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So, Flash of Insight (Su)
Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.
Vs a Swashbuckler's Parry.
The cyclops is going to change a roll to a 20 most of the time. Does the Parry ability overrule this even though it would normally auto-hit and threaten a crit? The text of the ability seems to imply that it should override all defences as he is peering into the future and picking out the success, but I'm not sure.
This thread can never die. It's like a fine wine. After an energetic and fast paced beginning we are now entering the stage where everyone sits back, savors, and adds meaningful comments or support as necessary while enjoying the palpable feeling of lethargy.
Then, invariably, someone does something particularly stimulating and the cycle begins again.
I'm trying not to make a "Why are you not fighting right now!" Inquisitor, but Gorum's making it really hard as his entire religious philosophy asks "Why are you not fighting right now?!"
I don't know about just boosting it's mundane senses. Seeing 16 different kinds of light (including, it's theorized, circularly polarized light) is pretty magical to me. True seeing and See in Darkness replicate this pretty nicely, I feel. It also wouldn't help it against someone using plain old stealth, which is a good weakness to balance that set of powers out and explain how they can be caught.
Yes, you can take weapon focus on any ray spell. Burning hands, however, is a cone, not a ray.
Edit for clarity: You actually take the feat weapon focus: ray spells and it applies to all rays, I think. Most ray spells have "ray" in their name, but not all. It will say "ray(s)" in the spell description if it qualifies.
If I remember correctly...:
Only a Kineticist specialty psion can do this. Otherwise it remains the base energy type.
Ha! I knew it! I'm not crazy! *Rocks in nice white coat with spiffy buckles*
All my favorites have been mentioned, but I'll name drop Ravingdork, TOZ, blackbloodtroll, and Mark Hoover as they have had a particularly strong influence on my development as a player and my level of system mastery over the last couple years.
Also, I need to mention Treantmonk. I've never actually seen him post, but any thread such as this needs to have his name in it somewhere.
GM Olmek wrote:
Does that mean that the trait ability modifiers are in addition to the standard dwarven ability mods?
Huzzah Dwarf! I already have a concept, but I may scrap it depending on build rules.
That concept would be:
an old (by crunch if you allow me to use age categories) dwarf wizard taking the Craft speed alternate trait and focusing my spells on making everyone else awesome and our foe's lives sucky.
He is the family Loremaster. He is very old, insisted on coming along as it has been his dream for (literally) centuries to undertake this quest. He is never seen without the Book, a singularly massive tome that contains all his research and notes on the family's history.
I'm trying to brainstorm ideas for just about every facet of a society located mostly underground (massive caverns) that does not posess widespread Darkvision and had opted not to hang massive magical lights on the ceiling.
This culture/society has developed a system that values glowing magical items. The more varied and strong your glow, the greater your status in society. I am house ruling that each school of magic gives off a distinct color if the item glows and its caster level determines the strength of the glow.
I am looking to pick the minds of this board to see what comes to mind when you imagine this kind of society. Any input is welcome. This is meant to be a subrerfuge or social encounter area. Less combat oriented. Here are two of my ideas:
1) Producing or modifying auras is equivalent to counterfeiting, and the city has specialized police on the lookout for such things.
2) Poorer parts of the city are darker than middle class or rich parts. Ioun torches are pervasive.
So, thoughts anyone?
Congratulations, Corvino, but we all know these things don't close down at 101. :)
102. The Bushwhacked Bushwhackers
So, I'm not really sorry for the necro. This thread needs a post every now and again for the sake of posterity. It should never be forgotten.
Best thread ever.
richard develyn wrote:
Whatever you do, Avoid the Grapple.Or not. It's really up to you.
As for dangerous beasties, I find Canopy Creepers to be highly dangerous. Especially to squishy or low strength characters. Not to mention a reach of 100 feet.
Standeroff: Titan Mauler Barb 2/ Two weapon fighter x
Standeroff is one of the more unique members of the competition. He doesn't win all his fights, but he is concidered a mid-tier underdog. He has a constantly retreating style and fights with two spears. If he succeeds in keeping his foe at bay, he wins.
I have played in this campaign once and GM'd it twice. This level of nitpick is rarely useful. If the item doesn't call for a penalty or naturally apply a penalty due to its nature, don't apply one arbitrarily. Just go with it.