Chobemaster's page

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I am completely new to PF, I just discovered it a month ago. I haven't acquired any of the campaign setting materials, but I know lots of you can probably replicate the text from memory.

Is there a described "jumping off point" town that has a magic store in it? Presumably so. Presumably it also stats the proprietor and details his security measures. Does it give any parameters about what is in stock, inventory turnover rates, particularly more (or less) common items, etc?

W/O asking anyone to violate any IP restrictions, can anyone describe how that is detailed? I'm curious as to how the official designers have implemented the RAW.

One in a smallish town would be easier to get arms around, I suppose.

Thanks. Speaking in generalities is fine with me!


My sense is that the intent behind these prestige classes is to more-or-less allow you to replicate the old school "mulitclass" characters.

a 1st edition elf fighter/wizard (nee magic-user) would generally be about 1 level below the party's straight fighter and 1-2 levels below the party's straight wizard. Other than the reduced HP and likely increased allocation of ability score to intelligence, he was close to as good at fighting, and other than losing a top-level spell, basically as good at casting.

Some of how this was more balanced was the demihuman level limits, too, but that's more strategic balance than tactical, if you will.

Obviously in 3.x/PF, a Ftr5/Wiz5 is WAY inferior at fighting to F10 and WAY inferior at casting to W10...enter the Eldrich Knight, keeps the spell progression from getting too far out of line and keeps the HPs within the realm of reason.

In your varied experiences, how well is the vision realized? Is the MT, AT, EK character comparable, within his party, as the old-school Cleric/Mage, Mage/Thief, Fighter/Mage?

My sense is that he's not, there's too many other class abilities that he's not getting, the flexibility is "too expensive" if you will.


Exotic Mount (Ex):

Small-sized beast riders can choose a pony or wolf mount at 1st level. At 4th level, a Small beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachiosaurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, snapping turtle (giant), triceratops, or tyrannosaurus. At 7th level, he can also choose a dinosaur (deinonychus or velociraptor).

at 4th level, our small cavalier upgrades from his CR1 Wolf that's been getting a little "long in the tooth" to a CR 9 T-Rex? If you're playing outside, that's a pretty decent mount. If you're inside, you don't get much out of a horse, either. Of course, why not bring the whole party along and get a CR 10 brachiosaurus.

I'll probably stick with T-Rex even at 7th, rather than switch to CR3 deinonychus, though.

Also, medium characters w/ this can ride tigers/lions (and it would be an unfair nerf to the RAW to deny mounted archery in such a case w/o a priori discussion)...but small can't...yet those big cats are bigger than riding dogs and significantly smaller than arsinoitherium...