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Hellknight

Choon's page

Pathfinder Society Member. 1,381 posts (9,718 including aliases). No reviews. 2 lists. No wishlists. 2 Pathfinder Society characters. 22 aliases.


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Scarab Sages

Care to elaborate? Giving allies even a few rounds of feats like precise strike (if your is big on melee) sounds cool to me. Especially it can with Martial Flexibility.

Scarab Sages

What about Brawler. The Exemplar archetype even gets tactician and a weaker bard buff, if I remember correctly

Scarab Sages

1 person marked this as a favorite.

+1. Things get messy otherwise.

Scarab Sages

"Favored Class Bonus"

Edit: 34 second ninja!

Scarab Sages

Advanced Constructs; psionic wrote:


Your construct can perform tasks for you. This can include such tasks as cleaning, cooking, or setting up camp, or any other activity that requires a DC 10 or lower skill check. An astral construct with this option does not need to stay close to the manifester and will continue following any given order until given other instructions. You can select this menu option multiple times. Each time, the DC of skill checks the construct can attempt increases by 2. An astral construct with this option that is not used in combat has a duration of 1 hr./lvl.. If it later enters combat, its duration resets to 1 round/lvl., but suffers a -2 penalty to its attack rolls.

This is a quote from a psionic feat by Dreamscarred Press. It's not a perfect fit for your idea, but may serve to get a feel for baseline power of your constructs. Skills this construct could complete are DC 10+2 per lvl, so it is flexible enough to create just about anything you could want. Just give the man creating these constructs this feat, house rule that it applies to normal constructs, and presto!

Really, their stats matter very little if they won't contribute meaningfully to combat.

Scarab Sages

Dreamscarred press is a good one. I allow their content when the setting permits. I haven't had exposure to or read much from other publishers, so I can't give a solid opinion about them.

Scarab Sages

+1 to Frodo there. There is a (perhaps literal) library of hardback books and other supplements connected to Pathfinder, but you only NEED the player's guide and beastiary 1. Everything else will add options and versatility and complexity to the game, but if you don't want that or feel that it would be too much to handle, feel free to not use them.
It would also be wise to make it clear which books are in play for your player's use. The SRD is a wonderful resource, but does contain many dozens of options that aren't in the core player's handbook rules.

Scarab Sages

*Claxon's DM raises his hand*

I can't speak for the other players in the game I DM, but me not dispelling things is mostly because I never think to. I'm usually too focused on my baddies surviving long enough to do something cool or interesting.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Not only that, my Ulfen friend. When I sing, the Spirits themselves join us to battle!

I also just realized that the Belzken war drummer one stacks! But I'd loose pretty much all the bardic knowledge aspects of my character. Choices choices.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Right now working up a Fated Champion Skald focusing on a spirits of the ancestors theme. He'll probably take the Spirit Totem line as his shared rage powers. Still working though.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Skald it is! I'll get right to work!

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Well, I wouldn't want to conflict with a previous character. Maybe I'll archetype it. I really need to look over the other character to make something that meshes.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

I'm actually surprised no one has introduced a Skald yet. What are your feelings on the Skald, Mr. GM?

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

You know what all these could benefit from? A Bard. Or maybe an Archer.

I'm still thinking. So far all my ideas are really spread thin on ability scores.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

A nibble responds: have youall filled what was needed?

Scarab Sages

3 people marked this as a favorite.

Hmm... I'm pretty sure this just became a play by post. Bonus points if the rope is attached to the post beforehand.

Scarab Sages

The goal the night is survival so I'd use any and all information I could glean to choose the best stealth gear, camo myself for the environment I'm entering (if I know) including scent and heat, then hide like my life depended it. Preferably up a tree or underground with a good secondary escape route.

Seriously, fighting only makes you a target.

