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Chris Manos's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 551 posts (769 including aliases). No reviews. 1 list. 1 wishlist. 3 Pathfinder Society characters. 4 aliases.

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(Pathfinder Adventure Path Subscriber)

To be able to see enemies outside the sphere, light energy would have to be able to penetrate the sphere to project the image of the enemy on the PC's retina. If light energy does not enter the sphere, nothing can be seen outside the sphere, as you 'see' courtesy of the light waves reflecting off the enemy, in this case, and being projected on your retina.

Therefore, he has to choose. Do light waves enter the sphere from the outside or do they not? If yes, then those inside can see those outside, but when the lights are off inside, if it is light outside, those inside can see what is inside. If light waves do not enter the sphere from the outside, then those inside cannot see those outside, and if the lights are off inside, it is completely dark.

(Pathfinder Adventure Path Subscriber)

Asberdies...I'd be interested in the treasure file.

thorscipher_mason (at) yahoo (dot) com

As for comparing the PC XP to a table, it's fairly easily accomplished, but woul;d take a lot longer to describe how to do it. I'd take Asberdies up on his ovver, send him the file and have him fix it.

(Pathfinder Adventure Path Subscriber)

BAH...edited the entire post out of here.

Pyewacket works. I usually name my cats after gods and mythological figures.

How about Glasya or Geryon

(Pathfinder Adventure Path Subscriber)

I'm partial to naming cats after gods and other Mythological figures.

Sif, Bast, Hera, Persephone, Euryale, Glasya for females

Thor, Loki, Lucifer, Perseus, Gilgamesh, Geryon, for males...

Pyewacket is an excellent cat name, but I know 6 cats named Pyewacket.

(Pathfinder Adventure Path Subscriber)

I use the Hirst Arts molds to make walls, floors and such. Right now, I have enough made to make the big chamber in The Whispering Cairn (AoW). Eventually, I'd like to have enough to do the entire thing.

I also tend to work better when I have something to work towards. Most of my walls were made when I ran an Eberron adventure. I made models of the maps

Grasp of the Emerald Claw...ultimate goal is to make a model of the temple at the end...

Yes I am insane.

(Pathfinder Adventure Path Subscriber)

I have to chime in here and say as a DM I love the AP's, but often enough, I don't want to run an entire AP. A 3 adventure arc is great. It gives more continuity than one-offs.

That said, I'm in the process of trying to write a couple 3 adventure arcs, hopefully for submittal to Dungeon, but if not, for free posting on the web. I plan on writing them for Eberron, but am going to keep in mind the generic setting. Everything can be changed from the generic to the specific. Not everything can be changed from specific to generic.

(Pathfinder Adventure Path Subscriber)

Heathansson wrote:
Incidentally, the Chinese equivalent of our expression "BS" translates literally as "dog-fart."

Could you give us the pronunciationm of that? I'd like to start throwing it around ehre at work.

(Pathfinder Adventure Path Subscriber)

Definitely enjoying the campaign. It's tense but we got a good group. I was ready to light myself up in the swarm of beetles before I went down.

And now...QUOTES FROM LAST SESSION

Ben: Extends middle finger to DM
DM: maybe later, I’m not in the mood
Geoff: how much experience does he get for that?
DM: You experience whore…

Sara's character(who is gay): I’m kind of curious about the hole.

(Pathfinder Adventure Path Subscriber)

we spent quite a nice amount of time wandering around collecting keys to get us where we eneded to be. Fortunately we had an elf who had a knack of noticing every secret door.

(Pathfinder Adventure Path Subscriber)

Personally I don't buy dice bags...I either make them out of chain mail or use a tupperware container.

CR bags a cheap cop-out? How much does one spend on CR to get the dice bag out of it? Much more than purchasing just a dice bag, eh? Nothing cheap about a nice soft purple bag that the scotch came in...

Besides...it also allows you something to drink while gaming...

(Pathfinder Adventure Path Subscriber)

*written in celestial, a language shared by both Shalana and I*

Planting 14

Shalana,

Alustan proved again a valuable ally, indicating who these creatures were, great lawful creatures who fought against the forces of chaos so long ago and won. He also indicated where the last battle was and how it was won, but I will keep that from this letter, lest it fall into the wrong hands.

