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I'll look over your character when I get a chance.
Edit: Copy/Pasteing stats from HeroLabs is also generally acceptable. I see no mechanical flaws, so GM will have to give you advise.
Martain: I would suggest working out a theme and character before the build. This feels like a very character/story driven game. Once you have a solid grip on the character in your head, choose race, class, etc. to fit. I'm not trying to suggest your character is unworthy of the running or anything like that. I was just making you aware that playtest material is generally not considered allowed until stated otherwise.
As for Alias info, feel free to take a look at mine. It is incomplete at the moment, but should give you an idea. The methods and formats vary wildly, but as long as it's readable or the GM requests a specific format whatever works for you should be fine. If you're planning a more martial character, feel free to look at my alias "Olivius Telraven"
All opinions expressed in this post are Choon's alone and he reserves the right to be completely wrong at any time.
Oh, and welcome to PbP. :)
I'm trying to come up with a good persona or character profile before I decide on any class or race.
I'm thinking old right now. Adventurers are always so young
That's something. I'll propose an older (at least middle aged) character. Maybe bard (aiming for Pathfinder Chronicler) or maybe scroll-based wizard. The town historian and likable old guy. :)
Is the damage caused by a slashing weapon included in these "effects"?
What exactly is an "effect linked to slashing damage"? I can't think of anything off the top of my head.
Contrary to the name, the beard is not hair. It's a metal blade extending from the chin.
89. The League of Extraordinary Gentlepeople.
The Parasol Society
A thing one must be cordially invited to join. Consists mainly of the most well to do ladies in town. Insists that never actually seeing the sky is advantageous for the complexion and therefore enforces the constant use of small, colorful umbrellas among its membership.
Heh, my Strix Hellknight worships Gorm, Calistria, Phrasma and Pazuzu. All at the same time. :)
He sees each as representing a certain life stage and pays each their due homage, though he is no priest.
Geflin Graysoul wrote:
That wording might make it better?
So my fighter PC tried to chain combo some combat maneuvers that I wasn't sure if it were legal or not.
I have a friend who has cherry picked the most powerful spells and his character is stupid break-the-game-math overpowered. But he is a corner, corner, my GM is insane for allowing this, case of a lvl 20 Arenea Litch transmute sorceror with an artifact sword. Can do over 13,000 damage on a full attack (yes, in melee. With near 100 AC).
If a character is dual wielding, may he use a blade boot to gain an additional attack?
Argument 1) Yes. The rules do not require feats to wield weapons. The feats make it better. Therefore, one can use a boot blade to gain an extra attack in combat.
Argument 2) No. Pathfinder assumes two "hands". You cannot wield a two handed weapon and armor spikes, for instance. Therefore both your hands are taken by the two weapon fighting and you would need a third "hand" to wield the boot blade.
Can someone make this clear for me?