Scarab Sages

Sometimes that level of detail just isn't in pathfinder. If you wish to add a quantity of pitons that is your call as a GM. Mostly, I think it's handled by a single check with a high DC, possibly with a penalty for not having "enough". You could even do several checks if you wanted to represent different sections of the climb, but, again, this is mostly left up to the DM.

Scarab Sages

1 person marked this as a favorite.

What level are you thinking? Each of these builds will have their own peak, so maybe just build them out to whatever level at which they really come together.
For example, I expect the barbarian to peak rather early in the build, but the Tetori will take a while.

Scarab Sages

I always thought you had to have the action to ready. So you could not act and ready in the same round as you have no actions left to ready.

Scarab Sages

1 person marked this as a favorite.

I think Nale and Sabine avoided a mention because they low a bit outside the nominal data set. I mean, who ever thinks of starting a relationship with a succubus? Most of us are just over powered adventurers looking to rid ourselves of a few levels in the most interesting way possible.

Scarab Sages

Linkified

Scarab Sages

Zathyr wrote:
Alzrius wrote:

Enhancement bonuses on ranged weapons and ammunition don't stack, but (most) special abilities do. Many of the magic weapon abilities for ranged weapons have a notation saying that they bestow that property on ammunition that they fire. Given that this is bestowed, it's not subject to the total +10 limitation that a magic weapon can have.

So if you have a +5 holy longbow of speed, and you fire a +1 thundering shocking burst flaming burst bane (outsiders) arrow at an enemy, it's going to be a +5 holy thundering shocking burst flaming burst bane (outsiders) arrow, which has an effective bonus of +13!

Has there been an official ruling on that I missed? Last I checked that was still a debated topic if the effective bonus of weapon+ammo could pass +10.

I'd allow it. Firing 6+ arrows per round enchanted like that is going to get stupid expensive stupid fast.

Scarab Sages

YOU CAN DO IT!! Probably... If you don't screw it up...

Don't screw it up.

Scarab Sages

This kind of thing always comes up when new classes are presented.
Recovery is well established as happening once per day, perhaps twice in a single 24 hour period if you have the right resources on hand. MAYBE more if you really try, but that getting cheesy. This standard should be maintained.
I would consider the Kinetecist a spellcaster for the purposes of the ring (even though they aren't, technically).

Scarab Sages

5 people marked this as a favorite.

It's situations like this that make me sad that they removed "Use Rope" from the skills.

Scarab Sages

No. You have to manifest it first, costing the normal number of points. The additional targets is limited by your manifester level. In raw HP it may seem OP, but this trick is a maximum expenditure move. In my opinion, it costs more than a highest level spell for an equal level caster because it costs not only a highest level number of PP, but also the opportunity to manifest lower level powers. A vitalist can only use this trick to mass heal the party a few times, then he's done. That's it. Game over for that adventuring day. No lower slots to fall back on.

Scarab Sages

At the level when you get the power (11th) your reading is true. At 12 it becomes 120 divided as you will, OR, a vitalist can employ this:

Spirit of Many (su) wrote:


A vitalist of 2nd level gains special abilities when manifesting powers with the Network descriptor. He can manifest these powers on any member of his collective, even if they are out of the power's range or would normally be immune to the power. Whenever a vitalist manifests a power with the Network descriptor targeting only members of his collective, the power loses the mind-affecting descriptor (if it had it) and bypasses any power resistance, although it still provokes an attack of opportunity to manifest as normal. Network powers manifest only on members of the collective never allow saving throws -- their saving throw entry becomes “None,” although if the power specifies a subsequent saving throw, subjects attempt those saves normally. The vitalist also adds the following augment to all powers with the Network descriptor:

Augment: For every additional power point you spend, you can choose an additional target, so long as the target is a member of your collective.

Note that all healing powers gain the Network descriptor for the Vitalist. Meaning a lvl 12 vitalist can actually heal 110 twice. Once on himself and once on another member of the collective.

