|Chris Mortika RPG Superstar 2010 Top 16|
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With respect, Kaliel, the very phrasing of the Helpless condition permits a Reflex saving throw. "A helpless target is treated as having a Dexterity of 0 (–5 modifier)." If a Reflex saving throw were dis-allowed, there would be no need for the -5 ability modifier.
Let me try another tack: you say that the description of a Reflex save uses the phrase "jumps to safety" and therefore requires the recipient to jump. But if I press you on that, is that really your position? In your games, do elephants -- who can't jump -- or lumbering stone golems or giant oozes -- for whom jumping seems unlikely -- not get Reflex saving throws?
In terms of the game, spell effects are balanced by the saving throw mechanic. Hold person imposes a severe penalty to a saving throw, but it would be too strong a spell if it were turning spells from "Saving throw: Reflex negates" to "Saving throw: None".