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Hellknight

Choon's page

Pathfinder Society Member. 1,446 posts (12,203 including aliases). No reviews. 2 lists. No wishlists. 2 Pathfinder Society characters. 25 aliases.


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Scarab Sages

The best way I can think of to do this off the to of my head would be two levels of that barbarian archetype that gives you jotun grip, then go into two weapon fighting. Your to-hit will suffer pretty bad and your stats will be spread pretty thin. You may want to think about multi-classing ranger for access to pre-req free feasts.

Scarab Sages

I've read it all, but I am not confident in my ability to remember it all. There may need to be some hand-holding in the beginning. Maybe. We'll see.

Scarab Sages

1) Hunter: Tracking, Trapping, Hunting
2) Technical: +1 concentration, +1 Init, +3 carry 
3) Standard: 4,6,6,8 
Str:6 
Dex:8 
Int:6
Spi:4
Role: Quartermaster or Mapper

HP:12 
MP:8 
Carrying: 6+3+3=12 
Mastered Weapon: Trident 
Attack: 14 
Damage: 7

Personal Item: Lucky Bandanna. It's green and stained, but it's mine, and it's lucky.

Stuff: Basic Kit (150/3), Mud boots (500/1), Repair Kit (100/1), Lantern (80/1), Trident (?/3)

8) Slippery Sam
-28/Male
-Fit, Lithe, dark hair, pale skin
-Hometown: Mere of Dead Men (think the Sodden Lands of Golarion)/ Reason: He felt like it was time. Wasn't like he was doing anything of consequence anyway.
-Cheerful, mildly oblivious, never been out of swamp. /Smells of rot and bog.

Scarab Sages

I think I will be switching to hunter. It fits my concept better. Still expert, still trident. Stat block to come.

Scarab Sages

Mr. Frog Catcher

Type: Technical: +1 concentration, +1 Init, +3 carry
Array: Standard: 4,6,6,8
Str:6
Dex:8
Int:6
Sp:4

Class: Hunter
skills: Trapping, Hunting, Animal Tracking
Role: Quartermaster or Mapper

HP:12
MP:8
Carrying: 6+3+3=12
Mastered Weapon: Trident
Attack: 14
Damage: 7

Personal Item: Waterproof cloak (if that is legal)

Stuff: Basic Kit (150/3), Mud boots (500/1), Repair Kit (100/1), Lantern (80/1), Tent (120/3), Trident (Do you have to buy your mastered weapon?)

Changing to Hunter as that's more fitting with my concept of a marsh hunter.

Scarab Sages

Ok, here's my first shot:

Mr. WorkIt

Type: Technical
Array: Standard: 4,6,6,8
Str:8
Dex:6
Int:6
Sp:4

Class: Aritsan
skills: trapping, Crafting (Not sure ), Repair
Role: Quartermaster or Mapper

HP:16
MP:8
Carrying: 16+3=19
Mastered Weapon: Trident
Attack: 14
Damage: 9

Personal Item:

Stuff: Basic Kit (150/3), Mud boots (500/1), Repair Kit (100/1), Lantern (80/1), Tent (120/3)

I did preliminary shopping, then noticed that the Repair kit and Tent are both in the party kit... Are we doing that "picnic mode" the rules refer to?

Character will hunt with a trident. He is from a constal area that also happens to be a marsh. He is poor, and set off on his journey because he felt like it, not because of some sense of destiny or purpose (making his actual dedication to the whole thing rather low, thus the low MP an spirit).

Scarab Sages

I've forgotten how slow character creation can be when you have no idea what you're doing.

Scarab Sages

I'm thinking Artisan. Technical type. Probably quartermaster role.

Scarab Sages

Gah, I'm still reading. How many of us are there?

Scarab Sages

So, who all did she rope into this shindig?

Scarab Sages

gold: 1d10 ⇒ 6
silver: 1d8 ⇒ 5
copper: 2d8 ⇒ (6, 6) = 12

Free skill went into Craft:traps
Free feat went to Point Blank Shot
Free item was Magic undies.
Free +2 went to Int

Scarab Sages

Are you kidding!? The boards ate my final stat block I spent a couple hours working on! >:( Bad forum monster, Bad!

I'll have him re-submitted soon. And thanks for the bonuses!