This in and of itself is by no means crazy. In fact, you should be doing this with various powers all through your career starting at Level 2 with Natural healing.

It's a good trick, but requires a max expenditure of PP and, as has been noted, he is doing nothing to actually end the fight. All his weaknesses and holes still hold true up to the bitter end at lvl 20.

Where things get crazy is level 17 when that second augment option comes into play and you have that exponential growth effect really kicking in. Well, pseudo-exponential. It's not truly exponential. There are other tricks using other powers that offer similar options, but for burst heals, this takes the cake. Add Overchannel to this and it gets even more interesting.

Really though, at lvl 17-20, HP damage is the least of your worries to begin with. At that point other conditions like getting disintegrated, dominated, Plane Shifted, imploded, negative leveled and a whole list of other things will mess up your day if you're the sole healer and your DM is keeping the party under HP pressure (forcing you to heal every round even if it's not your nova heal shown here). Even then, you have limited and sometimes no ability to deal with such things even if you aren't under the gun to keep everyone on their feet and trying desperately not to run out of Power Points.

Scarab Sages

110 to each additional target he manifests it upon.

If using just the power, 110 divided among creatures touched.

Quote:

You psionically augment the healing ability of the targets with your power. The targets heal 110 points of damage total, divided among the targets at your discretion.

Augment: You can augment this power in one or both of the following ways.

1 For every additional power point you spend, the total amount healed increases by 10 points of damage.

2 If you spend 6 additional power points, you can heal all living creatures within 20 feet of you.

Scarab Sages

Heal Injuries wrote:

You psionically augment the healing ability of the targets with your power. The targets heal 110 points of damage total, divided among the targets at your discretion.

Augment: You can augment this power in one or both of the following ways.

1 For every additional power point you spend, the total amount healed increases by 10 points of damage.

2 If you spend 6 additional power points, you can heal all living creatures within 20 feet of you.

It is with this power that the Vitalist truly breaks. Your party becomes immune to HP loss unless you one-shot the Vitalist or another PC into oblivion (which, if he's an Elan is near impossible).

Thankfully, this comes into play very late game. 90% of people will never see this. I've played it. It's glorious. My group loved the feel of danger it brought to high levels because if I, the vitalist, ran out of PP or went down, we were all dead. No question. It became an interesting strategy game.

The vitalist still suffers from the same weaknesses it has had since level 1, however. HP restoration is the only thing it does really well unless you count making Will saves for people with that power who's name I forget at the moment. Still, an extremely specialized one trick pony who can perform his trick absurdly well.

At level 18-20, the Vitalist can manifest the AoE of this on 2-4 people, healing 2-4 20ft bursts for 110. If up to his Collective limit are all in that burst, the amount healed goes into the thousands. It's a stupid effective trick, and limited to a couple times per day (because, as I said, you do Not want to run out of PP), but man does it feel good to pull off.

One last level to add to the "Stupid OP OMG Banzorz" bonfire. If all four of those 20' bursts overlap and your full collective is huddled around you, you provide 110*2*17 to 110*4*20 or 3640 - 8800 hp distributed as you will as a standard action. So, ya. The Vitalist is a blast to play. :)

Scarab Sages

The snapping turtle clutch style feat is worth seriously considering allows a grapple check on a missed attack.

Scarab Sages

I agree with Mr. Sebag. The rules questions forum has enough obsessive word parsing and hair splitting as is. I really don't think we need to be adding fuel to that.

Scarab Sages

1 person marked this as a favorite.

I would count the black tentacles data as laying a bit outside the intended data set for this research, but still should be included as a secondary consideration in case follow-up research into corner cases is needed.

Unnatural lust, however, now there's something that belongs right near the top of the list.

Scarab Sages

To be clear, are you looking for healing to be a primary or secondary focus? This will influence your build significantly.

Scarab Sages

Anaconda's Coils. If you can afford them, get them. If not, save until you can.

Scarab Sages

1 person marked this as a favorite.

