Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Campaign Setting: Lost Kingdoms (PFRPG)
****( ) by Cheapy

The Genius Guide to the Talented Rogue (PFRPG) PDF
*( )( )( )( ) by Evan Balster

Pathfinder Society Scenario #3–24: The Golden Serpent (PFRPG) PDF
***( )( ) by pathar

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by pathar

Pathfinder Society Scenario #4–18: The Veteran's Vault (PFRPG) PDF
***( )( ) by pathar

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Katapesh Sailor

Chitleen Shudra's page

695 posts. Alias of Mark Sweetman.

RSS

Search Posts
Search Chitleen Shudra's posts:

1 to 50 of 695 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Elf Alchemist (Crypt Breaker) 3

Did Chitleen's thrown alkahest in Round 2 hit or miss?

Round 3: 10/19 HP, AC 13 - 17 vs ranged

Chitleen rolls from his front to his back and applies a restorative attar...
CLW: 1d8 + 3 ⇒ (2) + 3 = 5
...before maintaining his low profile.


Male Elf Alchemist (Crypt Breaker) 3

Round 2: 5/19 HP, AC 13 (17 vs range)

Choking back the pain, Chitleen unleashes another vial of alkahest...
Bomb: 1d20 + 6 - 3 ⇒ (15) + 6 - 3 = 18 for 2d4 + 4 ⇒ (1, 2) + 4 = 7 4 splash DC 13 @ the 2nd bottom foe
...before dropping to the deck and trying to shield himself from further arrows. ie. falling to prone


Male Elf Alchemist (Crypt Breaker) 3

Round 1: 13/19 HP

Chitleen hisses with pain at the strike of the bow and spins, answering it with a hurled flask of alkahest...
Bomb: 1d20 + 5 - 3 ⇒ (15) + 5 - 3 = 17 for 2d4 + 3 ⇒ (4, 3) + 3 = 10 4 splash DC 13
...the flask breaking across the face of one of the mannish archers and the foul acidic fluid eating through flesh with startling alacrity.


Male Elf Alchemist (Crypt Breaker) 3

Brow furrowing for an instant before his eyes fly wide, Chitleen blurts as he makes to flee across the bridge "Run, make for cover."


Male Elf Alchemist (Crypt Breaker) 3

Chitleen steps to the door and begins to seek the means of opening it...
Disable Device: 1d20 + 10 - 3 ⇒ (12) + 10 - 3 = 19


Male Elf Alchemist (Crypt Breaker) 3

"Let me through when we reach it... I can likely see it opened"


Male Elf Alchemist (Crypt Breaker) 3

Hissing "Push on, they have fled the window" Chitleen follows on behind the dwarves with bow in hand.


Male Elf Alchemist (Crypt Breaker) 3

Sniffing the air as they draw near Chitleen seeks to find if any beast lingers above...
Seeing if he picks up anything with scent.


Male Elf Alchemist (Crypt Breaker) 3

Chitleen ensures his quiver is at easy hand before waiting to allow beard to go before beauty.

I'd let Tararr push ahead of Chitleen in this case... otherwise tally ho.


Male Elf Alchemist (Crypt Breaker) 3

Chitleen shakes his head before retorting "Perhaps a smelly dwarf to tempt it's jaws? Besides... a thunderstone would announce our presence to all and draw them to us." Though I have been asleep too long... unprepared... this must change.


Male Elf Alchemist (Crypt Breaker) 3
1 person marked this as a favorite.

Chitleen retrieves one of his alkahest vials from his satchel and cocks his head at Lockjaw "A taste? to see if it balks?"

Rolls if he agrees: 1d20 + 6 - 3 ⇒ (1) + 6 - 3 = 4 for 2d8 + 4 ⇒ (6, 3) + 4 = 13 or 2d4 + 4 ⇒ (3, 1) + 4 = 8
I'm out on a training course for a coupla days.
Edit: The sound of weeping can be heard emanating from the corner "Why doesn't Dicebot like me..."


Male Elf Alchemist (Crypt Breaker) 3

Looking left and right "Though perhaps it would be better to breach the wall at another point."


Male Elf Alchemist (Crypt Breaker) 3

Grimacing Chitleen steps back and whispers "There is a mound of carrion beyond the wall... whether it hides the dead that walk I know not. Perhaps Lockjaw's sight would lend more information."

Is there just a single entry? - or can we try and circle round for a different approach?