1d4 ⇒ 2
1d4 ⇒ 1
magic undercloths (read underwear) - The wearer is always in a comfortable zone regardless of the weather, hot days cold days, drizzly days, none of that matters, You just feel... comfortable. (there are dunjonbowl effects you get to ignore!) 

Sweet. I can actuary weave this into the story pretty easily!

Scarab Sages

1d100 ⇒ 85

Scarab Sages

The cryptic is a rogue with a damage ability. They can focus on either traps or improving their Disrupt Pattern attack through rouge like abilities chosen from a list.
How powerful he becomes really depends on the level we attain. He will never be the all star hit point remover, but his Disrupt Pattern ray can be modified to carry effects like blind and entangled, depending on how high we get. That attack can only be used once per round until he hits 4th level powers on a 6th level progression.
He could also, but not simultaneously, focus in traps and has options to reduce costs, build times, storage issues, ect.
It is possible to dip into both traps and improving your ray, but true mastery lies in specialization.
Cryptics are also really sneaky, getting a bonus to stealth and Hide In Plain Sight (at 10).

They are limited in combat by low power points, a 6-level utility power list, and the fact that their casting cannot be hidden, period. They also have moderate BaB, AC, and HP.

Scarab Sages

It will likely be tomorrow afternoon before I submit my official entry. I haven't settled on a race, but I'm leaning toward Vishkanya. Really, it all depends on your final word on the cryptic class. If the cryptic is a no, then I'll be headed half orc adept going skald/bloodrager

Scarab Sages

Here is a first level cryptic for you to reference. The class specializes in skills and traps with a cool ranged touch attack for a weapon. He is not fully complete. There are some artifacts from when he was a Vishkanya (and I may play him as such, we'll see), and I haven't chosen a feat. But this should give you an idea of what my Cryptic would look like at full level 1.

My cryptic, first pass:

Male Human Cryptic 1
CG Medium humaniod
Init +2 (+2 dex, ); Senses: Perception +

DEFENSE
AC 17, Touch 13, Flat-Footed 14 (+2 dex.)
HP 8
Fort +1, Ref +5, Will +3
CMD: +12

OFFENSE
Speed 30 ft.
Melee: Wakizashi +0 (1d6+0 18-20*2)
Melee: Touch +0
Ranged touch : Disrupt Pattern +4 1d6+3
CMB: +0

STATS (8,14,12,13,12,16 pre-race)
Str 0, Dex 14, Con 10, Int 16, Wis 10, Cha 10
B.A.B. +1, CMB 0, CMD 14

[spoiler=Powers]
2 pp/day, maybe 3

Talents (2 known, 0 lvl)
Create Sound
Missive

Level 1 (1 known)
Kinetic Legerdemain

Feats

Traits
Reactionary (+2 Init.)
Freed Slave

Trained Skills
(Skill bonus=rank+ability+class+misc)
ACP =?
Acrobatics....... 10=2+3+3
Bluff.............9=2+4+3
Diplomacy ........9=2+4+3
Disable Device....7=2+3+3
Escape Artist ....10=1+3+3+2(race)
Intimidate......8=1+4+3
Perception .......7=2+0+3+2(race)
Slight of Hand....8=2+3+3
Stealth ..........10=1+3+3+2(race)

Total= 9 (4 Int, 4 Class, 1 race)

Languages
Common, Elven, Dwarven, Gnome, Sylvan

Consumables (potions, poisons, etc.)

[spoiler=Special qualities]
Racial
+1 feat, +1 skill

Class-based
Pattern Designs (Su)

Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic's body in the form of tattoos. The cryptic's known powers can be identified via Spellcraft checks with a DC equal to 10 + double the power's level. These tattoos do not count against the number of psionic tattoos that the cryptic can safely wear.

When a cryptic manifests one of her powers, it creates a visual pattern of energy during the action taken to manifest the pattern. While the cryptic's powers have the normal displays for psionic powers – auditory, mental, and the like – this visual pattern unique to the cryptic cannot be suppressed as normal displays can be suppressed.

Altered Defense (Su)
A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a number of rounds per day equal to 4 + her Intelligence modifier. The cryptic can maintain this ability as long as she wants as long as she has rounds available, or dismiss it at any time as a free action.

Absorb: The cryptic gains DR 1/-.

Deflect: The cryptic gains a +1 dodge bonus to his AC.

Retaliate: The cryptic gains a +1 bonus on his attack rolls against any opponent that successfully hit him since his last turn.

