Name: Iouan M'bessk
Race: Shifter (set in Eberron)
Classes/levels: Fighter 7
Adventure: Racing to Ruin
Location: Serpent Temple (a.k.a. The Monkey House, the Monkey Treehouse, The Treehouse of Doom)
Catalyst: Outnumbered and Climb check
The Gory Details::
The group had just attempted to sneak into the ziggurat, and failed. I had beefed up the encounter there as my party s a bit higher than the suggested level. there were 5 degenerate serpentfolk present, in addition to the wizard, the charau-ka and the girallon. The charau-ka had class levels.
Well, they managed to survive the serpentfolk guards, the charau-ka, the girallon and had taken the serpentfolk wizard to 1hp, when he teleported to the Serpent Temple. After a short time, they decided to go after him.
The cleric decides it would be a good idea to pop into the middle of the asphalt pond, onto one of the rock outcroppings, and attempt to take out some of the charau-ka with a channel negative energy. These charau-ka had class levels (party is L7), and didn't go down. Surprised, the charau-ka began throwing whatever they can, and took the cleric down about 45 hit points from their throwing rocks, in the surprise round.
Meanwhile, the rest of the party had climbed over the wall and started towards the monkeys. The cleric, hightailed it away from the center of things, almost getting bullrushed into the tar pit. Followed by 9 L3 charau-ka barbarians and 3 L3 charau-ka rogues, the party decided to run.
Poor Iouan. The wall was crumbkling stone, overgrown with vines. I called it a DC 10 to climb. Iouan must have found a part of the wall that was more decayed, as he just couldn't get a grip on the wall.
The wizard summoned fire elementals to aid in the escape, but Iouan was overwhelmed by monkeys. He cried out "RUN! I'll hold them off!" as he turned back to the tide of shrieking primates.
And then the fire elemental burned through the primitive wood and vine bridge and fell into the tar pit.
Point #1 - I think you mean, you want to change the Alias you have posted under for previous posts? Or do you mean you want to change the title of your thread to "GM Elberion runs...".
The first, you may be able to go back and edit your post.
The Second, I think someone on the webpage staff will need to do that. Or just start a new thread with the correct title, and leave a message in the previous thread that the game thread has changed.
There are more things that matter to me about it than the mechanics. Lately I haven't had time to play any MMO's other than 2 hours a month or so, so what would really matter to me is whetehr the game is fun toplay or not.
"Outlined creatures do not benefit from the concealment normally provided by darkness ..., blur, displacement, invisibility, [u]or similar effects[/u]"
I would consider a fog cloud a 'similar effect', but only if the outlined creature was in a square adjacent to you.
Oh lets see here....if I go with only the characters that I've played in 3.5 and Pathfinder... (I've been roleplaying since before many of you were born...)
Dar - Cleric of Strength (Known for making potions into sticks that required a Strength check to break and free the magical power. The higher the potion level...the higher the Strength check required to break.) - Shattered City - 3.5 - entire party captured by slavers, campaign ended. I didn't die. HA!
Thorn - Archivist - Age of Worms - 3.5 - a plant creature snuck up on us while we were sleeping. Whomever was on watch didn't realize it. The group got entangled. Being entangled while prone sucks moose dung. I couldn't break free with my 9 Strength and died from the creatures venomous thorns.
Ting-Tang Walla-Walla Bing-Bang - Lizardman Druid (sort of a combination of Rafiki from Lion King and the Lemur King from Madagascar) - Age of Worms - 3.5 - 75% of the party died in the Arena. Campaign Ended. I didn't Die. HA!
Tabor - Dwarven Drunken Monk - Second Darkness - Pathfinder - I'm not dead yet! I may have fallen afoul of aboleth slime, but we're still kicking! In another dimention and on temporary hiatus, but kicking!
If your commoner with a 8 Strength, also has an average Wisdom of, oh...12, because commonfolk have more common sense than city folk (not that I'm maligning you city -slickers, but most of you don't know enough to stay out of the poison ivy), and takes a rank in Profession(Lumberjack), he can earn an average of 7gp a week, if he takes 10 on his Profesion check. If we assume he is working for himself and does not owe anything to 'the man', that means he's sold 700 days worth of firewood at 1cp/day of firewood, all for one weeks work. So even if he physically can't chop the trees down, he's got to be doing something right....and in one week can have enough firewood for his lovely wife and 13 kids to have fires burning in his modest cottage for almost 2 years.
So even though the rules prevent him from physically chopping down the trees....he still can gather enough wood in a week to keep his family warm for 2 years.