Male Elf Alchemist (Crypt Breaker) 3

Chitleen puts finger to mouth for the dwarves to be silent for a few moments before applying the searing tincture of enhanced perception not to his eyes... but his nostrils. Choking back upon the burning sensation the elf's nose swells in size and he begins to sniff the air purposefully. He also applies an attar that smells of nothing to his elbows and the musky perfumed scent of the elf disappears also. "A moment..."

Stalking forward slowly Chitleen stops to close his eyes and sniff every hand of steps, cocking his head and using his ears also to ken where the foes may be in hiding...

Cryptbreaker's Draught for Scent
Stealth: 1d20 + 5 ⇒ (17) + 5 = 22
Perception: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16 and auto detect any creatures within 30ft
Idea is to keep fifteen feet or so ahead of the rest and act as an early warning sounding bell.
Edit: I'm beginning to think that dicebot doesn't like my characters being good at the things they're meant to be good at...


Male Elf Alchemist (Crypt Breaker) 3
1 person marked this as a favorite.

Yep - shortbow + arrows, and one tanglefoot left. Since we're setting out at the start of the day he won't be able to make any more.


Male Elf Alchemist (Crypt Breaker) 3

Chitleen ensures his quiver has a measure of silver tipped arrows and notes his mostly empty satchel with warding concern... but makes no mention of it. He waits for the others to be ready before following the dwarves towards the bat's lair.


Male Elf Alchemist (Crypt Breaker) 3

Chitleen nods assent to the plan to assault the bats. "Indeed, we will not begin to get true rest until we have purged those that would threaten us."


Male Elf Alchemist (Crypt Breaker) 3

Chitleen helps not with the hard task of moving the beheaded dead, and emerges only briefly to nod approval of the grisly display. All other time is spent tinkering with the alchemic supplies... the elf slowly growing used to his diminished dextrousness.


Male Elf Alchemist (Crypt Breaker) 3

Aye - Karrak's last post was the 25th of April, and he's not been on the boards in any of his other aliases. I'm just hoping it's a busy spell for him.


Male Elf Alchemist (Crypt Breaker) 3

"Yes there are... but there is not enough of them to waste on useless tasks such as this." turning away from Tararr and making to move back within the compound.


Male Elf Alchemist (Crypt Breaker) 3

Yeah - but Chitleen wouldn't want to waste the chems on such a menial task :P Was just about to respond to BBB in thread.


Male Elf Alchemist (Crypt Breaker) 3

Chitleen shrugs again "Then we pile them at the door of the bats as they sleep... we have not wood to burn dwarf."


Male Elf Alchemist (Crypt Breaker) 3

Mulling the pile of corpses and turning to the dwarves "We could use the flesh as a lure to whatever carrion still resides? Pile it outside the entrance and see what comes to feed upon it?"


Male Elf Alchemist (Crypt Breaker) 3

Shrugging "And their numbers are thinned as well... if they do not return we should seek them out - bring the fight to them before they are able to replenish themselves."


Male Elf Alchemist (Crypt Breaker) 3

Raising an eyebrow at Lockjaw's words "Seven of theirs like bleeding and we have only seen three of the slaves fallen... would you not count that as a victory?"


Male Elf Alchemist (Crypt Breaker) 3

Chitleen scoffs "He strode into their arms of his own volition... he is no longer an elf, merely another that has fallen to black and will be bled when the time comes." before clumsily rifling through the dead werebat's pockets to see what they bore. Absentmindedly he ventures "We should mount their heads on spears... announce that hunters have come to Zolurket and that we bring death." gesturing at the fallen lycanthropes.


Male Elf Alchemist (Crypt Breaker) 3

Round 14: 19/19 HP, AC 13

Knowing that his blade is unlikely to prove telling, Chitleen still sees benefit in the distraction he can offer for the dwarves to take advantage of...

Talwar: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 for 1d8 + 1 ⇒ (1) + 1 = 2 5ft to I,10 before swing
Crit? 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 for 1d8 + 1 ⇒ (7) + 1 = 8


Male Elf Alchemist (Crypt Breaker) 3

AoO: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d8 + 1 ⇒ (5) + 1 = 6


Male Elf Alchemist (Crypt Breaker) 3

Round 13: 19/19 HP, AC 13

Ignoring Tararr's plight, Chitleen instead attacks the line that the slavers are using to attempt to raise him skywards...

