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Hellknight

Choon's page

Pathfinder Society Member. 1,469 posts (12,515 including aliases). No reviews. 2 lists. No wishlists. 2 Pathfinder Society characters. 26 aliases.


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Scarab Sages

Wait... There's a succubus errata?

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

To whet the appetite:

Bruno Bullrush - If there was a picture to define the phraase Comically Ugly But We Don't Dare Laugh, it's Bruno. He is a bow legged, smelly Dwarf with a crooked nose and a tendency to spit like the Camel he rides into combat. Esmeralda (or Esmerelda, or Esmaralda, no one can tell through her rider's thick accent) isn't even a pretty camel. Her wiry, sandy fur sticks out oddly from under her saddle and tends toward tufts.
Bruno wears leather and bristles with weapons including a long lance, a wicked looking pick, a sling, a thick wooden shield, and several pilum.
When Bruno sits astride his ugly companion, people die. That's why he's here. People die. Demons, however, now that might be a challenge.

(Don't know if I can buy all that, but I'm gonna try!)

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Guys.... I can totally by a Beast Rider Feral Mercenary! Working on it now!

Scarab Sages

This new chat feature is really cool. I think i'm going to start recommending this extension in every campaign recruitment I run.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Astoroth has asked me to inform several of his games that he will be absent from the internet until Monday.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

A voice like thunder rends the very air around you,

"Attention Godling!

Your Benevolent Dictator has ordained a personal leave of absence from this reality for the next four days. Stand by for his glorious return.
Have a nice day. "

When the fabric of reality stops vibrating, you notice a handsome, egg shell white business card with bold, charcoal print reading,
Choon, Assistant Announcement Coordinator

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2
Nazz of Dyinglight wrote:
UMCA Wiki is your friend.

I know the Multi Class Archetypes thread had been around since forever, but I assumed it was mostly just chit-chat. How many of these are actually good?

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Who designed it?

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

That might just. I'll give it a build! :)

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Aaaaand now that I look at dwarven Cavaliers, I realize that the daring champion only really works well if you do Dex shenanigans which is... Uninspiring. I'm kinda depressed now. I'm going to try to build out the Goblin and see how that comes together.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

I'm in the process of building. Should be done today.

Scarab Sages

This is one of the most friendly and helpful boards I've ever seen when DM's post for help.

Don't worry about absorbing and fully understanding all the rules in the CRB at once. Pathfinder is a rules-heavy system and the bulk can take a few games to get used to. It flows well once you get the basics down though. Promise.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Actually, the more he kills the easier her is to hit so I hesitate with the term Tank. He will draw attention though, that's for sure.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

I've decided to pay the dwarf cavalier who's party role will be KILL ALL THE THINGS RIGHT NOW AAAAAAHHHH! Give or take.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

..

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

OH, ya. Totally a Mythic noob.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

I am currently playing through it, but the GM as taken many liberties (or so he says), so I doubt my two games will look the same. Even if they do I'm good at separating player and character knowledge.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

I've actually never played in a game with the archetypal party makeup. Chalk one up to eclectic!

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

The only issue I foresee with the pinball build I'd that it relies on provoking attacks of opportunity. This could end up being a huge headache for the GM. So, Mr. Master, would you like an AoO based pinball bouncing around or a suicidal dwarf whose AC could actually go into the negatives even as he hacks enemies to bits with his pick?

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Well, if we're going the less serious route then a goblin would be perfect. I would name him Pinball.

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Greetings. My primary internet name is Choon. I'm happy to get your invitation. :)

Right now I have two characters in mind, but would like to know your build rules before I go much further than concepts.

One is an Order of the Flame cavalier with a death wish. The other is a Roll With It focused goblin who uses panther style and acrobatics to bounce around the field like a tiny wrecking ball.

Scarab Sages

52) Tell them that round, tall house over there is where the humans keep the salt. Let the wizard take it from there.

Scarab Sages

Even as written this is hardly broken. If you focus on this ability then your action economy will be completely used up to possibly negate or reflect upon the bad guys one attack per round. You become a non-threat. This could be useful in emergencies, sure, but you have to already be grappling something as well...
Not worth it.

Scarab Sages

The best way I can think of to do this off the to of my head would be two levels of that barbarian archetype that gives you jotun grip, then go into two weapon fighting. Your to-hit will suffer pretty bad and your stats will be spread pretty thin. You may want to think about multi-classing ranger for access to pre-req free feasts.

