Full Name |
Chitleen Shudra |
Race |
Elf |
Classes/Levels |
Alchemist (Crypt Breaker) 5 |
Gender |
Male |
Size |
Medium |
Strength |
12 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
16 |
Wisdom |
14 |
Charisma |
11 |
About Chitleen Shudra
Current Notes: 28/28 HP
Bombs: 0/7 remaining
1st Level Extracts - Prepared: Cure Light Wounds [ ][ ], Negate Aroma [ ], Shield [X]
2nd Level Extracts - Prepared: Darkvision [ ], Acute Senses [ ], Levitate [ ]
Crypt Breaker Draught: [ ]
Chitleen Shudra – one who is absorbed in awareness
NG Medium humanoid
Initiative: +3; Senses: Perception +12 (13 for sight based) (15 for traps)
DEFENSE:
AC 18, touch 13, flat-footed 15 (+5 Armor +3 Dex)
CMD: 17 (10 +3 BAB +3 Dex +1 Str)
Hit Points: 28 (8 + 7 + 4 +5 +4)
Fortitude: +4 (4 Base)
Reflex: +7 (4 Base +3 Dex)
Will: +3 (1 Base +2 Wis)
OFFENSE
Speed: 30 ft
Melee: Longsword: +4 for 1d8+1
Ranged: Shortbow: +6 for 1d6 (+7 for 1d6+1 within 30ft)
Bomb: ranged touch +6 for 3d8+3 / 3d4+3 (+7 for 3d8+4 / 3d4+4 within 30ft)
CMB: +4 (3 +1 Str)
Racial Abilities:
Low-Light Vision
Elven Immunities
Keen Senses: +2 Perception
Silent Hunter: lower penalties on Stealth when moving (replaces Elven Magic)
Weapon Familiarity
Languages: Common, Elven, Kelish, Gnoll, Sylvan.
Traits:
Merchant's Child: (Inner Sea Primer - Katapesh) +1 trait on Appraise.
Seeker of Brightness: (Elves of Golarion) +1 trait on Knowledge Dungeoneering and on sight-based Perception checks.
Skills: (4 +Int +1 Fav Class)
Appraise (Int): 10 (3 +3 Class +3 Int +1 Trait)
Craft (Alchemy-Int): 12 (5 +3 Class +3 Int +1 Alchemy)
Diplomacy (Cha): 3 (3)
Disable Device (Dex): 12 (5 +3 Class +3 Dex +1 Trapfind)
Knowledge (Arcana-Int): 8 (2 +3 Class +3 Int)
Knowledge (Dungeoneering-Int): 9 (5 +3 Int +1 Trait)
Knowledge (Nature-Int): 8 (2 +3 Class +3 Int)
Perception (Wis): 12 (5 +3 Class +2 Wis +2 Racial) (13 for sight based) (15 to find traps)
Survival (Wis): 10 (5 +3 Class +2 Wis)
Stealth (Dex): 7 (4 +3 Dex)
Feats:
Point Blank Shot: +1 to attack and damage on ranged attacks within 30ft
Throw Anything: (Alchemist bonus feat) - deal Int mod splash damage as well.
Precise Shot: no penalty for shooting into melee.
Extra Discovery: Tanglefoot bomb
Class Abilities:
Alchemy (Su): +Class Level on Craft (Alchemy)
Alkahest Bombs (Su): acid bombs that deal 1d8 +Int bonus vs Undead or Constructs and 1d4 +Int bonus vs all other targets. DC 15 Reflex save, 1+Int bonus splash damage within. Class level +Int mod/day
Discovery: Precise Bombs: when hit with a bomb, choose a number of squares up to Int mod that are unaffected by splash damage.
Crypt Breaker's Draught: +4 Perception and get one of: Darkvision 60ft, Low Light Vision, Scent. Also get light blindness. Lasts 10min/level.
Trapfinding (Ex): +1/2 Class Level on Disable Device and Perception to locate Traps. May disarm magical traps.
Discovery: Tanglefoot Bombs:
Poison Resistance: +4
Gear:
Shortbow + 40 arrows – 32gp
20 x Noqual arrows
20 x Adamantite arrows
Longsword – 15gp
MW Noqual Studded Leather
+2 studded leather Vest of All Tools
Alchemist's Kit - 25gp
2 x thumb sized pale green Noqual crystals (from Jawad)
2 x ounces of Noqual dust + broken crystals (from sarcophagus)
1,000gp
30gp spent on gift for Archive guy
Formulae Book:
1st Level: Ant Haul, Cure Light Wounds, Negate Aroma, Shield, True Strike
2nd Level: Animal Aspect, Acute Senses, Darkvision, Levitate