Round 2: 5/19 HP, AC 13 (17 vs range)
Choking back the pain, Chitleen unleashes another vial of alkahest...
Round 1: 13/19 HP
Chitleen hisses with pain at the strike of the bow and spins, answering it with a hurled flask of alkahest...
Chitleen retrieves one of his alkahest vials from his satchel and cocks his head at Lockjaw "A taste? to see if it balks?"
Rolls if he agrees: 1d20 + 6 - 3 ⇒ (1) + 6 - 3 = 4 for 2d8 + 4 ⇒ (6, 3) + 4 = 13 or 2d4 + 4 ⇒ (3, 1) + 4 = 8
Grimacing Chitleen steps back and whispers "There is a mound of carrion beyond the wall... whether it hides the dead that walk I know not. Perhaps Lockjaw's sight would lend more information."
Is there just a single entry? - or can we try and circle round for a different approach?
Chitleen puts finger to mouth for the dwarves to be silent for a few moments before applying the searing tincture of enhanced perception not to his eyes... but his nostrils. Choking back upon the burning sensation the elf's nose swells in size and he begins to sniff the air purposefully. He also applies an attar that smells of nothing to his elbows and the musky perfumed scent of the elf disappears also. "A moment..."
Stalking forward slowly Chitleen stops to close his eyes and sniff every hand of steps, cocking his head and using his ears also to ken where the foes may be in hiding...
Cryptbreaker's Draught for Scent
Chitleen scoffs "He strode into their arms of his own volition... he is no longer an elf, merely another that has fallen to black and will be bled when the time comes." before clumsily rifling through the dead werebat's pockets to see what they bore. Absentmindedly he ventures "We should mount their heads on spears... announce that hunters have come to Zolurket and that we bring death." gesturing at the fallen lycanthropes.
Round 14: 19/19 HP, AC 13
Knowing that his blade is unlikely to prove telling, Chitleen still sees benefit in the distraction he can offer for the dwarves to take advantage of...
Talwar: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 for 1d8 + 1 ⇒ (1) + 1 = 2 5ft to I,10 before swing
Round 10: HP: 14/19, AC: 17
Disdaining his bow for his talwar, Chitleen moves to engage that which attacks Tararr... even if he is unlikely to wound, he should serve as distraction enough.
Circle to H,8 to provide flank (or I,8 if H,8 is difficult terrain).
Chitleen will soon be on a short vacation to the land downunder for a whirlwind feast of familial visitation, bacon and egg muffins and iced coffee. Departure is scheduled for this evening at 11:55 PM GMT+8. Characterful service will experience a slight delay in response time during the period and if patience could be extended that would be delightful.
The Chitleen unit should be returned to normal function and reliability on the evening of the 23rd of April GMT+8.
Round 9: Bombs: 2/6 remaining, HP: 14/19, AC: 17
Seeing the priest fall heavily to the floor and not get up, Chitleen hisses and does the only thing he can to aid him. Moving to stand astride Karrak, Chitleen readies one of his last two acid bombs to throw... timing it to meet the charge of the slavers.
Bomb: 1d20 + 6 - 3 ⇒ (1) + 6 - 3 = 4 for 2d4 + 4 ⇒ (4, 2) + 4 = 10
Move to G,10 - Waiting for the charge to happen then tossing, using Precise bomb to protect friendlies.
Round 9: Bombs: 2/6 remaining, HP: 14/19, AC: 17
Judging that the slavers are unlikely to find it as easy to fly with wings covered with hardened sap - Chitleen steps forward and hurls the tanglefoot bag...
Move to F,9, toss Bag
But as he feared the range is far too great, and his weakened arm is sapped by the energy of the witches chest and the bag does not reach anywhere near to it's target.
Round 8: Bombs: 2/6 remaining, HP: 14/19, AC: 17
Chitleen forces himself back to his feet and rolls the dead bat off to one side. Reaching within his satchel he withdraws a pulpy mass held within a hessian bag held gingerly.
Move action stand, move action draw tanglefoot bag.
Round 7: Bombs: 2/6 remaining, HP: 14/19, AC: 17
A glance below shows that most of the threats of the floor have been ended and the perfumed elf observes dwarven steel ready for blood. Turning back to the bat before him Chitleen takes a step backwards... off the roof, attempting to twist in the air to at least lessen the force of his fall...
5ft to E,8, prone after fall, CLW Extract for : 1d8 + 3 ⇒ (3) + 3 = 6
Round 6: Bombs: 2/6 remaining, HP: 13/19, AC: 17
Hissing in response to Karrak's urgings that don't take into consideration that he is beset by an assault of his own, Chitleen nevertheless steps away from the manbat and fishes out another vial of alkahest. Flinging it backhanded into the swarm...
5ft step to NE, Pitch a vial at the swarm. Precise bomb to prevent singing friendlies.
Round 5: AC 16 -3 (Dex penalty) +4 Shield = 17
Chitleen spins away from the hybrid bat, drawing his talwar as he does with one hand. The second hand reaches into his satchel and emerges smeared with a waxy attar that Chitleen applies with a touch to his shoulders.
5ft step to the right if possible?, move action draw and standard action for shield extract.
Taking it upon himself to clear the swarm of biting bats, Chitleen unleashes another vial of acid...
Pitch a vial at the swarm. Precise bomb to prevent singing friendlies.
Cursing the miss, Chitleen emerges from the trapdoor and sees Tararr afflicted. Pulling a vial of alkahest from his satchel the grim faced perfumier hurls it straight at Tararr...
Move up to top level, then pitch a vial at the swarm. Precise bomb to prevent singing Tararr.
Level up to 4th, take tanglefoot bomb discovery instead of mutagen.
Stats stay the same, increased unhingeness still remains.
Extract of animal aspect will be the one that makes him a bit 'lizardy'.
Chitleen is staying put, I'm just 86ing the previous changes to build and keeping it as it was originally.
Would be a bit more verbose... but 1 handed typing at present due to sleeping baby.
The time has both hardened and driven Chitleen to distraction, you occasionally see the elf muttering to himself and he has even begun to shun the company of Daeron. Ever protective of his satchel and vials of attar and fluid, he nevertheless lends weight to Karrak's view. "Hunt them when the moon is fullest, take the fight to their lair in the lateness of the dark just before the dawn."