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About Chirinide the Were-TigressTraits:
Reactionary +2 Ini checks
Deft Dodger +1 REF Magical Knack +2CL Basics:
Name Chirinide the Were-Tigress Gender F Race Half-Elf, were-Tigress Hair Red Skin Middle Eyes Blue-grey Alignment LN Religion None Vision low light, scent Languages Common, Elven, Draconic Homeland Hadranian EXP LVL 12 HT 5' 11" WT 145lbs SIZ m SPD 30 STR 23 /6.5
Fort 5.0
AC 23 (+5 nat)
HP 82, 3d8+9d6+9 con BAB 6.75 /1.75
Bennies 0 Feats:
Feats and Abilities Achieved Name Notes C Sneak attack +2d6 C trapfinding C evasion C talent fast stealth C trapsense+1 C cantrips C eschew mats BLA compulsion subschool +2 DC BLA Laughing touch BLA Woodland stride BLS spell entangle BLS spell hideous laughter BL skill class k nature C Prof. light armor C Prof. simple C Prof. rapier C Prof. sap C Prof. shortbow C Prof. short sword C Prof. hand x bow Racial Skill Focus Stealth Racial Elf blood Racial Elven Immunities Racial Keen Senses Racial Multi-talented 1 Weapon Finesse 3 Dodge 5 Stealthy 7 Natural Spell 9 Craft Wondrous Item 11 Imp Unarmed Strike BLA Fleeting glance BLF Mobility BLS Deep Slumber BLS Poison Skills:
Total Name ATT, Ranks Class Bonus DEX 18Acrobatics 6 9 3 0 13Disable Device 6 4 3 0 12 Escape Artist 6 1 3 2 12 Fly 6 3 3 0 11 Sleight of Hand 6 2 3 0 31 Stealth 6 12 3 10(skill focus & cloak & feat) INT 7 Craft, Leather working 1 3 3 0 7 Craft, Papercraft 1 3 3 0 6 K Arcana 1 2 3 0 13 Spellcraft 1 9 3 0 CHA 11.5 Diplomacy 6.5 2 3 0 11.5 Use Magic 6.5 2 3 0 WIS 12.5 Perception 1.5 6 3 2 4.5 Survival 1.5 3 nc 0 STR 10.5 Climb 6.5 1 3 0 10.5 Swim 6.5 1 3 0 Weapons:
Weapons Name ATK Crit DMG Ammo Type Special Rapier 12 15/x2 1d6+2 n p keen Unarmed strike 12 x2 1d4+6 n b imp Shortbow 12 x3 1d6 p 60ft rng Claw 12 x2 1d8+6 n s Bite 12 x2 2d6+6 n p Curse of lycans Gear:
Gear Load 14.5 gp 2020.4 WT Name Loca Cost 2 Monks outfit 5 Portable Hole 20000 1 Belt of Dex +6, I crafted 18000 Ring of Protection+2 8000 1 Cloak of elvenkind, self crafted 1250 2 Bottle of air 7250 1 Eversmoking Bottle 5400 2 Hand of Glory 8000 1 Headband of CHA +6,Self made 18000 5PH Lyre of Building 13000 Ring of Sustenence 2500 Ring of feather falling 2200 5PH tools 5 2 shortbow 30
Spell Stats:
DC +2 for compulsions Spells CL 11 LVL DC PD BNS KN 0 16.5 - - 8 1 17.5 6 2 5 2 18.5 6 2 4 3 19.5 6 1 3 4 20.5 4 1 2 5 21.5 - 1 - 6 22.5 - 1 - 7 23.5 - - - 8 24.5 - - - 9 25.5 - - - Spell List:
Spell list LVL Achieved Name Notes 4th Minor Creation 4th Shadow Conjuration 3rd Suggestion 3rd Fly 3rd Dispel Magic 2nd Darkvision 2nd Spider Climb 2nd Cat's Grace 2nd Minor Image 1st Alarm 1st Comp Languages 1st Expeditious Retreat 1st Feather Fall 1st Unseen Servent 3rd BL Deep Slumber 4th BL Poison 1st BL Entangle 2nd BL Hideous Laughter Item 1/pd Daylight (unavailable) Item 1/pd See Invisibility (unavailable) 0 Detect Magic 0 Detect Poison 0 Light 0 Ray of Frost 0 Mending 0 Mage Hand 0 Prestidigitation 0 Arcane Mark Special Abilities:
Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature’s Special Attacks line. Rake (Ex) A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature’s description. A monster with the rake ability must begin its turn already grappling to use its rake—it can’t begin a grapple and rake in the same turn. Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
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