|Chris Mortika RPG Superstar 2010 Top 16|
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For every "man, I wish we could get X back", there's a chorus of "man, I'm glad we don't have to deal with X any more."
Over the iterations of the game, the profession of adventuring has become easier and easier. Recall the tribulations that parties needed to go through, to identify, and then find the command words for, loot they'd found. The identify spell was prohibitively expensive, and debilitated the caster. Compare that with Pathfinder, where a cantrip and a skill roll allow a wizard to recognize every magic item a foe carries.
(Frankly, I like the feel for older editions, where being an adventurer was a tough job.)
My personal suggestion for a rule I'd like to see implemented, is a soft cap on hit points. In versions of AD&D, a character stopped getting a metric buttload of hit points every level after a certain point. I think that reintroducing that rule would serve the game well; a 14th-level wizard shouldn't necessarily have twice the hit points of a 7th-level wizard. (Or more, since he might have a Constitution-boosting belt by 14th level...)