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Liane Merciel wrote:
You totally nailed it Liane! Perfect from top to bottom. Well done indeed!
How about a "bag of wind." A magical bag that has gust of wind and permanency cast on it. Just open it and point it at your sails. It would give the ship an advantage on any point of wind.
For boarding, how about magically enhanced grappling bolts for your ballistae? You could also salvage an animated capstan from one of the sunken ships that pulls in your grappling shots automatically.
Some type of magic to repair damage to the hull would be good, too.
Too much magic, I've found, can kind of negate the fun elements of nautical combat, so be careful what you give your PC's. There are spells that can sink a ship in a single shot...
Justin Franklin wrote:
I can vouch for the introduction as far as nautical authenticity goes. Thirty five years on the ocean. Can't say how honored I was to be included on this project, lowly novelist that I am... ;-)
Liar's Blade or City of the Fallen Sky by Tim Pratt both cover a lot of ground, and are beautifully written.
Dave Gross does cover a good bit of the world, and is the only one of us to step outside of the Inner Sea region with Master of Devils. If you're going to read Dave, however, read from the beginning...
If you want a wonderful picture of Magnamar, Blood of the City is very good.
At the risk of being self serving, if you want a nautical tale, or a taste of something south of the Inner Sea, you might try Pirate's Honor... once again, at the risk of being self-serving...
Note that I pimped my fellow authors first! ;-)
Kairos Dawnfury wrote:
I would suggest King of Chaos for you as well, and there is a lot of fantasy out there, so look for reviews. If you want to read a great series in that vein, I might suggest Elizabeth Moon's Deed of Paksenarion. I fell in love with it 25 years ago, and still have my copies.
I like this very much, and with all due respect to the above comments, how can you look upon a disabled character in the opening scene of a story, and not knowing anything about how or why they became disabled, decide that they are not, were not, or won't be heroes?
Frankly, I've had quite enough stories of "perfect" heroes. I enjoyed many such stories in years past, but I want something more complex now. I like to see someone who might not be a typical "hero" evolve into one throughout the story. I'm guessing that's what we'll see here.
Also completely agree with James: Heroism is actions, not shiny armor.
James Sutter wrote:
Okay, I didn't really stat them, but was asked class and level, so I gave the basics. I didn't go so far as to outline abilities, feats, skills, etc., and won't. I guess I should have used a Spoiler tab.
Keep in mind that what James said above is key. Characters grow, change, and mature...but we *do* follow the rules.
I created Torius as a 6th level fighter (corsair) You can find the archetype on the Pathfinder SRD webpage Here's the link: http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/corsair
Celeste is advanced one level in sorcerer above the Bestiary 3 stats for Lunar Naga, so she gets a couple more spells. They cast as 5th, and I needed her to cast as 6th... though I don't remember why...
I liked the hotel, the staff were great and the pool area was very cool. The free WiFi was a huge plus for me. The restaurant was a little pricy, but that just made me eat less... We actually requested a fridge for our room, so we had some food there which saved cost. From the point of view of someone flying in for the con, this venue could not have been more convenient. A free short ride from the airport, a short walk to the light rail into town.
The seminars were very good, though one room that was scheduled for seminars, readings, etc was taken over by gamers... That turned out to be a non-issue, as we simply redirected the attendees to a new venue.
It was a huge treat for me to meet the Paizo staff, and I want to thank everyone for their hospitality, friendship, and camaraderie. Thanks also to the people who bought out all the copies of Pirate's Honor from the store...you made my day!
Extra special thanks to Kyle for an awesome Meet and Eat, although that was not a "con event", it really started things out right.
Well done, Paizo!
Jim in OK wrote:
Great to hear you enjoyed it, Jim! Read on! There's plenty to choose from. And rest assured, you will be seeing Torius and crew again!
Jim in OK wrote:
Glad you liked the story, Jim!
FYI, you can get all of my work in e-pub format from either Kobo or Barnes and Nobel. They both sell e-pubs. Alternatively, you can get the e-pub versions of the Scimitar Seas novels directly from the publisher, Dragon Moon press.
Fair winds indeed...I'll take all I can get!
I'm almost finished, but I just have to say that given the super high quality of this piece of pure awesome, I expect to see the further adventures of the crew of Stargazer in print within the next year or there is something seriously not right with the world!
What a wonderful thing to say! Thank you, Flash! I guess I better get to work making the world "right".
Emphasis on what Vic said! Game design and writing fiction are completely different animals.
Okay, having just broken into Paizo as a contributor with "Pirate's Honor", I'll tell you how I did it. Keep in mind that this is not the only way it could happen.
1) Establish yourself as a professional fantasy author.
2) Read, learn, play and love Pathfinder.
3) Pitch yourself with a story or game element in mind. I chose nautical fiction not only because that is what I love to write, and have been successful with, but because PFT had not yet put out a "pirate novel".
4) Submit writing samples upon request, with emphasis on that last bit. I know James' post states that you can pitch with a sample, but personally, I would ask first. Deluging James with a bunch of e-mails with attached samples that were not requested will probably earn you a quick boot.
5) Wait and do not heckle!
6) If you are asked to pitch specific story lines for web fic (the typical starting point) be prepared with several pitches.
7) If James picks one of your pitches, give him your absolutely best work, and send it in.
Of the above, number one is the hardest step, but there really are no shortcuts. I put out ten novels before I pitched to Paizo.