Eldit indicated there were at least 3 new people in town, an elven woman, a burly man and a bookish type. He seemed to think there were more but couldn't give specifics about them.

We returned again to the cairn. The last passage in the sublevel, down from the green alcove, quickly submerged under water. We decided to avoid it until later.

We checked the remaining alcoves, fortunately, Eldit found that one of the lifts we discovered was a deathtrap. The only way that remained was up the shaft in the blue alcove.

Sara climbed the chain, and quickly discovered, after losing her grip on the chain, that she had discovered a magical ring that made her fall as slow as a feather. Back up the chain to the top, she discovered a passageway, which she progressed down. Shortly, there was a sound of a great wind and she came tumbling down again, injured from hitting the wall opposite the passage. She is well, I have tended to her wounds.

We have decided it is best to send Eldit up to see if he can disable the wind trap.

I will write more later, My attention is drawn now to Eldit

Take care,

Thorn

(Pathfinder Adventure Path Subscriber)

Planting 12

We descended into the hole in the green alcove today, into another sub level. We discovered two chambers, one with stone tables leading up to a statue with a stone club. A corpse on the table drew Eldit and myself further into the room where we were sprayed by digestive juices from some giant beetle. Rork quickly took care of the beetle and Sara tended to my wounds with a quick administration of a potion. Again the healing prayer came in handy as I revived Eldit. I fear we shall forever bear the scars from the beetles acid.

In the other room we found the source of all the beetles, the beetle nest. No sooner had we entered the room when a swarm of beetles poured out of the nest accompanied by another larger beetle! We hastily beat a retreat, but I slipped on a patch of slick floor and was soon overwhelmed by beetles. As I understand it, Rork again braved the beetles to rescue me, while the others emptied oil on the floor and drove the beetles back into their nest with fire. Brom revived me with his faith in Moradin. He will become a strong ally and a powerful paladin in no time. His faith is strong.

We returned home again, resting and recouperating. Tomorrow, a few of us are heading back to town to speak with Allustan.

Until we meet again,

Thorn

(Pathfinder Adventure Path Subscriber)

Planting 11: Shalana, dearest,

Spent today in town. Spoke to Alustan about the runes and the carved statues of the figures. Wesaid he would research it. He also mentioned that there were other adventurers in town investigating Stirgenest Cairn. We think it is best if our comings and goings in town aren't as public as they have been.

I returned to the house shortly after visiting Alustan, after stopping for more provisions, potatoes and a cook pot. The others returned in the evening, Brom and Rork with packsful of mining equipment. Tomorrow we are heading back to the cairn.

Until later,

Galen

(Pathfinder Adventure Path Subscriber)

Planting 9 - Evening

Shalana,

Eldit and Ivy are grievously wounded, but thankes to Rork's cunning and bravery all are well.

Eldit and Brom stayed behind in the chamber with the stone block blocking the passage. After a couple minutes they returned, coughing and choking. Aparently they were unsuccessful disarming the trap Eldit had found. We decided to check the other passageways in the lantern room to see if there were other sublevels or passages to the same sublevel.

Upon Rork turning the sarcophagus to point to the green lanterned alcove, a great rumbling shook the room, many of us retreated towards the stairs, fearful the room would collapse. The floor of the green alcove collapsed and thousands of blueish-green insects erupted from the chasm, accompanied by a eyeball supported by spider legs. The insectoids rushed to feed on us. I had never seen so many insects and, in the heat of the moment, I couldn't think of any good tactics to use against them.

Rork and Tanith rushed in to combat the eye-thing and keep it from us, while the swarm of beetles engulfed them. Rork called out that we should use fire against them and we started using oil to create 'traps' for them, that could be set on fire as they approached. Tanith and Rork finished off the eye thing. As we fell back, the swarm engulfed Ivy and Eldit, causing them serious wounds. If it weren't for Rork's bravery, Ivy would probably have perished. He ran in, picked her up and retreated back with us. The swarm threw itself into the fire to get at us, and did enough damage to itself to cause the remaining few to flee.

Wisely we returned to what we call home to rest and recouperate. With luck, we won't run into anything like that again. Ivy and Eldit are recouperating. The healing prayers I have learned have become invaluable.

After we have rested and mended our wounds and our pride, we are returning to town, to sell what artefacts we have found and, more importantly, to talk to Alustan about these humanoid creatures and the runes we have discovered.

