|Chris Mortika RPG Superstar 2010 Top 16|
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I'm going to go against the flow here and suggest that he keep it, and that you build some campaign elements around this guy.
Some campaigns are character-driven. If one of the players invents (or rolls up) a background for his PC as the legal heir to the kingdom, forced to flee the capital city due to the machinations of an untrustworthy vizier, then the GM can use that hook to build several encounters, or maybe even a thread through the campaign. Even though that background doesn't factor into any of the character's crunchy-numbers bits, the PC isn't "just a rogue."
Likewise, look at the backgrounds for several of the iconic characters. Sajan is looking for his sister. A good GM can build a lot of hooks off that. (What if she's been impressed into the Devil Nuns of Cheliax?)
So, this PC isn't "just a sorcerer", he's a ridiculously rich character to boot, having won a fortune in a gambling casino. Run with that. How does that impact his relationship with other characters? How does he carry his fortune? (There's a guy who's willing to sell these black gems with flickering embers glowing inside them; aside from being soul-bound relics of a daemonic temple, they're a convenient way to carry great wealth.) Can he buy political influence?
There are a lot of ways this can spell adventure for the party -- aside from "robbers show up and kill everybody and loot the corpses".