Insufficient information. A lot of times people have very strong opinions over what they are playing, and I don't really care. I play fill-in a lot of times. It also really depends on the setting. Is it a city campaign, a wilderness campaign, a completely underground campaign? It's not as easy as "I'm playing a halfling witch!"
Module was written prior to the release of the Inner Sea World Guide (I believe) By the PrC outlined in Escape from Old Korvosa, Chivane in the AP is correct. By the ISWG standards, she couldn't have gone into RMA at 6th level, as she wouldn't have the feats required.
As per EOK, she is correct, as per ISWG she is incorrect. You can either rebuild her or handwave it away.
Chivane was given Weapon Specialization (sawtooth sabre), she should not get that until Level 5 Red Mantis Assassin, Unless there is a change with the PF RPG conversion.
Actually Chivane couldn't have gone into Red Mantis Assassin at L6. She needs 4 specific feats to go into RMA, and only has 3 at L5 Rogue.
As for the efficient quiver, I contend that there's no reason the other two compartments couldn't be crammed with additional arrows rather than the spears, javelins and bows mentioned in the item's description. If it has nothing besides arrows, I'd say that an efficient quiver could likely hold as many as 180 arrows.
I don't allow a standard efficient quiver to hold arrows in the other two compartments. However, if a player wanted to craft one that did, I don't see why they couldn't. Granted I think that would be called a handy haversack. (which looks like it could hold around 800 arrows...)
I am sure someone pointed this out, but this was actually a classic 1st Ed Module published in 1982. I have SERIOUSLY considered trying to find the PDF's and converting them to an Osirion campaign.
In my (extensive) gaming experience, skimming is done by all classes equally.
And this is ABSOLUTELY the case...I have had wizard characters that tell the party that magical amulet is really just a brass bauble with magic aura cast on it, and then go on to wear the magical item. Granted the rest of the party was foolish enough to not question the wizard....
The only downside to this is that my "book bag" (actually a large plastic box) is heavy enough (Inner Sea Guide, Inner Sea Magic, Core Rulebook, Bestiary and Bestiary 2, APG, UM, UC, a half dozen companions, the current AP (Serpent Skull) + my own record keeping books, dice, laptop (we use d20Pro) for VTT ... now adding the Tome of Horrors ...
As much as I love my dead tree copies....my iPad holds everything for me when I go to a game.
snagged.....but having the same download issues I had with the Bestiary 3rd printing....will try later....methinks there may be a lot of web traffic with this.
Huh, I thought I posted here. We started playing SD with 3.5 rules, and then converted to Pathfinder after Shadow in the Sky. We are currently in The Armageddon Echo.
Our group started out as...
Rab - Halfling Swashbuckler, and worshipper of Cayden
Patches - Gnome Cleric of Cayden
Euryale - Human Bard
Pumen - Human Ranger
Tabor - Dwarf Monk, on the path to Drunken Master, worshipper of Cayden
Elf Wizard who thought he was a melee fighter
After converting to Pathfinder, our group changed slightly
Rab - Halfling Rogue [Swashbuckler], and worshipper of Cayden
Patches - Gnome Cleric of Cayden
Euryale - Human Bard
Pumen - Human Ranger
Tabor - Monk [Drunken Master]
Turkelton - Half-Orc Alchemist
On Devil's Elbow, Pumen was rent asunder by a troll. We were joined by a refugee from the dwarven expedition.
You've never seen a cat arch its back and try to scare something?
I dog sat for a friend recently. The dogs came over to our house. The one 4 month old pup spotted the cat and started to walk toward it. Cat puffed up and hissed. Dog stopped dead and very, very slowly, walked backwards about 6 feet, and sat down.
...as for my money fantasy doesn't get better than the Black Company books.
I have to agree. Fantastic books, fantastic concepts. A friend of mine ran a 2nd ed D&D Game using a lot of the bad guys as foes....Dominator was still in the ground, but the Lady and her boys were definitely in play.
Last year I ran a "one Shot" Rippers for my tabletop group, which turned into a 4 month game. They ,liked it but were a little confused with the system. After playing Pathfinder for a while, I ran a true One Shot Necessary Evil and they LOVED it.
Ory, I will definitely check out the mat. There are a lot of aids for combat and such on the PEG website. The training wheels character sheet and combat survival guides are great. I created a whole bunch of cardstock tokens to lay beside a miniature when they were shaken, wounded, slowed, fatigued, etc. And then they came out with acrylic ones that are really nice.
hehehehe, Trust me, I had concerns over a 6 member party too, which is why I specifically mentioned it.
personally I feel that just magically changing Derrian into the new character, calling him Derrian and having him be an oracle instead of a Sable Company marine seems odd. These are two very separate and different characters in my head. I could see how the Sable Company could use a healer as a combat medic, but I would think they would be guarded very closely and not loaned out to other efforts.