Until we meet again, Be safe.

Thorn

(Pathfinder Adventure Path Subscriber)

I'm with Lilith apart from where the accent is

kos-TICH-ie

(Pathfinder Adventure Path Subscriber)

Lilith wrote:

A dessert pasta: Take your standard linguine and make a sauce of melted cream cheese. Top with whipped cream, strawberries and shaved chocolate. Garnish with a mint sprig if you want.

If you're lucky, your other half homemakes pasta anyway and will make you chocolate pasta. (Yay for me - my other half loves to cook too!) I think you can actually find chocolate pasta if you look hard enough on the internet or at a gourmet food store.

Beware, Lilith. I have a pasta maker and have made chocolate and marscapone cheese stuffed ravioli with rasbperry sauce...

(Pathfinder Adventure Path Subscriber)

the way I look at it, geeks and nerds are smart. Smart people, in general, end up in well paying jobs. People who pick on geeks and nerds are generally less intelligent and go into less well paying careers.

I say, embrace your nerdliness and get paid for it!

Seriously, kill the anger. There is no use getting your panties in a wad over nothing. Just ignore them and let em ruin their own bitter, little lives.

(Pathfinder Adventure Path Subscriber)

I'll have to keep this in mind next time we are discussing naming equipment at work. The people here are boring and they decided that my names (Larry, Curly, Moe, Shemp, Heckel and Jeckel) weren't professional enough, so they named them "Red, Orange, Yellow, Green, Blue, Purple". How boring is that?

(Pathfinder Adventure Path Subscriber)

Planting 7, Sunrise

Dearest Shalana,

It was good to see that you and the baby are doing well. It seems my short time away from you has made your heart fonder, but I see my presence and doting over you is still irksome. Not a matter, I am returning this day to the mine office near the cairn to continue the exploration there. When I left there yesterday morning, they had begun to clear the rubble. Rork found a root cellar of some form in the basement, which was locked. Who would lock a root cellar? I expect they will have the most of the office cleared soon.

Brom finds Bronzewood Hall interesting. He and I have been having many theological conversations. I think he finds my belief that divine power comes from the strong belief of the divine, disturbing. He is a man of Moradin, and I have asked him to explain the teachings of the Dwarf Father to me. He is strong in his faith and will be a potent paladin and a good ally in the days to come.

Be well, my love and know I will return.

Galen

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Planting 7, Sunset

Shalana,

I returned to find Rork had turned ill. The bite wounds from the rats were infected and oozing a foul pus, and he runs a high fever. He claims he feels perfectly well and strong, but that is just his bullheadedness. The healing kit proved good use as Brom, Ivy and myself worked to help him recover. Sara has recovered from her wounds from the stirges and has started helping to clear the house. I will write more tomorrow.

Planting 8

Evening Star,

Rork is doing much better today. Another day of rest and he should be fine. I spent the day writing the lesser healing prayer I received into my prayerbook. The house is slowly turning into a somewhat respectable, if dilapidated, home. Tomorrow we head out for the cairn. Hopefully I can find the meaning behind these dreams.

Galen

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Planting 9

I sit in a chamber far beneath the cairn writing to you as I await my comrades. Today has proved an interesting day already. We entered the cairn and soon were found by a pack of starving wolves. If only you had been here we may have been able to persuade them into not attacking. But they were starving and feral and attacked us on sight. Brom was injured slightly, but with a quick prayer, his wounds knit shut. This is unfolding just as my dream has shown!

In the rubble of the wolves lair, we found a lantern made of a strange indigo metal with indigo lenses, a metal armband, as well as a marble finger that looks to be broken from a statue.

In a cross chamber, we found a strange, broken frame that looked to be some sort of portal. It was inscribed with runes that seemed to be names of creatures of air. The most prominent rune seemed to indicate the most powerful of these air beings. What these beings are, I cannot fathom, but until the frame can be rebuilt and the magic restored, we will never know where that portal goes.

Another cross hall and a fantastic fresco of a chamber with seven apses, each bearing a lantern like that which we found in the wolves lair. Soon enough we found the chamber pictured in the fresco, but two of the lanterns were missing, the indigo and the red. In the center was a sarcophagus with a marble figure of a creature laying on top. One finger on its right hand was broken and the piece I had found fit perfectly.