Every four cryptic levels thereafter, this bonus increases by 1 (to 2 at 5th level, 3 at 9th level, 4 at 13th level, and 5 at 17th level).

Disrupt Pattern (Su)
All cryptics are able to disrupt the patterns they can perceive, although the potency of this disruption is based on the cryptic's focus. When a cryptic gains psionic focus, she selects one creature type as her active type (she does not need to select a subtype). As a standard action, the cryptic can make a ranged touch attack with a range of 30 feet, firing a ray of black energy at the target. If the attack is successful, the cryptic deals 1d6 points of damage + additional damage equal to the cryptic's Intelligence modifier. This attack deals half damage if the target's type is not of the cryptic's active type. Like some other rays, if the attack roll of this ability would indicate a critical hit, the damage is doubled. This ability can only be used once per round, even if an item or other effect would duplicate it.

Lesser Insights
Cryptics learn minor powers they can use at will to aid them in a variety of ways. The cryptic gains 2 talents from the cryptic talent list.

Scribe Tattoo
At 1st level, cryptics receive Scribe Tattoo as a bonus feat. A cryptic can scribe tattoos of any power she knows (up to 3rd level). The power must be one that can be made into a tattoo. The cryptic does not need to meet the prerequisites for this feat.

Trapfinding
A cryptic adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A cryptic can use Disable Device to disarm magic traps.

Trapmaker
A cryptic gains a competence bonus on Craft (traps) checks equal to her class level.

Gear
Carrying Capacity: 33/66/100 Current:0

Rapier (35gp/2 lbs)
Short Bow (30gp/2 lbs)
Arrows x20 (common) (1gp/3 lbs)

Wondrous Items

-in backpack-
Kit, Gear Maintenance
Price 5 gp; Weight 2 lbs.
This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.

Kit, Grooming
Price 1 gp; Weight 2 lbs.
This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.

Kit, Rogue's
Price 50 gp; Weight 37 lbs.
This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

Kit, Scrivener's
Price 2 gp; Weight 1 lb.
This soft leather case contains a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler.

Kit, Shaving
Price 15 gp; Weight 1/2 lb.
A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.

-Cash-

possible Bio:

Bio
The Exotic. Everyone chases it in the upper levels of any society. This is especially true for the elite of Cheliax. Nothing is denied them. In a land were the Law is iron, these people ride the crests of the golden tide of trade. For them, what is normally Exotic is just barely acceptable.
Then there are the people who make the Extoic and extravagant lifestyles possible. Tolus had always been one of those slaves who made that life possible. He is witness to the heights of luxury, but has never touched it.

It started when he was young. He and his family were captured and sold into slavery by unknown people. Raiders or monsters most likely. His origin is almost laughably stereotypical in that regard. He was sold as a different lot from his parents presumably to raise the price. He was "malleable". He was also Exotic. Not many Vishkanya have the multi-colored scales and the extremely serpentine eyes possessed by this Vishkanya. He was special.

The bidding was a mad house. His price, egged on by the master auctioneer, soon soared over the normal 50 gp price for a household slave. When the gavel sounded he had nearly tripled that price.

His new master was a Guild Master of slave traders named Riyar al Bohoor who instantly recognized Tolus's potential. Terrified, hungry, and scrawny, Tolus was given a place as an apprentice to the head of servers and entertainers for the Guild Master's personal troupes and harems named simply Ashshram. Tolus's earliest memories are of following Ashshram up and down the servants stairs carrying small loads. Learning never to show his fangs. Learning to never look a Mistress in the eye unless asked. Learning never to speak, how to bow, how to speak without hissing when asked, when to bow, how to walk, what to wear, when to wear it, and all the other myriad rules and expectations of the Guild Masters. He also taught Tolus how to listen for rumors. How to read faces, and how to walk in a crowd unseen.

In all things, Tolus excelled. He rarely had to be told how to do or what to do twice. As he grew he became Ashshram's pride and joy, almost like a son.

Then he was sold. Sold for a record setting amount, he overheard. His new master's Book-Keeper had a habit of speaking under his breath and rarely recognized that the slaves had ears, too. Tolus learned a lot from him about the politics of the nobility. Mostly it was who was courting whom and the stir it was causing with such and such, but occasionally Tolus overheard little tips. Like how to hide a knife in your palm. How to drip poison in your foe's cup just so.

