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Obherak

Choant's page

Pathfinder Adventure Path, Roleplaying Game Subscriber. Pathfinder Society Member. 188 posts. No reviews. No lists. No wishlists.


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Pathfinder Adventure Path, Roleplaying Game Subscriber

Doesn't old age lower your physical stats as well? Or am I missing something?


Pathfinder Adventure Path, Roleplaying Game Subscriber

It has never occurred to me to make a caster without a max casting stat, but I suppose if you are casting on yourself and your party its not as crucial. What are Haylannar's starting stats?


Pathfinder Adventure Path, Roleplaying Game Subscriber

The difference being the mask is a head slot(no intelligence headband if thats whats you want) and the goggles are face.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Are there spells other then polymorph effects that can give something burrowing or other movement types?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Is there a way to give a monster pounce or is it just give it pounce cause I say so?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Is improved natural weapon worth while here?


Pathfinder Adventure Path, Roleplaying Game Subscriber

I didnt even think about the crit feats, nice!


Pathfinder Adventure Path, Roleplaying Game Subscriber

He will have caster support and a mounted cavalier on his back, I dont like the classes idea for a monster so other wise just feats.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Sorry, I am the GM, but I am looking for feats at this point.


Pathfinder Adventure Path, Roleplaying Game Subscriber

What feats would you use to make a dragon character, you know the type... fly by burn stuff, swallow things, swooping intimidating awesome, needing some help with feats, advice?


Pathfinder Adventure Path, Roleplaying Game Subscriber

I think the magus should win since it has been at the top or near the top just about every vote so far.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Come on magus!(that's a vote btw)
I love the talented cavalier PDF, it's the first one I have purchased and I am working on getting the others soon.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Yeah I have read the guide already, but its basically old now with all the new stuff and like 4 or so new mysteries. I did however forget that there are races that add to spells known, silly me.


Pathfinder Adventure Path, Roleplaying Game Subscriber

While lore does have 1 really good revelation, occult does not seem to bring anything to the table, I think I will stick with dark tapestry for the abilities and the spell list, any spell recommendations that come to mind?


Pathfinder Adventure Path, Roleplaying Game Subscriber

I was also thinking of getting into eldritch heritage for more access to arcane spells, any other heritage that would be better?


Pathfinder Adventure Path, Roleplaying Game Subscriber

So we are starting the new worldwound campaign and unlike everyone else I want to be evil, looking at a dark tapestry dual cursed oracle, maybe even aasimer race, we are doing a 27pt buy(gm doesn't want any scores less then 10), want to debuff and some battlefield control. Ideas?


Pathfinder Adventure Path, Roleplaying Game Subscriber
Scott_UAT wrote:

If you have those stats you can pretty much do what you want. Nothings is a penalty and you have three 17s starting off before racial adjustment (I assume).

Stats don't define what class you need to play unless you really are into optimization. My suggestion is always play what you think you'll enjoy the most. Pathfinder is as much a living story as it is a game, so making a compelling character is much more interesting than a good one to me.

Out of curiosity, what method of stat generation did you use? Those seem awfully high.

Lol! Actually the stats were rolled in front of the gm, we did 4d6 reroll 1's, and no stat less then 10(so reroll if total les then 10)

As for what type of character, I enjoy just about anything, we usually do a 20-25pt buy, but this is amazing, I just want to play that one character you won't ever get to again kind of thing.


Pathfinder Adventure Path, Roleplaying Game Subscriber

17, 17, 17, 16, 18, 12
Our group has twf fighter, 2h paladin, oracle of battle, ranged ranger. This is for a carion crown game, leaning towards reach cleric of desna, or an arcane caster of some kind but looking to see what everyone else thinks.


Pathfinder Adventure Path, Roleplaying Game Subscriber

(sorry my intention was not to offend anyone)The spellbinder is versatile I am just not seeing a way to exploit the spell swap ability, load up on blasts and swap out for...?


Pathfinder Adventure Path, Roleplaying Game Subscriber

The spellbinder wizard spends a full round action to change a spell and then another standard action to cast it, is that what I am reading? I do like the void domain however, in another setting I will definitely be using that for sure. Having already played CC, I will avoid enchantment and illusion spells, some necromancy will be good, I mean how can you not take enervation!?
The magus was a thought I had as well, but it seems predicated on crits, which a lot of the monsters will be immune to. Is there a way to do good damage without crits?


Pathfinder Adventure Path, Roleplaying Game Subscriber
Story Archer wrote:

The only 'versatile blaster' character I play is one equally capable in melee and with ranged/AoE spells, a carefully crafted Draconic Sorcerer/Dragon Disciple, but he isn't Intelligence based. Mind if I ask why that's a requirement, especially considering that you're avoiding both the Witch and the Wizard?

FWIW, the only full casters I would play are the above mentioned Dragon Disciple (Human), a Kitsune Sylvan Bloodline Sorcerer and an Elven Void Mage & Spellbinder which is absolutely stupendous when built properly. If you're interested in any of those builds let me know.

I'd love to see your builds!


Pathfinder Adventure Path, Roleplaying Game Subscriber

I have always wanted to do this but my groups never want to(everyone wants to be melee types).


Pathfinder Adventure Path, Roleplaying Game Subscriber

What kind of blasting can a druid do? I think Wisdom based may fly, I also have some obscene stats(we rolled with pretty favorable rules) so I do have a saurian/menhir savant I made that seems pretty cool.