Eldit discovered a shaft in the apse with the blue lantern leading up around the height of 10 men. Bones on the floor seemed to be the remains of a poor soul who had tried to climb the lantern chain and died.

Rork suggested that the sarcophagus looked like an arrow and pondered that it may turn. With tremendous effort, Rork moved the sarcophagus to point at the yellow apse. A great rumbling sound shook the chamber and a strange cylinder emerged from the floor, it’s front opening to reveal it was hollow. I was nominated to investigate.

So here I sit, waiting for my compatriots. I hear the rumbling. Sure enough, here is Brom. Eldit should be next and then we can investigate this stone block sealing the passage beyond.

Later

As we investigated the block sealing the passage, Brom and Rork suddenly decided to take naps, as two things emerged from over the block. They looked like two eyeballs plucked from some poor soul’s skull tethered together with sinew or intestine. They proved difficult to hit, but I severed one in twain soon enough. They seemed to have some power to cause some to fall into an unnatural slumber, and they also proved difficult to see in the dim light. Ivy took a scare to them and started screaming hysterically, blasting one with bolt after bolt of magical energy.

We have decided to retreat to the safety of the lantern chamber, while Eldit and Brom stay below to try and disable the trap that seals the passage beyond. If they haven’t returned in a couple minutes, Rork will descend into the depths to retrieve them.

I will write more later, my love. Be well.

Galen

(Pathfinder Adventure Path Subscriber)

Stephen King, Clive Barker, Robert E. Chambers, H.P. Lovecraft

(Pathfinder Adventure Path Subscriber)

With permission, I could hammer one out in sketchup pretty quickly.

(Pathfinder Adventure Path Subscriber)

would love to see it

thorscipher_mason(at)yahoo(dot)com

(Pathfinder Adventure Path Subscriber)

if you have Dundjinni you can make tokens for characters and monsters as well. I don't know if you can do it with the shareware version or not. something to look into.

(Pathfinder Adventure Path Subscriber)

no encounter in my world is random. Everything is pre-planned. It's just that sometime the encounters are preplanned to have nothing to do with the story.

(Pathfinder Adventure Path Subscriber)

Lilith wrote:

I can sing and dance, I can sing and dance, I'm a pirate from Penzance...

I am the very model of a modern major general.....

(Pathfinder Adventure Path Subscriber)

gah....now I have a song parody in my head....

"There's kenku off the starboard bow...starboard bow, starboard bow. There's kenku off the starboard bow, starboard bow, Jim!"

(Pathfinder Adventure Path Subscriber)

MERP and ROlemaster had a very extensive system of herbs for different forms of healing...from hit point healing to complete organ regeneration. Granted we're talking a game with critical hit charts that actually decribe getting your spleen ripped out. While I think these herbs would be severely overpowering as they stand now, I think it is a really good idea, and yet another use for the Survival skill....foraging.

I had a character in a MUD several years back that spent most of his time foraging for herbs. Healing others was quite a lucrative business, but the issue was when you healed another, you took the wounds on yourself, so you needed to heal the wounds. Herbs were a great aid in that way.

(Pathfinder Adventure Path Subscriber)

Planting 3

My dearest Shalana

I hope this letter finds you well and in better spirits than last night. I apologize. I was a callous, arrogant ass. I know how much I irritate you with my constant doting on you, especially during your pregnancy. I leave you in Elagia’s capable hands.

I have decided it is best for me to take some time away right now, to keep us both from killing each other. I love you dearly, but I realize you need your space. I am going to follow up on the dreams I have been having. Ever since I stayed the night in the cairn some sixty years ago, I have had the dreams. I feel the pull more strongly now than ever.

I met up with Sara this evening. I told her about the dreams and about the strong pull I’ve been having lately. I realized this evening that Sara is one of the people I have been dreaming about. I mentioned wanting a map, and she told me she knew someone, the nephew of the cartographer. She agreed to introduce me in the morning.

I’m excited about this. Finally, I may be able to figure out what these dreams meant.

The hour grows late, my love. Stay well and I will see you soon.

Thorn

/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Planting 4

Dearest,

Sara introduced me to Tanith, the cartographer’s nephew. I could hardly speak when I saw him. He also is in my dreams! After rifling through some old maps, we found one that shows the cairn, labeled “The Whispering Cairn”, very close to the old Fant mine. Also, a couple miles from the mine, it showed an abandon house.