It may not be coincidence that his second master died shortly after Tolus overheard this last remark. Myserious blood clotting, or so the frantic whispering said.

Now began what Tolus later came to call the "Parade of Masters". He was bought and sold at a blistering speed, sometimes only spending a few minutes with his new master before a deal was struck and he was ushered the opposite way down a street. All this because he was Exotic. One of a kind. The perfect Serpent-Servant.

Finally, Tolus was deposited in the Menagerie of one of the greatest Merchant Princes of Cheliax. But here he was not a slave, he was a trophy. Apparently, the Master had out maneuvered several others in the quest to acquire Tolus. Tolus was little more than a head on the wall to him. He was marginally better because of the fact that he could walk and didn't have to be mounted somewhere, and was told this often. He was more property now than he ever had been. He was no longer Exotic. He was just another in a long line of chess moves amid mountains of gold and goods that moved every day.

And still, his master hung on to him. He was a trophy after all, and it would not do to sell one's trophies. Finally, the Master died, and his son came to power.

Tolus was no longer even a trophy. He was clutter. He was a relic of a game of commerce that had long moved on. He wasted space and (more importantly) food. So he was given none. He and several other of his friends who had also been Exotic in their time were suddenly not even worth the copper needed to feed them. Tolus alone survived the neglect that ensued. He learned to steal, to swoon, to sweet-talk, to smuggle, and to bribe. He had molted and become the perfect beguiling serpent. He survived at all costs. This is when he learned the power of his own personal poison.

Suddenly, the young Master died. There was much head shaking as he was in his prime and hearty. Tolus suspected it was a different heart condition: He didn't have one. Well, not anymore.

The young Master had no heirs, and had not appointed one, so Tolus and the rest of the Old Master's property were transferred to the Auctioneer's service. Tolus had taken enough. When the opportunity came to earn his freedom, he grabbed at the chance. It took several years and a few expensive bribes while bouncing between a few minor noble houses, but he finally did it.

But freedom was almost as hard as being a slave. He begged and wandered for months before arriving in <town> and settling down.

Of note:
He does not blame his experiences on the institution of slavery. He blames the Young Master, not the system. He holds slavery as a viable and profitable business practice. He even aspires to purchase slaves of my own one day. In the houses of His childhood he wanted for nothing and had the security of food and shelter and constant affection from slaves and Masters alike. If he were not forgotten and neglected, he could be one of the most prized and sought after specimens of any collector of exotic Servant-Slaves, maybe even finding a place in House Thrune one day. His early masters were well meaning and recognized him as valuable. He had value because of his rarity and Exotic nature as highly trained and skilled Vishyanka. He imagines that he would be a benevolent and worthy Master because he has experienced cruelty and brutality and neglect. He would never visit that on an obedient and well mannered slave.

Personality/Appearance
Tolus is a striking figure. Arrayed in complex, well-fitted robes, he is ever and always composed and elegant. His behavior is always courtly and becoming his former station. His serpentine skin is a wash of dark and light green scales that shine ever so slightly in the sunlight and seem to shift in color. After his skin, his golden serpentine eyes grab at you and seem to refuse to let your gaze wander. Those eyes invite you, but invite you to what exactly, you cannot say. His movements are always graceful, almost otherworldly.

Scarab Sages

(not for the first time, Choon wishes he could afford Hero Labs)

Scarab Sages

And my cryptic the chief student. :)

Scarab Sages

Unless you want to see just how well psionics are done... I have a Cryptic itch. I want him to be a sneaky skill monkey. In common terms, a slave-runner. The Bellflower network would like him, though he does suffer from a lack of empathy toward those in authority.

Scarab Sages

No worries. I'll not do psionics then. Just seeing where my build boundaries are. :)

Scarab Sages

How do you feel about psionics? I have a cryptic and a metacreativity psion who haven't seen the light of day.

Scarab Sages

Totally, up until he gets angry. Or chooses to sell you...

Scarab Sages

Currently kicking around a bloodrager/skald concept for high fast healing and raging bonuses. He's a slaver's son. Takes a few levels to come online though. Half orc race.

Scarab Sages

Dot for careful contemplation. How do you feel about slavers and devil binders? You did say Cheliax... ;)

Scarab Sages

My skald actually fights with a hollow great club. He taps it on the ground to pay it unless there are foes nearby. Then he does actually play it over their heads. :)

Scarab Sages

To your second question, considering that the psion casting mechanic works like the Arcanist, yes, having all spell lists at your disposal and at the mercy of your cherry picking is extremely powerful, especially if you know your foe's weakness. If the class just had that, and no other class features, it might still be on the high end of powerful.