Talwar: 1d20 + 3 ⇒ (15) + 3 = 18 for 1d8 + 1 ⇒ (2) + 1 = 3 ... or not...


Male Elf Alchemist (Crypt Breaker) 3

Stepping to the side so as to be within the arc of Tararr's weapon... Chitleen similarly awaits the assault of the bat-men.

Readying an attack with talwar.


Male Elf Alchemist (Crypt Breaker) 3

Was still in the land of drop bears... back now :)

Chitleen readies his talwar... even though it served him poorly most recently... and looks towards the cowardly bats. Grimacing and beckoning "Come... unless you fear three dwarves and a crippled elf."


Male Elf Alchemist (Crypt Breaker) 3

Round 10: HP: 14/19, AC: 17

Disdaining his bow for his talwar, Chitleen moves to engage that which attacks Tararr... even if he is unlikely to wound, he should serve as distraction enough.

Circle to H,8 to provide flank (or I,8 if H,8 is difficult terrain).
Talwar: 1d20 + 3 ⇒ (3) + 3 = 6 for 1d8 + 1 ⇒ (4) + 1 = 5 ... or not


Male Elf Alchemist (Crypt Breaker) 3
1 person marked this as a favorite.

Chitleen will soon be on a short vacation to the land downunder for a whirlwind feast of familial visitation, bacon and egg muffins and iced coffee. Departure is scheduled for this evening at 11:55 PM GMT+8. Characterful service will experience a slight delay in response time during the period and if patience could be extended that would be delightful.

The Chitleen unit should be returned to normal function and reliability on the evening of the 23rd of April GMT+8.


Male Elf Alchemist (Crypt Breaker) 3

Round 9: Bombs: 2/6 remaining, HP: 14/19, AC: 17

Seeing the priest fall heavily to the floor and not get up, Chitleen hisses and does the only thing he can to aid him. Moving to stand astride Karrak, Chitleen readies one of his last two acid bombs to throw... timing it to meet the charge of the slavers.

Bomb: 1d20 + 6 - 3 ⇒ (1) + 6 - 3 = 4 for 2d4 + 4 ⇒ (4, 2) + 4 = 10

Move to G,10 - Waiting for the charge to happen then tossing, using Precise bomb to protect friendlies.
Edit: or not...


Male Elf Alchemist (Crypt Breaker) 3

Round 9: Bombs: 2/6 remaining, HP: 14/19, AC: 17

Judging that the slavers are unlikely to find it as easy to fly with wings covered with hardened sap - Chitleen steps forward and hurls the tanglefoot bag...

Move to F,9, toss Bag
Tanglefoot touch: 1d20 + 6 - 3 - 6 ⇒ (3) + 6 - 3 - 6 = 0 the negative 6 is for range...

But as he feared the range is far too great, and his weakened arm is sapped by the energy of the witches chest and the bag does not reach anywhere near to it's target.


Male Elf Alchemist (Crypt Breaker) 3

Round 8: Bombs: 2/6 remaining, HP: 14/19, AC: 17

Chitleen forces himself back to his feet and rolls the dead bat off to one side. Reaching within his satchel he withdraws a pulpy mass held within a hessian bag held gingerly.

Move action stand, move action draw tanglefoot bag.


Male Elf Alchemist (Crypt Breaker) 3

Round 7: Bombs: 2/6 remaining, HP: 14/19, AC: 17

A glance below shows that most of the threats of the floor have been ended and the perfumed elf observes dwarven steel ready for blood. Turning back to the bat before him Chitleen takes a step backwards... off the roof, attempting to twist in the air to at least lessen the force of his fall...
Acrobatics: 1d20 + 3 - 3 ⇒ (7) + 3 - 3 = 7 1d6 ⇒ 5 damage?
...though he still lands heavily with a crunch - ending up prone on the ground. Reaching into his satchel a restorative attar is brought forth and applied to his temples.

5ft to E,8, prone after fall, CLW Extract for : 1d8 + 3 ⇒ (3) + 3 = 6


Male Elf Alchemist (Crypt Breaker) 3

Round 6: Bombs: 2/6 remaining, HP: 13/19, AC: 17

Hissing in response to Karrak's urgings that don't take into consideration that he is beset by an assault of his own, Chitleen nevertheless steps away from the manbat and fishes out another vial of alkahest. Flinging it backhanded into the swarm...
Point Blank Alkahest: 1d20 + 6 - 3 ⇒ (16) + 6 - 3 = 19 for 2d4 + 4 ⇒ (4, 3) + 4 = 11 50% higher damage to swarms
...where it breaks upon a bat as it falls and showers the writhing mess of wings with corrosive liquid.