Scarab Sages

I've read it all, but I am not confident in my ability to remember it all. There may need to be some hand-holding in the beginning. Maybe. We'll see.

Scarab Sages

1) Hunter: Tracking, Trapping, Hunting
2) Technical: +1 concentration, +1 Init, +3 carry 
3) Standard: 4,6,6,8 
Str:6 
Dex:8 
Int:6
Spi:4
Role: Quartermaster or Mapper

HP:12 
MP:8 
Carrying: 6+3+3=12 
Mastered Weapon: Trident 
Attack: 14 
Damage: 7

Personal Item: Lucky Bandanna. It's green and stained, but it's mine, and it's lucky.

Stuff: Basic Kit (150/3), Mud boots (500/1), Repair Kit (100/1), Lantern (80/1), Trident (?/3)

8) Slippery Sam
-28/Male
-Fit, Lithe, dark hair, pale skin
-Hometown: Mere of Dead Men (think the Sodden Lands of Golarion)/ Reason: He felt like it was time. Wasn't like he was doing anything of consequence anyway.
-Cheerful, mildly oblivious, never been out of swamp. /Smells of rot and bog.

Scarab Sages

I think I will be switching to hunter. It fits my concept better. Still expert, still trident. Stat block to come.

Scarab Sages

Mr. Frog Catcher

Type: Technical: +1 concentration, +1 Init, +3 carry
Array: Standard: 4,6,6,8
Str:6
Dex:8
Int:6
Sp:4

Class: Hunter
skills: Trapping, Hunting, Animal Tracking
Role: Quartermaster or Mapper

HP:12
MP:8
Carrying: 6+3+3=12
Mastered Weapon: Trident
Attack: 14
Damage: 7

Personal Item: Waterproof cloak (if that is legal)

Stuff: Basic Kit (150/3), Mud boots (500/1), Repair Kit (100/1), Lantern (80/1), Tent (120/3), Trident (Do you have to buy your mastered weapon?)

Changing to Hunter as that's more fitting with my concept of a marsh hunter.

Scarab Sages

Ok, here's my first shot:

Mr. WorkIt

Type: Technical
Array: Standard: 4,6,6,8
Str:8
Dex:6
Int:6
Sp:4

Class: Aritsan
skills: trapping, Crafting (Not sure ), Repair
Role: Quartermaster or Mapper

HP:16
MP:8
Carrying: 16+3=19
Mastered Weapon: Trident
Attack: 14
Damage: 9

Personal Item:

Stuff: Basic Kit (150/3), Mud boots (500/1), Repair Kit (100/1), Lantern (80/1), Tent (120/3)

I did preliminary shopping, then noticed that the Repair kit and Tent are both in the party kit... Are we doing that "picnic mode" the rules refer to?

Character will hunt with a trident. He is from a constal area that also happens to be a marsh. He is poor, and set off on his journey because he felt like it, not because of some sense of destiny or purpose (making his actual dedication to the whole thing rather low, thus the low MP an spirit).

Scarab Sages

I've forgotten how slow character creation can be when you have no idea what you're doing.

Scarab Sages

I'm thinking Artisan. Technical type. Probably quartermaster role.

Scarab Sages

Gah, I'm still reading. How many of us are there?

Scarab Sages

So, who all did she rope into this shindig?

Scarab Sages

gold: 1d10 ⇒ 6
silver: 1d8 ⇒ 5
copper: 2d8 ⇒ (6, 6) = 12

Free skill went into Craft:traps
Free feat went to Point Blank Shot
Free item was Magic undies.
Free +2 went to Int

Scarab Sages

Are you kidding!? The boards ate my final stat block I spent a couple hours working on! >:( Bad forum monster, Bad!

I'll have him re-submitted soon. And thanks for the bonuses!

1d4 ⇒ 2
1d4 ⇒ 1
magic undercloths (read underwear) - The wearer is always in a comfortable zone regardless of the weather, hot days cold days, drizzly days, none of that matters, You just feel... comfortable. (there are dunjonbowl effects you get to ignore!) 

Sweet. I can actuary weave this into the story pretty easily!