We decided it may be wise to check out the house and set it up as a base camp before looking into the cairn. It’s much closer than Diamond Lake and we can stockpile supplies we need there.

Sara suggested some extra muscle, not knowing what we may find, and considering the rumors she has heard. She took us and introduced us to Brom, a dwarf and a follower of Moradin. Again, I am awed as he also appears in my dreams. He seemed very disturbed by my knowledge of him and grumbled angrily as I described his axe. Perhaps it is better if I keep the other visions I have had of him to myself.

Sara then introduced us to Rork, a large half-orc, and Ivy, an assistant to the alchemist at the smelter’s. I can’t confirm that either of them are in my dreams, but Rork seemed familiar.

Sara mentioned one more associate she wanted to speak with, but mentioned I may want to purchase things like food and a bedroll. She reminds me of you, sometimes, pointing out things that should be obvious.

After stopping to purchase some more supplies, I met with the group at one of the local taverns. Another dwarf had joined our group, one named Eldit. He seemed good with words and light on his feet. After introductions we decided to meet at the menhirs in the morning.

I am so very excited about this, Shalana. It is like my dreams coming true. I know not what we will find, but perhaps it will put me at ease and take away the nightmares as well.

I hope you are well and that all is well at the Hall.

Thorn

/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Planting 5

Shalana, love,

Sara is hurt pretty bad. As we approached the house, she stirred up a nest of stirges. Three went for her as one went for me. She has lost a lot of blood and needs to rest. I am OK. Slightly weak but I should be fine in a couple days.

The abandoned house was not so abandoned. A small group of goblins and their badgers had squatted in the crumbing building. Brom, Rork and Tanith took care of them for the most part. We also found some rats in the basement. After clearning the house of the squatters and vermin, we have set it up as a base camp. Others only have cuts and scrapes, for the most part, but Sara needs several days of rest.

I am finding ourselves without the aid of magical healing. With Sara in the state she is in, and the ferocity of the creatures we have met, I fear we will need more healing than Ivy and I can give with unguents and bandages. I know you have this ability, as do some of the other druids, and am wondering if you could scribe a scroll for me, so that I may learn this ability as well. I will of course cover the cost of any supplies you need for this. I have sent 25 gold sovereigns with this letter. Please let me know if it is sufficient.

I pray you and the child are safe and that this time away will give you the space you need. Perhaps when all this is over I will have enough money to rebuild this place as a home for you and I and our child.

Take care, my dearest.

Thorn

/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

QUOTABLES

Sara: "you have a stylish dwarf with a well trimmed beard?"
Eldit: "you know how long it takes to braid those f$#!ers?"
Thorn: "that's why they have dwarven beard emporiums, so you can get your corn rows done. "

Tanith: "Badgers? We don't need no stinking badgers."

(Pathfinder Adventure Path Subscriber)

I've been playing around with tiddlywiki (tiddlywiki.com) It is the easiest thing I have ever used. Much easier than HTML coding. I started small and as I needed to learn how to do something, I went to the self explanatory tutorial that told me exactly how to do formatting or tables or hyperlinks.

MUCH easier than a static website, but I have problems in that the people I play with aren't computer savvy and don't know how to configure their firewalls to allow scripts.

(Pathfinder Adventure Path Subscriber)

johnnype wrote:
Race, class, levels and more if you feel so inclined.

Just started

Grey Elf Archivist
Sylvan Elf Scout
Human Fighter
Half-orc Barbarian
Dwarf Paladin
Human Sorceress
Dwarf Rogue

(Pathfinder Adventure Path Subscriber)

how about Compleat Encounter packs tailored to specific encounters in the AP?

(Pathfinder Adventure Path Subscriber)

I would say YES.

(Pathfinder Adventure Path Subscriber)

I have definitely doomed my character. While playing this past weekend, (transcripts to follow after confirmation of some details) I did a sketch of my character.

DOOMED I TELL YOU!!!

(Pathfinder Adventure Path Subscriber)

OK I was going to order the 54 card box....if they are still available I probably still will. May even get two. As for the booster pack thing. Nah. If I'm looking for one item I don't want to buy 20 packs of random cards to have a good chance at getting it. I totally avoid random colletable things, like Magic cards and D&D minis. I want know exactly what I am buying.

