddersfield?Rockheimr wrote:Leisure Games is very good. It's my default 'order from them online' shop.
Orcs Nest ain't bad. Forbidden Planet around the corner from the Nest is also pretty well stocked.
I also use Patriot Games in Sheffield (I travel a deal in my job).
Cool. Is it anything like how I described the one in Huddersfield?Storian (alias of Chris Parker)2009-08-03T21:19:42ZRe: Forums: Gamer Connection: CotCT pbp in need of more playersStorian (alias of Chris Parker)https://paizo.com/threads/rzs2js0x?CotCT-pbp-in-need-of-more-players#252009-08-03T21:18:51Z2009-08-03T21:18:51Z<p>I'm not entirely sure when GenCon is, so I might as well get a sheet together and send a copy. Besides, if it turns out that anything on there wouldn't work, it gives me more time to make changes without disrupting things.</p>I'm not entirely sure when GenCon is, so I might as well get a sheet together and send a copy. Besides, if it turns out that anything on there wouldn't work, it gives me more time to make changes without disrupting things.Storian (alias of Chris Parker)2009-08-03T21:18:51ZRe: Forums: Gamer Connection: Beyond the Vault of Souls - Interest in PFRPG Play By Post?Storian (alias of Chris Parker)https://paizo.com/threads/rzs2jsm9?Beyond-the-Vault-of-Souls-Interest-in-PFRPG#412009-08-03T00:10:27Z2009-08-03T00:10:27Z<p>Might as well throw my name into the mix as well then.</p>Might as well throw my name into the mix as well then.Storian (alias of Chris Parker)2009-08-03T00:10:27ZRe: Forums/Gamer Life: General Discussion: Games Shops in the UKStorian (alias of Chris Parker)https://paizo.com/threads/rzs2jsu5?Games-Shops-in-the-UK#62009-08-02T23:53:18Z2009-08-02T23:48:45Z<p>There's also Patriot Games, which has two branches that I know of; one in Huddersfield, the other in Sheffield. I've never been to the one in Sheffield, but it's probably safe to assume they're fairly similar. The one in Huddersfield offers hosting for various games (role playing through cards and into wargaming), they sell various types of games and in the case of role playing rulebooks, they encourage you to have a good read before you buy. They also sell soft drinks, and have no issue with customers eating in the shop so long as they don't make a mess. I spent far too much of my time at university in that shop instead of doing my assignments and probably spent more money on Fanta while I was there than on gaming paraphernalia...</p>There's also Patriot Games, which has two branches that I know of; one in Huddersfield, the other in Sheffield. I've never been to the one in Sheffield, but it's probably safe to assume they're fairly similar. The one in Huddersfield offers hosting for various games (role playing through cards and into wargaming), they sell various types of games and in the case of role playing rulebooks, they encourage you to have a good read before you buy. They also sell soft drinks, and have no issue with...Storian (alias of Chris Parker)2009-08-02T23:48:45ZRe: Forums: Gamer Connection: CotCT pbp in need of more playersStorian (alias of Chris Parker)https://paizo.com/threads/rzs2js0x?CotCT-pbp-in-need-of-more-players#222009-08-02T21:44:37Z2009-08-02T21:44:37Z<p>Got room for one more? I'm looking at creating a Human Paladin with a sense of humour and a willingness to not simply chop up anyone who happens to have a small tinge of evil in their aura. Scandalous, I know ;).</p>Got room for one more? I'm looking at creating a Human Paladin with a sense of humour and a willingness to not simply chop up anyone who happens to have a small tinge of evil in their aura. Scandalous, I know ;).Storian (alias of Chris Parker)2009-08-02T21:44:37ZRe: Forums: Off-Topic Discussions: Legal Age 21Storian (alias of Chris Parker)https://paizo.com/threads/rzs2jsmq?Legal-Age-21#222009-08-01T23:57:26Z2009-08-01T23:56:40Z<p>The problem, in my opinion, isn't so much the age at which people are allowed to drink as how they're introduced to it. I drank more responsibly at seventeen years old than most people in their mid twenties do here in the UK. Why? Because my Granddad made a habit of letting me have a small glass of his whisky when he opened it for a nightcap. He introduced me to the concept of drinking small amounts for the pleasure of the taste. Most people here seem to drink foul tasting shots and alcopops simply because such drinks make them drunk quicker; considering a good night out to be one which they can't actually remember.</p>
<p>Changing the drinking age in either direction won't help (though lowering it won't hurt; half of the attraction to alcohol for the underage is the fact that they're not allowed to have it). The only way to change things is for parents to teach their kids to drink responsibly once they reach their mid-teens; any later and chances are it'll already be too late.</p>
<p>Edit: Oh, and it's 17 to drive here in the UK.</p>The problem, in my opinion, isn't so much the age at which people are allowed to drink as how they're introduced to it. I drank more responsibly at seventeen years old than most people in their mid twenties do here in the UK. Why? Because my Granddad made a habit of letting me have a small glass of his whisky when he opened it for a nightcap. He introduced me to the concept of drinking small amounts for the pleasure of the taste. Most people here seem to drink foul tasting shots and alcopops...Storian (alias of Chris Parker)2009-08-01T23:56:40ZRe: Forums: Gamer Connection: Players seeking PbP games - Post here!Storian (alias of Chris Parker)https://paizo.com/threads/rzs2jqit?Players-seeking-PbP-games-Post-here#462009-07-29T17:02:35Z2009-07-29T17:02:35Z<p>Willing to play almost any system in any setting, though I'd prefer to avoid d20 for the most part (Star Wars d20 Revised and the Pathfinder beta are the main exceptions).