Scarab Sages

1d100 ⇒ 85

Scarab Sages

The cryptic is a rogue with a damage ability. They can focus on either traps or improving their Disrupt Pattern attack through rouge like abilities chosen from a list.
How powerful he becomes really depends on the level we attain. He will never be the all star hit point remover, but his Disrupt Pattern ray can be modified to carry effects like blind and entangled, depending on how high we get. That attack can only be used once per round until he hits 4th level powers on a 6th level progression.
He could also, but not simultaneously, focus in traps and has options to reduce costs, build times, storage issues, ect.
It is possible to dip into both traps and improving your ray, but true mastery lies in specialization.
Cryptics are also really sneaky, getting a bonus to stealth and Hide In Plain Sight (at 10).

They are limited in combat by low power points, a 6-level utility power list, and the fact that their casting cannot be hidden, period. They also have moderate BaB, AC, and HP.

Scarab Sages

It will likely be tomorrow afternoon before I submit my official entry. I haven't settled on a race, but I'm leaning toward Vishkanya. Really, it all depends on your final word on the cryptic class. If the cryptic is a no, then I'll be headed half orc adept going skald/bloodrager

Scarab Sages

Here is a first level cryptic for you to reference. The class specializes in skills and traps with a cool ranged touch attack for a weapon. He is not fully complete. There are some artifacts from when he was a Vishkanya (and I may play him as such, we'll see), and I haven't chosen a feat. But this should give you an idea of what my Cryptic would look like at full level 1.

My cryptic, first pass:

Male Human Cryptic 1
CG Medium humaniod
Init +2 (+2 dex, ); Senses: Perception +

DEFENSE
AC 17, Touch 13, Flat-Footed 14 (+2 dex.)
HP 8
Fort +1, Ref +5, Will +3
CMD: +12

OFFENSE
Speed 30 ft.
Melee: Wakizashi +0 (1d6+0 18-20*2)
Melee: Touch +0
Ranged touch : Disrupt Pattern +4 1d6+3
CMB: +0

STATS (8,14,12,13,12,16 pre-race)
Str 0, Dex 14, Con 10, Int 16, Wis 10, Cha 10
B.A.B. +1, CMB 0, CMD 14

[spoiler=Powers]
2 pp/day, maybe 3

Talents (2 known, 0 lvl)
Create Sound
Missive

Level 1 (1 known)
Kinetic Legerdemain

Feats

Traits
Reactionary (+2 Init.)
Freed Slave

Trained Skills
(Skill bonus=rank+ability+class+misc)
ACP =?
Acrobatics....... 10=2+3+3
Bluff.............9=2+4+3
Diplomacy ........9=2+4+3
Disable Device....7=2+3+3
Escape Artist ....10=1+3+3+2(race)
Intimidate......8=1+4+3
Perception .......7=2+0+3+2(race)
Slight of Hand....8=2+3+3
Stealth ..........10=1+3+3+2(race)

Total= 9 (4 Int, 4 Class, 1 race)

Languages
Common, Elven, Dwarven, Gnome, Sylvan

Consumables (potions, poisons, etc.)

[spoiler=Special qualities]
Racial
+1 feat, +1 skill

Class-based
Pattern Designs (Su)

Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic's body in the form of tattoos. The cryptic's known powers can be identified via Spellcraft checks with a DC equal to 10 + double the power's level. These tattoos do not count against the number of psionic tattoos that the cryptic can safely wear.

When a cryptic manifests one of her powers, it creates a visual pattern of energy during the action taken to manifest the pattern. While the cryptic's powers have the normal displays for psionic powers – auditory, mental, and the like – this visual pattern unique to the cryptic cannot be suppressed as normal displays can be suppressed.

Altered Defense (Su)
A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a number of rounds per day equal to 4 + her Intelligence modifier. The cryptic can maintain this ability as long as she wants as long as she has rounds available, or dismiss it at any time as a free action.

Absorb: The cryptic gains DR 1/-.

Deflect: The cryptic gains a +1 dodge bonus to his AC.

Retaliate: The cryptic gains a +1 bonus on his attack rolls against any opponent that successfully hit him since his last turn.

Every four cryptic levels thereafter, this bonus increases by 1 (to 2 at 5th level, 3 at 9th level, 4 at 13th level, and 5 at 17th level).