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blackbloodtroll wrote:

Yes.

I get that you were asked.

My question, is why it must be arcane, and why it must be intelligence based?

If I had no confinements what would be your suggestion?


Pathfinder Adventure Path, Roleplaying Game Subscriber

So as far as items go, I was thinking of a few metamagic rods of element(electricity and cold), stunning, empower, maximize and quicken if I can get a hold of them.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Yeah I have seen the hop around build, while optimal I would rather a full sorcerer or wizard build.


Pathfinder Adventure Path, Roleplaying Game Subscriber
blackbloodtroll wrote:

Sage Sorcerer.

Where is the restriction coming from that you must be intelligence based, and an Arcane caster?

Is it from you?

Is it from others?

Why?

I had an alchemist that "died"(actually we used the harrow deck and I drew 5 really good cards and way broke my character, to where I don't want to play him, not a big deal I have character ADD) anyway, we have an oracle and a monk with obscene wisdom. I was asked to make an Int based arcane caster.


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Maybe seeking more feat ideas and spell suggestions? I have read the guides, looking for more tips and tricks.


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So it comes to me yet again to build the party arcane user(I actually enjoy it so it works) and I have been tasked with an Int based caster for carrion crown(I have already played this through with another group and the GM is aware of this). The last time I used a master summoner. Anyway this time I want a versatile blaster and was leaning toward sage blooded sorcerer with the varisian tattoo variant, any suggestions? I am trying to avoid witch and wizard, they are too easy and I also just played a necromancer to level 16 in a legacy of fire campaign.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Xexyz wrote:


-Arcane bloodline eventually gives you a +2 bonus to the DCs of spells from a school of your choice, and also increases the DC of any spell altered by a metamagic feat by 1.

And of course the familiar that goes with the arcane bloodline.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Well more realistically, blind the fighter(crappy will save), turn the wizard to stone(crappy fortitude save), Black tentacles against the cleric since most of these type spells they will have a decent save chance against.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I remember when another PC stole from me my(evil necromancer) character enervated him until he gave my item back, quite funny to hear his reaction since we were playing with him over skype... What?? No save?? LMAO!!!


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Yeah this edition SNA is flat out worse every time it appears to me.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Are there any summons with spells that can SoS or SoD? I think just the dretch?


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So what class would do this the best, sorcerer wizard or witch, the only issue with witch is it doesn't get all of these spells or are dependent on patron, so mostly looking to compare sorcerer and wizard. What I see here is as a sorcerer going to cast these spells over and over as opposed to a wizard getting these 1-2 times and either not filling the rest of the slots or taking something else, however having more versatility, advice on class at this point?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Are there other feats that make these type of spells better, persistent spell, reach spell, highten spell(probably more for a sorcerer), looks like rime spell for cold spells, spell focus and greater, am I missing anything?


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Pathfinder Adventure Path, Roleplaying Game Subscriber

Just as the title says, what are your favorite save or suck or save or die spells by level? Looking to make a caster focused on them and I am looking for some input.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Make a gripli whatever class you want, however ninja seems neat, they are racially proficient with nets.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Could also dip into druid or cleric for shield of faith or barkskin, the wisdom would stack as well, also if you are archery based you shouldn't be getting hit anyway and you have the nice d10, you could take a hit honestly.


Pathfinder Adventure Path, Roleplaying Game Subscriber

A summoner would work well


Pathfinder Adventure Path, Roleplaying Game Subscriber

The witch will make your SoD and SoS spells rock! Misfortune and evil eye will kill it!


Pathfinder Adventure Path, Roleplaying Game Subscriber

Keep going its great to think of all of this in one place! I hope you don't get burned out on it.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Well with the summoner/bard build you can make flankers and buff everyone, your eidelon can be the skill monkey/scout.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Master Summoner/Bard: Make lots of allies, then sing to their glory, fits your liking to buff and you can control some with mass quantities of minions that do your bidding.


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Go Conjurer/Sage Sorcerer cross blooded Draconic blast with sorcerer and control with wizard, black tentacle everything then blast it to pieces over and over.
Edit: Add tattooed feature as well for +1 evocation level instead of lame claws, see if your gm will give you 2 familiars too :)


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Just also make sure any creature you plan to summon you have stated out on a card or something for ease to your GM and group too.


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Wow I was underestimating the magus, it is much better then I had thought.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Hideous laughter is a bard1, sorcerer/wizard2, you have it as a 1, 1 just so you know, I didn't check all the spells obviously but thought I would put in my 2 cents to your awesome undertaking.


Pathfinder Adventure Path, Roleplaying Game Subscriber

As far as spells go, this is what I am looking at so far as a level 4 arcane heritage:
0-Dancing lights, detect magic, ghost sound, mage hand, mending, prestidigitation
1-Charm person, grease, identify(arcane), ray of enfeeblement, Silent image
2-Glitterdust

I'm not sold on glitterdust quite yet it is a great spell and I do plan on taking it, anything I should take first? Any substitutions I should make? I am avoiding direct damage spells but I may still take a few.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I forgot about persistent spell! Thanks for that, I may end up using arcane bloodline then picking up rakshasa as an eldritch heritage feat line, any other advice out there?

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