"The rules are simple. First, there can be but one winner—although you are welcome to work together to help one of their team win and then split the money."
"Second, while contestants are free to work together if they wish, they are not allowed to directly interfere with other contestants."
" Third, the contestant who first emerges from the front doors of the Hall of Wards is the winner."
" Finally, all contestants must sign forms that release the Acadamae of any liability for any misfortune suffered as a result of the contest."
"The contest starts tomorrow, so you can meet the competition tonight. It takes place on a single day, if no one wins by dusk, no one wins at all."
"The Breaching Festival, which grew out of the Hall of Wards’ claim that their traps and defenses were so great that no thief could breach them, is for real. The dangers contestants face are lethal. Each year, the dean of the Hall of Wards, with the aid of a handpicked group of talented spellcasters crafts a new series of traps and dangers. No one else knows what these wards are until the festival is underway. I can tell you that in previous years, all manner of magical traps, particularly those that summon monsters or use glyphs and wards, have been used. You may wreak as much havoc as you'd like on these defenses."
"You win when you exit from the western door of the hall. Back in 4551, a man named Dyson Fordyce—who is the only winner to date— managed to step into the Hall of Wards and just as quickly step back out, winning on a technicality. Since then, the Breaching Festival has required entry into the Hall of Wards by one door and exit from one on the opposite side of the building."