Disrupt Pattern (Su)
All cryptics are able to disrupt the patterns they can perceive, although the potency of this disruption is based on the cryptic's focus. When a cryptic gains psionic focus, she selects one creature type as her active type (she does not need to select a subtype). As a standard action, the cryptic can make a ranged touch attack with a range of 30 feet, firing a ray of black energy at the target. If the attack is successful, the cryptic deals 1d6 points of damage + additional damage equal to the cryptic's Intelligence modifier. This attack deals half damage if the target's type is not of the cryptic's active type. Like some other rays, if the attack roll of this ability would indicate a critical hit, the damage is doubled. This ability can only be used once per round, even if an item or other effect would duplicate it.

Lesser Insights
Cryptics learn minor powers they can use at will to aid them in a variety of ways. The cryptic gains 2 talents from the cryptic talent list.

Scribe Tattoo
At 1st level, cryptics receive Scribe Tattoo as a bonus feat. A cryptic can scribe tattoos of any power she knows (up to 3rd level). The power must be one that can be made into a tattoo. The cryptic does not need to meet the prerequisites for this feat.

Trapfinding
A cryptic adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A cryptic can use Disable Device to disarm magic traps.

Trapmaker
A cryptic gains a competence bonus on Craft (traps) checks equal to her class level.

Gear
Carrying Capacity: 33/66/100 Current:0

Rapier (35gp/2 lbs)
Short Bow (30gp/2 lbs)
Arrows x20 (common) (1gp/3 lbs)

Wondrous Items

-in backpack-
Kit, Gear Maintenance
Price 5 gp; Weight 2 lbs.
This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.

Kit, Grooming
Price 1 gp; Weight 2 lbs.
This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.

Kit, Rogue's
Price 50 gp; Weight 37 lbs.
This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

Kit, Scrivener's
Price 2 gp; Weight 1 lb.
This soft leather case contains a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler.

Kit, Shaving
Price 15 gp; Weight 1/2 lb.
A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.

-Cash-

possible Bio:

Bio
The Exotic. Everyone chases it in the upper levels of any society. This is especially true for the elite of Cheliax. Nothing is denied them. In a land were the Law is iron, these people ride the crests of the golden tide of trade. For them, what is normally Exotic is just barely acceptable.
Then there are the people who make the Extoic and extravagant lifestyles possible. Tolus had always been one of those slaves who made that life possible. He is witness to the heights of luxury, but has never touched it.

It started when he was young. He and his family were captured and sold into slavery by unknown people. Raiders or monsters most likely. His origin is almost laughably stereotypical in that regard. He was sold as a different lot from his parents presumably to raise the price. He was "malleable". He was also Exotic. Not many Vishkanya have the multi-colored scales and the extremely serpentine eyes possessed by this Vishkanya. He was special.

The bidding was a mad house. His price, egged on by the master auctioneer, soon soared over the normal 50 gp price for a household slave. When the gavel sounded he had nearly tripled that price.

His new master was a Guild Master of slave traders named Riyar al Bohoor who instantly recognized Tolus's potential. Terrified, hungry, and scrawny, Tolus was given a place as an apprentice to the head of servers and entertainers for the Guild Master's personal troupes and harems named simply Ashshram. Tolus's earliest memories are of following Ashshram up and down the servants stairs carrying small loads. Learning never to show his fangs. Learning to never look a Mistress in the eye unless asked. Learning never to speak, how to bow, how to speak without hissing when asked, when to bow, how to walk, what to wear, when to wear it, and all the other myriad rules and expectations of the Guild Masters. He also taught Tolus how to listen for rumors. How to read faces, and how to walk in a crowd unseen.

In all things, Tolus excelled. He rarely had to be told how to do or what to do twice. As he grew he became Ashshram's pride and joy, almost like a son.

Then he was sold. Sold for a record setting amount, he overheard. His new master's Book-Keeper had a habit of speaking under his breath and rarely recognized that the slaves had ears, too. Tolus learned a lot from him about the politics of the nobility. Mostly it was who was courting whom and the stir it was causing with such and such, but occasionally Tolus overheard little tips. Like how to hide a knife in your palm. How to drip poison in your foe's cup just so.

It may not be coincidence that his second master died shortly after Tolus overheard this last remark. Myserious blood clotting, or so the frantic whispering said.

Now began what Tolus later came to call the "Parade of Masters". He was bought and sold at a blistering speed, sometimes only spending a few minutes with his new master before a deal was struck and he was ushered the opposite way down a street. All this because he was Exotic. One of a kind. The perfect Serpent-Servant.