Some classes/disciplines have certain powers earmarked for a reason. They are what really define that build. If a class had the ability to manifest all powers it would take something from those other classes. There would be little reason to play anything else.

Scarab Sages

Wow. Great advise. And a great build. I'll be taking some of this for my fated champion/war drummer skald. :)

Scarab Sages

Claxon speaks from experience. I was his GM in a SnS run that had a buffer bard life the one proposed above. They were hitting almost every attack and hitting hard every time. It was kinda sick. Fun though. :)

Scarab Sages

27. Because they're family, and nobody messes with your family!

Scarab Sages

Tacticslion wrote:

I have children. Raising children is very similar to grappling a succubi in some ways, ranging from level drain to being (admittedly, a very different kind of) really fun while doing so. :)

That's my excuse, anyway!

I'm just going to leave this +1 post of "ya, me too!" here.

Scarab Sages

The only method I've heard is through DR. Invulnerable barbarians do a good job with that.

Scarab Sages

Lamontius wrote:
anytime I see this thread come back, then realize it is someone questioning why it is here rather than discussing the rules of succubus grappling

Seriously. There should be a memo or something.

Ooooo. Is there an item that grants Grab? I thought Anaconda's Coils, but I was wrong. Those are Constrict. That way she can use an oil of magic weapon (I forget the specific name) on her natural attack and you'll never see her coming, though that may be a disappointment in the end. Some people enjoy the anticipation of watching a foe charge them.

Scarab Sages

5 people marked this as a favorite.
Ipslore the Red wrote:
Sometimes I wonder if this thread should be taken out back and given the Old Yeller treatment.

You mean given Classic status so it can be freely enjoyed by millions and so it can be translated into a myriad of languages?

Scarab Sages

1 person marked this as a favorite.
Tacticslion wrote:
RogueMortal wrote:
an answer that won't screw a tetori any more than they already are.

I just... I can't... you... perfect... how has no one commented on this before me?!

I... I can't do it. It's... it's too... it's right there.

I know, right? The problem is all the comments I thought to say had a good chance of those ninjas swooping in and taking me out of the action. :(

And, for the record, I'm with RogueMortal as another real life wrestler. Controlling the grapple should be necessary.

Scarab Sages

With this many applicants I'm not surprised if a few details need to be posted a couple times. I envy salsa not at all right now.

Scarab Sages

Open enrollment actually closed a couple of days ago, if I remember correctly. He invoked the "or sooner" clause after receiving 30+ rolled arrays

Scarab Sages

I'm thinking my third will be a brawler. I've always wanted to try that class out. No real time to build it right now, so I'll be starting with two.

Scarab Sages

So, who wants to start a betting pool on how many gray hairs Salsa will sprout while trying to decide on a party?

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Reading for the win! :)

Scarab Sages

Male Father Nerd 3, Father 2, Obsessive Poster 2

Huzzah! May this job have job babies and keep you working for years to come!

Scarab Sages

You could just roll a die. Not because the die would really decide, but becasue you suddenly realize what you actually want while that die is rolling. :)

Or it works that way for me at least.

Scarab Sages

Just do you know, Adahn, I'm a real life interpreter for the deaf, so I'll enjoy seeing you play a deaf person. :)

Scarab Sages

I freak out when I have to choose from more than 10, thus the four tables of the same game situation. :P

Scarab Sages

The Salsa wrote:
I may close it earlier if I wind up with a whole mess of great submissions.

He may have to invoke this clause soon.

Scarab Sages

Heh. I've run four tables of a game before. That was rough, let me tell you. Not all of them are finished yet either!

Scarab Sages

Now that I have my submission built, I find myself in that most anxious of times: Waiting.

Scarab Sages

33 applicants. Well, 33 sets of rolls. That might be the the most I've ever seen.

Scarab Sages

Bard and Skald in the same party = Epic. Their bonuses stack. :D

Scarab Sages

Then I will be working on Pinnochio next. :)

Scarab Sages

Eh, he's in quite a bit of flux right now. I'm alternating in my head between the two. One offers almost unstoppable force while the other fills in some of my weaknesses.

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