Unfortunately I think this is a bad move for you guys, but thats why I am not in marketing and sales.

(Pathfinder Adventure Path Subscriber)

Magagumo wrote:
The archivist, a divine caster, doesn't know healing spells?

I didn't build him [The Archivist] to be a healer...I built him to be a bookworm and a knowledge seeker. I'm sure it will rapidly become apparent to him that he needs to learn to heal, but to start out with, that's not his shtick. It may work out just fine once he can scribe CLW scrolls and use wands.

(Pathfinder Adventure Path Subscriber)

Whether it is acting out of alignment or not is irrelevant. They did it in town. If the town guard finds decapitated bodies, even if they are of criminals, they are most likely going to investigate. OK they find the PC's base decorated with the skulls of the decapitated bodies...Hmm...even if it isn't an evil act, I don't think the magistrate will look kindly on people going around decapitating other people in his city. Murder is against the law of the city, I assume. The PC's are going to have a devil of a time proving they killed the thugs in self defense if they haven't notified the authorities of the killings, and then went out of their way to mutilate the bodies, decapitate them, clean the skulls and use them as lanterns. The magistrates are most likely to see the group as needing to be imprisoned or killed for their brutal killing spree.

If they do it more than once....you got serial killers on your hands.

I wouldn't penalize them in a metagaing kind of way, but I would definitely penalize them in game.

"What do you mean, 'We're the bad guys.'?"

(Pathfinder Adventure Path Subscriber)

OH OH OH! Finished!

(Pathfinder Adventure Path Subscriber)

So I will be playing in an AoW campaign. THis is where I will document the game.

Currently it looks like our group will consist of

Grey Elf Archivist
Dwarven Paladin
Half Orc-Barbarian
Human Fighter
Human Rogue
Elven(?) Scout
Human Sorceress

Yup...No healer. I predict much death and dismemberment.

(Pathfinder Adventure Path Subscriber)

Exactly what I think....

I haven't been able to complete the survey. Either I click on the link to the survey and get directed to the main page, or halfway through the survey and I get directed to the main page.

I've tried around 10 times now. The latest 2 were at 6am this morning.

Trust me, the lure of free stuff has me interested in completing it, but I feel the design of the survey is preventing me from doing this.

(Pathfinder Adventure Path Subscriber)

Continuing, the group checked out the remaining couple of rooms they could open with the brown key they had just found. The discovered a mess hall, a kitchen and an officer's quarters, complete with masterwork weapons and armor, another red key, and some magical potions.

Resigned to check out the trapped rotator room once again, they made their way in, roped themselves off to the pedestal, inserted first the red key and then the orange key. The room rotated to the northeast revealing a descending ramp. A hot breath of sulphurous air wafted out of the shaft.

As the group descended the shaft, the air got hotter and hotter, until they came to a pair of adamantine doors with waves of heat radiating off of them.

Taking some time to protect Tianna and Elise, who had taken the form of Krudrut, but with breasts, and had been affectionately named "Ugly Thieving B1tch", Krudrut-ette quickly checked the door for traps. Wwhen she gave the all clear, Velbur pushed the door open with the Hand of the Mage.

The room on the other side of the doors was lit by two 8 foot bonfires. A cauldron of molten glass set on some form of aparatus, with the dragon-headed brass tubes emerging from the bubbling, red-hot glass stood guard over the crystal chest containing the schemae and the other items they had seen from the Viewing Room. A domed ceiling arched over the top of the chamber, and a console stood on the west wall, studded with levers.

** Comments were made about the prevalence of shapes and colors in this module. The assumption was made that Keith was eating Lucky Charms when he wrote it. Keith, Please confirm.*

Immediately, the bonfires started to move towards the group.

The group sprang into action. Jelpuir moved to the door and failed to activate the wand, yet again. UTB moved in, keeping against the south wall. Both were rewarded by the bonfires slamming into them. Fortunately for Jelpuir, he darted out of the way of the creature, as a fiery arm formed and swung at his head. UTB took the full impact of the blow, and started on fire, but the fire did not burn, thanks to the energy resistance granted by Jelpur's infusion.

Tianna charged in to help Jelpuir as UTB moved over to the chest and console. Seeing the chest was locked, she wrapped her ugly fist around a lever labeled "EMERGENCY SHUTDOWN" and pulled.