</p>Willing to play almost any system in any setting, though I'd prefer to avoid d20 for the most part (Star Wars d20 Revised and the Pathfinder beta are the main exceptions).Storian (alias of Chris Parker)2009-07-29T17:02:35ZRe: Forums: Off-Topic Discussions: 101 n.p.c.'s that want to fight you in a bar and why.Storian (alias of Chris Parker)https://paizo.com/threads/rzs2jsa2?101-npcs-that-want-to-fight-you-in-a-bar-and-why#252010-04-28T03:08:58Z2009-07-28T03:53:27Z<p>27. A blatantly stereotypical dwarf because you look like an elf.</p>27. A blatantly stereotypical dwarf because you look like an elf.Storian (alias of Chris Parker)2009-07-28T03:53:27ZRe: Forums: 3.5/d20/OGL: [Sell me on] PathfinderStorian (alias of Chris Parker)https://paizo.com/threads/rzs2jrkl?Sell-me-on-Pathfinder#102009-07-20T14:02:35Z2009-07-20T14:02:18Z<p>Funnily enough, I personally don't like D&D that much in any incarnation as far as role playing goes (though I'll agree that it does dungeon crawls brilliantly). It's mostly because the classes are too separate - in 3.5, single class Fighters, for example, can never be much good at moving around stealthily because their maximum is half their level +1 as opposed to their level +3; same with any kind of speech that doesn't involve threatening to pound someone's face in with a mallet or treating injuries. This makes no sense to me, quite frankly. A class should determine the skills you're already trained in, not the skills you can train with in the future.</p>
<p>Bear in mind that the following is from the Beta, and I'm not sure what will be included in the full game:</p>
<p>Skills work differently in Pathfinder; you can only put one rank per level into a skill and it costs the same regardless of whether the skill is a class skill or not. Class skills then get a +3 bonus, meaning that while a single class Fighter will never be as good at moving stealthily as a rogue of the same level and dexterity (and indeed shouldn't be), he can be almost as good at it. The skills have also been streamlined; rarely used skills have been absorbed into other ones, spot, listen and search have been merged into perception while hide and move silently have been merged into stealth. The grappling rules are clearer and, in my opinion, considerably better, and the new feats add some rather interesting options.</p>
<p>Races have all been adjusted as well; they all get extra weapon proficiencies (humans just pick a Martial weapon, while the rest gain proficiencies based on culture), gain an extra ability bonus (humans pick an ability and add +2) and choose a favoured class (most choose from one of two, for example elves may choose between Wizard and Ranger; humans and half elves may pick any class) at character creation.</p>
<p>Most classes are a little more robust, as Rangers now have a d10 hit die, bards, rogues and clerics a d8, and wizards and sorcerers a d6. They all have extra features, such as bonus feats for specific wizard specialities and cleric domains, and sources of power for sorcerers that provide various abilities. Fighters, for example, gain bonuses against fear effects, and learn to use weapons and armour considerably more effectively than other classes.</p>
<p>All told, this is one of only two d20 systems I'd use for anything other than a dungeon crawl.</p>Funnily enough, I personally don't like D&D that much in any incarnation as far as role playing goes (though I'll agree that it does dungeon crawls brilliantly). It's mostly because the classes are too separate - in 3.5, single class Fighters, for example, can never be much good at moving around stealthily because their maximum is half their level +1 as opposed to their level +3; same with any kind of speech that doesn't involve threatening to pound someone's face in with a mallet or treating...Storian (alias of Chris Parker)2009-07-20T14:02:18ZRe: Forums: 3.5/d20/OGL: So are evil characters more whiney than good ones?Storian (alias of Chris Parker)https://paizo.com/threads/rzs2hric?So-are-evil-characters-more-whiney-than-good#212009-07-19T20:29:43Z2009-07-19T20:29:41Z<div class="messageboard-quotee">emirikol wrote:</div><blockquote> I think it goes with the alignment. Selfishness, self-centeredness, and jealousy ARE whiny behaviors by terminology. Your players are just playing their parts.</blockquote><p>Only if played badly. Just because I think of myself before others doesn't mean that I can't:
<p>a. Think long term. This includes helping other people because it'll help me later or because I'm getting paid.</p>
<p>b. Keep my gob shut and not whine so much.</p>
<p>c. Make friends of different alignments. If I happen to like a character, their death will affect me, thus it's best I avoid letting them die.</p>
<p>d. Decide to fight for the good guys because I find it entertaining.</p>emirikol wrote:I think it goes with the alignment. Selfishness, self-centeredness, and jealousy ARE whiny behaviors by terminology. Your players are just playing their parts.
Only if played badly. Just because I think of myself before others doesn't mean that I can't: a. Think long term. This includes helping other people because it'll help me later or because I'm getting paid.
b. Keep my gob shut and not whine so much.
c. Make friends of different alignments. If I happen to like a...Storian (alias of Chris Parker)2009-07-19T20:29:41ZRe: Forums: Gamer Connection: PRPG beta - Legacy of Fire - PbP campaignStorian (alias of Chris Parker)https://paizo.com/threads/rzs2jqsy?PRPG-beta-Legacy-of-Fire-PbP-campaign#102009-07-12T18:29:58Z2009-07-12T18:29:58Z<p>If you're looking for more players still, I wouldn't mind playing a human monk/rogue.</p>If you're looking for more players still, I wouldn't mind playing a human monk/rogue.Storian (alias of Chris Parker)2009-07-12T18:29:58Z