|Chris Mortika RPG Superstar 2010 Top 16|
|4 people marked this as a favorite.|
NN 959, I suspect that you would be upset in my GMing style. I allow for bonuses and penalties, sometimes substantial, based on situations not covered in the rules, when appropriate. (And in the end, I'm the one who decides what's appropriate.)
Golarion is a world with magic and gods and treants, but it's also a world with sewers and horses and rope and rainwater. And, unless something is called out as being specifically alien to real-world physics (Dragons can fly; lightning bolt spells behave as described) then things behave the way they do in the real world. Without some way to clean up, people who've been fighting in hip-deep sewer effluvium aren't presentable to a decent couple living in a cottage, let alone a guild master or seneschal.
In almost all these "common sense" cases, the rules are silent precisely because rules are unnecessary. We need a rule to explain how the defending property works on magic weapons, because we have no reasonable way to fall back on how real-world magic swords behave. The rulebook for a fantasy game spends just about all its time describing the rules for the fantasy elements.
If that's going to bother you, if you're going to call it BS and disrupt the table, I'll see you at social time after the tables are run and the games are played.