5ft step to NE, Pitch a vial at the swarm. Precise bomb to prevent singing friendlies.


Male Elf Alchemist (Crypt Breaker) 3

Round 5: AC 16 -3 (Dex penalty) +4 Shield = 17

Chitleen spins away from the hybrid bat, drawing his talwar as he does with one hand. The second hand reaches into his satchel and emerges smeared with a waxy attar that Chitleen applies with a touch to his shoulders.

5ft step to the right if possible?, move action draw and standard action for shield extract.


Male Elf Alchemist (Crypt Breaker) 3

Chitleen was on a day long Visa trip down to Singapore but has returned!


Male Elf Alchemist (Crypt Breaker) 3

Round 4:

Taking it upon himself to clear the swarm of biting bats, Chitleen unleashes another vial of acid...
Point Blank Alkahest: 1d20 + 6 - 3 ⇒ (8) + 6 - 3 = 11 for 2d4 + 4 ⇒ (3, 1) + 4 = 8

Pitch a vial at the swarm. Precise bomb to prevent singing friendlies.


Male Elf Alchemist (Crypt Breaker) 3

Round 3:

Cursing the miss, Chitleen emerges from the trapdoor and sees Tararr afflicted. Pulling a vial of alkahest from his satchel the grim faced perfumier hurls it straight at Tararr...
Point Blank Alkahest: 1d20 + 6 - 3 ⇒ (19) + 6 - 3 = 22 for 2d4 + 4 ⇒ (1, 4) + 4 = 9
..only for it to dip at the last second and strike the ground in front of the dwarf. By design, or by chance, the acid does not splatter upon the barbarian - but only upon the swarm of bats.

Move up to top level, then pitch a vial at the swarm. Precise bomb to prevent singing Tararr.


Male Elf Alchemist (Crypt Breaker) 3

Round 2:

With a grim look on her face that betrays pity, Chitleen looses a flask of liquid flame directly at one of the bats...

PB Alchy Fire: 1d20 + 6 ⇒ (3) + 6 = 9 for 1d6 + 1 ⇒ (3) + 1 = 4 and 3 splash

...though his aim is badly off.


Male Elf Alchemist (Crypt Breaker) 3

Round 1:

Cursing under his tongue, Chitleen throws the trapdoor open before retreating a step from it and readying a flask of liquid fire.

Move action open, standard to ready a throw


Male Elf Alchemist (Crypt Breaker) 3

Level up to 4th, take tanglefoot bomb discovery instead of mutagen.

Stats stay the same, increased unhingeness still remains.

Extract of animal aspect will be the one that makes him a bit 'lizardy'.

Chitleen is staying put, I'm just 86ing the previous changes to build and keeping it as it was originally.

Would be a bit more verbose... but 1 handed typing at present due to sleeping baby.


Male Elf Alchemist (Crypt Breaker) 3
1 person marked this as a favorite.

I am keenly aware that Chit hasn't levelled yet - and part of the reason (apart from abject slackness) is that I've flopped back away from the re-jig and will instead be building on the character as he stands.


Male Elf Alchemist (Crypt Breaker) 3

Chitleen stocks a bolthole just below the trapdoor where the gnoll archers had stood above... planning to remain hidden until battle had been joined below before emerging to fire from an elevated position.

Try and get them into the courtyard, then dogpile in.


Male Elf Alchemist (Crypt Breaker) 3

Chitleen continues tinkling and tinkering as the dwarves discuss the means in which they will spill lycanthropic blood.


Male Elf Alchemist (Crypt Breaker) 3

The time has both hardened and driven Chitleen to distraction, you occasionally see the elf muttering to himself and he has even begun to shun the company of Daeron. Ever protective of his satchel and vials of attar and fluid, he nevertheless lends weight to Karrak's view. "Hunt them when the moon is fullest, take the fight to their lair in the lateness of the dark just before the dawn."


Male Elf Alchemist (Crypt Breaker) 3

So with three days lag I'll make two tanglefoots and two alchemist's fire.

1 to 50 of 695 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.