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Ha! I knew it! I'm not crazy! *Rocks in nice white coat with spiffy buckles*
All my favorites have been mentioned, but I'll name drop Ravingdork, TOZ, blackbloodtroll, and Mark Hoover as they have had a particularly strong influence on my development as a player and my level of system mastery over the last couple years.
Also, I need to mention Treantmonk. I've never actually seen him post, but any thread such as this needs to have his name in it somewhere.
GM Olmek wrote:
Does that mean that the trait ability modifiers are in addition to the standard dwarven ability mods?
Huzzah Dwarf! I already have a concept, but I may scrap it depending on build rules.
That concept would be:
an old (by crunch if you allow me to use age categories) dwarf wizard taking the Craft speed alternate trait and focusing my spells on making everyone else awesome and our foe's lives sucky.
He is the family Loremaster. He is very old, insisted on coming along as it has been his dream for (literally) centuries to undertake this quest. He is never seen without the Book, a singularly massive tome that contains all his research and notes on the family's history.
I'm trying to brainstorm ideas for just about every facet of a society located mostly underground (massive caverns) that does not posess widespread Darkvision and had opted not to hang massive magical lights on the ceiling.
This culture/society has developed a system that values glowing magical items. The more varied and strong your glow, the greater your status in society. I am house ruling that each school of magic gives off a distinct color if the item glows and its caster level determines the strength of the glow.
I am looking to pick the minds of this board to see what comes to mind when you imagine this kind of society. Any input is welcome. This is meant to be a subrerfuge or social encounter area. Less combat oriented. Here are two of my ideas:
1) Producing or modifying auras is equivalent to counterfeiting, and the city has specialized police on the lookout for such things.
2) Poorer parts of the city are darker than middle class or rich parts. Ioun torches are pervasive.
So, thoughts anyone?
Congratulations, Corvino, but we all know these things don't close down at 101. :)
102. The Bushwhacked Bushwhackers
So, I'm not really sorry for the necro. This thread needs a post every now and again for the sake of posterity. It should never be forgotten.
Best thread ever.
richard develyn wrote:
Whatever you do, Avoid the Grapple.Or not. It's really up to you.
As for dangerous beasties, I find Canopy Creepers to be highly dangerous. Especially to squishy or low strength characters. Not to mention a reach of 100 feet.
Standeroff: Titan Mauler Barb 2/ Two weapon fighter x
Standeroff is one of the more unique members of the competition. He doesn't win all his fights, but he is concidered a mid-tier underdog. He has a constantly retreating style and fights with two spears. If he succeeds in keeping his foe at bay, he wins.
I have played in this campaign once and GM'd it twice. This level of nitpick is rarely useful. If the item doesn't call for a penalty or naturally apply a penalty due to its nature, don't apply one arbitrarily. Just go with it.
I'll be building you something tonight!
As for character, His name is Sticky. His favorite color is shiney, and he wants your stuff. Unfortunately, he lives is a bleak world of jerks who carry around broken crap. He is completely unaware of his Wrecker curse and is an obsessive kleptomaniac. He sees things, steals them, then realizes that they're mostly useless, broken crap.
To be clear, you do this:
I think the fact that I've never played PFS is complicating this issue. I feel that there's a lot of implicit information about PFS and how it works that I just don't know. Maybe I should apply to and play a few sessions to get a feel for the differences.
I'm a PbP GM here on the boards, and I am interested in running shorter modules instead of three-year AP's. PFS seems to fit the bill, and there definately seems to be a demand for PbP PFS.
Advice, please? Any advice will help. How does this work? Should I play PFS before I GM it? What is required of me as a PFS GM that is different from standard GMing?
Whilst reading through This Thread, I was inspired to start a list of all the creative and funny uses for the often ignored Livestock section of the rules. So let's get to it!
Some mundane things first:
2. Use chickens or other small animals + Handle Animal (Attack Trick) to create a tiny death squad (or, at the very least, a good distraction)!
3. Tired of carrying all that loot? Donkey!
I'll look over your character when I get a chance.
Edit: Copy/Pasteing stats from HeroLabs is also generally acceptable. I see no mechanical flaws, so GM will have to give you advise.
Martain: I would suggest working out a theme and character before the build. This feels like a very character/story driven game. Once you have a solid grip on the character in your head, choose race, class, etc. to fit. I'm not trying to suggest your character is unworthy of the running or anything like that. I was just making you aware that playtest material is generally not considered allowed until stated otherwise.
As for Alias info, feel free to take a look at mine. It is incomplete at the moment, but should give you an idea. The methods and formats vary wildly, but as long as it's readable or the GM requests a specific format whatever works for you should be fine. If you're planning a more martial character, feel free to look at my alias "Olivius Telraven"
All opinions expressed in this post are Choon's alone and he reserves the right to be completely wrong at any time.
Oh, and welcome to PbP. :)