A couple more seconds and the fire creatures had flashed out into piles of ash on the floor. Opening the chest, the group found two copis of the schema they were sent to find, a round disk with cutouts for different shapes, several potions and a basket hilt of a rapier covered in frost.

Returning to Rorsa, they offered to help her and the wolves leave their captivity, and the wolves accepted. After hauling the wolves up out of the shaft, using the oil of slipperiness to slide Rorsa's bulk up the narrow tube, they set out to exit the caverns.

They were greeted by six Emerald Claw soliders, some skeletons and were told, by the unseen voice of the Fangs, to give up the schema or die. After a quick consultation, the group decided to fight. With Rorsa's help, they took care of the Elerald Claw and the skeletons, but the vampire had got away. The two EC agents they captured, were interrogated and they got the information that the vampire's name was Garrow. The group left the enemy soldiers, paralyzed and stripped of their gear, in the middle of the Mournlands, and boarded Failin's earthsled.

Back in Rhukaan Draal they were contacted by Elan too meet at the Iron Phoenix Inn, the next day. After taking care of selling what needed to be sold and dividing up the treasure, they met with Elan. Elan was concerned about the appearance of the Emerald Claw. He paid the party 2500gp for the schema, and agreed to act as a liason between the group and House Cannith for the second schema and the creation pattern, if they would accompany him back to Sharn.

The journey by sea to Sharn was uneventful and the party was rewarded by an extra 1500gp for the second schema and the pattern.

Velbur and Greddark planned on heading to the Valanar embassy to return the double scimitar and the zaelshin-tu.

Tianna headed to Highwall to spread around some of her wealth to the Cyran refugees there and see if she could catch wind of her former company commander gone AWOL, Captain Lucan Stellos.

(Pathfinder Adventure Path Subscriber)

I think the big thing that made S4 so special is that there was a whole booklet of new monsters. No one had seen any of that stuff, at all! A revamping of S4 would only be true to S4 if that were kept in mind and it was stocked full of new and unusual critters, and a really cool artifact at the end...

(Pathfinder Adventure Path Subscriber)

OK here's the deal. Are there maps to EttBP online that the general public can access? If so...why don't we, as a community, revamp it for 3.5? Why wait for someone to give it to you? Be a part of bringing it back to life!

(Pathfinder Adventure Path Subscriber)

Considering one of the very first modules I purchased as a pimple-faced 11 year old was Isle of Dread, I am LOVING the idea of Savage Tides.

(Pathfinder Adventure Path Subscriber)

I don't 'wait' for my subscription issues. When they come, they come. Speaking of which, I shoulbe getting a new Dungeon issue in the next 2 weeks....

(Pathfinder Adventure Path Subscriber)

I have one.

(Pathfinder Adventure Path Subscriber)

Thanks Bocklin. That's how I understood it, just wante dto clarify.

(Pathfinder Adventure Path Subscriber)

Evil Midnight Lurker wrote:
Chris Manos's idea ... strikes me as eminently sane and rational...

T'was not my intent. I appologize. :)

(Pathfinder Adventure Path Subscriber)

Since my two favorite sites for rules clarifications are either blocked by my firewall at work, or had serious database crashes, I'll ask the question here.

A monk can flurry of blws with a special monk weapon.

Lets say, a quarterstaff.

Say the monk does not have TWF. Without the Flurry, the monk would be at -4/-8 to hit when using the quarterstaff. If the monk flurries with the staff, she would be at -6/-6/-8. Correct? And if she had TWF she would be at -4/-4/-4? Correct?

Thanks

(Pathfinder Adventure Path Subscriber)

BlackDragon: You sound exactly like a friend of mine.

I'm not terribly superstitous about dice. All of mine roll horribly. Maybe it is because I am not terribly superstitous about my dice.

Time to get a nice velvet lined, ebony box for my dice.

I knew a guy in college that would, before a game, line up all his dice on the sidewalk, put the one that offended him the most in the last session out in fromt of them, and smash it with a hammer, as a method if intimidating the dice to roll better.

(Pathfinder Adventure Path Subscriber)

Lyle, thanks man. You'll do fine with AoW. Heck, you did a great job with SCAP, at least as far as we got before we got caputured and sold into slavery, and failed miserably at our own rescue...

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