Taking this into games is exactly the experimental exposure this concept needs! Honestly, I'm surprised this didn't happen sooner.

Scarab Sages

Wayfinder is the only one I know of.

Scarab Sages

I suggest the Inquisitor or Warpriest. They're divine, but both do a good job of mixing up magic and martial like the Magus.

Scarab Sages

I have decided to go with a street performer bard. Of everything I looked at, this seemed to fit the best. Did anyone have any other pearls of wisdom?

Scarab Sages

That is a different angle. Disney movies are rarely very accurate. :P

Scarab Sages

I am trying to come up with a good class to fit the Disney character Pinocchio using the Wyrwood race and using the stats:
18 17 13 13 12 10 arranged as you will. This will start at lvl 1 for a light hearted/ comedy campaign.

At first I was thinking cleric following his own philosophy to get some construct friendly domains, but I'm not sure. Nothing seems to Fit in my head.

What do you all think? How would you build Pinocchio?

Scarab Sages

4 people marked this as a favorite.

Ladies and gentlemen, welcome to the next level.

Can Waves of Extacy be made a living spell?

Scarab Sages

Ahh, I misunderstood. Sorry. I'll stop making noise now. :)

Scarab Sages

Ya, I saw that thread. Pay attention to the non-OP guys in that thread. They have the right of it.

Scarab Sages

1 person marked this as a favorite.

And gestures/dances. Don't forget those!

Could dancing be an act of passion? All the movies say yes, but that would also imply that you could dance. Or at least gesticulate.

Can oozes be subject to this, or would they have to take ranks in Perform:dance in order to wobble about with rhythm... *Stops mind right there*

Scarab Sages

A (race undecided) man of about 30 looks at the cherry girl. Looks around to make sure she's not waving at a friend, then tips his broad brimmed hat. A long, salt crusted trench coat flaps behind as the wind rustles the sails. His bearing is easy, and his smile quick.
<Name> was born and raised in the less hostile regions around the skirts of the Spellscar desert. It was there he learned the limitations of magic and the usefulness of Alkanstar's new invention: guns. But saying "less hostile" about the Spellscar is like saying one tooth in a shark's mouth is slightly more dull than the others.
It was from these dangers and several lost family members that he learned of his life's most valuable lesson so far. Life is to be enjoyed, lived! Not squandered with undue worry about the future.

When the Spellscar finally stole almost everything from him he set out to see if he could find joy again. Turns out, that life lesson is easier believed than done.

Eventually, his nose led him to the Shackles where he was hired on as help on a Rahaoundi vessel in exchange for food and board. It was here that he said goodbye to his horse and traveling companion Bullet the Deaf.
Just a few days out of port, his new job, the Man's Promise, was set upon by pirates. After a fierce battle in which he held the fore castle, he found himself press ganged under a cruel man named Plugg and his first mate, a wirey man named Scourge. These two did not like life, and they liked a certain group of their own crew even less. <Name> managed to stay out of the way long enough for this hated group to rise up and mutiny.

GM: What do you think?
How are you working mounts? If I got a shark (or other aquatic), could I Permanency an Air swim spell on it?
If not, Roc?

Scarab Sages

I'll be applying soon with a Spellscar Drifter cavalier because I've always wanted to play a cowboy and this AP is the best fit there is (except maybe the one that happens in the Spellscar region, but whatever).

Scarab Sages

TarkXT wrote:
Choon wrote:
You could make those feelings clear in the beginning in friendly, bold letters? Would that help?
Huh?

If you don't particularly like writing for equipment, just put a big old statement out front saying that everything that follows is relative. Would that help?

Scarab Sages

1 person marked this as a favorite.

You could make those feelings clear in the beginning in friendly, bold letters? Would that help?

Scarab Sages

1 person marked this as a favorite.

Well, lethargic play tests always slow down results, so yes, frisky play tests are always better in the long run.

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