Finally, Tolus was deposited in the Menagerie of one of the greatest Merchant Princes of Cheliax. But here he was not a slave, he was a trophy. Apparently, the Master had out maneuvered several others in the quest to acquire Tolus. Tolus was little more than a head on the wall to him. He was marginally better because of the fact that he could walk and didn't have to be mounted somewhere, and was told this often. He was more property now than he ever had been. He was no longer Exotic. He was just another in a long line of chess moves amid mountains of gold and goods that moved every day.

And still, his master hung on to him. He was a trophy after all, and it would not do to sell one's trophies. Finally, the Master died, and his son came to power.

Tolus was no longer even a trophy. He was clutter. He was a relic of a game of commerce that had long moved on. He wasted space and (more importantly) food. So he was given none. He and several other of his friends who had also been Exotic in their time were suddenly not even worth the copper needed to feed them. Tolus alone survived the neglect that ensued. He learned to steal, to swoon, to sweet-talk, to smuggle, and to bribe. He had molted and become the perfect beguiling serpent. He survived at all costs. This is when he learned the power of his own personal poison.

Suddenly, the young Master died. There was much head shaking as he was in his prime and hearty. Tolus suspected it was a different heart condition: He didn't have one. Well, not anymore.

The young Master had no heirs, and had not appointed one, so Tolus and the rest of the Old Master's property were transferred to the Auctioneer's service. Tolus had taken enough. When the opportunity came to earn his freedom, he grabbed at the chance. It took several years and a few expensive bribes while bouncing between a few minor noble houses, but he finally did it.

But freedom was almost as hard as being a slave. He begged and wandered for months before arriving in <town> and settling down.

Of note:
He does not blame his experiences on the institution of slavery. He blames the Young Master, not the system. He holds slavery as a viable and profitable business practice. He even aspires to purchase slaves of my own one day. In the houses of His childhood he wanted for nothing and had the security of food and shelter and constant affection from slaves and Masters alike. If he were not forgotten and neglected, he could be one of the most prized and sought after specimens of any collector of exotic Servant-Slaves, maybe even finding a place in House Thrune one day. His early masters were well meaning and recognized him as valuable. He had value because of his rarity and Exotic nature as highly trained and skilled Vishyanka. He imagines that he would be a benevolent and worthy Master because he has experienced cruelty and brutality and neglect. He would never visit that on an obedient and well mannered slave.

Personality/Appearance
Tolus is a striking figure. Arrayed in complex, well-fitted robes, he is ever and always composed and elegant. His behavior is always courtly and becoming his former station. His serpentine skin is a wash of dark and light green scales that shine ever so slightly in the sunlight and seem to shift in color. After his skin, his golden serpentine eyes grab at you and seem to refuse to let your gaze wander. Those eyes invite you, but invite you to what exactly, you cannot say. His movements are always graceful, almost otherworldly.

Scarab Sages

(not for the first time, Choon wishes he could afford Hero Labs)

Scarab Sages

And my cryptic the chief student. :)

Scarab Sages

Unless you want to see just how well psionics are done... I have a Cryptic itch. I want him to be a sneaky skill monkey. In common terms, a slave-runner. The Bellflower network would like him, though he does suffer from a lack of empathy toward those in authority.

Scarab Sages

No worries. I'll not do psionics then. Just seeing where my build boundaries are. :)

Scarab Sages

How do you feel about psionics? I have a cryptic and a metacreativity psion who haven't seen the light of day.

Scarab Sages

Totally, up until he gets angry. Or chooses to sell you...

Scarab Sages

Currently kicking around a bloodrager/skald concept for high fast healing and raging bonuses. He's a slaver's son. Takes a few levels to come online though. Half orc race.

Scarab Sages

Dot for careful contemplation. How do you feel about slavers and devil binders? You did say Cheliax... ;)

Scarab Sages

My skald actually fights with a hollow great club. He taps it on the ground to pay it unless there are foes nearby. Then he does actually play it over their heads. :)

Scarab Sages

To your second question, considering that the psion casting mechanic works like the Arcanist, yes, having all spell lists at your disposal and at the mercy of your cherry picking is extremely powerful, especially if you know your foe's weakness. If the class just had that, and no other class features, it might still be on the high end of powerful.

Some classes/disciplines have certain powers earmarked for a reason. They are what really define that build. If a class had the ability to manifest all powers it would take something from those other classes. There would be little reason to play anything else.

Scarab Sages

Wow. Great advise. And a great build. I'll be taking some of this for my fated champion/war drummer skald. :)

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