Equipment was easy...Hide Armor, Club, Harrow Deck and Commoner clothing.
If the group needs a healer, I would prefer to play Akari the Oracle, instead of trying to rewrite Derrian's background.
Agent, I don't know if you want to assume they picked me up in Old Korvosa and we'll write the story of that later, or if you want me to be at the Citadel and 'assigned' to them when they come in.
Derrian nods and says, "I must check in with the Sable Company captain. A an agent of the city, I am not completely at liberty to take this position. I will endeavor to met you at the citadel, or send a message as I can." The young Sable maine takes his leave with a bow to his companions.
The idea is he is a Shoanti Oracle of Life, who was born in the Cinderlands but left or was exiled due to his lameness, came to Korvosa and has been a panhandler since, depressed at the loss/exile from his tribe. He has a gift for prophecy and has discovered a knack with the Harrow Deck. He tends to drink too much because of his depression and separation from his people, but he was drawn here by a vision. What that vision is, I leave to you.
I have some time myself. the RunePunk game I was running tanked over the Holidays as well, as did the Savage Dark Matter game I was playing in.
I would be up for Savage Worlds, Pathfinder, D&D3.5, and maybe a couple other games, systemswize.
For SW, I am open to almost anything. I'm thinking I would prefer something less fantasy, though. There are so many options.
Necropolis - I love Necropolis, and have a lot of the material. A lot of the modules are more roleplaying than the strict military combat of the Plotpoint.
Slipstream - This looks like it could be A LOT of fun. I want to see if I can download the old Flash Gordon Saturday Morning cartoons to get some inspiration. As Ory, I do tend to gravitate towards Hard SciFi, but this just looks like too much fun.
Daring Tales - I could do that. an Indiana Jones/Alan Quartermain/Doc Savage type thing could be a lot of fun!
Realms of Cthulhu - Have it. Love it. I never played CoC, so I don't have the brand loyalty that the ravenous Caller's do. I do love the way Sean has redone it for SW. I am on a huge Cthulhu kick right now and downloaded some Clark Ashton SMith, Robert E Howard and of course, Lovecraft, to the Kindle ap on my iPad over the holidays.
Sundered Skies - Am loving reading your adventures over on Mythweavers. I have the core game and like what they did. I have NO idea what I would play. Way too many fun options!
Deadlands - I have never had the opportunity to play and would love to give it a try.
Modern Horror - I have a bunch of stuff from 12 to Midnight. Chicken's in the Mist was the one module that drew me right into Savage Worlds, and I really want to run my tabletop group through that sometime, just for the sheer fun of it.
I would be open to moving to Mythweavers. I have an account there as it is, and do like the die-roller better. I also would be fine with Ruben joining us. I'm loving his Sundered Skies game.
As for Hellfrost, like I said, I have Vermin Lord, Dark Seed (which I have read but can conveniently forget), Shadows of Darkness (which I haven't read at all), the Encounter book, which I have skimmed, The Gazeteer and Bestiary, along with a bunch of the freebie additional rules that Wiggy has put out.
As for Pathfinder, it's probably best to stick away from the AP's. we'll never get through one in a PBP. The modules may be a better way to go, and going totally off the published material is always the best way for PBP.
I'll let the three of you decide who will take up the Hellfrost reigns once Vermin Lord is done and whatever you want to do, published material or not, would be fine by me. Having a chance to not hold back with Ferguth will be fun.
Alright then! I will finish out the verminous adventure and then another can take up the mantle so Ferguth can let loose with his fiery breath unfettered!
OK I should have a healer type up by the end of the weekend. I have a good start to one, but have to finish up.
Agent,
A couple questions I had. I have a concept for an Old character. What are your thoughts? It's not a concept breaker if you would prefer not to. Your choice.
Second, as you mentioned we most likely are going to level up, what level would you like this character made up at?
Oh I can't think of the name of it....The Yellow Sign maybe? I don't know the issue. I believe it was pubnlished around the time of the Savage Tides AP.
I'm ambivilent to how the group wants to handle the loss of the healer. One of my original character concepts was a healer type. If needed I can retire Derrian, as we seem to have a good amount of front line fighters, in favor of a healer. Agent, I believe my original concept was an Oracle, but would have to go back and revisit the concept. I will see if I can do this in th enext couple days , in case we do want to switch.
Derrian removes his weapons, handing his blades to the guard. He adds "What is your name, sir. This blade is a gift from my father. If anything happens to it I will be most distraught."