So we are starting the new worldwound campaign and unlike everyone else I want to be evil, looking at a dark tapestry dual cursed oracle, maybe even aasimer race, we are doing a 27pt buy(gm doesn't want any scores less then 10), want to debuff and some battlefield control. Ideas?
Lol! Actually the stats were rolled in front of the gm, we did 4d6 reroll 1's, and no stat less then 10(so reroll if total les then 10)As for what type of character, I enjoy just about anything, we usually do a 20-25pt buy, but this is amazing, I just want to play that one character you won't ever get to again kind of thing.
17, 17, 17, 16, 18, 12
The spellbinder wizard spends a full round action to change a spell and then another standard action to cast it, is that what I am reading? I do like the void domain however, in another setting I will definitely be using that for sure. Having already played CC, I will avoid enchantment and illusion spells, some necromancy will be good, I mean how can you not take enervation!?
Story Archer wrote:
I'd love to see your builds!
I had an alchemist that "died"(actually we used the harrow deck and I drew 5 really good cards and way broke my character, to where I don't want to play him, not a big deal I have character ADD) anyway, we have an oracle and a monk with obscene wisdom. I was asked to make an Int based arcane caster.
So it comes to me yet again to build the party arcane user(I actually enjoy it so it works) and I have been tasked with an Int based caster for carrion crown(I have already played this through with another group and the GM is aware of this). The last time I used a master summoner. Anyway this time I want a versatile blaster and was leaning toward sage blooded sorcerer with the varisian tattoo variant, any suggestions? I am trying to avoid witch and wizard, they are too easy and I also just played a necromancer to level 16 in a legacy of fire campaign.
And of course the familiar that goes with the arcane bloodline.
So what class would do this the best, sorcerer wizard or witch, the only issue with witch is it doesn't get all of these spells or are dependent on patron, so mostly looking to compare sorcerer and wizard. What I see here is as a sorcerer going to cast these spells over and over as opposed to a wizard getting these 1-2 times and either not filling the rest of the slots or taking something else, however having more versatility, advice on class at this point?
Go Conjurer/Sage Sorcerer cross blooded Draconic blast with sorcerer and control with wizard, black tentacle everything then blast it to pieces over and over.
As far as spells go, this is what I am looking at so far as a level 4 arcane heritage:
I'm not sold on glitterdust quite yet it is a great spell and I do plan on taking it, anything I should take first? Any substitutions I should make? I am avoiding direct damage spells but I may still take a few.
Well I actually came up with a viable solution with my GM, basically I'm bringing in a sorcerer focusing on charming, summoning and illusion, he is going to have a wand of cure light wounds enough to cure the villagers then spent, what gave me this idea was when we visited the beast in jail our summoner tried to pickpocket the guard to steal the key and "talk closer to him" needless to say she was arrested and had to pay a rather large fine, anyway the prosecutor decided we were not competent enough and sent him behind the party with a feeling something would go awry, so my witch takes off afraid of authorities and this is where I am, which should give at least my character an in with the elder and sorta fix the situation
We are playing the Carrion Crown AP, I think 15ish level, yeah I am going to take all the face skills too, may take tomb raider trait too for perception as a class skill, yeah I am basically planning my defense to be dominating someone or charming them away from me, going away from totally optimized but still keeping my spell ad ability d/c high. Trying to focus on enchantment, illusion and conjuration spells, any suggestions for spells as well as blood lines? I have read that guide several times in the past(I make a lot of casters) I'm going to say its okay but horribly out of date as is ogre's guide as well.
As the title says, looking to play a charmer/compulsion with also summoning goodness as well, basically I'm tired of my current groups inability to function at any task other then killing, so I am taking it on my shoulders to do all out of combat encounters and then prevent them from going on a killing rampage (please see my post in the Carrion Crown AP section for further description). I was thinking Rakshasa, maybe serpentine although I don't like the spells as much or the abilities, going to make a human for the racial and will do the eldritch heritage feat line along with augment summoning as well, thoughts and suggestions please!
Yeah that was my last thought that we were worse then anything else that came through, see we were going to intimidate the elder, I (witch) enlarged the fighter half-orc, yeah he great cleaved everything... not sub-dual like described in the plan... anyway the elder is alive I slumbered him then we decided to stop so we could come up with a plan by next week, and 1 villager for sure is alive.
So my group ended up attacking the elder in Morast and killed everyone in the village except 1 lowly village and currently I put the elder to sleep so I could attend to wounded, horrible intimidation tactic that went wrong, anyway, how do we overcome this and get the info we need to help the beast? (our cha characters (bard, summoner) could not RP or focus enough to bluff or diplomacy the elder since no one listens and yadda yadda yadda...)